MMO News

MMO News


The Crown Prince Arrives in Stronghold Kingdoms

Posted: 27 Jun 2012 05:22 PM PDT

Firefly Studios has released a new update for Stronghold Kingdoms, adding the Crown Prince rank.

The Crown Prince rank is an unlimited 23rd rank available for high level players, letting them access up to 25 villages and up to 69 Vassals. The rank can be unlocked with ten million honour, and requires completing a series of sub-ranks and research in the Leadership branch.

The update also changes Faction leadership voting so that decisions are made on the majority vote of Faction Officers, makes small tweaks for game performance, implements several bug fixes including those for monk influences and parish names.

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Stronghold Kingdoms Gameplay Screenshot

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New Patch Adds Crown Prince Power Rank to Stronghold Kingdoms

London , UK27th May, 2012 – Firefly Studios, creators of Stronghold Kingdoms, currently the second most popular free-to-play game on Steam, have just released a new patch adding a "Crown Prince" rank to Stronghold Kingdoms.

The Crown Prince rank, aimed primarily at high level players, has been added to Stronghold Kingdoms as a twist to the endgame of the popular castle MMO. Previously capped at 22 ranks and 15 villages, an unlimited 23rd rank was added earlier today giving players access to as many as 25 villages. The new rank can be unlocked with 10,000,000 honour, after which players will have to climb a series of sub-ranks and invest research points in an extended Leadership branch of the research tree. As part of the endgame, the honour requirements for each sub-rank will be increasingly brutal, but those who invest in the new system will have a distinct edge over their enemies. The new rank also allows for more Vassals. Players will be able to station troops in the castles of up to 69 Vassals, extending their influence and control of the lands further than ever before.

Tweaks have been made to Faction leadership voting, with decisions now made by Faction Officers on the basis of a majority vote. The amount of shields displayed at a certain zoom level has been reduced to improve game performance. A counter has also been added to parish donations, useful for tracking achievements. Bug fixes have been made for monk influence, which previously allowed votes to surpass their cap, and parish names, which were being obscured by country borders at certain points on the map.

More information on Stronghold Kingdoms and Firefly Studios can be found at www.strongholdkingdoms.com and www.fireflyworlds.com. Kingdoms can be found on Facebook at www.facebook.com/StrongholdKingdoms and on Twitter @shkingdoms. Alternatively you can follow @AskTheWolf to be insulted by a psychotic medieval warlord.

Elsword Introduces Chung

Posted: 27 Jun 2012 05:02 PM PDT

Kill3rCombo has introduced its newest Elsword character, Chung.

Chung is the sixth character to arrive in Elsword. He is a brawler who uses a larger-than-life cannon named Destroyer and can channel himself into a berserk mode sure to startle any opponent. Wearing the Freitunier, a special armor granted to him by birthright, Chung can use Hyper Mode and Cannonballs. At level 15, Chung can specialize as a Shooting Guardian or a Fury Guardian.

Elsword: Chung Launch Trailer

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New Character Chung Blasts His Way Into Action RPG Elsword

IRVINE, Calif. – June 27, 2012 – Kill3rCombo has unleashed a brand-new character into the world of Elrios, home of the award-winning manga-inspired massively multiplayer online role-playing game (MMORPG) Elsword. Starting today, players can assume the role of Chung, the sixth distinct character in the Elsword roster. Although he may not look intimidating at first glance, Chung is a powerful brawler, wields a trademark cannon bigger than himself, and possesses the ability to transform into a merciless berserk mode.

"With the addition of Chung to the Elsword lineup, we're deepening the gaming experience for seasoned players while offering newcomers a whole new style of gameplay," said Ben Colayco, CEO of Kill3rCombo. "Our goal is to keep Elsword fresh and exciting for everyone, and the debut of a new character always shakes things up."

As prince of the Seiker Family, Chung's birthright entitles him to a set of armor called Freitunier. By donning the Freitunier, Chung is able to become a human fortress, vanquishing enemies with the Destroyer, his trusty cannon. Skillfully navigating levels through the use of Hyper Mode and the Cannonball System, Chung crushes opponents with his offensive power and nimble escapes. Upon reaching level 15, Chung can expand his fighting prowess as a hot-shot Shooting Guardian or damage-dealing Fury Guardian.

In Elsword, gamers can choose from six specialized and customizable characters as they explore an immersive world and battle rivals to complete dynamic quests. As players progress through the game, they can evolve their fighting styles by upgrading to new job classes, learn deadly new abilities and master combo attacks. With intuitive and straightforward controls, Elsword offers players of all skill levels the chance to experience the thrill of victory in combat, either on solo missions or cooperatively in a party of up to four players. For those who welcome a challenge, Elsword also delivers action-packed PvP combat.

RuneScape Begins Evolution Of Combat Beta

Posted: 27 Jun 2012 04:21 PM PDT

50,000 players are now testing Jagex’s upcoming combat changes to Runescape.

Evolution of Combat, the combat update Jagex announced last month, will offer a completely redesigned combat system designed to increase immersion and player involvement while retaining that old RuneScape charm. New features will include the ability to dual wield, the introduction of action bars, abilities that unlock as the battle goes on, critical hits, and new character animations. The test will also add in testers who have been members for the last twelve months, plus weekend-only tests for other Runescape members.

RuneScape’s Lead Designer, Mark Ogilvie, commented:

“We really wanted to make our conflict game play more about the actual art of combat, so we’ve added amazing abilities which will give the player a wealth of choices to use in PvE and PvP combat, and the way those abilities relate to each other will bring a completely new sense of tactical depth to the game. We've also made huge improvements to the look and sound of combat, meaning the entire game has become a far more gritty, visceral and adrenaline pumping experience. "

Jagex also publishes War of Legends and 8Realms.
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RuneScape Gameplay Screenshot

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let battle commence: RuneScape unleashes Evolution of Combat Beta

Jagex selects 50,000 recruits from hundreds of thousands of applicants to join the fray in the Evolution of Combat Beta

features include the introduction of duAl wielding, action and adrenalinE bars, tiered abilities, performance buffs, critical hits, new character animations, and much more

Tuesday 26th June 2012, Cambridge, UK – Jagex, makers of the world's most popular free-to-play MMORPG – RuneScape, today announced the opening of their highly anticipated Combat Beta, Evolution of Combat. An elite band of 50,000 testers have been carefully selected from the hundreds of thousands of players who applied for access to the Beta, and have been granted the unique opportunity to shape the development of this colossal update before anyone else.

