MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Insurance Co can't go back on policy once its issued

Posted: 27 Jul 2012 05:01 AM PDT

Once an insurance company has issued a policy, it cannot later reject the insured person's claim on the ground that cover was given in violation of terms and conditions, the Delhi State Consumer Commission has ruled.

19 million Nintendo 3DS handhelds have been sold to date

Posted: 27 Jul 2012 05:01 AM PDT

19 million Nintendo 3DS handhelds have been sold to date screenshot

Beating Nintendo's most recent sales projection, which stated that the company thought the handheld would sell some 18.5 million units, the Nintendo 3DS has now -- as of June 30 -- officially crossed the 19 million sold mark. Also revealed were software sales for the 3DS, which now exceed 52 million.

Nintendo also posted Nintendo DS and Wii hardware sales, which currently stand at 152 and 96 million respectively.

In wake of Inane Speculation, Swedish E-tailer Clarifies Its 'High' Microsoft Surface Pricing

Posted: 27 Jul 2012 05:01 AM PDT

Will Microsoft's Surface tablet really start at over $1,000? That is the question that has been on everyone's mind ever since a listing for the upcoming Microsoft-branded tablet surfaced on Swedish site Webhallen. But we need not speculate any further as the Swedish e-tailer's Surface pricing itself is pretty speculative.

A couple of days back, WPCentral spotted product listings for all four Surface SKUs on Swedish shopping site Webhallen. With the cheapest Surface tablet, the 32GB Windows RT model, listed for as high as 6990 SEK (around $1,000), it soon became a hot talking point and some people even went as far as writing obituaries for the Microsoft-branded slate.

But turns out Webhallen was merely trying to cash in on the buzz surrounding the Surface by using a very common sales technique: that of deliberately listing a much-awaited product at a much higher price than what it is actually expected to sell for. Obviously, this is done as pre-orderers are unlikely to back out of their purchase commitments in case the actual retail price turns out to be lower than the original listing price.

"Our customers are very interested in pre-ordering these products, so we have set a high preliminary pricing for the lineup so that they may be able to pre-order them," the Swedish e-tailer told Techie Buzz.

"Just to clarify, we have not recieved [sic] any pricing from Microsoft regarding MRSP or purchasing net cost, and any people who have booked the Surface at this high price will of course have their order adjusted before any product is shipped. So we're not going to overcharge anyone for being an early adopter."

Lian Li to Launch Silent PC-B12 Computer Case for $169

Posted: 27 Jul 2012 05:01 AM PDT

Luxury case designer Lian Li announced yet another brushed aluminum ATX computer case, though this latest one is purportedly silent. The PC-B12, as it's been dubbed, features a handful of traits designed to keep noise at a minimum, including noise dampening foam attached to the removable front and side panels. There's also a downward facing exhaust baffle that's supposed to help keep acoustics to a minimum.

The case itself is a mid-tower chassis that measures 210mm (W) by 472mm (H) by 498mm (D) and weighs 6.4kg. It's made of black aluminum and can support up to three 3.5-inch hard drives (with a hotswap option), a single 2.5-inch SSD, and up to eight expansion cards. Compatibility wise, the PC-B12 supports graphics cards up to 360mm in length, PSUs up to 240mm, and CPU coolers that stand up to 160mm.

Cooling duties are handled by a pair of 140mm fans up front and a 120mm fan in the rear, all three of which are included. There are no other optional fan mounts.

Lian Li neglected to mention when the PC-B12 will ship, though did say it will retail for $169.

Follow Paul on Google+, Twitter, and Facebook

 

Microsoft Admits Surface Tablet is Risky Business

Posted: 27 Jul 2012 05:01 AM PDT

Microsoft can no longer stick its head in the sand and claim ignorance to the fact that its Surface tablet could, and probably will, incite anger among its OEM partners who aren't keen on the idea of competing with the company in the tablet space. That luxury went out the window when Microsoft filed a Form 10-K with the United States Securities and Exchange Commission, admitting in black and white print what's been obvious since the get-go.

