General Gaming Article

General Gaming Article


Go Galactic with Starbound's Mass Effect Edition Mod

Posted: 02 Feb 2014 05:08 PM PST

"I'm Commander Shepard, and this is my favorite mod on the Citadel."

Starbound is massively popular these days, inspiring mods aplenty. Like with many procedurally-generated or sandbox-inspired games lately, it's now rocking a Mass Effect makeover by way of a clever new mod. If you've ever wanted tiny Shepard as a Starbound avatar, things just don't get any better than this.

The Mass Effect Edition mod (via PC Gamer) for Starbound is available now, though you'll have to check it out in early access beta mode for the present. Create your very own Mass Effect character, and hop aboard the Normandy SR-1 to explore the cockpit, CIC, engine room, and more. The navigation has been altered to reflect the familiar galaxy map as well.

There's a whole shipload of surprises waiting for Mass Effect fans in this mod, including the "Omni-Blade" and even some familiar biotic powers to help lift up your enemies right up into the air. Like the Minecraft mod before it, it's clear a lot of love has gone into creating an authentic Mass Effect experience. If you're a fan of either game, you'll enjoy this clever mixture as well -- right down to the music included.

If you're willing to take the plunge, head over to the Chucklefish forums to get started by downloading the mod. Let us know what you think!

Round Two For Ouya Console with Overhauled Hardware and Storage

Posted: 02 Feb 2014 04:10 PM PST

Ding! Time for another round

If the first run of the Kickstarter-powered Ouya wasn't enough to inspire you to purchase one, perhaps new and improved hardware will change your mind. A brand new 16GB version of the Ouya is giving the console an overhaul to attract a new audience as well as win back detractors from the initial release.

After the Ouya released to nearly universal criticism, sporting bugs, only 8GB of onboard storage, and a cornucopia of other issues, Kickstarter backers and those who pulled the trigger on the deal were understandably disgruntled about the whole ordeal. Though the original Ouya console was only $99 in comparison to the exorbitant pricing of next-gen darlings PlayStation 4 and Xbox One, you essentially got what you paid for.

Now, the second Ouya console is running $129 for an overhauled rig, sporting a quad-core Tegra 3-T33 processor with 1GB of memory and 16GB of internal Flash storage with the ability to add additional storage. The outside's considerably shinier and vastly-improved as well, and you'll also get an HDMI cable with the console and one controller. Additional controllers are available for $49.99.

It's unsure whether or not an overhaul like this can revive the Ouya or its brand, but it'll be interesting to see if a system that seems to have failed its backers can rise from the ashes into something great. Are you planning on grabbing a new Ouya console? Check out additional details at Ouya's official site here. The matte is attractive alright, but is this enough to attract new buyers?

AMD Officially Releases Mantle API

Posted: 02 Feb 2014 03:54 PM PST

After much fanfare, Mantle is finally available

The much-anticipated Mantle API is ready at long last for its official launch, with an onslaught of drivers and patches enabling low-level API going live yesterday. Those looking to get their hands dirty with Mantle will need to install the Catalyst 14.1 beta drivers which can be downloaded over the next few days from AMD's official website.

Though initial reports from various testers do appear to be a bit rocky, you can try them yourself if you're looking to expand your PC gaming experience, especially if you're dealing with hardware on the lower end of the spectrum. Mantle's debut might be chugging along and gaining steam, but they have made the commitment to ensure the API is steadily evolving.

As reports on Mantle's performance roll in, we'll of course be following the story as it develops, as well as possible test results and opinion on the matter. In the meantime, if you've set your mind on giving it a test drive, be sure to get back to us with your assessment and results, especially in games like Battlefield 4, which is what it appears most are having issues with.

MMO Updates

MMO Updates


One Shots: Gnometizers

Posted: 02 Feb 2014 07:00 AM PST

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As a former, fully recovered World of Warcraft player, I always welcome the colorful yet chunky images from Azeroth in my inbox. But reader Jon crossed a line when he decided to serve up, and I quote, "a delicious side of Gnome" in this particular picture.

