MMO Updates

MMO Updates


GDC Online 2011: A nostalgia trip with the original EverQuest team

Posted: 14 Oct 2011 11:00 AM PDT

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This year, GDC Online presented the Hall of Fame award to SOE's classic EverQuest. The game is currently 12 years old, and as legendary presenter Richard Garriott put it, "It perfected the commercial genre" of MMO games. Several members of the original team attended the awards ceremony, and Massively was honored to have a chance to sit and speak with them. Even if you aren't an old school vet, you'll enjoy this trip down memory lane with Brad McQuaid, John Smedley, and the rest of the team. Read on for highlights from the interview.

Continue reading GDC Online 2011: A nostalgia trip with the original EverQuest team

MassivelyGDC Online 2011: A nostalgia trip with the original EverQuest team originally appeared on Massively on Fri, 14 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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    The Repopulation influenced by UO and SWG

    Posted: 14 Oct 2011 10:00 AM PDT

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    The Repopulation - Is that Tatooine?
    Searching for more info on the new indie sandbox called The Repopulation? If so, check out an interview with Above & Beyond Technologies' creator J.C. Smith at Quick Jump.

    The piece covers a lot of ground, and Smith talks about everything from inspiration for the sci-fi title to the current state of the cluttered MMO market. "I think this market still has room for growth, and that the main reason we see some of these titles as failures is due to elevated expectations and bloating budgets," Smith explains.

    What's going to set The Repopulation apart, then? That's a much longer answer, and portions of it will no doubt set sandbox fans' hearts aflame. "
    We probably drew more influence from Ultima Online and Star Wars Galaxies than we have from any other MMOs," Smith says. "To me, UO was what I expected from an MMOG."

    MassivelyThe Repopulation influenced by UO and SWG originally appeared on Massively on Fri, 14 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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    GDC Online 2011: Raph Koster speaks on the gamification of real life

    Posted: 14 Oct 2011 09:00 AM PDT

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    Raph Koster - sock puppet
    Raph Koster spoke at the recently concluded GDC Online 2011, and if the summary on Gamasutra is any indication, his message was somewhat mixed.

    Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of positive things to say about Facebook. On the other hand, he said that going too far down the accessibility road can lead to "bad art."

    He also opined that "design is about constraining people," but that games still have the potential for player creativity, and that Facebook has more user-generated content than games or virtual worlds. If you're confused yet, you're not alone, as Koster also mentioned something about wizards, magic circles, and his belief that the world is becoming more game-like (and thus there's no one better to shape it than game developers). "Let's watch out not to let the pointsification and rulesification, quantification, and reductionism that we have always loved about what we do -- let's not let that change who we are," Koster said.

    Check out his notes and slides from the talk via his blog, linked below.

    MassivelyGDC Online 2011: Raph Koster speaks on the gamification of real life originally appeared on Massively on Fri, 14 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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    Star Trek Online dev blog clarifies free-to-play currency trades

    Posted: 14 Oct 2011 08:00 AM PDT

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    Star Trek Online title image
    Ever since Cryptic announced that Star Trek Online is going free to play, developers have published regular "Path to F2P" dev blogs discussing upcoming changes designed to restructure the game for its new payment scheme. In the latest dev blog in the series, STO Executive Producer Stephen D'Angelo looks at the in-game economy and how going free-to-play will affect the various currencies in use.

    Energy credits will be used for practically everything encountered in normal gameplay, functioning like gold in most fantasy MMOs. Players can expect to use energy credits every time they play, and receive them as rewards. Dilithium will be used by hardcore players to get high-end gear, but the average casual player will never need it in significant quantities. Cryptic points will be reserved for cash shop items like new ships, but Cryptic aims to let players trade their cryptic points to other players for dilithium.

    When the system goes live, players will be able to grind for dilithium in order to buy cash shop items without paying cash. At the same time, hardcore players will be able to short-cut the dilithium grind and quickly obtain high-end equipment with an injection of cryptic points. This system mirrors the diamond trade in Runes of Magic and the PLEX trade in EVE Online, both systems that have proven highly effective at allowing cash-rich players to shortcut grind and letting time-rich players play their way to everything the game has to offer.

