MMO Updates

MMO Updates


Rise and Shiny: Zombie Pandemic

Posted: 08 Dec 2013 09:00 AM PST

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Zombie Pandemic screenshot
I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this week, I had the game reset a good portion of my progress, kill me with server burps, and block me from purchasing item shop goods. Yes, that's right... not only did the game prevent me from playing at times, but it also prevented me from giving it money.

Still, I'm going to tell you why I liked the game and why you should still check it out. It's a great game for players who enjoy zombies, post-apocalyptic survival, board games, and relatively deep storylines.

Continue reading Rise and Shiny: Zombie Pandemic

MassivelyRise and Shiny: Zombie Pandemic originally appeared on Massively on Sun, 08 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: The storm has passed

    Posted: 08 Dec 2013 07:00 AM PST

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    WAR
    "Here is a picture from my days playing Warhammer Online," reader John submitted. "It will be missed."

    You know what, John? It really will be. Heaven knows it's been kicked around enough in the larger MMO community, but people doing that oh-so-conveniently forget the great times that were had. In a sea of fantasy games, it's still hard to find Witch Hunters battling mutated madmen or suicidal punk Dwarves getting swallowed by a giant squig. Except for here, of course.

    So take in that lightning and be kind to those who will go through the grieving process this month when WAR is shuttered. Do it for me, will ya? The Gipper. And as you're doing that, also check out our other player screenshots from this past week!

    Continue reading One Shots: The storm has passed

    MassivelyOne Shots: The storm has passed originally appeared on Massively on Sun, 08 Dec 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: If you were given $100 to spend on MMOs, what would you buy?

      Posted: 08 Dec 2013 05:00 AM PST

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      Today a fun hypothetical: Let's say your awesome Aunt Irma visited you for your birthday and gave you $100 with a strict stipulation. She doesn't want to see you spend it on drugs or subscriptions to the New Yorker; instead she demands that you spend all $100 on MMOs that very day. What would you buy?

      Would you purchase a few MMOs that have been on your wish list? Would you splurge on an indulgent cash shop purchase? Would you add another character slot or pay for subscriptions for the next six months?

      Think carefully, as you have only $100. How would you spend it on MMOs?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: If you were given $100 to spend on MMOs, what would you buy? originally appeared on Massively on Sun, 08 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: EverQuest Next roundtable roundup, take two

        Posted: 07 Dec 2013 03:00 PM PST

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        Back in September, The Tattered Notebook gathered together the first 10 roundtable questions that EverQuest Next and EQN Landmark devs posed to fans, with their accompanying community thoughts, developer opinions, and video clip answers. However, that was only the tip of the iceberg. The Round Table discussions were not just an introductory fad; they are a permanent part of the development process. As such, new polls are put up every week for fans to vote on and to post their own feedback and thoughts about on the forum.

        So now that a couple of months have passed, it's time to round up the next wave of questions in one central location, focusing this time on the six questions with dev responses. Maybe there is a query or two that you missed as the weeks rolled by, or maybe you just want to see what direction the community is leaning. Got some strong opinions about death penalties or fast travel in EverQuest Next? What about in-game holidays? This is definitely the time to share them!

        Continue reading The Tattered Notebook: EverQuest Next roundtable roundup, take two

        MassivelyThe Tattered Notebook: EverQuest Next roundtable roundup, take two originally appeared on Massively on Sat, 07 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.

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          Remnant Knights closing on January 31

          Posted: 07 Dec 2013 02:00 PM PST

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          Remnant Knights
          'Tis the season for MMO closures, apparently. Following on the heels of ArchLord is this announcement about Remnant Knights. The title will close its doors on January 31, 2014.

          GameSamba will be providing cash shop compensation for "all Sambas spent in-game from November 1, 2013 until the closing date." Click the links below to read full details on claiming your Samba compensation.

          [Thanks MMOSerbia!]

          MassivelyRemnant Knights closing on January 31 originally appeared on Massively on Sat, 07 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: There's nothing to say about Final Fantasy XI

          Posted: 07 Dec 2013 01:00 PM PST

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          So I'm going to spend about a thousand words talking about it anyway.  Enjoy!
          At a glance, Final Fantasy XI is doing all right for itself. It's been running for over a decade and has had to deal with only occasional server merges. It launched another new expansion this year. It certainly doesn't have the population that it used to have, but the people who are playing seem happy enough with the game, and that's what matters. And yet for all that I ostensibly write about both of Square-Enix's online games, these days it's pretty much all Final Fantasy XIV.

