MMO Updates

MMO Updates


Rumor: TERA's Korean development director resigns

Posted: 01 Aug 2011 10:00 AM PDT

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If the rumors are true (and we'd like to stress that these are simply rumors as of press time), Bluehole Studio is undergoing something of a shakeup following the less-than-stellar showing of its TERA MMORPG in Korea.

Hyun-Kyu Park, TERA's executive director, has reportedly left the development firm due to an as-yet undetermined internal conflict. Our sources in Korea tell us that Park locked horns with other senior Bluehole executives due to his desire to postpone the game's open beta earlier this year. At the time, Park stepped down from his role as TERA's chief producer to become a producer on a forthcoming Bluehole title but is now rumored to have left the firm entirely.

TERA launched in Korea on January 25th and Bluehole began merging servers earlier this summer. Massively has contacted En Masse Entertainment, TERA's North American publisher, and is awaiting a response.

MassivelyRumor: TERA's Korean development director resigns originally appeared on Massively on Mon, 01 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Wargaming.net to sponsor European Games Awards

Posted: 01 Aug 2011 09:30 AM PDT

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Cologne, Germany is figuring heavily in Wargaming.net's plans this summer. The studio is unveiling its new World of Warplanes MMORPG at the city's Gamescom event on August 17th, and has also signed on to be the primary sponsor of the 2011 European Games Awards (EGA) that will be given out aboard the "event ship" Pure Liner 1 which cruises the Rhine river.

The EGA ceremony goes down on August 13th, and is notable for the fact that players nominate games and companies as well as choose the award winners.

Wargaming.net released its free-to-play World of Tanks MMO earlier this year, and has been developing strategy warfare titles since 1998.

MassivelyWargaming.net to sponsor European Games Awards originally appeared on Massively on Mon, 01 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Tales of Fantasy expansion brings new PvP and dungeon content

Posted: 01 Aug 2011 09:00 AM PDT

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Tales of Fantasy has a new expansion on the way, and Veil of Darkness is all about the PvP. A new IGG press release has given us a bit of a heads-up on the new content which centers around an area known as Coiling Hollow.

The hollow is basically a PvP-enabled zone where players can engage in wanton slaughter without fear of a death penalty (and rack up a bunch of honor points for disposing of members of the opposing faction).

That's not all, as Coiling Hollow also features something of a mother lode when it comes to loot. IGG tells us that the Serpent Shrine adventure area is "filled with the discarded treasure of a thousand warriors who dropped everything and ran for the exit," presumably due to the unimaginable horrors contained within. While there's no definitive release date for the Veil of Darkness content as of yet, you can keep an eye on the official Tales of Fantasy website, and Massively, for all the latest details.

MassivelyTales of Fantasy expansion brings new PvP and dungeon content originally appeared on Massively on Mon, 01 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Legend of Edda going dark until 2012 due to revamp

Posted: 01 Aug 2011 08:00 AM PDT

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Legend of Edda, the free-to-play title from GamesCampus, is temporarily closing its doors to the gaming public on August 26th until early next year. This isn't because of a dying population or financial difficulty, but rather to overhaul and relaunch the game with a much-improved version.

According to a letter left on the website, EU's EYASoft developed a superior version of the game that went into open beta in Europe. Apparently this version was both so good and so incompatible with the North American version that GamesCampus decided to halt progress on the current edition of Legend of Edda in favor for the new and improved one. "Unfortunately," the letter says, "because of the extreme differences between the US version and the new version, it is impossible to update the US servers to the new game."

To compensate Legend of Edda fans, GamesCampus is creating compensation packages to refund in-game currency and encourage players to try out on of the studio's other titles. We covered Legend of Edda earlier this year in our Rise and Shiny column.

MassivelyLegend of Edda going dark until 2012 due to revamp originally appeared on Massively on Mon, 01 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: August 1-7, 2011

Posted: 01 Aug 2011 07:00 AM PDT

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MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's scheduled for this week!

Continue reading MV Guide: August 1-7, 2011

MassivelyMV Guide: August 1-7, 2011 originally appeared on Massively on Mon, 01 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What was your favorite experience as a damage dealer?

Posted: 01 Aug 2011 06:00 AM PDT

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Out of the three roles of the holy trinity, damage dealers (or DPS, depending on personal preference) are usually seen as the most superfluous. After all, you just have to pound something into the ground, right? But that's neglecting all of the work that damage dealers actually do, and it's neglecting the fact that you notice when your resident monster-pounder isn't up to snuff. Just because there are an awful lot of damage-dealing players in certain games (World of Warcraft springs to mind) doesn't mean there aren't some noteworthy members of the role.