"In addition, our Surface devices will compete with products made by our OEM partners, which may affect their commitment to our platform," Microsoft stated as one of its Risk Factors.

The entry appears on page 14 of the greater than 100-page document and was first spotted by The New York Times Bits blog, which notes this is the first time Microsoft has fessed up to the obvious as it gets ready to bite the hands that feed it.

Regardless, Microsoft is forging ahead with its Surface strategy, and will for the first time be competing with OEMs in what could be a major market segment. On the flip side, there's been chatter that Microsoft is employing a one-and-out strategy, whereby Surface will be the one-and-only tablet Microsoft makes.

Follow Paul on Google+, Twitter, and Facebook

 

Consumer dispute: Insurance firm wins appeal, claimant falsified evidence

Posted: 27 Jul 2012 05:01 AM PDT

An insurance company has won an appeal with the UT States Consumer Disputes Redressal Commission against an earlier order, by a district court, penalising them for rejecting an insurance claim for damaged apples.

TSMC's 28nm Chip Production Skyrocketed Last Quarter, Will Only Get Better

Posted: 27 Jul 2012 05:01 AM PDT

The industry-wide move to the 28nm manufacturing process has been slowed by the 28nm manufacturing struggles suffered by TSMC and other for-hire chip fabricators. Poor 28nm yields have adversely affected product availability for several of TSMC's partners, to the point that Nvidia and Qualcomm were rumored to be threatening to take their business elsewhere. Those dark days may be (mostly) behind, however, as TSMC's 28nm production skyrocketed in the second quarter.

Xbit Labs listened to TSMC's conference call and dug through the company's financial data, then reported that the fab's 28nm output jumped by a whopping 70 percent last quarter. That's admirable, but still not anywhere near as much 28nm production as TSMC's customers are looking for. Fortunately, TSMC execs ensured investors that the company expects its 28nm shipments to double in the upcoming quarter en route to picking up steam and fully meeting OEM demand in the first quarter of 2013.

Image credit: Taiwan Semiconductor Manufacturing Co., Ltd.

Skype Responds to Claims of Increased Involvement with Law Enforcement

Posted: 27 Jul 2012 05:01 AM PDT

Ever since Skype updated its network to transfer the supernodes that power the service away from a P2P system and onto secure, Skype-run data servers, rumors have run rampant that the update occurred solely to make Skype more amicable to government wiretapping requests. Yesterday, the Washington Post ran a story claiming that Skype recently expanded its cooperation with authorities, and the architecture changes let the company provide more chat and user info to feds. Last evening, Skype officially responded to the various allegations in a blog post by COO Mark Gillett. In a nutshell, Gillett says the rumors are nuts.

"It has been suggested that Skype made changes in its architecture at the behest of Microsoft in order to provide law enforcement with greater access to our users' communications," Gillett wrote. "False." Nor, Gillett claims, did Skype change its policy for cooperating with government information requests, stop encrypting Skype communications, or start recording users' audio and video calls. (Given the nature of the service, it isn't even technically possible for Skype to record calls.)

Skype's supernode changes were simply to improve service performance and were set in motion long before Microsoft bought the company, Gillett explains. As far as the Washington Post's claim that the update allows Skype to provide IM details to law enforcement, Gillett says the following:

In order to provide for the delivery and synchronization of instant messages across multiple devices, and in order to manage the delivery of messages between clients situated behind some firewalls which prevent direct connections between clients, some messages are stored temporarily on our (Skype/Microsoft) servers for immediate or later delivery to a user.

Skype has employees whose sole purpose is handling legal requests for information, however, and Gillett stresses that the temporary IM data stored on Skype's servers will only be given to authorities if Skype finds the request to be both "legally required and technically feasible." Skype's privacy policy has always stated as such -- and it's right in line with that of pretty much every service provider around the world.

