General Gaming Article

General Gaming Article


Cisco Introduces Invasive Cloud Connect Firmware, Backs Down Immediately

Posted: 08 Jul 2012 11:13 AM PDT

Cloud ConnectCisco faced a bit of consumer backlash last week when it pushed out a Firmware update that not only took away much of the advanced control users have come to expect, but actually forced them to agree to a list of anti-porn and anti-piracy clauses. Anyone with automatic updates turned on woke up Thursday to find not only could they not access their router locally, they needed to sign in through Cisco Cloud connect just to access the basics. Cisco has since backpedaled on the incident, and is in full on damage control with a new blog post

In summary, here is what Cisco is promising:

1.) Linksys customers are not required to sign-up for the Cisco Connect Cloud service and they are able to opt-out of signing up for an account
2.) Customers can set-up and manage their Linksys router without signing up for a Cisco Connect Cloud account
3.) Cisco will not arbitrarily disconnect customers from the Cisco Connect Cloud service based on how they are using the Internet.
4.) Cisco Linksys routers are not used to collect information about Internet usage.
5.) Cisco only retains information that is necessary to sign up for and support the Cisco Connect Cloud service
6.) Cisco will not push software updates to customers' Linksys routers when the auto-update setting is turned off.

These are all great declarations to make, but it's shocking that these would ever be in question. It amazing that so few router manufacturers have come close to matching the firmware quality of open source projects such as Tomato or DDWRT, and it certainly doesn't shine a positive light on Linksys/Cisco. 

 

Mozilla Transitions Thunderbird to Maintenance Mode, Leaving its Fate to the Community

Posted: 08 Jul 2012 10:32 AM PDT

ThunderbirdWebmail clients have pretty much advanced to the point now where we aren't wishing for much more. Outlook still plays an important role in the Enterprise helping to tie together contacts, calendar, and mail into one application, and for everyone else with offline needs, there is Thunderbird. Thunderbird as an open source project has always been the gold standard on the PC as a free alternative to Outlook, even though it has never enjoyed anywhere near the same market share as Mozilla's other open source baby. You may have heard of Firefox perhaps?

Today however, Mozilla announced that key resources from Thunderbird project are being moved to other areas, and aside from bug fixes and security updates, no new improvements are being planned going forward.

The market for offline email capabilities may be on the decline, however it's still unfortunate to see another high profile player bite the dust. Thunderbird will continue to be available for the foreseeable future, but without any improvements being planned, it might be prudent for users to start investigating alternatives. The beauty of open source is that improvements are still possible from community driven fork projects, but we will have to wait and see if these ever materialize. 

Mozilla claims that nothing is set in stone, and a final plan should be released sometime in early September. Those looking for immediate alternatives should check out Postbox, Seamonkey, or even the fairly competent Windows Live Mail. 

Acer’s Founder Recommends Microsoft Stick With Software

Posted: 08 Jul 2012 09:43 AM PDT

StanThe entire Fourth of July week is a bit of a write off news wise when it comes to the US tech industry, but while the boys in Redmond were enjoying some well-deserved R&R, Acer was on the attack. Company founder Stan Shih went on record with his thoughts about the Microsoft Surface, and lets just say they weren't the most diplomatic. 

"I think Microsoft's getting involved in the hardware business is designed to promote its Windows 8 [operating system]," he said, echoing a similar comment made back in June. "But I sincerely recommend they withdraw from the hardware market when they get what they want." Shih further clarified by saying Microsoft shouldn't be competing with hardware partners, especially because they are their biggest business partners. "I think they will consider and decide the best solution for themselves," he said.

Shih comments were part of a larger interview discussing the state of the PC industry, and was partially an attempt to explain sluggish PC sales at the expense of a budding tablet market. Shih acknowledged that the market is changing, but claims Acer laptops will always have a place on the market. "For students, laptops with keyboards will still be the best choice," Shih said.

Microsoft's decision to release hardware is a bolder than usual move for the gang in Redmond, and it will be really interesting to see how it plays out. At the end of the day hardware partners might feel a bit betrayed, but Microsoft it would seem has the stronger hand. Linux has its fan's, but let's face it, Acer is going to be using Windows for the foreseeable future, regardless of what Microsoft releases now or in the future. 

