MMO Updates

MMO Updates


Hands-on with Marvel Heroes

Posted: 10 Jul 2012 10:00 AM PDT

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Marvel Heroes
Earlier this week, Gazillion Entertainment invited the press to participate in a hands-on demo of its upcoming MMO, Marvel Heroes. Massively sent freelancer Emil Vazquez to try the game out and tell us what he thought.

I went into the Marvel Heroes demo fully expecting the game to reflect the design influence of David Brevik, the esteemed co-founder of Blizzard North (of Diablo and Diablo II fame) and now Gazillion's president. In that, I wasn't disappointed.

Though the game proudly touts a stable of MMO buzzwords -- grouping, instances, shared worlds -- it's easy to see Marvel Heroes as a sort of spiritual successor to Diablo, and Brevik's influence shines through. It might be massively multiplayer, but it's a loot-based brawler at heart. And it's going to be free-to-play.

Continue reading Hands-on with Marvel Heroes

MassivelyHands-on with Marvel Heroes originally appeared on Massively on Tue, 10 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    League of Legends store offers new skins and limited-time champion bundle

    Posted: 10 Jul 2012 09:00 AM PDT

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    League of Legends
    Yesterday, Not So Massively shared details about the new champion coming to League of Legends in its next patch -- Jayce, The Defender of Tomorrow. Through Tuesday, players can purchase the Full Metal Jayce bundle, which includes both the champion and his armor, for a discounted price of 1462 RP. Those interested need to act fast as this deal will be unavailable after the patch.

    Although the Jayce bundle expires, LoL is also offering new skins for two other champions without a time limit; Panda Teemo and Augmented Singe both get new outfits that can be purchased from the store.

    [Thanks to Dengar for the tip!]

    MassivelyLeague of Legends store offers new skins and limited-time champion bundle originally appeared on Massively on Tue, 10 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

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    SWTOR announces new free trial and referral reward

    Posted: 10 Jul 2012 08:45 AM PDT

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    SWTOR
    If you have friends who want to try out Star Wars: The Old Republic, now is the time; Bioware just announced a permanent free trial that will allow new players to experience every aspect of the game up to level 15, including all eight classes, the PvP warzones, and the flashpoints.

    Previous trial participants are eligible to give the game another go and current players will be rewarded for referring friends to the new trial with a Kurtob Alliance speeder in-game. To be eligible for the reward, players must refer friends through the official form and at least one friend must purchase the game and activate a recurring sub. Players who have already met the requirements will be granted the reward retroactively.

    For a full list of requirements, check the official announcement.

    MassivelySWTOR announces new free trial and referral reward originally appeared on Massively on Tue, 10 Jul 2012 10:45:00 EST. Please see our terms for use of feeds.

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    Flameseeker Chronicles: Bigger on the inside

    Posted: 10 Jul 2012 08:00 AM PDT

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    Guild Wars 2 concept art
    I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting quests for each profession, but you're eventually caught up by the current, and everyone goes whooshing along to the culmination. Factions spiced things up a little by allowing you to choose whether you wanted to befriend the Kurzicks or Luxons first (although there wasn't really any permanence to that choice, as you could still effectively follow both routes -- and had to, eventually, if you wanted to unlock the associated Protector and Guardian titles). Nightfall got a little more daring by making you choose between companions and ultimately story paths. Even better, you had to finish the campaign before you could undo the illusion of permanence.

    Guild Wars 2 is way beyond that.

    Continue reading Flameseeker Chronicles: Bigger on the inside

    MassivelyFlameseeker Chronicles: Bigger on the inside originally appeared on Massively on Tue, 10 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Easy money in SWTOR

      Posted: 10 Jul 2012 07:00 AM PDT

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      Hyperspace Beacon: Easy money
      Players have complained about Star Wars: The Old Republic's Legacy system's being a huge money sink. Why would I want to blow 275,000 credits to gain 30% extra XP? I'm not sure that the return is worth the investment unless you want to level multiple alts or level strictly through PvP, but I can understand BioWare's thinking regarding this sink. True, at the guild summit, we were told that the vast majority of level 50s have less than 500,000 credits in the bank, but I think you will agree that the money sink is needed when you see just how quickly money can be earned in SWTOR.

      I've been asked multiple times by other players, "What is the fastest way to make money?" Well, just as in any other MMO, there isn't any way to make money superfast from zero. But doing daily quests can certainly help you out with most money struggles. What if I told you that you can make nearly 200,000 credits in less than two hours? That 30% PvP XP increase doesn't seem so far away now, does it? Because any amount of credits can be instantly sent to any of your alts on the same server (including ones of the opposite faction), you can make this fast money on your level 50 and ship it quickly to the alt you wish to power level.

