MMO Updates

MMO Updates


Rise and Shiny: Heva Clonia Online

Posted: 27 Oct 2013 10:00 AM PDT

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Heva Clonia Online screenshot
Heva Clonia Online, by publisher OGplanet, is a cutesy, Anime-style MMORPG that offers tons of combat, a lot of quests (mostly from kill-X-rats territory), a bunch of other players to join up with for dungeon-running, a pet collection system that borders on Poke-something, and quite a few other activities. I've seen my share of games from Korea, China, and Japan and know that the details of each game are what set them apart from each other. The foreign games can seem the same, just as many Western titles can, so to know the difference, you simply have to play them.

I gave my usual Rise and Shiny treatment to the game and enjoyed it over the last week, casually poking around town, jumping into dungeons, collecting monster DNA, and trying to understand some of the strange, mistranslated quest dialogue.

As I finished up my time with the game (for now), I discovered that I had quite a bit of fun, but I also ran into many of the same problems that I have had with other titles from the same area.

Continue reading Rise and Shiny: Heva Clonia Online

MassivelyRise and Shiny: Heva Clonia Online originally appeared on Massively on Sun, 27 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Certifiably Insane

    Posted: 27 Oct 2013 08:00 AM PDT

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    One Shots Certifiably Insane
    One of the things that I love the very most about superhero MMOs is that they give players a great platform to show off their creative designs. Yeah, they can be eyesores too, but I find that that's also a blessing in disguise because it's an easy visual indicator of lazy players whom I probably want to avoid.

    I wouldn't want to avoid reader Carla, however, because she's bringing her crazy-A game to DC Universe Online today. "Here is a photo of my supervillain, Certifiably Insane, posing before the city she's conquered," she wrote.

    So my question is, what do you do with a city once you conquer it? Get mired in administrative red tape? Does Certifiably Insane have to preside over council meetings and sewage labor union debates now? How does a supervillain deal with zoning issues, anyway?

    The answers to that and so very much more are all after the break in this week's One Shots.

    Continue reading One Shots: Certifiably Insane

    MassivelyOne Shots: Certifiably Insane originally appeared on Massively on Sun, 27 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Does underwater combat add that much?

      Posted: 27 Oct 2013 06:00 AM PDT

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      The Daily Grind Does underwater combat add that much
      Underwater swimming and combat is one of those tetchy subjects that people seem to have strong opinions regarding, even though I personally don't think it makes much of a difference whether you can do these things or not. Games that haven't had underwater combat didn't make me miss it, and games that had it made me feel like I was flying very, very slowly.

      So let's tack this today: Does underwater combat really add that much to an MMO? Is it a waste of developer resources or an important part of creating an immersive world? As a bonus question, when's the last time you went underwater to fight jellyfish with a spear gun in the real world?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Does underwater combat add that much? originally appeared on Massively on Sun, 27 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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        Camelot Unchained's second Piercing the Veil Q&A released

        Posted: 26 Oct 2013 06:00 PM PDT

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        Camelot Unchained's second Pirrcing the Veil Q&A released
        Two weeks ago, CityState treated us to Camelot Unchained's inaugural Piercing the Veil Q&A. Now a second act has followed that first performance, complete with all new community questions and Community Manager Renee Machyousky's official responses.

        This time around, the questions run the gamut from character characterization to advertising to lore dissemination. While not all of the addressed questions have definitive answers (groups size is still under discussion, and 3-D sound bites haven't even been considered), there's still information to be found. So feel free to take a moment and peek behind the development curtain to catch the latest answers to fans' questions.

        MassivelyCamelot Unchained's second Piercing the Veil Q&A released originally appeared on Massively on Sat, 26 Oct 2013 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Final Fantasy XIV is (not) Halloween

        Posted: 26 Oct 2013 04:00 PM PDT

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        This is (not) an Evangelion reference.
        It's my favorite time of the year again. Really; there is absolutely nothing I love more than the relentless Halloweening through October. I love the decorations, I love the genuine scares, I love the humorous antics, and I love the whole atmosphere. So you can be sure that I was as enthusiastic about Final Fantasy XIV's newest incarnation of All Saints' Wake as possible. I was up early just to try out what the game had to offer.

        Afterward, I was somewhat less than impressed. It's not that I think it's a bad event, just that it's a bit lackluster, something that the game has suffered from thus far on the holiday front. So let's talk about what went right, what went wrong, and what can be improved for the next few years of the game's operation for at least this one holiday because darn it -- Halloween events matter.

