MMO Updates

MMO Updates


One Shots: Video games are bad for you

Posted: 07 Jul 2013 08:00 AM PDT

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One Shots Video games are bad for you
I love the snarky billboards in superhero MMOs. I don't know why, exactly, these games became the place to place them, but I'm not complaining. Reader Elliot sent in one of my favorite billboards from Champions Online. I'm honestly tempted to make this into a business card.

"I am not sure if this is up to par for One Shots," he wrote, "but I ran into this sign outside RenCenter in Millennium City and couldn't resist snapping the pic."

We now return you to a feedback loop of irony. A sign in a video game warning you about playing video games? My head spinneth. Let's check out the rest of this week's player-submitted screenshots before I need to go lie down, OK?

Continue reading One Shots: Video games are bad for you

MassivelyOne Shots: Video games are bad for you originally appeared on Massively on Sun, 07 Jul 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Korean players protest a flag in World of Warships

    Posted: 07 Jul 2013 07:00 AM PDT

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    Remarkably, no one was offended by the ships flying the flag of the Lannisters.
    When you're dealing with a global market, sometimes it's the most innocuous elements that cause a problem. World of Warships, cousin to both World of Tanks and World of Warplanes, included something that made several Korean gamers very angry: A flag. Specifically, the Rising Sun flag on several Japanese ships.

    From Wargaming.net's perspective, since the game is meant to have players at the helm of ships used by the major armies involved in World War II, including a period-appropriate decoration was perfectly reasonable. However, to several players in the region, the Rising Sun flag is seen as a reminder of Japanese military expansion and aggression, which is still a sensitive topic in many regions.

    The company's representatives posted on the official forums that the flag will be removed from the game, with the added clarification that the team is trying to be as sensitive as possible to cultural differences. The game is currently in testing and is due for general release later this year.

    MassivelyKorean players protest a flag in World of Warships originally appeared on Massively on Sun, 07 Jul 2013 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should characters age?

    Posted: 07 Jul 2013 06:00 AM PDT

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    The Daily Grind Should characters age
    There are a lot of immersion-ruining elements of MMOs (probably too many to count, depending on how cynical you've become), but every once in a while I'm bothered by the fact that characters just don't age. Not only do we play in game worlds that are apparently after the child apocalypse, but everyone you meet is visually between the ages of 17 and 22. Maybe 23, if the player used the "age lines" that developers toss into the character creator on a whim.

    It makes me wonder if, to give us a true sense of living in these worlds, our characters should age. It was a big selling point of the first Fable game, although having never played it, I don't know how well it turned out. But I remember reading a preview of the first game and actually digging the idea that my character would mature and grow old, with all of the benefits and drawbacks that entails.

    Should characters age in MMOs? If so, how could it best be done so that it wouldn't ruin everyone's day?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should characters age? originally appeared on Massively on Sun, 07 Jul 2013 08:00:00 EST. Please see our terms for use of feeds.

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      Neverwinter unveils the Campaign system

      Posted: 06 Jul 2013 07:00 PM PDT

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      No system has yet been put into place for completely derailing the campaign with your character.
      The first major content addition to Neverwinter isn't just bringing new dungeons, it's bringing a new way to experience the game's content. The new Campaign system will see its debut in the region of Sharandar. This isn't just another name for a series of quests, but rather a new way for players to unlock both new rewards and new areas simply by adventuring and completing larger goals.

      The Campaign window is a new UI element that lists a number of Projects players can undertake. Questing in the area, running solo instances, or diving into the new dungeons will provide new rewards that can be spent on clearing projects, unlocking new regions, new dungeons, and so forth. Players can also earn new equipment by completing other Projects, which offers several methods to reap the benefits of hard work. The new system, like the rest of the content, is still due out for sometime this summer.

      MassivelyNeverwinter unveils the Campaign system originally appeared on Massively on Sat, 06 Jul 2013 21:00:00 EST. Please see our terms for use of feeds.

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      Red 5's Mark Kern discusses wasted space in MMO development

      Posted: 06 Jul 2013 06:00 PM PDT

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      Wasting someone in an MMO is a very different discussion.
      A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. According to Kern, anywhere between 80-90% of the content in a given MMO is both expensive to craft and more or less irrelevant to the game after six months.

      Kern stresses that the primary problem is that the cost of developing an MMO is raising while the time spent on content doesn't change, resulting in a neverending rush to produce more high-level content at a rate that's simply not realistic. He advocates more dynamic content, more scaling, and more flexibility in progression to help make development costs feel less like money flung into a pit for low-level content. If you're interested in the industry as a whole, it's worth a read.