Windows 8 $39.99 Upgrade Offer Will Support the Release Preview

Posted: 08 Jul 2012 08:57 AM PDT

Windows 8 LogoIn the past using a pre-release version of a Microsoft OS was a one way ticket to nowhere. Sure you got a chance to test out the latest and greatest version of Windows months before it launched, but the final version typically involved doing a clean install, wiping out all your data in the process. To make matters worse, if you were buying the "upgrade edition", this sometimes also involved re-installing the older version before moving to the final release. Most of us assumed this would still be the case with Windows 8; we were wrong.

Microsoft has confirmed to ComputerWorld that the Windows 8 $39.99 upgrade offer will work with the Release Preview, as long as a version of Windows XP or newer was present on the drive when it was installed. This doesn't mean the transition is seamless however, and the process still essentially blows away the release preview, along with your settings. Data on the other hand "should" copy over automatically. 

While it wasn't specifically mentioned, it's safe to assume users of the 2011 Developer Preview, along with the February 2012 Consumer Preview are out of luck. Presumably anyone who falls into this category will need to reinstall a copy of Windows XP or newer back on the machine if they plan to take advantage of the $39.99 upgrade offer. 

We are impressed Microsoft is actually taking the time to consider users who have helped them beta test over the last several months, rather than leaving them in the dust. We would be more impressed if the upgrade was a more seamless process that preserved settings, but we'll take what we can get I suppose. 

MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Cisco Introduces Invasive Cloud Connect Firmware, Backs Down Immediately

Posted: 08 Jul 2012 11:55 AM PDT

FG_AUTHORS: Amit Teli

Cloud Connect Cisco faced a bit of consumer backlash last week when it pushed out a Firmware update that not only took away much of the advanced control users have come to expect, but actually forced them to agree to a list of anti-porn and anti-piracy clauses. Anyone with automatic updates turned on woke up Thursday to find not only could they not access their router locally, they needed...

RTX: Halo 4 multiplayer gets a serious upgrade

Posted: 08 Jul 2012 11:07 AM PDT

FG_AUTHORS: Amit Teli

RTX: Halo 4 multiplayer gets a serious upgrade

[This weekend Destructoid is reporting live from RTX in Austin, Texas, the community based gaming expo for Rooster Teeth fans and everyone else.]

A month ago at E3, Hamza saw, conquered, and approved of Halo 4. But, why wouldn’t he? He’s like the biggest Halo fan on staff! I, on the other hand, have lukewarm feelings toward the series. I played all but Halo 2 to...

Mozilla Transitions Thunderbird to Maintenance Mode, Leaving its Fate to the Community

Posted: 08 Jul 2012 10:48 AM PDT

FG_AUTHORS: Amit Teli

Thunderbird Webmail clients have pretty much advanced to the point now where we aren't wishing for much more. Outlook still plays an important role in the Enterprise helping to tie together contacts, calendar, and mail into one application, and for everyone else with offline needs, there is Thunderbird. Thunderbird as an open source project has always been the gold standard on the PC as...

Windows 8 $39.99 Upgrade Offer Will Support the Release Preview

Posted: 08 Jul 2012 10:38 AM PDT

FG_AUTHORS: Amit Teli

Windows 8 Logo In the past using a pre-release version of a Microsoft OS was a one way ticket to nowhere. Sure you got a chance to test out the latest and greatest version of Windows months before it launched, but the final version typically involved doing a clean install, wiping out all your data in the process. To make matters worse, if you were buying the "upgrade edition", this som...

Acer’s Founder Recommends Microsoft Stick With Software

Posted: 08 Jul 2012 10:14 AM PDT

FG_AUTHORS: Amit Teli

Stan The entire Fourth of July week is a bit of a write off news wise when it comes to the US tech industry, but while the boys in Redmond were enjoying some well-deserved R&R, Acer was on the attack. Company founder Stan Shih went on record with his thoughts about the Microsoft Surface, and lets just say they weren't the most diplomatic. 

"I think Microsoft's getting...

RTX: Killing orcs with a buddy in Orcs Must Die! 2

Posted: 08 Jul 2012 08:15 AM PDT

FG_AUTHORS: Amit Teli

RTX: Killing orcs with a buddy in Orcs Must Die! 2

[This weekend Destructoid is reporting live from RTX in Austin, Texas, the community based gaming expo for Rooster Teeth fans and everyone else.]

Sometimes the right game comes at the wrong time in your life. For me that was Orcs Must Die! which, against my better judgement, I installed and obsessively played during finals week last fall. The game’s blend of tower...

