MMO Updates

MMO Updates


Digimon Masters open beta starts today

Posted: 27 Sep 2011 10:30 AM PDT

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Screenshot -- Digimon Masters
Di-Di-Di-Digimon, digital monsters, Digimon are the champions! Err... Ahem. Sorry. Joymax announced today that Digimon Masters, its newest MMO based on the popular monster-collecting franchise, has entered open beta. Players will be able to capture hundreds of Digimon from the first five anime series, and then pit them against one another in ruthless fights to the digi-death.

The press release claims that players can expect "a deeper RPG experience, enhanced graphics, and adrenaline-pumping real-time combat." It's up to players to use their digital pets to save both the digital world and the real one from certain destruction. To get in on the action, head on over to the game's official site and register for an account.

[Source: Joymax press release]

MassivelyDigimon Masters open beta starts today originally appeared on Massively on Tue, 27 Sep 2011 12:30:00 EST. Please see our terms for use of feeds.

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    Troy Online reveals update schedule

    Posted: 27 Sep 2011 10:00 AM PDT

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    Screenshot -- Troy Online
    ALT1Games' Troy Online has been running steadily for just over a month now, and not long ago the devs dropped the news of a large-scale update coming to the game. A tentative schedule for this update was announced in a press release today, with portions of the update being carried out over the span of the next couple of weeks.

    The update of the week of September 22nd focused on fixing balance issues, while a new battlefield will be introduced on the 29th. October 6th will see convenience-centric updates, and October 13th's update will round things out with updates concerning the new battlefield system. For more details on these upcoming additions to the game, head on over to Troy Online's official site.

    [Source: ALT1Games press release]

    MassivelyTroy Online reveals update schedule originally appeared on Massively on Tue, 27 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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      ZT Online 2 open beta attracts 435K concurrent users

      Posted: 27 Sep 2011 09:30 AM PDT

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      ZT Online 2 - wallpaper girl
      For the past couple of years, EVE Online and World of Tanks have been duking it out to see which game can outfox the other in the hunt for the MMORPG peak concurrent user record. As of this week there may be a new contender for the crown if ZT Online 2's open beta period is any indication.

      The game is a sequel to Giant Interactive's popular ZT Online martial arts title, and the recent open beta period featured an impressive 435,000 simultaneous players online. Gamasutra has the details, culled from a Giant press release, and the company also indicates that approximately 400 developers have worked on the title over the past three years.

      MassivelyZT Online 2 open beta attracts 435K concurrent users originally appeared on Massively on Tue, 27 Sep 2011 11:30:00 EST. Please see our terms for use of feeds.

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      Massively exclusive: Rusty Hearts prepares for the Awakening

      Posted: 27 Sep 2011 09:00 AM PDT

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      Rusty Hearts
      Open betas are always a heady time for players and MMO studios alike, and Rusty Hearts is proving to be no exception to this. The fast-pace action title has been in open beta for a little under a month at this point, but Perfect World Entertainment is already putting the final touches on its first major content update, Awakening.

      Perfect World promises that Awakening not only contains some ideas the developers thought would be good to get in the game, but several features that came as a result of player feedback. With a higher level cap, additional quests and dungeons, and weapons galore, Rusty Hearts players are going to have their plates full when the update hits on October 11th.

      For an exclusive sneak peek at all of the details of this exciting update, hit the jump and find out what's in store for a very rusty future!

      Continue reading Massively exclusive: Rusty Hearts prepares for the Awakening

      MassivelyMassively exclusive: Rusty Hearts prepares for the Awakening originally appeared on Massively on Tue, 27 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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        Vindictus European open beta begins tomorrow

        Posted: 27 Sep 2011 08:30 AM PDT

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        Screenshot -- Vindictus
        European fans have been waiting quite some time to get their hands on Nexon's dungeon-crawling hack-'n'-slash title Vindictus, and after this month's closed beta, the wait is drawing to a close. An announcement on the game's Facebook page today proclaimed that Vindictus' pre-launch stage (read: open beta) begins tomorrow.

        So you've got one more night to hone your steel and reinforce your armor, European players. This time tomorrow, you're free to rampage through the lands of Vindictus, smashing skulls as you please. To sign up to participate in the festivities, just head on over to the game's official site.

        MassivelyVindictus European open beta begins tomorrow originally appeared on Massively on Tue, 27 Sep 2011 10:30:00 EST. Please see our terms for use of feeds.

