MMORPG News

MMORPG News


DOTA: Blizzard & Valve Settle DOTA Trademark Dust Up

Posted: 11 May 2012 03:01 PM PDT

Blizzard & Valve Settle DOTA Trademark Dust Up

Blizzard Entertainment and Valve have announced that the two gaming giants have reached an agreement regarding the use of the DOTA name. In the settlement, Blizzard will be able to retain the non-commercial use of the DOTA name with regard to consumer-created maps for Warcraft III and Starcraft II.

Realm of the Titans: Relaunched into Closed Beta

Posted: 11 May 2012 01:52 PM PDT

Relaunched into Closed Beta

Aeria Games has announced that Realm of the Titans has been relaunched and that it is now in its closed beta phase of development. Players interested in joining in the CBT can head to the official site for more information and to sign up.

EVE Online: Inferno Launching May 22nd

Posted: 11 May 2012 01:49 PM PDT

Inferno Launching May 22nd

CCP has announced that the EVE Online Inferno expansion will officially launch on May 22nd. The crown jewel in Inferno is the reworking of major war-related game systems as well as bringing in new features.

Spirit Tales: Open Beta Trailer Released

Posted: 11 May 2012 12:07 PM PDT

Open Beta Trailer Released

KoramGame has released a brand new trailer to celebrate yesterday's commencement of the open beta for Spirit Tales. Enjoy!

MechWarrior Online: New Trailer Showcases Game Play

Posted: 11 May 2012 11:58 AM PDT

New Trailer Showcases Game Play

Piranha Games has released a brand new trailer featuring some wicked game play action from MechWarrior Online. Check it out and let us know what you think in the comments. Enjoy!

Rise of Dragonian Era: Update Brings Big Changes

Posted: 11 May 2012 11:44 AM PDT

Update Brings Big Changes

Rise of Dragonian Era (RODE) players will want to head into the game to check out the big new changes and additions with the latest update. Among other things, the level cap has increased and two new dungeons have been added.

Torchlight 2: Beta Key Giveaway!

Posted: 11 May 2012 11:21 AM PDT

Beta Key Giveaway!

MMORPG.com has been given beta keys for the Torchlight 2 beta! Grab 'em before they're gone!

PlanetSide 2: Xander Clauss Talks Terran Republic

Posted: 11 May 2012 07:14 AM PDT

Xander Clauss Talks Terran Republic

PlanetSide 2 is shaping up to be a 'must watch' game for many fans of the original game and for those who love to gun and run. We caught up with Assistant Game Designer Xander Clauss to talk about one of the three factions in the game, the Terran Republic. Check it out!

Fallen Earth: Improving the Player Experience

Posted: 11 May 2012 09:06 AM PDT

Improving the Player Experience

The Fallen Earth blog has been updated with a new post outlining some of the recent changes to the overall player experience that includes things such as tooltips, skill detail pages and more. All of this is designed, according to the post, to give players more information and to make it more "accessible" to players.

Dragon Nest: Guild Rumble Deployed

Posted: 11 May 2012 09:00 AM PDT

Guild Rumble Deployed

Dragon Nest players looking to pit their guild against other guilds will want to check out the new Guild Rumble update. Each month will see new guild quests deployed as well as opportunities to take on other guilds in PvP matches galore.

The Secret World: SWTOR vs. TSW – A Story Comparison

Posted: 10 May 2012 10:59 PM PDT

SWTOR vs. TSW – A Story Comparison

It looks like Funcom is also putting an emphasis on story with The Secret World, but the methods employed differ some from BioWare's story-centric Star Wars: The Old Republic. We've recently spent some time in the TSW beta and today we're offering a comparison of the story presentation in both games.

The Secret World: The Templar Starter Area

Posted: 09 May 2012 08:21 PM PDT

The Templar Starter Area

This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure today. In this particular piece of heaven, we take a look at the Templar starter area, at London and at Agartha. Read on!

The Secret World: The Innovation Two-For

Posted: 09 May 2012 06:02 PM PDT

The Innovation Two-For

This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure today beginning with a look at the notion that The Secret World is the thinking man's MMO. Check it out!

The Secret World: Removing Mystery's Shroud

Posted: 09 May 2012 07:27 PM PDT

Removing Mystery

This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure starting with a general overview of our experiences in The Secret World. Check it out and then leave us your thoughts in the comments.

