General gaming

General gaming


Cover Story: How Comics Shaped Games

Posted: 09 Jul 2012 05:19 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Cover Story: How Comics Shaped Games

All this week, join 1UP as we look at how one very popular medium made its mark on another.

Though they originally began as portrayals of scruffy immigrants and their misadventures in trying to make ends meet, over the past century, comics have been shaped by various forces to fit a very familiar mold. If you ask most people what immediately comes to mind when they hear the word "comics," odds are, they'll think of capes, super-powers, and billionaires with conspicuous alter-egos. As fears of child delinquency forced comics away from gritty crime and ghost stories and into the realm of fantastic tales of good versus evil, the medium gradually took on a very standardized form, which can be seen today in ludicrously popular movies like The Avengers and The Amazing Spider-Man -- talk about making the best out of a bad situation.

As comics gradually became the one art form America could call its own, echoes of the medium could be seen resonating throughout popular culture. From radio dramas to television shows to summer blockbusters, we've rarely been able to keep our love of comics confined to the printed page. And this fact holds especially true for video games, which can credit comics for informing the very grammar of their being. Without superheroes, who knows whether or not Mario would grow to twice his size after touching a Super Mushroom, or if Mega Man's robot masters would boast their specific and increasingly bizarre powers a la Marvel and DC's dopier heroes and villains of the Silver Age? And though he comes from a culture influenced more by manga than American comics, Nintendo visionary Shigeru Miyamoto planned on becoming a comics artist shortly before creating the iconography that's come to define video games. Clearly, there's a strong influence at work here.

Learning to Fly

Posted: 09 Jul 2012 05:18 PM PDT

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1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Learning to Fly

Cover Story: How Comic Book Origin Stories Birthed Game Design

J

erry Siegel and Joe Shuster didn't know that they were actually creating architecture when they came up with Superman in 1938. That debut issue of Action Comics, its red-caped hero lifting a car over his head and repelling bullets with his pecs, was a sensation, no denying it. That first issue sold hundreds of thousands of copies over numerous printings and Superman pushed Action Comics' circulation above 1 million issues a month by the time World War II started. Shuster and Siegel didn't create superheroes, but they did create the catalyzing figure in comic book history, the archetypal mold that is at the heart of everything that followed in the medium.

Superman was more than that though. He was a scaffolding, a house whose function outside the world of comics wasn't realized until nearly 50 years later when people started making video games. Superman's origin story and all the comic book origin stories that followed gave long-form video games their structure.

Every Game is Batman

Posted: 09 Jul 2012 05:05 PM PDT

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1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Every Game is Batman

Cover Story: A look at The Dark Knight's impact on the medium.

A

n accurate portrayal of Batman was something of an enigma until Rocksteady's Batman: Arkham Asylum in 2009. Many companies had tried, ranging from Sunsoft and Konami in the '90s to Ubisoft and EA in the 2000s, but no one really captured the idea of being Batman in any notable manner. Most of those games were 2D side-scrolling beat-'em-ups, and while some turned out to be good, they weren't so much Batman games as they were games that happened to feature Batman.

Through the years, there have been a few games to nail that Batman-esque feeling, each in their own special way. The most notable one, which debuted shortly after Arkham Asylum, is Assassin's Creed II. Ubisoft, who worked on the mildly underrated 2001 Bat-game Batman Vengeance, took the stealth assassination action from the original and added a new character with a familiar back story.

Halo 4 Hands-On: That Old Familiar Feeling, Now With a Call of Duty Twist

Posted: 09 Jul 2012 03:56 PM PDT

This year's annual Rooster Teeth Convention offered the public its first glimpse of Halo 4 with a hands-on multiplayer demo on the convention show floor. After years of speculation, fans -- including myself -- finally had the chance to put 343 Industry's first title through its paces.

Upon first getting my hands on the demo, I felt the initial confusion of, "Where has the crouch button gone?" and "How do I sprint?" But any player of Call of Duty (and Halo, of course) will immediately put two and two together when it comes to the game's control scheme. Halo 4's control layout largely follows the one set by Halo: Reach, with the exception of the left analog stick activating sprint and the B button serving as crouch.

Endless Space Review: That Elusive Quality

Posted: 09 Jul 2012 12:05 PM PDT

One day in the summer of 1994, my father discovered SimCity 2000. For one very long weekend, he sat almost immobile in his office, watching his virtual city grow. Then, as suddenly as it began, it was over.

"I'm too busy. I can't let this game take over my life," he told me. And that, as they say, is that.

MMORPG News

MMORPG News


SMITE: Closed Beta Giveaway #15

Posted: 08 Jul 2012 05:14 PM PDT

Closed Beta Giveaway #15

MMORPG.com and Hi-Rez Studios have partnered up to give out 125 keys for the closed beta of their upcoming MOBA, SMITE!

General: Overwolf: Calling All App Developers

Posted: 09 Jul 2012 03:33 PM PDT

Overwolf: Calling All App Developers

The Overwolf team is calling all potential application developers to make and share apps using the Overwolf API. The details can be found on the official Overwolf App Store page so be sure to swing by and check it out!

RaiderZ: Have It Your Way

Posted: 09 Jul 2012 02:12 PM PDT

Have It Your Way

A new video developer diary has been released from the team behind RaiderZ. The video is designed to show how players can make characters that fit their play style. Check it out to see what you think!

General: Copernicus: What Might Have Been

Posted: 09 Jul 2012 01:50 PM PDT

Copernicus: What Might Have Been

Kotaku has a new trailer that was originally designed to show off the world of 38 Studios' Copernicus, a world we will never see now that development has stopped. It's a bittersweet reminder of what might have been.

