MMO Updates

MMO Updates


World of Tanks rolling toward retail

Posted: 28 Jun 2011 10:00 AM PDT

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The retail box hasn't quite succumbed to the digital download onslaught, at least if World of Tanks and Wargaming.net have anything to say in the matter. Yes, fans of clutter and old-school box collecting rejoice, as WoT is on its way to a game store near you thanks to a new partnership with Interactive Gaming Software. The World War II-based tank MMO will be available at retail for $19.99, and Wargaming.net CEO Victor Kislyi hopes that the new deal will result in increased exposure around the globe.

"We're extremely proud to say that our headliner will finally appear in stores," Kislyi said via press release. "[We] hope that [IGS'] tremendous expertise in distributing retail production will help in bringing the popularity of World of Tanks to a completely new level."

World of Tanks is a free-to-play action MMO that launched last April. The game features squad-based tank combat, traditional MMO progression, and a strategic territorial meta-game based on a large-scale map of World War II-era Europe.

MassivelyWorld of Tanks rolling toward retail originally appeared on Massively on Tue, 28 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Massively Exclusive: Battle of the Immortals reveals two new instances

Posted: 28 Jun 2011 10:00 AM PDT

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Sharpen your swords and fletch your arrows, because when the Titan update hits in Battle of the Immortals, it'll be time to dive into two of the fiercest dungeons known to mankind.

While we've looked at some of the lore behind the Titan update last week, now it's time to get into the nitty-gritty details of what this patch will bring. Perfect World has created two new maps for players to explore -- and exploit -- in their efforts to become big, rich and powerful: Black Dragon Lair and Giants Kingdom.

The update will also include the much-awaited Generation III pets, which can be bred with two Generation II pets of both genders. Generation IIIs feature faster attack speeds and higher damage output, so it's safe to say they'll be highly desired by players.

Battle of the Immortals' Titan update is scheduled for a July release, but in the meanwhile you can read up on the new dungeons in an exclusive dev blog after the jump!

Continue reading Massively Exclusive: Battle of the Immortals reveals two new instances

MassivelyMassively Exclusive: Battle of the Immortals reveals two new instances originally appeared on Massively on Tue, 28 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Deep Black Online coming to consoles and PC this summer

Posted: 28 Jun 2011 09:00 AM PDT

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It's not every day that we get to tell you about a new MMOTPS (that's third-person shooter if you're wondering), so without further delay: Hey guys, check out this new MMOTPS! It's called Deep Black, though we're wondering why it's not called Deep Blue since much of the action apparently takes place underwater and in the air via various forms of jetpack. Don't worry, land-lubbers, there's plenty of action on terra firma as well.

The title is being developed by Biart Studio, a Russian outfit headquartered in the Moscow equivalent of Silicon Valley, and the game will feature "fully customizable [character] appearance, more than 30 types of sci-fi weapons, and three game modes at launch," according to a Biart press release. The game is a F2P instanced shooter featuring eight to 24 players, and it's coming to an Xbox 360, PlayStation 3, or PC near you in the near future.

You can check out our sister site's Deep Black reveal from last summer, and you'll also want to head to the game's official website to learn more.

MassivelyDeep Black Online coming to consoles and PC this summer originally appeared on Massively on Tue, 28 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Warhammer's 1.4.3 patch goes live today

Posted: 28 Jun 2011 08:00 AM PDT

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It's patch day in Warhammer Online, and we've got your your 1.4.3 update at a glance. In case you're trying to sneak in a few minutes of play during your workday, we're sorry to inform you that Mythic's servers are currently down (the good news is that there's an expected up time of 1:30 p.m. EDT according to the note posted yesterday on the official website).

So what's new and exciting in this patch? For starters, Sigmartide. This two-week live event sees Order players basking in the glow of the faction's first emperor while they "seek out corruption, cleanse the wicked, and honor the age-old bonds with the Dwarfs." Destruction types, meanwhile, will actively oppose all the revelry by desecrating celebration altars and doing all the things that bad guys do.

Also falling under the 1.4.3 banner are new temporary RvR accessory sets and a shakeup of WAR's scenario lineup. Hit up the official website for more details.

MassivelyWarhammer's 1.4.3 patch goes live today originally appeared on Massively on Tue, 28 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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City of Heroes Issue 20: Incarnates Ascend update live today

Posted: 28 Jun 2011 07:00 AM PDT

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City of Heroes' Issue 20 brought with it a wealth of new content for endgame players, including a number of new unlockables in the Incarnate System. The downside, though, was that there were only two Incarnate Trials in which to unlock them. Today's Issue 20: Incarnates Ascend update looks to fix that.

The update adds a brand-new Incarnate Trial in the Keyes Island Reactor. That's not all, though. Also included in the update are new Lore pets, new Merit Rewards, a few quality of life upgrades, and an expansion to the League system. So what are you waiting for, heroes and villains (and anti-heroes, and sidekicks, and femmes fatales)? Get out there and see the new content for yourselves.

