MMO News

MMO News


A Tale in the Desert

Posted: 23 Jul 2012 02:32 PM PDT

A Tale in the Desert sets players in ancient Egypt, working to make a living in the great civilization. The game focuses on crafting and trading, allowing you to become an affluent member of society through your actions. Enact laws that will spread across Egypt. Learn new skills and new technologies that will help you with your tasks. With a unique leveling system, A Tale in the Desert is a departure from the norm of MMOs, offering a unique experience for everyone.

53269  320x240 ataleinthedesert 03

Publisher: eGenesis
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: N/A
PvP: No
Filesize: ~250 MB

Pros: +Unique gameplay mechanics. +Historical locations. +Based on crafting instead of combat.

Cons: -May seem slow paced to typical MMO players. -Advancement may seem odd to many. -Outdated graphics.

download nowcreate accountofficial site

Overview

A Tale in the Desert Overview

A Tale in the Desert starts you off as a peasant in ancient Egypt. By proving yourself worthy, you can become a citizen, and begin producing various goods and buildings to expand the empire. The game is focused on trade and crafting, instead of warfare and combat. You can take various tests to advance your position in society, learning new skills and gaining new technologies in the process.

A Tale in the Desert Screenshots

A Tale in the Desert Featured Video

Click here to view the embedded video.

Full Review

A Tale in the Desert Review

Coming Soon…

Screenshots

A Tale in the Desert Screenshots

Coming Soon…

Videos

A Tale in the Desert Videos

A Tale In The Desert: Bastet

Click here to view the embedded video.

Links

A Tale in the Desert Links

Official Game Site

System Requirements

A Tale in the Desert System Requirements

Coming Soon. . .

 

 

Planet Cyrene

Posted: 23 Jul 2012 02:09 PM PDT

Planet Cyrene is the latest planet in the Entropia Universe. Powered by the CryENGINE 2 technology, Planet Cyrene is a verdant world that teems with war between its inhabitants and the Imperium. Explore a world that changes dynamically based on player actions and patterns. Discover a story about why the resources of Cyrene are so important. Most of all, engage in arena combat against other players for glory and more.

53265  320x240 planet cyrene 09

Publisher: Creative Kingdom
Playerbase: ??
Graphics: High
Type: MMO
EXP Rate: ??
PvP: Yes
Filesize: ??

Pros: +Dynamic world with changing objectives. +Well-developed storyline. +High quality graphics.

Cons: -Real world currency system. -Limited information available.

download nowcreate accountofficial site

Overview

Planet Cyrene Overview

Planet Cyrene gives you the opportunity to explore the latest world in the Entropia Universe. The game offers a dynamic experience throughout. For example, a quest hub that is well-populated will grow, and offer better goods for sale. The storyline of the game details the struggle of the local inhabitants against the Imperium. Players can mine, destroy opponents, and more. The game has an arena mode that costs real world currency to enter. Players will earn money based on how well they do.

Planet Cyrene Screenshots

Planet Cyrene Featured Video

Click here to view the embedded video.

Full Review

Planet Cyrene Review

Coming Soon…

Screenshots

Planet Cyrene Screenshots

Coming Soon…

Videos

Planet Cyrene Videos

Planet Cyrene Concept Art Video

Click here to view the embedded video.

Links

Planet Cyrene Links

Official Game Site

System Requirements

Planet Cyrene System Requirements

Coming Soon. . .

 

 

Clan Island Update Arrives In Spirit Tales

Posted: 23 Jul 2012 12:38 PM PDT

Koramgame has released Clan Islands for Spirit Tales players.

The Clan Islands lets clan members hang out in their own special spot away from the rest of the world. Clan Islands have access to a Clan Warehouse where players can store and share items, a hot springs at level 4 that grants a special buff for relaxing for a few minutes, four statues of players that the Clan Chief chooses, and fishing up quest items and costumes from the shore.

Koramgame also publishes Serenia Fantasy.

51038  420x310 spirittales in game action

Spirit Tales Gameplay Screenshot

Source:

Koramgame Presents Spirit Tales – Clan Island Updates

Spirit Tales, the world's most customizable game, has released its latest "Clan Island" update, just in time for summer. The Clan Island is a special location where each clan can hang out, take videos of them without being disturbed, stash various items, go fishing, and even relax in a hot spring.

Features

Clan Warehouse:
After opening the Clan Island, clans will instantly have their own Clan Warehouse. The Clan Warehouse allows players to store and share non-bound items with each other, so they can pool their resources. Additionally, to prevent theft, each Clan Chief will be able to decide who gets access to the warehouse.

Hot Springs:
When a clan reaches Lv. 4, their hot spring will open. The hot spring, gives all players sitting in for 5 or 10 minutes a special buff. Players can choose which buff they want by selecting a special hot spring powder. This is ideal for clans who plan to go take down a boss together. Also, while relaxing in the hot spring, you can enjoy the view of your new statues.

