MMO Updates

MMO Updates


The Perfect Ten: Why Elves are the scourge of MMOs

Posted: 11 Aug 2011 10:30 AM PDT

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Perfect Ten
Astute readers of Massively or my personal blog Bio Break are probably quite familiar with my blatant prejudice against all things Elf. I hate Elves and everything for which they stand. And nowhere does this hatred blossom more brightly than in the fertile fields of MMOs.

As the axiom goes, where there is fantasy, there are Elves. Blame J.R.R. Tolkien for popularizing a race of what used to be cookie and Santa helpers. Almost overnight Elves became in vogue in geek culture, and efforts to root them out with flamethrowers have been in vain. Any fantasy MMO that is announced is required, by some arcane law that can only be broken with the blood of a virgin god, to include Elves as a racial choice -- or, if the developers are feeling particularly sadistic, more than one choice. Wood, night, blood, dark, light, mystical -- take your pick. There are plenty of Elves for everyone!

Well, I'm not having it. Elves don't get a free pass on my watch, and I'm not afraid to stand up to the powerful Pro-Elf lobby and nail my 10 theses as to why Elves suck on the doors of this blog. Consider your pointy ears on notice, you woodland freaks -- the jig is up!

Continue reading The Perfect Ten: Why Elves are the scourge of MMOs

MassivelyThe Perfect Ten: Why Elves are the scourge of MMOs originally appeared on Massively on Thu, 11 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Bombshell: End of Nations to be free-to-play

Posted: 11 Aug 2011 10:00 AM PDT

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End of Nations
Conquering the world just got a lot more affordable, as Trion Worlds announced that its MMORTS End of Nations will be released as a top-notch free-to-play title. This decision means that players can not only obtain a copy of the client for free, but play through the solo, co-op, and the persistent-world multiplayer conquest modes as well.

Trion's Dave Luehmann hopes this will give End of Nations a competitive advantage when it launches: "Being able to offer a premium game such as End of Nations for free sets us apart in this industry. At Trion, we strive to innovate online gaming while emphasizing the delivery of the best core gameplay experience available. Our decision to release End of Nations as a AAA free-to-play title is guided by these principles."

Trion will be offering an optional subscription package and a game store to enhance players' experience. The store will sell customization and convenience items, and Trion has clearly stated that it will not be selling "pay-to-win items" through it.

During our hands-on impressions from last year, we noted that the title was probably not best suited for a monthly subscription, so it's good to see Trion freeing the game from that business model. End of Nations will be available to players at this month's Gamescom.

MassivelyBombshell: End of Nations to be free-to-play originally appeared on Massively on Thu, 11 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Warspear Online update features new currency, numerous gameplay tweaks

Posted: 11 Aug 2011 09:30 AM PDT

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Warspear Online - concept art
If you've never heard of Warspear Online, now's a great time to broaden your horizons. The mobile MMO from AIGRIND has just released its Legacy of Berengar update which brings "many changes and improvements" to the fantasy title.

Chief among these changes are the miracle shop and miracle coins, the latter of which serve as a new currency available for real-world money. Also noteworthy is the addition of a friends list, a minimap, two-handed weapons and heavy armor, and new rune and crystal special items that players may slot in their equipment to enhance its characteristics.

Warspear has also transitioned from a ranking system to a leveling system, and there are various tweaks and bug fixes in the update as well. The official Warspear forums feature a post with all of the details, so be sure to head over and give it a look-see.

MassivelyWarspear Online update features new currency, numerous gameplay tweaks originally appeared on Massively on Thu, 11 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Fallen Earth state of the game talks 1.9.2, economics, and more

Posted: 11 Aug 2011 09:00 AM PDT

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Fallen Earth
Curious -- and perhaps a tad impatient -- regarding the status of Fallen Earth's free-to-play transition? We were, and fortunately for everyone, producer Marie Croall just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late.

The good news is that "the heavy lifting is over" in terms of the account and services migration to GamersFirst. Croall says that the Fallen Earth team is a smidge over halfway through the entire transition process, so for now it'll still cost you a few bucks to log in and get your post-apocalyptic sandpark fix.

Croall spends some virtual ink talking about this month's fast travel/1.9.2 patch, and she also goes into a bit more detail on the combat changes that came with it. Finally, she touches on the game's second anniversary (yeah, it's been two years already!), which happens next month and will also herald some economic changes designed to make the game's well-regarded crafting system pack a little more punch. There's more too, but much of it is farther down the development pipeline, and we highly recommend heading to the official Fallen Earth dev blog to check it out.