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        Turbine celebrates Rise of Isengard's launch with monsters and movies

        Posted: 27 Sep 2011 08:00 AM PDT

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        Rise of Isengard
        "The more we pretend that Middle-earth is safe, the blacker the enemy's shadow grows," an ominous voice proclaims at the start of the Rise of Isengard launch trailer. While Lord of the Rings Online's third expansion was officially slated to be released today, Turbine jumped the gun and got it out yesterday afternoon -- complete with patch notes.

        We'll be digging deep into Rise of Isengard this week on Massively, including broadcasting it on Massively TV and analysing the first few days of play in the next Road to Mordor column.

        To celebrate Rise of Isengard's arrival, Turbine is treating its fans to an inspirational launch trailer and several new screenshots demonstrating the fearsome might of Saruman's forces. You know the drill: screenshots below, trailer after the jump!

        Continue reading Turbine celebrates Rise of Isengard's launch with monsters and movies

        MassivelyTurbine celebrates Rise of Isengard's launch with monsters and movies originally appeared on Massively on Tue, 27 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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          Square Enix says FFXIV greatly damaged Final Fantasy brand

          Posted: 27 Sep 2011 07:30 AM PDT

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          FFXIV
          Square Enix has had a rough year since the launch of Final Fantasy XIV, and CEO Yoichi Wada acknowledged it frankly in a press conference today. "The Final Fantasy brand has been greatly damaged," says Wada. "We'll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released."

          The game is still without a subscription fee, and the team is churning out continual fixes and updates as they strive to repair things and undo the damage. Patch 1.19 is the next round of fixes and additions planned by Square Enix.

          MassivelySquare Enix says FFXIV greatly damaged Final Fantasy brand originally appeared on Massively on Tue, 27 Sep 2011 09:30:00 EST. Please see our terms for use of feeds.

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          BioWare's Doctors: 'We have an aggressive post-launch plan'

          Posted: 27 Sep 2011 07:00 AM PDT

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          BioWare Doctors
          With the question of "When will Star Wars: The Old Republic ever launch?" finally answered, inquiring minds have turned to the future of the as-of-yet unreleased MMO. In an interview with Gamesindustry.biz, BioWare's Dr. Ray Muzyka and Dr. Greg Zeschuk covered many topics, including the studio's plans following December 20th. "We have a really aggressive plan post launch to build content and take the feedback to heart that we're getting from players and what they want for continued expansions, and use that feedback to build new content," Muzyka promised.

          The conversation also included a probing question about the decision to limit initial sales of the game. Muzyka says that stability and service are high priorities in the company: "You have to build the infrastructure to support a certain size launch and we're also thinking really long term at Bioware EA for this, there are going to be many, many consumers coming to the game over time and we're going to be expanding it out."

          Other topics covered include the funny exploits that players have discovered in beta, the challenges and joys of working on the Star Wars IP, and the issue of free-to-play business models versus subscriptions. In regards to the latter, Zeschuck isn't worried that SWTOR decided to go the sub route. "The trend for free-to-play doesn't supplant great top quality premium games that support a subscription," he said, while going on to laud the flexibility of F2P formats.

          MassivelyBioWare's Doctors: 'We have an aggressive post-launch plan' originally appeared on Massively on Tue, 27 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Should stores pull game boxes for games that are no longer for sale?

          Posted: 27 Sep 2011 06:00 AM PDT

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          DC Universe Online box
          It's an ongoing joke among MMO fans: finding a shelf at your local Stuff Mart that contains Tabula Rasa boxes for sale or maybe a few copies of Realtime Worlds' version of APB. While doing some shopping this week, I came across a shelf of DC Universe Online boxes for $39.99, and while DCUO isn't free yet, it still set me thinking.

          Do stores have a certain responsibility to keep track of the status of these games and adjust their stock accordingly? I've heard both sides of the argument. On one hand, the retailer purchased those items for resale, and if the shop can sell them after the game has closed, changed hands, or gone free-to-play, more power to it. Maybe someone even wants to purchase one for nostalgia's sake.

          On the other hand, those shops are selling a nonfunctional product to potentially unsuspecting customers. Is the onus on the retailer to keep track, provide a warning to customers, and maybe even pull the items from the shelves? Or is it the customer's responsibility to make an informed purchase? Let us know what you think!

