General Gaming Article

General Gaming Article


Microsoft Outfitting Employees With All New Windows 8 Phones, Tablets, and PC’s

Posted: 16 Sep 2012 06:28 PM PDT

Windows 8Dogfooding is a term you hear applied to software companies quite often, however Microsoft is taking it to a whole new level. We've heard on more than one occasion that Microsoft believes they are betting the company on Windows 8, and what better way to go all in than to make your employees use it full time. Mandating Windows 8 use in the work place might sound like cruel and unusual punishment to those who disagreed with our mostly positive review of Microsoft's new OS, but what if we told you it has an amazing upside? 

According to Geekwire, Microsoft employees are being given new Windows 8 work computers, Surface RT tablets, and even replacement Windows Phone 8 devices. Steve Ballmer's magnanimous gesture is no doubt intended to help the software giant root out problems with the new user interface en-mass as quickly as possible, but is still amazingly expensive when you consider they employ 94,000 + people worldwide.

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DisplayLink Adapters Demoed at IDF 2012. HDMI & DVI Over USB Becomes A Reality

Posted: 16 Sep 2012 05:55 PM PDT

EVGAPC Manufacturers are working day and night to shrink Ultrabooks into impossibly thin new form factors, and one of the causalities of this push has been output display options. VGA and DVI made way for mini display port and HDMI, however even these smaller connectors take up precious space. Even if your laptop sports one, what if you want more than one external display? The answer my friends is DisplayLink. The proliferation of USB 3 on Intel's new chipsets is making outputting to multiple monitors over USB much more than a hack, this could well be the future.

Engadget snapped off some pictures of new offerings from EVGA, HP, Lenovo, and even Targus. Here is a quick run-down on each of the offerings.

EVGA UV Plus +39: HDMI or DVI at resolutions up to 2048 x 1152 for $85.

Lenovo: DVI only, support for resolutions up to 2048x1152 for $80

HP 3005pr: This bad boy turns one USB 3 port into four USB 2.0, two USB 3.0, along with one HDMI, and a DisplayPort. Amazingly it also offers an Ethernet jack, along with audio in and out connections for a mere $150. 

Targus: Offers specs much the same as the HP model listed above, but swaps the DisplayPort for DVI. The $250 price tag is justified by adding the ability to charge 90w laptops using packed in universal adapters. This might be useful if you leave your power brick at the office. 

The last two options come pretty close to being the ultimate docking station for a notebook, but these DisplayLink adapters could also come in handy for desktop users looking to add additional display's without cracking open the case.

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Samsung Responds to the iPhone 5 With New Attack Ads: “It Doesn’t Take a Genius”

Posted: 16 Sep 2012 07:21 AM PDT

iPhone 5 & Galaxy SIIISamsung took a beating in the court room last month when a US jury sided overwhelmingly with Apple, however losing the battle doesn't mean they have to lose the war now does it? Samsung is taking its case to rank and file consumers with a new low tech print ad, and they drive home a compelling argument using their Galaxy SIII.  Is the next big thing already here?

Click the image below and let us know who you think comes out on top.

Samsung Ad

Maybe now Samsung won't actually need to do this?

Image Credit (Business Insider)

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Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Guild Wars 2: The state of the economy

Posted: 15 Sep 2012 08:21 AM PDT

Guild Wars 2 has been out for a while, and now that it’s trading post is up and the window for saying that we can’t judge the economy because the game is brand-new is closing, ArenaNet’s John Smithis here to grace you with some insight and knowledge.In a new Guild Wars 2 news post, Smith [...]

Have MMO standards changed for the better?

Posted: 15 Sep 2012 08:18 AM PDT

When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn’t actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth without any sort of formal [...]

RIFT reveals the second new soul for Storm Legion, the Tempest

Posted: 15 Sep 2012 08:08 AM PDT

Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that “lightning” qualifies [...]

