MMO Updates

MMO Updates


One Shots: Slice 'n' dice

Posted: 11 Aug 2013 08:00 AM PDT

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One Shots Slice 'n dice
No matter what the universe throws at us, no matter what problem roars in our face, no matter how desperate the situation appears, all can be conquered with a bit of derring-do. And a big, honking, lava-infused, laser-focused, mega-powered battle sword with +3 to every stat and a proc ability that will end the world on a d20 roll.

Frank has such a sword. Frank is set for life. "Here's a shot from the ongoing Relics of the Gree event in Star Wars: The Old Republic," he sent in. I think Frank has it covered.

Maybe you don't have such a sword on you. It's OK; we've got plenty of awesome screenshots after the jump that you can take and use their sharp corners to slice through the opposition. Rock it!

Continue reading One Shots: Slice 'n' dice

MassivelyOne Shots: Slice 'n' dice originally appeared on Massively on Sun, 11 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should NPCs change?

    Posted: 11 Aug 2013 06:00 AM PDT

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    The Daily Grind Should NPCs change
    One of the aspects that I've loved about the recent books of Lord of the Rings Online's epic story is that it's provided my character with an interesting and persistent NPC fellowship. Traveling with constant companions, even if they're virtual ones, is much preferable to wandering alone, especially if said companions grow and develop over time. I was rooting for the simmering romance between Horn and Nona, if only so that they'd stop acting like high school drama students performing some weird Shakespeare play. Just kiss already, darn it!

    Today I'd like the Massively class to discuss change in our NPCs. Is it a welcome factor to have one of these characters grow, develop, and have their own virtual lives? Or would that be a bad idea because... reasons?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should NPCs change? originally appeared on Massively on Sun, 11 Aug 2013 08:00:00 EST. Please see our terms for use of feeds.

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      Blacklight Retribution adds Sonic Tomahawk, Dropzone map

      Posted: 10 Aug 2013 06:00 PM PDT

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      Blacklight Retribution dudes killing each other
      Zombie Studios has updated its Blacklight Retribution multiplayer shooter. The title, which is published by Perfect World, now boasts a new map called Dropzone that hearkens back to Zombie's 2010 Blacklight: Tango Down.

      Zombie says that due to the map's small size, gameplay will be "fast and frenetic." The team has also raised the level cap from 40 to 50 and added new titles, camouflage, and gear including Riot Shield and Sonic Tomahawk melee weapons.

      [Source: Perfect World press release]

      MassivelyBlacklight Retribution adds Sonic Tomahawk, Dropzone map originally appeared on Massively on Sat, 10 Aug 2013 20:00:00 EST. Please see our terms for use of feeds.

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        Marvel Heroes dev blog talks PvP, defense, and new heroes

        Posted: 10 Aug 2013 05:00 PM PDT

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        Marvel Heroes
        It's time again for Gazillion Entertainment's weekly Marvel Heroes dev blog, and this latest entry hops, skips, and jumps its way across a vast number of topics. First on deck are changes to the game's defense system and difficulty ratings; the dev team is working to reduce the odds of one-shotting and improve the experience for melee heroes.

        Also in the works: tweaks to Midtown Manhattan, the release of rare costumes to the in-game store, a boost to the drop rate for eternity splinters, and further iterations to the game's upcoming optional PvP system. Of particular interest is the team's confirmation that it can change hero behaviors between PvE and PvP environments, meaning basic hero components like crowd control and cooldowns can be tweaked separately for both styles of play.

        Finally, work continues on Emma Frost, Squirrel Girl, and Luke Cage, all due for release in the somewhat near future. Luke Cage can create (and throw) cars, Emma Frost brings new mind control abilities, and Squirrel Girl has... squirrels.

        Most changes featured in the dev blog should be going live on test servers soon, if they're not there already.

        MassivelyMarvel Heroes dev blog talks PvP, defense, and new heroes originally appeared on Massively on Sat, 10 Aug 2013 19:00:00 EST. Please see our terms for use of feeds.