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Should stores pull game boxes for games that are no longer for sale? originally appeared on Massively on Tue, 27 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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            Flyff World Championship offering prizes to players as the tournament continues

            Posted: 26 Sep 2011 08:00 PM PDT

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            Classing it up for a championship
            Think you're a pretty good Flyff player? We hate to be the bearers of bad news, but your opportunity to call yourself among the best is pretty well fading. The first Flyff world championship is currently ongoing, with the sixteen finalists now competing for the opportunity to be crowned the best team of players in the world. Two teams have already been eliminated, with livestreaming coverage of the events available on the official championship channel.

            But maybe you don't consider yourself one of the best in the world and don't usually care about these sorts of events. That's all right -- you've still got reason to enjoy it. Players will receive a special item every day just for logging in, as well as another item for every level they gain, from September 28th until October 31st. It's an all-around excellent opportunity for Flyff fans to enjoy the game, whether struggling for the top spot or just leveling for fun.

            [Source: Press release]

            MassivelyFlyff World Championship offering prizes to players as the tournament continues originally appeared on Massively on Mon, 26 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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            New Dragon Nest videos show off Saint's Haven, new abilities

            Posted: 26 Sep 2011 07:00 PM PDT

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            Screenshot -- Dragon Nest
            Nexon's dungeon-crawling beat-'em-up MMO Dragon Nest is gearing up for its launch in just a couple of days, and the company has released a pair of videos to help pump up some excitement for the official release. The first trailer welcomes players to Saint's Haven, the new city to which players will be able to venture once the game officially goes live. The city provides players with a whopping 10 new dungeons as well as over 500 new quests.

            But what good are all those dungeons if you don't have the mad skills to clear 'em out? Don't worry, Nexon has you covered. Video number two focuses on all the fancy new abilities players will be granted when the game launches on the 28th. So whether you're a nimble Acrobat, a brutal Mercenary, or a zealous Paladin, you'll have plenty of new tricks up your sleeve to help turn the tide of battle.

            But less babble, more bashing, am I right? Head on past the cut for the full videos.

            Continue reading New Dragon Nest videos show off Saint's Haven, new abilities

            MassivelyNew Dragon Nest videos show off Saint's Haven, new abilities originally appeared on Massively on Mon, 26 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: Dominion launch edition

            Posted: 26 Sep 2011 06:00 PM PDT

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            Not So Massively title image
            Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

            League of Legends officially launched its new capture-point Dominion game mode today, following a short and successful beta and bringing fresh gameplay to a genre still largely dominated by standard DotA mechanics. And this week Heroes of Newerth released hilarious new tank hero Cthulhuphant, a highly mobile jungler with the ability to use enemy creeps as stunning projectiles.

            Diablo III has never really had a firm release date, but developers at Blizzard have been aiming for a 2011 release. This week we learned that release has been pushed back to a rough window of early 2012. Bloodline Champions also revealed details of a new avatar design contest this week, and Blacklight: Retribution released the first in a new series of dev diaries.

            Skip past the cut for details of this week's biggest news from the world of MOBAs and other online games that aren't quite MMOs.

            Continue reading Not So Massively: Dominion launch edition

            MassivelyNot So Massively: Dominion launch edition originally appeared on Massively on Mon, 26 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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              Funcom's Craig Morrison on SWTOR and MMO industry advances

              Posted: 26 Sep 2011 05:30 PM PDT

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              Craig Morrison
              Funcom's Craig Morrison is one of the more outspoken MMO devs on the planet, and the Age of Conan game director has weighed in with a lengthy personal blog update that reflects on the state of the industry, the future, and the impending success of Star Wars The Old Republic.

              Morrison, who goes by the handle Silirrion on Funcom's various forums, touches on the freight train that is SWTOR as well as why MMO veterans have been getting the cold shoulder from development companies in recent years.

              Vets are "yearning for the next advance in technology at a time when the industry itself is still refining the experience offered by the first generation of games," he says. "The formula for an MMO is still pretty much the same, in terms of structure, as it was a decade ago, and that frustration at a perceived lack of progress is what fuels a deal of the complaints."

              Is there any hope for the future, though? Morrison seems to think so, but he's not holding his breath on a timeframe. "I also think that those advances the veterans yearn for will come, and the genre will become more dynamic and community focused again, but maybe not in the near future, and almost certainly not with the upcoming generation of games," he writes.

              MassivelyFuncom's Craig Morrison on SWTOR and MMO industry advances originally appeared on Massively on Mon, 26 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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              Eden Eternal update bringing new class, player housing, and more

              Posted: 26 Sep 2011 05:00 PM PDT

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              Screenshot -- Eden Eternal
              Aeria Games announced in a press release today that Eden Eternal will be on the receiving end of a rather large content update sometime in early October. What gives this update such heft? Well, for starters there's the new Templar class, plus a level cap raise, and oh yeah, player housing.

