General gaming

General gaming


The Essential 100, No. 41: Wizardry

Posted: 11 Sep 2012 06:59 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 41: Wizardry

Cover Story: A game that defined the rigid underpinnings of the RPG and made no apologies for it.

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omputer role-playing games descend directly from tabletop games like Dungeons & Dragons, G.U.R.P.S., and Dragon Quest (no, the other Dragon Quest). The difference between a CRPG and a pen-and-paper game, of course, is that there's no such thing as a dungeon master in a computer game. The best you can hope for is convincing fakery by the computer.

Wizardry, then, aimed to simulate the experience of an RPG session headed up by that most infamous of game masters: The one who takes pride in making his players as miserable as possible. Oh, gee, did I put a random encounter here that your party couldn't possibly hope to conquer at their current level? Whoops! Oh, say, was that treasure rigged with a trap beyond your thief's ability to crack, and all you earned for your terminally poisoned party was a low-level leather jerkin that no one in your group needs? My bad. Oops, it looks like your party is terminally screwed now that you're all dying and don't have the money to hell. Sorry, better roll new characters!

The Essential 100, No. 42: Gran Turismo

Posted: 11 Sep 2012 03:37 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 42: Gran Turismo

Cover Story: Sony's real driving simulator taught players how to drive like a professional.

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s more and more games in the late '90s made the move from bitmap to polygon graphics, racing games benefitted greatly from the advent of 3D visuals. But period of this significant evolution didn't signal peacetime for arcade game publishers; on the contrary, studios practically went to war, with brutal battles for racing dominance fought through razor-sharp visuals and ever more realistic car handling models. Hard Drivin', Virtua Racing, Ridge Racer, Daytona USA, GTi Club: Each showed off impressive detail and sought to outdo the competition in order to draw the bigger crowd.

As arcade racing games continued to push the visual envelope with bigger and better attractions -- along with stylish and beautifully designed cabinets -- home console racing games struggled to mirror their big brother counterparts. The focus on style and pizzaz transferred well enough to consoles, but everything changed after Gran Turismo debuted in 1997. Sony's high-profile racing sim came without a flashy arcade cabinet or showy steering wheel controller, and it only arrived after a then-unheard-of five-year development cycle, but it managed to stun players with its incredible attention to realism. Director Kazunori Yamauchi and his team at Polyphony digital utilized the power of Sony's console and the system's new Dual Shock controller to immerse players in a way no other racer had.

The Essential 100, No. 43: Ultima Online

Posted: 11 Sep 2012 01:58 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 43: Ultima Online

Cover Story: The wild, unpredictable formative days of the massively multiplayer game.

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t's almost funny that Ultima Online probably doesn't count as the world's first MMO, given that creator Richard Garriott coined the genre name specifically for this game. A better case could be made for, say, Meridian 59, Sierra Online's The Realm, or -- if we're playing fast and loose with the definition -- Lucasfilm Games' Habitat way back in 1986. Except at the time we just called those "graphical MUDs," and that was when we thought to call them anything at all. They were odd ducks that got a few of us excited more for the promise of the idea than its actual implementation, and none of them reached anywhere near the household-name level popularity achieved by UO.

If Ultima Online has any legitimate claim to firsties here, it's on account of that "massive" part of the name. Thousands of simultaneous players sharing a single world just hadn't been done before. Subscribers peaked at around a quarter of a million, which sounds almost paltry when compared to the millions upon millions still playing World of Warcraft, but for the time it was nothing short of a phenomenon. Especially when one bears in mind not only that the world's online population was orders of magnitude smaller back in 1996 when the game was unveiled, but that a 33.6k modem was a blazingly fast toy for rich people. It was a much smaller pond, and when 100,000 people started playing within the first six months, it felt like everyone you knew was getting into this thing.

Steam Big Picture Mode Accomplishes Its Goal, But Just How Impactful Is It?

Posted: 11 Sep 2012 01:43 PM PDT

Steam Big Picture

More than a year and a half after it was first announced (Valve Time, remember?), Steam's Big Picture mode has been released in beta. The primary purpose of it is to enable Steam users to easily navigate the program with a controller when it's plugged into a television, and in that regard it is extremely successful. The question, however, is whether this is really all that impactful.

Big Picture mode is certainly useful, provided you have a workable setup. After opting into the beta (head to Steam's Settings page to do so) and restarting Steam, a button in the upper-right corner appears. By clicking this or tapping the Guide button on an Xbox 360 controller, Big Picture mode launches and provides a controller-friendly way of navigating Steam's core features: the store, game library, and community sections. Also included is a surprisingly decent browser, giving you quick and easy access to a browser on your TV screen that can be accessed even while playing a game.

The Essential 100, No. 44: SimCity

Posted: 11 Sep 2012 12:32 PM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 44: SimCity

Cover Story: Will Wright's urban planning sim taught us all the joys of playing god.

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he golden age of the PC simulation genre may be over, but the heart of SimCity beats within some of the most profitable and popular games in existence. And this inspiration isn't just a coincidence; Will Wright's 1989 masterpiece taught us the fun leadership can bring when it's completely divorced from actual responsibility. SimCity may refer to you as the "mayor," but in the context of the game, this role is akin to a god-king whose unchecked power determines even the tiniest aspects of his or her citizens' lives for decades, or even centuries. A remarkably complex idea at the time, but one carried forth so intuitively that even children could grasp the game's basic concepts of urban planning. Regardless of your destructive tendencies, SimCity stood in direct opposition to assumptions about gaming, in that the player's purpose was to create, rather than destroy.

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The Essential 100, No. 45: Zork

Posted: 11 Sep 2012 10:18 AM PDT

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1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

The Essential 100, No. 45: Zork

Cover Story: A simple blinking cursor opened the door for gaming's possibilities.