MMO Updates

MMO Updates


Rise and Shiny: There

Posted: 16 Sep 2012 10:00 AM PDT

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There screenshot
I remember years ago staying up very late, usually on the weekends, chatting about politics or religion in a wonderful social MMO called There. My wife and I would join a bunch of online friends to haunt parties and other gatherings, often getting booted out because we would bring up sensitive topics or would act too silly. There was a great world to cut my social MMO teeth on. I had already been playing Ultima Online and EverQuest starting around '99, but There was a brand-new experience. I loved it. Social MMOs are a rare thing, often ruled by half-naked people and driven by mature themes. While There did have its "private parties" (if you know what I mean), it was generally a friendly place with a better creeps-to-normal-people ratio than other social MMOs.

The game shut down in 2010, and I honestly thought it was gone forever. Somehow I missed the fact that it relaunched not so long ago, and this past week I was able to not only log in to the game but resurrect my avatar from all those years ago.

Unfortunately, the game seems largely empty, but I do normally visit MMOs during the day. Still, I took a few screenshots and compared them to older ones just to show how things have changed. What a week. What a nostalgic, wonderful week.

Continue reading Rise and Shiny: There

MassivelyRise and Shiny: There originally appeared on Massively on Sun, 16 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Seven minutes of The War Z gameplay footage released

    Posted: 16 Sep 2012 09:00 AM PDT

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    Seven minutes of The War Z gameplay footage released
    What's new with zombie survival apocalyptic sandbox The War Z? That's hard to say since we haven't seen much of the game since its announcement. Any opportunity to get a further glance at its gameplay is a welcome one, though.

    IGN delivers the goods in the form of seven minutes of video featuring sniping, stealth approaches, and general combat. You can also see plenty of The War Z's environments as well as occasional looks at the inventory and UI. The full clip is yours after the cut.

    Continue reading Seven minutes of The War Z gameplay footage released

    MassivelySeven minutes of The War Z gameplay footage released originally appeared on Massively on Sun, 16 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of September 8th

    Posted: 16 Sep 2012 08:00 AM PDT

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    Previously On MV TV banner
    It's starting to cool down outside, at least here in Texas. Trust me, I know how strange that sounds, but the temperature during the middle of the day is moving up as usual and the mornings and evenings are pure bliss. If it's cold where you are now, settle down with a cup of coffee and take that newspaper and throw it in the trash! Who needs to read? Follow the magic links down below, and not only will you get the news, but it will be delivered in a completely non-newsy form: video game streams!

    Let's break down the top stories for this week. First, we'll be joined by the Pigster as he takes us on a tour of Spiral Knight's planet. Richie is still stuck in Guild Wars 2, but trooper that he is, he continues to file reports from the front lines. How brave! MJ returns this week with a recipe for Gnoll burritos from EverQuest II, a newbie tour through the character mines of Guild Wars 2, a quickie glimpse of the floating islands of Vanguard: Saga of Heroes, and an avocado dip recipe given to her by the pirates of Aion. I finish off by travelling back in time to a game called There, a title that kept me up for ages when I was younger.

    Continue reading Previously on MV TV: The week of September 8th

    MassivelyPreviously on MV TV: The week of September 8th originally appeared on Massively on Sun, 16 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Should companies offer release schedules for updates?

      Posted: 16 Sep 2012 06:00 AM PDT

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      Or you can just keep smiling, nodding, and ignoring the promises.
      If you've been following the news about The Secret World lately, you know that the game's second monthly update has now been delayed until next week, meaning that it's missing the "monthly" mark entirely. That's part of the development process; projects wind up taking more time than you expect. That's normal. But it does mean that the promise of "monthly content updates" isn't coming to fruition, and that promise may have been better off never being made in the first place.

      Lots of companies promise a certain rate of content delivery, and more often than not those targets get missed on a regular basis. Making the promise does serve a purpose, however, as it helps players know that the game's team is still hard at work. So are promises of update schedules a good thing? Or should studios stop saying that there will be a regular stream of updates

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! when it so rarely comes to pass?