The message from Skype seems exceptionally clear-cut and straightforward, especially in a world of PR speak and corporate communications that are full of words, but really say nothing. Do Gillett's comments comfort your Skype communication worries?

Nvidia Jumps On The Miracast Wireless Display Standard Bandwagon With A Focus On Mobile Gaming

Posted: 27 Jul 2012 05:01 AM PDT

Move over, AirPlay, and keep your closed ecosystem and pricey adapters to yourself, Wi-Di; there's a new streaming display solution coming to town. The Wi-Fi Alliance plans on finalizing the Miracast wireless display standard in the next few months, enabling cord-and dongle-free streaming to monitors and TVs, and a big new partner just announced it was onboard: Nvidia. Even better, Big Green's bringing the Tegra 3 processor along for the ride, which could help to quickly spur adoption of the standard.

Miracast operates similarly to Wi-Fi Direct, allowing Miracast-compatible devices to connect directly and bypass the need to piggyback on a working Wi-Fi network. Several companies have hopped onboard the Miracast train, but Nvidia's positioning its Tegra 3 tablets and smartphones as a unique offering thanks to the mobile processor's excellent CPU/GPU combo chops.

From Nvidia's blog post:

At the heart of every Tegra chip is a high-performance CPU and GPU, which means you can use Tegra to play amazing games on the big screen. We're not just talking about flinging Angry Birds but racing a super-charged jet ski in the game Riptide THD and playing heart-pounding first-person shooter games like Shadowgun THD. You can even take mobile gaming to the next level by pairing a Tegra device with a console controller for the ultimate wireless display experience.

Nvidia's also striving to keep Tegra's Miracast solution low-latency. Latency woes have plagued Intel's Wi-Di.

Tablet on the table, Shadowgun on the big screen and controller in hand, with no wires or adapters anywhere to be found? Sounds like a good time to us. Nvidia has a whitepaper outlining the basic principles behind its Miracast support, but the details are scarce; the company promises to release more info when the Miracast standard becomes ratified as an official spec.

Facebook Stock Slides Following Second Quarter Financial Report

Posted: 27 Jul 2012 05:01 AM PDT

Confidence in Mark Zuckerberg's ability to navigate his social networking ship through rough financial waters is beginning to waver. Investors reacted negatively to Facebook's second quarter financial report, sending shares of the social network down almost 15 percent in after market trading, after it had already dipped 8 percent during regular trading hours on Thursday.

Facebook, which debuted at $38 per share when it went public, is down to just over $23. This is despite the fact that Facebook's revenue grew 32 percent in Q2, according to a report in The Washington Post. Facebook's revenue was higher than expected, but the devil is in the details.

Profits weren't all that great, and Facebook's membership hasn't grown as quickly as investors would like, which is worrisome in terms of long-term growth potential. Investors were also concerned that revenue growth has slowed overall, at least compared to a few quarters ago when revenue more than doubled, the LA Times reports.

Follow Paul on Google+, Twitter, and Facebook

 

MMO Updates

MMO Updates


ArcheAge CBT5 video shows off new areas

Posted: 27 Jul 2012 10:00 AM PDT

Filed under: , , , , , ,

ArcheAge CBT5 video image
With ArcheAge's fifth Korean Closed Beta Test getting closer, XLGAMES released a video highlighting the new areas that will be introduced to testers. And those lands are beautiful! Realistic water flowing over falls, lush greenery, and fluffy white clouds apparently ambling across the sky are just a few of the visual features to feast your eyes upon.

The video tour takes viewers through multiple areas, including swamps, a river and falls, weathered ruins, beaches complete with frolickers, a quiet mountain valley, and a waterfront community on stilts in crystal blue waters. Each area shows off the high-level of detail in the game.

Keep those fingers crossed for a North American release sooner rather than later and immerse yourself in the vibrant world of ArcheAge in the video after the break.

