General gaming

General gaming


The Essential 100, No. 31: Ultima IV

Posted: 13 Sep 2012 09:54 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 31: Ultima IV

Cover Story: One game said, "Be excellent unto each other," and changed RPGs forever.

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ne the greatest strengths of video games comes from their sheer mutability. Games can take on myriad forms with endless objectives. Whether serving up simple high-score challenges or taking players an interactive journey to Hollywood by way of the Uncanny Valley, a video game can provide practically any kind of escapist diversion you desire: So concentration-intensive you slip into a trance of adrenaline, or such repetitive clicking and grinding your delta waves start to peak. Even within a genre, you can find an enormous gamut of styles, approaches, and objectives.

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The Essential 100, No. 32: StarCraft

Posted: 13 Sep 2012 07:18 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 32: StarCraft

Cover Story: South Korea's national sport helped defined pro gaming in our time.

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t PAX 2012, one of the largest rooms at the convention was devoted entirely to the League of Legends region championships. Actually, "room" isn't quite the right word. It was like walking into gaming's equivalent of Thunderdome: Flashing lights, huge crowds, massive flat screens, and row upon row of competitors. For this spectacle, fans can in large part thank StarCraft.

StarCraft didn't bring about the pro scene -- it's been around since people started chasing high scores in games like Donkey Kong. But StarCraft, along with Quake and Street Fighter, was one of the three pillars that helped set eSports on the path to where it is today.

The Essential 100, No. 33: The Sims

Posted: 13 Sep 2012 04:34 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 33: The Sims

Cover Story: Playing house in the 21st century.

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'd be willing to bet that a lot of you found yourself in a similar situation that I did back in 2000. The Sims caused me to become fused to my monitor as I developed a sort of digital OCD for my virtual family. I had to make sure that their house was spotless, their lives were perfect, and their futures were bright. I spent hours upon hours pecking away at my mouse to meet this goal, until suddenly it hit me: Why was I cleaning up a virtual room when my actual room needed cleaning? Why did I place more importance on my character getting to work on time than I did on myself getting to school on time? For the love of god Will Wright, what did you do to me? Well, it turns out that SimCity creator/video game icon wasn't some sort of malevolent conjurer focused on ruining productivity, but rather just one hell of a game designer.

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Tokyo Jungle Review: When Pomeranians Ruled the Earth

Posted: 13 Sep 2012 03:18 PM PDT

tokyo

If Tokyo Jungle asked me to insert a quarter every time my critter got chomped, I'd gladly empty my pockets. It's strange that a PS3 game in 2012 is able to deliver the closest thing I've had to a pure arcade experience in well over a decade. The PSN survival story presents a surprisingly dense world with a series of interesting mechanics that encourage you to learn from your mistakes and rewards you for your willingness to adapt and evolve. I have a feeling that Tokyo Jungle is going to be remembered as "that weird game where you play as a Pomeranian," which is a bit of a shame. What it should be remembered as is, "that fantastic weird game where you play as a Pomeranian."

The world is in ruin. Unknown forces have caused humanity to become extinct, leaving the urban sprawl of Tokyo to be populated by all manner of wild beasts. That's where you come in -- your job is to assume the role of increasingly larger animals, and simply survive for as long as you can before succumbing to the dangers of hunger, predators, and old age. Like those classic arcade games of yore, Tokyo Jungle is really all about playing until you die, learning from your mistakes, and making a bit more progress the next time you play. At the start of any survival mode round, you'll choose your character from an ever-increasing roster of animals that range from beagles and chicks to lions and dinosaurs. Each animal is either a carnivore or herbivore, forcing you to adapt your play style to whichever creature you choose. Meat eaters can go on the offensive and attack weaker animals, while more docile herbivores will need to take a stealthy approach to survival. As time passes, you'll need to find a mate, reproduce, and eventually take control of the next generation. This natural, organic approach to the concept of extra lives really demonstrates the game's smart design that takes a strange concept and runs with it.

The Essential 100, No. 34: Baldur's Gate

Posted: 13 Sep 2012 02:57 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 34: Baldur's Gate

Cover Story: The standard by which PC role-playing games are still judged.

