MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


NoSQL Rebels Aim Missile at Larry Ellison’s Yacht

Posted: 21 Jul 2012 05:02 AM PDT

In Silicon Valley and beyond, a new kind of database is rising. Dubbed "NoSQL" by its proponents, it sprang out of Google, Amazon, Facebook, and other web giants, who used it to run their massive online operations, but now it's moving into the rest the world, backed by a growing number of startups. And this means trouble for Larry Ellison and Oracle.

With Mayer at Helm, Will Geeks Give Yahoo a Second Glance?

Posted: 21 Jul 2012 05:02 AM PDT

The surprise announcement this week that Yahoo had tapped Google geekstar Marissa Mayer as its new CEO got a lot of people talking about the troubled web portal. But would any of them actually want to work there?

Motorola Reboots the Atrix, Gives It a Killer Screen

Posted: 21 Jul 2012 05:02 AM PDT



Motorola's Atrix HD smartphone has a nice price at $100 on contract, but its killer feature is the 4.5-inch touchscreen, which offers an iPhone-rivaling level of clarity.

RIM Wants Your Friends to Know When You’re Rage Texting

Posted: 21 Jul 2012 05:02 AM PDT

A just-surfaced patent application from Research in Motion (RIM) details a smartphone feature that determines a sender's emotional state while texting. It all keys into accelerometers, cameras and galvanic skin-response sensors.

RIM Wants Your Friends to Know When You’re Rage Texting

Posted: 21 Jul 2012 05:02 AM PDT

A just-surfaced patent application from Research in Motion (RIM) details a smartphone feature that determines a sender's emotional state while texting. It all keys into accelerometers, cameras and galvanic skin-response sensors.

Motorola Reboots the Atrix, Gives It a Killer Screen

Posted: 21 Jul 2012 05:02 AM PDT



Motorola's Atrix HD smartphone has a nice price at $100 on contract, but its killer feature is the 4.5-inch touchscreen, which offers an iPhone-rivaling level of clarity.

NoSQL Rebels Aim Missile at Larry Ellison’s Yacht

Posted: 21 Jul 2012 05:02 AM PDT

In Silicon Valley and beyond, a new kind of database is rising. Dubbed "NoSQL" by its proponents, it sprang out of Google, Amazon, Facebook, and other web giants, who used it to run their massive online operations, but now it's moving into the rest the world, backed by a growing number of startups. And this means trouble for Larry Ellison and Oracle.

With Mayer at Helm, Will Geeks Give Yahoo a Second Glance?

Posted: 21 Jul 2012 05:02 AM PDT

The surprise announcement this week that Yahoo had tapped Google geekstar Marissa Mayer as its new CEO got a lot of people talking about the troubled web portal. But would any of them actually want to work there?

Gundam Online (JP) - New Alpha trailers

Posted: 21 Jul 2012 05:01 AM PDT


Look, Gundam Online isn't as big as Sony's PlanetSide 2 in terms of players on a single map, but having 100 mechas on the same map is enough to make it the "biggest" game in Gundam's history. Announced last year (link), the game is still currently in its Alpha test phase in Japan. Gamers will take on the role of a mobile suit pilot, either Earth Federation or Zeon forces, in the setting which took place during The One Year War (first Gundam anime). But do expect certain units from outside the timeline to appear though.


There are various modes in the Gundam Online, but the 52 Vs 52 (marketed as 100) map will of course be the main attraction. Players will be able to customize their own units and combat will take place on land and in the skies. I wonder if there will be underwater combat as well...



Raspberry Pi Gets Chromium Port

Posted: 21 Jul 2012 05:01 AM PDT

On Thursday, British hacker Liam McLoughlin, more popularly known by his nom de plume Hexxeh, announced the release of a Raspberry Pi port of the open-source Chromium browser. The talented hacker, whose highly fruitful association with Chromium OS dates back to its very inception, has been busy playing around with the Raspberry Pi ever since he got hold of one back in April. This release of Chromium for Raspberry Pi Beta is a testament to all his hard work.

