General gaming |
- TGS: Nintendo Press Conference Roundup: 3DS Games Galore
- 3DS eShop, Mii Plaza in Line for Improvements as Japan Gets Pink System
- Monster Hunter 4 to Land on 3DS
- New Fire Emblem Headed to 3DS
- TGS: Hip Tanaka Shares His Thoughts on EarthBound
- Theatrhythm Final Fantasy Trailer Shows Off Gameplay
- NFL Sunday Ticket Experiences a Rough Opening Day
- Why Japanese Games are Breaking Up With the West
- GameStop to Sell its Own Gaming-Centric Tablet Next Year
- Lost Heavy Rain Sales Blamed on Used Games
TGS: Nintendo Press Conference Roundup: 3DS Games Galore Posted: 12 Sep 2011 10:43 PM PDT As far as first-party content goes, there were the usual suspects of Super Mario 3D Land (dated for November 3) and Mario Kart 7 (December 7). Keep in mind those and every other release date mentioned are intended only for Japan, so don't get your heart set on any dates -- although both of those games are expected out in November and December, respectively, in the United States. Kid Icarus: Uprising had been planned to be out this holiday; it's now scheduled for release in January, so it won't be out this year as expected. Satoru Iwata talked about a Kid Icarus anime of some sort that will be produced and released on 3DS worldwide through the Nintendo Video app. |
3DS eShop, Mii Plaza in Line for Improvements as Japan Gets Pink System Posted: 12 Sep 2011 09:39 PM PDT Several pieces of software on the system are going to be improved. In addition to the existing ability to take 3D photos, an update will allow for 3D videos to be captured with the system's cameras. The StreetPass Mii Plaza will be getting upgraded to provide additional things to do for those who (unlike me) have already managed to conquer what it has to offer. The eShop, too, will be getting some sort of improvements, but Satoru Iwata wasn't specific in saying what changes might be introduced. In hardware news, just days after Nintendo of America announced a pink DSi XL and the flame red 3DS went on sale in the United States, Iwata revealed a pink 3DS for Japan. It'll be available on October 20. |
Monster Hunter 4 to Land on 3DS Posted: 12 Sep 2011 09:18 PM PDT Monster Hunter may not be that big of a deal in the United States, but it's huge in Japan, so this is a major announcement in the Japanese market. No release date was provided and it wasn't discussed at all, as the trailer closed out the event. But we know it's coming to 3DS; whether it'll also land on Vita or any other system, we don't yet know. MH4 was easily the biggest news of the show, though Satoru Iwata also shared some information about Tri-G. There wasn't much new about it, but a release date of December 10 in Japan was announced along with a price of 5,800 yen (about $75). |
Posted: 12 Sep 2011 09:01 PM PDT There were rumblings of a new entry in the series coming to 3DS, and that was confirmed by CEO Satoru Iwata during the event. A brief bit of gameplay was shown -- a screenshot of that is above -- and it looks like it retains the same style of turn-based strategy gameplay as previous games, though we'll have to wait to learn more before we can say anything definitively. A release date of spring in Japan was listed after the brief showing. There's no guarantee that it'll come to North America, where the series has never been a big deal, but one would hope Nintendo won't hold back on quality content for a platform starved for it. Then again, look at Xenoblade Chronicles and Wii. |
TGS: Hip Tanaka Shares His Thoughts on EarthBound Posted: 12 Sep 2011 05:54 PM PDT Hirokazu "Hip" Tanaka's career has spanned from making sound effects for forgotten arcade games like Space Firebird as a junior engineer at Nintendo to co-managing the development of the unstoppably pervasive Pokémon as the president of Creatures, Inc. But the hardest of hardcore Nintendo fans also recognize him as the composer of some of gaming's most innovative soundtracks, including the ethereal sci-fi dirges of Metroid and the surreal soundscapes of EarthBound. EarthBound has one of the most unconventional soundtracks ever heard in a game. It was technically inventive, making extensive use of sampling before that technique had become commonplace in mainstream popular music. And it was often unsettling, with discordant melodies, eerily isolated tunes, and frequently distorted instruments lending the entire game a sense of strangeness and unease. This fits the iconoclastic style of EarthBound itself, but when Matt Leone and I interviewed Tanaka yesterday, we were curious to know why the game's sound stylings turned out so radically different from the norm of 16-bit video games. |