        Unless you really don't like holiday events, in which case I don't know what to tell you.

        Continue reading The Mog Log: Final Fantasy XIV is (not) Halloween

        MassivelyThe Mog Log: Final Fantasy XIV is (not) Halloween originally appeared on Massively on Sat, 26 Oct 2013 18:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: Navigating EQII's Nights of the Dead

          Posted: 26 Oct 2013 02:00 PM PDT

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          The Tattered Notebook  Navigating EQII's Nights of the Dead
          Halloween is by far my favorite holiday, and EverQuest II is easily one of my favorite games of all time. So when the two combine, it's a match made in heaven. But just like the game itself, the Nights of the Dead live event has so much to it and so much to do that it is easy to become overwhelmed. Cue The Tattered Notebook!

          I know what it's like to want to participate fully in an event but not know where to start. And now with so many more new players (thanks in large part to the Heroic Characters), it's not even a matter of finding the little changes to this year's event. Let's be honest: Even those of us who have taken part previously can't remember every detail from year to year, especially when more is added each holiday season! So today I'm going to provide a guide to introduce you to all things Nights of the Dead.

          Continue reading The Tattered Notebook: Navigating EQII's Nights of the Dead

          MassivelyThe Tattered Notebook: Navigating EQII's Nights of the Dead originally appeared on Massively on Sat, 26 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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            New TUG video gives lesson in physics and crafting

            Posted: 26 Oct 2013 12:00 PM PDT

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            New TUG video gives lesson in physics and crafting
            If you dropped a ton of rocks and a ton of feathers from the top of Nerd Kingdom's office, which would hit the ground first? It doesn't matter; the fun is in watching them fall! And you can watch a variety of things falling in TUG's newest video, from stools to rocks to torches -- even trees! The video gives a visual lesson on the physics of the world, with items rotating naturally in the air then bouncing and rolling around once they hit the ground or each other. Add to that some horizontal velocity as things are hurled through the air and the whole things feels very organic.

            The gameplay display continues with a course in resource acquisition and combination; the natural elements gathered nearby are crafted into a simple weapon/tool. Study these new elements for yourself in the video below, then class dismissed!

            Continue reading New TUG video gives lesson in physics and crafting

            MassivelyNew TUG video gives lesson in physics and crafting originally appeared on Massively on Sat, 26 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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            MMOGaming News

            MMOGaming News


            Blade and Soul CN CBT/OBT Launcher Download Guide by Aspenach

            Posted:

            Blade and Soul CN CBT/OBT Launcher Download Guide by Aspenach


            The server will be released for a Non Account Deletion CBT (or aka OBT with limited access) on the 29/10/13. Once you have a QQ account, lets proceed to the download page.



            General Gaming Article

            General Gaming Article


            Indie Hit The Stanley Parable Under Fire For Questionable Content

            Posted: 26 Oct 2013 02:39 PM PDT

            Creator is complying with requests to remove content 

            Indie game The Stanley Parable is under fire by fans and critics for some controversial content included within. Creator Davey Wreden has received several requests to remove or alter the content in question, in which a man is depicted setting a young child on fire. 

            The joke is in reference to the nature of choice, and some players find it uncomfortable due to the race of the child and the violence depicted on-screen in the ilustrations. 

            Davey Wreden is receptive to the changes, responding with the following statement via PC Gamer: "I've gotten hundreds of complaints and requests for changes, this one happens to be very small and doesn't affect my artistic vision for the game in any way. This choice is mine to make, no one else's." Wreden is being praised for his level-headed approach to criticism, but it does raise particularly interesting questions about censorship and how far a creator should be asked to go to alter their work to appease players. 

            Have you been playing The Stanley Parable? What are your thoughts on the situation? 

             

            Spooky New Halloween Update Now Available in Terraria

            Posted: 26 Oct 2013 01:41 PM PDT

            Goodie Bags, spooky costumes, and Pumpkin Moon events await 

            Terraria fans can get in on some ghoulish fun with the Halloween update available to PC players. We detailed this world-building adventure recently in our Most Relaxing PC Games list, so if you haven't snapped it up yet, now's a great time.

            Terraria's Halloween event comes packed with Halloween pets, gear, new NPCs, and spooky costumes to get you into the spirit of the season. Enemies will drop goodie bags, and your in-game world will undergo some spooky transformations to match the Halloween festivities going on in the real world.