Sword Art Online (JP) - A MMORPG you can only see

Posted: 08 Jul 2012 03:29 AM PDT

FG_AUTHORS: Amit Teli

Sword Art Online (JP) - A MMORPG you can only see

This is not really a real online game, but a new Japanese anime based on a light-novel. The story is about 1000 players who are logged into a new virtual reality MMORPG, Sword Art Online, only to find out they must complete all 100 levels of the game in order to log out in peace (force logout via pulling off the game VR helmet renders the players dead).


What's more, dying in...

Langrisser Schwarz (CN) - Alpha phase first look

Posted: 07 Jul 2012 10:22 PM PDT

FG_AUTHORS: Amit Teli

Langrisser Schwarz (CN) - Alpha phase first look

Some of you may have heard about or even played the original games in the Langrisser franchise, hence this online version will be no doubt an exciting title to look forward to. Developed by Gamania and revealed way back in 2010 (link), it has been 2 years since and oddly, the game launched its Alpha phase with exclusive accounts in China first, despite the voice-overs being...

MMO Updates

MMO Updates


Rise and Shiny: Aardwolf MUD

Posted: 08 Jul 2012 10:00 AM PDT

Filed under: , , , , , , , , ,

Aardwolf MUD banner
This week I dove into yet another MUD in the hopes of finding even better gameplay than I found in titles like Gemstone IV and Threshold RPG. It's a bit of a daring attempt for me, especially considering that I often suffer from migraines when I have to concentrate on text on my monitor so much. Funny enough, when I get a MUD client set up just how I want, I have no issues and can play for a few hours at a time. MUDs are relaxing much of the time and don't feel as rushed as standard MMOs do. That relaxation must help with the migraines!

At first, I was bit hesitant in saying Aardwulf MUD is akin to the titles I have covered in the past. Something about the site, and the fact that the game did not force roleplay, turned me off, and I was determined to find it lacking.

Luckily, I was proven wrong and even suckered fellow Massivelyite (Massivelyian?) Jeremy Stratton into the game; he's contributed a few of his thoughts today too.

Continue reading Rise and Shiny: Aardwolf MUD

MassivelyRise and Shiny: Aardwolf MUD originally appeared on Massively on Sun, 08 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of June 30th

    Posted: 08 Jul 2012 08:00 AM PDT

    Filed under: , , , , , , , , , , , , , , , , , , , , , , , , ,

    Previously On banner
    This week was another stellar week in gaming, despite the fact that many of us in the Massively offices were busy spending our holiday on the beach, together, hugging and shooting fireworks and remembering old times. We have had this tradition for the last 17 years, back when many of us were only in our tweens. Ah, good times. Massively good times.

    What's that? You missed some of these killer streams that we worked so hard to bring you? It's all right; just follow past the cut to catch up on some of the best moments from the week. Also, be sure to bookmark our livestream schedule to see what we are doing next! This week, we have playtime with Mike as he heads into the blackness of EVE Online and then braves the battlefields of World of Tanks. MJ takes over from there and plays some The Secret World, EverQuest II, and City of Heroes and sees some good times in Vanguard: Saga of Heroes. Richie attacks stuff in the new MOBA SMITE, and I round things out by continuing to beat up the Gloam in Free Realms. Hurry up and die already so we can see the new area, Gloam!

    Continue reading Previously on MV TV: The week of June 30th

    MassivelyPreviously on MV TV: The week of June 30th originally appeared on Massively on Sun, 08 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you find post-launch games intimidating to start playing?

      Posted: 08 Jul 2012 06:00 AM PDT

      Filed under: , , ,

      Ever since the fishermen took over in patch 1.10, this game has been really different.
      When a game launches, it's usually fairly small in scope. That doesn't mean it's simple, but it does mean that there's a fairly limited amount of stuff from level 1 on upward. But when a game has been out for a couple of years, odds are good that the game has undergone several major patches, with more sidequests and options added to the game from start to finish.

      On the one hand, this is great; a player starting in RIFT or Star Trek Online or EverQuest now has many more options than he or she did back when the game first launched. But it also means that instead of absorbing a few new features at a time, you need to absorb huge new chunks of the game at once. Do you find it intimidating to start playing a game that's been out for a while? Or do you look forward to exploring the nature of a more mature and refined game?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you find post-launch games intimidating to start playing? originally appeared on Massively on Sun, 08 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: Touring EQII's winning player-generated dungeons

        Posted: 07 Jul 2012 04:00 PM PDT

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        The Tattered Notebook Touring the Dungeon Maker Winning Entries
        In my spare time, I love to watch cooking competition shows because I can sit back on the couch and pontificate about how the contestants did this wrong and plated that poorly and how I could do it so much better. And then when I get into the kitchen, I thank Tunare I don't have a clock at my back and that no one's judging me on my knife skills. It's pretty much the same with creating a dungeon in EverQuest II. I have all these blueprints, items, and tools, and I've seen plenty of examples for which I swear I could do it sooooo much better, and yet I just can't seem to put together one that's worthy of publishing.