    MassivelyStar Trek Online dev blog clarifies free-to-play currency trades originally appeared on Massively on Fri, 14 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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    Square-Enix announces end of Final Fantasy XIV's free play and roadmap for next year

    Posted: 14 Oct 2011 07:00 AM PDT

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    Just the tip of the iceberg.
    The latest patch for Final Fantasy XIV brought some major changes with it, but there are more coming. In a new series of announcements, Square-Enix announced that the unbilled period of the game will be coming to a close between late November and early December in recognition of the large-scale work done by Naoki Yoshida and the game's team. But the announcement was more far-reaching than that -- no, the entire game is going to undergo a major process of changes well through next year, including a graphical engine and UI overhaul as well as major changes to the game's maps.

    Several design documents have been posted along with this update, making it clear that the changes will be observed and influenced by players taking part in content during this time period. And these changes will be massive -- the new UI will not only look much cleaner but also be able to support player add-ons. With a promised redesign of maps, changes to the landscape, the upcoming PlayStation 3 version, and major updates to the battle system and armoury system, it's going to be very busy over the next few months as Final Fantasy XIV moves toward version 2.0.

    MassivelySquare-Enix announces end of Final Fantasy XIV's free play and roadmap for next year originally appeared on Massively on Fri, 14 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Is your glass half empty or half full?

    Posted: 14 Oct 2011 06:00 AM PDT

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    Mortal Online had an awesome launch
    Sometimes we're willing to overlook release-day problems in light of other features that we love in a new MMO. When Fallen Earth launched, I loved the premise so much, I turned a blind eye to the rubber-banding mobs and other severe lag issues. What? It's a teleporting prairie chicken. It could happen in the wasteland! Let me hit it with the business end of a street sign! It'll stop moving!

    Fallen Earth is only one example (and not even close to the worst), but especially at launch, our favorite MMOs are rarely problem-free. Some players are willing to skip over those problems to enjoy the new shiny, while others won't tolerate these games unless all problems are fixed immediately.

    Of course, the issue of fixing problems in our MMOs is important, but we're curious about your typical reaction to launch-day problems. Do you give the devs the benefit of the doubt and a certain grace period, or do you head straight for the forums on day one with a list of demands. Let us know!

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Is your glass half empty or half full? originally appeared on Massively on Fri, 14 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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      SOE releases second PlanetSide 2 short story

      Posted: 13 Oct 2011 10:00 PM PDT

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      PlanetSide 2 - Vanu concept art
      Sony Online Entertainment is kicking the publicity machine for PlanetSide 2 into high gear lately. The only problem is that all the PR has nothing to do with the actual game.

      Yes, shooters can have lore (Global Agenda has quite an extensive backstory, for example), and SOE seems determined to keep its Forgelight-powered MMOFPS in the news without revealing much more about the mechanics. The latest salvo comes courtesy of celebrated comic scribe Marv Wolfman, who is busily creating PlanetSide 2's factional history via a series of short story vignettes. Today's reveal, the second in a series, centers on characters from the Vanu Sovereignty, some of whom buy into the faction's zealotry. "Today we have declared our Sovereignty, a Vanu Sovereignty. Only one force can live on Auraxis, and it must be us," one of them declares.

      You can read the full text at the official PlanetSide 2 website, and don't forget to check out our exclusive Wolfman interview from earlier this week.

      MassivelySOE releases second PlanetSide 2 short story originally appeared on Massively on Fri, 14 Oct 2011 00:00:00 EST. Please see our terms for use of feeds.

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      Wakfu unveils the nation of Sufokia

      Posted: 13 Oct 2011 09:30 PM PDT

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      Screenshot -- Wakfu
      Players of the upcoming tactical MMORPG Wakfu will be able to visit all sorts of interesting, exotic places. One such location is the freshly announced Sufokia. The paradisiacal archipelago is not all sunshine and shining seas; it holds its fair share of dangers, like the irritable Albatrocious and the deadly Zordfish.