 

Through the Evolution of Combat, RuneScape has undergone the most significant change in its 11-year history. Rumours and speculation have been rife among the RuneScape community as players have tried to guess just what this exciting new content will contain. With the developers promising a totally revolutionary change to the game – upping the level of immersion and player involvement while, critically, retaining the features and overall charm that have made the browser-based adventure so popular – players have been rushing to sign up for the chance to take part.

 

“The Evolution of Combat update is the biggest change we've ever made in RuneScape's long history and we're incredibly excited to finally let our players take part." commented Mark Ogilvie, RuneScape’s Lead Designer. "We really wanted to make our conflict game play more about the actual art of combat, so we’ve added amazing abilities which will give the player a wealth of choices to use in PvE and PvP combat, and the way those abilities relate to each other will bring a completely new sense of tactical depth to the game. We've also made huge improvements to the look and sound of combat, meaning the entire game has become a far more gritty, visceral and adrenaline pumping experience. "

 

The Evolution of Combat update includes a host of new features designed to add even more excitement and skill to the game. These features include the ability to dual wield weapons; the introduction of action bars; new abilities which unlock as the battle progresses and the new adrenaline bar fills; the ability to cast buffs and weaknesses on your allies and opponents respectively; the ability to produce critical hits and – finally – a whole host of new character animations.

 

Ogilvie continued, "The entire update has been built to play to RuneScape's strengths and has been designed to refocus combat to be more about player skill, encourage variety in combat equipment and to make combat more enjoyable and challenging. This will revolutionise the way the game is played, making the experience ultimately more rewarding, while not diverting from the essential heart of the game which has made RuneScape so hugely popular for millions around the world."

 

In addition to the initial 50,000 Beta entrants, all RuneScape players who have been members for the last 12 months and have signed up for access will automatically qualify to take part, and all other members will be able to access the Evolution of Combat Beta during members-only open weekends. These weekends will run from the 7th July till the end of the Beta to give all members the chance to log on and hone their skills before the new combat system is released to the wider community.

 

RuneScape is recognized by the Guinness Book of World Records as the most popular free-to-play massively multiplayer online game. Launched in 2001, RuneScape is played by millions of people around the world every day and is racing towards the mammoth milestone of 200 million accounts created.

 

With the Evolution of Combat update on the horizon, there has never been a better time to begin your RuneScape adventure. Head over to www.RuneScape.com and create your free account today.

Stronghold Kingdoms

Posted: 27 Jun 2012 04:09 PM PDT

Stronghold Kingdoms is a castle MMO that puts you in charge of controlling a medieval city. Gather resources quickly and efficiently, because others are trying the same. Build your city efficiently, to ensure its maximum potential. Engage in massive sieges on other territories, to help friends or conquer on your own. Utilize skill cards for maximum benefit and an unexpected turn of the tides of war.

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Publisher: Firefly Studios
Playerbase: ??
Graphics: Medium
Type: MMORTS
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +More realism than many RTS games. +Huge battles. +Uses skill and card system to turn the tide of battles.

Cons: -May be generic to some. -No initial PvP protection. -Shared resources may be hard to deal with.

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Overview

Stronghold Kingdoms Overview

Stronghold Kingdoms is a realistic RTS that lets you develop a medieval town and castle. You have to design the town with efficiency in mind, and you absolutely must design your castle to be able to withstand sieges. PvP can happen anytime, and having a strong defense will ensure your survival. Resources are shared across the map, and many different people can gather from it at the same time. This works well when you’re a part of a guild, however, it can quickly lead to conflict otherwise. Sieges in the game are very large, with siege engines pummeling the walls, and soldiers trying to break through as well. It also offers a card system in battle, with various effects to help your side, or hinder your opponents.

Stronghold Kingdoms Screenshots

Coming Soon. . .

Stronghold Kingdoms Featured Video

Click here to view the embedded video.

Full Review

Stronghold Kingdoms Review

Coming Soon…

Screenshots

Stronghold Kingdoms Screenshots

Coming Soon…

Videos

Stronghold Kingdoms Videos

Stronghold Kingdoms MMO Trailer

Click here to view the embedded video.

Links

Stronghold Kingdoms Links

Official Game Site

System Requirements

Stronghold Kingdoms System Requirements

Coming Soon. . .

 

 

Tribes Ascend Now On Steam

Posted: 27 Jun 2012 03:16 PM PDT

Hi-Rez Studios has announced the launch of Tribes Ascend on Steam, along with a new update.

The new version (available regularly and through Steam) includes a new map, Stonehenge, designed for Capture the Flag matches, plus  a new Team Deathmatch map called Miasma. Players can also check out the first-person spectator mode, or access new localized versions for German, Russian, and Brazilian Portuguese speaking players.

Hi-Rez Studios also publishes Global Agenda and SMITE.

Tribes Ascend Update #6: Stonehenge

Source:

Free-to-Play Tribes: Ascend Now Available On Steam
Update includes new maps, new features, and localized game client for Germany, Brazil, and Russia

ATLANTA — 27 June, 2012– Hi-Rez Studios, independent developer of AAA free-to-play online games, today announced that Tribes: Ascend has launched on Valve's Steam service.

The fast-paced, free-to-play multiplayer shooter has received a strong critical reception from the gaming press, including Editor's Choice awards from PC Gamer, IGN, and Gamespy, and 10/10 scores from review sites worldwide including Eurogamer and Ausgamers.