        Back in the spring, I resolved to construct a Poet's Palace dungeon for SOE's official dungeon maker contest, and I had several ideas in mind, but once again, my ambitions were larger than reality, and I just couldn't get the job done. Fortunately, there were over 80 players who did, and the winners were announced this week. I visited each of the four winning dungeons and was blown away by what I saw. Read on for a look at the real dungeon masters of EQII!

        Continue reading The Tattered Notebook: Touring EQII's winning player-generated dungeons

        MassivelyThe Tattered Notebook: Touring EQII's winning player-generated dungeons originally appeared on Massively on Sat, 07 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Final Fantasy XIV's baroque crafting

          Posted: 07 Jul 2012 02:00 PM PDT

          Filed under: , , , , , ,

          The Mog Log header by A. Fienemann
          If you liked absolutely nothing else about the launch of Final Fantasy XIV, you have to admit that the development team really went the distance to try and make crafting relevant and unique. Even though a lot of games add some depth to crafting beyond waiting for a bar to fill, most of those games make the actual craft process start and stop with a click. Not so in the advanced and in-depth synthesis that the game has always sported, from the needlessly ornate original version to the more streamlined system the game now features.

          A claim that Final Fantasy XIV's crafting is one of its biggest draws is just a statement of fact. But the crafting system isn't flawless, and since we know it's due for more revision with version 2.0, now's a fine time to look at what about it is so spectacular and what could use some serious revisions, especially after I've spent most of my time in-game over the past week hammering, burning, and grinding may way to the higher levels of a craft.

          Continue reading The Mog Log: Final Fantasy XIV's baroque crafting

          MassivelyThe Mog Log: Final Fantasy XIV's baroque crafting originally appeared on Massively on Sat, 07 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Newegg offers Guild Wars 2 for $48 today only

            Posted: 07 Jul 2012 12:00 PM PDT

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            Newegg offers Guild Wars 2 for $48  but only for today
            Are you still on the fence about purchasing Guild Wars 2? If you've been holding out for a deal, this might just be it: Newegg.com is offering GW2 for $12 off the standard edition.

            The standard edition of Guild Wars 2 is normally priced at $59.99, but with this promotion, you can pick it up for $47.99. To get the discount, you'll need to pre-order it through Newegg.com (obviously) and use the following promotion code: EMCYTZT1867.

            It's important to note that this is a retail box copy that will ship on release, not the digital download. Also, this promotion applies to today (July 7th) and today alone.

            [Thanks to Nitai for the tip!]

            MassivelyNewegg offers Guild Wars 2 for $48 today only originally appeared on Massively on Sat, 07 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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            MMO and SEO News from Gameforumer.com

            MMO and SEO News from Gameforumer.com


            Review: Ether Vapor Remaster

            Posted: 07 Jul 2012 12:16 PM PDT

            FG_AUTHORS: Amit Teli

            Review: Ether Vapor Remaster

            Shoot-em-up enthusiasts hold an odd position in 2012. The best of the genre is behind us, immortalized in the coin-op perfection of Eighting, Toaplan, and Seibu Kaihatsu games, and CAVE is always there to supply us with one gem per 2-3 years. It’s easy to be spoiled. There are even those who downplay Pixel Junk SideScrollerand Sine Mora, calling them style over...

            Build It: How to Build a Kick-Ass Ivy Bridge Gaming PC, Step by Step

            Posted: 07 Jul 2012 10:34 AM PDT

            FG_AUTHORS: Amit Teli

            Note: This build-it originally ran in the July issue of Maximum PC--some pricing info may have changed.

            THE MISSION Intel's Ivy Bridge CPUs (and the corresponding Z77 Panther Point chipset) finally dropped in late April, and Ivy Bridge brings more than just the expected thermal and power improvements over Sandy Bridge. You can read an in-depth report on Ivy Bridge if you're...

            Build It: How to Build a Kick-Ass Ivy Bridge Gaming PC, Step by Step

            Posted: 07 Jul 2012 10:33 AM PDT

            FG_AUTHORS: Amit Teli

            Note: This build-it originally ran in the July issue of Maximum PC--some pricing info may have changed.