          Some readers have asked me why this is. Have I fallen out of love with Final Fantasy XI? Yes. And no. It's complicated. And I think discussing why I'm not writing more about XIV's more classic sibling also bears some discussion in the context of the game as a whole. So let's talk about why there's so little to say about Vana'diel these days, even while Vana'diel continues to be an active environment.

          Continue reading The Mog Log: There's nothing to say about Final Fantasy XI

          MassivelyThe Mog Log: There's nothing to say about Final Fantasy XI originally appeared on Massively on Sat, 07 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.

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            Save Millennium City from Black Harlequin in Champions' Winter Event

            Posted: 07 Dec 2013 12:00 PM PST

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            Champions Online Christmas event
            It's winter in Millennium City, which means that it's time for Champions Online's annual Winter Event. Black Harlequin is once again attempting to deliver thousands of deadly presents to city residents, and the dev team has bundled the March of the Mecha Soldiers mission into a custom alert that includes "new rewards for the defenders of Millennium City."

            Players will also run across randomly spawning Christmas presents like action figure parts and various Christmas items. Be wary, though, as some of the gifts may be traps set by Black Harlequin.

            MassivelySave Millennium City from Black Harlequin in Champions' Winter Event originally appeared on Massively on Sat, 07 Dec 2013 15:00:00 EST. Please see our terms for use of feeds.

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            Defiance's Arkbreaker DLC sorta delayed on PS3

            Posted: 07 Dec 2013 11:30 AM PST

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            Defiance concept art
            Those of you with PlayStation 3s who were planning to purchase Defiance's Arkbreaker DLC on its December 10th release day will be waiting a bit longer, according to a post on Trion's website. The holdup is due to some sort of online store setup, which requires "several weeks of lead time" for the PlayStation Network.

            PS3 Season Pass holders will be able to download the DLC manually on the 10th. PC and Xbox 360 users will be able to purchase the DLC on the 10th as per the original plan.

            MassivelyDefiance's Arkbreaker DLC sorta delayed on PS3 originally appeared on Massively on Sat, 07 Dec 2013 14:30:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Slaying Vanguard's server beast (and dungeon mobs, too)

            Posted: 07 Dec 2013 10:00 AM PST

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            Neither sleet nor snow nor server offline will keep Massively's MJ from Vanguard dungeons! OK, well the server being offline can, and actually did last week. But she won't give in that easily! She's back and ready to slay the mighty server beast that refused her her dungeon adventures.

            Now the question is, which one will she hit up today? That depends on who is brave enough to join the group! With over 70+ to choose from at her level, the possibilities feel endless. If some lower levels join the party, she'll head to one they can access. If not, perhaps the group will venture into Dreadfang Hovel, Lair of the Drake Riders, or Stonefist Scarp. Join us live at 1:00 p.m. to see where the crew ends up. Or better yet, log in and be a part of the crew!

            Game: Vanguard
            Host: MJ Guthrie
            Date: Saturday, December 7th, 2013
            Time: 1:00 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Slaying Vanguard's server beast (and dungeon mobs, too)

            MassivelyThe Stream Team: Slaying Vanguard's server beast (and dungeon mobs, too) originally appeared on Massively on Sat, 07 Dec 2013 13:00:00 EST. Please see our terms for use of feeds.

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              MMO Updates

              MMO Updates


              The Game Archaeologist: Going forward by looking back at the past

              Posted: 07 Dec 2013 09:00 AM PST

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              Have you noticed? I'm sure you've noticed. It seems as though ever since this Kickstarter fad flared up, the avalanche of retro-themed game projects has exploded. And it's not just on Kickstarter, either. One of Guild Wars 2's most popular content additions over the past year was a tongue-in-cheek recreation of 8-bit games. And now we've got Trove, which above its controversy is definitely appealing to the glory days of gaming past.

              The Game Archaeologist has always advocated that the past can influence our present and future in surprising ways. It sometimes irks me that current developers have shown a lot of ignorance for past ideas when coming up with new content, although that irritation has lessened recently now that I'm seeing a growing movement to embrace and incorporate what's come before, both ideologically and aesthetically.

              So what does the past have to offer the future of MMOs and how can game developers capitalize on it? As usual, I have all of the answers.