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onjure up a mental image of a computer RPG. What do you see? An enormous adventure packed with nearly eighty hours of content? A fantasy setting that feels lived in and chock full of character? Pauseable party-based combat featuring layers of complexity and rewards for careful planning and creativity? Tons of genuinely interesting side quests driven by memorable characters, from shady liars to sickeningly virtuous rubes? You would be hard-pressed to name anything more representative of PC role-playing than the Baldur's Gate saga.

Arriving in 1998 and concluding in 2001 after two core games and a pair of lengthy expansions, the series put BioWare on the map. It transcended its Dungeons & Dragons license, massaging the 2nd Edition ruleset and high fantasy Forgotten Realms setting into a sprawling epic that could have been appreciated by someone who had never rolled a D20 or scrawled the name Carlos on their dwarf fighter's character sheet. To this day the collective journey is a touchstone for PC gamers, a point of reference in any discussion of substantial RPGs.

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The Essential 100, No. 35: Sonic the Hedgehog

Posted: 13 Sep 2012 01:34 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 35: Sonic the Hedgehog

Cover Story: Sega's speedster played an important role in evolving the platformer.

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onic the Hedgehog creator Yuji Naka may have read The Tortoise and the Hare, but he sure as hell didn't pay any attention to it. Naka and his team at Sega shrugged off the lessons of Aesop's parable, electing instead to view the rabbit as a source of inspiration. What if slow and steady didn't win the race? Perhaps the fable had it wrong; what if the race to the top of the platform mascot mountain could be won through raw, unadulterated speed? Well, that theory was certainly put to the test when Sega pushed all of their chips towards a blue hedgehog named Sonic.

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Joe Danger 2: The Movie Review: Unstoppable Joe-mentum

Posted: 13 Sep 2012 01:18 PM PDT

Though the original Joe Danger saw its share of healthy sales and glowing reviews back in the summer of 2010, I don't think Hello Games' debut received the following it deserved. Falling in line with other popular downloadable titles like Geometry Wars and Super Meat Boy, the original Danger offered bite-sized levels with multiple goals that required a delicate mix of patience and skill to complete. Where Danger differed from these twitch-style games, though, could be found in its complex controls, which gave players a remarkable amount of management over Joe's aerial acrobatics at the risk of overloading their brains with the demands of six different buttons. With the sequel, Hello Games could have broadened the appeal of Joe Danger by simplifying their control setup into something a little less touchy and technical, but thankfully, they've held fast to Joe's original game play by requiring the same amount of meticulous multi-tasking from players, all in settings wildly different than the racing-related backdrops of the original.

Wii U's Price May Prove to Be Too High As It Focuses On Casuals, Not the Core

Posted: 13 Sep 2012 11:40 AM PDT

Wii U

As expected, Nintendo finally revealed the details on Wii U we've been anticipating for months: a price and release date. The new system launches on November 18 in the United States in two distinct versions. The Basic set includes a white system and will be priced at $300, while the Deluxe set containing a black system will come in at $350. We also now have a clear impression of what to expect in terms of software in the console's first few months of availability. With that knowledge in hand, it seems as if Nintendo is gearing the system to a more casual audience, but if that's the case, it could be that these prices are a bit too high.

Part of the Wii's resounding success was its $250 price and the free copy of Wii Sports all systems came with. The cost of tax and an extra controller aside, you were getting a complete experience for only $250, a price that gave it an edge over the PlayStation 3 and Xbox 360 to go along with its more approachable nature. It was improbable Nintendo (or any game console manufacturer) would be able to recreate the degree of success the Wii enjoyed; this price only makes it more difficult to begin to approach those heights with Wii U.

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EVE Online: A Tribute to a Fallen Player

Posted: 12 Sep 2012 07:57 PM PDT

A Tribute to a Fallen Player

The EVE Online blog has been updated with a new post penned on behalf of the current Seventh Council of Stellar Management. In it, the Council pays tribute to Sean Smith, aka Vile Rat, who was killed in the attack on the United States Consulate in Libya earlier this week.

The Secret World: Funcom - About the Long Haul

Posted: 12 Sep 2012 07:18 PM PDT

Funcom - About the Long Haul

During PAX Prime, we had the opportunity to chat with Age of Conan Unchained Game Director Craig Morrison. We covered topics including recent layoffs, what the future holds for Funcom and much more. Check it out!

Forge: Direct PreOrders Begin

Posted: 12 Sep 2012 07:46 PM PDT

Direct PreOrders Begin

Indie developer, Dark Vale Games, has announced that it is beginning to take direct preorders for its upcoming PvP-centric title, FORGE. Preorder players will receive access to both alpha and beta tests prior to the launch of the game.