Tribes: Ascend has over one million registered users, and the move to Steam, combined with international servers and language support, will expose the title to millions more worldwide.

Says Todd Harris, Hi-Rez Studios Chief Operating Officer, "We're very excited to partner with Valve and deliver the World's Fastest Shooter to the world's largest gaming community."

The updated version of Tribes: Ascend available on Steam will introduce a new Capture The Flag map called Stonehenge and a new Team Deathmatch map, as well as first-person spectator mode to support the growing Tribes competitive community. The game is also being localized to support German, Russian and Brazilian Portuguese. Beta versions of these languages are available in the latest patch, with final versions and support for additional languages on the way.

Digital Extremes Announces Warframe

Posted: 27 Jun 2012 03:06 PM PDT

Digital Extremes, known for Unreal, Bioshock, and more, has announced the free-to-play Warframe.

Warframe will be a free-to-play co-op shooter set in outer space during a “new Dark Age.” Players will meet the Tenno, a nearly extinct race due to the slavery practices of the Grineer. The Tenno adapt by arming themselves with Warframes, special exo-skeletal technology they can operate, for a chance at survival.

The developer has described the game as “MMO-Lite,” where four player squads can band together to advance and battle the Grineer throughout combat missions prepared through an Automatic Mission Generator that will provide unique raids for players to experience.

Warframe is set to release this winter, with all gameplay available for free and enhancements available through a cash shop.

Warframe: First Look

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Today Digital Extremes provided a first look of WARFRAMET, a fast-paced co-op shooter currently in development and set to hit the Free-To-Play PC market this winter. A stopped-in-mid-action diorama has gone live on playwarframe.com that gives gamers an appetite-whetting glimpse into the WARFRAME world. It also signals an open call for gamers worldwide to register at playwarframe.com for their chance to help shape the game during the closed Beta Test this fall.

 

Set in the far reaches of outer space during a new Dark Age, WARFRAME introduces the Tenno, a race on the brink of extinction after being enslaved by the Grineer for centuries. Players enter WARFRAME on the cusp of the Grineer’s victory over the Tenno until they begin to arm themselves with WARFRAMES – an ancient exo-skeletal technology only they can operate. Hidden within the Orokin Derelicts of a lost civilization, new WARFRAMES lie dormant and undiscovered. These artifacts are the Tenno’s only hope for survival.

 

WARFRAME is a fast-action PvE shooter set in an evolving sci-fi world. Some would call it MMO-Lite as squads of four players band together to advance their characters and battle the oppression of the genocidal Grineer. Throughout their combat missions, players will continually increase the power and abilities of their WARFRAME and weapons. Players will raid new areas of space searching for exotic and powerful weapons and WARFRAME augmentations to customize their arsenal. With WARFRAME’s Automatic Mission Generator, the game will offer endless replay as levels are procedurally configured for a unique raid — every time.

 

“WARFRAME is a new name for an old game,” explained Steve Sinclair, chief creative director at Digital Extremes. “It was a shelved concept we kept coming back to. High-tech machine-gun Ninjas set in a far-future, over-hyphenated, Manga-Dune mash-up. Free-to-play lets us take risks. It allows us to build WARFRAME with our players.”

 

Upon its release this winter, WARFRAME will be completely free- to-play to anyone who registers an account at playwarframe.com. After a quick free download, players can enter WARFRAME and enjoy all attributes of the game’s world for as long as they like or can choose to participate in the game’s marketplace where various enhancements to the game will be offered.

 

“We’ve heard for years now that PC gaming is dead. It isn’t dead; it just went underground for a few years and is now re- emerging with this massively growing free-to-play market that has matured to the point where the quality of games we’re seeing rivals many AAA retail games,” said James Schmalz, CEO of Digital Extremes. “In many ways, we’re going back to our PC action-based roots. Free-to-play is like shareware 2.0! Once again, we’re connected directly to our end-user. They decide whether or not to pay for their experience and we listen to their feedback and continually improve the experience to make it worth paying for. Game development as it should be.”

 

Registration is now open on playwarframe.com where gamers can reserve their ‘alias’ in the game and will have a chance at joining the Closed Beta Test slated for this fall. In addition, they will receive a free pre-launch only weapon that will be added to their account just for signing up. Further details of the Closed Beta Test will be announced this summer.

Summer Festival Arrives In Digimon Masters

Posted: 27 Jun 2012 01:55 PM PDT

Digimon Masters Online is preparing for its new Summer Festival update.

The update raises the level cap to 90, granting players new skills and four new Maze floors to explore. Two new Mercenaries (Salamon and FanBeemon) have been introduced, while two new field drops for companion Digimon (Dogmon and Armamon) are available, along with Lopmon’s Ultimate form. Players can also discover and try out twelve new avatars for the summer.

Digimon Masters Online is published by Joymax, which also publishes Silkroad Online and Karma Online.

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Digimon Masters Gameplay Screenshot

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BEAT THE HEAT WITH DIGIMON MASTERS

New Summer Festival Update Just In Time For Summer Vacation

Seoul, Korea, June 27, 2012— Joymax, leading online game developer and publisher, announced today its latest update for the popular online massive multiplayer title, Digimon Masters. A fantastic universe where our world and the Digital World are closer than anyone would have imagined is about to change in ways never expected! Digimon Masters continues the story and heightened sense of urgency found in the Digimon anime. This summertime update will bring tamers a raised level cap, all-new Digimon, new items and new maps! New and returning players can check out all the fun at the Joymax portal at http://www.joymax.com/portal.

The new Summer Festival will have power growing stronger as players and their Digimon can now attain the lofty goal of level 90! With this increased level cap, comes new powers to explore, and players will now have the opportunity to delve deeper into the mazes of the Digital World with four new Maze floors to explore on the journey to 90!

New Digimon have also joined the fray including two new Mercenaries: Salamon (who will digivolve to BlackTailmon) and FanBeemon. In addition, Lopmon’s Ultimate form can now be unlocked via the Angel Ring item. Two new field drops for companion Digimon are also included in the update, Dogmon and Armamon, making a total of six new Digimon available for the summer. Salamon was the official winner of the “Most Wanted Digimon Poll” event and Joymax is pleased to add him to the game. Leveling these new partners is the perfect opportunity to try out the hot new items including twelve new summer avatars!

