MMO News

MMO News


Pokemon TCG Gameplay – First Look HD

Posted: 01 Sep 2011 03:34 PM PDT

To Learn More About the Game Check out our Pokemon TCG Page. (Page not up yet)

Pokemon Online TCG is a 2D browser based trading card game MMO based on the actual pokemon trading card game. Like Urban Rivals and Eredan iTCG players can compete online against each other with the decks they make. Those familiar with the actual Pokemon trading card game should be able to enjoy the game without completing any tutorials but those new to the game can opt to play against an AI before playing against others online. To learn more about Pokemon TCG check out the official MMOHut Pokemon TCG page which includes a detailed review, tons of screenshots, and additional videos.

Luvinia Online announces open beta

Posted: 01 Sep 2011 03:10 PM PDT

Luvinia Online has announced that it will begin its open beta testing on September 7.

The open beta will feature improvements to localization and game performance, raises the level cap to 78, and will open the SparkCash shop for testing. Special events will be held including a raffle for all players who reach level 40, a special title at level 70, $1,000 travel credits for the #1 ranked player, and special graduation gowns for players who “Like” Luvinia’s page on Facebook.

Luvinia is published by Outspark, which also publishes Fiesta Online and Secret of the Solstice.

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Luvinia Online Gameplay Screenshot

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Luvinia Online Open Beta Q&A Released

Open Beta Begins September 7, 2011

SAN FRANCISCO – September 1, 2011 – A small Q&A of some commonly asked questions about closed beta and what's in store for Luvinia Online going into Open Beta:

What feature makes Luvinia Online different from other MMORPGs?

While Luvinia has all the draws of a traditional fantasy MMORPG –a large and diverse world, a variety of player classes, as well as rich and immersive questing and PvP systems, all expected from an Outspark MMO – it also has a number of unique features.

One big feature is the class system for Luvinia Online. Early in the game players can choose from the 3 base archetypes of magician, warrior, and rogue; however, things get even more enticing at level 40 where players can pick from six subclasses (two for each archetype) and then at level 80 the final 12 subclass become unlocked. This gives players a wide variety of classes to play from a cunning Watchman, to a divine Paladin, all the way to a treacherous Necromancer. Along with the specialized skills of each subclass, players always retain the base skills of the parent archetype class, allowing for support classes to still solo with the best of them and for DPS classes to retain a variety of combat styles and techniques.

Another big draw to the game is the robust equipment and enchanting system present in the game. There are a variety of ways to acquire equipment in game, from crafting, to questing, to monster drops, to raising your fame. Through and enhancing system, these items can be raised to even higher levels of power. Added to that are energy stones that imbue weapons with special abilities for a limited time. Along with all of that, a unique feature is the cards that can be slotted into equipment to specialize your stats. These cards are highly sought after and acquired by the bravest of heroes.

What features were players most excited to see in Closed Beta?

There were two big parts of the closed beta about which players really seemed to rave. The big one was the auto-questing system. The system makes finding NPCs and quest objectives much easier for players. By just clicking on an objective in your quest log, your character automatically moves to the area you need to be in to start on your quest. Finding the NPC in a town or to complete a quest is just as easy, making questing more about helping out the citizens of Luvinia than trying to read a map or remember who you talked to in the first place.

The other major sentiment we heard from players was how polished the game was for closed beta. The servers were able to handle the player load and stress testing done during the beta surprisingly well, and the vibrant and colorful surroundings and low latency were noted by many of the players trying the game out.

What classes were popular in Closed Beta? How far did players get?

The level cap for the closed beta was 69. While no one was able to reach the cap during the brief window that the closed beta was open, a Priest did reach the highest level at 52, showing that with the class system, even healing focused classes can level with ease. As far as class popularity goes, all 3 archetypes were played in large numbers during the beta with players slightly favoring Warriors over the Magicians and Rogues. We also saw a number of players testing out all six of the currently available subclasses in the game with Warlocks at the front of the pack.

What has changed for Open Beta?

From the feedback we got from players, we made sure to correct a number of the localization issues that they helped find during closed beta, which also included some tweaks to the font system used in the game. We also worked on a few items to help improve the backend operations of the game to ensure an even smoother open beta. Along with all these fixes, we also increased the level cap for open beta to 78 which opens up some new areas on the map for players to explore and plunder with plenty of new armor and weapons to acquire. We'll also be opening up the SparkCash shop with limited items for testing purposes during the closed beta.

Are there any big surprises in store for launch?

We are running a number of events for open beta to help get players accustomed to life in the world of Luvinia:

• Raffle of LUV – For every character that reaches level 40 in open beta, players will be entered in a raffle to win one of many fantastic prizes including an iPad 2, a Nintendo 3DS, or even 50,000 SparkCash to spend. The more characters at level 40, the more entries to win!