            If those aren't enough creepy treats for you, developer Redigit was kind enough to include a "Pumpkin Moon Event" that can be activated in hard mode -- fight off different waves of enemies according to the phase of the grinning Pumpkin Moon high in the night sky.

            Get your Halloween on in Terraria until November 10th, and come back and let us know what kind of spoils you had in your Goodie Bags.

            Leaked Xbox One Manual Details Kinect Positioning

            Posted: 26 Oct 2013 01:02 PM PDT

            Kinect

            Smaller living spaces may now function well with Kinect

            Back in August we reported that Microsoft had done an early unboxing video to showcase its latest Xbox One console. Now that we're less than a month away from getting our hands on the piece of new tech, new details are surfacing left and right, like manual leaks (via ExtremeTech) that offer insight into how the console and the Kinect peripheral must be set up. 

            The scans floating around are written in Portuguese and is a PDF detailing where and how the Kinect must be placed upon setup, an important piece of information when you consider one of the reasons the Kinect barely functioned the way it should, this is big news: it can be mounted anywhere from two feet to six feet from the ground. Players must stand at least 1.4 meters away, a significant improvement for those of us who haven't the luxury of huge living spaces. The quality of the Kinect library probably won't change, but hopefully the functionality will, so this manual is certainly promising in that regard. 

            Are you purchasing an Xbox One?

            Mozilla Lightbeam Tracks Your Online Activity

            Posted: 26 Oct 2013 12:38 PM PDT

            See who's tracking your online browsing with this new add-on

            Online privacy is already tough to nail down, and everywhere you go on the internet retains little traces of your presence. You're still easily traceable, even if you take more precautions than the average user takes. Lightbeam (via PC World), is an interesting new add-on from Mozilla, is an informative new tool that shows us exactly which sites are tracking or otherwise gleaning data from you.

            This cool little tool offers an exciting infographic that provides an interactive visualization of how you use the internet. When you visit a new website, this is reported via Lightbeam with a circle. A triangle appears to denote third-party sites that are receiving information from that page you just visited. Hopping from page to page is connected with a line, with purple lines denoting cookies.

            Lightbeam is useful when it comes to highlighting sites you normally visit and who's getting your information, plus it organizes all of these links in an attractive way. Give it a look and let us know what you think.

            MMO Updates

            MMO Updates


            The Game Archaeologist: Classic MMOs in October

            Posted: 26 Oct 2013 10:00 AM PDT

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            The Game Archaeologist Classic MMOs in October
            You think your fancy modern MMOs have the patent on Halloween? Mister, classic games own this holiday. They were out picking pumpkins and decapitating spooks long before you were a twinkle in the character creator's eye.

            Halloween's back in many of our older titles this month, and for those of you who have been away from a beloved classic, it may just be the best time to return for another go. Anarchy Online not only has the return of Uncle Pumpkinhead but some pretty good subscription deals right now. EverQuest has the Haunting of Norrath, Pixel Pirates is offering seasonal items in the store, Guild Wars probably toggled its Halloween 2013 switch, RuneScape's got a brand-new questline, and Dark Age of Camelot is up to its standard tricks with the Pumpkin Moon.

            Of course, October wasn't just about trick-or-treating; plenty of other events have happened to the classic MMO collective. From a record-setting expansion to invasions to a very happy birthday, this month kept hopping (and growling, slithering, and lurking). Let's check it out!

            Continue reading The Game Archaeologist: Classic MMOs in October

            MassivelyThe Game Archaeologist: Classic MMOs in October originally appeared on Massively on Sat, 26 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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              WRUP: Situations in which we may in fact be royals edition

              Posted: 26 Oct 2013 08:00 AM PDT

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              And we'll never be royals (royals) / which is just a metaphor / I'm really talking about the music industry / or possibly about Australia's lack of a ruling class
              I think it's a little presumptuous to say that we'll never be royals. For starters, have you seen the succession lists for the British throne? Those are crazy long. All you really need to do is be on the list right where it would otherwise stop, also known as the King Ralph effect.

              Assuming that doesn't come to pass, there are still more possibilities. For instance, you could come across a royal in the woods with a thorn in his or her foot, as I assume royalty works much like lions in fables and requires the aid of random strangers in the woods for thorn removal. Plus, you might happen to meet a member of the royal family and marry him. That's worked well for a few people.

              Speaking of horrible segues, it's time for this week's installment of WRUP, in which the Massively staff shares our plans for the weekend. Let us know what you'll be up to in the comments!