      Continue reading Hyperspace Beacon: Easy money in SWTOR

      MassivelyHyperspace Beacon: Easy money in SWTOR originally appeared on Massively on Tue, 10 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Are you a theory-crafter?

        Posted: 10 Jul 2012 06:00 AM PDT

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        The Secret World - ability wheel
        God bless MMO theory-crafters. They've saved me so much time and irritation over the years that I can't possibly overstate my gratitude. Did you know there are guys (and gals) out there who literally log into MMO test servers and spend precious hours poking at combos, abilities, builds, and strategies? Did you know that they typically chart their results, publish spreadsheets, and then write exhaustive guides about how to get the most from your game/class of choice?

        Prior to a couple of weeks ago, this mindset was utterly alien to me, and the work itself sounded quite like the statistics classes I slept through in school. With the release of The Secret World, though, I find myself actually doing these things. Funcom's skill- and ability-point systems are incredibly dense, and figuring out build synergies adds another layer of satisfaction onto the game. What about you, morning folk? Do you just look up builds and strategies in your MMO of choice, or are you a theory-crafter?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are you a theory-crafter? originally appeared on Massively on Tue, 10 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Anarchy Online gearing up for more major updates in July

          Posted: 10 Jul 2012 05:00 AM PDT

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          That ship either contains a new visual engine... or a load of plant waste.  Could go either way.
          Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July.

          But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.

          MassivelyAnarchy Online gearing up for more major updates in July originally appeared on Massively on Tue, 10 Jul 2012 07:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: LoL's Jayce patch and D3's endgame woes

          Posted: 09 Jul 2012 06:00 PM PDT

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          Not So Massively title image
          Blizzard admitted that Diablo III lacks a long-term endgame this week and explored five options to nerf players who swap to magic find gear before the final blow on an elite or boss. Upcoming free-to-play action RPG Path of Exile explored its own plans for a long-term endgame in a new video looking into its map system. Blacklight: Retribution also officially released on Steam this week, giving players a free Portal weapon tag in-game.

          League of Legends released details of the balance patch that accompanies new hybrid melee and ranged champion Jayce this week. The patch will nerf global ultimates and is set to bring some big gameplay changes for Orianna, Nunu, and LeBlanc. Dota 2 released classic heroes Dsruptor and Undying this week as competitive tournament The Defense gets underway. Heroes of Newerth launched its massive Game HoN contest this week, giving away hundreds of dollars' worth of alt avatars to anyone who plays 25 matches before this coming Friday.

          Continue reading Not So Massively: LoL's Jayce patch and D3's endgame woes

          MassivelyNot So Massively: LoL's Jayce patch and D3's endgame woes originally appeared on Massively on Mon, 09 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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            New MechWarrior Online Q&A focuses on weapons and environments

            Posted: 09 Jul 2012 04:00 PM PDT

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            Hey, I just dropped here, and this is crazy, but here's a missile, so blow up maybe.
            Piranha Games has answered another round of community questions about MechWarrior Online, and as with previous answer sessions, the new information focuses on some of the fine details of the game's design. Perhaps the most saddening one is the confirmation that 'Mechs will react to destruction simply by collapsing or possibly suffering several small internal explosions rather than the enormous fireballs of death seen in some of the other games in the franchise.

            There is, however, confirmation that some of the structural aspects of your 'Mech will come into play during battles. 'Mechs with higher-mounted weapons will be able to shoot over certain environmental obstacles that others cannot, while those with higher viewports will be able to see more easily through larger environments. This may come into particular relevance in urban environments, a long-time staple of the MechWarrior franchise -- and it's confirmed that there will be appropriately huge and sprawling cities. Take a look at the full answers for more details as well as some clarifications on the workings of pulse lasers.

            MassivelyNew MechWarrior Online Q&A focuses on weapons and environments originally appeared on Massively on Mon, 09 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Raiderz mixes and matches classes to find the perfect fit for you

            Posted: 09 Jul 2012 03:00 PM PDT

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            Raiderz mixes and matches classes to find the perfect fit for you
            If you're an overachiever who loves to plan your future character's career months in advance, then today's the day to get out your graph paper and get to work on your Raiderz adventurer. Perfect World has released its second dev diary about the action MMO, this one focused on the character creation and development process.