      [Thanks to Dengar for the tip!]

      MassivelyRed 5's Mark Kern discusses wasted space in MMO development originally appeared on Massively on Sat, 06 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.

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      The Game Archaeologist: Wing Commander Online

      Posted: 06 Jul 2013 04:00 PM PDT

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      The Game Archaeologist Wing Commander Online and Privateer Online
      Like many gamers who grew up playing the popular titles in the 1990s, Massively's Jef is understandably excited that Chris Roberts, creator of Wing Commander, is working on an original space sim MMO called Star Citizen. Jef is so thrilled, in fact, that he started a column anticipating the title.

      Jef's not alone; it seemed as though half of the internet went bananas when Roberts came out of the woodwork to announce his title and ask for a few coppers for funding. He got more than just a few, as gaming nostalgia is one of the most powerful forces known to mankind. Even if it can't be Wing Commander in name, gamers reasoned as they plunked down their money, it could be the Wing Commander MMO in spirit.

      Interestingly enough, there was an actual effort made to bring the well-known franchise to the MMO table back in the late '90s. A pair of projects, Wing Commander Online and Privateer Online, promised the thrills of the hit space saga with the expanse of the online gaming world. What happened and why aren't we playing one of these games today? Find out on this exciting episode of The Game Archaeologist!

      Continue reading The Game Archaeologist: Wing Commander Online

      MassivelyThe Game Archaeologist: Wing Commander Online originally appeared on Massively on Sat, 06 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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        Tattered Notebook: Are EQII mercenaries a solo-savior or group-killer?

        Posted: 06 Jul 2013 03:00 PM PDT

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        Tattered Notebook  EQII mercenaries  solo savior or group killer
        A couple of events this past week brought my mind back to a subject I have pondered off and on since EverQuest II's standalone expansion Age of Discovery launched back in December 2011. The first came when a Massively TV viewer expressed amazement at how our little group could decimate the triple-up heroics (a con system designation meaning hard) in a dungeon. The second came when a colleague was lamenting the difficulty of finding a group to get into a dungeon. How are these two situations tied to Age of Discovery? By the tethers of mercenaries.

        Mercenaries, or mercs as they are more generally referred to, are available to all players who have purchased that particular expansion regardless of their level. Plenty of Norrathians, including me, are running around with these for-hire companions. But the question on my mind is, are mercenaries a boon or a bane to EQII? The answer depends heavily on your playstyle.

        Continue reading Tattered Notebook: Are EQII mercenaries a solo-savior or group-killer?

        MassivelyTattered Notebook: Are EQII mercenaries a solo-savior or group-killer? originally appeared on Massively on Sat, 06 Jul 2013 17:00:00 EST. Please see our terms for use of feeds.

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          Star Citizen a 'remarkably detailed space combat sim with an equally in-depth economy'

          Posted: 06 Jul 2013 02:00 PM PDT

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          Star Citizen to be a 'remarkably detailed space combat sim with an equally in-depth economy'
          You're probably aware of the fact that Star Citizen has spaceships. But did you know that space combat is just part of what the game offers? If you didn't know that -- or, heck, even if you did -- check out the latest dev blog on the game's economy, along with the accompanying video featuring Cloud Imperium founder Chris Roberts.

          "Star Citizen is, at its heart, a vast living world that combines a remarkably detailed space combat simulation with an equally in-depth model of the economy of a star-spanning empire," CI's blog post explains. There's quite a bit of detail about nodes, the role of players and AI, and production chains and resource flow, so settle in with your favorite caffeinated beverage.

          Elsewhere in the Star Citizen news universe, it was another record crowdfunding week. The $13 million barrier is the latest to fall, and Cloud Imperium will now be able to add frigates as player-flyable ships as well as the Command and Control module on larger ships that allows pilots to coordinate between multiple craft. Stretch goal unlocks for the $14 and $15 million plateaus are viewable via the announcement post.

          Don't forget the economy video after the break!

          [Thanks Robyn!]

          Continue reading Star Citizen a 'remarkably detailed space combat sim with an equally in-depth economy'

          MassivelyStar Citizen a 'remarkably detailed space combat sim with an equally in-depth economy' originally appeared on Massively on Sat, 06 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Believing in Final Fantasy XIV

          Posted: 06 Jul 2013 12:00 PM PDT

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          Will this be another column passing two hundred comments?  I doubt it, but I doubted it the last few times.
          This week, I'm going to do something different. I'm going to talk about my wife.