I, and many like me, have been lifelong Gnomes and choose such avatars in-game to show solidarity and to deliver the comeuppance that "tallies" deserve. This screenshot is just a sad reminder that we are often portrayed as the butt of jokes and thoughtlessly killed every single day just to amuse those who had a stronger growth spurt than we.

Oh, how I do hope that Troll choked on his first bite of Gnome pie and suffered through explosive intestinal distress shortly thereafter. That's the only way they'll learn.

Continue reading One Shots: Gnometizers

MassivelyOne Shots: Gnometizers originally appeared on Massively on Sun, 02 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What MMO systems are too complicated for you?

    Posted: 02 Feb 2014 05:00 AM PST

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    In my experience, game designers are sometimes prone to creating systems in RPGs and MMOs that are, well, antagonistic to the extreme. Maybe they made sense to the dev who had it all mapped out in his or her head, but to the average player it's only a little more understandable than reading War and Peace in sanskrit.

    The customization systems of Final Fantasy VII and VIII always come to mind when I think about this. VII's materia was easy to grok, allowing me to clearly understand what effects I wanted to equip and giving me a path to leveling them up. Then came VIII's junction system, which allowed scads more customization but was just a jumbled mess of incoherent ideas and a generally bad approach. Don't get me wrong, I don't want a Fisher-Price MMO; I feel the more complex the system, the clearer the instruction and design needs to be for us to navigate it.

    So what MMO systems are too complicated for you? How would you make them better?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What MMO systems are too complicated for you? originally appeared on Massively on Sun, 02 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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      SOE lifts EQN Landmark alpha NDA

      Posted: 01 Feb 2014 05:30 PM PST

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      If you want to know what's happening in EverQuest Landmark's alpha, just ask. SOE has just lifted what is quite possibly the shortest NDA ever -- it lasted less than 24 hours. Here's the official statement from SOE:
      "Technically the alpha is holding up very very well, better even than expected. So, based on the requests of our alpha players, (and in spirit of transparency) we've decided to lift the nda immediately."
      That means testers are free to talk about their adventures, share screenshots, and even stream the new sandbox even in this alpha state. So for all you Founders out there, tell us: What do you think of the game right now? And what is your favorite thing about Landmark?

      MassivelySOE lifts EQN Landmark alpha NDA originally appeared on Massively on Sat, 01 Feb 2014 20:30:00 EST. Please see our terms for use of feeds.

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      Norrathian Notebook: Look out Landmark, here I come!

      Posted: 01 Feb 2014 02:00 PM PST

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      Norrathain Notebook:  Lookout Landmark, here I come!
      Hello, fellow EverQuest Next Landmark fans! This is likely the last time you will get to see me say boo about Landmark's alpha now that it has been announced and is starting up. Once I get my email, I will be officially and totally gagged.

      Many of you know that I was gifted a Trailblazer Founder's Pack for Christmas by someone who knows and loves me (or conversely, just wants to get me out of the way... which says what exactly if I gifted a pack right back?), so this period of time before I receive and open my invite is my last opportunity to speak about the game before the NDA descends upon me. As such, I am taking full advantage of these hours to speculate to my heart's content, squeal in excitement about the upcoming adventures, and ruminate on all I know about and all I hope for in this sandbox! And then by the time you read my thought, I will be [redacted] and possibly [redacted], with a little [redacted] thrown in.

      Continue reading Norrathian Notebook: Look out Landmark, here I come!

      MassivelyNorrathian Notebook: Look out Landmark, here I come! originally appeared on Massively on Sat, 01 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: No one likes FFXIV's Pharos Sirius

        Posted: 01 Feb 2014 12:00 PM PST

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        No, not even you like it.  Stop lying.
        Every night, I sit down at my computer and I play the high-level roulette game in Final Fantasy XIV.