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        Make My MMO: July 28 - August 10, 2013

        Posted: 10 Aug 2013 04:00 PM PDT

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        Make My MMO July 28  August 10, 2013
        Ah, the joys of bringing more games into the fold. Sadly, we don't know whether this will be just a brief passing in the night or a more permanent stay; that all depends on how newcomers Project Snowstorm and Legends of Firestorm do on their respective Kickstarter campaigns. Will the community help them make their MMOs? We'll keep watch and keep you informed.

        Speaking of keeping informed, a few of the funded projects found themselves in the news lately -- and we mean more than just crowdfunding king Star Citizen! And we've got it all rounded up right here for your perusing pleasure.

        Continue reading Make My MMO: July 28 - August 10, 2013

        MassivelyMake My MMO: July 28 - August 10, 2013 originally appeared on Massively on Sat, 10 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.

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          Wings Over Atreia: Does adding aether make a mech class more Aion?

          Posted: 10 Aug 2013 03:00 PM PDT

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          Wings Over Atreia  Does adding aether make a mech class more Aion
          NCsoft tried to do it to me again! Smack dab in the middle of my two-part new dungeons guide for Aion's latest expansion, the studio slipped out the news about the third new class and tried to derail my plans. Well this time, it did not succeed! But just because I made the topic wait a bit doesn't mean I am not about to devote a lengthy span of words on it.

          At long last, there is a date for when the mechanized Aethertech will join the Gunner and Songweaver in 4.0, even if the date is only about hitting the Korean beta servers. But that means that it's not far from going live there, and when it does, its debut on the North American servers won't be far behind.

          As you'd expect, this news sparked a bit of excitement. Some folks, however, are decrying Aion's flagrant foul of destroying its own mythos and all but spitting on the sanctity of its genre. So we're here to discuss that: Is the Aethertech an inexcusable aberration in the lore, or does it actually fit right in?

          Continue reading Wings Over Atreia: Does adding aether make a mech class more Aion?

          MassivelyWings Over Atreia: Does adding aether make a mech class more Aion? originally appeared on Massively on Sat, 10 Aug 2013 17:00:00 EST. Please see our terms for use of feeds.

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            The Mog Log: FFXIV lessons from Final Fantasy XI

            Posted: 10 Aug 2013 02:00 PM PDT

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            It all counts.  It all matters.  It's all coming down.
            Final Fantasy XIV is in the final push to launch now, with phase 4 right around the corner and early access shortly after that. This is good news for me, since it means I can get back to actually playing the game that I write about every week after nearly a year. And, you know, the game is pretty awesome, so that's a bright point as well.

            It also means that the future isn't what it used to be. The relaunch has been The Future for a very long time, but now the relaunch is The Almost Right This Second, and The Future consists of patches and expansions and new classes and the like. All good things, all welcome, and all things that could take a few lessons from Final Fantasy XI.

            I've said before that Final Fantasy XIV was designed to fix some problems from Final Fantasy XI that it never was going to have, but that's not what I'm talking about. Instead of talking about preventing players from leveling consistently or hunting the possibility of RMT with McCarthy-level vigilance, let's look at some simple lessons to internalize in the future.

            Continue reading The Mog Log: FFXIV lessons from Final Fantasy XI

            MassivelyThe Mog Log: FFXIV lessons from Final Fantasy XI originally appeared on Massively on Sat, 10 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.

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              SWTOR update 2.4 preview from Chicago cantina tour

              Posted: 10 Aug 2013 01:00 PM PDT

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              SWTOR preview from Chicago cantina tour
              The BioWare community team and Lead Designer Jesse Sky traveled to Wizard World ComicCon last week to give fans of Star Wars: The Old Republic a taste of the new upcoming content. The developers announced that, besides the arena PvP content, Update 2.4 will introduce players to two brand-new operations centering around the planet Oricon, the planet where the Dread Masters have been rumored to be hiding. Developers also gave every fan attendee a thumb drive containing concept art and screenshots from the planet.

              If you are on the SWTOR mailing list, then you saw the teaser about the new Varactyl mount coming soon. The cantina crawlers in Chicago received a couple of screenshots and a video of the new mount, which we have featured after the break.