      MassivelyThe Daily Grind: Should companies offer release schedules for updates? originally appeared on Massively on Sun, 16 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Plague epidemic speeds across Azeroth

        Posted: 15 Sep 2012 09:00 PM PDT

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        WoW
        Gamers aren't known for their steadfast refusal to make use of any bugs or exploits present in a given system. While exploits are normally made to gain material or martial advantage over other players, sometimes it's just because being a scallywag is fun. Seven years ago we saw what was perhaps the most wide-scale example of such an exploit, as Warlocks and Hunters used their pets to spread a Corrupted Blood epidemic through World of Warcraft. Yesterday, a similar opportunity reared its disease-riddled head: A patch allowed Death Knights to use their plague skills on friendly players.

        While the Corrupted Blood epidemic is somewhat celebrated in WoW, devs apparently weren't willing to have a repeat. A fix came out in the wee hours of the morning to keep Death Knights from wreaking too much havoc.

        [Thanks to alert gamer Collin for the tip!]

        MassivelyPlague epidemic speeds across Azeroth originally appeared on Massively on Sat, 15 Sep 2012 23:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: Are EQII expansions a square peg in the free-to-play model?

        Posted: 15 Sep 2012 02:00 PM PDT

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        The Tattered Notebook  Are EQII expansions a square peg in the freetoplay model
        Last week's announcement of a new EverQuest II expansion was a surprise in many ways, but I think the biggest surprise of all is the fact that there is an expansion coming at all. The game has gone through many changes in both its update schedule and payment model over the past few years, so it's interesting to see the announcement of Chains of Eternity, EQII's ninth expansion. We've seen the transition to free-to-play, free content game updates, and with the most recent expansion, a move toward features and away from game content.

        So why is EQII going back to a traditional style expansion? And in light of free-to-play and not "pay to hope," should the game even continue with paid expansions? Let's look at a few things to consider in this week's Tattered Notebook.

        Continue reading The Tattered Notebook: Are EQII expansions a square peg in the free-to-play model?

        MassivelyThe Tattered Notebook: Are EQII expansions a square peg in the free-to-play model? originally appeared on Massively on Sat, 15 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: It's the countdown

          Posted: 15 Sep 2012 12:00 PM PDT

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          The Mog Log header by A. Fienemann
          On November 1st, it's the end of the world as we know it. I'll let you know then how I'm feeling.

          All right, the game will still be online for another week or so, but November 1st is the last day that any progress is getting saved. You can go ahead and ignore Final Fantasy XIV after that last server photograph, unless you had an urge to spend all of your gil on airship rides but couldn't bear the thought of being broke. Not that you'll even need to worry about that after September 29th if you're not currently subscribed, as that's the last chance for people to come back even if it's just for a short period of time.

          It's hard to avoid looking forward to the end of the game as it stands, and the fact that we have a precise timeframe only exacerbates the problem. We've got 45 days until the ending hits, and while I've already talked about what to do with the time you have left, there are questions that need to be asked as we look at the numbers.

          Continue reading The Mog Log: It's the countdown

          MassivelyThe Mog Log: It's the countdown originally appeared on Massively on Sat, 15 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            Guild Wars 2: The State of the Economy

            Posted: 15 Sep 2012 10:21 AM PDT

            The State of the Economy

            The Guild Wars 2 blog has been updated with a new article from ArenaNet's John Smith. In it, Smith discusses the economy and ways the team has been working since launch to improve it and make it more balanced. Included in the article, Smith the closure of exploits and how players can potentially use surplus items to create something cool through the use of special recipes.

            Guild Wars 2: Review in Progress - Part Three

            Posted: 15 Sep 2012 06:35 AM PDT

            Review in Progress - Part Three

            This week, fresh off vacation, Bill brings us the third part in his Review in Progress for Guild Wars 2. He dives into the crafting, the UI, the Trading Post, and other general bits and pieces. Take a look!



            MMO and SEO News from Gameforumer.com

            MMO and SEO News from Gameforumer.com


            Guild Wars 2: The state of the economy

            Posted: 15 Sep 2012 08:21 AM PDT

            Guild Wars 2 has been out for a while, and now that it’s trading post is up and the window for saying that we can’t judge the economy because the game is brand-new is closing, ArenaNet’s John Smithis here to grace you with some insight and knowledge.In a new Guild Wars 2 news post, Smith [...]