            THE MISSION Intel's Ivy Bridge CPUs (and the corresponding Z77 Panther Point chipset) finally dropped in late April, and Ivy Bridge brings more than just the expected thermal and power improvements over Sandy Bridge. You can read an in-depth report on Ivy Bridge if you're...

            Fall Release Schedule Coming Into Shape

            Posted: 07 Jul 2012 10:33 AM PDT

            FG_AUTHORS: Amit Teli

            Fall Release Schedule Coming Into Shape

            Check out this murderers' row of highly anticipated games scheduled to ship in the second half of the year.

            Ladies and gentlemen, start your saving. If you want to play the biggest games of the year, your wallet warning level will be at Defcon 1 come the autumn months. Here are the confirmed dates we have so far:

            2012

            Darksiders II – August 14
            Sleeping Dogs –...

            Evolution Zero (KR) - No level cap, endless evolution

            Posted: 06 Jul 2012 11:35 PM PDT

            FG_AUTHORS: Amit Teli

            Evolution Zero (KR) - No level cap, endless evolution

            [Source] When almost all the current games, be it online, console or mobile, are aimed at gamers who are around the 20 to 30 years age bracket, this new MMORPG from Korea is instead targeting the 30 to 40 years old crowd. This is Evolution Zero, 1 of the 2 maiden titles IK Games is working on. At first look, it reminded me of the canned Berkanix (link) with its similar...

            YNK Korea - Founders leave ailing company

            Posted: 06 Jul 2012 10:44 PM PDT

            FG_AUTHORS: Amit Teli

            YNK Korea - Founders leave ailing company

            According to foreign reports, the 2 co-founders of YNK Korea have left their positions as of last week, with Vice President Kim the latest "casualty". CEO Yi left earlier in March this year. If you noticed, YNK is formed by both the initial letters of their surnames. What happened? In a public listed company, the judging criteria is no doubt just circling around a few words,...

            MMO Updates

            MMO Updates


            The Road to Mordor: Riders of Rohan media blitz

            Posted: 07 Jul 2012 10:00 AM PDT

            Filed under: , , , , ,

            The Road to Mordor Riders of Rohan media blitz
            While talking about music and goats is all well and good for this column, I've certainly heard those of you crying out, "Talk about Rohan! Rohan! Rohan!" Understandably, the desire to discuss and think about the upcoming expansion is strong in many of our minds, but I've also been mindful of not wanting to get fatigued by talking about this and nothing else. Remember, just because you're at the endgame and are the target audience for Riders of Rohan doesn't mean everyone is.

            That aside, it's actually pretty hard not to talk about the expansion this week. Turbine's showing more chutzpah this year with its marketing and promotion, and part of that has come in the form of several developer diaries and music videos. I think we're used to lengthy typed dev diaries, especially ones that come a day or so before an update goes live, but this is the first time in my memory that the team's utilized video so widely to promote a product.

            I kind of like it.

            So let's take a trip through these recent releases and see what we can't glean from them!

            Continue reading The Road to Mordor: Riders of Rohan media blitz

            MassivelyThe Road to Mordor: Riders of Rohan media blitz originally appeared on Massively on Sat, 07 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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              WRUP: New kitten edition

              Posted: 07 Jul 2012 08:00 AM PDT

              Filed under: ,

              Her full name is Tali'Dixie Vas Foxbear Nar Kittmandy.
              I've been in a sadly cat-deprived household since Ms. Lady and I moved to our new home. Last weekend, we went to the humane society to look at new cats, and now we have a new little darling named Tali (yes, really). She's a five-year-old dilute tortoiseshell with a manx tail, and she's adapting quite nicely to the new house. Except that she's incredibly squawky. Seriously, I can pretty much use her as an alarm clock most of the time.

              But you didn't just come here for talk about cats; you came here for WRUP. And this week's WRUP is, stunningly, about what the Massively staff is up to over the weekend. You know, like every other weekend. Plus we talk about whether or not a game's launch has lived up to our expectations. So check out what we'll be up to over the next couple days, and let us know your plans down in the comments!

              Continue reading WRUP: New kitten edition

              MassivelyWRUP: New kitten edition originally appeared on Massively on Sat, 07 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: Should MMOs recycle old rewards?