M

y obsession with videogames began in 1986, when my dad bought a Sega Master System. Needless to say, my earliest memories are filled with more Space Harriers and Altered Beasts than little blinking text cursors. But a few years later, I discovered the Commodore 64: A strange, giant keyboard of a contraption, sitting in the room of a neighbor kid's older brother.

We booted the machine up, and before long, my 9-year old brain was entrenched in a world not limited to the soulless eyes of sprites, but with all the vivid detail of a kid's imagination.

MMORPG News

MMORPG News


EVE Online: More Ship Balancing Incoming

Posted: 12 Sep 2012 06:39 AM PDT

More Ship Balancing Incoming

The EVE Online blog has been updated with the news that the team is hard at work to get ships balanced in preparation for the annual Winter Expansion. The blog post details the changes coming to a whopping forty ships in the EVE fleet.

Fallen Earth: Celebrating Three Years with G.O.R.E.

Posted: 12 Sep 2012 06:35 AM PDT

Celebrating Three Years with G.O.R.E.

The latest update to Fallen Earth has been applied to the game that brings G.O.R.E., GlobalTech Ordinance of Rapid Extermination, into the game just in time to celebrate three years. G.O.R.E. is a weapons system that promises to bring more powerful means of destruction into Fallen Earth.

Sevencore: Play to Win

Posted: 12 Sep 2012 06:27 AM PDT

Play to Win

gPotato is so pleased with the retail launch of its latest MMO, Sevencore, that a new contest has been announced. The big prize is an Alienware laptop, Sevencore hoodies, a Razer Death Adder mouse or a Sumo bean bag chair. To enter the contest, players are asked to take a screen of their characters on a favorite mount.

General: The F2P Misnomer

Posted: 10 Sep 2012 05:59 PM PDT

The F2P Misnomer

The argument seems to continue year after year about whether or not there is actually a game that is truly "free to play". In today's Devil's Advocate, we take a look at the F2P designation and examine the argument from both sides. Read on and then leave your thoughts in the comments.

Sevencore: Screenshot of the Week: Sevencore Edition!

Posted: 11 Sep 2012 01:14 PM PDT

Screenshot of the Week: Sevencore Edition!

Everyone loves to take screenshots of their favorite games, and we want you to share them with us and the rest of the MMORPG.com community! To that end, we're back with our latest Screenshot of the Week feature, and we're looking to give out some cool swag. This week, we'll be focusing on Sevencore screenshots.

World of Warcraft: Mists of Pandaria: Jade Forest Zone Preview

Posted: 11 Sep 2012 10:42 AM PDT

Jade Forest Zone Preview

The World of Warcraft: Mists of Pandaria site has been updated with a new zone preview of the Jade Forest. The preview features an interview with Quest Designer Helen Cheng as well as some cool sound files and brand new images.

General: Five Old School Games

Posted: 11 Sep 2012 09:29 AM PDT

Five Old School Games

It seems like the MMORPG or even the single player RPG has been around in computerized form forever. But it's not so. Back in "the day", there were these little things called tabletop RPGs. In The List today, we take a fond look back at five of the best. See what you think!

Star Wars: The Old Republic: Terror From Beyond Video Diary

Posted: 11 Sep 2012 09:12 AM PDT

Terror From Beyond Video Diary

With Game Update 1.4, Star Wars: The Old Republic players will have a new operation to check out. Called "Terror from Beyond", the premise is the escape of horrifying monsters on the Gree planet of Asation. Bioware has released a new video developer diary to show off some of what players will face in Terror from Beyond. Check it out!

World of WarPlanes: More On Aerial Combat & Historical Tidbits

Posted: 11 Sep 2012 09:06 AM PDT

More On Aerial Combat & Historical Tidbits

Wargaming.net developers have released a brand new video developer diary that shines the spotlight on several core game features from World of Warplanes. Included in the video are discussions of historical facts, flight modeling and customization items. Check it out!

General: A Divided Mind Times Two

Posted: 09 Sep 2012 07:33 PM PDT

A Divided Mind Times Two

In our latest Free Zone column, we take a look at a pair of issues that create strong opinions on both sides of the fence: Player-generated content and whether or not City of Heroes should survive. See what we've got to say about each and how difficult it is to come up with a single answer. Then leave your thoughts in the comments.

General: Quest Hubs Are Dead, Finally!

Posted: 09 Sep 2012 07:13 PM PDT

Quest Hubs Are Dead, Finally!

MMORPG.com is proud to introduce our newest regular columnist, Red 5's Mark Kern. Yep, -that- Mark Kern! In his inaugural column, Mark opines on the idea that a game has finally arrived that deals the death knell to 'quest hubs'. Find out what he's got to say and then weigh in with your thoughts in the comments.

War of Angels: Rebirth to a New Game World

Posted: 09 Sep 2012 08:11 PM PDT

Rebirth to a New Game World

War of Angels publisher, Neowiz, has announced that the game is ready to undergo a massive change to bring about a whole new game world when the process is finished. The new world will have new graphics, updated quests, new battlefields and loot.

Guild Wars 2: Getting Rid of the Grind

Posted: 10 Sep 2012 03:51 PM PDT

Getting Rid of the Grind

Players often complain about the grind in most MMOs today. It's not totally without reason either. Guild Wars 2 seemed to be ready to remove the grind. How has ArenaNet succeeded in this department? Read our latest Guild Wars 2 column to see what we think before adding your ideas in the comments.

Perfect World International: Celebrating Four Years

Posted: 09 Sep 2012 08:02 PM PDT

Celebrating Four Years

Perfect World International is four years old and the dev team is ready to pull out the stops to celebrate in style. Players will get a great anniversary present based on their longevity in game and much much more.

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