[Thanks to Chris for the tip!]

Continue reading ArcheAge CBT5 video shows off new areas

MassivelyArcheAge CBT5 video shows off new areas originally appeared on Massively on Fri, 27 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Firing Line: PlanetSide 2, Tribes, and Heroes & Generals updates

Posted: 27 Jul 2012 09:00 AM PDT

Filed under: , , , , , , , , , , , , , , ,

The Firing Line PlanetSide 2, Tribes, and Heroes & Generals updates
Not a bad week for shooter news, wouldn't you agree? Let's see, we had PlanetSide 2's heart-pounding Death is No Excuse CG trailer. We also had a huge Tribes: Ascend update. While those two juggernauts get plenty of press coverage, one shooter that's still operating relatively under the radar is Heroes & Generals.

If you've read The Firing Line before, though, you know I'm a big fan of Reto-Moto's browser-based World War II title. Follow me past the break for the latest updates on that and more.

Continue reading The Firing Line: PlanetSide 2, Tribes, and Heroes & Generals updates

MassivelyThe Firing Line: PlanetSide 2, Tribes, and Heroes & Generals updates originally appeared on Massively on Fri, 27 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    CCP's Jon Lander discusses the emotional attachment players have with EVE Online

    Posted: 27 Jul 2012 08:00 AM PDT

    Filed under: , , , , , ,

    EVE Online image
    In a recent interview, EVE Online's Senior Producer Jon Lander expounded on the bottom-up philosophy that CCP practices for its massive space sandbox. He discussed how EVE is focused on building tools for players to use instead of cranking out content for players to consume.

    Lander credits the game's success to listening to the player base and the developers who are more intimately familiar with the ins-and-outs of the game world. He states, "What we've done is we've devolved an awful lot of the power of the decision-making and the accountability for what we do in the games to the people who know best, which are the developers on the ground who've been doing this for a long time." He also noted that the company learned a valuable lesson when it deviated from that philosophy in 2011 and the company took its success for granted.

    EVE also benefits from focusing on building a social system instead of content. "We build a social engine that people actually love, hate, despise each other, love each other, backstab each other, and play the good Samaritan," says Lander. "People know each other, and there is this history. They feel a big emotional attachment to that, and that keeps them coming."

    MassivelyCCP's Jon Lander discusses the emotional attachment players have with EVE Online originally appeared on Massively on Fri, 27 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    MMO Blender: Bree's big-budget sandbox

    Posted: 27 Jul 2012 07:00 AM PDT

    Filed under: , , , , , , , , , , , , , ,

    That genie was kinda sneaky. (Credit: Disney's Aladdin)
    Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you.

    If I were stronger, I'd reject the wishes (here, the 1000 words) outright, knowing they're a trap, but I just can't resist a turn at this column. I want a new sandbox. A good one, not one made by gank-obsessed fanboys on a shoestring budget. I don't think sandboxes are dead; I just know it takes money to make money, and modern indie sandboxes are forgetting that rule. Fortunately, I don't need money for this column. I'll take my MMO Blender wishes and build a sandbox that's more than just a pile of sand and an empty box.

    Continue reading MMO Blender: Bree's big-budget sandbox

    MassivelyMMO Blender: Bree's big-budget sandbox originally appeared on Massively on Fri, 27 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      The Daily Grind: Do you create a character around a name or a name around a character?

      Posted: 27 Jul 2012 06:00 AM PDT

      Filed under: , ,

      The Daily Grind Do you create a character around a name or a name around a character
      In just about every new MMO, I've found myself a bit frustrated with the order of things during character creation. When I make my characters, I often think of the name first, and then I create a character according to that name. But choosing a name is usually one of the final steps in the process, which has caused me to completely scrap my work when it's discovered that a name is already taken.