The Secret World: Check Your Stats with the New Chronicle

Posted: 09 Jul 2012 10:44 AM PDT

Check Your Stats with the New Chronicle

Funcom and The Secret World development team have a new toy for players to check out with The Secret World Chronicle. TSWC is a way for players to check up on all the stats they've compiled in the game including quests completed, lore discovered and more.

General: MMOFTW #7: An End of Nations Approaches

Posted: 09 Jul 2012 10:05 AM PDT

MMOFTW #7: An End of Nations Approaches

This week we talk about everything from End of Nations closed beta, to SMITE upsetting the Hindu faith, Diablo 3's endgame woes, Vanguard's F2P details, college kids getting paid by Twitch, and the lack of player housing in MMOs these days. Check it out!

Phantasy Star Online 2: Coming to NA and the EU in 2013

Posted: 09 Jul 2012 10:04 AM PDT

Coming to NA and the EU in 2013

SEGA has announced that its forthcoming MMO, Phantasy Star Online 2, will be headed to both North America and the European Union in 2013. The open beta is currently ongoing in Asia.

MMOGaming News

MMOGaming News


New Chronicle Feature For The Secret World

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New Chronicle Feature For The Secret World


Funcom has launched the beta version of a new feature for The Secret World known as Chronicle, which will allow players to search characters and leaderboards. The new feature will also provide access to your statistics and a list of friends and fellow cabal and secret society members.

Blade & Soul (KR) the Best Cosplay???

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Blade & Soul (KR) the Best Cosplay???


Cosplay was always more famous in Japan for the Asia region, but Korean cosplay team, Spiral Cats, below are some of her latest works, portraying fan favorite NPC, Nam So-Yoo, from NCsoft's Blade & Soul.

Project Copernicus announcement trailer released

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Project Copernicus announcement trailer released


For those interested in twisting the 38 Studios knife just a little bit more, Kotaku has posted what would have been Project Copernicus' official announcement trailer had Curt Schilling's development house not imploded dramatically earlier this year.

Smite: Demigods, Deities and Gods Explained - Egyptian

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Smite: Demigods, Deities and Gods Explained - Egyptian


Here below will introduce Smite's massive back story of lore - Egyptian (Anubis, Bastet, Ra, Sobek) to prospective players.

SWTOR - The future of its business model????

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SWTOR - The future of its business model????


Hey peeps, we all know that SWTOR is having problems, they are technically merging the servers because the population is draining out and every day the general population keeps going down... The game is fun but we all know the same old story and why people is no longer playing the game and Ya-da... Ya-da...

Seven Core's Server for EU Countdown to Closed Beta

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Seven Core's Server for EU Countdown to Closed Beta


gPotato Announced that Seven Core will be going into closed beta within this month on French and German Area.

Guild Wars 2 Soundtrack Available For $30

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Guild Wars 2 Soundtrack Available For $30


Just when the wait seems unbearable, something comes along to offer a bit of respite. Although fans eager for Guild Wars 2 still have almost two months to wait to dive into the actual game, they can immerse themselves in the world via music sooner that that; the official GW2 soundtrack is now available for purchase from DirectSong.com for $29.99. Offering even more music than the "best of" soundtrack CD in the collector's edition, this four-disk deluxe set is filled with previously unreleased music. Unfortunately for the digitally minded, there is no download available.

DRAGON NEST (KR) - Eyedentity Legal Case Continues

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DRAGON NEST (KR) - Eyedentity Legal Case Continues


According to the latest reports, Korean studio Blueside is NOT backing out from pursuing further legal actions against Dragon Nest developer, Eyedentity Games. In the previous post about the update that Blueside has accepted the most recent court ruling, saying that the employee involved will just be fined for his supposed technology infringement.

Asura And Sylvari Playable In Fina Guild Wars 2 Beta Weekend

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Asura And Sylvari Playable In Fina Guild Wars 2 Beta Weekend


The upcoming Guild Wars 2 Beta Weekend Event, the final before the game's official release, will allow users to play as the asura and sylvari races for the first time.As we so desperately guessed when ArenaNet confirmed that the final Beta Weekend client and the Release would be the same,.

RaiderZ : Tips on "Creating the Ultimate Hero"

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RaiderZ : Tips on "Creating the Ultimate Hero"


Plan your own future in a game or follow the storyline to defeat the boss, which do you like better? Players who are interested in customizing their characters should never miss RaiderZ for it aims to provide multiple paths for players to customize their characters for their own playstyles. Perfect World Entertainment has released a new dev diary about the action MMO, this one focused on the character creation and development process.

Phantasy Star Online 2: Coming to NA and EU in Early 2013

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Phantasy Star Online 2: Coming to NA and EU in Early 2013


SEGA announced that free-to-play multiplayer action RPG Phantasy Star Online 2 will be coming to North America and Europe in 2013.

DIABLO III(KR) - VIRTUAL ITEMS TRADING HITS RECORD

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DIABLO III(KR) - VIRTUAL ITEMS TRADING HITS RECORD


What happens when the government decides to stop Blizzard from activating the Real Money Auction House (RMAH) in the country? Well, use 3rd party platforms of course! In a recent report from ItemMania, an online website providing players to trade virtual items, Diablo III set a new record for the highest daily currency amount exchanging hands, up to a tune of USD 700,000 (KRW 800 mil). That is the amount of money gamers in Korea spent on Diablo III items in a day!

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