MassivelyFallen Earth state of the game talks 1.9.2, economics, and more originally appeared on Massively on Thu, 11 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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World of Tanks surpasses five million registered players in time for first birthday

Posted: 11 Aug 2011 08:30 AM PDT

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World of Tanks
World of Tanks' first birthday is right around the corner, and what better way to celebrate than via a milestone announcement. Wargaming.net's latest press releases touts the fact that the free-to-play World War II action MMO has surpassed 5,000,000 registered players.

That's a lot of tank commanders, and apparently more than the company anticipated. "We didn't expect World of Tanks would become this popular. The game's success has given us [the] confidence we needed to continue our expansion into the world of online wargames," said CEO Victor Kislyi.

World of Tanks also set numerous peak concurrent user records during its first year, and owns the Guiness World Record for simultaneous player connections at 91,311.

MassivelyWorld of Tanks surpasses five million registered players in time for first birthday originally appeared on Massively on Thu, 11 Aug 2011 10:30:00 EST. Please see our terms for use of feeds.

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Exclusive: Lucent Hearts shows off the Scaena expansion's dance moves

Posted: 11 Aug 2011 08:00 AM PDT

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Not pictured: Nyan Cat dance.
Anyone can win in a fight where your mettle is tested by firearms and swords, but Lucent Hearts is pushing players to battle in the arena where true victories are forged: the dance floor. That's the central feature shown off in the new trailer for the upcoming Scaena expansion, in which characters will be able to create custom dances set to custom music and then fight for dominance on the dance floor in exchange for powerful new rewards. Yes, this a real thing.

There's more to the expansion than just the opportunity to set your dance troupe on fire with a Nyan Cat-based dance routine. There are new guild-vs.-guild battles, new areas for players to explore, and new enemies for players to fight. But you don't have to take our word for it; the trailer is just past the break to show off all of the coming update's moves. (And the Nyan Cat dance is also a real thing, for the record.)

Continue reading Exclusive: Lucent Hearts shows off the Scaena expansion's dance moves

MassivelyExclusive: Lucent Hearts shows off the Scaena expansion's dance moves originally appeared on Massively on Thu, 11 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Age of Conan: Unchained conquers 300,000 new players, doubles revenue in a month

Posted: 11 Aug 2011 07:00 AM PDT

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Age of Conan
The secret is out and the jig is up: MMO studios have solid evidence that adding a free-to-play option on top of a subscription model is the way to bring in hordes of new players. Age of Conan: Unchained proved this today as Funcom announced the addition of over 300,000 players to its bloody family in the first month of service.

Apparently the servers are packed full and Funcom is raking in the moolah, too. The studio announced that servers have quadrupled activity during this time period, and revenues have more then doubled. This is certainly good news for the 2008 title, which is now being supported by a mix of subscription and cash shop options.

Funcom CEO Trond Arne Aas is pleased as (a) punch: "The launch of the hybrid business model has been very successful so far. The activity levels on the servers are booming with a fourfold increase in players during July, we more than doubled the revenue generated from the game, and we have experienced a positive development in subscriber numbers. This definitely gives us great hope for the game's future."

Age of Conan is set to release a movie tie-in update later this month called Savage Coast of Turan to take advantage of the Conan the Barbarian movie coming to theaters on the 18th.

MassivelyAge of Conan: Unchained conquers 300,000 new players, doubles revenue in a month originally appeared on Massively on Thu, 11 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Do you think Diablo III's RMT policy will affect MMOs?

Posted: 11 Aug 2011 06:00 AM PDT

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A pile of money
Blizzard made something of a stink in fan circles last week with its announcement of Diablo III's RMT-enabled auction house as well as the lack of offline play (and mod support) in the highly anticipated fantasy action sequel.

While hardcore fan- and forum-outrage was palpable, it's likely that the title will shatter sales records anyway, and we'll be that much closer to a gaming world devoid of offline play and festooned with microtransactions. What does all of this have to do with MMOs and Massively? That's where you come in, dear readers. Do you think Diablo III's real-money auction house will affect MMOs? How so (or why not)?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Do you think Diablo III's RMT policy will affect MMOs? originally appeared on Massively on Thu, 11 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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LotRO displays the true power of Saruman

Posted: 10 Aug 2011 08:00 PM PDT

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Lord of the Rings Online: Rise of Isengard
As Lord of the Rings' Rise of Isengard nears, players grow ever more curious about the foe that sits in the middle of his twisted fortress and his plans. Today Turbine released six new screenshots that show Saruman up to no good, and he certainly gives the impression that he's not a wizard with which to be trifled. For an old guy in a bathrobe, that is.