RaiderZ: Hero's Lane Revealed

Posted: 12 Sep 2012 07:42 PM PDT

Hero

Perfect World Entertainment and the RaiderZ team have released a new video showing off Hero's Lane, home to some of the darkest and most evil magic in the Kingdom of Rendel. Check it out for a closer look at the Catacomb of the Damned dungeon and the Master of the Garden. Enjoy!

Flyff Gold: Probably More Like Copper

Posted: 13 Sep 2012 04:32 PM PDT

Probably More Like Copper

Recently, perennial favorite, Flyff, underwent a drastic makeover with the result being the new "Gold" version of the game. We check out Flyff Gold to see how it's faring under the new system. Read on!

Fiesta Online: Defense Kingdom Quest Announced

Posted: 12 Sep 2012 07:38 PM PDT

Defense Kingdom Quest Announced

Fiesta Online players are going to be challenged with the arrival of the new Defense Kingdom Quest mode of game play. They are challenged to band together with others to lay traps and create general havoc to prevent evil forces from taking gold from Isya's Hidden Mine.

Final Fantasy XI: 10th Anniversary Concert Ticket s Giveaway

Posted: 12 Sep 2012 07:02 PM PDT

10th Anniversary Concert Ticket s Giveaway

Square Enix will be celebrating the 10th anniversary of Final Fantasy XI with a live concert next Saturday, September 22 at the Zellerbach Auditorium in Berkeley, California. We've partnered with Square Enix to give away two tickets to a lucky pair of eager concert goers, so if you'll be in the area and you're interested in going, you'll want to read below for the full giveaway details!

City of Heroes: Dinner's On Us

Posted: 13 Sep 2012 01:36 PM PDT

Dinner

The sponsors of last week's City of Heroes Unity Rally have announced that they have successfully completed a fundraising activity called "Dinner's On Us". Fans of the game donated money to purchase dinner for the entire Paragon Studios team.

General: GDC Online Expo Pass Giveaway

Posted: 13 Sep 2012 12:47 PM PDT

GDC Online Expo Pass Giveaway

We've got 25 free expo passes to GDC Online in Austin on October 9th and 10th. These passes include access to the expo floor, GDC Play, the Game Developers Choice Online Awards, and GDC Online sponsored networking events.

Guild Wars 2: Free Content What 'Responsible Companies Do'

Posted: 13 Sep 2012 11:19 AM PDT

Free Content What

In an informative post on the Guild Wars 2 forums, Colin Johansen has written about some of the upcoming plans the team has for providing free content to players. It is summed up very nicely by a statement that indicates that free content should be paramount.

Diablo 3: Patch v1.0.5 Preview

Posted: 13 Sep 2012 10:04 AM PDT

Patch v1.0.5 Preview

The Diablo III blog has been updated with a brief look at developers' plans for the upcoming v1.0.5 patch. Uber-bosses, build diversity and the new Monster Power system are all part of the post.

General: PAX Prime 2012: The Future of Online Gaming Panel

Posted: 12 Sep 2012 03:39 PM PDT

PAX Prime 2012: The Future of Online Gaming Panel

During PAX Prime 2012, MMORPG.com held for the first time in Seattle our "Future of Online Gaming" panel in the Pegasus Theatre. Scott Youngblood (Red 5 Studios), Craig Morrison (Funcom), Matt Higby (SOE), Scott Hartsman (Trion), and Max Schaefer (Runic) all sat in to answer questions from nearly 1,000 audience members about their games, their vision, and the future of MMOs as a whole.

DK Online: Shadowmage Revealed

Posted: 13 Sep 2012 07:14 AM PDT

Shadowmage Revealed

MMORPG.com and the DK Online team have partnered to bring our readers a first look at the Shadowmage class. We've got an exclusive developer blog and trailer to show off this awesome class. Read on!

Blade & Soul: Everybody Was Kung-Fu Fighting

Posted: 13 Sep 2012 06:30 AM PDT

Everybody Was Kung-Fu Fighting

During last month's Gamescom, NCSoft was ready to show off its upcoming Asian fantasy MMO, Blade & Soul. We have a full report about what we saw and heard about B&S. Keep reading and then let us know what you think in the comments.

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