        There are five possible results. Amdapor Keep and Wanderer's Palace are the "win" results, the super-easy runs that can't even scrape dents into my armor. Copperbell Mines and Haukke Manor take a little more doing and a bit more attention on my part, and my shiny white Paladin armor is looking a bit scuffed up by the end. But they're still not bad. They're certainly doable.

        But there's always that 20% shot that I'm getting thrown straight into horror. The camera pans in to show a ruined lighthouse filled with crystals and a couple birds, and as soon as the cinematic ends, people are already asking "can we vote to abandon?" This seems to be the consensus: that it's not even worth trying to do Pharos Sirius start to finish. And when you look at the dungeon as a whole, it's not hard to see why no one likes it.

        Continue reading The Mog Log: No one likes FFXIV's Pharos Sirius

        MassivelyThe Mog Log: No one likes FFXIV's Pharos Sirius originally appeared on Massively on Sat, 01 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Exiled in WildStar

          Posted: 01 Feb 2014 10:00 AM PST

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          With a literal spring in her step, Massively's MJ returns for more Exile exploits in WildStar. Can her next adventures possibly top the parade of live veggies from last time? It's definitely worth finding out! She's working to get off the Arkship and out in into the vast unknown of the open worlds. Join us live at 1:00 p.m. for a look at beta life with the Exiles.

          Game: WildStar
          Host: MJ Guthrie
          Date: Saturday, February 1st, 2014
          Time: 1:00 p.m. EST

          Enjoy our Steam Team video below.

          Continue reading The Stream Team: Exiled in WildStar

          MassivelyThe Stream Team: Exiled in WildStar originally appeared on Massively on Sat, 01 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            EverQuest Next: Landmark: NDA Lifts Within Hours of Alpha Start

            Posted: 02 Feb 2014 12:27 AM PST

            NDA Lifts Within Hours of Alpha Start

            Sony Online Entertainment President John Smedley has announced via Twitter that the NDA for EverQuest Next: Landmark has been lifted. This allows alpha testers to post impressions, videos and more across the 'Net.



            MMO Updates

            MMO Updates


            The Game Archaeologist: The rise, fall, and rescue of Vanguard

            Posted: 01 Feb 2014 09:00 AM PST

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            Vanguard
            I have been wanting to do an article on the whole saga (small pun intended) of Vanguard for some time, and now that Brad McQuaid has returned with plans to make what appears to be a very similar game, I need no more prompting to do it.

            The significance of Vanguard's development, release, ongoing drama, and its recent mild renaissance is of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today. As our own Bree put it in her blog, "Vanguard's implosion was a big deal at the time and marked the beginning of the post-WoW destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later."

            While the crash and burn of Vanguard was a very well-known tale several years ago, I'm wondering if in 2014 there might be many who are quite unfamiliar with what happened to this unassuming SOE game eight years ago. Let me put on my old fogey glasses and we shall begin!

            Continue reading The Game Archaeologist: The rise, fall, and rescue of Vanguard

            MassivelyThe Game Archaeologist: The rise, fall, and rescue of Vanguard originally appeared on Massively on Sat, 01 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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              WRUP: Long hamsters edition

              Posted: 01 Feb 2014 07:00 AM PST

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              All for you, DA.
              Long hamsters are a popular housepet in both America and Europe, available for sale at many larger pet stores. They are known to be friendly and sociable but extremely energetic, and they have a powerful scent that some people regard as unpleasant. These noble creatures are sometimes misidentified as ferrets, despite the fact that "ferret" is a common nickname for weasels thanks to their habit of ferreting out small objects. If you're interested in some long hamsters of your own, consult the internet.

              This week's WRUP past the cut is awfully conspiratorial. I wonder what's up with that? We're probably planning a crime or something. Go ahead and read our own vague allusions to what we're doing below, then let us know about your weekend plans down in the comments. Also, feel free to let us know if there are any facts about long hamsters that we neglected to mention.

              Continue reading WRUP: Long hamsters edition

              MassivelyWRUP: Long hamsters edition originally appeared on Massively on Sat, 01 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: Do you daydream about games?