Statues:
Each Clan Island has four statue slots. The Clan Chief can make a statue of any player he or she chooses, allowing them to customize the look and feel of their island.

Fishing:
Finally, in additional to chillin' in the springs and checking out their statues, players can go fishing! While fishing, they have a chance to catch quest items and special costumes.

This update even furthers Spirit Tales' position as one of the most customizable games to date. In addition to 40 million costume combinations, hundreds of pets, and 18 specialized classes, players can now customize a special map, making a place of their own.

Further Details about the Clan Island can be found on the Spirit Tales forum (http://forum.koramgame.com/thread-66836-1-1.html), additionally; you can sign up and download the game at its official website, ST.KoramGame.com.

MMO Updates

MMO Updates


Leaderboard: Ninja vs. pirate

Posted: 23 Jul 2012 10:00 AM PDT

Filed under: , , , , ,

Leaderboard Ninja vs pirate
Theirs is a rivalry born not from historical conflict but from bored nerds eating cheap pizza and debating hypothetical grudge matches. Well done, nerds -- now the entire world thinks that you can have pirates and you can have ninjas, but you cannot have both without an epic beatdown.

Everyone seems to take a side on which is cooler: the roguish pirate or the mysterious ninja. Practically all fantasy MMOs have both represented in some way, whether it be World of Warcraft's Bloodsail Buccaneers or Guild Wars Factions' Assassin. If developers really wanted to inject some life into PvP, they'd make it PvN -- Pirate vs. Ninja. In any case, these two pajama-clad murderers are inseparable from our games, and chances are you've come to a conclusion as to which adds more flavor, panache, and coolness to the setting.

I'd like to say that we're going to settle this debate today, but whom am I kidding? It's never going to be settled because people are still bickering about Mike vs. Joel, Picard vs. Kirk, and Big Red vs. Doublemint. Let's just say our piece and then commence with a duel at dawn in the comments, m'kay?

Continue reading Leaderboard: Ninja vs. pirate

MassivelyLeaderboard: Ninja vs. pirate originally appeared on Massively on Mon, 23 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Excelsior! The cheerful insanity of the Guild Wars 2 Asura

    Posted: 23 Jul 2012 09:00 AM PDT

    Filed under: , , , , , , , , , , , , , , ,

    The Guild Wars 2 Asura
    It would have been easy for ArenaNet to make Guild Wars 2's Asura race just another batch of quirky MMO "shorties," playing into the standard fantasy trope. You know how it goes -- what the little guy lacks in brawn he makes up for in quick wit and charm. Throw in some floppy ears, a mischievous grin, and some mechanical gizmos, and you've got yourself a gnome by another name.

    So did ArenaNet rise to the challenge of porting and updating the Asura? We got a good look at the race and its starting zone in the game's final beta weekend event in the hopes of figuring that out. Follow on for our first impressions!

    Continue reading Excelsior! The cheerful insanity of the Guild Wars 2 Asura

    MassivelyExcelsior! The cheerful insanity of the Guild Wars 2 Asura originally appeared on Massively on Mon, 23 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Exclusive: Rusty Hearts Reborn launch trailer highlights new weapon specializations

      Posted: 23 Jul 2012 08:00 AM PDT

      Filed under: , , , ,

      Rusty Hearts Reborn
      The wait is nearly over for Rusty Hearts fans as the game's first expansion, Reborn, goes live tomorrow. This much-anticipated expansion brings plenty of new content for both higher-level characters and those just starting out, including a new party system, a new starting zone, and a PvP ladder system. But that's not all!

      One of the major additions coming with the expansion is the new weapon specializations for the characters, known as job focuses. Eager to know who gets to wield twin swords and who sports demon gloves? Can you guess which lucky character gets to wrap his or her hands around a glaive? Curious as to what's inside a weapon bag? You don't have to wait until tomorrow to find out! You can watch the Rusty Hearts Reborn launch trailer now, exclusively on Massively.

      Check out the new weapon action after the break. And for more details on the expansion, read Massively's interview with Game Producer Mark Hill and check out the official site.

      [Source: Perfect World Entertainment press release]

      Continue reading Exclusive: Rusty Hearts Reborn launch trailer highlights new weapon specializations

      MassivelyExclusive: Rusty Hearts Reborn launch trailer highlights new weapon specializations originally appeared on Massively on Mon, 23 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        MV Guide: July 23 - 29, 2012

        Posted: 23 Jul 2012 07:00 AM PDT

        Filed under: , ,

        Face of Mankind
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

        Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

        Continue reading MV Guide: July 23 - 29, 2012

        MassivelyMV Guide: July 23 - 29, 2012 originally appeared on Massively on Mon, 23 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          The Daily Grind: Are you sick of raid progression?

          Posted: 23 Jul 2012 06:00 AM PDT

          Filed under: , , , , , , ,

          Deathwing in WoW
          If there is one concept I would love to see struck from every MMO past, present, and future, it's raid progression. "Progression" even sounds like slow, tedious, unrewarding work, and since I already have a job, I kinda like my video games to be about having fun than about spending my evenings inching through raid content designed to kill me repeatedly and make me cry when we get that stupid two-hand axe for the 20th time and not the gear we need to keep... progressing for progression's sake.