              Continue reading WRUP: Situations in which we may in fact be royals edition

              MassivelyWRUP: Situations in which we may in fact be royals edition originally appeared on Massively on Sat, 26 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: How do you leave a game?

                Posted: 26 Oct 2013 06:00 AM PDT

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                Sometimes the game outright tells you to leave.
                Everyone leaves an MMO eventually. Sometimes it's a low-key affair; you realize you haven't logged on to Lord of the Rings Online in forever, you cancel your subscription if you have one, and you move on. Sometimes it's done in the heat of the moment, with one failed World of Warcraft raid leading directly to a cancelled subscription and the angriest uninstall you can manage. Sometimes it's even a planned absence, like a month-long vacation from The Secret World just to keep your interest going.

                That's not even getting into the question of whether you keep the client around or not (on the basis that you might go back some day) or if you get in touch with your in-game friends to let you know. There are a lot of ways to leave, in other words. So how do you leave a game? Do you tend to quit in a huff or just slowly drop off?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: How do you leave a game? originally appeared on Massively on Sat, 26 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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                  Betawatch: October 19 - 25, 2013

                  Posted: 25 Oct 2013 06:00 PM PDT

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                  Hooray for anything featuring bards, really.
                  It's beta time, ladies and gentlemen, and there's been a lot of fuss this week about the first beta for Black Desert in South Korea. We've had a look at housing, at parkour, and at the free-for-all PvP that's turned a lot of people off from the game just from that combination of phrases. But this week's header nod goes to Aura Kingdom and its class reveal, chiefly because any jokes to be made about Black Desert never coming to the West have already been made.

                  Aside from that, we've got Hero of the Obelisk having just finished its first closed test. Oh, and there are the usual suspects past the break in the full game list. If something has sneakily added a cash shop or opened its beta without us noticing, let us know so we can double-check that. Being banished from our list is apparently kind of a big deal in some circles.

                  Continue reading Betawatch: October 19 - 25, 2013

                  MassivelyBetawatch: October 19 - 25, 2013 originally appeared on Massively on Fri, 25 Oct 2013 20:00:00 EST. Please see our terms for use of feeds.

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                    Storyboard: This is your next character

                    Posted: 25 Oct 2013 05:00 PM PDT

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                    This is your brain on you.
                    Coming up with a new character concept is hard. Not as tough as it could be, obviously, but it's still challenging. For some people, the hardest part of roleplaying is figuring out whom to play, and once you figure that part out, the rest is just down to the execution. But coming up with a character concept requires hard work, careful consideration, and quite possibly a few blood sacrifices.

                    Or it requires someone who wants to do a Halloween column that's more about dressing up than the usual plague of ghosts and demonic pumpkins.

                    In today's Storyboard, I'm going to just give you your next character and make it as easy as slipping on a costume. I'm even giving you choices. I'm even making it more of a system than an outright list, so you can use it from here to eternity. It's everything you could want except for more familiarity with the game's lore.

                    Continue reading Storyboard: This is your next character

                    MassivelyStoryboard: This is your next character originally appeared on Massively on Fri, 25 Oct 2013 19:00:00 EST. Please see our terms for use of feeds.

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                      MMObility: Combat Monsters still needs some tweaking

                      Posted: 25 Oct 2013 04:00 PM PDT

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                      Combat Monsters screenshot
                      Combat Monsters is made by the folks at Rubicon, the same people who brought us the cute Great Little War Game and others. This made me almost immediately happy as I've spent a lot of time playing some of those titles and loved the way the developers kept things simple to play yet hard to master. Combat Monsters is supposed to be a multiplayer, turn-based, card-based, arena-style combat game with optional in-game purchases. I found it to be most of those things, but I also found that it still needed more time in the oven.

                      You start off in a tutorial that does a relatively good job of explaining how everything works. You have a card deck with a limited number of cards, mojo for card creation that's earned every round, and several different types of cards that do different things during a round. It's all pretty straightforward... until the frustration kicks in.

                      Continue reading MMObility: Combat Monsters still needs some tweaking

                      MassivelyMMObility: Combat Monsters still needs some tweaking originally appeared on Massively on Fri, 25 Oct 2013 18:00:00 EST. Please see our terms for use of feeds.