            Have MMO standards changed for the better?

            Posted: 15 Sep 2012 08:18 AM PDT

            When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn’t actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth without any sort of formal [...]

            RIFT reveals the second new soul for Storm Legion, the Tempest

            Posted: 15 Sep 2012 08:08 AM PDT

            Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that “lightning” qualifies [...]

            Supreme Commander: watch the epic battle against the robot menace

            Posted: 15 Sep 2012 07:47 AM PDT

            Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It's 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we're facing [...]

            Cabal II: The Neoforce Era – Closed Beta 2 announced

            Posted: 15 Sep 2012 04:08 AM PDT

            Starting from today till 3rd October, ESTsoft will be opening up registration for Cabal II's upcoming Closed Beta 2. This test phase will last 4 days from 11th October onwards. Developed using CryEngine 3, the initial impression wasn't that good from the community, until the latest trailer (below) showed many improvements in game graphics and [...]

            How To: Enable Steam Big Picture Mode Beta

            Posted: 15 Sep 2012 02:25 AM PDT

            Valve has released Steam Big Picture Mode, which provides PC gamers with a new, elegant TV-tailored experience of Steam. The problem is Big Picture Mode is currently only in open beta testing, and finding out how to opt into the beta can be tricky. Detailed below are steps to help you get Steam’s new Big Picture Mode [...]

            Review: Joe Danger 2: The Movie

            Posted: 14 Sep 2012 06:30 PM PDT

            It’s no secret that I adore the Joe Danger games. The series immediately makes sense once you get your hands on a controller; it simply feels right. From there, things quickly escalate. While not as hardcore in difficulty as the Trials franchise — which I’m also a big fan of — Joe Danger does serve [...]

            Former EVE CSM member Vile Rat reportedly killed in Libyan bombing

            Posted: 14 Sep 2012 07:37 AM PDT

            All too often, we read news of conflict in other countries with an impersonal detachment, as if it’s so far away that it will never touch our lives in any significant way. Mainstream media twists each event into a political message with the same detachment, forgetting the reality of the lives that are destroyed every [...]

            Which two MMOs would you like to see crossover?

            Posted: 14 Sep 2012 07:33 AM PDT

            I love crossovers. They’re quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility. That said, [...]

            WildStar Wednesday shows off the telegraphs of combat

            Posted: 14 Sep 2012 07:28 AM PDT

            It makes sense that in the space western atmosphere of WildStar you’ll have to worry about telegraphs. But these aren’t the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that something is about to happen. [...]

            Latest Gaming and MMORPG Updates

            Latest Gaming and MMORPG Updates


            Supreme Commander: watch the epic battle against the robot menace

            Posted: 15 Sep 2012 07:47 AM PDT

            Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It's 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we're facing [...]

            Cabal II: The Neoforce Era – Closed Beta 2 announced

            Posted: 15 Sep 2012 04:08 AM PDT

            Starting from today till 3rd October, ESTsoft will be opening up registration for Cabal II's upcoming Closed Beta 2. This test phase will last 4 days from 11th October onwards. Developed using CryEngine 3, the initial impression wasn't that good from the community, until the latest trailer (below) showed many improvements in game graphics and [...]

            How To: Enable Steam Big Picture Mode Beta

            Posted: 15 Sep 2012 02:25 AM PDT

            Valve has released Steam Big Picture Mode, which provides PC gamers with a new, elegant TV-tailored experience of Steam. The problem is Big Picture Mode is currently only in open beta testing, and finding out how to opt into the beta can be tricky. Detailed below are steps to help you get Steam’s new Big Picture Mode [...]

            Review: Joe Danger 2: The Movie

            Posted: 14 Sep 2012 06:30 PM PDT

            It’s no secret that I adore the Joe Danger games. The series immediately makes sense once you get your hands on a controller; it simply feels right. From there, things quickly escalate. While not as hardcore in difficulty as the Trials franchise — which I’m also a big fan of — Joe Danger does serve [...]