            Players begin their time in Raiderz by choosing one of four basic archetypes: Defender, Berserker, Sorcerer, or Cleric. These roles translate into tank, melee DPS, ranged DPS, and healer, respectively.

            If that sounds a little... stale, just wait. In Raiderz, you eventually can create a hybrid that utilizes skills from two of the archetypes. This can result in a tank who casts spells, or a ranged fighter who also melees from time to time.

            You can watch the full dev diary after the jump!

            Continue reading Raiderz mixes and matches classes to find the perfect fit for you

            MassivelyRaiderz mixes and matches classes to find the perfect fit for you originally appeared on Massively on Mon, 09 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: Tholians come to STO and Cryptic's cryptic answers

            Posted: 09 Jul 2012 02:00 PM PDT

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            Tholian header STO
            Well, it's about time. Ask most Trekkies who their favorite franchise bad guys are and most will respond with answers like the Romulans, the Borg, or maybe even Q or the Klingons. Rarely will someone respond with the Tholians, but I will.

            They have been my favorite Star Trek nemeses since I read the official Star Trek novels set in the Original Series era called Vanguard. Written by veteran Star Trek novelists David Mack, Dayton Ward, Kevin Dilmore, and Marco Palmieri, the seven-book series revolves around a secret lab set on a starbase built in the far-flung reaches of space just as Kirk and gang begin their heralded five-year mission. The Tholians play important roles in the books, and I've been salivating at the thought of having them in Star Trek Online ever since I heard they were being worked on. And now they're here!

            Join me after the jump to learn more about what you can expect from an encounter with these very toasty arachnids.

            Continue reading Captain's Log: Tholians come to STO and Cryptic's cryptic answers

            MassivelyCaptain's Log: Tholians come to STO and Cryptic's cryptic answers originally appeared on Massively on Mon, 09 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: BlackCloud Marketing 101 -- freebies!

              Posted: 09 Jul 2012 01:30 PM PDT

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              Wings Over Atreia
              Footsteps echo off the cobblestones paving the marketplace streets. The sunlight streams through the merchant stalls, and the wind tugs at the awnings as trinkets and baubles spill out of baskets on every counter. One merchant eyes a possible patron drawing near.

              "Oh, have I got a deal for you. Special for you, only for you! Come see, come see! Ack-ack-ack-ack-ack." But the Daeva continues to pass by. Thinking quickly, the furry shopkeeper calls out, "FREE!"


              You stopped, didn't you?

              OK, so maybe this is not what shopping is like really in Aion's BlackCloud Marketplace (though it is fun to envision), but the principle is the same. Marketing 101 teaches that above all else in the world, be it Earth or Atreia, one simple word hooks people and reels them in like a first-rate fishing lure: free. Don't believe me? Well, you clicked on this story, didn't you? And if you want to see what free cash shop items you can get your hands on in Aion, you'll also click past the break!

              Continue reading Wings Over Atreia: BlackCloud Marketing 101 -- freebies!

              MassivelyWings Over Atreia: BlackCloud Marketing 101 -- freebies! originally appeared on Massively on Mon, 09 Jul 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Project Copernicus announcement trailer released [Updated]

                Posted: 09 Jul 2012 01:00 PM PDT

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                Project Copernicus announcement trailer released
                For those interested in twisting the 38 Studios knife just a little bit more, Kotaku has posted what would have been Project Copernicus' official announcement trailer had Curt Schilling's development house not imploded dramatically earlier this year.

                The clip runs just over two minutes and features a series of stylized vignettes that morph into brief snippets of gameplay footage. All of this is set to a cryptic voiceover repeating something about a circle still turning.

                It's an interesting if slightly depressing look at what might have been. Head over to Kotaku for all the drama.

                [Update: Steve Danuser, formerly of 38 Studios fame, has published a context-driven explanation of what's shown in the video.]

                MassivelyProject Copernicus announcement trailer released [Updated] originally appeared on Massively on Mon, 09 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Valve adds Nexon's Atlantica and Combat Arms to Steam

                Posted: 09 Jul 2012 12:30 PM PDT

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                Steam logoNexon wants you to know that it has partnered with Valve to bring a couple of the former's older titles to Steam. The ubiquitous digital download platform now hosts both Atlantica Online and Combat Arms.

                Atlantica is a turn-based MMORPG set on an alternate-reality earth that features "monsters ripped from history and lore." Combat Arms is a lobby-based first-person shooter known for having the widest selection of weapons in the genre.

                Both titles are free-to-play and free to download via your Steam client.