The Chromium binaries released by Hexxeh on Thursday are strictly meant for Raspberry Pis running Raspbian OS, with the young hacker telling all others "running Squeeze or anything that isn't hardfp" to not even think about installing Chromium. Further, he recommends that interested parties take the trouble of overclocking their Pis before running Chromium.

"Whilst it's not required, using the 224MB memory split, overclocking your Pi and using a fast USB stick or SD card for your root filesystem will improve your browsing experience," Hexxeh wrote in a post on his blog. "I've had the RaspberryPi.org blog frontpage load in as little as 5 seconds by combining all three of these. With that said, let's get started."

"If you're closer to Europe than the US, type this into a shell: bash <(curl -sL http://goo.gl/5vuJI). If you're closer to the US than Europe, type this into a shell: bash <(curl -sL http://goo.gl/go5yx). Let that command run for a while. It'll download about 35MB and probably take a while to do it's thing. Once it's finished, you can launch Chromium by typing: chrome –disable-ipv6."

While this is a decent start, Hexxeh's ultimate aim is to port Chromium OS to the credit card-sized Raspberry Pi.

MMO Updates

MMO Updates


WRUP: Everything peaked when I was first exposed to it edition

Posted: 21 Jul 2012 08:00 AM PDT

Filed under: ,

They don't make games like this any more.  Now it's all about having elaborate and enjoyable multifaceted experiences.  Lame.
Using the extremely scientific process of what I'm pretty sure is true, I've determined that the apex of everything coincides precisely with the first time I was exposed to something new. That means that the best video games were the ones I played when I was first exposed to the idea, the best music was the music I listened to when I first cared about music, and the best time to be on the internet was when I first started using the internet. If anyone needs me, I'll be listening to Dire Straits while talking about Dig Dug on a GeoCities guestbook.

I guess I can finish up this week's WRUP first, though. That's just the Massively staff explaining what we'll be up to over the weekend as well as discussing whether or not we feel that the term "MMO" is being diluted in such a way as to harm the genre. Jump on past the break to see what we'll be up to, and let us know your plans in the comments!

Continue reading WRUP: Everything peaked when I was first exposed to it edition

MassivelyWRUP: Everything peaked when I was first exposed to it edition originally appeared on Massively on Sat, 21 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you have a fallback MMO?

    Posted: 21 Jul 2012 06:00 AM PDT

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    Star Wars Galaxies. This is a shot of my droid engineer and moisture farmer's heavily decorated diner on Bria. Thanks a lot, Lucasarts.
    My first fallback MMO, though I'd not have called it that at the time, was Ultima Online. Whenever I got sick of EverQuest or Dark Age of Camelot, I found myself wandering back to my houses in Britannia. World of Warcraft took over for a while, and then Star Wars Galaxies (yes, post-post-NGE) became my safe MMO -- the world to which I could retreat after a particularly nasty break-up with the latest and greatest themepark shiny, something that seemed to happen with increasing frequency as post-WoW games rushed to launch and left me wanting more.

    More recently, I've set up camp in City of Heroes. I don't play it every day, but since it went free-to-play, it's always there when I need to tool around in something happily familiar that hits all the right nostalgia notes.

    What about you folks? Do you have a fallback MMO, a game you return to when you're in between games?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you have a fallback MMO? originally appeared on Massively on Sat, 21 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Betawatch: July 14 - 20, 2012

      Posted: 20 Jul 2012 06:00 PM PDT

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      Betawatch - GW2
      This week, we learned that Lord of the Rings Online's Riders of Rohan beta has officially kicked off, though mounted combat isn't quite in yet. But if Hobbits aren't your thing, why not check out End of Nations' first beta weekend, which begins today? You could also sign up for Sevencore's beta for another dash of F2P sci-fi; the test kicks off August 9th.

      Betawatch also says farewell to Drakensang Online, which has just celebrated its end of beta events with a new continent and trailer.