                Posted: 07 Jul 2012 06:00 AM PDT

                Filed under: , , , , , ,

                This hat? Totally worth the fuss. Yep.
                It's no shock to realize that as Guild Wars 2 approaches, the Guild Wars 1 devs are slowly getting the older game set for long-term stasis. The year's Dragon Festival was surely a sign of that: Instead of doling out brand-new festival hats as it has in previous years, ArenaNet awarded tokens that allow players to earn discontinued hats from old events. Hats are serious business. Some veteran players argue that handing old hats to new players devalues old players' loyalty. After all, why play (or pay) on day one if everyone can get the cool shiny thing eventually anyway?

                Guild Wars isn't alone in adopting this convention. World of Warcraft transforms previous expansions' endgame skins into the next edition's leveling gear; other games place pre-order bonus perks in a cash shop at some point down the road for people who missed the first time around. So today we're wondering what you think of this practice as it pertains to the wider MMO genre. Do you think loyalty perks like event rewards and pre-order trinkets should remain unique? Or is it fair for developers to reintroduce and recycle old gear, rewards, and rares for a new generation?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: Should MMOs recycle old rewards? originally appeared on Massively on Sat, 07 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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                  Star Trek Online gets a new installment of Ask Cryptic

                  Posted: 06 Jul 2012 08:00 PM PDT

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                  And, as always, more dudes to phaser right in the face.
                  If you're looking forward to more Fleet options in Star Trek Online, you're in luck, as the newest installment of Ask Cryptic makes it clear that Fleet Starbases will be getting more love in the near future. There are plans for more PvP options, plans for more projects in the base, and plans for more fleet-specifics ships. Despite all of that, the fleet projects can be completed by almost anyone with dedication: producer Dan Stahl says you should still be able to unlock your rewards even if you have a fleet consisting of just yourself and your alts.

                  This particular installment also focuses on other long-awaited features such as the addition of Cardassians as an official species, something that's still on the table even with the Cardassian lockbox ships. Stahl makes it clear that the team would like to allow players to switch the species of their captains if desired, although there isn't a precise timetable on that feature. That's in addition to more discussion of a future inclusion of poker, new item sets, and other future improvements to the universe of Star Trek Online.

                  MassivelyStar Trek Online gets a new installment of Ask Cryptic originally appeared on Massively on Fri, 06 Jul 2012 22:00:00 EST. Please see our terms for use of feeds.

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                  Raph Koster wants to know why we can't all just get along

                  Posted: 06 Jul 2012 07:00 PM PDT

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                  Raph Koster
                  Raph Koster, MMO guru and erstwhile creative director of Star Wars Galaxies, has had it up to here with you people and your intolerance of one another. Yes, you, game designers. In a recent blog post, Koster makes shame carrots at those on both sides of the science-versus-humanities schism in the game design community. He states that people on either side of the spectrum can be right and that there's room for both emotional value and scientific fact in games. Too many people, he says, are entrenched in their viewpoints, and that makes progress more difficult for everyone. The result is an abundance of "hipstery, self-indulgent, artsy, self-referential, slight, pretentious work all over the place that people are claiming as the One True Way or the best way to push the boundaries of the field."

                  Koster says that rather than fiercely defend a specific type of game design, designers need to embrace a both/and mentality, in which multiple viewpoints and approaches are accepted as valid and worthwhile.
                  Narrative designers should try making a game with nothing but counters and dice and no story. System designers should try making a game that is about telling a story.
                  While we're at it, the world should really learn how to sing in perfect harmony.

                  MassivelyRaph Koster wants to know why we can't all just get along originally appeared on Massively on Fri, 06 Jul 2012 21:00:00 EST. Please see our terms for use of feeds.

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                  Betawatch: June 30 - July 6, 2012

                  Posted: 06 Jul 2012 06:00 PM PDT

                  Filed under: , , , , ,

                  No PSO2 for you!
                  Happy Friday, Betawatchers! This week, we learned that Brazilian sci-fi shooter Taikodom will enter closed beta in August. We also said farewell to Phantasy Star Online 2, which launched in Japan on the 4th of July while you were eating pie and blowing things up IRL.

                  Trion has announced that End of Nations will kick off its first closed beta weekend event on July 20th, with guaranteed access for founding purchasers, while Joymax declared a one-week open beta event for its newest title, Knight Age, starting July 10th.

                  Finally, if you're looking for something to play in the shorter term, try either C9, which entered open beta last Saturday and will officially launch on July 11th, or RuneScape, which is holding an open beta for its new combat upgrade this very weekend.

                  Hop past the break for the complete Betawatch roster.