      Has this happened to you? Do you create a character around a name and start over if that name is taken, or simply modify the name to fit the character you just built?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you create a character around a name or a name around a character? originally appeared on Massively on Fri, 27 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The MMO Report: Ongoing zombie addiction edition

        Posted: 26 Jul 2012 06:00 PM PDT

        Filed under: , , , ,

        He's not unreasonable.  No one's going to eat your eyes.
        Casey Schreiner is not a zombie. But as this week's installment of The MMO Report shows, he sure does like some zombies, and the prospect of The War Z's launch is certainly worth getting excited over. Even if you're not hungering for some brains, you can still enjoy the episode, which also covers such important MMO news as some little beta weekend or another. We think it was for Guild Wars 2; maybe you've heard of it.

        Other major points of interest for this episode include a look at The Elder Scrolls Online aiming itself at everyone rather than just hardcore fans, the launch date for Mists of Pandaria, and new maps unveiled for MechWarrior Online. If you've missed some important and interesting MMO news over the past week, click on past the break to watch the full episode, and stay tuned each week for a new installment from G4TV and Massively.

        Continue reading The MMO Report: Ongoing zombie addiction edition

        MassivelyThe MMO Report: Ongoing zombie addiction edition originally appeared on Massively on Thu, 26 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Ask Massively: Safe for work edition

        Posted: 26 Jul 2012 05:00 PM PDT

        Filed under: , , , , ,

        The alt text is also safe for work this time, unlike last time.  You know what it was like last time.
        I'm happy to announce that this installment of Ask Massively is entirely safe for work. You can click past the link assured that an embedded video will not start autoplaying a rap video with explicit lyrics that have been banned in seven countries. There are no pictures or descriptions of acts between two consenting adults that would result in jail time or possible lingering infections within one's armpits. No, you can show what's past the break to your boss!

        Assuming that your boss is totally OK with your spending company time browsing MMO sites instead of doing your job. So in that sense, it's not all that safe.

        In any event, this week we're looking at the transfer of names between your favorite Guild Wars characters and their new counterparts in Guild Wars 2. If you've got a question you'd like to see answered in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

        Continue reading Ask Massively: Safe for work edition

        MassivelyAsk Massively: Safe for work edition originally appeared on Massively on Thu, 26 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          SWTOR dominates GDC Online Awards nominations

          Posted: 26 Jul 2012 03:00 PM PDT

          Filed under: , , , , , ,

          SWTOR dominates GDC Online Awards nominations
          The nominations for the Third Annual GDC Online Awards are up, and Star Wars: The Old Republic is represented across the board. BioWare's sci-fi MMO netted six nominations, including one for Online Innovation.

          That's not to say that SWTOR is the only MMO in the running; quite the contrary. Glitch is up for Best Online Game Design, World of Warcraft has a shot at Best Community Relations, RIFT is a strong contender for Best Live Game, and TERA might snag Best Online Visual Arts -- and that's just the tip of the iceberg. There's also a broader Audience Award that encompasses an even wider field.

          2012's Game Developers Conference Online is taking place from October 9th through 11th and will be keynoted by John Smedley.

          MassivelySWTOR dominates GDC Online Awards nominations originally appeared on Massively on Thu, 26 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          The Summoner's Guidebook: I suck at middle lane in LoL

          Posted: 26 Jul 2012 02:00 PM PDT

          Filed under: , , , , , ,

          The Summoner's Guidebook I suck at middle lane
          There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite feeling deficient at last-hitting, though, I actually play carry fairly well, given my current matchmaking rating. I am virtually always ahead in creep score compared to my opponents, and if an ally in my lane gives up first blood, it is almost always my jungler grasping at an opportunity that is not there. I've always been decent at solo top, I've recently learned how to jungle, and my jungling has been directly responsible for my team's victories quite frequently.