                Posted: 01 Feb 2014 05:00 AM PST

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                Seen here taking place in TALE's Ul'dahn manor.
                I admit it without shame. When I'm not doing my job, which is to think about MMOs for a living, one of my little free-time hobbies is to daydream about MMOs for a living. I come up with elaborate ability sets for classes that don't yet exist, because for some strange reason I find that fun. The results that we get almost never line up with what I had thought of, but I've been doing it since I started playing Final Fantasy XI and I'm not about to stop.

                I fully recognize that this is odd, within the larger context of our odd little hobby. But do you do the same thing, dear reader? Do you daydream about what could be the next big thing in Star Trek Online? Do you construct fanciful possibilities about endgame content in World of Warcraft? Do you daydream about games, even when you know most of that daydreaming will come to nothing?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: Do you daydream about games? originally appeared on Massively on Sat, 01 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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                  Storyboard: Secrets that aren't helping

                  Posted: 31 Jan 2014 06:00 PM PST

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                  It's a faceless week.
                  Roleplaying characters are often secretive sorts. This is understandable; a lot of people are secretive sorts. Sure, you're not deceptive, but you harbor a secret affection for Lady Gaga that you don't want to tell anyone about, or you secretly did forget to feed the cat that one time she broke into the cupboard and ate an entire bag of cat food, or you're secretly cheating on your girlfriend (but it's fine because she's cheating on you, you think).

                  The problem is that in roleplaying, some secrets are just plain better than others.

                  Keep in mind that I'm talking about specific secrets here, not just things that people might not know yet. There are certain secrets that are just plain counterproductive, and it's better to have these things stated outright rather than held in reserve for the future. Even if it's supposed to be a secret, some secrets are better revealed than kept because keeping 'em isn't doing you any favors.

                  Continue reading Storyboard: Secrets that aren't helping

                  MassivelyStoryboard: Secrets that aren't helping originally appeared on Massively on Fri, 31 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: Hunting BAMs in TERA

                    Posted: 31 Jan 2014 05:30 PM PST

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                    TERA
                    One of the most notable and fun features of En Masse's TERA is the hunting down and slaying of BAMs, or "big-ass monsters." BAMs give TERA a sense of scale and drama that is difficult to find in other MMOs, and fans of TERA will be quick to tell you that you haven't really experienced the game unless you've downed a BAM for yourself. In tonight's stream, Massively's Mike Foster is on the prowl for these compelling and engaging foes. His goal? Why, to smack them in the face, of course.

                    The hunt starts at 8:30 p.m. EST.

                    Game: TERA
                    Host: Mike Foster
                    Date: Friday, January 31st, 2014
                    Time: 8:30 p.m. EST.

                    Enjoy our Steam Team video below.

                    Continue reading The Stream Team: Hunting BAMs in TERA

                    MassivelyThe Stream Team: Hunting BAMs in TERA originally appeared on Massively on Fri, 31 Jan 2014 20:30:00 EST. Please see our terms for use of feeds.

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                      Betwatch: January 25 - 31, 2014

                      Posted: 31 Jan 2014 05:00 PM PST

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                      Much ado about naming states for early testing that's sort of immaterial.
                      Development on TUG is continuing, but it's shifting gears a little bit. What was originally going to be called the game's first beta phase is now still an alpha phase, even though most of the core systems are in place. But the game's still moving along, and as it enters its next major testing phase, it's looking for fans to help spread the word. The game also went into voting for Steam Greenlight, so there's another option to help support its development.

                      For the most part, this has been a quiet beta week, but there's still our full list past the break as well as our testing notes. So dive on past the break for the list, and as always, let us know if something managed to slip a cash shop past us or launched without letting us know (which often means the same thing).

