General gaming

General gaming


Capcom Pins Its Hopes on Dragon's Dogma

Posted: 11 May 2012 10:17 PM PDT

After Bethesda's open-world fantasy RPG Skyrim sold 10 million units, no one could blame Capcom for hoping there's room for more than just one fantasy RPG title about slaying dragons and saving the world. Dragon's Dogma represents a three year development cycle for the Japanese studio, with more than 150 developers plugging away at its design. With the game representing such a large investment, a lot is riding on how well Dragon's Dogma will fare at retail.

Jetpack Joyride Might Already be Facebook's Best Game

Posted: 11 May 2012 04:28 PM PDT

Jetpack Joyride

As much fun as I have with many of the iOS games I play, there are few which I stick with for very long. In some cases that's because the free or $0.99 entry point for these games have a direct correlation with the amount of depth they contain -- there's one good idea, but it's not necessarily something you'll want to spend more than a few hours with. Jetpack Joyride is a straightforward auto-runner, hardly the sort of thing that I would expect to play for long. And yet it has managed to keep its spot on the front page of my iPhone for months; it's my go-to game when I have a minute to spare. It's simple, easy-to-play, and it's now available in beta on Facebook.

Joyride started out as a $0.99 download on the App Store, during which time it sold about one million units. It was then converted into a free-to-play game and had been downloaded an additional 13 million times as of February. According to a press release issued today, that number has soared to 25 million downloads. It may not be at the level of Angry Birds, but that is a huge figure, particularly if developer Halfbrick's expectation for 5 to 10 percent of customers spending at least a dollar continues as the game expands to Facebook.

Republique's Success Demonstrates How a Kickstarter Can Adapt

Posted: 11 May 2012 02:57 PM PDT

Republique

It may have cut it close, but Camouflaj's debut title, Republique, managed to reach its Kickstarter goal in the final hours before its deadline today. The project kicked off a month ago seeking $500,000 and, after an initial surge of pledges, found itself struggling to attract backers. Rather than accept the fact that there was not half a million dollars out there to fund a hardcore iOS title like this, Camouflaj adapted and now finds itself padding that $500,000 with additional pledges ahead of its 3pm Pacific deadline.

Republique was initially pitched as an iOS game combining stealth and survival horror in the style of a game from the PlayStation era. With an estimated budget of over $1 million, Camouflaj turned to Kickstarter to come up with $500,000 to help ensure it would not have to compromise creative control or hand over ownership of the IP.

Starhawk Review: Laying a Solid Foundation

Posted: 11 May 2012 01:25 PM PDT

Imagine you're surrounded by the enemy in a game of Capture the Flag. A stream of rockets slowly chips away at the walls protecting the flag, and it's only a matter of time before the walls crumble and reveal a path straight through your base. Yet, by some miracle, the walls continue to hold -- at least until a high-flying predator swoops in and drops a massive bomb that eradicates three defensive walls and a nearby beam turret, anyway. With the path now open, the opposing team makes a push. Your team rallies together to hold back the incoming enemies. As they focus on returning fire, you start calling in defensive turrets and other structures; each piece drops down from the stratosphere like a huge, deadly, rectangle-shaped pancake before transforming into a necessary piece of equipment on the battlefield.

In this console generation, multiplayer shooters have become truly explosive and epic affairs: A genre where high quality production values have become standard and similar mechanics continually test players' reaction speed, critical thinking, and resolve on a virtual battlefield. Of course, you're only playing a video game, but as far as graphics and sound technology go, that's an awfully convincing video game; one filled with thundering "booms," smokey terrain, and (typically) a lot of grey and brown hues.

Harley Quinn's Revenge DLC Pulls You Back into Arkham City

Posted: 11 May 2012 12:00 PM PDT

spot

If you're anything like me, time is one of your most precious commodities. It's difficult for me to justify playing a lengthy RPG like Skyrim or Xenoblade Chronicles. It's damn near impossible for me to rationalize spending what little time I have to play games outside of work on something that I just played a few months ago. So why is it that I want to dive right back into Batman: Arkham City when it seems like I devoted an entire week of my life to it just a few months ago? One theory is that Rocksteady, the developer that redefined what a superhero game should be, has been practicing witchcraft. Another is that their game is just that damn good.