Two of the screens show Saruman looking into his palantir and calling down the forces of nature on his enemies, two give a better view of his incredibly detailed Orthanc tower, and the last pair shows the sort of warm welcome we'll be getting from the denizens of Isengard.

Rise of Isengard is slated for a September 27th release, and it will bring a number of welcome changes to the game including itemization improvements. You can check out the new screenshots in the gallery below.

MassivelyLotRO displays the true power of Saruman originally appeared on Massively on Wed, 10 Aug 2011 22:00:00 EST. Please see our terms for use of feeds.

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Origins website hints at lofty sandbox goals

Posted: 10 Aug 2011 07:00 PM PDT

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Origins
"Let's face it. MMO companies have found a cookie cutter formula," boasts the new Origins website. "It's time for something new." That something is a sandbox title shrouded in a fair bit of secrecy but bold enough to make some lofty claims as to its genre-changing design.

The title is the brainchild of Burning Dog Media, a Canadian development firm founded by Michael Dunham and Dave Cruikshank. While specific gameplay details are left to our fertile imaginations, the newly revealed website does hint at a feature set downloaded directly from the minds of starving sandbox fans everywhere. No classes? Check. The ability to change the game world? Check. A conspicuous lack of scripted boss fights? Check. And would you believe mob AI that stalks players over a period of several days, waiting for the right time to attack?

The world itself seems to be a mixture of fantasy and sci-fi, and the Origins website contains its share of screenshots, concept art, and bestiary info.

[Thanks to James for the tip!]

MassivelyOrigins website hints at lofty sandbox goals originally appeared on Massively on Wed, 10 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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All Points Bulletin slays lag and improves matches

Posted: 10 Aug 2011 06:30 PM PDT

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Car flight, however, remains.
The relaunch of All Points Bulletin has brought with it quite a bit more buzz than the game had during its first go-around, but there are still issues to be addressed and kinks to be worked out. Fortunately for the devoted players of the game, the team behind the shooter has been working diligently to try and hammer things out as fast as possible. That starts with the ugly issue of server-side lag, which the most recent developer post claims to have slain for good. That's in addition to NVidia SLI support, a good thing for players who want to run the game at truly breathtaking settings.

Beyond the technical side, however, there have been some adjustments and re-examination of the game's threat level system. The rating system is meant to ensure that players fight against other players of roughly equal skill, but due to some issues with the data the average players wound up being pushed into a handful of tiers, resulting in a few tiers with huge variances in levels. The blog entry outlines the changes being put into place to fix the issue, as well as future updates for the game in its current incarnation.

MassivelyAll Points Bulletin slays lag and improves matches originally appeared on Massively on Wed, 10 Aug 2011 20:30:00 EST. Please see our terms for use of feeds.

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World of Tanks update brings free two-player platoons, new map, and more

Posted: 10 Aug 2011 06:00 PM PDT

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World of Tanks
Wargaming.net is gobbling up headlines like a tank drinks diesel fuel, and whether it's a World of Warplanes announcement or preparations for Gamescom, the company is making the most of its increased visibility. The latest press salvo concerns World of Tanks' newest update, and version 6.6 brings a new map, new tanks, and a few minor playability fixes to the table.

The new map is called Siegfried Line, and the new armor takes the form of several German tank models including two premium Skodas (the T-15 and T-25). Wargaming.net has also added the option for free-to-play gamers to form 2-player platoons at no cost. Head to the official World of Tanks website for the full update notes.

MassivelyWorld of Tanks update brings free two-player platoons, new map, and more originally appeared on Massively on Wed, 10 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Forsaken World unlocks the Chains of Kluer

Posted: 10 Aug 2011 05:30 PM PDT

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Forsaken World - Chains of Kluer
Call your pets and mount up, Forsaken World players, because the newest update Chains of Kluer is upon you. This newest addition to the free-to-play MMORPG brings a number of new features to the game. For starters, the level cap is being raised from 70 to 80. New events are being introduced, including "the revamped Eternal Faith, a Hunting Festival, and an advance pet catching dungeon." Guilds can also now upgrade their guild bases to level three, which includes "higher construction buildings" and lower maintenance fees. Pets can now assist players on their daily quests and events, and death can come more quickly than ever with the addition of mounted combat.