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                        Final Fantasy XIV tops 1.5M registered users

                        Posted: 25 Oct 2013 03:00 PM PDT

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                        Final Fantasy XIV tops 15M registered users
                        Final Fantasy XIV is going strong even with the subscription-only model, topping 1,500,000 registered users this week according to Famitsu. Of course, "registered user" is a murky term that may or may not apply to active players, but it's still a figure worth noting.

                        The reborn title also is in the midst of its All Saints' Wake in-game holiday. Check out the website's lore for the event, and then head in-game to speak to a member of one of the shifty traveling troupes to get a special quest during this spooky time of year. All Saints' Wake will continue until November 1st, and our own Eliot will be talking about it in-depth in his column tomorrow.

                        MassivelyFinal Fantasy XIV tops 1.5M registered users originally appeared on Massively on Fri, 25 Oct 2013 17:00:00 EST. Please see our terms for use of feeds.

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                        Diablo III dev blog demystifies the Mystic

                        Posted: 25 Oct 2013 02:00 PM PDT

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                        Screenshot -- Diablo III
                        Diablo III's latest dev blog unveils more tasty information about a new artisan NPC, the Mystic, coming to the game in the Reaper of Souls expansion. As many Diablo III fans are undoubtedly aware, Reaper of Souls will mark the introduction of a set of features, known colloquially as Loot 2.0, which aims to rebalance Diablo III's loot and item systems in an effort to make loot more interesting to players. The Mystic is an integral part of this effort thanks to her unique skills of enchanting and transmogrification.

                        Through Enchantment, the Mystic is capable of rerolling a single property on a piece of equipment, making her the go-to artisan for those items that are almost-but-not-quite perfect. While you can choose only a single property to reroll on each item, that property can be rerolled as many times as you can afford. Don't worry about buyer's remorse, though; if the newly rolled property is worse than the old one, the Mystic can reverse the process. The Mystic is also the number one stylist in Sanctuary thanks to her transmogrification ability which, as World of Warcraft players know, allows players to replace an item's visual appearance with that of a different item. To get all the arcane details on Myriam the Mystic, you can check out the full post on Diablo III's official site.

                        MassivelyDiablo III dev blog demystifies the Mystic originally appeared on Massively on Fri, 25 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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                        Looking for Guild: FFXIV and Fallen Earth

                        Posted: 25 Oct 2013 01:00 PM PDT

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                        Looking For Guild FFXIV and Fallen Earth
                        Did you miss us last week? Now that the submissions have slowed down quite a bit, we're switching to a biweekly schedule for the Looking for Guild column. So if you're on the fence about jumping in and joining up with a Massively player guild (or creating your own), now's the time!

                        This week we have three Final Fantasy XIV players looking to join up with other like-minded adventurers and one from Fallen Earth who's tired of soloing the wasteland. You can catch the entire list after the jump.

                        Continue reading Looking for Guild: FFXIV and Fallen Earth

                        MassivelyLooking for Guild: FFXIV and Fallen Earth originally appeared on Massively on Fri, 25 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.

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                          Mechanist Games working to restore faith with City of Steam's community

                          Posted: 25 Oct 2013 12:30 PM PDT

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                          Mechanist Games working to restore faith with City of Steam's community
                          Mechanist Games will be taking actions to "restore faith" by those affected from City of Steam's impending shutdown and rebirth as City of Steam: Arkadia.

                          The studio announced three initiatives to draw back players. First, it will be recharging alpha and beta supporters' Electrum, although it doesn't look like refunds are in the cards. Second, it will be compensating returning players who will need to start fresh on a new server. And third, Mechanist is opening up a new English-speaking forums on the website for the community to use.

                          The exact nature of the compensation for affected players was not revealed, as the studio said it has yet to finalize details in that regard.

                          Mechanist paid to reclaim the English publishing rights for City of Steam and will be self-publishing the title going forward. Other language editions of the game will continue to be operated as is.

                          [Source: Mechanist Games' press release]

                          MassivelyMechanist Games working to restore faith with City of Steam's community originally appeared on Massively on Fri, 25 Oct 2013 14:30:00 EST. Please see our terms for use of feeds.

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                            World of Tanks named online game of the year at Golden Joysticks

                            Posted: 25 Oct 2013 12:00 PM PDT

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                            World of Tanks
                            World of Tanks, the ever-popular tank-based MMO from Wargaming.net, is 2013's online game of the year according to the Golden Joysticks. The title beat out heavy hitters like League of Legends and Dota 2 to take the crown.