MassivelyCity of Heroes Issue 20: Incarnates Ascend update live today originally appeared on Massively on Tue, 28 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What's your favorite MMO political system?

Posted: 28 Jun 2011 06:00 AM PDT

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Politics is a nebulous word when it comes to MMORPGs. Relatively few companies market the "political" aspects of their games, mainly because these aspects are player-driven. There are a few exceptions, and though En Masse is getting a lot of press for the TERA political system that it unveiled at this year's E3, it's not a new idea.

Games as diverse as ArchLord, RF Online, and Aika have toyed around with the idea, and Star Wars Galaxies even offered a Politician profession and light-duty mayoral tasks related to the game's player cities.

For today's Daily Grind, we'd like to know your take on MMORPG political gameplay. Do you prefer completely free-form player-created content such as that found in Darkfall, EVE Online, and Perpetuum, or would you rather see a mixture of hard-coded mechanics and player interaction similar to what En Masse is hyping for TERA?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What's your favorite MMO political system? originally appeared on Massively on Tue, 28 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Gunshine releases new gameplay video

Posted: 27 Jun 2011 07:00 PM PDT

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It's summer, so you know what that means: It's time to lie back and bask in the Gunshine. Er... wait, what? Oh, right! Forget the outdoors; Gunshine wants you to stay in and get a nice monitor tan as you blast and slash your way through the baddies of Dawnbreak city.

To help entice you to come play, the game's creator Supercell has released a new gameplay video to show players what to expect from the action RPG. So if romping through a scummy city while filling everything in your path full of lead sounds like a good time to you, head on past the cut for the brand-new trailer, and don't forget to check out our own Beau Hindman's hands-on coverage of the game.

Continue reading Gunshine releases new gameplay video

MassivelyGunshine releases new gameplay video originally appeared on Massively on Mon, 27 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

Posted: 27 Jun 2011 06:00 PM PDT

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Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly earnings. I want to talk a bit about business, specifically about how it might relate to decisions developers make concerning what kind of balance to put into an MMO.

RoM's gear system is extremely flexible on the outside, but inside there are some restrictions. Some of these restrictions are imposed by the game, but some are imposed by players. In this week's Lost Pages of Taborea, let's take a look at how the flexibility and choice of RoM's gear system -- and other systems -- are in opposition to the game's content and some desires players have.

Continue reading Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

MassivelyLost Pages of Taborea: Content needs to meet the versatility of gear-upgrading originally appeared on Massively on Mon, 27 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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The Tattered Notebook: Fan Faire knowns and unknowns

Posted: 27 Jun 2011 05:00 PM PDT

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As we inch closer to Fan Faire, speculation begins to mount about what news EverQuest II fans will finally get to hear. Last year, players were smarting from the announcement of EQII Extended, the free-to-play server, and it seemed to deflate the mood among EQII Fan Faire attendees. This year, EQII is full of knowns and unknowns, to borrow a phrase from former Defense Secretary Donald Rumsfeld. We have known knowns, which are things that we know we know. And then there are known unknowns, or things that we know but we actually don't know. Lastly, there are unknown unknowns, which are things that we don't know we don't know. That's where things are in EQII currently. Confused? Me too! This week's Tattered Notebook will look at what we know and what we hope to find out more about at this year's Fan Faire.

Continue reading The Tattered Notebook: Fan Faire knowns and unknowns

MassivelyThe Tattered Notebook: Fan Faire knowns and unknowns originally appeared on Massively on Mon, 27 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth dev blog talks Alpha County, factional territory control, and more

Posted: 27 Jun 2011 04:00 PM PDT

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There's a new Fallen Earth dev blog in town, and it's so big that it requires the input of two devs. Producer Marie Croall outlines the game's upcoming development schedule and even drops a release date for the much-anticipated Alpha County/Progress Towns/combat changes patch. That date is July 6th, and Croall provides a recap for those of you who've forgotten about the fact that the update will raise the level cap to 55 and introduce new resources, gear, missions, and a town to fight over.

Croall also hints at upcoming changes to Fallen Earth's fast travel system, and she's quick to point out that the team isn't "dumbing anything down -- just putting emphasis on the features that drive the game." Speaking of features, we learned that a world event system is coming, as is faction territory control. It sounds as if the details haven't been ironed out just yet, as Croall doesn't offer any specifics. She also invites players to ask plenty of questions "so [they] can explore all angles together."

GamersFirst's Joseph "Linus" Willmon checks in to update players on the status of the PTS as well as the new monitoring tools that G1 is putting in place to isolate those pesky server performance issues. Finally, there's a quick blurb about skill and faction respec items that have been added to the Fallen Earth store. Catch up on all of this and more at the official Fallen Earth dev blog.

