MMO Updates

MMO Updates


Flameseeker Chronicles: C-C-C-Combo maker

Posted: 07 Nov 2011 09:00 AM PST

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Flameseeker Chronicles
Sing hallelujah, for the Guild Wars 2 news drought is over! (The information gates may now slam shut for another excruciating period of time, but I'm choosing not to think about that.) Jon Peters brought us all sorts of exciting information on pets, Engineer changes, and cross-profession combos last week on the ArenaNet blog.

Now that we've had some time to absorb the news and talk it over, I wanted to take some time to look at it more closely, particularly the cross-profession combos. Follow along after the jump and let's get started!

Continue reading Flameseeker Chronicles: C-C-C-Combo maker

MassivelyFlameseeker Chronicles: C-C-C-Combo maker originally appeared on Massively on Mon, 07 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Wings Over Atreia: Too much of a good thing

    Posted: 07 Nov 2011 08:00 AM PST

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    Wings Over Atreia header
    Seriously NCsoft, enough is enough!

    Now, I know that in the not-even-too-distant past, I openly admitted how much I liked the shiny surveys that popped up occasionally in Aion. Whether they were during events or just out of the blue, the surveys were like a random present just because. And who doesn't like presents? Sometimes you would know what you were getting; other times it would be a complete surprise. I love clicking that little icon and being rewarded with dyes, pets, emotion cards, and other assorted relatively harmless fluff. Yes, I also hoarded the platinum medals and ancient crowns that sprang up infrequently with a near maniacal glee. But there reaches a point when you really can have too much of a good thing (sadly, much like decadent cheesecake) and actually encounter negative repercussions.

    Last week I mentioned that the leveling rewards, at least under level 25, got to be a little much. But that doesn't compare to the glut of goods available to every player who logged in during the month of October. I was initially appreciative of getting a few of the "October Special" (stacks of multiple scrolls and power shards). However, the surveys got out of hand before long.

    Click past the cut for (no, not a free gift!) Wings over Atreia's look at how over-gifting can actually be damaging to Aion.

    Continue reading Wings Over Atreia: Too much of a good thing

    MassivelyWings Over Atreia: Too much of a good thing originally appeared on Massively on Mon, 07 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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      Leaderboard: Champions Online's Defender vs. City of Heroes' Statesman

      Posted: 07 Nov 2011 07:00 AM PST

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      Leaderboard
      Both superheroes were forged in the depths of Cryptic's MMO factory and both are the "Superman" of their games, but that's where the similarities end. One is the child of an established IP, brought in to anchor the product and establish credible connections to the pen-and-paper version. The other is the ego of Jack Emmert made manifest, an indomitable presence watching over Paragon City.

      But what if these two heroes did an epic crossover and engaged in one massive PvP session?

      Let's go to the board. Champions Online's Defender is the Iron Man of his franchise, a gifted man who built a powerful suit of armor and gadgets to fight crime. With it, Defender has the powers of flight, super strength, energy blasts, and portable artillery -- not to mention being incredibly tough to take out. City of Heroes' Statesman, on the other hand, possesses innate powers of strength, invulnerability, flight, super-speed, and the ability to shoot a lightning bolt up a criminal's bum if the whim strikes him.

      Who would win in this theoretical battle? Hit the jump to vote, and head down to the comments to back your vote up with crazy superhero logic!

      Continue reading Leaderboard: Champions Online's Defender vs. City of Heroes' Statesman

      MassivelyLeaderboard: Champions Online's Defender vs. City of Heroes' Statesman originally appeared on Massively on Mon, 07 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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        MV Guide: November 7-13, 2011

        Posted: 07 Nov 2011 06:00 AM PST

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        MV Guide
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

        Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule!

        Continue reading MV Guide: November 7-13, 2011

        MassivelyMV Guide: November 7-13, 2011 originally appeared on Massively on Mon, 07 Nov 2011 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Are alts and mules a form of cheating?

          Posted: 07 Nov 2011 05:00 AM PST

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          Mule Photograph by Einar Faanes
          In response to Beau's recent Free For All column on the topic of botters and cheaters, reader Keith wrote in to suggest that there's another form of cheating much more common and pervasive: the use of alternate characters. In games like EVE Online or Star Wars Galaxies, which limit the number of characters players can create, extra accounts are manipulated to allow a single player access to more skills through alts ("skill mules"), more storage space ("bank mules" and "auction mules"), or more avenues for safe PvP scouting. But the problem occurs in alt-friendly games too, like World of Warcraft, where it's not uncommon to see someone five-boxing an entire team of Shamans, or Ultima Online, where it's standard practice for every player to have a "craft mule" who loads up on tradeskills (to the detriment of the player economy).