                [Source: Nexon press release]

                MassivelyValve adds Nexon's Atlantica and Combat Arms to Steam originally appeared on Massively on Mon, 09 Jul 2012 14:30:00 EST. Please see our terms for use of feeds.

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                  Leaderboard: Open world vs. instanced PvP

                  Posted: 09 Jul 2012 12:00 PM PDT

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                  Leaderboard Open world vs instanced PvP
                  In the great coliseum where PvP warriors go to clash metal and drench the sand with blood, there are two doors. One leads to a place where open world PvP is embraced; the other leads to instanced PvP. Each warrior must make his or her choice which door to step through, and once that decision is made, there is no going back. Except there totally is.

                  Open world PvP has the allure of PvP happening anytime, anywhere. Theoretically, players can vie for control of towns and regions, amassing in large armies to sweep the land of unclean filth. Or they can just zerg a spot and be zerged in return.

                  Instanced PvP is attractive for its tightly controlled setting. The teams are usually evenly matched in numbers, and clear objectives for winning are given.

                  So out of the two flavors of MMO PvP, which is the superior one? Vote after the jump and then back up your decision in the comments!

                  Continue reading Leaderboard: Open world vs. instanced PvP

                  MassivelyLeaderboard: Open world vs. instanced PvP originally appeared on Massively on Mon, 09 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    Star Supremacy holds storyline contest

                    Posted: 09 Jul 2012 11:00 AM PDT

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                    Star Supremecy
                    Before Star Supremacy's launch, Barbily Games both sought player input on design decisions by offering a spaceship design contest and solicited feedback for future events. Fast forward to today, when players now have the opportunity to submit their own ideas about what the MMORTS title's storyline should be in a new contest.

                    Players eager to see their ideas truly influence a game need to post their entry on the official event thread. The winner of the storyline event will have his or her ideas about how Star Supremacy should grow and develop story-wise incorporated into the game.

                    [Source: Barbily Games press release]

                    MassivelyStar Supremacy holds storyline contest originally appeared on Massively on Mon, 09 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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                      General gaming

                      General gaming


                      Cover Story: How Comics Shaped Games

                      Posted: 09 Jul 2012 05:19 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                      Cover Story: How Comics Shaped Games

                      All this week, join 1UP as we look at how one very popular medium made its mark on another.

                      Though they originally began as portrayals of scruffy immigrants and their misadventures in trying to make ends meet, over the past century, comics have been shaped by various forces to fit a very familiar mold. If you ask most people what immediately comes to mind when they hear the word "comics," odds are, they'll think of capes, super-powers, and billionaires with conspicuous alter-egos. As fears of child delinquency forced comics away from gritty crime and ghost stories and into the realm of fantastic tales of good versus evil, the medium gradually took on a very standardized form, which can be seen today in ludicrously popular movies like The Avengers and The Amazing Spider-Man -- talk about making the best out of a bad situation.

                      As comics gradually became the one art form America could call its own, echoes of the medium could be seen resonating throughout popular culture. From radio dramas to television shows to summer blockbusters, we've rarely been able to keep our love of comics confined to the printed page. And this fact holds especially true for video games, which can credit comics for informing the very grammar of their being. Without superheroes, who knows whether or not Mario would grow to twice his size after touching a Super Mushroom, or if Mega Man's robot masters would boast their specific and increasingly bizarre powers a la Marvel and DC's dopier heroes and villains of the Silver Age? And though he comes from a culture influenced more by manga than American comics, Nintendo visionary Shigeru Miyamoto planned on becoming a comics artist shortly before creating the iconography that's come to define video games. Clearly, there's a strong influence at work here.

                      Learning to Fly

                      Posted: 09 Jul 2012 05:18 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                      Learning to Fly

                      Cover Story: How Comic Book Origin Stories Birthed Game Design

                      J

                      erry Siegel and Joe Shuster didn't know that they were actually creating architecture when they came up with Superman in 1938. That debut issue of Action Comics, its red-caped hero lifting a car over his head and repelling bullets with his pecs, was a sensation, no denying it. That first issue sold hundreds of thousands of copies over numerous printings and Superman pushed Action Comics' circulation above 1 million issues a month by the time World War II started. Shuster and Siegel didn't create superheroes, but they did create the catalyzing figure in comic book history, the archetypal mold that is at the heart of everything that followed in the medium.

                      Superman was more than that though. He was a scaffolding, a house whose function outside the world of comics wasn't realized until nearly 50 years later when people started making video games. Superman's origin story and all the comic book origin stories that followed gave long-form video games their structure.