From EverQuest to RIFT, pretty much every game has some way of allowing players to just rack up huge numbers and lay waste to the opposition. So what has your favorite experience been when piling on the damage? Was there a time that you broke numbers you didn't even think you were capable of hitting? A time when you showed your entire party just how good you were at what you did? Or was it a game where you got to combine your love of breaking things with a more party-oriented utility approach?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What was your favorite experience as a damage dealer? originally appeared on Massively on Mon, 01 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Gamescom prep

Posted: 31 Jul 2011 06:00 PM PDT

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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

We're still a few weeks away from Gamescom, but MMO studios are already trumpeting all of the goods that should prove to make this the most MMO-centric Gamescom ever. Whether it be the debut of World of Warplanes, the reveal of Guild Wars 2's PvP, or the unveiling of NCsoft's super-secret project, gamers are in a tizzy thinking about the possible news that could come out of the trade show.

Of course, that's not all the news that took place over the past week -- hit the jump and make sure you're up to date with the latest and greatest in our favorite hobby!

Continue reading Week in Review: Gamescom prep

MassivelyWeek in Review: Gamescom prep originally appeared on Massively on Sun, 31 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr

Posted: 31 Jul 2011 04:00 PM PDT

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People come to EVE Online from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. Two weeks ago, I encouraged people who have tried EVE but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised new players on getting into their first PvP frigate, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained.

While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating.

In this week's extra large EVE Evolved, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.

Continue reading EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr

MassivelyEVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr originally appeared on Massively on Sun, 31 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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First Impressions: Rusty Hearts

Posted: 31 Jul 2011 03:00 PM PDT

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Normally I don't like to take deeper looks at closed betas, especially because they can have missing features, broken text, or other things that make you wonder why you didn't wait until open beta or launch to try them out. I'm also pretty selfish and want to create a character once; I hate replaying those same early levels. So, generally, just give me my open beta invite and I'll have at it.

But this is Rusty Hearts. This is Perfect World, one of my favorite developers. While they have been made famous by making beautiful, yet really grindy, games like Perfect World, they have morphed over the years into a sophisticated, multi-faceted publisher. I even said that Rusty Hearts was one of my favorite things I saw at E3, so of course I jumped at the chance to take it for a test drive. I did find a few flaws in this otherwise gem of a game, so let's get started.

Click past the cut, would you?

Continue reading First Impressions: Rusty Hearts

MassivelyFirst Impressions: Rusty Hearts originally appeared on Massively on Sun, 31 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: A moment of rest

Posted: 31 Jul 2011 02:00 PM PDT

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Age of Conan: It's all about the blood and gore and... well, bosoms, right? Funcom bills it as "The most savage online game ever," but there's peace to be found in Hyboria if you know where to look. Bronson was in the right place at the right time for just such a thing:
Here's my conqueror at the Ancient Ruins in Khitai watching the sunset.
That wraps it up for free-for-all week here on One Shots! Next week's theme is Some Assembly Required, and yes, it's a little nod to Massively's newest column. If you'd like to participate, send your best screenshot of content that you've created to us at oneshots@massively.com. It can be a house you built, an item you crafted, or anything you like as long as it came from your two (virtual) hands. Include your name, the game, and a little description of the image, and we'll feature it here on Massively!

MassivelyOne Shots: A moment of rest originally appeared on Massively on Sun, 31 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: Castle Empire

Posted: 31 Jul 2011 12:00 PM PDT

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Over the last week I have been enjoying some time in the so-new-it's-in-closed-beta Castle Empire. I have been struggling with how to describe exactly how the game makes me feel, since I am terrible at writing up exact details that end up making my article sound like the bland page of a wiki instead of a column based solely on this one dork's opinion. During my dog walks (I do my best thinking then), I try to come up with catchy arrangements of different words that would let you fair readers know the type of fun I had with the game, but more often than not, I would forget what I was thinking by the time I got back to the house. At one point I thought about wearing one of those goofy bluetooth headsets so I could dictate my thoughts while walking, but I feared getting my butt beaten in by the cooler elderly folks in the neighborhood.

Luckily, I finally stumbled upon a great example that, in all actuality, is not really a great example. It'll give you a good idea, I hope. So click past the cut and let's talk about this wonderful new MMORTS I found.

Continue reading Rise and Shiny recap: Castle Empire

MassivelyRise and Shiny recap: Castle Empire originally appeared on Massively on Sun, 31 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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