              Continue reading The Game Archaeologist: Going forward by looking back at the past

              MassivelyThe Game Archaeologist: Going forward by looking back at the past originally appeared on Massively on Sat, 07 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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                WRUP: Happy non-panicked-shopping weekend edition

                Posted: 07 Dec 2013 07:00 AM PST

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                In two weeks this place will look worse than the Thunderdome.
                It's time for the most important holiday weekend of the year: that comfortable point when you can drive out and take part in a frenzied circus of consumerism while everyone is still treating one another like human beings. No one will attack you with a screwdriver in the middle of Target for trying to take home the last Tickle Me Optimus Prime or whatever kids want this year. It's great.

                Think fondly on this later when you search for the last gift you must buy in a shredded wasteland, with songs praising sharing and togetherness amidst a mass of screaming people fighting over commodities.

                Anyway, it's WRUP time, so that means you want to hear about what we'll be doing for the weekend (which may or may not include shopping). Check out our plans past the break, and let us know what you'll be up to down in the comments!

                Continue reading WRUP: Happy non-panicked-shopping weekend edition

                MassivelyWRUP: Happy non-panicked-shopping weekend edition originally appeared on Massively on Sat, 07 Dec 2013 10:00:00 EST. Please see our terms for use of feeds.

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                  Archlord sunsetting on January 1st

                  Posted: 07 Dec 2013 06:00 AM PST

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                  Archlord
                  Archlord will be no more, as Webzen has decided to sunset the title.

                  The company announced the closure of the fantasy title on the official site: "Unfortunately, we have come to a difficult decision to end this long journey we have enjoyed and cherished together. We understand that this will disappoint many of our players. We will be disabling client downloads and cash shop for the game on the 11th of December. The game will be closed on January 1st."

                  There is a silver lining to this, however. Webzen will be throwing a 400% XP and drop event from December 11th until Archlord's closure. In addition, the company urged the community to transfer interest to Archlord 2.

                  [Thanks to Skurvel for the tip!]

                  MassivelyArchlord sunsetting on January 1st originally appeared on Massively on Sat, 07 Dec 2013 09:00:00 EST. Please see our terms for use of feeds.

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                  The Daily Grind: Do you prefer games available on multiple platforms?

                  Posted: 07 Dec 2013 05:00 AM PST

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                  Cats love to sit in containers, no matter the type of cat.
                  There's a certain glee in knowing that any time I want, I could buy a copy of Final Fantasy XIV for my PlayStation 3 and just play there instead of on the computer. I doubt I ever will, but I always have the option. And I've met more than a few people whom I enjoy playing alongside and who do play on the console, so it's certainly enriched my overall game experience.

                  Most MMOs launch for the PC and that's it. A small number go on to develop a native Mac client, some are available on consoles or mobile decides, and so forth. You can argue that developing these extra clients takes time and resources away from improving the main game, but you can also argue that these extra clients allow people who would otherwise have never played the game to experience something awesome. So how do you feel? Do you prefer games available on multiple platforms, do you prefer development focused on just one, or do you not really care?

                  Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                  MassivelyThe Daily Grind: Do you prefer games available on multiple platforms? originally appeared on Massively on Sat, 07 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.

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                    More Star Citizen features mean more devs, Roberts says

                    Posted: 06 Dec 2013 05:30 PM PST

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                    Star Citizen Goss concept
                    You don't have to look very far to find armchair developers wringing their hands over Star Citizen's supposed feature creep. Heck, some bloggers and forum denizens have even gone so far as to label the space sim sandbox vaporware in spite of its publicly available pre-alpha hangar module.

                    Cloud Imperium founder Chris Roberts spoke with Ten Ton Hammer recently and addressed the backlash. "Feature creep doesn't mean quite the same with Star Citizen as it might in other games. In other games, it's a concern because they have a hard release date and as you add new stuff it gets to a point where other things have to be rushed or dropped," Roberts said. "We add new people to the team to cover the new features and because everything is so modular, it has minimum impact on the rest of the game."

                    MassivelyMore Star Citizen features mean more devs, Roberts says originally appeared on Massively on Fri, 06 Dec 2013 20:30:00 EST. Please see our terms for use of feeds.