          Raid "progression" is problematic on multiple levels. Games with raid progression create unnatural barriers to entry in guilds (who'd want to recruit someone who's a tier behind in content?). The trappings of raid progression cause powercreep and shatter balance in seemingly unrelated content (like PvP). Only a small number of people ever get to take part. And come the next expansion, of all your progression is effectively nullified.

          So what about you Massively folks? Are you also sick of MMO "raid progression" being a thing?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Are you sick of raid progression? originally appeared on Massively on Mon, 23 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            MMO Week in Review: Elves and gnomes

            Posted: 22 Jul 2012 06:00 PM PDT

            Filed under: , ,

            GW2
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            It's been a week of anticipation for Guild Wars 2's final beta event, during which we were treated to a first-hand look at the game's final races, who are totally not elves and gnomes. Massively chatted with ArenaNet's Mike Z, debated the game's anti-endgame, covered this beta's new and improved game mechanics, and discovered a good reason to roll on Sanctum of Rall.

            The rest of Massively's top MMO stories await you beyond the cut.

            Continue reading MMO Week in Review: Elves and gnomes

            MassivelyMMO Week in Review: Elves and gnomes originally appeared on Massively on Sun, 22 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              EVE Evolved: Adapt or die

              Posted: 22 Jul 2012 04:00 PM PDT

              Filed under: , , , , , , , , , , ,

              EVE Evolved title image
              When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, and new content was released regularly, making EVE a radically different game every six months. Players met this design strategy of continual iteration head on with an "adapt or die" attitude, and it kept the game interesting for years on end.

              Fast-forward to 2011 and the story looked very different. The Dominion, Tyrannis and Incursion expansions introduced new gameplay but didn't heavily iterate on any other features. By the time Incarna released, most of EVE's gameplay and content had been the same for two years and players had nothing new to adapt to. For the Crucible and Inferno expansions, CCP finally iterated on hundreds of small features and even introduced new modules to reboot EVE's "adapt or die" PvP ship design metagame. With a lot of the small things now covered, I think some of the game's big features are due for iteration.

              In this week's EVE Evolved opinion piece, I look at how EVE players adapt to new challenges and explore several areas of stale gameplay that are in dire need of iteration.

              Continue reading EVE Evolved: Adapt or die

              MassivelyEVE Evolved: Adapt or die originally appeared on Massively on Sun, 22 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                One Shots: A big white blur

                Posted: 22 Jul 2012 02:00 PM PDT

                Filed under: , , , , , , , ,

                One Shots
                Conventional wisdom holds that snow zones in games and movies make for a featureless, monochrome eyesore that bores onlookers, and yet both Star Wars Galaxies and Star Wars: The Old Republic couldn't resist the allure of Hoth. Today's One Shots from reader Brooks reveals his character resting above an imposing crevasse on the notorious ice planet as depicted in SWTOR:
                Surrounded by the harsh beauty of ice and stone, Jedi Knight Omiko Kell takes a meditative moment to reflect on the weight of her responsibility to the native people and Republic forces struggling for freedom and survival on the desolate and unforgiving planet of Hoth. Does she sway from her primary mission set forth by her Order and help others, or will she let them stand alone in their fight against the Empire, pirates, and mercenaries while she focuses on her Masters' directive?
                Whichever one gives you the most legacy points, of course. Brooks' full screenshot and a few others are beyond the cut!

                Continue reading One Shots: A big white blur

                MassivelyOne Shots: A big white blur originally appeared on Massively on Sun, 22 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  MMORPG News

                  MMORPG News


                  Vanguard: Saga of Heroes: Community Webcast Talks Free-to-Play Transition

                  Posted: 23 Jul 2012 07:01 AM PDT

                  Community Webcast Talks Free-to-Play Transition

                  Want to know how SOE plans on making the transition to free-to-play with Vanguard: Saga of Heroes? You're in luck! SOE's Linda "Brasse" Carlson sat down with Vanguard's Andy Sites and Salim Grant for the game's inaugural webcast to discuss just that and more!

                  Guild Wars 2: Legacy of the Foefire PVP

                  Posted: 23 Jul 2012 03:50 AM PDT

                  Legacy of the Foefire PVP

                  This past weekend in Guild Wars 2's final beta event, we had the chance to try out its latest Instant PVP Map: Legacy of the Foefire. Check out what Bill Murphy thought of it, even though he spent more time dead than alive in the included video.

                  Guild Wars 2: The Asura Experience

                  Posted: 23 Jul 2012 04:31 AM PDT

                  The Asura Experience

                  We spent some time with the diminutive asura race during the final beta weekend event for Guild Wars 2 and today we're offering our thoughts on the experience!

                  Total Pageviews

                  statcounter

                  View My Stats