                      Continue reading Betwatch: January 25 - 31, 2014

                      MassivelyBetwatch: January 25 - 31, 2014 originally appeared on Massively on Fri, 31 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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                        The Stream Team: Terran it up in StarCraft II

                        Posted: 31 Jan 2014 04:00 PM PST

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                        StarCraft II
                        Massively's Mike Foster is still learning the basics of StarCraft II. In his first StarCraft stream, he had the help of an expert to explain to him what was going wrong and what was going right as he staggered around in Blizzard's iconic RTS. This time around, Mike is launching himself into one-on-one matches with live human opponents. Maybe he'll win and maybe he'll lose, but in the end he'll have no one to blame/thank but himself.

                        Catch the space-marine-shooty action at 7:00 p.m. EST.

                        Game: StarCraft II
                        Host: Mike Foster
                        Date: Friday, January 31st, 2014
                        Time: 7:00 p.m. EST

                        Enjoy our Steam Team video below.

                        Continue reading The Stream Team: Terran it up in StarCraft II

                        MassivelyThe Stream Team: Terran it up in StarCraft II originally appeared on Massively on Fri, 31 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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                          Camelot Unchained's internal testing begins

                          Posted: 31 Jan 2014 03:45 PM PST

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                          Camelot Unchained
                          Mark Jacobs just announced that fantasy PvP sandbox Camelot Unchained is officially undergoing internal testing. "Over the last 24 hours, we have done two stress tests of our client and server. This afternoon's peaked at around 407 client connections from our pool of internal testers," he wrote. "We experienced no crashes even though many players ran multiple instances of the client on their machines."

                          Full details are available via the CU Kickstarter page.

                          MassivelyCamelot Unchained's internal testing begins originally appeared on Massively on Fri, 31 Jan 2014 18:45:00 EST. Please see our terms for use of feeds.

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                          The Outerra seamless planet rendering engine will blow your mind

                          Posted: 31 Jan 2014 03:30 PM PST

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                          Outerra
                          How would you like to play an MMO where realistically sized planets are rendered in real-time, starting from outer space and going all the way down to a blade of grass? Sounds impossible, right?

                          It may not be, thanks to a Slovakian dev team that's putting together a 3-D engine dubbed Outerra. Gamasutra has an interview with the principals as well as a spectacular tech demo vid which shows off the engine's ability to accurately render the earth using GPS data. The piece notes that a third-party dev team is already using Outerra to recreate Tolkien's Middle-earth.

                          Click past the cut for the demo.

                          [Thanks Roger!]

                          Continue reading The Outerra seamless planet rendering engine will blow your mind

                          MassivelyThe Outerra seamless planet rendering engine will blow your mind originally appeared on Massively on Fri, 31 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.

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                          Here's an Elder Scrolls Imperial Edition unboxing video

                          Posted: 31 Jan 2014 03:00 PM PST

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                          Who would actually put this Molag Bal statue on their desk?
                          ZeniMax has updated its web site with an unboxing video of its Elder Scrolls Online Imperial Edition. If you missed the news from earlier this week, the Imperial Edition comes bundled with a 12-inch Molag Bal Statue, an Emperor's Guide to Tamriel, and more.

                          How much more?

                          You'll have to watch the video that we've embedded past the break to find out!

                          Continue reading Here's an Elder Scrolls Imperial Edition unboxing video

                          MassivelyHere's an Elder Scrolls Imperial Edition unboxing video originally appeared on Massively on Fri, 31 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                          Elite's multiplayer alpha coming next week

                          Posted: 31 Jan 2014 02:30 PM PST

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                          Elite Dangerous
                          Frontier has released its 16th development newsletter for Elite: Dangerous. In it, the company says that phase two of the space sim's alpha is undergoing internal testing right now. Next week, alpha backers will be able to download it, which is sort of a big deal since phase two equals multiplayer!

                          Beta is on the horizon, though there's no firm date just yet. "After next week's alpha 2.0 we still have two major alpha releases to roll out before we reach the premium beta stage: Outfitting, Travel and Trading."

                          We've embedded the latest Elite video dev diary after the break, and you can click through the links below to read the full newsletter.