      Sufokia will be available for players to experience in the next beta patch. If you're not in the closed beta and would like to jump in and see what the big deal about this uniquely strategic MMO is, just head on over to the official site and register for an account.

      [Source: Ankama Games press release]

      MassivelyWakfu unveils the nation of Sufokia originally appeared on Massively on Thu, 13 Oct 2011 23:30:00 EST. Please see our terms for use of feeds.

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        Star Trek Online's free-to-play starships prepare to leave spacedock

        Posted: 13 Oct 2011 09:00 PM PDT

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        Star Trek Online
        As Star Trek Online's free-to-play final frontier approaches, the Cryptic team is fast at work trying to strike the right balance between the standard-issue starships that come with the game and the C-Store options available for purchase. In a new dev blog, Executive Producer Stephen D'Angelo says that each rank of gameplay is being shuffled around to offer a regular and premium starship for each class.

        Because not every tier had enough for six starships, Cryptic is adding a number of spiffy C-Store versions for Federation players, including the new Exeter cruiser, the Sao Paulo escort, and the Bellerophon science vessel. The Klingon Defense Force is receiving a similar restructuring, with new ships like the Norgh Refit and Orion Dacoit Flight Deck Cruiser making their way into the store. D'Angelo admits that C-Store starships are slightly stronger and carry a special piece of gear that can be transferred from ship to ship as the player levels up.

        D'Angelo also stresses that any C-Store starships are purchased for an entire account, not a single character. Cryptic is also planning to re-instate the free starship token at Lt. Commander and Commander ranks for everyone.

        MassivelyStar Trek Online's free-to-play starships prepare to leave spacedock originally appeared on Massively on Thu, 13 Oct 2011 23:00:00 EST. Please see our terms for use of feeds.

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        THQ says WAR40K release date, features list is 'pure speculation'

        Posted: 13 Oct 2011 08:30 PM PDT

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        WAR40K
        Mass conspiracy? Over-eager fans? Or deliberate misinformation? No matter what the case, it turns out that recent information about Warhammer 40K: Dark Millennium Online was not passed down by THQ itself, and these "facts," such as the launch date and class list, should be treated as speculative rumors and nothing more.

        THQ sent a letter to several media outlets clarifying the situation:
        It has come to THQ's attention that some media are reporting that we've announced game details and a release date for our upcoming massively multiplayer online project, Warhammer 40,000: Dark Millennium Online. At this time THQ has not officially announced a release date and any reported features are pure speculation. THQ will announce confirmed game features and an official release date at a later time.
        We will keep an eye on this title and the news coming out of THQ as it develops.

        MassivelyTHQ says WAR40K release date, features list is 'pure speculation' originally appeared on Massively on Thu, 13 Oct 2011 22:30:00 EST. Please see our terms for use of feeds.

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          The MMO Report: Angular blocky dragons edition

          Posted: 13 Oct 2011 08:00 PM PDT

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          The MMO Report
          This week on The MMO Report ("where Steve Jobs is an exalted Buddhist saint of secular humanism"), Casey Schreiner chats about Neverwinter's new status as a full MMO, PlanetSide 2's famed story-writer, and Fallen Earth's long journey to the land of F2P. He also discusses Star Wars: The Old Republic's companion features and Minecraft's impending November 18th release (you can "waste your time chasing angular, blocky dragons" until then).

          Finally, Casey allows his ego to be inflated by Uncle Casey's Mailbag and announces he's headed to a geeky event to which he'll bring "a picnic basket, six changes of pants, four boxes of Kleenex, and one candy cigarette." You'll just have to tune in past the cut to find out where.

          Continue reading The MMO Report: Angular blocky dragons edition

          MassivelyThe MMO Report: Angular blocky dragons edition originally appeared on Massively on Thu, 13 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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          Champions Online offers temporary free premium archetypes

          Posted: 13 Oct 2011 07:30 PM PDT

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          Champions Online
          If you're a Silver-tier Champions Online player who's always wanted to play a premium archetype but can't quite scrounge up the coin, furbish up your superhero tights and get ready to roll a new character. Cryptic Studios has today announced a limited-time promotion that allows free players to test out selected pay archetypes for the grand total of absolutely nothing.