MassivelyFallen Earth dev blog talks Alpha County, factional territory control, and more originally appeared on Massively on Mon, 27 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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Flameseeker Chronicles: Why you need to play Guild Wars right now

Posted: 27 Jun 2011 03:00 PM PDT

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The fourth pillar is story. Raise your hand if you are completely sick of hearing that statement or some variant of it. It was about a year ago that "story" became the watchword for MMO studios, and since then it's been tossed around a lot.

I've honestly gotten to the point that I sort of roll my eyes when I hear it, but I've been rethinking lately thanks to Guild Wars 2. I know it sounds fangirly, but hear me out -- follow along after the jump and I'll explain further.

Continue reading Flameseeker Chronicles: Why you need to play Guild Wars right now

MassivelyFlameseeker Chronicles: Why you need to play Guild Wars right now originally appeared on Massively on Mon, 27 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Welcome to gear week!

Posted: 27 Jun 2011 02:00 PM PDT

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This week's theme on One Shots is gear. If you can wear it or wield it, we're showing it off this week. Adam kicks off the theme with an image from Aion:
This is my Spiritmaster showing off one of Aion's PvP armor sets. The amount of detail in the game's equipment is staggering, even moreso after the graphical upgrades in 2.5! Besides, how many games let you wear a Vega/Jack-of-Blades-style mask? I plan to reskin this set onto subsequent PvP outfits for a long, long time.
Ready to show off your gear? Send a screenshot of your favorite items to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us what your items are and how you got them!

MassivelyOne Shots: Welcome to gear week! originally appeared on Massively on Mon, 27 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Massively Exclusive TERA lore: Day in the life - Uchamba

Posted: 27 Jun 2011 01:00 PM PDT

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TERA fans, it's time for another treat! A few days ago, we got our first look at the fearsome wendigos of TERA. Today, we delve even further into the culture of these clever creatures with a day in the life of Uchamba, the leader of the wendigo clan that guards the Thysrivvar -- known to the mortal races of TERA as the Azurice Shrine.

Unlike the wendigos of many other MMORPGs, which are often portrayed as yetis or other abominable-snowman-esque creatures, TERA's wendigos are massive, crystalline creatures with a penchant for equally massive, crystalline weapons. Also unlike their traditionally savage and dim-witted counterparts, these wendigos seem to be presented as clever, honorable, and brave creatures fighting not for pleasure, but for their very survival. For the full story of Uchamba and his clan's struggle for survival against their mortal enemies, the giants, click on past the cut.

Continue reading Massively Exclusive TERA lore: Day in the life - Uchamba

MassivelyMassively Exclusive TERA lore: Day in the life - Uchamba originally appeared on Massively on Mon, 27 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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Wings Over Atreia: Bribing for Balance

Posted: 27 Jun 2011 12:00 PM PDT

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Nope, this isn't a new game show on a cable network but rather the idea behind the latest program from NCsoft to help increase and balance the populations of the servers in Aion. In a game heralded for its PvPvE, keeping enough enemies around to ensure PvP is more than just a passing fancy -- it's vital to the welfare of the game. And of late, on some servers it almost seems as if Asmodians are just mythical creatures that Elyos tell stories about.

Although I won't speculate (here at least) on the decline, Asmodian populations have dwindled across many servers as has their participation in PvP. Besides the universal events that celebrated the release of patch 2.5, Aion has aimed some new (or revamped) events specifically at reversing this population trend. The basic premise is this: If you bribe them, they will come. The plan, unveiled in May, would encourage players to return to their furry-backed roots or even try some claws on for the first time by offering special faction incentives. Couple this with the free trial and the hope was that servers would see an influx of Asmodians and a return to the days of faction warfare glory.

Just what exactly are the incentives and -- more importantly -- how well are they working? Glide past the cut for details and to join in a discussion on the matter.

Continue reading Wings Over Atreia: Bribing for Balance

MassivelyWings Over Atreia: Bribing for Balance originally appeared on Massively on Mon, 27 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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New Final Fantasy XIV producer's letter covers balance changes, guildleves

Posted: 27 Jun 2011 11:00 AM PDT

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Square Enix's Naoki Yoshida popped by the Final Fantasy XIV forums today to present the community with the latest Final Fantasy XIV Producer's Letter. The post deals with the game's upcoming patch 1.18 and the changes that it will bring.

In particular, the letter addresses upcoming balance reforms, which will see Final Fantasy XIV's "shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content." Yoshida also discusses the changes coming to guildleves, noting that at the game's launch, "it was stated... that guildleves [would] form the heart of the game." That claim has now been retracted, as Yoshida notes that central content "isn't a static thing" and that it's "new content that we continually develop for our fans' enjoyment, with no one item indefinitely bathing in the spotlight." All-in-all, the letter seems promising for the ongoing adjustments to the game. For the full text, head on over to the Final Fantasy XIV forums.

MassivelyNew Final Fantasy XIV producer's letter covers balance changes, guildleves originally appeared on Massively on Mon, 27 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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