Digimon are well known all over the globe as part of the famous Japanese TV animation series. Digimon Masters is the first ever 3D online game based on the Digimon universe with more than 1,000 characters featured from seasons 1 through 5 of the series. Not only is it faithful to the art design, Digimon Masters closely follows the original story that will satisfy both loyal fans of the series as well as the average gamer. The game seamlessly combines pet training simulation with role-playing elements to deliver a one of a kind gaming experience. Featuring real-time combat, Gamers will be thrilled with the challenges brought forth by real-time combat which requires quick thinking and good reflexes. Players can also become one of 8 Royal Knights. Royal Knights are Digimon who are in charge of each area in the Digital World. Leaders of a guild that conquers one of these areas can become a Royal Knight who has the right to impose taxes along with other perks and obligations.

To get the latest information and regular contests for amazing prizes, players are encouraged to follow the official Facebook page at http://www.facebook.com/digimonmasters Players can also check out more details at http://twitter.com/dmojoymax/

Forge Of Empires Prepares Update On Backs Of One Million

Posted: 27 Jun 2012 01:28 PM PDT

InnoGames has announced its reach of the one million player milestone, along with an update slated for next week.

The update will allow players to trade freely with other players within their guilds, and will make it easier to replace residential buildings with more effective upgrades more easily than before. The update will also introduce a neighborhood merging system which puts players of the same rank and activity close together to improve the game’s multiplayer aspect.

InnoGames also publishes Grepolis and Tribal Wars.

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Forge of Empires Gameplay Screenshot

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Forge of Empires: 1,000,000 players in eight weeks

Strategic browser game remains enormously successful, implements new features

 

Hamburg, June 27, 2012. InnoGames announced today, that its strategic browser game Forge of Empires has reached 1,000,000 players so far. The game, which is playable in 18 languages, went into open beta at the end of April. This is the most successful start in InnoGames’ history. Forge of Empires has also been nominated recently as best Browser Game at the European Games Awards. The awards are open for public votes until Monday, August 13.

 

Additionally, Forge of Empires will receive an update next week, containing a series of new features. From then on, players will not only be able to trade for free within their guilds, but they can also replace residential buildings with their more effective counterparts more easily. On top of that, the new neighborhood merging system dynamically puts players of the same rank and activity in close proximity. All changes are aimed at improving the multiplayer aspects of the game.

 

Forge of Empires is a browser-based strategy game, where players, tasked with leading their own city to prosperity can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing. Other players’ cities can be visited and, while admiring structures and placement of buildings, be supported by polishing decorations or motivating workers for increased happiness or resource outcome. The game also contains a long-term single player campaign, as well as an ever-growing number of PvP-features, which offer months of entertainment. InnoGames provides additional information in the game’s very own blog.

 

With more than 80 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal Wars, The West and Grepolis.

 

Forge of Empires: 1,000,000 players in eight weeks

Strategic browser game remains enormously successful, implements new features

Hamburg, June 27, 2012. InnoGames announced today, that its strategic browser game Forge of Empires has reached 1,000,000 players so far. The game, which is playable in 18 languages, went into open beta at the end of April. This is the most successful start in InnoGames’ history. Forge of Empires has also been nominated recently as best Browser Game at the European Games Awards. The awards are open for public votes until Monday, August 13.

Additionally, Forge of Empires will receive an update next week, containing a series of new features. From then on, players will not only be able to trade for free within their guilds, but they can also replace residential buildings with their more effective counterparts more easily. On top of that, the new neighborhood merging system dynamically puts players of

Firefall Releases System Requirements

Posted: 27 Jun 2012 01:11 PM PDT

 

As a celebration of Firefall reaching 500,000 registered members, Red 5 Studios has released the game’s system requirements.

The minimum requirements for Firefall are:

  • OS: Windows XP (32/64-bit)
  • Processor (AMD): Dual Core @ 2.6 Ghz (Athon 64 x2, Athlon II x2, Phenom II x2)
  • Processor (Intel): Dual Core @ 2.2 Ghz (Core 2, Core i3, Pentium Dual Core)
  • GPU: DirectX 9 compatible AMD or Nvidia video card with 1GB RAM (AMD/ATI Radeon HD 4550 or Nvidia Geforce 8600)
  • Memory: 4 GB

And the recommended requirements:

  • Processor (AMD): Quad Core @ 2.8 Ghz (Athlon II X4, Phenom, Phenom II X4)
  • Processor (Intel): Quad Core @ 2.4 Ghz (Core 2 Quad, i5, i7)
  • GPU: AMD/ATI Radeon HD 4850 or Nvidia Geforce GTS 450
  • Memory: 4 GB

Firefall is preparing to move into stage two of its exclusive beta, and will be sending out more beta invitations so players can experience new changes to progression and core gameplay mechanics. Red 5 Studios will also bring Firefall to Anime Expo (June 29 – July 1) along with its “LAN-party-on-wheels,” the Mobile Gaming Unit.