          Lest anyone worry that this is the start of a Paul McCartney-esque slide into sappy sentimentality, there's good reason for this. Ms. Lady has been mentioned on previous occasions as a gaming partner and skilled roleplayer. She's not as into MMOs as I am, but she plays them a lot and she certainly knows what she likes and what she doesn't. And let me tell you, she didn't like Final Fantasy XIV.

          This is a point of view I hold against absolutely no one, but it sure as heck meant that she was not interested in the relaunch. She'd had enough of the game after the first couple of tries to break in. The relaunch had no hooks to pull her back in, no interesting features that stirred her interest, nothing but the promise of a game she'd already decided wasn't good enough to play.

          And that all changed.

          Continue reading The Mog Log: Believing in Final Fantasy XIV

          MassivelyThe Mog Log: Believing in Final Fantasy XIV originally appeared on Massively on Sat, 06 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic outlines the Bounty Contract Week

            Posted: 06 Jul 2013 11:00 AM PDT

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            Hunting twi'leks is kind of like the galactic training wheels.
            Bounty hunting is a thing in Star Wars: The Old Republic, to the point that there's an entire class focused around bounties and the hunting thereof. But even if you're usually a meditative Jedi, you can still pick up a few extra credits in the upcoming Bounty Contract Week coming to the game in August. A new development blog details what players can expect from this event, offering players of nearly all levels a chance to earn reputation for taking down violent criminals.

            Each day, players can select a single contract to hunt, with the Bounty Brokers Association providing a selection of different planets with available contracts. Veteran hunters can also hunt for a single Kingpin target, a high-threat individual who requires more accomplished hunters. Success means credits and reputation with the BBA. Players from level 15 and up can take part in these missions, which scale to the level of the participant, ensuring that anyone who wants to get in on the hunt can start taking down criminals for credits.

            MassivelyStar Wars: The Old Republic outlines the Bounty Contract Week originally appeared on Massively on Sat, 06 Jul 2013 13:00:00 EST. Please see our terms for use of feeds.

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            Chaos Theory Extra: Touring The Secret World's Issue #7

            Posted: 06 Jul 2013 10:00 AM PDT

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            Chaos Theory Extra Touring TSW's Issue #7 with Joel Bylos
            I know what you're thinking. No, really -- I am a mind reader, and I've been honing my skills. Like right now, you want to know what The Secret World's next big update, A Dream to Kill, is like. Nailed it, didn't I? Of course, that would be why you came here in the first place. And this is definitely the place to be because I've been to Issue #7 and I'm going to share my experiences with you. You could just wait until next Monday when the DLC is released to find out for yourself, but why wait if you don't have to?

            My tour was guided by none other than Game Director Joel Bylos himself, so I was able to slip in some questions between my oohs and ahhs. Wondering what juicy tidbits he revealed? Then join me for a look at what you can expect next week along with a glimpse of the future. Don't worry; I will clearly label any spoilers for those who want to be shocked first-hand. (Hint: The images in the gallery below are a bit of a spoiler!)

            Continue reading Chaos Theory Extra: Touring The Secret World's Issue #7

            MassivelyChaos Theory Extra: Touring The Secret World's Issue #7 originally appeared on Massively on Sat, 06 Jul 2013 12:00:00 EST. Please see our terms for use of feeds.

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              MMOGaming News

              MMOGaming News


              Blade and Soul 2.0 Latest Accessories and Pet's Outfit

              Posted:

              Blade and Soul 2.0 Latest Accessories and Pet's Outfit


              Some are the rewards of events.



              General Gaming Article

              General Gaming Article


              Google Supposedly Pays to Keep Specific Ads Afloat

              Posted: 06 Jul 2013 07:28 PM PDT

              Adblock Plus

              Adblock Plus whitelisting particular ads

              Millions of Internet users rely on Adblock Plus daily to keep their web experience a relatively clean one. While it's a taboo practice with some companies that depend on the income raised by advertisements, it's an invaluable tool that cuts down on much of the "fat" that crops up during normal browsing.

              Unfortunately, a few ads to tend to display here and there, whether it's relegated to a Wikipedia plea or an interstitial that forces you to view an ad before being given a link to access your original destination. Intriguingly enough, it appears that Google has a hand in keeping this practice afloat.

              Adblock Plus comes with a filter that allows "acceptable ads" to slip through the cracks, effectively whitelisting specific advertisement -- namely, ads from Google and other large companies. This allows said ads to appear on a register of approved content that will be displayed despite browsers employing Adblock Plus.