                          Continue reading Elite's multiplayer alpha coming next week

                          MassivelyElite's multiplayer alpha coming next week originally appeared on Massively on Fri, 31 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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                          Some Assembly Required: Your home is your castle on Vanguard's Thestra

                          Posted: 31 Jan 2014 02:00 PM PST

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                          Some Assembly Required:  Your home is your castle on Vanguard's Thestra
                          In a painful twist of fate, this week's scheduled Some Assembly Required wraps up the trilogy on Vanguard: Saga of Heroes housing that began with my first piece for this column highlighting Kojani homes way back in 2011. I say painful because we now know that Vanguard will be closing its doors forever come July 31st. But that leaves us six more months to enjoy what's there, and since we've already seen the oriental homes of Kojan and the desert dwellings of Qalia, it's time to take a tour of Thestra.

                          The European-flavored continent was the final of the three to visit not because it is somehow less than the other two but because it is more -- as in more land to cover! The main reason I left Thestra for last is because of the sheer size of the continent. The amount of time required to visit just a fraction of the housing settlements scattered throughout this land is daunting. The other reason is that I wanted to end on a bang with my favorite style of guild housing: the castles!

                          Continue reading Some Assembly Required: Your home is your castle on Vanguard's Thestra

                          MassivelySome Assembly Required: Your home is your castle on Vanguard's Thestra originally appeared on Massively on Fri, 31 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                            Brad McQuaid on Pantheon's partnership with Shroud of the Avatar

                            Posted: 31 Jan 2014 01:30 PM PST

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                            PantheonIf today's Pantheon Elf reveal and the news that the Kickstarter-hopeful Pantheon MMO has formed an alliance with Richard Garriott's Shroud of the Avatar for some cross-promotional goodies aren't enough for you, perhaps you'd like to hear some of the details from Visionary Realms' CCO Brad McQuaid himself. He provides a bit of insight on the decision to partner with SOTA, offers hints about what players can expect from the promotion besides the special cloak announced this morning, and touches on the impact of Vanguard's sunset on his fledgling MMO. Read on!

                            Continue reading Brad McQuaid on Pantheon's partnership with Shroud of the Avatar

                            MassivelyBrad McQuaid on Pantheon's partnership with Shroud of the Avatar originally appeared on Massively on Fri, 31 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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                              Rhode Island senate passes 38 Studios legislation

                              Posted: 31 Jan 2014 01:00 PM PST

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                              Rhode Island
                              A major hurdle in paving over the bad feelings, poor decisions, and millions of dollars in unpaid loans that 38 Studios caused when it defaulted two years ago has been crossed, as Rhode Island's Senate has approved legislation to settle the affair out of court.

                              The Senate unanimously passed a bill to shield from future lawsuits any party that settles with Rhode Island Commerce Corp. The RICC, formerly the Economic Development Corp., has been trying to figure out a way to recoup as much of the $90 million lost through former 38 Studios deals as possible, and the attorney for the state says that this legislation will increase any future recovery of those funds.

                              The Rhode Island House of Representatives has to consider and vote on a similar bill for this to proceed. Lawyers say that the longer this case goes without a settlement, the larger the legal bills will be, which will diminish those funds the state does recover.

                              MassivelyRhode Island senate passes 38 Studios legislation originally appeared on Massively on Fri, 31 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                              MMObility: Exploring the confusing world of mobile MMOs

                              Posted: 31 Jan 2014 12:00 PM PST

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                              Mobile MMO screenshot
                              The mobile MMO market has sort of come to a standstill, at least in the Western market. There are always new or incoming mobile titles that are MMO-like and even a handful of new fully fledged MMOs, but most of the ones I come across are either relative copies of current games or blatant repeats of current designs. There's just not much that is new coming to the table right now. It's a bit depressing because mobile devices are perfect delivery systems for massively multiplayer gaming, and yet so many developers are cutting down standard MMO design to fit into the mobile world.