Theatrhythm Final Fantasy Trailer Shows Off Gameplay Posted: 12 Sep 2011 04:42 PM PDT Theatrhythm Final Fantasy was announced for 3DS back in July, much to the surprise of everyone (probably including those who conceived of the idea as an April Fools' joke in 2001). The strange name had been heard of previously thanks to trademark filings, and we did get a few screenshots and details in July, though they were hardly enough to provide a good feeling for what the game is all about. The video above shows off a full minute and a half of gameplay, demonstrating the different way gameplay works. Battle sequences have your four characters lined up on the right side, each with a slot to tap (or hold or slide) as an indicator scrolls by. This causes the corresponding character to attack. Walking through a field shows just one character and cues fly in through the middle of the screen from left to right. The trailer also shows off how the style changes to match the many different FF games it features. |
NFL Sunday Ticket Experiences a Rough Opening Day Posted: 12 Sep 2011 03:22 PM PDT It was just last month that we learned that Sunday NFL Ticket would be made available to non-DirecTV customers through the PlayStation Network. Aside from shocking those who were unaware of how much it costs (the $340 works out to $20 per week), it was exciting news for those who are otherwise unable to watch their favorite team's games from home. So you can only imagine the frustration users experienced when they were unable to watch the early slate of games, which included quite a few excellent match-ups. Some people were unable to log in while others were subjected to the same looping video over and over. (IGN's Greg Miller was among those who were unable to watch, as he demonstrates in the video above.) And it wasn't just PS3 users who were having trouble -- NFL Sunday Ticket To-Go (which allows you to watch on certain mobile devices, computers, and tablets) was also experiencing technical difficulties. |
Why Japanese Games are Breaking Up With the West Posted: 12 Sep 2011 02:50 PM PDT
Feature Why Japanese Games are Breaking Up With the WestBy: Ryan Winterhalter September 12, 2011 "It's not you, it's me." That's the message the Japanese gaming industry is telling the world this week at TGS. "Our games are as good as ever, they're just not for you anymore." Critics in the west have been crowing about the supposed death of the Japanese industry for years. And while their critiques have a certain degree of truth to them, they're missing the point. Japanese game development did run into trouble during this console generation, but their issues are so removed from the average gamer's experience (workforce and labor management) as to be meaningless. The games themselves are as good as they've ever been, but they're just not made for the entire world anymore. Japanese games are now by and large made to appeal almost exclusively to Japanese gamers. Rather than this being another piece that focuses on the alleged downfall of the Japanese industry, we thought we should focus on why Japanese games and western tastes have diverged so much in recent years. There's no single cause that can explain the phenomena -- the possible reasons range from the social and economic, to the practical and mundane. Regardless, the fact remains that Japanese gamers are now seeking different experiences from North Americans and Europeans. |
GameStop to Sell its Own Gaming-Centric Tablet Next Year Posted: 12 Sep 2011 02:02 PM PDT "If we can work with our partners and the OEMs and they come up with a great table that is enabled with a great gaming experience and coupled with a bluetooth controller, then there's no need to go out and develop our own," GameStop president Tony Bartel said back in April. "But if we can't find one that's great for gaming, then we will create our own." The videogame retailer has now decided to go with a third-party tablet running Android. Claiming that there are already about 300 on the market, Bartel told GamesIndustry.biz he didn't "see any need to create a new one." |
Lost Heavy Rain Sales Blamed on Used Games Posted: 12 Sep 2011 12:12 PM PDT "I would say that the impact that the recession had, that the most important impact especially on AAA games on console, was the rise of second hand gaming," he told GamesIndustry.biz. "And I think this is one of the number one problems right now in the industry. "I can take just one example of Heavy Rain. We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between 5 and 10 million [Euros] worth of royalties because of second hand gaming." |
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