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Firefall Gameplay Screenshot

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FIREFALL REACHES 500,000 REGISTERED MEMBERS


System Requirements Revealed


Laguna Hills, CA – June 27, 2012 – Red 5 Studios™ is pleased to announce that Firefall has reached more than 500,000 registered members, a significant milestone for the independent studio. The 500,000 mark represents Red 5's commitment to nurturing a flourishing community which stands behind its innovative approach to online gaming. To prepare the coming wave of new players for their first journey into Firefall's universe, Red 5 has revealed the official system requirements:

 

Minimum

  • OS: Windows XP (32/64-bit)
  • PROCESSOR (AMD): Dual Core @ 2.6 Ghz (Athon 64 x2, Athlon II x2, Phenom II x2)
  • PROCESSOR (Intel): Dual Core @ 2.2 Ghz (Core 2, Core i3, Pentium Dual Core)
  • GPU: DirectX 9 compatible AMD or Nvidia video card with 1GB RAM (AMD/ATI Radeon HD 4550 or Nvidia Geforce 8600)
  • MEMORY: 4 GB

Recommended

  • PROCESSOR (AMD): Quad Core @ 2.8 Ghz (Athlon II X4, Phenom, Phenom II X4)
  • PROCESSOR (Intel): Quad Core @ 2.4 Ghz (Core 2 Quad, i5, i7)
  • GPU: AMD/ATI Radeon HD 4850 or Nvidia Geforce GTS 450
  • MEMORY: 4 GB

“The feedback and support from our community has been an integral part of the development process,” said Mark Kern, CEO of Red 5. "We're treating Firefall as a service, which means it's critical that we're continually adding value and fun for players. Having a large and growing community lets us know that we're on the right track. But more importantly, their feedback helps us stay on the right track."

 

After recently completing the first stage of Firefall's exclusive beta test, Red 5 is making significant changes to the game based on community input. The Tribe is rolling out a massive update that will affect everything from progression to core gameplay mechanics. VP of Development James Macauley outlined how Firefall is going to change later this summer, in a recent development update: http://www.firefallthegame.com/2012/05/22/firefall-development-update-may-2012/

 

As Firefall moves into stage two of its exclusive beta, fans can expect to see a large number of invites sent out to meet growing demand. Anyone can sign-up for the chance to be invited into the beta over at the official homepage (http://www.firefallthegame.com), or catch Firefall at Anime Expo on June 29 – July 1, when Red 5 reveals its LAN-party-on-wheels, the "Mobile Gaming Unit".

 

Valve releases TF2′s Meet The Pyro video and announces Source Filmmaker

Posted: 27 Jun 2012 11:42 AM PDT

Valve just unveiled the last of the ‘Meet The’ series with the long awaited Pyro. This unveil comes after a 3 day long update to TF2 which provided new items and a new map. With the video Valve also announced Source Filmmaker, a free tool that allows users to create their own cinematic style videos within Valve’s very games. The software was revealed to have been used to create the majority of Valve’s cinematic videos for Portal 2, Dota 2, and Team Fortress 2. Check out ‘Meet The Pyro’ below and click here to find out more about Source Filmmaker.

 

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Free for All: The coziest places in free-to-play

Posted: 27 Jun 2012 10:00 AM PDT

Filed under: , , , , , , , , , , , , , ,

Mabinogi screenshot
Cozy. It's a word that seems more at home in a Martha Stewart magazine than in the column for a website about MMORPGs. Cozy can mean quite a few things, but I love the way that the word can instantly make sense to almost anyone. Think about it -- think about what cozy might mean to you. It means a place that makes you feel warm or safe, a place that begs you to stay for a while. The reason I am so attracted to cozier spots in MMOs is because they can be few and far between these days, or they exist but the content pushes you through so fast that you forget to stop and relax for a while.

That speedy content, in my opinion, has helped bring roleplay to its knees. I remember when it was more common to be roleplaying instead of the opposite. These special, inviting spots slow us down and help us remember that we're playing multiplayer games, games with other real people who are experiencing the same places we are at the same time.

So, here is a small list of five of the most coziest places in free-to-play. In my opinion, of course. Feel free to add your own.

Continue reading Free for All: The coziest places in free-to-play

MassivelyFree for All: The coziest places in free-to-play originally appeared on Massively on Wed, 27 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    EverQuest II announces finalists in Dungeon Maker contest

    Posted: 27 Jun 2012 09:30 AM PDT

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    EveryQuest II screenshot
    EverQuest II's Dungeon Maker is a love-it-or-hate-it feature. Some love it for the story possibilities and the player-generated content; some hate it because of the number of 50 Tokens Solo Nao dungeons that infest the feature. In a move that promoted the former use of the feature, Sony Online Entertainment hosted a contest utilizing the Poet's Palace map with entries being judged on creativity, originality, and theme, meaning storytelling was just as important as design and action.

    So taken by the talent displayed in the 82 entries to the contest, the judges couldn't decide on just 10 finalists, so they chose a lucky 13 instead (although they will apparently be going without lunch now). The top finishers all received a set of heritage armor of their choice, the in-game title "Dungeon Maker," and 2,000 Station Cash.

    Congratulations to all the winners! For a list of 10 of the winners (the top three will be announced next week) and where to find their dungeons, check out the official announcement. Then tell us what you think of the dungeons!

    MassivelyEverQuest II announces finalists in Dungeon Maker contest originally appeared on Massively on Wed, 27 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.

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    The Secret World lowers UK sub fee, details pre-order access times [Updated]

    Posted: 27 Jun 2012 09:15 AM PDT

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    The Secret World - Savage Coast amusement mile
    It's two days and counting until The Secret World's early access period. As such, Funcom is ramping up the publicity in a number of spots around the web. First up is a new interview with creative director Ragnar Tornquist at Gamespot. He talks about the title's contemporary setting as well as the crunch of last-minute adjustments before the user floodgates open on Friday.

    Gamespot is also showing a six-minute preview video of the Savage Coast, Transylvania, and Egypt which we've embedded for you below after the break.

    There have also been a couple of noteworthy updates on the official Secret World forums regarding the early release period. Firstly, Funcom notes that everyone who pre-ordered will get access on June 29th at noon EDT. However, early pre-orders and those who have purchased the Grand Master Pack will be able to log in "even earlier."

    Finally, Funcom has dropped the monthly subscription fee "to make it more in line with pricing in Europe." The new number is £11.49 including VAT.

    [Update]: Funcom has also announced server names and designations for Friday's early access launch.

    [Thanks to Varrakys for the tip!]

    Continue reading The Secret World lowers UK sub fee, details pre-order access times [Updated]

    MassivelyThe Secret World lowers UK sub fee, details pre-order access times [Updated] originally appeared on Massively on Wed, 27 Jun 2012 11:15:00 EST. Please see our terms for use of feeds.

