MMO Updates

MMO Updates


38 Studios opens a website portal to Project Copernicus' world

Posted: 08 Nov 2011 09:30 AM PST

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Amalur
While 38 Studios' top-secret Project Copernicus MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, Kingdoms of Amalur: Reckoning, inhabits.

The studio launched a pair of websites devoted to the game world and its first game today. Over on Amalur, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while Reckoning is just a prequel to the eventual MMO, its website contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests.

As part of the twin projects, R.A. Salvatore has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. Reckoning takes place during the Age of Arcana, with Copernicus happening some time thereafter.

Massively38 Studios opens a website portal to Project Copernicus' world originally appeared on Massively on Tue, 08 Nov 2011 12:30:00 EST. Please see our terms for use of feeds.

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CCP talks EVE UI scaling

Posted: 08 Nov 2011 09:00 AM PST

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EVE Online - UI scaling
Font size isn't the sexiest topic when it comes to MMO design, but when you're CCP and your flagship title has the most complicated and hard-to-read user interface in the genre, it's an issue worth talking about.

The latest EVE Online dev blog does just that, and CCP Punkturis says that while a full-scale UI revamp is quite difficult and time-consuming due to the original design, the dev team is nonetheless hard at work on the next best thing: UI scaling.

The feature is currently in testing and while there's no official date for its deployment to the live Tranquility server, Punkturis does provide a few nifty screenshots if you're curious to see how it looks.

MassivelyCCP talks EVE UI scaling originally appeared on Massively on Tue, 08 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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Isometric DarkEden vampire MMO enters closed beta

Posted: 08 Nov 2011 08:30 AM PST

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DarkEden screenshot
Quick, name a vampire-themed MMORPG other than CCP's long-awaited World of Darkness. If you said DarkEden, you get a gold star. The isometric hack-and-slash game debuted way back in 1997 and while none of its various versions really caught on in the western market, that's not stopping Ignited Games from attempting to reanimate the game for a modern audience.

The game features three races and "distinctive gameplay mechanics and methods for character progression such as the vampire's need to drink blood to gain experience points," according to a new press release. DarkEden's closed beta phase is currently live, and you can sign up for a chance to test at the game's official website.

[Source: Ignited Games press release]

MassivelyIsometric DarkEden vampire MMO enters closed beta originally appeared on Massively on Tue, 08 Nov 2011 11:30:00 EST. Please see our terms for use of feeds.

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Nexon's Japanese IPO aims at raising $1.3 billion

Posted: 08 Nov 2011 08:00 AM PST

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Nexon
When Nexon is finally added to the Tokyo Stock Exchange in December, the company has to be planning a massive "We're in the money!" song-and-dance to celebrate. TechCrunch reports that this will be the biggest IPO in Japan in 2011, with a corporate goal of raising $1.3 billion (100 billion yen) from the listing.

The Korean company recently moved its headquarters from Seoul to Tokyo, and is well-known for its popular MMOs such as MapleStory, Mabinogi, and Vindictus. Nexon has over 3,000 people in its employ across the world, and previously said that it is open to purchasing more companies in Japan after the IPO.

The company commented on its post-IPO strategy in a brief statement: "As we pursue our strategic objectives, we regularly review our options for accelerating our growth. We have made no decisions or announcements about any specific financing or other plans and cannot comment on rumors."

The IPO will be handled by Nomura Securities, Morgan Stanley, and Goldman Sachs. Nexon is hoping that the move will raise its market cap to $9 billion, which will make it the biggest online gaming company listed on the Tokyo Stock Exchange. The company is currently worth $7.7 billion.

MassivelyNexon's Japanese IPO aims at raising $1.3 billion originally appeared on Massively on Tue, 08 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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DCUO producer's update says login fixes are coming

Posted: 08 Nov 2011 07:00 AM PST

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DC Universe Online - Capturing Scarecrow
Sony Online Entertainment has released a new producer's update to keep disgruntled fans in the loop regarding the overwhelming demand for DC Universe Online. The superhero title, which opened the free-to-play floodgates a week ago, has been beset with overcrowding, huge load times, and "load screens of death" that leave would-be players stranded in no-man's land as they try to log into the game.