To top it all off, in order to commemorate the new update, Perfect World Entertainment is running a contest for players. Anyone who manages to bring down the eponymous ogre Kluer will be entered into a drawing to win a $300 statue of the ogre, an in-game Kluer pet, or an item that will transform players into the creature itself. Good luck, players. Get out there and show that ogre what for!

MassivelyForsaken World unlocks the Chains of Kluer originally appeared on Massively on Wed, 10 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Trion details RIFT, End of Nations, and Defiance plans for Gamescom

Posted: 10 Aug 2011 05:00 PM PDT

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RIFT
Trion is one of many MMO companies gearing up for a big showing at this month's Gamescom, and a new interview with Adam Gershowitz, David Luehmann, and Rob Hill lets fans in on what they can expect regarding the world of Telara.

For starters, there will be a lot of lip service given to RIFT's "Endgame for All" initiative, specifically the new Chronicle instances coming with the 1.5 patch. Gershowitz also mentions the Hammerknell weekend warfront and says its a way for Trion to "spice up the normal warfront grind" via new gameplay and additional rewards. Said new gameplay takes the form of a new mode called escalation, which is essentially the Telaran equivalent of capture-the-flag.

The interview also touches on Trion's End of Nations and Defiance titles, both of which will also be featured at Gamescom (though it's worth noting that Defiance will be restricted to industry previewers as Trion says the title "isn't quite ready for its player debut").

MassivelyTrion details RIFT, End of Nations, and Defiance plans for Gamescom originally appeared on Massively on Wed, 10 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: No more lightsabers!

Posted: 10 Aug 2011 04:30 PM PDT

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CMA: No More Lightsabers!
As most of readers of my column realize, I love the Star Wars franchise, and I will pretty much play any game if it has that label on it. However, I am not just a Star Wars fan, I am also a big MMO fan. Well, at least I like the idea of MMOs. Ultima Online blew my mind when it came out over a decade ago. I had been glued to my TV and Nintendo until I saw that I could play a game that simulated living in the Ultima universe. Since then I have tried out nearly every major MMO to hit the web since then -- which brings us to today.

Choose My Adventure is a chance for Massively readers to guide one member of the writing staff on an adventure in a game of the readers' choosing. For the next six weeks, I want you to choose my adventure for me. As I mentioned, I have tried nearly every major title in the last decade, but I haven't necessarily spent a lot of time in all of them. After the break, I will describe some of the games that I believe will be great for this task, and you can choose one for me via poll. Then, as a special bonus, on Friday at 6 p.m. EDT I will introduce you to each of the games on Massively's Livestream channel.

Continue reading Choose My Adventure: No more lightsabers!

MassivelyChoose My Adventure: No more lightsabers! originally appeared on Massively on Wed, 10 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: Someone dies at the end, part two

Posted: 10 Aug 2011 04:00 PM PDT

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A Mild-Mannered Reporter header illustration by A. Fienemann
Welcome back to our intensely morbid two-part series on the answer to the big question from the first City of Heroes signature arc -- namely, who's going to die? The first part from last week covered the four choices that have the most front-cover exposure. If you were forced to name four members of the Surviving Eight off the top of your head, those are the names that would probably come up first, due to both the developers and general storyline importance.

Of course, there were a lot of other theories in the comments last week, including suggestions that death is coming for one or two of the members of this week's list. And there were some good arguments in there... but those are arguments that can just as easily be wrong, something I'll address when we jump past the break and start off with the only survivor who doesn't have a task force to his name.

Continue reading A Mild-Mannered Reporter: Someone dies at the end, part two

MassivelyA Mild-Mannered Reporter: Someone dies at the end, part two originally appeared on Massively on Wed, 10 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 160

Posted: 10 Aug 2011 03:30 PM PDT

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Massively Speaking Podcast episode 160
Massively Speaking Episode 160 arrives this week as Shawn and Rubi are joined by Beau Hindman to discuss the week's MMO news. Topics include Guild Wars 2's Sylvari Week, documentary The Raid's world premiere, North Korea's gold farming budget, and more.

