General gaming

General gaming


Lightning Returns, and Now She Knows About Timed Hits

Posted: 31 Aug 2012 08:00 PM PDT

PAX '12: 1001 Spikes Reveals the Secrets of an Abusive Mind

Posted: 31 Aug 2012 06:54 PM PDT

Have you ever played a deliberately devious old-school game like Spelunky, I Want to be the Guy, or Mega Man 9 and wondered -- as you die unexpectedly for the hundredth time -- "What kind of sick mind would make a game this cruel?" I certainly have. And today at PAX Prime, I finally got my answer. I stopped by Nicalis' space in the incredible Indie Games Megabooth to try my hand at 1,001 Spikes (formerly known as Aban Hawkins and the 1001 Spikes), a game specifically designed to play "gotcha" at every possible turn. It's a game that starts you off with 1,001 lives, not unlike Prinny: Can I Really be the Hero?, and it burns through them at a prodigious rate.

That Difficult Question: How to Decide Which Platform to Buy a Game For

Posted: 31 Aug 2012 01:35 PM PDT

Borderlands 2

Those of us fortunate enough to own more than one gaming system are faced with a tricky question anytime a multiplatform game is released: which platform should I buy it for? All other things being equal, there are some factors that make that decision much easier -- heavily discounted prices or serious technical issues, like those plaguing the PlayStation 3 version of Skyrim, can help to rule out certain versions. Continuing that example, you're still left to weigh a list of pros and cons if you own both a PC and Xbox 360. As I continue to debate which platform to to pick Borderlands 2 up for next month, I turned to the 1UP community to see how they deal with this enviable, first-world problem.

"I usually purchase the PS3 version of multiplatform titles, and it's honestly almost entirely down to growing up with a PlayStation and mentally associating it with playing the sort of games I enjoy," said 1UP board member ezrabinirib. "The only reason I sometimes purchase the 360 version of a game is if it uses the triggers for a large part of the gameplay (GTA IV, FIFA, most FPS games) because I hate using the L2/R2 buttons on the PS3 controller. It always feels like I'm breaking something."

SimCity and the Price of Community

Posted: 31 Aug 2012 11:37 AM PDT

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF AUGUST 27 | COMMUNITY IN GAMES

SimCity and the Price of Community

Cover Story: Maxis' updated simulation offers much in return for its imperious demands.

I

 wasn't the only one who felt a bit of a stomach ache at Electronic Arts' announcement that Maxis' visually arresting SimCity sequel-cum-reboot will require players to be online at all times in order to play. Not only does it mean that SimCity can't be played on, say, the train, or while you're visiting your grandparents who still use dial-up Internet, it also means that (due to the game constantly checking in and permanently recording the state of your city) there'll be no sending disasters to ruin your hard work followed by a quick reset. Once Godzilla stomps your town, your town stays stomped. A classic SimCity tradition, upended by a single, heartbreaking decision.

Thankfully, EA has finally begin talking about the benefits of the game's online requirements. It's not all DRM and Origin! Maxis appears to be making a concerted effort to bring a genuine sense of community to SimCity, in both the typical video game sense of community (people collaborating and competing) as well as the "global village" meaning of the word.

MMORPG News

MMORPG News


Torchlight 2: TORCHLIGHT II Release Date Sept. 20th

Posted: 31 Aug 2012 10:03 PM PDT

TORCHLIGHT II Release Date Sept. 20th

August 31, 2012 - Seattle, WA - Runic Games, Inc. ("Runic Games"), a developer of PC and console game entertainment software in the United States, announced the official launch date of Torchlight II this morning at the kickoff of PAX Prime 2012.

City of Heroes: Paragon Studios and City of Heroes Closing

Posted: 31 Aug 2012 02:58 PM PDT

Paragon Studios and City of Heroes Closing

In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately.

World of Warcraft: GDC Online Honors Raph Koster and World of Warcraft

Posted: 31 Aug 2012 12:38 PM PDT

GDC Online Honors Raph Koster and World of Warcraft

Organizers of the Game Developers Conference® Online (GDC Online) have revealed that Raph Koster, a key industry veteran behind the prodigious massively multi-player online role-playing games (MMORPGs) Ultima Online and Star Wars Galaxies, will be honored with the Online Game Legend Award at the third annual Game Developers Choice Online Awards. Blizzard Entertainment's influential World of Warcraft® MMORPG will be inducted into the Choice Online Awards Hall of Fame.

War of the Immortals: War of the Immortals Now Live on Steam

Posted: 31 Aug 2012 12:35 PM PDT

War of the Immortals Now Live on Steam

Perfect World Entertainment Inc. today announced that War of the Immortals, the popular free-to-play action MMO, is now available for download from Valve's Steam Network. Players who join will gain access to not only the full game but also the newest expansion, Lost Omen.

General: Frogster renamed to Gameforge Berlin

Posted: 31 Aug 2012 12:33 PM PDT

Frogster renamed to Gameforge Berlin

As previously announced, the former Frogster has now been renamed as Gameforge Berlin.

General: PointMMO, First Digital Distribution Platform for MMOs

Posted: 31 Aug 2012 12:30 PM PDT

PointMMO, First Digital Distribution Platform for MMOs

PointMMO, a new digital distribution platform focused on MMO games, was announced today. The platform provides publishers with the ability to self-publish and distribute their titles to a growing audience of dedicated MMO players. Unlike other platforms, PointMMO is completely focused on MMO games and the challenges MMO players have in finding new games, and getting into those games quickly.

World of Warcraft: Patches, Mists, and Mechanics

Posted: 31 Aug 2012 09:25 AM PDT

Patches, Mists, and Mechanics

In this week's WoW Factor, we look at Patch 5.0.4. Also, we stack the game up against some of the new MMO mechanics being seen in games recently.

DK Online: DK Online Dev Blog

Posted: 31 Aug 2012 08:49 AM PDT

DK Online Dev Blog

The latest journal from DK Online developers talks about some updates to the game. It's all about the Paladin! Find all the news you need to know for DK Online.

Seven Souls Online: Seven Souls Online

Posted: 31 Aug 2012 08:01 AM PDT

Seven Souls Online

Our team had the chance to check out Seven Souls Online to add it to the scoreboard. Check out what Tyler had to say about this fast paced MMO.

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