              And one more rumor coming directly from our tipster in the field: Jesse Sky said that although we will never see actual sitting in chairs due to coding issues, we will see an emote that will make our characters look as if they are sitting very soon.

              [Thanks to Mike from Nefarious Intent for the tips!]

              Continue reading SWTOR update 2.4 preview from Chicago cantina tour

              MassivelySWTOR update 2.4 preview from Chicago cantina tour originally appeared on Massively on Sat, 10 Aug 2013 15:00:00 EST. Please see our terms for use of feeds.

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                The Tattered Notebook: It's OK if EverQuest Next is a niche game

                Posted: 10 Aug 2013 12:00 PM PDT

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                The Tattered Notebook - It's OK if EverQuest Next is a niche game
                I'd like to open today's column with my favorite quote from SOE's EverQuest Next reveal:

                "Enough is enough. Enough of the same game already. It's time to get some new ideas into the genre."

                Now, you would think that this sort of unambiguous mission statement would be picked up on and understood by everyone who has even a passing interest in EverQuest Next. After all, the quote rolled off franchise director Dave Georgeson's tongue during the first two minutes of the EQN reveal speech. And if it wasn't clear from that opening monologue that EQN isn't going to be your daddy's combat lobby, the rest of the reveals that focused largely on the game world, the building tools, and a wee bit of the ol' ultraviolence should have been the second clue.

                Continue reading The Tattered Notebook: It's OK if EverQuest Next is a niche game

                MassivelyThe Tattered Notebook: It's OK if EverQuest Next is a niche game originally appeared on Massively on Sat, 10 Aug 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  Meet the crew of Warhammer 40k: Eternal Crusade

                  Posted: 10 Aug 2013 11:00 AM PDT

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                  Warhammer 40k: Eternal Crusade
                  Behaviour Interactive continues to drop tidbits of information regarding Warhammer 40K: Eternal Crusade, with this week's phased release coming in the form of a Meet the Crew dev diary. The video takes viewers behind the scenes at Behaviour, introducing key developers and discussing their roles on the project.

                  If you look real close, you'll also catch a few bits of early Eternal Crusade gameplay and character designs in the background. Check out the video after the jump.

                  [Thanks to Will for the tip!]

                  Continue reading Meet the crew of Warhammer 40k: Eternal Crusade

                  MassivelyMeet the crew of Warhammer 40k: Eternal Crusade originally appeared on Massively on Sat, 10 Aug 2013 13:00:00 EST. Please see our terms for use of feeds.

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                    MMOGaming News

                    MMOGaming News


                    Blade and Soul CN - Boss Skill Warning

                    Posted:

                    Blade and Soul CN - Boss Skill Warning


                    This is an improved visual presentation in Blade and Soul CN to let you recognise the boss's skills and its area of effect better. Formerly, it can be pretty difficult to determine what the boss is casting just by looking at its animation and the special effects.

                    LoL Top 5 Least Popular Champions of Mine

                    Posted:

                    LoL Top 5 Least Popular Champions of Mine


                    Please note that the champions listed below have nothing to do with champions' win rate calculation on other sites. They are picked simply based on my personal experience on LoL. If you are disagree with me and wanna share your own ideas. Welcome to leave your comments below and let's discuss it.



                    MMO Updates

                    MMO Updates


                    The Road to Mordor: Getting over the 40s hump in LotRO

                    Posted: 10 Aug 2013 10:00 AM PDT

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                    The Road to Mordor Getting over the 40s hump
                    Sometimes column topics are handed to you on a timely platter of complaints. Over the past week, I've heard several people in the Massively office and in my guilds talk about how they hit a wall in Lord of the Rings Online in the level 40 range. If you hear just one person talk about it, it's probably nothing. But when four or five mention it independent of each other, I think it's important enough to discuss.