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    Firefall hits 500k member milestone, reveals system requirements

    Posted: 27 Jun 2012 09:00 AM PDT

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    Firefall hits 500k member milestone, reveals system requirements
    Red 5 Studios has announced today that their MMO-ish shooter Firefall has reached the milestone of 500,000 registered members just after its first exclusive beta test. Red 5 CEO Mark Kern comments on the improvements the team is making to the game following that first beta test: "We're treating Firefall as a service, which means it's critical that we're continually adding value and fun for players. Having a large and growing community lets us know that we're on the right track. But more importantly, their feedback helps us stay on the right track."

    The studio also released the game's official system requirements, which you'll find after the cut.

    [Source: Red 5 Studios press release]

    Continue reading Firefall hits 500k member milestone, reveals system requirements

    MassivelyFirefall hits 500k member milestone, reveals system requirements originally appeared on Massively on Wed, 27 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Age of Empires Online adopts a truly free business model

      Posted: 27 Jun 2012 08:30 AM PDT

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      Age of Empires Online
      Last month, the Age of Empires Online developers announced an aim to take the game away from its "free-to-try" business model and move to truly free. With the latest update, the real-time strategy game will not only convert to a truly free-to-play model, but it also offers new content to players in the form of Alliance Wars (a team-based competition for level-40 players) along with new purchasable vanity items and consumables.

      In the move to make all premium content available through gameplay, the game's currency -- Empire Points -- can now be earned through conventional play or purchased through Steam. Chris Taylor, founder and CEO of Gas Powered Games explains, "With Empire Points and this true free-to-play business model, we are giving players what they have repeatedly asked for... fewer pay walls and more ways for players to experience this legendary franchise."

      As the game transitions to this new model, all current players will receive a gift of 500 Empire Points automatically, while new accounts will receive 100. Current players who had Empire Points previously will see them converted into in-game coin.

      [Source: Gas Powered Games press release]

      MassivelyAge of Empires Online adopts a truly free business model originally appeared on Massively on Wed, 27 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.

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        A Mild-Mannered Reporter: Upcoming Blaster changes

        Posted: 27 Jun 2012 08:00 AM PDT

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        A Mild-Mannered Reporter header by A. Fienemann
        Not every game faces the mage problem, but a lot of them do, and it starts back in classic Dungeons & Dragons. The core of the issue is pretty simple to understand: Because mages have so much phenomenal offensive power, they need some staggering weakness to balance that out. As a result, the class is very physically weak and lacks any real defenses. But the counter to that is that this creates many situations in which the mage is just plain useless because he or she has no effective defenses to weather an initial assault.

        Blasters aren't mages. Unless they are, anyhow -- City of Heroes is kind of resistant to pigeonholing. Whether your Blaster is an arcane caster or just a guy with radioactive hands isn't important because the class still suffers from the mage problem. Blasters are one of the most powerful classes in the game when it comes to raw damage, but they're also one of the hardest classes to solo, and they're one that goes from hero to zero the fastest.

        Continue reading A Mild-Mannered Reporter: Upcoming Blaster changes

        MassivelyA Mild-Mannered Reporter: Upcoming Blaster changes originally appeared on Massively on Wed, 27 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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          LotRO releases more concept art for Riders of Rohan

          Posted: 27 Jun 2012 07:30 AM PDT

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          Riders of Rohan concept art
          When anticipating a new area like many Lord of the Rings Online players are anticipating Rohan, it's hard to get enough, whether it be music, information, or visual peeks. Every little bit helps to ease the wait until the September release date, which for eager players feels more like forever. Helping to satisfy (or fuel) this desire for more, Turbine just released a new batch of concept art for the upcoming expansion, Riders of Rohan. The new art shows off some of the NPCs players will see in Rohirrim, from random everyday townsfolk to notable names like Eomer and Gleowine. And of course, what fan won't recognize the twin statues of Gondor's first rulers?

          Check out the new images in the gallery below.

          [Source: Turbine press release]

          MassivelyLotRO releases more concept art for Riders of Rohan originally appeared on Massively on Wed, 27 Jun 2012 09:30:00 EST. Please see our terms for use of feeds.

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            The Art of Blizzard is captured in new book

            Posted: 27 Jun 2012 07:00 AM PDT

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            Blizzard concept art
            While some might argue the artistic merits of games themselves, few can deny the artistry of the concept art and sketches behind their development. And those who love the artistic style of Blizzard games will now be able to enjoy the inspiration behind their favorite games in a new hardcover book.

            The Art of Blizzard offers an exclusive look at many of the ideas and images that influenced and defined the various game universes, including World of Warcraft and Diablo III. It spans the company from its origins as a three-person console-game development studio to its present day success. It is comprised of almost 800 pieces of concept art, paintings, and sketches as well as commentary from VP of Art and Cinematic Development Nick Carpenter, Senior Art Director Sam Didier, and Senior VP of Story and Franchise Development Chris Metzen.

            The 352 page book will retail at $75.00 US and pre-sales will be available at San Diego Comic-Con July 12th through the 15th. The book can also be pre-ordered on Amazon.com for a discount.

            [Source: Blizzard press release]

            MassivelyThe Art of Blizzard is captured in new book originally appeared on Massively on Wed, 27 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Are black market auction houses a good idea?

              Posted: 27 Jun 2012 06:00 AM PDT

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              The Daily Grind Are black market auction houses a good idea
              With World of Warcraft's upcoming Mists of Pandaria comes an interesting addition to the game: a black market auction house. This new type of auction house will allow Blizzard to post rare items from the game for bidding only (no buyouts), and is obviously intended to be a massive gold sink for those who have more money than sense on their hands.

              While the intent of the black market auction house is understandable, what it's selling has players hotly debating over whether this is a good idea or the spawn of Evil and Mrs. Evil. Raid gear, ultra-rare pets, and other hard-to-attain goods could become easily available for those with large pocketbooks.