                      Every Game is Batman

                      Posted: 09 Jul 2012 05:05 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                      Every Game is Batman

                      Cover Story: A look at The Dark Knight's impact on the medium.

                      A

                      n accurate portrayal of Batman was something of an enigma until Rocksteady's Batman: Arkham Asylum in 2009. Many companies had tried, ranging from Sunsoft and Konami in the '90s to Ubisoft and EA in the 2000s, but no one really captured the idea of being Batman in any notable manner. Most of those games were 2D side-scrolling beat-'em-ups, and while some turned out to be good, they weren't so much Batman games as they were games that happened to feature Batman.

                      Through the years, there have been a few games to nail that Batman-esque feeling, each in their own special way. The most notable one, which debuted shortly after Arkham Asylum, is Assassin's Creed II. Ubisoft, who worked on the mildly underrated 2001 Bat-game Batman Vengeance, took the stealth assassination action from the original and added a new character with a familiar back story.

                      Halo 4 Hands-On: That Old Familiar Feeling, Now With a Call of Duty Twist

                      Posted: 09 Jul 2012 03:56 PM PDT

                      This year's annual Rooster Teeth Convention offered the public its first glimpse of Halo 4 with a hands-on multiplayer demo on the convention show floor. After years of speculation, fans -- including myself -- finally had the chance to put 343 Industry's first title through its paces.

                      Upon first getting my hands on the demo, I felt the initial confusion of, "Where has the crouch button gone?" and "How do I sprint?" But any player of Call of Duty (and Halo, of course) will immediately put two and two together when it comes to the game's control scheme. Halo 4's control layout largely follows the one set by Halo: Reach, with the exception of the left analog stick activating sprint and the B button serving as crouch.

                      Endless Space Review: That Elusive Quality

                      Posted: 09 Jul 2012 12:05 PM PDT

                      One day in the summer of 1994, my father discovered SimCity 2000. For one very long weekend, he sat almost immobile in his office, watching his virtual city grow. Then, as suddenly as it began, it was over.

                      "I'm too busy. I can't let this game take over my life," he told me. And that, as they say, is that.

                      MMORPG News

                      MMORPG News


                      SMITE: Closed Beta Giveaway #15

                      Posted: 08 Jul 2012 05:14 PM PDT

                      Closed Beta Giveaway #15

                      MMORPG.com and Hi-Rez Studios have partnered up to give out 125 keys for the closed beta of their upcoming MOBA, SMITE!

                      General: Overwolf: Calling All App Developers

                      Posted: 09 Jul 2012 03:33 PM PDT

                      Overwolf: Calling All App Developers

                      The Overwolf team is calling all potential application developers to make and share apps using the Overwolf API. The details can be found on the official Overwolf App Store page so be sure to swing by and check it out!

                      RaiderZ: Have It Your Way

                      Posted: 09 Jul 2012 02:12 PM PDT

                      Have It Your Way

                      A new video developer diary has been released from the team behind RaiderZ. The video is designed to show how players can make characters that fit their play style. Check it out to see what you think!

                      General: Copernicus: What Might Have Been

                      Posted: 09 Jul 2012 01:50 PM PDT

                      Copernicus: What Might Have Been

                      Kotaku has a new trailer that was originally designed to show off the world of 38 Studios' Copernicus, a world we will never see now that development has stopped. It's a bittersweet reminder of what might have been.

                      The Secret World: Check Your Stats with the New Chronicle

                      Posted: 09 Jul 2012 10:44 AM PDT

                      Check Your Stats with the New Chronicle

                      Funcom and The Secret World development team have a new toy for players to check out with The Secret World Chronicle. TSWC is a way for players to check up on all the stats they've compiled in the game including quests completed, lore discovered and more.

                      General: MMOFTW #7: An End of Nations Approaches

                      Posted: 09 Jul 2012 10:05 AM PDT

                      MMOFTW #7: An End of Nations Approaches

                      This week we talk about everything from End of Nations closed beta, to SMITE upsetting the Hindu faith, Diablo 3's endgame woes, Vanguard's F2P details, college kids getting paid by Twitch, and the lack of player housing in MMOs these days. Check it out!

                      Phantasy Star Online 2: Coming to NA and the EU in 2013

                      Posted: 09 Jul 2012 10:04 AM PDT

                      Coming to NA and the EU in 2013

                      SEGA has announced that its forthcoming MMO, Phantasy Star Online 2, will be headed to both North America and the European Union in 2013. The open beta is currently ongoing in Asia.

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