            Former EVE CSM member Vile Rat reportedly killed in Libyan bombing

            Posted: 14 Sep 2012 07:37 AM PDT

            All too often, we read news of conflict in other countries with an impersonal detachment, as if it’s so far away that it will never touch our lives in any significant way. Mainstream media twists each event into a political message with the same detachment, forgetting the reality of the lives that are destroyed every [...]

            Which two MMOs would you like to see crossover?

            Posted: 14 Sep 2012 07:33 AM PDT

            I love crossovers. They’re quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility. That said, [...]

            WildStar Wednesday shows off the telegraphs of combat

            Posted: 14 Sep 2012 07:28 AM PDT

            It makes sense that in the space western atmosphere of WildStar you’ll have to worry about telegraphs. But these aren’t the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that something is about to happen. [...]

            The Secret World’s Digging Deeper delayed again

            Posted: 14 Sep 2012 07:23 AM PDT

            After two delays already, The Secret World players may have already suspected what Funcom recently announced — the second monthly update for the game has been postponed yet again. Hopefully, the third time’s the charm. This third delay stems from the same exploit that was found on Tuesday that forced the second one, which pushed [...]

            Would a graphical upgrade bring you back to your first MMO?

            Posted: 14 Sep 2012 07:19 AM PDT

            Funcom’s recent round of restructuring reminded me of the fact that the company is still working on the long-awaited graphical upgrade to Anarchy Online. The game is positively ancient by MMO standards, having originally released in 2001, and it looks the part. After a decade of additions, though, and because the base game was quite [...]

            NCsoft – “Internal error” led to latest account information leak

            Posted: 14 Sep 2012 07:12 AM PDT

            According to reports, NCsoft Japan leaked out account information yesterday due to an "internal error". Information which were made available include the user nickname, address, blood type, age, gender, and information of all the characters bound to that particular NCsoft Japan account. This happened when players started to log into their account management system and [...]

            MMO Updates

            MMO Updates


            The Road to Mordor: Looking at PvMP from the outside in

            Posted: 15 Sep 2012 10:00 AM PDT

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            The Road to Mordor Looking at PvMP from the outside in
            The other day I was making a mental list of aspects of Lord of the Rings Online that I generally avoid. Raiding was one, mostly because I don't have the time and the acquisition of gear isn't that important to me. Crafting was another because the end results have little personal appeal. But topping the list was LotRO's version of PvP, PvMP. I think I made a monster character three years ago and ventured out into the Ettenmoors once, but that's the extent of my adventures in that area of the game.

            As a result, PvMP has received very little coverage in this column during my tenure at Massively. For one thing, it's not a good idea to talk about something of which you have little experience in doing. For another, I'm fairly sure that the PvMP community, while dedicated, is a small minority of the game's population. It's always felt like a weird vestigial tail to me, an anomaly that exists within our game that many of us rarely mention or see.

            So today let's talk about it. I would like to, from the perspective of a player looking from the outside in. Why is PvMP so strange to me? What purpose do I think it has in the game? And how could it become more compelling so that I would actually want to engage in it?

            Continue reading The Road to Mordor: Looking at PvMP from the outside in

            MassivelyThe Road to Mordor: Looking at PvMP from the outside in originally appeared on Massively on Sat, 15 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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              RIFT reveals the second new soul for Storm Legion, the Tempest

              Posted: 15 Sep 2012 09:00 AM PDT

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              I'm very pleased that this entire post contains no puns about shocks.
              Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that "lightning" qualifies as a weapon. The Tempest has been unveiled and promises to bring strong electrical powers and massive thunderstorms ripped from the Plane of Air into the Warrior's hands.

              Tempests are versatile, able to attack from long range or channel lightning into a short-range destructive burst. They also possess illusory tricks to help evade defeat in the event that heavy armor isn't protection enough. Despite this, they're probably the least adept of all the Warrior souls at wielding non-lightning weapons, which means that another soul is necessary to provide hard-hitting weapon talents. Take a look at the introductory lore and early screenshots on the official reveal page, and keep your eyes peeled for the final two souls as the expansion nears release.