              While specific mention of Google's whitelisting practices is available in the Adblock FAQ, it still feels a little bizarre to see Adblock acting as a passthrough for consumers. Larger companies could effectively pay more to whitelist their ads, which opens up a whole new world of problems for the crowd wishing to further streamline their online experience.

              Source: TechCrunch

              MMO Updates

              MMO Updates


              WRUP: Best of WRUP edition

              Posted: 06 Jul 2013 08:00 AM PDT

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              Also kitty.
              Every so often you realize that you've peaked in a certain direction, and in my case, I have had to acknowledge that I might have written the best animal-picture WRUP introduction back in December of last year. I don't know how I did it; I just know that literally every time I read it, I start laughing.

              So like any show that has mined its creativity down to a level so low that diamond-tipped drills are necessary to continue digging, I am now shamelessly repeating that. Just click the link and go read that column. It's really funny.

              Wait! Do that after you read the rest of these instructions, because that WRUP was from last year and thus isn't applicable to what we at Massively will be playing this week. Our plans for this week are past the cut, and you let us know what you'll be doing down in the comments. So now you can go read about kitties and then come back.

              Continue reading WRUP: Best of WRUP edition

              MassivelyWRUP: Best of WRUP edition originally appeared on Massively on Sat, 06 Jul 2013 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: What game has the brightest future?

                Posted: 06 Jul 2013 06:00 AM PDT

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                You know what I'm looking forward to.  Don't play like that.
                It's easy to be cynical and pessimistic about MMOs. At Massively, we know that very well, since hardly a week goes by without some bit of bad news coming out of a major studio. But there's also a time and a place to be optimistic, to look over the horizon and say that a game is doing well -- that what's around the corner is a good omen, not just another harbinger of doom.

                Today's question is simple. What game, in your opinion, has the brightest future? Are you psyched about the options in EVE Online? Thrilled at the thought of Final Fantasy XIV's re-release? Even just excited to keep playing World of Warcraft? There's no reason to disparage anything else. Today, we just want to know what game you think has the brightest future and why. Let's be optimists for a little while.

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: What game has the brightest future? originally appeared on Massively on Sat, 06 Jul 2013 08:00:00 EST. Please see our terms for use of feeds.

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                  MMObility: Tynon forces players to come to grips with automatic gameplay

                  Posted: 05 Jul 2013 07:00 PM PDT

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                  Tynon screenshot
                  It's been over a year since I last looked at Tynon, a browser-based pseudo-MMO that has been magically transformed into a much larger and more MMOish MMO. What a difference a year makes! Many of the key gameplay elements remain, meaning that you can still play the entire game (at least I have been able to so far) by clicking one or two buttons, over and over. So much of the game is played for you that it made me wonder -- as it did the first time around -- what the point was. Then it made me wonder just how much the gameplay in Tynon is like many of the more "standard" MMOs I have played, meaning that so many of them are the same one or two button chunks of gameplay, only wrapped in a three-dimensional exterior that features hotbars.

                  I'm not making excuses for auto-play features, but I'm not making excuses for the mindless clicking that many MMOs feature, either. As with most things, the details matter the most. In Tynon, there are almost too many details to count.

                  Continue reading MMObility: Tynon forces players to come to grips with automatic gameplay

                  MassivelyMMObility: Tynon forces players to come to grips with automatic gameplay originally appeared on Massively on Fri, 05 Jul 2013 21:00:00 EST. Please see our terms for use of feeds.

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                    Betawatch: June 29 - July 5, 2013

                    Posted: 05 Jul 2013 06:00 PM PDT

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                    Or maybe you're the guy who shoots someone and never was seen before that point.  I don't know!
                    If you can't get enough of vintage war machines blowing one another to bits, you can start blasting planes apart in World of Warplanes right now because it's in open beta at long last. Finally, you can enjoy the thrill of carefully lining up your shot only to be shot out of the sky by someone you never saw before you can actually pull the trigger.

                    Most of the beta world was fairly quiet this week, possibly owing to the holiday. The people who soldiered on seemed to do pretty well by it, with Dragon's Prophet getting a big beta content bump and The Elder Scrolls Online sending out another wave of testing invitations.

                    You want more? Well, take a glance past the break and see if there's another game to strike your fancy down there. As always, let us know if something managed to sneak under our radar.

                    Continue reading Betawatch: June 29 - July 5, 2013

                    MassivelyBetawatch: June 29 - July 5, 2013 originally appeared on Massively on Fri, 05 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.