          There is one role in League of Legends' Classic gametype I'm not so good with, and that's solo mid. I'm not even an apologist for it, really. People fight over mid lane often enough that I've really never felt the need to field champions that play there. Many of my friends also specialize in mid lane champs. Although I feel my Classic skills are a bit on the weak side, solo mid is a special deficiency for me. Can we improve it? Let's find out!

          Continue reading The Summoner's Guidebook: I suck at middle lane in LoL

          MassivelyThe Summoner's Guidebook: I suck at middle lane in LoL originally appeared on Massively on Thu, 26 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            The Guild Counsel: The merit in MMOs and the greatness in guilds

            Posted: 26 Jul 2012 01:30 PM PDT

            Filed under: , , ,

            The Guild Counsel  The merit in MMOs, and the greatness in guilds
            Last week, I got a bit grouchy as I looked at bad gamers, and I want to rebound from that this week. Bad gamers are like a paper cut: tiny and microscopic, yet surprisingly annoying. But when you step back and look at gaming overall, there's still plenty to marvel at. MMOs still offer a lot of freedom, which means freedom to be a griefer but also freedom to make connections with others and even learn a little about yourself along the way. I love when a group or raid is really clicking because players begin to relax, personalities emerge, and the results are some memorable moments and strong friendships.

            Maybe it's a desire to bounce back from last week's rant, or maybe it's the double rainbow I saw yesterday, but in this week's Guild Counsel, it's time to revisit what makes MMOs and guilds so great.

            Continue reading The Guild Counsel: The merit in MMOs and the greatness in guilds

            MassivelyThe Guild Counsel: The merit in MMOs and the greatness in guilds originally appeared on Massively on Thu, 26 Jul 2012 15:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              RIFT community team answers (almost) anything

              Posted: 26 Jul 2012 01:00 PM PDT

              Filed under: , , ,

              RIFT community team answers almost anything
              RIFT's intrepid community team took to Reddit for a freewheeling ask-me-(almost)-anything (AMAA) today, and we've gleaned a few nuggets of knowledge from the discussion. Why "almost" anything? The CMs said they couldn't address unrevealed information about the expansion or things like balance mechanics. Taking part in the AMAA were James Nichols, James Weeks, and Amanda Fry.

              So how does the CM team think the game is doing and what does RIFT need at this point? Weeks addressed this one: "We've definitely added content faster than the speed of light. Honestly, as RIFT is here to stay, most everything I would want is probably coming at some point. Keep in mind, I started playing RIFT before I came to Trion. It was already the game for me."

              Nichols did speak to the crowd of anxious would-be RIFT homeowners about Storm Legion's Dimensions: "We're dying to show you -- but the reality is Dimensions were brand-new, still drying on the whiteboard. We're making progress towards them becoming a reality but it's probably going to be around or after Gamescom/PAX that you'll really get to learn more!"

              Other topics of the AMA included what goes on during server downtime, what other games the team plays, favorite moments with the team, and of course, the game's fascination with Corgis.

              MassivelyRIFT community team answers (almost) anything originally appeared on Massively on Thu, 26 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              LotRO's Burglars get a heads-up about expansion changes

              Posted: 26 Jul 2012 12:30 PM PDT

              Filed under: , , , , , ,

              LotRO's Burglars get a headsup about expansion changes
              Turbine Developer Jonathan Steady is spreading the word through back alleys and in seedy taverns: Changes are coming for Lord of the Rings Online's Burglars when Riders of Rohan hits. The team's specifically looking to strengthen the mischief-maker trait line, although the changes don't stop there.

              Of probable interest to the game's Burglar population is the revelation of new high-level skills coming with the expansion. Burglars will be receiving Trick: Improved Disable, which adds a finesse debuff to the toolset; Improved Confound, another finesse debuff; and Improved Addle, a tactical damage debuff.

              Other changes include a 25% heal when the Burglar uses Find Footing, the ability to use Practical Joke outside of stealth, and a beefed-up Antidote skill that gets rid of all poisons.