                    The 40s are a tricky time for LotRO players. It's the last stretch of pre-expansion road that must be traveled, the levels start taking longer, and unlike much of the 1-40 content, 40-50 really never has been revamped to bring it in line with the rest of the game. As a result, for some the 40s can be a slow slog that requires a lot of zone hopping to conquer.

                    Oddly enough, it's never been a big problem for me, although I think I approach LotRO in a slightly different way than some. In any case, today we're going to examine the "40s hump" and come up with a few strategies to get over it and get into Moria ASAP.

                    Continue reading The Road to Mordor: Getting over the 40s hump in LotRO

                    MassivelyThe Road to Mordor: Getting over the 40s hump in LotRO originally appeared on Massively on Sat, 10 Aug 2013 12:00:00 EST. Please see our terms for use of feeds.

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                      WRUP: Mature science fiction edition

                      Posted: 10 Aug 2013 08:00 AM PDT

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                      Next week, a cautionary tale about how robots ruin everything or whatever.
                      Harold and Dana went for a walk outside. While they were walking, Harold noticed a large number of leaves collected on stone steps which had not been replaced with robotic future ultra-steps, causing him to briefly reflect on the nature of the human experience while surrounded by advanced technology. Later, he would relate this experience to someone while he was in the process of dying to save a spaceship for poorly explained reasons, possibly while making an allusion to poetry from the 19th century.

                      While I wait for my Hugo award, you all can read this week's installment of WRUP just past the break, in which Massively's writers share our plans for the weekend in terms of gaming. Oh, and you can let us know your plans for the weekend down in the comments, too. Please, no musings on the relative scale of individual human beings compared to the entire universe.

                      Continue reading WRUP: Mature science fiction edition

                      MassivelyWRUP: Mature science fiction edition originally appeared on Massively on Sat, 10 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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                        The Daily Grind: Are there MMOs you'd like more if the setting were different?

                        Posted: 10 Aug 2013 06:00 AM PDT

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                        To steal from George Carlin, if you can't figure out why I'm enthusiastic about FFXIV if I'm bored of fantasy, that's a conflict you'll just have to resolve in your own head.
                        EverQuest Next hadn't been on my radar before the big reveal, but at this point it's hard to not be on board. The game looks gorgeous and has a lot of really interesting ideas underpinning its development, and I find myself eager to find out more as development progresses. But despite that enthusiasm, I really wish it weren't another fantasy game. The market is full of fantasy games. Obviously it couldn't be a science fiction game within the franchise, but still, I find myself wishing that they'd taken all of these principles and applied them to a more interesting setting on a whole.

                        Maybe you're in the opposite camp, though. Maybe you'd be more enthusiastic about WildStar if it were a fantasy game. Perhaps you'd prefer The Secret World in a steampunk setting. Are there games you'd like more if the setting were different? Or are you happy with things just the way they are?

                        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                        MassivelyThe Daily Grind: Are there MMOs you'd like more if the setting were different? originally appeared on Massively on Sat, 10 Aug 2013 08:00:00 EST. Please see our terms for use of feeds.

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                          Betawatch: August 3 - 9, 2013

                          Posted: 09 Aug 2013 06:00 PM PDT

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                          Do a little dance.  Other activities tonight are at your discretion.
                          It's been a long wait for Final Fantasy XIV fans, but the relaunched version has almost finished its beta testing. R2 Games has also released the first alpha of its upcoming side-scrolling Android title, Excalibur. If you'd rather sling pretend cards around, you can look forward to the upcoming beta test for Hearthstone. Meanwhile, WildStar has finished a phase of testing and is looking toward the future, which means a better game when it finally launches.

                          Unfortunately, it's not all good news this week, as Civilization Online doesn't appear to be heading this way in the near future. But it is mostly good news.

                          Of course, if that's not good enough news, you can feel free to peek into the list of games in testing just past the break. As always, let us know if there's something we missed or if a game's trying to sneak past the launch radar with surreptitious sales.

                          Continue reading Betawatch: August 3 - 9, 2013

                          MassivelyBetawatch: August 3 - 9, 2013 originally appeared on Massively on Fri, 09 Aug 2013 20:00:00 EST. Please see our terms for use of feeds.