          The Savage archetype is first up; he's accessible for seven days starting today, followed by a week each for the Void, the Master, the Inventor, the Tempest, and the Devastator. If you roll a character to try out the weekly premium archetype, you can either retrain him as the next trial archetype (or any other free or previously purchased archetype) or pony up for the premium one after you've tested him out in person.

          As an added bonus, Cryptic is offering all players a free character slot -- just log in between October 14th and November 3rd and claim yours through the C-Store's "bonus" tab.

          MassivelyChampions Online offers temporary free premium archetypes originally appeared on Massively on Thu, 13 Oct 2011 21:30:00 EST. Please see our terms for use of feeds.

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          Eligium using Facebook to start the beta push

          Posted: 13 Oct 2011 07:00 PM PDT

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          Perhaps the game is based around green-skinned women posing with monsters?
          Earlier this year, Frogster announced its upcoming new MMO, Eligium - The Chosen One. But before you can test yourself in the game to see if you are in fact the figure of destiny referred to in the title, there's a much more functional test that has to take place. Specifically, the beta test. Yes, the official site has opened up registration with the alluring call of securing your beta access.

          To help drum up the game on social media, the game's Facebook page is the nexus of the beta push; players who choose to Like the game and comment spurring more beta invitations being sent out. Of course, you can't get invited if you don't register, can you? While the solid details on the gameplay are still a bit sketchy, if you'd like to see what the developer of Runes of Magic is working on this time, you should probably head over to Facebook and start commenting.

          [Thanks to Piaskowy for the tip!]

          MassivelyEligium using Facebook to start the beta push originally appeared on Massively on Thu, 13 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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          City of Heroes adding a haunted house to the Halloween event

          Posted: 13 Oct 2011 06:30 PM PDT

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          Here's the plan - we say trick or treat, then we blast everyone with lightning and take all the candy.
          In a game all about creating colorful costumes, you might expect that Halloween would be a major holiday. And for years that's been the case in City of Heroes, with a special costume slot only available via taking part in the event. But this year it's time to bring back something that's long been missing from the holiday event by instilling a sense of terror. There's a new part to the event now, Dr. Kane's House of Horror, and it's going live on the servers on October 20th.

          Accessed via the Team-up Teleporter, the house will be a cooperative venture for four players between 15-50, with heroes and villains alike seeking to prevent Dr. Kane from unleashing the unquiet dead upon the world. That's in addition to the usual festivities for the event, which include costume slots and zombie invasions across the game world. With City of Heroes Freedom in full effect, everyone can enjoy the celebration this year, even if you might not make it out of the new haunted house in one piece.

          MassivelyCity of Heroes adding a haunted house to the Halloween event originally appeared on Massively on Thu, 13 Oct 2011 20:30:00 EST. Please see our terms for use of feeds.

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          Returning EVE players receive discount as part of CCP apology

          Posted: 13 Oct 2011 06:15 PM PDT

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          EVE Online title image
          Last week CCP Games proved that it's still an indie studio at heart when CEO Hilmar Veigar Pétursson issued a formal letter of apology to the entire EVE Online community. In the letter, he admitted that development had been purposefully shifted away from the in-space features players wanted. He went on to take full responsibility for the ensuing drama surrounding the forced early release of Incarna and the fumbled cash shop introduction. Hilmar then laid out plans to turn EVE's development around and set it back in a direction that current players will appreciate.

          Today CCP continued show its commitment to this new development direction with a special reactivation offer for returning players. Most account-holders whose subscriptions lapsed during or before the Summer drama have been sent an email offering a special rate of $4.95 US for 30 days of subscription time. While reactivation offers like these are commonplace, this offer made a point of CCP's new-found direction and contained this concise quote from EVE's senior producer Arnar Gylfason: "A significant part of that plan is the immediate refocusing of all the EVE development teams on EVE's core gameplay: spaceships."