                  Continue reading Betawatch: June 30 - July 6, 2012

                  MassivelyBetawatch: June 30 - July 6, 2012 originally appeared on Massively on Fri, 06 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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                    Star Wars: The Old Republic Q&A talks story, balance, and species experimentation

                    Posted: 06 Jul 2012 05:00 PM PDT

                    Filed under: , , , ,

                    SWTOR concept art
                    Another installment of BioWare's weekly ritual of enlightening the masses is up!

                    The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to introduce a broader spectrum of species for player characters, balancing things out by adding "clear positives and negatives" for playable species. On the story side of things, lead writer Alex Freed addressed a question about the timing of storylines. Class stories have roughly the same timing across the board, but aren't completely in-step, while world stories are split up by faction and can have much more significant time differences.
                    For the most part, it's best not to worry too much about ordering individual world events unless they actively reference one another--and if they contradict one another, you can assume that we won't be writing future stories that depend on one faction's participation at the exclusion of the other.
                    Senior designer Austin Peckenpaugh tackled some class and skill questions. Recent patches have made some fairly substantial changes to the Marksmanship and Sharpshooter trees; Peckenpaugh says these tweaks are intended to bring the specs closer to the team's original vision and encourage playstyles better fit to the peculiarities of those trees. He also talked about the delicate balance of player control and kiting and anti-kiting in the game. He says that "given the amount of skills and abilities that break and cleanse roots and snares at the moment," the team is not "very concerned" about the possibility of chainable roots.

                    MassivelyStar Wars: The Old Republic Q&A talks story, balance, and species experimentation originally appeared on Massively on Fri, 06 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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                      Funcom extends grace period for pre-order customers

                      Posted: 06 Jul 2012 04:00 PM PDT

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                      The Secret World
                      There's nothing quite like the real world for gumming up the operations of the fantastical one. Some players of The Secret World pre-ordered the game and haven't yet received their retail copy, which is important because the grace period for playing without entering a retail key isn't a very big window of time and players were beginning to get antsy. In response to those concerns, Funcom announced that the grace period for pre-order key entry has been extended by 24 hours, allowing more people to slide in under the deadline. It's not an unusual step to take because launch-time distribution is known to be totally sucky.

                      In a similar vein, some of the pre-order benefits -- the Egyptian Cat in-game pet, an exclusive in-game t-shirt, and an in-game ring -- are also extended to customers who enter their retail or digital game keys up until the end of today, July 6th. While that may not thrill true pre-order customers who liked being special snowflakes, that cat is darn adorable and everyone should get one.

                      MassivelyFuncom extends grace period for pre-order customers originally appeared on Massively on Fri, 06 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      SWTOR podcast discusses operations design philosophy

                      Posted: 06 Jul 2012 03:00 PM PDT

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                      SWTOR podcast discusses operations design philosophy
                      Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks.

                      Lead Flashpoints and Operations Designer Jesse Sky says that the design process of operations is organic and flows from a central idea: "Yeah we often just start with the theme, develop from there. One of the big things we try to do is differentiate the combat from the rest of the game. You're dealing with eight or 16 players at once; it's got a very different feel from most of the Star Wars-type combat in the game. You often fight humanoids in the rest of the game; we're often fighting big creatures and droids. And so a lot of the development centers around making that fun."

                      It's a meaty podcast that can be enjoyed in several different ways, from reading the transcript to listening to it on YouTube. Give it a listen and see if you don't hear a few teasers for upcoming content!

                      MassivelySWTOR podcast discusses operations design philosophy originally appeared on Massively on Fri, 06 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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                      Allods Online previews patch 3.0.4, spills new server details

                      Posted: 06 Jul 2012 02:00 PM PDT

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                      Allods Online begins patch 304 teasing, spills new server details
                      Allods Online is constantly on the move, and as such, the team recently announced that the next update will be coming soon to the game. In addition to a brand-new North American server, patch 3.0.4 will witness significant changes to the mentoring and questing systems.

                      Mentoring came with the previous update and is still being fine-tuned. With 3.0.4, mentors will be limited to 10 apprentices per character. Apprentices can be dismissed if a player is over the 10 limit and wants to add a new one. The dev team also announced a mentor/apprentice quest line that will give rewards to both. These quests can be accessed starting at level 10 and completed once per five levels beyond that.

                      Patch 3.0.4 will also include more improvements to questing. The quest tracker and find quest feature are slated to become more intuitive, and the automove ability has been expanded to allow the system to run players through multiple zones in one go. The devs examined the quest flow as well and adjusted it to make it smoother in certain areas.