      Finally, Guild Wars 2 fans will this weekend embark on the final beta event, enjoying the Asura and Sylvari races and starting zones, a live gem store, and a brand-new PvP map.

      The complete Betawatch roundup is tucked behind the break!

      Continue reading Betawatch: July 14 - 20, 2012

      MassivelyBetawatch: July 14 - 20, 2012 originally appeared on Massively on Fri, 20 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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        A look at Guild Wars 2's Sylvari cinematic

        Posted: 20 Jul 2012 05:00 PM PDT

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        They need to get out of the sun or they'll get fat.
        How do you introduce the Sylvari in Guild Wars 2? It might seem like a simple question, but this is a race that's completely new to Tyria. Every element of introduction is up to the opening cinematic. All of the other four races can call back to Guild Wars, but the Sylvari are a blank slate. As Ree Soesbee explains in her rundown of the process for the trailer, this made the Sylvari opening especially challenging for the designers.

        At the same time, being able to introduce the race with no preconceptions freed up the creative team to make the fundamental elements of the race comprehensible right from the start. That means covering the Dream of Dreams that all Sylvari share as well as the nature of a race whose members are born as fully developed adults. How well did it work? Jump on past the cut and decide for yourself.

        Continue reading A look at Guild Wars 2's Sylvari cinematic

        MassivelyA look at Guild Wars 2's Sylvari cinematic originally appeared on Massively on Fri, 20 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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        Champions Online provides players with vital news reports

        Posted: 20 Jul 2012 04:00 PM PDT

        Filed under: , , , ,

        Who the heck wears samurai armor around his waist without even a shirt on?  Seriously?
        Villainy is afoot in Champions Online. That alone isn't noteworthy; the game is sort of based on the premise of villainy always being afoot somewhere. But there are new faces organizing the villainy, and these individuals are the subject of a new post dedicated to the news of the world. The Cult of the Red Banner has been stealing seemingly valueless heirlooms, Gravitar has been apparently promoting herself via local property damage, and CEO Franklin Stone appears to be murdering his enemies quietly... all issues that heroes will no doubt be called upon to resolve.

        Do you want your previews with more substance and less fluff? Then you may want to jump on over to the latest UNTIL Field Report, which lists several of the features the development team is currently testing or designing. That includes vehicles, repurposing instanced crafting areas, and the option to "gift" XP to other characters on your account. So even if you don't want to read the news, you've got something to catch up on.

        MassivelyChampions Online provides players with vital news reports originally appeared on Massively on Fri, 20 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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        Taking a deeper look at Salem (and living to talk about it)

        Posted: 20 Jul 2012 03:00 PM PDT

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        Salem demo
        We recently sent San Francisco freelancer Emil Vazquez to a demo of Salem, the upcoming colonial-styled, permadeath MMO from Paradox Interactive. This is Emil's impressions of the game; the opinions might not reflect those of Massively as a whole.

        I was mildly disappointed that I didn't get to personally play Salem at this demo session until I saw the complexity and depth that was par for the course in publisher Paradox Interactive's new crafting-based sandbox. Had I been put behind the wheel of my very own little gothic pilgrim, it would have looked a lot like a beginner's first few hours in EVE Online and been about as productive. Instead, game designer Bjorn Johannessen took me on a tour of Salem's Lovecraft-inspired re-imagining of 18th century America, complete with farms, smithies, and chthonic earthworms.

        Continue reading Taking a deeper look at Salem (and living to talk about it)

        MassivelyTaking a deeper look at Salem (and living to talk about it) originally appeared on Massively on Fri, 20 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Allods Online gives a glimpse of new expansion areas

          Posted: 20 Jul 2012 02:00 PM PDT

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          Allods Online gives a glimpse of new allods
          The Allods Online community is aflame with excitement over the upcoming New Horizons expansion, and gPotato seems determined to keep throwing fuel on that fire. Today the company posted a brief overview of all seven new allods (zones) coming with next month's update.