Producer Lorin Jameson says that SOE is working hard to alleviate the problems, and the company released a PC client patch last night while a PlayStation 3 patch is awaiting Sony approval.

"In the next couple of days we will be deploying other improvements like priority queuing for Legendary and Premium players, and soon we will be releasing Game Update 6 which has the conclusion to the Fortress of Solitude raid series and other game enhancements," Jameson wrote on the game's Facebook page.

MassivelyDCUO producer's update says login fixes are coming originally appeared on Massively on Tue, 08 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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ArcheAge gears up for its fourth closed beta test

Posted: 08 Nov 2011 06:00 AM PST

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ArcheAge
Eager sandbox fans have been waiting -- some without showers or nutrition -- for word of the next phase of ArcheAge's beta testing for a while now. Happily, they can go spruce up their hygiene and eat a Big Mac now that XL Games has revealed the details about the upcoming closed beta test 4.

The good folks over on the ArcheAge blog have translated the news for us. If you've already been a part of the third beta test, you'll automatically be rolled over into this next one. If you haven't gotten into the beta yet, you can apply for CBT4 from today through Sunday, December 4th. Of course, you might need to brush up on your Korean if you do.

Lucky beta testers will be informed of their status by December 7th, with the beta test kicking off on the 8th of next month. ArcheAge's closed beta test 4 will have approximately 5,000 players when all is said and done.

MassivelyArcheAge gears up for its fourth closed beta test originally appeared on Massively on Tue, 08 Nov 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What turns you off to a game before you even try it?

Posted: 08 Nov 2011 05:00 AM PST

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System Specs
In today's gaming market, we know nearly every detail of an MMO well before launch. Developers are more and more open with their products, possibly in response to the demands of a customer base with an incredible amount of competition for its dollar.

With so many choices and so much information available, gamers can afford to be choosy and make some decisions even before installing. Today we want to hear what you look at before you try a game. There are plenty of details that we know we do want, but what about the things that make you cringe and reconsider playing the game? Be it a free-to-play business model, a particular genre, a particular engine, or reportedly long download times, what is your dealbreaker?

Hit the comment button and tell us all about it!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What turns you off to a game before you even try it? originally appeared on Massively on Tue, 08 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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    G-Star 2011: NCsoft announces Lineage Eternal

    Posted: 08 Nov 2011 04:00 AM PST

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    Lineage Eternal
    Earlier today at South Korea's G-Star 2011, NCsoft announced the sequel to their wildly popular Lineage series. Lineage Eternal: Twilight Resistance (also referred to as Lineage 3) will be set in the same fantasy setting as the previous two Lineage games, but this one sports more of a Diablo-esque camera view and much more use of object-oriented gameplay.

    One exciting mechanic said to be in the game is "drag-and-hold" combat, where you will literally drag your mouse to strike or cast at enemies in a pattern you draw on your screen (shown in the header image above).

    We'll be sure to keep you updated on every tiny bit of new info we can get from NCsoft on Lineage Eternal as it develops.

    MassivelyG-Star 2011: NCsoft announces Lineage Eternal originally appeared on Massively on Tue, 08 Nov 2011 07:00:00 EST. Please see our terms for use of feeds.

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    Monster Galaxy Facebook game coming to the big screen

    Posted: 07 Nov 2011 07:30 PM PST

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    Monster Galaxy - logo
    The list of films based on video games is long, if not particularly distinguished. The list is about to get a bit lengthier thanks to an upcoming collaboration between Gaia Interactive and Radar Pictures.

    The two firms have just released a new press blurb trumpeting the fact that they've formed an alliance to bring Monster Galaxy to the big screen. What the heck is Monster Galaxy, you say? Well, it's a Facebook title that "has reigned as a top 10 game on the platform for six consecutive months," according to the release.