              MassivelyLotRO's Burglars get a heads-up about expansion changes originally appeared on Massively on Thu, 26 Jul 2012 14:30:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Argon Queen update bringing new raids, dungeons, and more to TERA

              Posted: 26 Jul 2012 12:00 PM PDT

              Filed under: , , , ,

              TERA
              TERA's about to receive its biggest update yet. The Argon Queen update will be free of charge and is due to hit next month.

              The update will bring changes to some classes to increase their battlefield versatility, emphasizing TERA's focus on action-packed combat. Warriors will be able to tank more effectively, while Lancers will find their agility is boosted. A new battleground is being added; players from different servers will be able to duke it out in teams of 15. For those who'd prefer to beat up on monsters rather than their fellow players, new dungeons -- including a fierce confrontation with the Argon queen herself -- will be included in the update. Additionally, the Nexus Traverse will feature a 10-person raid filled with "some of the biggest and baddest BAMs the world of TERA has ever seen."

              More information will be made available as the update's launch date draws nearer.

              [Source: En Masse Entertainment press release]

              MassivelyArgon Queen update bringing new raids, dungeons, and more to TERA originally appeared on Massively on Thu, 26 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Square-Enix reveals new Final Fantasy XIV trailer

                Posted: 26 Jul 2012 11:45 AM PDT

                Filed under: , , , , ,

                SquareEnix reveals new Final Fantasy XIV trailer
                Final Fantasy XIV has had a rough road to hoe since its initial launch. Square-Enix has given us a glimpse of a brighter future, though, courtesy of a new cinematic trailer and a new website.

                The double-barreled reveal is intended to stoke the fires of optimism for version 2.0, and while there's precious little information on upcoming changes to the game itself, there is a bucket-load of awesomesauce on display courtesy of the new trailer. It's short, but it packs its brief running time full of spectacular vistas and conflict-heavy vignettes. Check it out in full after the cut.

                [Source: Square-Enix press release]

                Continue reading Square-Enix reveals new Final Fantasy XIV trailer

                MassivelySquare-Enix reveals new Final Fantasy XIV trailer originally appeared on Massively on Thu, 26 Jul 2012 13:45:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Chaos Theory: Four essential Secret World tips

                  Posted: 26 Jul 2012 11:30 AM PDT

                  Filed under: , , , , , , , , , ,

                  Chaos Theory - Four essential Secret World tips
                  So you've been playing The Secret World for a couple of weeks now, possibly longer. Maybe you're well into Blue Mountain, or heck, possibly even Transylvania if you're a really efficient type. On the other hand, maybe you just picked up the game last weekend and are overwhelmed with ability points, decks, and investigation missions.

                  Whatever your comfort level with Funcom's new MMO, there's always room for a few off-the-wall tips, wouldn't you agree? Join me after a break for a few things I wish I'd known earlier.

                  Continue reading Chaos Theory: Four essential Secret World tips

                  MassivelyChaos Theory: Four essential Secret World tips originally appeared on Massively on Thu, 26 Jul 2012 13:30:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    GDC Online announces John Smedley for keynote

                    Posted: 26 Jul 2012 11:00 AM PDT

                    Filed under: , , , ,

                    GDC Online announces John Smedley for keynote
                    John Smedley, president of Sony Online Entertainment, has been named for the Game Developers' Conference Online's business and marketing track keynote. In light of SOE's recent paradigm shift to focus on the free-to-play model, Smedley will be talking about how F2P is the future of online gaming. He'll run through how SOE managed to transition its games, how that transition has led to record highs in numbers of players and revenue growth, and what's in store for the future of F2P design.

                    Other track's keynote speakers have yet to be announced, but details of other talks are slowly but surely being filled in. More details, including a schedule builder and an up-to-date list of speakers, are available on the GDC Online website.

                    MassivelyGDC Online announces John Smedley for keynote originally appeared on Massively on Thu, 26 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Total Pageviews

                    statcounter

                    View My Stats