          These new allods range from the spooky, gloomy region of the Lost Expedition to the lush, untamed Jungles of Mboa-Mboa. There's also the demon-plagued Black Rampart, an all-female city called Fenia's Cloister, the murky depths of the Underwater Kingdom, the toasty Cinder Vale, laboratory-run-amok Zone 51, and Metal Municipality, a city undergoing civil war. All in all, it looks to be a diverse travel itinerary for any adventurer.

          GPotato recently posted the trailer for New Horizons.

          MassivelyAllods Online gives a glimpse of new expansion areas originally appeared on Massively on Fri, 20 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 holds beta screenshot contest

          Posted: 20 Jul 2012 01:30 PM PDT

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          Guild Wars 2 holds beta screenshot contest
          Those of you partying it up in Guild Wars 2's final beta weekend event might be interested to know that you can win a few prizes if you keep your finger hovering over the print screen key. ArenaNet announced that it's holding a Moment to Moment screenshot contest over the course of the weekend.

          Participants may submit action and landscape shots in an attempt to net a SteelSeries prize package. The package includes a Guild Wars 2 mouse, headset, and mousepad.

          Submissions will be taken through Monday, after which players will vote on the best to formulate the top 20 in each category. Finally, ArenaNet will pick the best of these 40 screenshots for the prizes. Since you can submit only one action shot and one landscape picture for the contest, Massively advises you to choose wisely!

          MassivelyGuild Wars 2 holds beta screenshot contest originally appeared on Massively on Fri, 20 Jul 2012 15:30:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 chat with game designer Mike Zadorojny

          Posted: 20 Jul 2012 01:00 PM PDT

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          Guild Wars 2 Chat with Lead Game Designer Mike Zadorojny
          Earlier this week, ArenaNet's Mike Zadorojny was in Los Angeles conducting interviews for the upcoming Guild Wars 2 beta event. We sent local freelancer Andrew Ross to conduct the interview. This is largely a preview piece with opinions that may not reflect that of Massively as a whole.

          Guild Wars 2's final beta weekend is here, and we had a chance to talk with game designer Mike Zadorojny about what we can expect for the upcoming weekend event and next month's launch. We got a sneak peek at the Asura and Sylvari starting experiences and asked a few questions about beta, release, player retention, and the future.

          Whether you're a die-hard fan or still sitting on the fence, we've got some information that's sure to turn your head.

          Continue reading Guild Wars 2 chat with game designer Mike Zadorojny

          MassivelyGuild Wars 2 chat with game designer Mike Zadorojny originally appeared on Massively on Fri, 20 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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            RuneScape hands out summer goodies to subscribers

            Posted: 20 Jul 2012 12:30 PM PDT

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            RuneScape hands out summer goodies to subscribers
            If you've paid your dues and gone behind the velvet curtain in RuneScape's exclusive VIP club, swag beyond your wildest imagination awaits. Jagex is piling on the incentives for its members, but only if they stay on board from August 1st through September 30th.

            Players who subscribe to RuneScape for the next two months will find themselves rolling in 350,000 bonus XP per month, an extra daily spin on the Squeal of Fortune, and several cosmetic items including a tropical islander outfit. Jagex is also dangling one of four mysterious "powerful" items as a reward, although the specifics of these items are currently under wraps.

            The studio also released a behind the scenes video for RuneScape's Gielinor Games. You may watch it after the jump, but only if you've eaten all your vegetables.

            Continue reading RuneScape hands out summer goodies to subscribers

            MassivelyRuneScape hands out summer goodies to subscribers originally appeared on Massively on Fri, 20 Jul 2012 14:30:00 EST. Please see our terms for use of feeds.