          [Source: Reactivation discount email]

          MassivelyReturning EVE players receive discount as part of CCP apology originally appeared on Massively on Thu, 13 Oct 2011 20:15:00 EST. Please see our terms for use of feeds.

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            LEGO Universe offers $15,000 US in prizes in the Nexus Force Championships

            Posted: 13 Oct 2011 06:00 PM PDT

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            LEGO Universe title image
            Given the age of the average MMO gamer, it's safe to say most of us grew up with the amazing creative freedom of LEGO. The LEGO franchise has given rise to countless computer games over the years, including kid-friendly MMORPG LEGO Universe. The game recently went free-to-play, and now a huge contest has been released to encourage people to give the game a try.

            The eight-week-long Nexus Force Championships start today, challenging players to win as many in-game events and contests as possible before December 8th. Participants will collect points for winning contests and events in a bid to win some truly massive prizes. The single player with the highest number of points at the end of the eight weeks will win around $5,000 US worth of LEGO sets and a new laptop. In total, over $15,000 US of prizes will be given out during the event.

            [Source: LEGO Universe Press Release]

            MassivelyLEGO Universe offers $15,000 US in prizes in the Nexus Force Championships originally appeared on Massively on Thu, 13 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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            The Secret World dev diary video delves into The Secret War

            Posted: 13 Oct 2011 05:45 PM PDT

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            Screenshot -- The Secret World
            Time to don your tin-foil hats, conspiracy theorists. It's time once again to delve into the mysteries of The Secret World. Funcom has released a new developer diary video outlining The Secret War, which is the PvP component of the upcoming horror title.

            We got our first look at the PvP aspect of the game back in August at PAX Prime. This is the first time, however, that we have video to show players just what they can expect from the three-faction paranormal brawls. The video highlights both small-scale PvP, such as the game's Stonehenge and El Dorado battlefields, and the game's large-scale, persistent PvP. For the full video, click on past the cut.

            Continue reading The Secret World dev diary video delves into The Secret War

            MassivelyThe Secret World dev diary video delves into The Secret War originally appeared on Massively on Thu, 13 Oct 2011 19:45:00 EST. Please see our terms for use of feeds.

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            Dark Millennium Online has conflict of interest with potential Space Marine sequel

            Posted: 13 Oct 2011 05:30 PM PDT

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            Warhammer 40k title image
            If you've been waiting for the upcoming Warhammer 40k MMO Dark Millennium Online, you may have checked out recent single-player title Warhammer 40,000: Space Marine. In an interview on the two games with Shacknews last night, THQ's VP of Core Games Danny Bilson described a potential conflict of interest between the upcoming MMO and any potential Space Marine sequel. When asked whether the single-player title deserved a sequel, Bilson described an interesting creative overlap between the game and its upcoming MMO counterpart.

            Revealing that the MMO would contain more action-based gameplay than the MMO norm, Bilson painted a picture of Dark Millennium Online as an online spiritual successor to Space Marine but with the other 40k factions similarly explored. "It may be that the next iteration of Space Marine is a much bigger universe, where if you love Space Marines you can play that way," he told Shacknews, adding that "there was a creative overlap going on with Dark Millennium Online's development" and "there's not room in the world for that overlap."

            MassivelyDark Millennium Online has conflict of interest with potential Space Marine sequel originally appeared on Massively on Thu, 13 Oct 2011 19:30:00 EST. Please see our terms for use of feeds.

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            Behind the Mask: Practical indestructibility

            Posted: 13 Oct 2011 05:00 PM PDT

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            Champions Online screenshot
            It's not very commonplace to showcase a single build on Behind the Mask. In fact, aside from the Archetypes, I've never directly addressed any of the millions of build options in Champions Online. However, one build in particular has garnered a lot of attention lately. It's infamous for its incredible survivability, and many people consider it the benchmark of all builds. The main permutation of the build is Invul/dodge, but the core idea is using layered defenses to ramp up survivability to ridiculous levels.