              [Thanks to Brad for the tip!]

              MassivelyRIFT reveals the second new soul for Storm Legion, the Tempest originally appeared on Massively on Sat, 15 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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              WRUP: Regime change edition

              Posted: 15 Sep 2012 08:00 AM PDT

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              He sits in the corner and blocks.
              Regular readers of the site know that the upper management is being shifted around here at Massively, meaning that Brianna Royce will now be in charge. While we'll always miss Shawn Schuster's unmistakable voice and work on the site, the change will likely seem invisible to most readers.

              I, for one, would like to welcome our new overlord, for whom I have nothing but respect and admiration. By complete coincidence, this week's header image happens to be of her favorite animal. Also, I may have sent a number of gift baskets of fruit to her house. And I'm sure we can all agree that earlier instances of tomfoolery should not be taken into account when she now considers that she has complete power over me.

              Moving on from the welcoming of overlords, it's time for this week's installment of WRUP, featuring the Massively staff explaining our plans for the weekend as well as whether or not a graphical upgrade would bring us back to our first MMOs. Check out our plans past the break, and let us know what you'll be up to in the comments!

              Continue reading WRUP: Regime change edition

              MassivelyWRUP: Regime change edition originally appeared on Massively on Sat, 15 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Have MMO standards changed for the better?

              Posted: 15 Sep 2012 06:00 AM PDT

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              Instead of Star Wars Galaxies, they probably should have called it Planet Wars Servers. Bonus: No lightsabers.
              When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn't actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth without any sort of formal PvP at all.

              But in 2012, our standards have changed. Now we complain when Star Wars: The Old Republic launches without a dungeon finder and when Guild Wars 2 dungeons feel a bit loose two weeks into the game. Our complaints are no longer about basic gameplay bugs and functionality, and so our discussions sound esoteric to all but the most die-hard MMO gamer.

              Does this mean our MMO standards have changed as our games have grown up -- and have they changed for the better? Or do we expect more from games than they can reasonably provide?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Have MMO standards changed for the better? originally appeared on Massively on Sat, 15 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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                Guild Wars 2: The state of the economy

                Posted: 14 Sep 2012 07:00 PM PDT

                Filed under: , , , ,

                Guild Wars 2
                Guild Wars 2 has been out for a while, and now that it's trading post is up and the window for saying that we can't judge the economy because the game is brand-new is closing, ArenaNet's John Smith is here to grace you with some insight and knowledge.

                In a new Guild Wars 2 news post, Smith takes a look at the state of the economy in the game. Between the rough start that the trading post had and the veritable flood of crafting items created as players raced toward mastercraftsman status, several markets are more than a little out of whack. Smith said that adjustments are being made to bring markets "closer to non-vendor based equilibrium" (praise be!) and that to help clear up some of the excess supply, limited-time Mystic Forge recipes will be implemented for players to use up some of their heaping piles of butter overloaded items. He also addressed the problem of exploits and their effect on the market.

                For all the painstaking details and a nifty chart, hit up the official news post.

                MassivelyGuild Wars 2: The state of the economy originally appeared on Massively on Fri, 14 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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                Betawatch: September 8 - 14, 2012

                Posted: 14 Sep 2012 06:00 PM PDT

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                Betawatch September 8  14, 2012
                This week on Betawatch, we say farewell to Sevencore, which officially soft-launched this week with a massive contest doling out a laptop, gaming mice, hoodies, and a bean bag chair. Seriously.

                Rejoining Betawatch is Black Prophecy Tactics: Nexus Conflict, whose death announcement was apparently premature! Turns out, only the Reakktor Media version of the game is shutting down on September 26th; the Gamigo edition entered its second closed beta today.

                Finally, Diablo fans (or not-fans) might want to check out Path of Exile this weekend; the game is holding a three-day stress test that started just an hour ago.

                The complete Betawatch roundup is beyond the break.