When I recently sat down to play through some of Arkham City's newest DLC, I had a short moment of panic -- holding the controller and taking those first few steps as the Caped Crusader was strange. It had only been six months since I combed every inch of Arkham City, but that half-year had been filled with other third person titles like Dark Souls, Assassin's Creed: Revelations, and Max Payne 3. I was wobbly at first, having completely forgotten how to use any of Batman's wonderful toys. But once I became reacquainted with Rocksteady's world, it felt like I was revisiting an old friend. Within a few moments, I was zipping across the skyline and taking down fools without the slightest hint of rust.

MMOGaming News

MMOGaming News


Diablo 3 Is Shattering Amazon's Most Pre-ordered PC Title Records

Posted:

Diablo 3 Is Shattering Amazon's Most Pre-ordered PC Title Records


As the Diablo 3 release date(March 15th) is approaching, Diablo fans have pre-ordered Diablo 3 successively, and counting on the days on the edge of their chairs.

The Secret World Skill System Tips Detailed in New Video

Posted:

The Secret World Skill System Tips Detailed in New Video


Have you started your hands-on The Secret World? Despair of its 500-plus skills or its classless progression system? Do not worry, Funcom offers a video to teach players the basic operation. Check out the 8 minute video.

Blizzard and Valve Reached An Agreement on DOTA Trademark

Posted:

Blizzard and Valve Reached An Agreement on DOTA Trademark


Blizzard Entertainment and Valve finally reached an agreement regarding the use of the DOTA name. Valve retains the commercial use of the name while Blizzard will be able to retain the non-commercial use in the fan community.

Can ZeniMax Handle An Elder Scrolls MMO

Posted:

Can ZeniMax Handle An Elder Scrolls MMO


All of the right pieces are in place: Fan demand, a strong development team and years of lore and design from which to draw. The only remaining question is this: Can ZeniMax Online actually make a working, engaging Elder Scrolls MMORPG?

Dota 2 Hero One Minute Guide - Spirit Breaker

Posted:

Dota 2 Hero One Minute Guide - Spirit Breaker


It's a kind of standard way to build Spirit Breaker and the best way as well. Charge of Darkness serves as a support skill during early games to help team mates farm heroes, especially for team member solo in mid-lane. Kill the opponent hero in mid-lane at least once to help your powerful ganker(practically it's the one who solo in mid-lane) grow up, so that your team will get advantages before middle game.

The First Character In Dragon Sword Unveiled

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The First Character In Dragon Sword Unveiled


Netease has unveiled the first character in Dragon Sword - Female Pyros recently, the Giant' s descendants as it's said, who inherit their strong bodies and ultimate power. They have brown skin and sexy body. Their models are designed by reference to the famous sexy movie star Angelina Jolie who has a nine head figure and is pretty enchanting while moving.

Ogre Magi is Hidden to Surprise us in DOTA 2 Next Week?

Posted:

Ogre Magi is Hidden to Surprise us in DOTA 2 Next Week?


The new heroes now are definitely coming every other week. Instead of Ogre Magi, brand-new Beastmaster dressed up his new skin and icon. Personally, I like the old model and the new icon. What about you? So the feature in this week is only one.

First Double - Engine MMO Legend of The Condor Heroes Is Coming Soon

Posted:

First Double - Engine MMO Legend of The Condor Heroes Is Coming Soon


Perfect World, a China-based MMO developer and publisher, officially announced on May 11, 2012 that its 2D Turn-based Action MMO "Legend of the Condor Heroes" will unveil itself to the gamers within 2012.

AION (EU) 3.0 Trailer is Here but Release Date is Still Unknown

Posted:

AION (EU) 3.0 Trailer is Here but Release Date is Still Unknown


The publisher releases the 3.0 trailer which means the update is coming but bad news is that no release date is announced.

Strong Character-generation System of NCsoft in Blade & Soul 3rd CBT

Posted:

Strong Character-generation System of NCsoft in Blade & Soul 3rd CBT


The final CBT of Blade and Soul has been kicked off today. As another highly-anticipated game besides Diablo 3 this year, Blade and Soul has attracted much attention from players. Will there be any optimization or surprise in the 3rd CBT after the previous tests?

6 Highlights of ChangYou's Next-gen Press Conference

Posted:

6 Highlights of ChangYou's Next-gen Press Conference


ChangYou held a press conference called ChangYou's Next-gen Game+ in Beijing 798 Art Zone, where 5 next-gen blockbusters from ChangYou were analyzed and many relevant companies attended to share the latest next-gen MMO info, including Unreal Engine 3 developer, CryEngine 3 developer, Nvidia and so on.

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