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                    Betawatch: November 30 - December 6, 2013

                    Posted: 06 Dec 2013 05:00 PM PST

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                    The zombie craze, ironically, seems to just keep coming back.
                    The entire idea of game testing has been put through the wringer in the past few years, with betas that aren't and open betas that are release in all but name. But when DayZ actually goes into testing, rest assured, that "alpha build" is actually going to be an alpha build. We applaud the bold decision to use a game's testing phase as, well, a testing phase.

                    League of Angels entered its beta testing this week, complete with events for testers to take part in. War Thunder also kicked off the testing of its Ground Forces expansion, expanding its previous world full of planes to include a few more... what's the word for those other things? Like cars, but with turrets and treads? Rhymes with pranks? Whatever it is, there will be a world of them.

                    Oh, yes, and there is a full list of betas past the cut, just as there is every other week. If something sneaked a cash shop in without our noticing, please, let us know down in the comments.

                    Continue reading Betawatch: November 30 - December 6, 2013

                    MassivelyBetawatch: November 30 - December 6, 2013 originally appeared on Massively on Fri, 06 Dec 2013 20:00:00 EST. Please see our terms for use of feeds.

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                      Destiny launches on September 9, 2014

                      Posted: 06 Dec 2013 04:30 PM PST

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                      Destiny release date
                      Bungie has announced that its Destiny sci-fantasy online shooter will launch worldwide on September 9, 2014. The beta will begin sometime in the summer, and will be "available first on the PlayStation 4 and PlayStation 3."

                      MassivelyDestiny launches on September 9, 2014 originally appeared on Massively on Fri, 06 Dec 2013 19:30:00 EST. Please see our terms for use of feeds.

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                      Storyboard: Why am I still here?

                      Posted: 06 Dec 2013 04:00 PM PST

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                      I like you better when you're not around.
                      Sometimes, the biggest problem you face isn't whether or not you can find dramatic roleplaying but whether or not your character has a reason to keep subjecting herself to it.

                      I ran into the problem recently in Final Fantasy XIV. As a player, I enjoyed what was going on with one of the many organizations my character belongs to. The problem is that she wasn't enjoying it, and she didn't have any reason to keep subjecting herself to it. She didn't like most of these people, she didn't need money or resources from them, and she wasn't really deriving any benefit from it any longer.

                      Obviously, I wanted her to stick around. But every so often you find yourself in situations where your character isn't happy and wants to leave... and has both reason and opportunity to do so. Two weeks ago I talked about getting someone out of your life; now it's time to talk about keeping a character in the mix.

                      Continue reading Storyboard: Why am I still here?

                      MassivelyStoryboard: Why am I still here? originally appeared on Massively on Fri, 06 Dec 2013 19:00:00 EST. Please see our terms for use of feeds.

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                        Inferno Legend begins closed beta on December 10th

                        Posted: 06 Dec 2013 03:00 PM PST

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                        Inferno Legend
                        Chinese developer Gamebox announced that its upcoming "reverse Diablo" MMO Inferno Legend will be going into closed beta testing on December 10th.

                        The company said that it was inspired by the movie Avatar in the creation of Inferno Legend's air island world. Players will explore these islands brick by hexagonal brick, finding out what's on each when they step on them. The unpredictability that each brick brings, from a battle event to a treasure boon, is what Gearbox hopes will intrigue players.

                        Inferno Legend has five classes: Vampire, Cyclops, Ghost Knight, Fairy, and Mummy. Battles take their visual cues from the comic books, and there's a demon summoning system that gives alternate skills and buffs for players foolish enough to toy with the underworld.

                        You can check out the preview video of Inferno Legend after the break.

                        [Source: Gamebox press release]

                        Continue reading Inferno Legend begins closed beta on December 10th

                        MassivelyInferno Legend begins closed beta on December 10th originally appeared on Massively on Fri, 06 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.

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                          Developers respond to Riot's streaming restrictions for pro players [Updated]

                          Posted: 06 Dec 2013 02:00 PM PST

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                          League of Legends
                          Riot Games' new contract with professional League of Legends players prevents those players from streaming certain games during the LCS (League Championship Series) season. Banned titles include Dota 2, Hearthstone, Awesomenauts, World of Warcraft, StarCraft II, and many, many more.