            This week, we'll cover what Invul/dodge is, how it works, and some popular variants. We'll also discuss its limitations and counters. While Invul/dodge is probably the most situationally durable build in the game, it has its weaknesses. Some players might delude you into thinking that Invul/dodge is good at everything, but that couldn't be further from the truth.

            Continue reading Behind the Mask: Practical indestructibility

            MassivelyBehind the Mask: Practical indestructibility originally appeared on Massively on Thu, 13 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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              Patch notes for Final Fantasy XIV's 1.19a update unveiled

              Posted: 13 Oct 2011 04:30 PM PDT

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              No one expects the Immortal Flames!  Or the patch release.
              Patch 1.19 is still fresh in the minds of every Final Fantasy XIV player; it was a big change for the game that ushered in a lot of welcome additions and improvements. But not quite everything was ready for prime time when the patch went live, leading to the promise of a patch 1.19a with a few more features. With the patch having just gone live, patch notes for 1.19a have understandably been released, and the latest notes should continue to make players happy with several further updates beyond the obvious elements held over from 1.19.

              Aside from the addition of the third beastman stronghold and the implementation of levequest history evaluations, the patch will bring the long-desired feature by which the game remembers your bar layouts when you switch classes rather than forcing you to re-arrange bars each time. There have also been several bugfixes and price reductions on several vendor-sold items across the cities. While this latest bridging patch won't be the game-changer of its predecessor, it should still be welcome when the servers come back online from the patch process.

              MassivelyPatch notes for Final Fantasy XIV's 1.19a update unveiled originally appeared on Massively on Thu, 13 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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              Ask Massively: Alan Smithee edition

              Posted: 13 Oct 2011 04:00 PM PDT

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              The great irony is that a film about a man named Alan Smithee itself got an Alan Smithee.
              Alan Smithee is not a real person. Or to be more accurate, he's several real people. The name was used for several years by directors of films when it could be proven that the director's vision for the film had been undone by editing and overhead pressures. Essentially, it was a way for a director to wash his hands of a project so as not to associate his name with something that was released to the public in a form that bore no resemblance to what he had created.

              That's not a photo of Alan Smithee; it's a photo of a funicular credited to Smithee. It's the best I could do.

              Unlike last week's column, this week's edition is about far less weighty manners, instead discussing candidates for potential free-to-play adventures in response to a very large question from a long-time reader. As always, questions may be mailed to ask@massively.com or left in the comments for inclusion in a future edition of Ask Massively.

              Continue reading Ask Massively: Alan Smithee edition

              MassivelyAsk Massively: Alan Smithee edition originally appeared on Massively on Thu, 13 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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                GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate

                Posted: 13 Oct 2011 03:30 PM PDT

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                Scott Hartsman
                Recently, we took time to look back on the past six months of RIFT's milestones, and this year at GDC Online, Trion CCO and RIFT Executive Producer Scott Hartsman sat down for a question-and-answer session to do the same thing. While we've seen the results of Trion's post-launch efforts, Hartsman gave a candid glimpse at what was going on behind the scenes as the team finished up beta and moved toward launch day. He took questions from N'Gai Croal, as well as from the audience, and highlights from the interview follow after the break.

                Continue reading GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate

                MassivelyGDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate originally appeared on Massively on Thu, 13 Oct 2011 17:30:00 EST. Please see our terms for use of feeds.

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                  Blizzard auctioning off retired WoW servers for charity

                  Posted: 13 Oct 2011 03:00 PM PDT

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                  World of Warcraft server
                  What do you do when you upgrade your MMO's servers and end up with a bunch of hardware you don't need any longer? If you said, "Hold the world's geekiest garage sale," then you're absolutely right.

                  Recently Blizzard upgraded its fleet of World of Warcraft servers and has decided that instead of mothballing the old ones, it will auction them off and donate the proceeds to a worthy charity. The auctions will be handled by eBay, as any interested parties can place a bid on the actual server shard that hundreds of thousands of players used for years.