If you're interested in learning more about the Game Programming Instructor position Shawn mentions on previous episodes, check out the job listing or contact Shawn for more info.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

Continue reading Massively Speaking Episode 160

MassivelyMassively Speaking Episode 160 originally appeared on Massively on Wed, 10 Aug 2011 17:30:00 EST. Please see our terms for use of feeds.

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Free for All: The best-looking games in free-to-play

Posted: 10 Aug 2011 03:00 PM PDT

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Eden Eternal screenshot
Of all of the wacky arguments I have heard over the last few years, the "are video games art?" one has got to take the prize for most ridiculous. Sure, you can argue either side of anything, but to ask whether or not games are art just seems to be an attempt to assuage some boredom. We can also ask whether this life is really real, just in case we hadn't already been put to sleep. Art is what the artist says it is, period.

Art is also in the eye of the beholder. Our games are spread across a wide spectrum of styles, and many of us have very strong feelings about what we like and will not tolerate. I have seen people turn down great games simply because of the way a screenshot looked. Heck, I've done it myself. With as many games as I look at every week, occasionally it is smart (and fun) to organize them into lists. This week I am taking stock of my game list and figuring out the games that I feel look the best. Of course, you might not think so.

I decided to leave off games that are in testing or not available for the public yet. Click past the cut and see if you agree with me!

Continue reading Free for All: The best-looking games in free-to-play

MassivelyFree for All: The best-looking games in free-to-play originally appeared on Massively on Wed, 10 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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Life's betrayal: The lore of RIFT's House Aelfwar

Posted: 10 Aug 2011 02:30 PM PDT

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House Aelfwar's Prince Hylas - RIFT screenshot
The cult of Greenscale is a name that's sure to strike fear into many of the denizens of RIFT's Telara. Today we have an insider's look at the current cult of the dragon of the plane of life, a group known as House Aelfwar, courtesy of Trion Worlds.

Once protectors of nature and life, the members of House Aelfwar changed drastically after the Mathosian civil war and the death of Shyla Starhearth. What was once devotion to nature had become fanatical zealotry. House Aelfwar rejected the gods and goddesses of Elven society and took a new deity: the terrifying dragon Greenscale. With its newfound power, House Aelfwar now works to destroy civilization and bring it to nature's reclamation. For the full story on the rise and fall of the once-noble House Aelfwar, step on past the cut.

Continue reading Life's betrayal: The lore of RIFT's House Aelfwar

MassivelyLife's betrayal: The lore of RIFT's House Aelfwar originally appeared on Massively on Wed, 10 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: Familiar cage fighters

Posted: 10 Aug 2011 02:00 PM PDT

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Today's One Shots pop culture image comes to us straight from Telara:
This is an entertaining scene I came upon in RIFT featuring two NPCs training to be cage fighters. Any fans of the movie Napoleon Dynamite will catch on to this immediately. Not only from the classic fight between Napoleon and Kip, but also the titles: Cage Fighter and Bo Staff Style.
We're celebrating pop culture in our MMOs this week. Developers sneak references in all over games, whether it be via NPCs, quests, or items, and we want to see your favorites. Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week.

MassivelyOne Shots: Familiar cage fighters originally appeared on Massively on Wed, 10 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Enter at Your Own Rift: How gold farming really hurts the economy

Posted: 10 Aug 2011 01:30 PM PDT

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RIFT:  Sanctum under threat
Recently, Trion Worlds CCO and RIFT Executive Producer Scott Hartsman talked to Gamasutra about how gold farming is a much bigger threat than we assume, particularly because of the large amount of credit card fraud. Those who played RIFT at launch probably recall the large wave of hacked accounts early on. According to Hartsman, the hacking attempts were so quick and so intense that the game could have been "denial-of-serviced off the internet" when it launched.

As I was browsing the Auctioneer the other day, I was reminded of Scott's statement because gold farming has sucked a lot of the fun out of in-game economies in virtual worlds. Markets early on were lively, unpredictable, exciting, and full of freedom but very vulnerable because of the growing illegal trade of in-game currency for real money. In an effort to combat the rising real-life value of gold, games like RIFT have moved away from gold toward a system of non-tradeable tokens. But while these tokens have helped to curb the value of gold and reduce the demand for third-party RMTs, they've also removed a lot of the freedom from players. After the cut, we'll take a closer look at how exactly that's happened and why it hurts the economy.