                          News of the contract broke earlier this week. Since that time, a couple of developers associated with games on the banned list have responded to Riot's rules in letters to website OnGamers, which broke the original story. Here's a clip of the lengthy response from Awesomenauts co-creator Jasper Koning:
                          We are disappointed to see Riot impose restrictions on the spare time of its LOL Championship Series players. It's understandable Riot as a company wants to protect its interests, but the way they're doing it now is decidedly unsportsmanlike, anti-competitive, and it sets a bad precedent.
                          And here's S2's (Heroes of Newerth) Marc DeForest:
                          We view eSports differently - it is a platform for competition, growth, and the collective celebration of video gaming passion. We do not view it as a leveraging tool for anti-competitive and monopolistic practices. S2 Games will continue to support the eSports idea as a whole, not just our own specific interests in it.
                          Riot has confirmed the terms of the contract but has not responded to further updates or fan criticism.

                          [Update: Riot has announced that it is changing LCS players' contracts due in part to community feedback. Under the new rules, players will be able to stream any games they want as long as they are not accepting sponsorship from other studios to promote those titles.]

                          MassivelyDevelopers respond to Riot's streaming restrictions for pro players [Updated] originally appeared on Massively on Fri, 06 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.

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                          Massively's exclusive sneak peek of RIFT 2.6: Dreamweaving, Fae Yule, and the state of the game

                          Posted: 06 Dec 2013 01:30 PM PST

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                          RIFT
                          While we're descending into the insanity and fun of the holiday season, Trion Worlds is looking ahead to 2014 and its road to RIFT's 3.0. We hopped on the phone with RIFT's team earlier today for a sneak peek (sneak listen?) of the game's 2.6 content update and how it will tie into the expansion later next year.

                          RIFT 2.6 -- there is no official title as of yet -- is a ways out still. Trion is targeting early February for its release, primarily because so many employees are taking time off for the holidays to be with friends and family. That said, 2.6 should arrive on the public test server in January, and the devs promise that it will be well worth the wait.

                          So what's coming with 2.6? Dreams, crafts, and conclusions, my friends! Let's dig into it.

                          Continue reading Massively's exclusive sneak peek of RIFT 2.6: Dreamweaving, Fae Yule, and the state of the game

                          MassivelyMassively's exclusive sneak peek of RIFT 2.6: Dreamweaving, Fae Yule, and the state of the game originally appeared on Massively on Fri, 06 Dec 2013 16:30:00 EST. Please see our terms for use of feeds.

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                            Star Citizen's first round of guild functionality scheduled for January

                            Posted: 06 Dec 2013 01:00 PM PST

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                            Terra concept art
                            Are you itching to form a private military company in the world of Star Citizen? Maybe you're more partial to some sort of syndicate, squadron, or even a for-profit corporation. Whatever your particular guild slant may be, Cloud Imperium wants to tell you about its plans for Star Citizen's Organizations as well as introduce all the related web-based functionality that will go live well before the game launches.

                            Each SC player Organization will get a customizable public page on the Roberts Space Industries web site. CIG is including a ranking system with user-definable names and roles (i.e., if Spaceman is more to your liking than the default Lieutenant, knock yourself out). Organization names will not be unique, so don't worry about taking a day off work to reserve Browncoats. CIG says that "an unlimited number of players can form groups named Red Squadron," for example, but each of those groups will have a unique ten-character alphanumeric SID designation to facilitate gameplay.

                            Public testing of Star Citizen's Organization system begins later this month, with a planned rollout scheduled for early January. Future functionality additions will include private forums for every Organization, an Org Blog with a shoutbox and news update capabilities, and interactive visual charts showing divisions, jobs, and members.

                            Cloud Imperium is also upgrading its current web chat capabilities, so say goodbye to the 500-user chat roll limit. Finally, the firm wants you to know that you can now apply upgrades to your existing ships and packages. "Upgrading a package will change the overall value and will allow you to see the enhanced ship in your hangar," CIG says.

                            Continue reading Star Citizen's first round of guild functionality scheduled for January

                            MassivelyStar Citizen's first round of guild functionality scheduled for January originally appeared on Massively on Fri, 06 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.

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                            The Stream Team: Building stuff in Trove with Beau

                            Posted: 06 Dec 2013 12:55 PM PST

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                            Trove screenshot
                            Trove is an interesting new title from Trion Worlds, a game set in a strange, blocky open world that is there just waiting to be explored and built. Beau Hindman is willing to do it, even though the game is in "open alpha." If you enjoy open worlds, exploration, building, and destroying monsters, you should watch this stream!

                            Game: Trove
                            Host: Beau
                            Date: Friday, November 6th, 2013
                            Time: 4:00 p.m. EST

                            Enjoy our Steam Team video below.