                            Here's Al King on the victory:
                            You have to play together as a team. We're rolling out increasingly aggressively across the world -- we have 70 million active users. It's truly democratic, we have a tremendously loyal community. They just did everything we asked of them, they're phenomenal, and we love them.
                            Other big winners? Assassin's Creed: Liberation (best handheld game, The Last of Us (best storytelling), and Grand Theft Auto V (game of the year).

                            MassivelyWorld of Tanks named online game of the year at Golden Joysticks originally appeared on Massively on Fri, 25 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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                            RIFT shutting down in Russia [Updated]

                            Posted: 25 Oct 2013 11:30 AM PDT

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                            A grim harbinger indeed.
                            The last rift has closed for Russia's version of RIFT. An announcement has been sent to the players of the game that (roughly translated) claims that the game will have to be shut down due to Trion Worlds' refusal to continue supporting the localized version. That shutdown will happen... well, today. So if you play on the game's Russian servers, we really hope you didn't have any major plans for the evening.

                            Belver Online, the company responsible for the localized version, is offering former players compensation in the other online games it operates. Russia's version of RIFT had continued to operate on a subscription-based model for several months, with several Russian players migrating to Trion's European servers out of a desire to play the game's free version. There are no plans for Trion to produce a Russian-localized client of its own. Our condolences to players affected by the shutdown.

                            [Update 6:00 p.m. EDT] - Trion contacted Massively to provide an official statement.
                            We, too, are saddened by the shut down of RIFT in Russia, which was announced in September. In trying to effect the smoothest transition possible, we kept the service running well beyond the October 10th sunset period to make sure as many customers as possible would be taken care of.

                            When a partner began charging its users nearly $100 each in unauthorized "transfer fees" as well as subscriptions that extended beyond the time they knew the servers were going to be closed, we can confirm that we did have to end the extended sunset period.

                            We've successfully transferred over thousands of Russian players and will continue to help any others who want to continue playing on the Trion servers. Anyone who was previously on a Russian server and was impacted by this shutdown can reach out to our customer service team and we will assist in any way we can to get them in back into RIFT as quickly as possible.

                            And it won't cost $100.
                            [Thanks to Fredelas for the tip!]

                            MassivelyRIFT shutting down in Russia [Updated] originally appeared on Massively on Fri, 25 Oct 2013 13:30:00 EST. Please see our terms for use of feeds.

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                            Tamriel Infinium: Does The Elder Scrolls Online revolve around PvP?

                            Posted: 25 Oct 2013 11:00 AM PDT

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                            Tamriel Infinium Does ESO revolve around PvP
                            At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not complete enough for public consumption. But if rumors are to be believed, beta testers have begun testing the PvP systems that will eventually appear in the launched game.

                            And developers have begun to talk about the ESO PvP systems extensively, although we still don't know a whole lot. After examining our limited knowledge of ESO PvP, I have to wonder whether PvP is still the primary focus of endgame (though even if it's not the primary focus, it will likely consume a large chunk of development resources all the same). We already know many of the systems coming at launch and one that will be introduced shortly after, so let's break them down a bit.

                            Continue reading Tamriel Infinium: Does The Elder Scrolls Online revolve around PvP?

                            MassivelyTamriel Infinium: Does The Elder Scrolls Online revolve around PvP? originally appeared on Massively on Fri, 25 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.

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                              It's storytime as Halloween event hits The Secret World

                              Posted: 25 Oct 2013 10:30 AM PDT

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                              It's storytime as Halloween event hits The Secret WorldIf you'd like to take a break from beating back the Filth in Agartha, take a trip to Solomon Island and delve into The Secret World's new Halloween events. What better place to celebrate this spooky holiday than the island covered in ominous fog and where pumpkins eternally decorate homes as well as try to kill you with chainsaws?

                              In addition to the return of The Cat God (the chain of missions where players can visit ancient Stonehenge), players can participate in the new series based on various urban legends around the island. Those who gather all 10 stories by completing all the new missions will be rewarded with an in-game book of the full collection that can be enjoyed long after the holiday is done.

                              Of course, there are rewards awaiting adventurers other than just a tome of stories; various Halloween-themed goodies are available from loot, quest rewards, and even the item shop. Many items are exclusive to the holiday, however, so if you want to get your bee-blessed hands on them, you have to get in before the event ends on November 8th!

                              MassivelyIt's storytime as Halloween event hits The Secret World originally appeared on Massively on Fri, 25 Oct 2013 12:30:00 EST. Please see our terms for use of feeds.

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