    The film version of Monster Galaxy will feature its unique "Moga" characters as well as "rich story and charming artwork." Gaia Interactive was founded in 2003 and claims to be one of the world's most active social gaming communities. Radar Pictures is owned by Ted Field, an entertainment executive with producer credits on films including Pitch Black, The Last Samurai, and Jumanji.

    [Source: Gaia press release]

    MassivelyMonster Galaxy Facebook game coming to the big screen originally appeared on Massively on Mon, 07 Nov 2011 22:30:00 EST. Please see our terms for use of feeds.

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      Mabinogi announces The Merchant of Venice, California contest

      Posted: 07 Nov 2011 07:00 PM PST

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      Screenshot -- Mabinogi
      Mabinogi's latest content update followed the Shakespearean themes of the game's recent additions and added an in-game version of the Bard's famous play The Merchant of Venice. Now, Nexon is giving one lucky player the opportunity to become the merchant of Venice. Venice, California, that is. That's right, Nexon is giving away a trip for one player and a guest to sunny Venice, California, where they will receive 500 USD in spending money, three-night hotel accommodations, and a tour of the Nexon studios, complete with lunch with the Mabinogi team.

      To qualify for the contest, players much reach Merchant level 9 in each of Mabinogi's towns. Completing this task by November 28th will enter them into the drawing for the grand prize. So what are you waiting for? Get out there and peddle your wares.

      [Source: Nexon press release]

      MassivelyMabinogi announces The Merchant of Venice, California contest originally appeared on Massively on Mon, 07 Nov 2011 22:00:00 EST. Please see our terms for use of feeds.

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        Star Trek Online outlines the next several veteran rewards for players

        Posted: 07 Nov 2011 06:30 PM PST

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        Military organizations force you to buy new ships to command, unless you've been around a really long time.  Then they'll give you a free one eventually.
        There's still no definite date on the conversion to free-to-play for Star Trek Online, but the game is quickly approaching its 700th day of operation -- which is important. The game's veteran awards are provided for players in 100-day increments, meaning that the point is fast approaching when the players will be owed a new reward. So it makes sense that the latest Path to F2P blog discusses the next four veteran rewards and explains another upgrade to the reward for 600 days.

        The 600-day reward will change to a free token at level 51 (Vice Admiral) allowing players to pick a free ship, something that is currently the case but is being changed with the upcoming patch. This veteran reward means long-time players will still be eligible for a free ship, a benefit that should help assuage at least some of the issues seen with the payment model shift. The subsequent rewards range from new Android bridge officers to free respec tokens, all of which should make long-time players rather pleased.

        MassivelyStar Trek Online outlines the next several veteran rewards for players originally appeared on Massively on Mon, 07 Nov 2011 21:30:00 EST. Please see our terms for use of feeds.

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        Ultima Online producer's letter promises revitalization of classic content

        Posted: 07 Nov 2011 06:00 PM PST

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        Bree's (old) house in Ultima Online :D
        Did you wonder who was captaining Ultima Online since Calvin "Uriah" Crowner left his role as producer earlier this fall? Apparently, it's been none other than Jeff Skalski, who recently penned a producer's letter to introduce himself to the UO-faithful. In it, he explains that his goals for the grand-daddy of MMOs include heavily increasing the team's interaction with the community, implementing weekly Q&A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older content.

        In fact, some of that older content -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. Publish 73, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as players descend the dungeon's depths.

        MassivelyUltima Online producer's letter promises revitalization of classic content originally appeared on Massively on Mon, 07 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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        BioWare steps up The Old Republic account security

        Posted: 07 Nov 2011 05:30 PM PST

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        Screenshot -- Star Wars: The Old Republic
        As Star Wars: The Old Republic's launch date draws ever nearer, BioWare has announced that it is stepping up account security for the game. Any players whose accounts were created prior to October 21st will be required to change their passwords in order to conform to the new standards. Those standards, for the curious, dictate that the password must be between eight and 15 characters and must contain at least one uppercase letter, one lowercase letter, and one number. For the full details, head on over to The Old Republic's official site.

        MassivelyBioWare steps up The Old Republic account security originally appeared on Massively on Mon, 07 Nov 2011 20:30:00 EST. Please see our terms for use of feeds.