                            Continue reading The Stream Team: Building stuff in Trove with Beau

                            MassivelyThe Stream Team: Building stuff in Trove with Beau originally appeared on Massively on Fri, 06 Dec 2013 15:55:00 EST. Please see our terms for use of feeds.

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                              MMObility: Windows 8 tablets help MMO fans go mobile

                              Posted: 06 Dec 2013 12:00 PM PST

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                              Razer Edge screenshot
                              One of the most interesting parts of covering the mobile gaming industry for this column is watching technologies move at such blinding speeds. Just over the course of this column's run, I have seen my own tech double and triple in speed while halving in size and weight. I've also had to try to predict how the market will go so I can keep an eye on games and genres.

                              In one of the stranger turns of recent events, I've watched as Windows 8, RT, and 8.1 have slowly crept into the market in an attempt to pull people back to the desktop... sort of. This is all possible simply because the desktop PC has reimagined itself in a smaller form, something that I am fond of seeing. Even though I predict that gamers will one day do everything on a tablet (with an optional dock or larger-screen connection), I have to admit that I am surprised at how fast Windows tablets are moving into the spotlight. Sure, they are claiming just a single-digit percentage of the marketplace according to this report in April, well behind Android and iOS, but the numbers continue to rise. That's pretty startling.

                              What does this mean for MMO gamers?

                              Continue reading MMObility: Windows 8 tablets help MMO fans go mobile

                              MassivelyMMObility: Windows 8 tablets help MMO fans go mobile originally appeared on Massively on Fri, 06 Dec 2013 15:00:00 EST. Please see our terms for use of feeds.

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                                New video explores EverQuest Next Landmark's world and features

                                Posted: 06 Dec 2013 11:30 AM PST

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                                EverQuest Next Landmark
                                EverQuest Next Landmark is a world-building, voxel-based sandbox that Sony Online Entertainment insists is an actual game. This latest video from SOE helps to prove the point by highlighting some of the dangers to be found in Landmark's world including environmental hazards and monsters.

                                The video also shows off some of Landmark's powerful building tools with time-lapse videos of houses, towers, arches, furniture, and more being built in the game engine. Check out the full video after the break to see Landmark in action, and take a look at MJ's latest Some Assembly Required for a closer look at how Landmark might affect the future of player-generated content.

                                Continue reading New video explores EverQuest Next Landmark's world and features

                                MassivelyNew video explores EverQuest Next Landmark's world and features originally appeared on Massively on Fri, 06 Dec 2013 14:30:00 EST. Please see our terms for use of feeds.

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                                Lime Odyssey to shut down in Korea... again

                                Posted: 06 Dec 2013 11:00 AM PST

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                                At this point, a story about journeying citrus might do better.
                                Lime Odyssey apparently cannot catch a break. The game's English version has been leading up to a launch that hasn't happened for more than a year now, with no updates on when that might take place. Last March, the game's Korean client was shut down. Then the game underwent a revival, and now... it's being shut down in Korea again, apparently due to financial issues.

                                What does this mean for the game's English version? That's unclear, although official statements seem to indicate that Aeria Games plans to release the English version after the launch of Aura Kingdom. Whether or not that release will come to pass remains to be seen, but based on the game's history to date odds are not favorable. Our condolences to the players and developers affected by this shutdown.

                                MassivelyLime Odyssey to shut down in Korea... again originally appeared on Massively on Fri, 06 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.

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                                Prime World launch impressions

                                Posted: 06 Dec 2013 10:00 AM PST

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                                So here I am again in Prime World. It's probably my first real "Facebook game" other than that thrones game, but this one has more substance than its more social counterparts. This is a game I've gotten to play with Russians and other westerners during beta, and I've seen the game grow quite a bit in that time, even through casual play. It's the only MOBA I've had motivation to play lately. It's not the best on the market -- it suffers from a lack of features that I consider key for any online game, let alone a MOBA -- but it still appeals to me a bit more as an MMO fan than as a MOBA fan.

                                While studio Nival calls the game a beta, the Steam page lists it as released, so if you haven't tried the game yet, bear in mind that's it a bit of both.

                                Continue reading Prime World launch impressions

                                MassivelyPrime World launch impressions originally appeared on Massively on Fri, 06 Dec 2013 13:00:00 EST. Please see our terms for use of feeds.

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