              So let's put it to the bright minds at Massively Labs (that's you): Are black market auction houses a good idea? Is Blizzard setting a trend here or cutting its own feet out from under it?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Are black market auction houses a good idea? originally appeared on Massively on Wed, 27 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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                City of Heroes summer blockbuster event starts tomorrow

                Posted: 26 Jun 2012 08:00 PM PDT

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                City of Heroes summer blockbuster event starts tomorrow
                We're in the thick of the summer movie blockbuster season, so you can't blame the folks at Paragon Studios from trying to get in on the fun. The devs are so on board with this concept, in fact, that City of Heroes will kick off its Summer Blockbuster Double Feature event starting tomorrow.

                As the name implies, this event features two movie-like adventures. The first one is called Time Gladiator, and it features an over-the-top fight in a Roman coliseum. The second one, Casino Heist, is a robbery-gone-awry as the superheroes take on the tough security forces. Each movie event has a different mechanic as well: Time Gladiator will have players filling up a favor meter to unlock a bonus stage, while Casino Heist divvies up your team into specialized roles.

                Paragon's even made a movie theater lobby for players as they wait. It's here that winning submissions from the player-designed poster contest are displayed.

                Players are welcome to kick back with this double feature as long as they're level 15 or higher. If a player completes both movies, they'll be treated to a new universal damage IO enhancement. One enhancement can be earned every 20 hours.

                MassivelyCity of Heroes summer blockbuster event starts tomorrow originally appeared on Massively on Tue, 26 Jun 2012 22:00:00 EST. Please see our terms for use of feeds.

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                Pony up $25 for TERA's new Night Mare mount

                Posted: 26 Jun 2012 06:00 PM PDT

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                TERA - Night Mare cash shop mount
                Remember when everyone was a lot of gamers were outraged that Blizzard dared to charge 25 bucks for a cash shop item in a subscription game?

                Well, times have changed, folks, because now such behavior is generally expected. Sony Online Entertainment jumped on the bandwagon shortly after the sparkle pony tipping point, Funcom followed suit, and dozens of other companies have done the same in recent years. The newest member of the double-dippers club is En Masse, which is offering up a fiery-hooved TERA Night Mare steed for $24.99.

                Frugal players can take solace in the fact that their half-the-price-of-the-whole-game mount is available to all the characters on their account, and you can read further details about the beast at the official TERA website.

                MassivelyPony up $25 for TERA's new Night Mare mount originally appeared on Massively on Tue, 26 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: The death of AAA

                Posted: 26 Jun 2012 05:00 PM PDT

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                38 Studios picture
                Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with.

                If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

                Continue reading The Soapbox: The death of AAA

                MassivelyThe Soapbox: The death of AAA originally appeared on Massively on Tue, 26 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  Flameseeker Chronicles: What to do when zombies chew your face off

                  Posted: 26 Jun 2012 04:00 PM PDT

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                  Flameseeker Chronicles What to do when zombies chew your face off
                  I've been having something of a Guild Wars renaissance of late. Part of it has to do with a few friends getting into the game again (mostly for Hall of Monuments reasons), and part of it has to do with having time to breathe, which means time to play Guild Wars. Mostly, I feel, it has to do with the sound of time's wingèd chariot hurrying near: I know that after Guild Wars 2 releases, the likelihood of going back to the home I've made in Guild Wars is pretty slim. Sure, it'll still be there, and diehards like me will still be logging in, but the stage will have a new star (if, in fact, it doesn't already), and that's kind of sad. So I'm taking what time I have to enjoy Guild Wars as thoroughly as possible.

                  And that's how I found myself dashing madly through the Shards of Orr.

                  Continue reading Flameseeker Chronicles: What to do when zombies chew your face off

                  MassivelyFlameseeker Chronicles: What to do when zombies chew your face off originally appeared on Massively on Tue, 26 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    WildStar's Senior Community Manager focuses on fun

                    Posted: 26 Jun 2012 03:30 PM PDT

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                    Massively Exclusive: Interview with Wildstar Senior Community Manager
                    Hot on the heels of yesterday's interview with WildStar's Jeremy Gaffney, we sat down with another Carbine Studios rep: David Bass, the game's new Senior Community Manager. We stopped David from running around the studio like a madman for 15 minutes, forcing him to let us in on the secrets of why WildStar and Carbine Studios are worth watching. Granted, he couldn't tell us everything -- there has to be a bit of mystery, right? But David did reveal his in-depth plans for the WildStar community and what will set this community apart from any other MMO community you've seen.

                    Continue reading WildStar's Senior Community Manager focuses on fun

                    MassivelyWildStar's Senior Community Manager focuses on fun originally appeared on Massively on Tue, 26 Jun 2012 17:30:00 EST. Please see our terms for use of feeds.

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                      Hyperspace Beacon: Nine years of Star Wars Galaxies

                      Posted: 26 Jun 2012 03:00 PM PDT

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                      Hyperspace Beacon: Nine years of Star Wars Galaxies
                      As you might have guessed from the title, I'm taking a tiny break from writing about Star Wars: The Old Republic this week. Although it might seem like odd timing to change the pace of my articles with Update 1.3 releasing today, I figured that the update will be here next week, but Star Wars Galaxies' birthday comes around only once a year. Last weekend, the first Star Wars MMORPG would have celebrated its ninth year in service.

                      Being the first Star Wars MMO will always be an honor Galaxies will hold. But that's not the only thing that drew so many people to the game. I often find myself thinking back wondering what could have been. Besides my love for Star Wars, that game held a lot of significance in my life. It was my first serious MMO and my first step into MMO roleplay. If Star Wars Galaxies were still around, would I still be playing? More importantly, what would I be doing in that game that I really can't do in the current Star Wars MMO?