• Luvian Pride – It's a long way from Geneway College to level 70, but those that reach it during open beta will get a special in-game title. Plus, the #1 ranked player at the end of the open beta will win a $1,000 USD travel credit.

• Luv to Like Us! – With Luvinia Online close to launching, now is the time for players to start like'ing our Facebook page so that they can keep abreast of all the awesome activities happening no matter where they are. When the Facebook page gets more than 5000 Likes, all players will get a permanent graduation gown in game!
Info on Luvinia Online can be found at: luvinia.outspark.com

The forums are at: http://www.outspark.com/forums/forumdisplay.php?f=424< BR>
Facebook: http://www.facebook.com/outsparkluvinia

Troy Online Gameplay – First Look HD

Posted: 31 Aug 2011 03:42 PM PDT

To Learn More About the Game Check out our Troy Online Page. (Page not up yet)

Troy Online is a 3D fantasy themed MMOFPS published by ALT1Games and is set during the events of the Trojan War. Characters such as Hector, Achilles, and Deiphobos all appear in-game as NPCs. The game began its open beta on August 11, 2011 and went into full release on August 19, 2011. Playable classes include Warrior, Berserker, Guardian, Hunter, Assassin, Ranger, Mystic, Warlock, and Mage. To learn more about Troy Online check out the official MMOHut Troy Online page which includes a detailed review, tons of screenshots, and additional videos.

New expansion announced for Uncharted Waters Online

Posted: 31 Aug 2011 02:38 PM PDT

Netmarble announced an expansion for Uncharted Waters Online, allowing players additional ship building choices.  Players can choose materials for various parts of their ship, which further determines the ship’s capabilities and durability.

Players will also attain “Steering Proficiency” with their new ships, giving them more control while sailing, and opening up more options for customization.  The update also promises to expand the chat system, so players may talk globally.

Netmarble also publishes Mini Fighter Online.

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Uncharted Waters Online Gameplay Screenshot

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Man the Starboard! Uncharted Waters Online Is Experiencing A Sailing Revolution with the Release of A New Shipbuilding System

With New Ways to Improve Your Ship and Sailing, Players Have More Options to Become a Nautical Superpower

This Release’s Tags
Action RPG, CJ Internet, MMO, MMOG, MMORPG, Mac, Massively multiplayer online role-playing games, Online Games, Online Multiplayer, Online RPG, PC, PC gaming, action, freemium, online gaming

Seoul, South Korea – August 31, 2011

CJ E&M announced today an expansion of ship building choices in the seafaring MMO Uncharted Waters Online, along with additional updates. In the nautical adventure, a stealthy and fast ship is a vital asset, but the previous shipbuilding options were limited and prevented customization. With the additional features to shipbuilding, players will be able to upgrade and customize their vessel to get the upper hand against other voyagers.

Players can choose the materials for the hull, sails and gunport to build their own unique ships. How you combine the materials and equipment will decide how durable and capable your ships are and contribute to success or failure for the expedition. Not only are players offered more options, as they become familiar with their ship they can attain 'Steering Proficiency,' which gives players more control while sailing and additional shipbuilding options. With all upgrades and customization, ships will attain higher resistance to the rough weather. If a player receives a 'Wave resistance' higher than 11, their ship will have the power to pass through a storm or blizzard, flying past opponents to victory!

Check the website for details on the Shipbuilding System: http://global.netmarble.com/uwo/guide/customShipbuilding.asp?mCode=4

These new changes will also update Premium Ticket. Premium Ticket consists of the most needed items of Uncharted Waters Online, and among them, one item is randomly given to the players to assist with gameplay. To celebrate the new shipbuilding update, the new Premium Ticket will consist of the items related to the new custom shipbuilding, such as 'Emergency Shipbuilding', 'Special Shipbuilding Improvement Permit', and 'Special Shipbuilding Dismantlement Techniques'.
Additionally, CJ E&M is providing players with new ways to communicate and explore uncharted territory. Currently the chatting system limits communication to players within a certain distance. But with this update, the chatting system is open to the world, so players now can talk to others located anywhere in the Uncharted Waters Online!

These new updates provide continued ways for players to explore Uncharted Waters.

To start playing Uncharted Waters, visit the homepage: http://global.netmarble.com/uwo/

Mythos Reveals “The Fog Island Of Horror”

Posted: 31 Aug 2011 02:24 PM PDT

Frogster has released details for Region 4 of Mythos — The Fog Island of Horror.  Several new areas are available to be explored on this zombie-filled island, including two castles of opposing forces.  There are now 23 new dungeons to adventure in as well.

The level cap has also been increased to 55, and many changes in the skill system are being implemented. A tower defense style minigame called Aura Crystal Defense has also been implemented, promising various rewards the farther the player’s group gets in protecting the crystal.

Frogster also publishes Runes of Magic.