              If five new levels, a new class, and houses aren't enough for you, get this: You can throw parties! In your house! House parties! Anyway, also included in the update are a variety of high-level areas, alpaca coins (which can be found in high-level zones and redeemed for various prizes), and a new pirate invasion event! Shiver me timbers and all that, matey. To get in on the swashbuckling, house-partying fun, just head on over to Eden Eternal's official site and sign up.

              [Source: Aeria Games press release]

              MassivelyEden Eternal update bringing new class, player housing, and more originally appeared on Massively on Mon, 26 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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                SOE gearing up for PlanetSide 2 dev chats

                Posted: 26 Sep 2011 04:00 PM PDT

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                PlanetSide 2 - soldiers firing large guns
                PlanetSide 2 is in the news again this week, but to be honest we don't know all the details as of yet. Sony Online Entertainment has sent out a press blurb stating that it will be "brief[ing] the troops on anything and everything related to the art of PlanetSide 2." This includes a chat with senior art director Tramell Isaac (whom die-hard fans will recognize as the art director on the original PlanetSide) scheduled for Tuesday, September 27th.

                Tramell will be discussing "the original PlanetSide's legacy and influence on PlanetSide 2's art style, and how SOE's powerful ForgeLight engine will carry this vision forward."

                Thursday brings a PlanetSide 2 webcast (also with a focus on art direction). After that, fans can look forward to a Twitter chat on Friday, and the dev team will be fielding multiple questions relating to the upcoming sci-fi MMOFPS.

                MassivelySOE gearing up for PlanetSide 2 dev chats originally appeared on Massively on Mon, 26 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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                Wings Over Atreia: Coming soon -- Crucible III

                Posted: 26 Sep 2011 03:00 PM PDT

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                Wings Over Atreia header image
                Look Pa! It's rainin' patches!

                In the midst of Daevas gorging themselves on festivities and goodies galore, NCsoft tossed out another juicy bit of information that might have been lost in the frenzy: Patch 2.7 will release on October 19, 2011. "Wait a minute!" you say, with second-anniversary cake dribbling from your mouth. "Didn't Aion just have a recent patch?" Aye folks, that it did! This patch will actually be the third in only a five-month span.

                Color me hopeful, but it certainly looks like someone was listening when I requested more frequent content updates. And I have to say I am pleased! Giving players more options only helps stave off boredom and retain players. From new instances (3rd Crucible, Padmarashka's Cave) to reductions in DP costs and skill cooldown timers, there are enough little goodies to keep Daevas entertained until the -- dare I hope not too long in coming -- next update.

                So what does Aion have in store for us this time around? Join me past the cut for a look at the the upcoming changes.

                Continue reading Wings Over Atreia: Coming soon -- Crucible III

                MassivelyWings Over Atreia: Coming soon -- Crucible III originally appeared on Massively on Mon, 26 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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                  One Shots: Watch where you throw that!

                  Posted: 26 Sep 2011 02:00 PM PDT

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                  EverQuest II
                  Today's One Shots comes to us from the land of the absurd -- a wonderful place. Massively reader Ehra enjoyed a bit of silly fun in EverQuest II:
                  I decided to try out EverQuest II last week (having a great time, by the way), and the other day I was greeted to a server-wide message from GM Euronyma about a racing event that was beginning. I zoned into the Thundering Steppes expecting some good-natured, wholesome competitive sportsmanship and instead received a giant GM Ratonga throwing cows at players. Arguably better.
                  We're leaving the One Shots theme up to you this week! There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

                  MassivelyOne Shots: Watch where you throw that! originally appeared on Massively on Mon, 26 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: The clock is ticking

                    Posted: 26 Sep 2011 01:00 PM PDT

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                    GW Pre-Searing
                    Disclaimer: Today's Flameseeker Chronicles is more along the "observation and thinking aloud" line than the "guide or news" line, so your input is very welcome at the end.

                    It's been well over a year since the Hall of Monuments was unveiled for Guild Wars 2, bringing with it a large and ongoing influx of new players. These are players who either tried Guild Wars 1 and it didn't stick for them, or players who never tried it in the first place but are here now to prepare for Guild Wars 2.

                    New players are great -- a bigger community is often a win for everyone involved. But this new playerbase isn't exactly what we've been used to. Follow along after the jump and let's take a look.