                      Continue reading Hyperspace Beacon: Nine years of Star Wars Galaxies

                      MassivelyHyperspace Beacon: Nine years of Star Wars Galaxies originally appeared on Massively on Tue, 26 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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                        Massively Speaking Episode 206: Tear harvesters

                        Posted: 26 Jun 2012 02:30 PM PDT

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                        Massively Speaking Episode 206 Expanding our minds
                        It's expansion week here on Massively Speaking, as we tackle numerous additions to our favorite games (as well as a brand-new one launching this week)! Bree's back with her acerbic charm, and Justin's positively bouncing with the desire to relay all of this in a giant showtunes number. The MMO news train stops for nobody, so hop aboard and pull that whistle!

                        Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                        Get the podcast:
                        [iTunes] Subscribe to Massively Speaking directly in iTunes.
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                        [MP3] Download the MP3 directly.
                        Listen here on the page:



                        Read below the cut for the full show notes.

                        Continue reading Massively Speaking Episode 206: Tear harvesters

                        MassivelyMassively Speaking Episode 206: Tear harvesters originally appeared on Massively on Tue, 26 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.

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                          Champions and STO lifetimers to receive Neverwinter beta invites

                          Posted: 26 Jun 2012 02:00 PM PDT

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                          Badger will be playing the Neverwinter beta
                          Lifetime subscriptions get a lot of flak in MMO comment threads (likely including this one), but they do occasionally feature fringe benefits. In Cryptic's case, one of those fringe benefits is a beta invite for its upcoming Neverwinter title.

                          If you're a lifer for either Champions Online or Star Trek Online (or both!), look for an invite via the email address associated with your account, as Cryptic will be doling them out "over the course of the test."

                          Neverwinter is a new MMORPG set in the Forgotten Realms. It features traditional fantasy combat as well as Cryptic's Foundry player-generated content tool suite.

                          MassivelyChampions and STO lifetimers to receive Neverwinter beta invites originally appeared on Massively on Tue, 26 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                          Dark Legends levels up its vamps, grants them allies

                          Posted: 26 Jun 2012 01:00 PM PDT

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                          Dark Legends levels up its vamps, grants them allies
                          A vampire's life isn't just about torrid teen romance and counting from one to 10; it's a full-time career to battle back the other forces of the night and keep all of the goodies to yourself. Fortunately, Spacetime Studios is helping out the fanged population by increasing the level cap in Dark Legends to 26 and removing the energy requirement for 3-D missions.

                          Dark Legends' most recent update doesn't just stop there. The game now has two additional campaigns, a cool flame aura for level 23-plus characters, and nightly rewards for regular players.

                          Spacetime's added an allies system to the game as well. Allies are computer companions that are unlocked during the campaign. These characters can then be ordered to do one of three different jobs, each of which has a time requirement and a reward attached. Jobs do need to be collected by players within a certain window, otherwise some of the reward will be taken away.

                          MassivelyDark Legends levels up its vamps, grants them allies originally appeared on Massively on Tue, 26 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                          Touring Dungeons and Dragons Online's Demonweb

                          Posted: 26 Jun 2012 12:30 PM PDT

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                          DDO's Demonweb
                          To be honest, I haven't delved very deep into Dungeons and Dragons Online, and I have lost count of how many times I've gone through that first introductory dungeon. The reason isn't the game itself. It seems great, and Turbine has done a lot of work on it over the years. What always gets to me is the setting. For me, "Dungeons and Dragons" is synonymous with Forgotten Realms, and while Eberron seems interesting, it causes a mental disconnect.

                          So when Turbine finally got its hands on the Forgotten Realms-license and offered Massively a tour of some of the areas in the now-released expansion Menace of the Underdark, I jumped at the opportunity. Even if I'm not Chaotic Evil in real life, my inner Drow couldn't resist a trip to the Demonweb.

                          Continue reading Touring Dungeons and Dragons Online's Demonweb

                          MassivelyTouring Dungeons and Dragons Online's Demonweb originally appeared on Massively on Tue, 26 Jun 2012 14:30:00 EST. Please see our terms for use of feeds.

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                            SWTOR's 1.3 Allies patch goes live [Updated]

                            Posted: 26 Jun 2012 12:00 PM PDT

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                            Star Wars: The Old Republic - Bounty hunters, we don't need their scum
                            Star Wars: The Old Republic's 1.3 patch is officially here. We've been looking forward to it for some time now, mostly on account of the adaptive gear upgrades, group finder, and ranked warzones.

                            The Legacy system is also due for an update, so BioWare is allowing players to focus on the portions of the game they like best to customize their alt character leveling.

                            In terms of gear, BioWare says it expects to see "more eccentric-looking groups tackling high-level operations" thanks to the adaptive mechanics. These changes allow players to wear their favorite social gear into combat while still enjoying the bonuses gained from their best combat gear.

                            Check out the full 1.3 patch notes at the official SWTOR website.

                            [Update: BioWare's James Ohlen has now posted a Welcome to GU 1.3 blog post to the official site.]

                            MassivelySWTOR's 1.3 Allies patch goes live [Updated] originally appeared on Massively on Tue, 26 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                            World of Warplanes dev video talks game modes, air superiority

                            Posted: 26 Jun 2012 11:00 AM PDT

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                            World of Warplanes - Wildcat on the prowl
                            Wargaming.net continues to dive-bomb media outlets with material on its World of Warplanes title. The free-to-play flight shooter, which is a follow-up to the firm's uber-successful World of Tanks, is currently in closed beta testing.

                            The company has released its third developer video, which features several dev personalities talking at length about game modes and advancing your virtual pilot. Wargaming.net says that initially WoWP was a riff on World of Tanks' capture-the-base mechanics. Due to the higher speeds involved (and the resulting "boring and awkward" gameplay), the concept was scrapped in favor of superiority.

                            Superiority is now the main game mode in World of Warplanes, and in a nutshell the objective is to either destroy all 15 of the opposing team's planes or destroy a certain percentage of ground targets. Check out the full clip after the break.

                            [Source: Wargaming.net press release]

                            Continue reading World of Warplanes dev video talks game modes, air superiority

                            MassivelyWorld of Warplanes dev video talks game modes, air superiority originally appeared on Massively on Tue, 26 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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