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                            Storyboard: Brother from the same mother

                            Posted: 09 Aug 2013 04:00 PM PDT

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                            Special shout-out to my actual brother in the unlikely event that he's reading this.
                            An awful lot of characters seem to be only-children. In some countries this is pretty normal, but it's certainly not normal where I'm living. Pretty much all of my friends and contemporaries have at least one sibling. So it seems a bit odd that your roleplaying characters don't have any fellow family members to talk to.

                            The realistic reason, of course, is that most of us don't spend a whole lot of time thinking about those siblings. And in some cases it's entirely reasonable to say that your character might not know her several half-siblings. But in the interests of verisimilitude, it's worth thinking about this, even if you never want siblings to become a major focus of roleplaying.

                            You can come at this topic from two angles. You can talk about how to handle siblings, or you can talk about the impact of siblings. For this column, I'm going to focus on the former. What are the options for including your character's siblings?

                            Continue reading Storyboard: Brother from the same mother

                            MassivelyStoryboard: Brother from the same mother originally appeared on Massively on Fri, 09 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.

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                              Firefall open beta weekend includes dev-hosted missons

                              Posted: 09 Aug 2013 03:00 PM PDT

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                              Firefall open beta weekend includes devhosted missons
                              Been dying to try out Firefall but have had the worst luck obtaining a beta key? Sir or madam, this weekend is for you (and everyone else). Red 5 is kicking off the first of Firefall's open beta events with a weekend packed full of activities and specials.

                              The open beta weekend begins today at 8:00 p.m. EDT and continues until Sunday at the same time. During the weekend, players will enjoy a 2X bonus to all Crystite drops, easier access to Firefall's newer zones, and discounts on battleframe unlocks.

                              Red 5's devs will also be hosting missions through the five-man Blackwater Anomaly. If you're able to get in on one of these instance runs, you'll be treated to special rewards and be able to tell your jealous friends and family that you rubbed shoulders with developer royalty.

                              [Source: Red 5 press release]

                              MassivelyFirefall open beta weekend includes dev-hosted missons originally appeared on Massively on Fri, 09 Aug 2013 17:00:00 EST. Please see our terms for use of feeds.

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                                Take a tour of Final Fantasy XIV's monsters

                                Posted: 09 Aug 2013 02:00 PM PDT

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                                Yes, we could have gone with King Tonberry, but we didn't.
                                It's no secret that Final Fantasy XIV will host quite a number of monsters. Some of those are already familiar to players from both the beta weekends and from the original game, but there are a lot of monsters even after you count those. The team behind the game has put together a new trailer showing off the various monsters and humanoid enemies that players will encounter on the fields of Eorzea.

                                Some of these will be familiar, such as spriggans and coblyns. Some will be unfamiliar in Eorzea but familiar to fans of the series, such as the behemoth and the tonberry. And others are imported from other games or are completely novel. So whether it runs, flies, crawls, swims, or portals through the void, you can see it in the video embedded just past the break. And then you can spend the next week before testing guessing at how you're going to kill it.

                                Continue reading Take a tour of Final Fantasy XIV's monsters

                                MassivelyTake a tour of Final Fantasy XIV's monsters originally appeared on Massively on Fri, 09 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.

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                                EQII gamer goes missing after cross-country trip [updated]

                                Posted: 09 Aug 2013 01:00 PM PDT

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                                Gamer goes missing after SOE Live
                                One of EverQuest II's players, Katherine Masson, was driving home from Las Vegas when apparently she vanished. According to The Raven-Mythic, she has been missing for over two days now after sending out a text message from a rest stop in New York. A police report has been filed, but there have been no announced leads concerning her disappearance.

                                So what happens when one of our own gamers goes missing? The community mobilizes, of course. The folks at The Raven-Mythic, an EverQuest II roleplaying guild, are continually updating a thread about Katherine's disappearance, spreading the word, and doing some of their own detective work.

                                Katherine is also known as Jia, Essie, and Willasye in-game. Her last known location was at a rest stop near Albany, NY off of I-90, heading toward Boston. Parties with any information should contact Dan at dmak205@gmail.com.