                  Each of the auctioned server blades is a self-contained unit and will have the World of Warcraft logo emblazoned across it, with a plaque attached detailing the server's usage dates and the signatures of the development team. Bidding will begin on October 17th and proceed through November 14th as Blizzard auctions the dozens of HP p-Class server blades off in groups, and the winnings will be given to St. Jude Children's Research Hospital, which helps combat pediatric cancer and other diseases that affect young kids.

                  If the thought of owning a piece of MMO history appeals to you -- or if you're looking for an interesting Christmas present for that WoW friend of yours -- then check out the auction dates on eBay.

                  MassivelyBlizzard auctioning off retired WoW servers for charity originally appeared on Massively on Thu, 13 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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                  Lineage II celebrates Play Your Way with October Bonanza

                  Posted: 13 Oct 2011 02:00 PM PDT

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                  Lineage II -- October Bonanza banner
                  Lineage II players, are you ready for a bonanza!? If you said no, then too bad! To celebrate the game's new Play Your Way business model, NCSoft is throwing an October Bonanza that players surely don't want to miss.

                  It all kicked off on October 12th with new Loyalty Subscription Gifts. Any player who purchases a new subscription between now and the 31st of October will receive some fine gifts, including a Dynasty Weapon Box and five Birthday Present Packs.

                  On top of that, from October 19th until November 2nd, players will be receiving weekly thank-you gifts from NCSoft to show the studio's gratification to them for their loyalty. These gifts are Potion Support Packs, a Supplies Support Pack, and a Dimensional Support Pack.

                  And last up, NCSoft's Player Commendation event will be beginning on the 19th and continuing until November 9th. During this event, players will receive a 50% XP bonus and a 100% Fame boost, a buffing blessing, and the ability to gain Player Commendation points, or PC points. PC Points are points earned just for being logged into the game, which accumulate over time and can be exchanged for a variety of useful items.

                  For the full details on the upcoming event, check out Lineage II's official site.

                  MassivelyLineage II celebrates Play Your Way with October Bonanza originally appeared on Massively on Thu, 13 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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                  Paragon Studios games for charity with Extra Life

                  Posted: 13 Oct 2011 01:00 PM PDT

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                  Screenshot -- City of Heroes
                  Paragon Studios, being the charitable bunch that it is, has announced that on Saturday, October 15th, it will be taking part in the Extra Life charity event. The game-for-charity marathon benefits the Children's Miracle Network and its associated hospitals, making it a more-than-worthy endeavor.

                  The studio will be streaming its contribution to the event on its Ustream channel this Saturday, so players can tune in, relax, and banter with the devs. And of course, if you're feeling particularly generous, you can donate to Paragon's Extra Life marathon. For more information about the event, check out its official site, and be sure to tune in to Paragon's stream this Saturday.

                  MassivelyParagon Studios games for charity with Extra Life originally appeared on Massively on Thu, 13 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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                  Captain's Log: The voices of reason

                  Posted: 13 Oct 2011 12:30 PM PDT

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                  Screenshot - Star Trek Online
                  Captain's Log, Stardate 65284.2...

                  Hello, computer (and players)! It is often said that the voices of the gaming community are some of the loudest, and most passionate, around. This is especially true within the Star Trek Online community. While some may see particular posts made in Cryptic's forums as trolling or whining, others see passion and dedication for making the game they love the best it can be. There is no denying that there will always be those who love to hate and hate to love, but there are also community members out there who are the voices of reason -- they take their time to carefully examine something and provide appropriate and well-thought feedback on how to make something better.

                  As STO is preparing to re-launch with its F2P model, many changes are being pushed to the Tribble test server for players to playtest and provide feedback on. Before the test shards ever open, debates based on the patch notes begin. After a few hours of testing on Tribble, players make their feedback posts public in hopes that developers notice and hear their opinions. The great news here is that the developers are reading each post and have vowed that feedback does not go unnoticed. Since I have been following this feedback closely myself, I thought I should share some of it here.

                  Ensign, warp 10! Let's share some recent community feedback on two of the hottest topics out there...