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                      Is Epic hiring devs for a Gears of War MMO?

                      Posted: 05 Jul 2013 05:00 PM PDT

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                      Is Epic hiring devs for a Gears of War MMO?
                      GamesRadar reports that Epic has posted a job listing related to "an unannounced competitive online action game." Senior Systems Designer is the official position title, and it apparently requires someone with "a passion for building and/or playing shooters, MMOs, RPGs, or RTS games." Epic is advertising for one of two projects. The first is a tower defense title called Fortnite, while the other is an unnamed game that "includes player progression, heavy itemization, and a dynamic economy."

                      GamesRadar notes that its Gears of War speculation is just that, but we have to admit that it sounds both plausible and interesting.

                      MassivelyIs Epic hiring devs for a Gears of War MMO? originally appeared on Massively on Fri, 05 Jul 2013 19:00:00 EST. Please see our terms for use of feeds.

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                      Storyboard: Happening before it's even happened

                      Posted: 05 Jul 2013 04:00 PM PDT

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                      I have to believe that tomorrow, the sun will rise.
                      I've been doing something I almost never do as I prepare for the relaunch of Final Fantasy XIV: I've been planning ahead.

                      Let me rephrase. There's always some planning that goes on beforehand, usually between Ms. Lady and me. But that planning is generally a bit more abstract, a vague set of character goals. I'm not only going in with vague ideas of what will happen now; I'm going in with an answer to one of my main character's central problems as soon as the relaunch starts. It is the exact opposite of vague in every way, shape, and form.

                      There's something to be said for knowing what path you're taking before you go in, but there are also some pretty major drawbacks. Today, I want to look at the idea of planning roleplaying events and interactions before the game has gone live, preparing for things that will happen before they actually can happen. It's a road fraught with perils, drawbacks, and disadvantages... and a few advantages despite all of that.

                      Continue reading Storyboard: Happening before it's even happened

                      MassivelyStoryboard: Happening before it's even happened originally appeared on Massively on Fri, 05 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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                        Shroud of the Avatar team adds Starr Long to the mix

                        Posted: 05 Jul 2013 03:00 PM PDT

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                        Starr Long has not been to space, if you were wondering.
                        Fans of the Ultima series should be happy to hear that Shroud of the Avatar has added Starr Long to its roster as executive producer. Don't recognize the name? You should; according to Richard Garriott, Starr Long is the reason that Ultima Online existed in the first place.

                        As Garriott puts it, while there had been discussions about doing an online installment of the series, Long was the one who was insistent that Ultima Online needed to happen. He was so much the driving force behind it that Garriott points to him as the push that kept him working on the game. A formal announcement will be made on Saturday at RTX 2013 alongside a special demonstration of Shroud of the Avatar, which will be available via livestream. If you've been hoping to see some of the key players behind UO back together, it looks as if you're in luck.

                        [Source: Portalarium press release]

                        MassivelyShroud of the Avatar team adds Starr Long to the mix originally appeared on Massively on Fri, 05 Jul 2013 17:00:00 EST. Please see our terms for use of feeds.

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                        Black Desert melding action combat with sandbox MMOs

                        Posted: 05 Jul 2013 02:30 PM PDT

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                        Black Desert melding action combat with sandbox MMOs
                        Pearl Abyss developer Daeil Kim recently spoke to MMORPG.com regarding the firm's upcoming Black Desert title. The fantasy sandbox is entering the home stretch toward its first closed beta test, after which Kim says the firm will publish in its native Korea and then look to sign on with a Western distributor.

                        The interview touches on various gameplay aspects including PvP -- Black Desert is not an RvR game, according to Kim -- housing, and action combat. "Unlike other MMORPGs, we have attempted to facilitate greater variety in action combat sequences beyond simply pressing number keys," Kim explains, while also noting that he's a big fan of Street Fighter, Final Fight, and Samurai Showdown. "In action games, the timing of pressing a key and a mouse click, as well as a monster's reaction against the user's attack, is extremely important. We are trying to develop our game so that players must purposefully control their character and so that objects or monsters react in a more complex manner."

                        [Thanks Dengar!]

                        MassivelyBlack Desert melding action combat with sandbox MMOs originally appeared on Massively on Fri, 05 Jul 2013 16:30:00 EST. Please see our terms for use of feeds.