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            Some Assembly Required: EQII's Festival of Unity

            Posted: 20 Jul 2012 12:00 PM PDT

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            Some Assembly Required
            Events: From rinky-dink, hole-in-the-wall endeavors to humongous, pie-in-the-sky extravaganzas, you really can't get content that's more player-generated than events designed and hosted by players themselves. Although many smaller venues are regrettably missed (unless you send in tips inviting us to come and check them out, so chop-chop!), Some Assembly Required manages to catch some of the larger events throughout the MMORPG galaxy. One of these events is this week's Festival of Unity being held on EverQuest II's Antonia Bayle server.

            Since I covered last fall's festival catering to the evil-minded folks in EQII, the Festival of Discord, I felt it was only fair that I go ahead and partake in the cele... I mean, cover the one that brings all the good-hearted folks of Qeynos together in jubilant celebration. And let me tell you, those good guys know how to throw a party! If you have never been to the festival or haven't stopped by yet this year, you are missing out on quite the shindig.

            Continue reading Some Assembly Required: EQII's Festival of Unity

            MassivelySome Assembly Required: EQII's Festival of Unity originally appeared on Massively on Fri, 20 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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              MMObility: Glitch's beta grows, charging along the way

              Posted: 20 Jul 2012 11:00 AM PDT

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              Glitch profile screenshot
              If you have been fortunate enough to be included in the Glitch beta, then you might be aware that the developer, Tiny Speck, has really been tweaking, twisting and pushing the game into shape over the last few months. Not only was housing recently redone, but fantastic new housing pieces have come along as well. You can now craft store booths, cash registers, and signage. This means that styling your personal space has become one of the most popular pastimes in the browser-based sandbox.

              There are new hairstyles, new skills, and ways of showing off your wonderful new profile, including "snaps" -- snapshots taken from in game to be shared, social-network-style. There's so much going on in the game, I am beginning to wonder a couple of things.

              First, why aren't they inviting new players in yet?

              Second, why are they charging for this "beta"?

              Continue reading MMObility: Glitch's beta grows, charging along the way

              MassivelyMMObility: Glitch's beta grows, charging along the way originally appeared on Massively on Fri, 20 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                The Essential 100, No. 76: Portal

                Posted: 20 Jul 2012 07:45 PM PDT

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                1UP COVER STORY

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                1UP COVER STORY | WEEK OF JULY 16 | THE ESSENTIAL 100, PART ONE

                The Essential 100, No. 76: Portal

                Cover Story: A triumph in experiential storytelling that rewrote expectations.

                I

                t's easy to recognize Portal as one of the biggest success stories from the Fall of 2007 in hindsight, but if you tried to predict that developer Valve's highly anticipated puzzle platformer would match up to (and possibly exceed) the quality of games like BioShock or Halo 3, that would be quite a sale indeed. Portal's success wasn't completely unexpected -- especially given developer Valve's track record of crafting highly polished game experiences -- but it came out during one of the most crowded release periods of the year. A lot of highly anticipated games came out in the Fall of 2007, with titles like Super Mario Galaxy, Rock Band, Call of Duty 4 and Mass Effect all sharing a pretty crowded holiday spotlight. And yet, like a bizarre twist in a well written TV drama, Portal stood as tall (if not taller) than its contemporaries, in terms of critical reception and praise, and delivered a narrative achievement that taught the industry a thing or two about the power of brief experiences in relation to video games.

                If there's one thing I learned right away the second I played Portal, it's to never judge a product by its marketing. All of Valve's promotional materials indicated they were making a crafty puzzle game using portals, and the trailers taught me everything I needed to know before I even played the game. Using inter-dimensional doorways, called Portals, players could connect two different locations on a set plane. Thanks to the sheer simplicity involved with handling a Portal gun, the mechanics presented themselves in a basic manner at first: fire an entry portal, then fire an exit portal -- all within a set space -- and then step through one to come out of the other. Presto! Instant travel that could take you across a room or over a set of deadly obstacles.