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        Not So Massively: Competitive tournaments and bluescreen grenades

        Posted: 07 Nov 2011 05:00 PM PST

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        Not So Massively title image
        It's been a quiet week in the land of MOBAs, with preparations underway for DreamHack Winter 2011 in Sweden later this month. Bloodline Champions will be running its $10,000 US Alienware tournament, and Dota 2 joins in with the $15,000 Corsair Vengeance tournament. Heroes of Newerth is due to host the conclusion of its $30,000 MSI Beat It tournament at DreamHack, and signups begin tomorrow for the $3,000 Kingston HoNor challenge.

        League of Legends
        ' second competitive season approaches, and with it comes a series of summoner spell changes designed to encourage a more aggressive playstyle. Unused summoner names from season one were deleted as part of a database cleanup, opening 460,000 old names for registration. Firefall celebrates Halloween this week with a pumpkin-carving community roundup special featuring a giant carved pumpkin made in Minecraft. As Blacklight: Retribution continues its closed beta, developers discuss the game's high-technology battlefield and introduce a grenade that makes your opponents bluescreen.

        Read on for this week's top news stories from popular MOBAs and other online games that aren't quite MMOs.

        Continue reading Not So Massively: Competitive tournaments and bluescreen grenades

        MassivelyNot So Massively: Competitive tournaments and bluescreen grenades originally appeared on Massively on Mon, 07 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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          Piranha: MechWarrior's F2P model not pay-to-win

          Posted: 07 Nov 2011 04:30 PM PST

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          MechWarrior Online - some giant robot thing shooting someone
          Concerned about the free-to-play nature of the newly announced MechWarrior Online title? You shouldn't be, according to the latest Piranha Games dev blog. The big wall o' text comes courtesy of one Bryan Ekman, who says that the new battle mech game will definitely not be pay-to-win.

          "One of our core pillars is role warfare and [it] is designed to, well -- level the playing field -- another concept from our original design. We're doing away with the arms race and making battle mechs of all shapes and sizes have a purpose and role on the battlefield," Ekman says.

          Why should players spend any money, then? That's not as clear, though the blog does touch on the usual F2P bullet points of convenience and acquisition speed. Get out your PR decoder rings and head to the official MechWarrior Online website for more info.

          [Update: A second blog post outlines the team's reveal plans in the coming weeks. Thanks to nimzy for the tip!]

          MassivelyPiranha: MechWarrior's F2P model not pay-to-win originally appeared on Massively on Mon, 07 Nov 2011 19:30:00 EST. Please see our terms for use of feeds.

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          Spanish version of Perfect World International is on the way

          Posted: 07 Nov 2011 04:00 PM PST

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          Pictured: probably Mexico.
          Despite the name, Perfect World International has always been fairly national after all. Or at least, it's been limited in the sense that unless you can read the game's English text, you're going to have a hard time navigating it. Fortunately for players in Latin America, Aeria Games is currently in closed beta testing for a Spanish version of the game client, complete with all of the game's content and free expansions to date.

          The official site for the Spanish version is up, along with registration options for players hoping to take part in the testing and refinement of the title. We've also received a few preview screenshots of the game in its current incarnation, although ironically enough none of these screenshots features text in any language. If you're hoping to be able to play the game in a language other than English, keep your eye on the localization of this title in the coming months.

          [Source: Aeria Games press release]

          Gallery: Perfect World

          MassivelySpanish version of Perfect World International is on the way originally appeared on Massively on Mon, 07 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Free-to-play Nadirim launches today

            Posted: 07 Nov 2011 03:30 PM PST

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            Nadirim
            If you're sick of the usual European fantasy flavor in your MMOs, Twisted Tribe's Arabian-themed Nadirim might be the cure for what ails you. The Hungarian-made F2P browser-based game is set in a hand-drawn, open world of sand dunes, magic lamps, and minarets, where gamers can adventure as a Sage, Warrior, or Rogue. According to the press release:
            Beginning with just a small weapon and some basic armor, players are challenged to roam through the empire of Nadirim. Customizing their hero to their liking, while exploring the enchanted settings, players can join forces to defeat the legions of the Nadir, the evil djinn bringing darkness to a world where eternal sunshine has been present for generations.
            Our own Beau Hindman featured Nadirim in his Rise and Shiny column last August. Work on localization and an expansion are already underway, but in the meantime, you can start playing right now on the official site.