                Continue reading Betawatch: September 8 - 14, 2012

                MassivelyBetawatch: September 8 - 14, 2012 originally appeared on Massively on Fri, 14 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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                  ArenaNet addresses balance in Guild Wars 2

                  Posted: 14 Sep 2012 05:30 PM PDT

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                  ArenaNet addresses balance in Guild Wars 2
                  It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will absolutely break it in ways you never imagined. Even if they don't manage to create terrifyingly imbalanced builds, they'll find things that need patching up and tweaking. So, in keeping with time-honored tradition, ArenaNet has been putting out patches to fix bugs in the game and rectify balance flaws.

                  The most recent game update notes hold not major changes but minor adjustments to functionality. ArenaNet is taking a "wait and see" approach to balancing, which Jon Peters explained a bit in a recent forum post.
                  In the past we made balance updates fairly frequently. While we will continue to be responsive to serious issues, we also want to make sure that we let the basic meta-game stabilize before making too many changes.

                  If you see something that is really strong please try and find counters to it before assuming it is overpowered. We have put a lot of hours into the game already and there are still many things we are learning about the depth of the combat and the balance. There are also finally enough players consistently playing that we can actually gather metrics on skills and make some more informed decisions about what is too weak/strong.

                  Please don't hesitate to point out builds that look like they could use some balance work. We are constantly striving to make Guild Wars 2 the most balanced game it can be and appreciate all of your feedback.
                  Peters proceeded to tell players that the devs are striving for quick turnaround on real issues, but that they would prefer to thoroughly test fixes for the long-term health of the game.

                  MassivelyArenaNet addresses balance in Guild Wars 2 originally appeared on Massively on Fri, 14 Sep 2012 19:30:00 EST. Please see our terms for use of feeds.

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                  MMObility: Glitch's change log describes a very busy Tiny Speck

                  Posted: 14 Sep 2012 05:00 PM PDT

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                  Glitch screenshot
                  Glitch has quietly been working its way through beta, adding new content and tweaking exisiting content while many wanna-be players await their turn in the world of Ur. I love the fact that I can log out of the game for several days or a week and log back in to find some newer, better way to play. I'm a bit shocked that the game is taking as long as it has to "re-launch" because it has been a very wonderful and airtight experience for a while. I have a feeling the team at Tiny Speck is a bit on the obsessive side.

                  How many updates have there been? If you aren't following @PlayGlitch (or @GlitchLog) on Twitter or reading up on the official blog or forums, now is as good a time as any. But I thought it'd be a good idea to round up some of the best for you.

                  Continue reading MMObility: Glitch's change log describes a very busy Tiny Speck

                  MassivelyMMObility: Glitch's change log describes a very busy Tiny Speck originally appeared on Massively on Fri, 14 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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                    MMO Blender: Using older MMOs to build a perfectly paced world

                    Posted: 14 Sep 2012 04:00 PM PDT

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                    RIFT Sanctum creenshot
                    One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a mess. RIFT is a great game, truly, but every time I want to start a new character or try the game out again, I dread going through the annoying tutorial. It's so demanding. It grabs my hand and pulls me through a linear series of non-discoveries.

                    Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it.

                    Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.

                    Continue reading MMO Blender: Using older MMOs to build a perfectly paced world

                    MassivelyMMO Blender: Using older MMOs to build a perfectly paced world originally appeared on Massively on Fri, 14 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      Jagged Alliance Online launches

                      Posted: 14 Sep 2012 03:00 PM PDT

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                      Jagged Alliance Online launches
                      If you're fondling fully-automatic weapons in the dark right now, just wishing that you had a target for your elite skills, then... please don't tell us. Please. We'd be forced to report you. But you might be interested to hear that gamigo has ended the beta for Jagged Alliance Online, which means it's transitioned into an official launch.

                      The turn-based multiplayer strategy title has recently implemented special contracts known as warzones, a crafting system, alliances, and the ability to respec skill points. The company has also released a brand-new website and trailer to commemorate the big occasion.