                                [Update: Katherine was on a business trip and wasn't attending SOE Live.]

                                MassivelyEQII gamer goes missing after cross-country trip [updated] originally appeared on Massively on Fri, 09 Aug 2013 15:00:00 EST. Please see our terms for use of feeds.

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                                Guild Wars 2's Johanson hints at the game's anniversary plans

                                Posted: 09 Aug 2013 12:30 PM PDT

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                                Enjoy your present!  He lives with you now.
                                Have you gotten Guild Wars 2 a present yet? It's celebrating its first birthday in just under three weeks, so it'd be rude if you didn't get it anything. Even if you're not getting the game a present, director Colin Johanson has dropped some hints about the presents that characters and players will be getting from the game, including a promise that characters will receive annual gifts as seen in Guild Wars.

                                Johanson is adamant that the update on the anniversary will change the world forever and will bring together all of the stories that have been in motion over the past year. He goes on to explain that the changes will help give players a hint as to where the game is heading in the future. Exactly what the changes will be and how well several disconnected stories will tie together remains to be seen, but fans have to wait until August 28th to see what goes down on the one-year mark.

                                MassivelyGuild Wars 2's Johanson hints at the game's anniversary plans originally appeared on Massively on Fri, 09 Aug 2013 14:30:00 EST. Please see our terms for use of feeds.

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                                Ask Massively: The better to stalk you

                                Posted: 09 Aug 2013 12:00 PM PDT

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                                Image by Alex Proimos on Wikimedia Commons
                                Long-time reader and podcast-listener Avaera recently posed a question to the Massively staffers clearly designed to send our egos into the clouds:
                                Is other any chance for Massively itself to somehow integrate the wonderfully reflective and personal blog entries that you and the other writers maintain separately from their paid work? Even a round-up style column of some of the best MMO blog posts of the past week, or on a particular theme, would be fascinating.
                                My first thought was that most of us put most of our work on Massively because if we can get paid to write, we'd be fools not to do so! I didn't think there'd be enough writing material to even justify a roundup, and that's probably true; I update my own ranty blog only every other month, for example. But who's to say blogs are the only interesting thing we do? So I polled all of Massively's staffers about where they write their writings, video their videoings, and tweet their twitterings. If you have a serious urge to stalk us, you're in the right post!

                                Continue reading Ask Massively: The better to stalk you

                                MassivelyAsk Massively: The better to stalk you originally appeared on Massively on Fri, 09 Aug 2013 14:00:00 EST. Please see our terms for use of feeds.

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                                  Tamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next

                                  Posted: 09 Aug 2013 11:00 AM PDT

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                                  Tamriel Infinium ESO vs EverQuest Next  audience expectations
                                  Last week was a huge week for MMO fans. We were expecting some cool news from Sony Online Entertainment about EverQuest Next from SOE Live. Despite not being a huge EQ follower, I was enormously interested in what SOE (one of my personal favorite game developers and publishers) planned on doing with its staple franchise. Then Bethesda announced that for the first time ever the ZeniMax team would show in-game footage of the Elder Scrolls Online on Twitch TV. Specifically, players wanted to see the first-person view not seen at previous conventions. ZeniMax delivered, and the crowd went wild.

                                  I believe both presentations were wonderful, and I would be lying if I said that both presentations didn't pique my interest. I would also be lying if I said that I had no concerns about how each of the games will be received. I talked about it with my guild, Nefarious Intent. We have some hardcore Elder Scrolls fans and some MMOers who have been playing EQ games since the '90s. During the course of the debate, we came to the conclusion that the audience of each game expects something completely different and that pitting these two titles together is completely unfair. So of course that's why I have to do just that in today's column.

                                  Why are there different expectations between ESO and EQN? How is it going to be completely possible for both games to be highly successful?

                                  Continue reading Tamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next

                                  MassivelyTamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next originally appeared on Massively on Fri, 09 Aug 2013 13:00:00 EST. Please see our terms for use of feeds.

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