            [Source: Twisted Tribe press release]

            MassivelyFree-to-play Nadirim launches today originally appeared on Massively on Mon, 07 Nov 2011 18:30:00 EST. Please see our terms for use of feeds.

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              RIFT Ember Isle developer diary talks art and lore

              Posted: 07 Nov 2011 03:00 PM PST

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              RIFT Ember Isle
              "1.4 was a big patch, 1.5 was an bigger patch... 1.6 is going to blow them away," declares Trion Worlds' Hal Hanlin in this most recent dev diary for RIFT's upcoming From the Embers patch. RIFT's Design Producer is joined by developers Morgan Lockhart, Michael Daugherty, Mike Chang, Jason Colombo, and Berenger Fish to discuss the newest endgame zone, Ember Isle, the largest the team's undertaken to date. But it wouldn't be a proper dev diary without some gushing about the lore, art, locations, and mechanics of the zone, and that's all included too. Sweeping musical score included free of charge!

              Hit the break to review the video in all its green glory.

              Continue reading RIFT Ember Isle developer diary talks art and lore

              MassivelyRIFT Ember Isle developer diary talks art and lore originally appeared on Massively on Mon, 07 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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              DC Universe Online boasts 1000% playerbase growth

              Posted: 07 Nov 2011 02:30 PM PST

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              Screenshot -- DC Universe Online
              DC Universe Online has been free-to-play for just under a week now, but SOE is already reporting huge spikes in player population. SOE president John Smedley has been tweeting constantly since the transition, with the most recent tweet announcing that population is up 1000% from its pre-F2P numbers.

              It's not all sunshine and butterflies over in DCUO-land, however. Players have been experiencing a number of issues with the F2P transition, such as astoundingly long server queues, endless loading screens, and other gameplay-inhibiting problems. Smedley says that the team is "on it," though.

              If you want to be part of the game's booming playerbase, just head on over to the game's official site (or download the game on Steam) and jump on in.

              MassivelyDC Universe Online boasts 1000% playerbase growth originally appeared on Massively on Mon, 07 Nov 2011 17:30:00 EST. Please see our terms for use of feeds.

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              Valve's Steam forum security compromised

              Posted: 07 Nov 2011 02:00 PM PST

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              Steam logo
              Valve is the latest gaming company to suffer a security breach during the hackathon that is the year 2011. What's that got to do with MMOs, you say? Well, the company's Steam digital download service offers access to a ton of our favorite virtual worlds, and it has thus far seemed relatively secure.

              Kotaku reports that the Steam forums were hacked last night, with the paper trail leading to a cracker website known as Fknowned.com. The gentlemen in question are of course denying all responsibility for the mischief, and thus far Valve has offered no comment on the situation. It's worth noting that the Steam forum account info is separate from the actual Steam service account info, but it's also likely that some users employ identical sets of credentials. We'll keep you posted as we learn more.

              MassivelyValve's Steam forum security compromised originally appeared on Massively on Mon, 07 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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              Prime: Battle for Dominus undergoes a quick name change

              Posted: 07 Nov 2011 01:30 PM PST

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              This guy would be way less intimidating if his name was Cuddlestomp.
              There's a lot in a name, for MMOs as much as anything. You want your name to be recognizable, distinct, and perhaps most importantly something that isn't going to be mistaken for the name of a different game or product. Prime: Battle for Dominus has already been establishing buzz about itself, but its name was a bit cumbersome with the subtitle and a bit generic without it, so the game is shortening itself down to simply Dominus from here on out.

              Confirmed via an official tweet, the name change is hardly the first time that a game in production has undergone a shift in title (the most recent MMO example being RIFT and its multiple sobriquets). Nothing else appears to have changed for the title, although it's quite likely that the official site address will be changed and the current site will be used as a redirect. And it will be a lot easier to remember the name, since Dominus doesn't come up frequently in other conversations.

