MMO Updates

MMO Updates


City of Heroes bonus weekend coming July 28th

Posted: 18 Jul 2011 10:00 AM PDT

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Break out those City of Heroes alts, as there's a double XP event looming large over Paragon City next week. The festivities kick off at 9:00 a.m. Pacific on Thursday, July 28th, and the party continues through 11:59 p.m. Pacific on Sunday, July 31st.

In addition to the XP smorgasbord, you'll be happy to know that your characters can double their pleasure when it comes to Inf and Prestige as well, so dust off those semi-retired superheroes and get ready to gorge them on NCsoft's sweet, sweet bonus event. Catch up on all our City of Heroes coverage while you wait, and don't forget to visit the CoH website for the official announcement.

MassivelyCity of Heroes bonus weekend coming July 28th originally appeared on Massively on Mon, 18 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Crash the Rusty Hearts beta with style with enhanced keys from Massively!

Posted: 18 Jul 2011 09:00 AM PDT

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Rusty Hearts is heading into closed beta on July 27th, something that participants in our last giveaway of beta keys have no doubt zeroed in on. But we've got another batch of keys to give away just before the beta launches, and this time they're coming with a little something extra. Actually, several extras.

Players who use one of the Rusty Hearts beta keys from Massively will be entitled to a special costume on the first character created -- the Night Witch costume for Angela, the Bright Uniform for Tude, or the Dark Seal outfit for Frantz. You'll also be granted a seven-day Gold Pass and a smattering of items, which should be enough to kick-start your beta experience nicely.

What's that? You already took an entry from our first giveaway? Well, not to worry -- if you grabbed a previous key to the game from us, you'll still get all of the bonuses. But if you haven't yet nabbed a spot in the beta and the latest Perfect World outing interests you, maybe now would be the time to grab a code?

GET YOUR KEY

MassivelyCrash the Rusty Hearts beta with style with enhanced keys from Massively! originally appeared on Massively on Mon, 18 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

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Flameseeker Chronicles: Come one, come all. Except you.

Posted: 18 Jul 2011 08:00 AM PDT

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Today's Flameseeker Chronicles is all about the current Guild Wars community: Elements I love, elements I dislike, and some I'm just unsure about.

As with any older game community, you've got a wide variety of personalities and playstyles, and seeing how they mesh with the community at large is always interesting. It would be great if everyone moved through their social circles and the general population while never conflicting or disagreeing, but ... well, we all know how often that happens on the internet.

So without further ado, follow me past the cut and let's take a look at some of the current standout groups in the Guild Wars community!

Continue reading Flameseeker Chronicles: Come one, come all. Except you.

MassivelyFlameseeker Chronicles: Come one, come all. Except you. originally appeared on Massively on Mon, 18 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: July 18-24, 2011

Posted: 18 Jul 2011 07:00 AM PDT

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MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. (Of course, Livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's scheduled for this week!

Continue reading MV Guide: July 18-24, 2011

MassivelyMV Guide: July 18-24, 2011 originally appeared on Massively on Mon, 18 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Why do you like internet drama?

Posted: 18 Jul 2011 06:00 AM PDT

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Earlier this week we asked how you felt about character wipes and whether you'd continue playing in light of one. Among the interesting responses was one that opined that the drama resulting from character wipes would be quite enjoyable to experience even if said wipes would not.

As the comment was upvoted a number of times, it's fair to surmise that many folks agreed with the sentiment. It's also no secret that large portions of the internet are built on drama, and some MMORPGs thrive on it -- we're looking at you EVE Online -- as do many smaller in- and out-of-game communities. The more interesting question, and the subject of today's Daily Grind, is why.

Why does the distress of another individual (or several thousand individuals, in the case of theoretical character wipes) make for desirable entertainment? In short, why do you like internet drama?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Why do you like internet drama? originally appeared on Massively on Mon, 18 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Downshifting from Fan Faire

Posted: 17 Jul 2011 06:00 PM PDT

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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

Our very own Karen Bryan was on the scene at Sony Online Entertainment's annual Fan Faire, rushing around like a frenzied kobold to snatch up all of the latest news and community reactions. Whether it was talking with a bearded female Dwarf about community relations, learning about exciting new downloadable content for DC Universe Online, or digesting the OMG-awesome-crazy EverQuest II news, she had our back. And now we all owe her a Wookiee life debt. Pay up!

Join us past the break for a glimpse into this week's other top MMO stories!

Continue reading Week in Review: Downshifting from Fan Faire

MassivelyWeek in Review: Downshifting from Fan Faire originally appeared on Massively on Sun, 17 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Learning to let go

Posted: 17 Jul 2011 04:00 PM PDT

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Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. Some enjoy the concept of the game enough to subscribe for a month, and a portion of those get invested enough in skill plans and the mission grind to stick about for two or three months. It's rare for a new or trial player to actually get into PvP or start creating the same epic sandbox stories that drew them to the game in the first place, but this is exactly what they should be doing right from day one.

New players often spend their entire trial or first month of gameplay attempting to grapple with the enormity of EVE, absorbing as much information as they can in order to make informed decisions for themselves. It's easy to fall into the trap of thinking months of training skills and learning the basics of the game through reading or PvE will be required before you can PvP competitively or begin crafting your own epic story. I firmly believe that the real learning curve of EVE is in learning to let go of these ideas and to accept the loss of ships or items as part of the game. I believe new players need to discard their pre-conceived notions of death penalty, what skill points represent, and the idea of preparing for endgame.

In this week's EVE Evolved, I look at how EVE is actually very forgiving for new players getting into PvP immediately, I challenge the learning curve myth, and I encourage new pilots to drop themselves into EVE at the deep end.

Continue reading EVE Evolved: Learning to let go

MassivelyEVE Evolved: Learning to let go originally appeared on Massively on Sun, 17 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Farewell from Middle-earth

Posted: 17 Jul 2011 02:00 PM PDT

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Our final day of One Shots main character week comes to you from Winter X, whose character is a native of LotRO's Rivendell:
For a while now my Warden Giladthalion has been calling Rivendell home, but I'll never forget the first time I saw the valley appearing before me. Absolutely breathtaking.
We've reached the end of main character week, and are ready for for the Massively team to take the spotlight. Each day next week will feature one Massively writer taking a One Shots guest spot. What will they come up with? Keep your eye on One Shots to find out!

MassivelyOne Shots: Farewell from Middle-earth originally appeared on Massively on Sun, 17 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: Star Legends: The Blackstar Chronicles

Posted: 17 Jul 2011 12:00 PM PDT

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Spacetime Studios, makers of the current heavyweight champion of the mobile world Pocket Legends, has expanded its lineup by adding Star Legends: The Blackstar Chronicles. I was more excited about this title than almost any other that was announced this year -- and for good reason. Pocket Legends proved that a real mobile MMO complete with a persistent world, real-time chat and multiplayer interaction is possible. Over this last year the developers have added on a lot of new options and kept the game moving forward. If their new game was going to follow the same patch as Pocket Legends, then more power to Spacetime.

At the same time, would they be able to overcome or improve some of the basic issues that comes with mobile gaming? And what exactly was the goal of making a second mobile MMO if a lot of your core design would remain the same... and a lot of your players would as well?

Click past the cut and I'll tell you what I found this week!

Continue reading Rise and Shiny recap: Star Legends: The Blackstar Chronicles

MassivelyRise and Shiny recap: Star Legends: The Blackstar Chronicles originally appeared on Massively on Sun, 17 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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