                      The new server announced yesterday will be called Avilon and was created in response to a larger-than-expected influx of players onto the single North American shard. Players will not be able to transfer existing characters to Avilon, as the devs want to keep the server fresh and fair for those who roll there.

                      MassivelyAllods Online previews patch 3.0.4, spills new server details originally appeared on Massively on Fri, 06 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      Storyboard: Ten questions to answer about your character

                      Posted: 06 Jul 2012 01:00 PM PDT

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                      Whether or not your character can dance isn't an essential question, but it's fun.
                      If you have anything in common with me RP-wise, then you want your characters to seem more or less like real people. Sure, there are going to be blank spots compared to someone who's lived for the past 20-odd years, but you want to create the illusion that there's no real difference. And one of the best tools in that area is to answer questions that real people have an answer for in a few minutes at most.

                      Usually, if someone mentions a mundane aspect of a character's background, it's meant to play into something further on down the line. But my experience is that giving those questions mundane answers helps ground the character in a much more solid foundation. So I've put together a list of seemingly innocuous questions that can help you construct a more fully formed character, someone who at least creates the illusion of a real life to recall. That illusion can make all the difference.

                      Continue reading Storyboard: Ten questions to answer about your character

                      MassivelyStoryboard: Ten questions to answer about your character originally appeared on Massively on Fri, 06 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        A roadmap to The Secret World's ability wheel

                        Posted: 06 Jul 2012 12:00 PM PDT

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                        Screenshot -- The Secret World
                        After months and months of warning us that dark days are coming, Funcom's new horror-sprinkled title, The Secret World, has finally arrived. The game brings a number of new twists to the tried-and-true MMORPG formula, but its character progression is its biggest departure from the MMO formula. While many modern titles rely on class-based systems or other linear progression paths, TSW takes a considerably more open-ended approach with the ability wheel.

                        However, this freedom of progression comes with a price. With more variety, there's more choice, and with more choice, there's bound to be more indecision. But don't fret: I'm here to help pull back the curtain on the mystery of the skill wheel and its many offerings. Want to know which route to take to dish out damage, take the hits, or heal and support your allies? Then follow along with me as I delve into the many intricacies of The Secret World's ability wheel.

                        Continue reading A roadmap to The Secret World's ability wheel

                        MassivelyA roadmap to The Secret World's ability wheel originally appeared on Massively on Fri, 06 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Some Assembly Required: Six essential ArcheAge videos

                          Posted: 06 Jul 2012 11:00 AM PDT

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                          Some Assembly Required 5
                          Now that we know ArcheAge is in fact heading West at some point, I no longer feel bad about discussing the game at every opportunity. Prior to E3, any mention of XL's sandbox and its ginormous feature list felt a little like twisting the knife, you know?

                          Happily, though, that's no longer the case, and I've spent the last couple of days gorging myself on some of the best ArcheAge footage the web has to offer. Some of these clips you may have seen already; some may be new to you. All are worth a(nother) look, though, if only to see just how much gameplay is coming your way courtesy of the genre's most exciting new sandbox.

                          Continue reading Some Assembly Required: Six essential ArcheAge videos

                          MassivelySome Assembly Required: Six essential ArcheAge videos originally appeared on Massively on Fri, 06 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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                            Funcom shares fall, Tornquist defends The Secret World's sub fee

                            Posted: 06 Jul 2012 10:30 AM PDT

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                            The Secret World - incoming F2P zombies
                            It's not all roses for Funcom following the launch of The Secret World earlier this week. Gamespot is reporting that company shares on the Norwegian Stock Exchange fell by almost 40 percent in recent days.

                            Earlier this week Funcom CEO Trond Arne Aas stepped down, citing internal restructuring as the cause. The company has thus far not responded to media requests for comment on its financial fortunes. The Secret World opened to positive reviews in both the gaming press and MMO fan circles, despite having a subscription fee in an era when gamers are increasingly clamoring for free content.

                            Creative director Ragnar Tornquist recently chatted about the game's business model with Rock, Paper Shotgun. "The subscription fee and our business model supports a big, ongoing team. We have content plans for a very long time. We have content that's going to be coming on a regular, ongoing basis," he explained.

                            MassivelyFuncom shares fall, Tornquist defends The Secret World's sub fee originally appeared on Massively on Fri, 06 Jul 2012 12:30:00 EST. Please see our terms for use of feeds.

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