              MassivelyPrime: Battle for Dominus undergoes a quick name change originally appeared on Massively on Mon, 07 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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              Rumor: Senior Titan designer laid off by Blizzard

              Posted: 07 Nov 2011 01:15 PM PST

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              Blizzard logo
              The recent spate of MMO industry layoffs isn't discriminating in terms of company size if the latest rumors are true. We've just been informed that one of Blizzard's golden boys has been served his walking papers, joining hundreds of devs from the likes of NCsoft, GamersFirst, GameForge, and CCP in recent weeks.

              John Staats, the senior level designer on Blizzard's secretive Titan project, has been let go, according to our tipster. Staats has been with the company for over a decade and is responsible for some of World of Warcraft's most celebrated content including all the raid dungeons, Blackrock Mountain and Booty Bay, and numerous other instanced dungeons.

              Staats was also described by Jeff Kaplan as the "hero of the WoW dev team."

              [Thanks to Steve for the tip!]

              MassivelyRumor: Senior Titan designer laid off by Blizzard originally appeared on Massively on Mon, 07 Nov 2011 16:15:00 EST. Please see our terms for use of feeds.

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                New trailer for APB: Reloaded encourages you to be someone else

                Posted: 07 Nov 2011 01:00 PM PST

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                Be someone who points guns at cameramen!
                When we're young, we're usually told that we can be anything we want when we grow up. After the ensuing 20-minute discussion in which our parents explain that we cannot grow up to be a caterpillar, a race car, or James Bond, we quickly come to understand that our options are a bit more limited than we were told. And that's something that the newest trailer for APB: Reloaded understands, as evidenced in the first few moments with its declaration that the real world sucks.

                The trailer's goal is to highlight some of the gameplay and customization possible within the engine, encouraging players to be more than is possible within the real world. (Well, to be fair, it's very possible to have shootouts with the police in the real world, but it's not something you can log off from.) Click on past the break to see the whole trailer in all its glory.

                Continue reading New trailer for APB: Reloaded encourages you to be someone else

                MassivelyNew trailer for APB: Reloaded encourages you to be someone else originally appeared on Massively on Mon, 07 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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                EverQuest: Veil of Alaris walkthrough video highlights the Pillars of Alra

                Posted: 07 Nov 2011 12:00 PM PST

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                Screenshot -- EverQuest: Veil of Alaris
                EverQuest: Veil of Alaris is only about a week from release, and SOE is keeping the hype train a-goin' with a new zone walkthrough video. This time around, the focus is on a zone known as the Pillars of Alra, where each of the eponymous pillars of the zone is dedicated to a different school of magic. To get a look at the new zone and hear what the designers of the Pillar of Alra have to say about the area, head on past the cut and check out the video.

                Continue reading EverQuest: Veil of Alaris walkthrough video highlights the Pillars of Alra

                MassivelyEverQuest: Veil of Alaris walkthrough video highlights the Pillars of Alra originally appeared on Massively on Mon, 07 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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                EVE dev blog outlines starbase-related tweaks

                Posted: 07 Nov 2011 11:00 AM PST

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                EVE Online - starbase
                Oh those crazy CCP devs! Not too long ago the company was hell-bent on steering EVE Online down the microtransaction dress-up path, and now the folks behind the sci-fi sandbox are posting spaceship-centric blog updates on a daily basis. The title of the latest feel-good entry is Starbase Happy Fun Time (we kid you not), and it's all about introducing the changes that are appearing in advance of CCP's planned starbase revamp.

                CCP Greyscale gives us the skinny on tweaks to jump bridges, timers, and fuel blocks, and all of the adjustments are being made with an eye towards increasing capsuleer quality of life across the board. If the balance change theme sounds somewhat familiar, it's because CCP is making a habit of saying all the right things lately.

                MassivelyEVE dev blog outlines starbase-related tweaks originally appeared on Massively on Mon, 07 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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