                  Continue reading Captain's Log: The voices of reason

                  MassivelyCaptain's Log: The voices of reason originally appeared on Massively on Thu, 13 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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                    The Guild Counsel: Why not all guild departures are equal

                    Posted: 13 Oct 2011 12:00 PM PDT

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                    EQII dark cloud
                    "I'm only a tell away." The line is one that MMO players see all too often, and it signals the departure of a guildmate. I used to joke with one of my guildies about that line, and while we went through the motions and said good luck, deep down inside we resented the fact that someone chose to bail on our guild. For us, the line smacked of insincerity, and it probably would have been better in our eyes for the person to just not have said anything at all. Through the years, the MMO landscape has changed a lot, and so has my feeling toward the phrase, "I'm only a tell away." In this week's Guild Counsel, I'll look at how not all departures are equal.

                    Continue reading The Guild Counsel: Why not all guild departures are equal

                    MassivelyThe Guild Counsel: Why not all guild departures are equal originally appeared on Massively on Thu, 13 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                      Former Diablo III dev decribes his work on post-apoc L.A.W - Living After War

                      Posted: 13 Oct 2011 11:30 AM PDT

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                      Bang bang - L.A.W
                      Since we first heard about the post-apocalyptic MMO L.A.W - Living After War (OMG the lack of a period after the W drives me insane), the Massively team has been excited about seeing what this new title can bring to the table. Post-apoc MMOs are nothing new, but this one offers real-time strategy PvP gameplay and only three highly customizable classes, all wrapped in a free-to-play business model.

                      In a recent interview with ProSiebenSat.1 Digital, Lee Jang Wook, founder and CEO of development studio Nitrozen, discusses the game in more detail, including an array of fan-submitted questions. Wook, who once worked as the lead concept artist on Diablo III, also discusses the relationship with alaplaya, who have already made a name for themselves in the MMO space.

                      L.A.W aims to release in the first quarter of 2012, and you can check out more information on the game through the link below.

                      [Via alaplaya press release -- sorry, we weren't given a direct link to the interview itself]

                      MassivelyFormer Diablo III dev decribes his work on post-apoc L.A.W - Living After War originally appeared on Massively on Thu, 13 Oct 2011 13:30:00 EST. Please see our terms for use of feeds.

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                        Conquer Online arrives on Facebook

                        Posted: 13 Oct 2011 11:00 AM PDT

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                        Conquer Online
                        NetDragon's Conquer Online is looking to live up to its namesake by spreading to every platform possible. First it was Macs, then the iPad, and now Facebook. The top-down, free-to-play title has launched the beta version of its Facebook client for all to experience.

                        The Facebook version is very similar to the regular Conquer Online except that the default screen size is smaller (it can be expanded to full-screen mode, however). NetDragon hopes that by expanding to the popular social networking site, Conquer Online will gain an even larger audience.

                        You can watch the trailer for the Facebook edition after the jump -- and we dare you to do so without thinking of the Roseanne theme song. You can't, can you?

                        Continue reading Conquer Online arrives on Facebook

                        MassivelyConquer Online arrives on Facebook originally appeared on Massively on Thu, 13 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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                        Transformers Universe gives fans a chance to name two classes

                        Posted: 13 Oct 2011 10:30 AM PDT

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                        Transformers Universe
                        As Transformers Universe continues to be pieced together, one sentient component at a time, Jagex is looking to players to help with the development process. Specifically, to help the studio choose names for two of the classes in the upcoming game.

                        Two polls will help the company make its decision. The first is over at Transformers Universe's Facebook page while the second is on MMORPG.com. Both polls will continue until 6:00 p.m. EDT on Sunday.

                        The choices for the Autobot class are Scholar, Engineer, and Counsel, while the Decepticon class has the possibility to be called a Technician, Specialist, or Informer. Players also have the option to write in a name as well. Of course, there are a few disclaimers involved, including this common-sense move: "Hasbro and Jagex reserve the right to not use any suggested name, even if it's a name with the most votes, if it does not fit the brand or is disparaging, derogatory, or offensive."

                        MassivelyTransformers Universe gives fans a chance to name two classes originally appeared on Massively on Thu, 13 Oct 2011 12:30:00 EST. Please see our terms for use of feeds.

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