                The Essential 100, No. 77: Tecmo Bowl

                Posted: 20 Jul 2012 04:23 PM PDT

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                1UP COVER STORY

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                1UP COVER STORY | WEEK OF JULY 16 | THE ESSENTIAL 100, PART ONE

                The Essential 100, No. 77: Tecmo Bowl

                Cover Story: It took a Japanese developer to adapt one of America's pastimes.

                A

                s the genre of sports games have evolved into photorealistic and impossibly complicated experiences, it's important to look back at the simpler times. Before EA strong-armed the NFL license from any possible competitors, the sports genre was free rein for any company to take a stab at. Hot off the heels of action pillars like Rygar and Ninja Gaiden, the Japanese developer Tecmo set their sights on adapting one of America's greatest pastimes. This bore 1989's Tecmo Bowl, and for that, we should all give thanks.

                As strange as it sounds, Tecmo Bowl for the NES taught me about the fundamentals of chess long before I was able to differentiate a rook from a bishop. The pigskin simulator was less about the sport of football and more about getting inside the head of your opponent. Mind games, misdirection, and feints were your biggest ally on the field. Taking a pair of sacks and lulling your opponent into thinking they know your pattern was akin to sacrificing a pawn for a move you have planned down the road. It may seem strange to compare this 8-bit football title to one of this planet's oldest games, but the similarities are certainly there.

                The Essential 100, No. 78: Mystery House

                Posted: 20 Jul 2012 02:26 PM PDT

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                1UP COVER STORY

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                1UP COVER STORY | WEEK OF JULY 16 | THE ESSENTIAL 100, PART ONE

                The Essential 100, No. 78: Mystery House

                Cover Story: How one game defined a genre (or two) without being particularly enjoyable.

                M

                ystery House (Apple II, 1980) was the very first release from Sierra Online. Husband-and-wife cofounders Ken and Roberta Williams mailed the game in Ziplock baggies. They eventually sold over 10,000 copies.

                A word of warning, though: Mystery House isn't any fun.

                The Essential 100, No. 79: E.T.

                Posted: 20 Jul 2012 12:26 PM PDT

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                1UP COVER STORY | WEEK OF JULY 16 | THE ESSENTIAL 100, PART ONE

                The Essential 100, No. 79: E.T.

                Cover Story: Gaming's greatest cautionary tale.

                E

                .T. is essential not for what it accomplished, but rather what it nearly accomplished. It's important in the pantheon of gaming in the same way that Plan 9 from Outer Space is crucial to the film-studies cannon. Like a symphony of car wrecks, the two are impossible to look away from. They are such wildly broken and technically inept pieces of work that demand to be studied in order to determine the circumstances under which they were created. But while Ed Wood's infamous science fiction fiasco did no real harm to the film industry, E.T. for the Atari 2600 played a crucial role in what could've possibly been the death of our medium.

                At first, the formula seemed like it couldn't fail. The biggest movie in the world, Steven Spielberg's opus on childhood through the lens of an interstellar traveler, combined with the youngest medium of entertainment that was slowly finding a ubiquitous place in America's living rooms. This should have been the game that propelled video games to the popularity of film. How could this concoction possibly fail?

                The Essential 100, No. 80: Double Dragon

                Posted: 20 Jul 2012 10:26 AM PDT

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                1UP COVER STORY | WEEK OF JULY 16 | THE ESSENTIAL 100, PART ONE

                The Essential 100, No. 80: Double Dragon

                Cover Story: Simultaneous fists to the face of the brawler genre sparked a bloody revolution.

                D

                ouble Dragon. Even the name, which is often underlined by entwined twin dragons, still sounds indescribably cool. Initially born in the arcades in 1987 (and subsequently ported to every device bearing a screen and a microchip, from the NES to that tangle of electrical equipment that your local hobo has stashed away in his bindle), Double Dragon wasn't the industry's first side-scrolling beat-em-up game, but it was definitely one of the most popular -- and for that reason, it's also one of the most important.

                Double Dragon is a well-built game. It's fun, it's a little goofy, and it's good to have on-hand when you just need to pulverize something. But is it really a landmark in gaming history?

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