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Mythos Gameplay Screenshot

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The Foggy Horror Show

Pulling Back the Curtain on Region 4

It's time to sharpen those axes and cock those rifles, for there's monsters to be slain in the latest region to be added to MYTHOS; the Fog Island of Horror. As the name suggests, there's plenty of fog and just a little bit of horror to be found in this mysterious new area, so be sure that you're prepared before entering the fray. Adventurers can look forward to a slew of new dungeons and additional features including some novel twists to PvE.

Region 4 – The Fog Island of Horror
As if an island isn't treacherous enough, what with all those cliffs to fall off, without having to deal with lots of fog to make matters worse and those falls all the more likely.  But that's exactly what players will be dealing with when they set foot on the island.  That wasn't quite horrifying enough though, especially for an island that's named as such, so not only is the island foggy, and full of horror, and lots of cliffs, but it's also ruled by zombies.  Yes, you heard right, zombies. This is unlikely to become a family favourite holiday destination, but for the warriors of Uld, it should tick all the necessary boxes.

The castles of two opposing queens, Vyle and Neperta, can also be found on the island, perfect for some sightseeing in between the carnage, and the evil sovereign, Nerghaal, has sent in his army to subjugate the underworld and ensure there's enough of the aforementioned carnage to go around.  The underworld ain't too happy though, so in-between the hack and slash fun please make sure to kill off Nerghall and free them from the dreadful conqueror once and for all.

There are also 23 brand-new dungeons waiting to be explored. Players will be rewarded for their valour with powerful new item sets, plenty of achievements and a level cap increase to 55. Numerous changes in the skill system will also assist them during their campaign against Nerghaal. For instance, the cooldown times of certain skills have been significantly reduced, and effects and damage values have been adjusted. There has been a massive overhaul of the crafting system as well. So from now on, Humans, Gremlins, Satyrs and Cyclopes will be able to put their best face forward – even if it is covered in blood.

The Aura Crystal is Your Friend…
Those who have had their fill of the dark ruler don't need to sit around twiddling their thumbs. Instead, they can try their hand at the Aura Crystal Defence with up to five other fellow players. During this challenge, adventurers have to keep large waves of monsters from reaching the Aura Crystal. The principle is pretty simple: the more opponents that reach the crystal, the more damage it will receive – until it eventually bursts. If the players manage to protect the crystal for long enough, however, they will be able to get their hands on some rich rewards at the end of the challenge. So raise your swords, get set, go!

Lucent Heart launches first expansion “Scaena”

Posted: 31 Aug 2011 02:11 PM PDT

Gamania Digital Entertainment announced that Lucent Heart’s first expansion, Scaena, is now live. New features include choreography, new zones, world bosses and guild versus guild PvP. It is the first of many planned for the game.

With the choreography feature, players upload their own songs and choose from many different dance moves. Additionally, friends can join in at any time. Competitive players can also participate in “dance-offs.”

In addition to the guild versus guild PvP system, the expansion offers 13 new areas for players to explore, and 10 additional world bosses to conquer.

Gamania also publishes Hero:108 Online and Bright Shadow.

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Lucent Heart Gameplay Screenshot

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LUCENT HEART'S FIRST EXPANSION RELEASED

Dance Battles, Guild versus Guild, and Epic Bosses

08.30.2011– IRVINE, Calif. – August 31st, 2011 – Gamania Digital Entertainment announced today that Lucent Heart's "Scaena" expansion is now live. Offering an impressive array of additional content, players will get to choreograph dance moves to their favorite tracks, explore new zones with challenging world bosses, and have huge Guild versus Guild wars with friends and enemies.

"The Scaena expansion is the first of many free updates planned for Lucent Heart," said David Wong, COO of Gamania. "We want to continue to expand and transform the game with fresh and exciting content so our fans will always have something on the horizon to look forward to."

Dance System: The dance system in Lucent Heart is the next evolution in its social gameplay. Using the "dance creator", players can upload their own songs and choose from hundreds of dance steps to recreate their favorite music video or unique dance – with the option for friends to join on-the-fly. And the more competitive dancers can face off against each other in "dance duels", where only the fastest and best timed fingers prevail.

Guild versus Guild: Let the Guild rivalries begin! Gamania is introducing its largest PvP feature yet, the Guild versus Guild battle. These grueling matches consist of three 75 minute games (one per day) that will test players' skill and teamwork. Each team must prove their worth during two 35 minute rounds consisting of strategic points that must be attacked and defended.

New Areas and Bosses: Not leaving PvE lovers out of the fun, Gamania has included 13 additional areas for players to tackle, such as the scorched land of Edea and frozen continent of Aislan. High level explorers will find challenging surprises in each of these new zones, including 10 exceedingly difficult bosses.

Players can get in-depth info on all of the new content found in the expansion over at the Scaena micro-site: http://lucentheart.com/updates/scaena/default.aspx.

Also, fans are encouraged to get in touch with Lucent Heart's ever growing community at the official Facebook page: http://www.facebook.com/lucentheart?sk=wall.

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