                              What I would like to suggest is a rethinking of MMOs for mobile. I'd like to see developers stop with the idea that mobile players are gaming the same way they do on a console or PC. Instead, I'd like to suggest that developers get to know how players interact with mobile devices and how that affects how and how long they play. Mobile MMOs should behave differently, but not so differently that they are no longer MMOs.

                              There are many different types of games you will find when you search for "MMORPG" on Google Play or the App market. Most of them are not MMORPGs, however.

                              Continue reading MMObility: Exploring the confusing world of mobile MMOs

                              MassivelyMMObility: Exploring the confusing world of mobile MMOs originally appeared on Massively on Fri, 31 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                                The Elder Scrolls Online answers a variety of questions (and the CE question)

                                Posted: 31 Jan 2014 11:00 AM PST

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                                No words on how to avoid the creeping sense of arachnophobia.
                                If you've read about The Elder Scrolls Online lately, you surely heard about the whole collector's edition thing. The latest batch of answers for community questions tackles that head-on, stressing that the only exclusive for Imperials which other races won't have is a single skill line. That line will be balanced along with all other racial skill lines, so players who decide to go the Imperial route will just have a bit of extra visual flair, not a gameplay advantage. No mention is made of the cross-faction races for pre-orders, however.

                                Aside from the obvious question and a few corresponding bits of confusion, the array of questions cover topics from open PvP in Cyrodiil to death gates to skill resources. If you're eagerly anticipating the game or just want to see more clarification on the whole function of the Imperial option, take a look at the full set of answers for a clearer picture of the CE bonuses and the game as a whole.

                                MassivelyThe Elder Scrolls Online answers a variety of questions (and the CE question) originally appeared on Massively on Fri, 31 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                                EQ Next Landmark alpha begins tonight

                                Posted: 31 Jan 2014 10:30 AM PST

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                                It's here! Sandbox fans have been waiting with bated breath for EverQuest Next Landmark's alpha announcement, and now we finally have it: EQNL will open those alpha doors tonight! Players who purchased the appropriate level of Founder's Pack (Trailblazer or Explorer) will receive a link via email with instructions on downloading and getting into this testing phase, which is touted as less testing and more interacting with the devs to help direct the actual development of the game. Director of Development Dave Georgeson stated:
                                Later today, we will begin the Alpha for EverQuest Next Landmark and open up the game to our most committed and passionate players. This is the earliest point in the development process that we've ever let players into a game. We are empowering these players to do much more than test the game for bugs. For the first time, our players can join alongside us as part of the development team. They will have a significant voice in how the final game takes shape."
                                Founders should be on the lookout for their golden ticket... er, email... that will enable them to dive into the new sandbox and get building. Those who don't currently own a founder's pack can still purchase one throughout the alpha stage; in fact, SOE's John Smedley promises that the studio "will offer a full refund to anyone not satisfied with the Alpha." And in case you were wondering, yes, this alpha is under strict NDA. While waiting, check out the latest Landmark screens in the gallery below.

                                [Source: SOE press release]

                                MassivelyEQ Next Landmark alpha begins tonight originally appeared on Massively on Fri, 31 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                                  Innogames TV shows off games and updates galore

                                  Posted: 31 Jan 2014 10:00 AM PST

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                                  Innogames TV shows off games and updates galore
                                  It may still be January, but InnoGames has released its February episode of InnoGamesTV. Various titles were highlighted throughout the 16-minute show. Devs shared details about Forge of Empires' latest Modern Era update that captures the spirit of the 1950s and puts it in the far east, the upcoming Grepolis Heroes feature for mobile app, and The West's update that raises the level cap to 150 and opens up the middle of the map.

                                  On top of that, you can also see a team of CMs face off against the devs in the upcoming Tribal Wars 2 strategy game and hear more about the beta server and the spring game. Check out the match and hear all the details about all of these titles in the video below.

                                  Continue reading Innogames TV shows off games and updates galore

                                  MassivelyInnogames TV shows off games and updates galore originally appeared on Massively on Fri, 31 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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