Continue reading Enter at Your Own Rift: How gold farming really hurts the economy

MassivelyEnter at Your Own Rift: How gold farming really hurts the economy originally appeared on Massively on Wed, 10 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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S'all about style, baby: Carbine Studios' Matt Mocarski on art and design

Posted: 10 Aug 2011 01:00 PM PDT

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Teaser Screenshot from Carbine's upcoming MMO's debut trailer
Nothing seems to stem the tide of dev diaries flowing out of NCSoft's Carbine Studios, and that's just fine by us. Today we have a new post from Carbine's art director Matt Mocarski regarding the visual style of their upcoming title, and which just so happens to include a sneak peek at a screenshot from the title's upcoming debut trailer (which you can see as the header to this post).

According to Mocarski, the team began work on the project with a simple goal for the art: It had to be unique and iconic; something that would be instantly recognizable as belonging to Carbine's MMO. With that in mind, the artists began drawing on the collective influences of the team, specifically American and European comics and American and Japanese animation, and came together with an art style that would be unique and memorable for their future fantasy game. It took a few iterations, but eventually the team settled on what Mocarski describes as an illustrated and hand-crafted style. Judging by the still provided, we think it's going to be quite interesting to see the team's work in motion when the game premieres at Gamescom next week.

MassivelyS'all about style, baby: Carbine Studios' Matt Mocarski on art and design originally appeared on Massively on Wed, 10 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Vanguard goes on a bug bash with a new update

Posted: 10 Aug 2011 12:30 PM PDT

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Vanguard
If you're rubbing your eyes in disbelief, fret not, you're hardly alone. After a sea of silence from the Vanguard team, the struggling MMO is getting its first update in a very long time -- since January 2010, as a matter of fact.

This "bug bash" update is precisely what it says: a patch dedicated to fixing a number of troublesome errors in the game. These changes will impact the UI, repeatable events, items, abilities, and quests.

While the patch itself would be seen as a routine update in any other game, the fact that Vanguard players are seeing something after all this time is cause to celebrate. A month ago Sony Online Entertainment promised the community that it hadn't forgotten about Vanguard, so hopefully this patch is an indicator that the company plans to make good on its promise to support and expand the game.

MassivelyVanguard goes on a bug bash with a new update originally appeared on Massively on Wed, 10 Aug 2011 14:30:00 EST. Please see our terms for use of feeds.

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NCsoft shares its Gamescom schedule with the public

Posted: 10 Aug 2011 12:00 PM PDT

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NCsoft Gamescom
Gamescom is barreling right at us, and NCsoft is prepared to ride that train for all it's worth. The game publisher, along with ArenaNet and Carbine Studios, has announced its schedule of events for the European trade show later this month.

Guild Wars 2 will, of course, feature heavily in the company's presentations. Along with several big-screen live demos, ArenaNet plans to host several Q&A panels covering design, art, PvP, and more. There's even a costume competition planned and several chances to score sweet loot from the dev team.

The NCsoft booth will be located in Hall 9 at A11, and the company has provided several ways that travelers can keep track of the weekend's events via social media. Visitors will have the opportunity to check out these new games in addition to chatting up the many developers who will be on hand for the event.

MassivelyNCsoft shares its Gamescom schedule with the public originally appeared on Massively on Wed, 10 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Eden Eternal update features Territory Wars, new content

Posted: 10 Aug 2011 11:30 AM PDT

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Eden Eternal
'Tis the season for free-to-play content updates, and Eden Eternal is next on our list. The fantasy title from Aeria Games just added a new class, a level cap increase, and a new PvP territorial war system to its feature list as of this morning.

The new class takes the form of the Warlock, a practitioner of the dark arts who specializes in spawning parasites on his targets and manipulating said targets with an array of spells. The content update also brings the Delphi Forest and Blackflame Peak adventuring regions to Eden Eternal players, and the game's southwestern continent now features the Sunset Desert and Skyreach Jungle areas for high-level characters.

New quests and dungeons are also in the offing, as is a loyalty shop that rewards players with Aeria Points for completing standard gameplay tasks. Finally, the Territory Wars system takes a bow, and guilds can go for the jugular in free-for-all brawls that Aeria's press release says will "push the limits of teamwork." More info is available in the patch notes located on the official Eden Eternal website.

MassivelyEden Eternal update features Territory Wars, new content originally appeared on Massively on Wed, 10 Aug 2011 13:30:00 EST. Please see our terms for use of feeds.

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