          What do you think? Are alts and mules just another form of cheating, one that allows players with excess character slots or extra accounts unfair advantages? Or are "slave" characters just a natural and necessary part of online gaming?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Are alts and mules a form of cheating? originally appeared on Massively on Mon, 07 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: Don't call them robots

            Posted: 06 Nov 2011 05:00 PM PST

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            MechWarrior Online
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

            This week, Mech fans went nuts for the news that a MechWarrior MMO will finally make its way to our screens in the form of Piranha Games' F2P MechWarrior Online.

            It's also been another sad week for MMO studios; we learned that both LEGO Universe and Troy Online have been doomed to an early sunset and that Gameforge has laid off 100 employees and canceled two games of its own.

            Lumber on past the cut for a peek at this week's other top MMO stories.

            Continue reading MMO Week in Review: Don't call them robots

            MassivelyMMO Week in Review: Don't call them robots originally appeared on Massively on Sun, 06 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: Gallente and hybrid balance

              Posted: 06 Nov 2011 03:00 PM PST

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              EVE Evolved title image
              It's been another week filled with announcements and positive news for EVE Online, with CCP showing off EVE's new nebulae and revealing the Amarr and Caldari tier 3 battlecruisers. For Gallente pilots, no news was celebrated more than the rebalancing of hybrid weapons and ships that specialise in their use. Short-range blasters can technically deliver the highest damage output of any turret, but their extremely short optimal range means they deal a smaller fraction of their maximum damage in most fights than other ships. Blaster ships have to spend valuable travel time closing into weapons range, and once up close, targets are hard to track.

              Although railguns were designed by the Caldari, they're hybrid weapons just like blasters, and so they are the long-range weapon of choice for Gallente sniping and mission-running ships. They have good range and tracking speed but have always suffered from slightly worse damage output and alpha strike than beam lasers and artillery cannons of the same size. Countless suggestions for fixes to blasters and railguns have appeared on the forum over the years, but until now they've remained unchanged. As a Gallente pilot and avid Thorax and Dominix fan, I'm very excited by the hybrid balance changes coming this winter.

              In this week's EVE Evolved, I take a break from the new player experience experiment to take a look at the impact of the upcoming hybrid balance patch and why the announced changes are needed.

              Continue reading EVE Evolved: Gallente and hybrid balance

              MassivelyEVE Evolved: Gallente and hybrid balance originally appeared on Massively on Sun, 06 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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                New ArcheAge video shows off combat moves, giant mobs

                Posted: 06 Nov 2011 01:00 PM PST

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                ArcheAge - PvE fight
                While much has been made of ArcheAge's non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a good cross-section of PvE mobs ranging from the mundane to the spectacular.

                Apparently size matters to the devs at XL Games, as more than a few of the creatures on display dwarf the player characters taking them on. Whether you're into giant flying crabs, fearsome tree monsters, or hordes of undead, there's a little something for everyone in ArcheAge's newest combat clip. Check it out after the cut.

                Continue reading New ArcheAge video shows off combat moves, giant mobs

                MassivelyNew ArcheAge video shows off combat moves, giant mobs originally appeared on Massively on Sun, 06 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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                Rise and Shiny recap: Warriors Saga

                Posted: 06 Nov 2011 11:00 AM PST

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                Warriors Saga screenshot
                It's unfortunate when my normal Rise and Shiny decision-making process bites me in the butt. I generally try to find games semi-randomly, but there really is no random choice for a guy who is pretty aware of almost any title coming out in the U.S., like I am. When I saw Warriors Saga splashed across the front page of Massively, I decided to take a chance and Rise and Shiny the heck out of it.

                Well, nearly a week later and several hours into the game, I can tell you that there is so much that still needs to be done to the title that it is almost not fair to give you my first impressions. But alas, I have the super-seriously tough job of playing games for a living, so click past the cut and I'll tell you all about it.

                Continue reading Rise and Shiny recap: Warriors Saga

                MassivelyRise and Shiny recap: Warriors Saga originally appeared on Massively on Sun, 06 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

                  Posted: 06 Nov 2011 09:00 AM PST

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                  Fallen Earth
                  What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events.

                  Croall is part of a slimmed-down team of 12 developers who currently develop Fallen Earth's content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults."

                  One of the aspects of Fallen Earth that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!"

                  While Fallen Earth skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.

                  MassivelyThe joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth originally appeared on Massively on Sun, 06 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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