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                        Tamriel Infinium: The Elder Scrolls Online is more than just dungeons and dragons

                        Posted: 05 Jul 2013 02:00 PM PDT

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                        Tamriel Infinium The Elder Scrolls Online, more than just dungeons and dragons
                        Although many fans of The Elder Scrolls cheered at the introduction of The Elder Scrolls Online at E3, the divisions within the fanbase since then have morphed into warring creatures like Godzilla vs. Mothra, and this column is Japan. Although all of our buildings are being smashed by the battling brutes, it makes for great entertainment. I'm cheering both sides on. I love a good debate.

                        Despite diligently scanning my spam folder every day this week, I am still without a beta invite. I think ZeniMax is playing hard to get. I promised I won't divulge any secrets; I just wanna make my Khajiit Nightblade. Is it asking too much to get a chance to explore the Tamriel dungeons? Obviously, it is. However, we did get a taste of ESO dungeons in a blog this week. And it looks as if we have an exciting combination of RIFT-style classes and Guild Wars 2 combat to look forward to. Hopefully, it's the best of both without the flaws.

                        Continue reading Tamriel Infinium: The Elder Scrolls Online is more than just dungeons and dragons

                        MassivelyTamriel Infinium: The Elder Scrolls Online is more than just dungeons and dragons originally appeared on Massively on Fri, 05 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.

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                          Some Assembly Required: On MMOs and loss aversion

                          Posted: 05 Jul 2013 01:00 PM PDT

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                          Some Assembly Required - On MMOs and loss aversion
                          I've been reading a book called Scorecasting lately. It's basically an academic exercise in statistics and human behavioral analysis as it relates to the decisions made in both individual and team sports. One of the chapters touches on a theory called loss aversion, which is a psychological phenomenon first attributed to Daniel Kahneman and Amos Tversky. The theory is generally understood to mean that humans fear potential losses much more than they enjoy actual gains, and thus they often act in statistically irrational fashion to avoid said losses.

                          We can also see principles of loss aversion at work in MMOs. In fact, I'd go so far as to posit that loss aversion is a large, if indirect, reason why many people play MMOs in the first place. It's also a major reason why sandboxes, virtual worlds, and games that feature some sort of tangible risk/reward mechanic have been in such dire straits since MMOs went mainstream. Follow me past the cut and see if you agree.

                          Continue reading Some Assembly Required: On MMOs and loss aversion

                          MassivelySome Assembly Required: On MMOs and loss aversion originally appeared on Massively on Fri, 05 Jul 2013 15:00:00 EST. Please see our terms for use of feeds.

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                            The Repopulation's PvP explained

                            Posted: 05 Jul 2013 12:00 PM PDT

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                            The Repopulation's PvP explained
                            Curious about PvP in The Repopulation? Look no further than the latest dev blog by developer Joshua Halls. While the sci-fi sandbox features a significant amount of both PvE and non-combat gameplay systems, there's also "a lot in the way of PvP gameplay," according to the blog.

                            The post delves into the game's nation system, it touches on sieging and contested regions, and there are some bits about PvP-specific roles. Halls also talks about The Repopulation's flexible combat system, which offers the ability to toggle between "simulated FPS-style combat" or a traditional RPG hotbar mode. Finally, The Repopulation will feature two distinct server rulesets. The specifics are still being finalized, but the "hardcore" version will remove safe areas and allow non-consensual PvP.

                            MassivelyThe Repopulation's PvP explained originally appeared on Massively on Fri, 05 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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                            Blizzard 'exploring' microtransactions in World of Warcraft

                            Posted: 05 Jul 2013 11:00 AM PDT

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                            And here comes the frothing rage.
                            Microtransactions are nothing new for World of Warcraft, but the game has never had an actual in-game store. You've had pets and mounts that toe the line, but the line still existed. Then a bit of datamining turned up an experience boosting item that looked as if it might be tied to an in-game store. But datamining isn't the same as actual confirmation, and thus much nervous hand-wringing ensued... until community representative Zarhym confirmed that yep, this is a thing that is happening.

                            Zarhym's posts specifically state that Blizzard is "exploring the possibility" rather than definitely adding a microtransaction store, but it seems the most likely outcome. Maybe not today, maybe not tomorrow, but sooner rather than later. No word on what this means for the future of the game's business model or how much will change from the game's current system with an online storefront, but it's certainly surprising to see one of the last games without an in-game store taking steps toward adding one.

                            MassivelyBlizzard 'exploring' microtransactions in World of Warcraft originally appeared on Massively on Fri, 05 Jul 2013 13:00:00 EST. Please see our terms for use of feeds.

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