General gaming

General gaming


Capcom Pins Its Hopes on Dragon's Dogma

Posted: 11 May 2012 10:17 PM PDT

After Bethesda's open-world fantasy RPG Skyrim sold 10 million units, no one could blame Capcom for hoping there's room for more than just one fantasy RPG title about slaying dragons and saving the world. Dragon's Dogma represents a three year development cycle for the Japanese studio, with more than 150 developers plugging away at its design. With the game representing such a large investment, a lot is riding on how well Dragon's Dogma will fare at retail.

Jetpack Joyride Might Already be Facebook's Best Game

Posted: 11 May 2012 04:28 PM PDT

Jetpack Joyride

As much fun as I have with many of the iOS games I play, there are few which I stick with for very long. In some cases that's because the free or $0.99 entry point for these games have a direct correlation with the amount of depth they contain -- there's one good idea, but it's not necessarily something you'll want to spend more than a few hours with. Jetpack Joyride is a straightforward auto-runner, hardly the sort of thing that I would expect to play for long. And yet it has managed to keep its spot on the front page of my iPhone for months; it's my go-to game when I have a minute to spare. It's simple, easy-to-play, and it's now available in beta on Facebook.

Joyride started out as a $0.99 download on the App Store, during which time it sold about one million units. It was then converted into a free-to-play game and had been downloaded an additional 13 million times as of February. According to a press release issued today, that number has soared to 25 million downloads. It may not be at the level of Angry Birds, but that is a huge figure, particularly if developer Halfbrick's expectation for 5 to 10 percent of customers spending at least a dollar continues as the game expands to Facebook.

Republique's Success Demonstrates How a Kickstarter Can Adapt

Posted: 11 May 2012 02:57 PM PDT

Republique

It may have cut it close, but Camouflaj's debut title, Republique, managed to reach its Kickstarter goal in the final hours before its deadline today. The project kicked off a month ago seeking $500,000 and, after an initial surge of pledges, found itself struggling to attract backers. Rather than accept the fact that there was not half a million dollars out there to fund a hardcore iOS title like this, Camouflaj adapted and now finds itself padding that $500,000 with additional pledges ahead of its 3pm Pacific deadline.

Republique was initially pitched as an iOS game combining stealth and survival horror in the style of a game from the PlayStation era. With an estimated budget of over $1 million, Camouflaj turned to Kickstarter to come up with $500,000 to help ensure it would not have to compromise creative control or hand over ownership of the IP.

Starhawk Review: Laying a Solid Foundation

Posted: 11 May 2012 01:25 PM PDT

Imagine you're surrounded by the enemy in a game of Capture the Flag. A stream of rockets slowly chips away at the walls protecting the flag, and it's only a matter of time before the walls crumble and reveal a path straight through your base. Yet, by some miracle, the walls continue to hold -- at least until a high-flying predator swoops in and drops a massive bomb that eradicates three defensive walls and a nearby beam turret, anyway. With the path now open, the opposing team makes a push. Your team rallies together to hold back the incoming enemies. As they focus on returning fire, you start calling in defensive turrets and other structures; each piece drops down from the stratosphere like a huge, deadly, rectangle-shaped pancake before transforming into a necessary piece of equipment on the battlefield.

In this console generation, multiplayer shooters have become truly explosive and epic affairs: A genre where high quality production values have become standard and similar mechanics continually test players' reaction speed, critical thinking, and resolve on a virtual battlefield. Of course, you're only playing a video game, but as far as graphics and sound technology go, that's an awfully convincing video game; one filled with thundering "booms," smokey terrain, and (typically) a lot of grey and brown hues.

Harley Quinn's Revenge DLC Pulls You Back into Arkham City

Posted: 11 May 2012 12:00 PM PDT

spot

If you're anything like me, time is one of your most precious commodities. It's difficult for me to justify playing a lengthy RPG like Skyrim or Xenoblade Chronicles. It's damn near impossible for me to rationalize spending what little time I have to play games outside of work on something that I just played a few months ago. So why is it that I want to dive right back into Batman: Arkham City when it seems like I devoted an entire week of my life to it just a few months ago? One theory is that Rocksteady, the developer that redefined what a superhero game should be, has been practicing witchcraft. Another is that their game is just that damn good.

When I recently sat down to play through some of Arkham City's newest DLC, I had a short moment of panic -- holding the controller and taking those first few steps as the Caped Crusader was strange. It had only been six months since I combed every inch of Arkham City, but that half-year had been filled with other third person titles like Dark Souls, Assassin's Creed: Revelations, and Max Payne 3. I was wobbly at first, having completely forgotten how to use any of Batman's wonderful toys. But once I became reacquainted with Rocksteady's world, it felt like I was revisiting an old friend. Within a few moments, I was zipping across the skyline and taking down fools without the slightest hint of rust.

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