                    Continue reading Flameseeker Chronicles: The clock is ticking

                    MassivelyFlameseeker Chronicles: The clock is ticking originally appeared on Massively on Mon, 26 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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                      Lost Pages of Taborea: Beating the economy

                      Posted: 26 Sep 2011 12:00 PM PDT

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                      Runes of Magic image
                      Last week, I expounded on Runes of Magic's current economic situation. Prices are crazier than the obligatory car salesman's, only in reverse. That is to say, prices are extremely high for everything right now. It doesn't stop the game from functioning, but it does put a lot of gear and upgrading tools out of reach for new and free players.

                      This week in Lost Pages of Taborea, I want to look at a handful of ways that you can continue to enjoy RoM until the storm blows over (if it blows over). Even though prices seem out of hand, you can still get equipped well enough from new quests to start running dungeons. The minigames have been rejuvenated into farming grounds, thanks to the introduction of crimson stats. And even though it is often scoffed at, arena gear is an option for those willing to grind honor points or materials.

                      Continue reading Lost Pages of Taborea: Beating the economy

                      MassivelyLost Pages of Taborea: Beating the economy originally appeared on Massively on Mon, 26 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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                        Lord of the Rings Online: Rise of Isengard patch notes are up!

                        Posted: 26 Sep 2011 11:30 AM PDT

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                        Screenshot -- Lord of the Rings Online: Rise of Isengard
                        Denizens of Middle-earth, the big day is almost here! Lord of the Rings Online: Rise of Isengard goes live tomorrow, and Turbine has prepared a fresh, pipin'-hot batch of patch notes for your perusal. So what do players have to look forward to? Well, there are three new zones -- the Gap of Rohan, Dunland, and (duh) Isengard -- as well as 10 additional levels of content. Lore-fiends will be able to play through one of the largest Book questlines to date, while those of a more pugilistic persuasion can square off with the gargantuan Draigoch in a 24-player raid.

                        All nine classes have received updates as well, so no matter what you play, there are plenty of goodies in store. Free players can now take part in monster play, which should hopefully bring a bit more conflict to the Ettenmoors. Crafters aren't getting left in the cold, either, as the update introduces tier 7 crafting and a "slew of new recipes." For the full, unabridged patch notes, head on over to the LotRO official site and take a gander. See you folks in Isengard!

                        MassivelyLord of the Rings Online: Rise of Isengard patch notes are up! originally appeared on Massively on Mon, 26 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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                        Guild Wars 2 wins Eurogamer's Game of the Show

                        Posted: 26 Sep 2011 11:00 AM PDT

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                        Guild Wars 2
                        Not many games can claim that they stood up to Batman and prevailed, but Guild Wars 2 fought off the Dark Knight and more to win the Editors' Game of the Show at this past weekend's Eurogamer Expo.

                        Competing against such high-profile titles like Battlefield 3 and Batman: Arkham City, Guild Wars 2 came out as the clear favorite of the editorial staff at Eurogamer. Guild Wars 2 was picked from a field of 10 nominees for its scope and ideas. Eurogamer's Tom Bramwell handed out the high praise: "It was almost impossible to choose between some of this year's nominees, but Guild Wars 2 eventually won us over with its incredible depth and intelligent new approach to MMO design."

                        Eurogamer Expo 2011 attracted over 34,500 attendees, who made up what the show runners claim is the largest audience for the convention yet.

                        [Source: Eurogamer Network press release]

                        MassivelyGuild Wars 2 wins Eurogamer's Game of the Show originally appeared on Massively on Mon, 26 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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                        Custom video content available in EVE's captain's quarters

                        Posted: 26 Sep 2011 10:30 AM PDT

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                        EVE Online - Player watching SWTOR in captain's quarters
                        Chances are you haven't really fantasized about kicking back in your captain's quarters and watching a movie or three. After all, EVE Online is about blowing people up -- or preferably, scamming them and then blowing them up, amirite? Similarly, hanging out in the game's Incarna interiors is for imaginative carebears and inept internet spaceship pilots, according to some.

                        Nevertheless, CCP has released a new dev blog detailing how you can go about customizing the infinite video loop that currently runs on your CQ's widescreen television. It involves converting your videos to the .BIK format and sticking them into the appropriate folder, and CCP Optimal outlines the technical details at the official EVE Online website.

                        MassivelyCustom video content available in EVE's captain's quarters originally appeared on Massively on Mon, 26 Sep 2011 12:30:00 EST. Please see our terms for use of feeds.

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