                      Executive Board Member Patrick Streppel explains the lengthy beta for JAO: "Together with the developers, we have put a huge amount of effort to get the best performance possible in a browser. It pleases me to see that the long open beta testing of more than six months has well and truly paid off. We really wanted to avoid releasing an unfinished game and this has worked out brilliantly for all involved."

                      You have our full permission to relinquish your weapons and watch the launch video after the jump.

                      Continue reading Jagged Alliance Online launches

                      MassivelyJagged Alliance Online launches originally appeared on Massively on Fri, 14 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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                      SOE announces Live tournaments, schedule

                      Posted: 14 Sep 2012 02:00 PM PDT

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                      SOE announces Live tournaments, schedule
                      Sony Online Entertainment is gearing up for its annual Fan Faire SOE Live event in Las Vegas. The shindig starts on October 18th, and this year's edition features a load of tournament-style get-togethers as well as over $30,000 in prizes.

                      Scavenger hunts, boot camps, PvP battles, live quests, and the renowned costume contest are all part of the fun. Most of SOE's game roster will be represented, so whether you're an EverQuest die-hard, a DC Universe Online or Free Realms fan, or you're curious about PlanetSide 2 or Vanguard, you'll want to keep your eyes on Massively for all the latest convention coverage as it happens.

                      MassivelySOE announces Live tournaments, schedule originally appeared on Massively on Fri, 14 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      Massively Interview: Making strengths of weaknesses in RIFT

                      Posted: 14 Sep 2012 01:00 PM PDT

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                      RIFT interview
                      RIFT players are currently enjoying the calm before the storm. No, literally -- the Calm Before the Storm patch just launched Wednesday, bringing with it broad changes to factional cooperation and competition and laying the foundation for November's upcoming Storm Legion expansion.

                      Massively streamteam member Mike Foster sat down with Trion Producer Adam Gershowitz to bring us up to speed on the patch, the expansion, and what lies beyond for RIFT. Read on!

                      Continue reading Massively Interview: Making strengths of weaknesses in RIFT

                      MassivelyMassively Interview: Making strengths of weaknesses in RIFT originally appeared on Massively on Fri, 14 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        Storyboard: Private party

                        Posted: 14 Sep 2012 12:00 PM PDT

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                        Shout!
                        Ms. Lady and I were in the midst of roleplaying in Star Wars: The Old Republic, and it was going well. As it so happened, this particular bit of roleplaying involved her pureblood Sith lord doing the Sad Sith Dance and singing the accompanying song.

                        Explaining why this was a logical step in the scene would require a whole lot of explanation of the characters involved, and I don't think you really want to read me waxing poetic about my characters for a thousand words. (If I'm wrong, please, do tell. It'd certainly make for several weeks of easy-to-write columns for me.) It's enough to know that there is a Sad Sith Dance and accompanying song.

                        The important point is that just like the song says, voices carry. When said Sith was exiting the cantina, he found that there was a small crowd of people on the upper floor, people who hadn't said anything but could have very well been listening in. And that brings to mind the issue of privacy in roleplaying, something that you both strive for and try to avoid at once because of the nature of the interactions.

                        Continue reading Storyboard: Private party

                        MassivelyStoryboard: Private party originally appeared on Massively on Fri, 14 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Former Funcom CEO investigated for insider trading

                          Posted: 14 Sep 2012 11:00 AM PDT

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                          Former Funcom CEO investigated for insider trading
                          Trond Arne Aas, who stepped down as CEO of Funcom the day before The Secret World launched, is back in the spotlight. Norwegian authorities are investigating Aas for allegations of insider trading.

                          An anonymous source reported to The Escapist that Aas' position change to a chief strategy advisor allowed him to attempt to sell off company stock without attracting scrutiny. As of press time, 650,000 of his 1.5 million shares have successfully sold. Stocks were valued at $17.60 a share when the game launched on July 2nd, but were worth $2.17 as of yesterday. Investigators are questioning whether Aas sold his stocks based on insider knowledge or if it was just coincidental timing.

                          MassivelyFormer Funcom CEO investigated for insider trading originally appeared on Massively on Fri, 14 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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