General gaming

General gaming


Why I'm Supporting the Republique Kickstarter

Posted: 10 May 2012 05:04 PM PDT

The rule about working in the gaming press is that you're supposed to maintain a façade of impartiality about games -- though that standard has faded recently as people realize that the folks covering games all just people, too, and we carry the same biases and preferences as any other human. Still, even in this new age of relaxed subjectivity, the rise of Kickstarter raises all kinds of tricky questions. At what point does coverage of an appealing Kickstarter project become advocacy? If we contribute to a Kickstarter to fund a game, have we abandoned our claim to objectivity? The fact that most Kickstarters are attached to individuals -- many of whom are acquainted with the folks covering their projects -- makes it all even muddier. Where do we begin to draw the line?

I can't even begin to unravel the answers to these questions myself. However, after watching a number of interesting Kickstarters come and go over the past few months (some successfully, some not), I'd rather not just sit on my hands and watch as an impartial observer. Camouflaj's freshman venture, Republique, looks intriguing and fun. With less than 24 hours left before the project's deadline, it's inching ever closer to the $500,000 goal that initially seemed so unreachable. I want the game to succeed, so I've contributed to its Kickstarter. Does that invalidate my writing about the game? Maybe, but my desire to play what Camouflaj is putting together outweighs my determination to play a passive, detached role.

Battlefield 3 Relying on its Community to Pay for Servers, Much to Players' Chagrin

Posted: 10 May 2012 01:43 PM PDT

Battlefield 3

The ability to rent dedicated Battlefield 3 servers for use in the console versions of the game was a welcome addition back in March. Unfortunately, playing on these servers appears to have become the only option for playing online multiplayer, a development which understandably has fans of the game frustrated with Electronic Arts and DICE.

As outlined in this thread on the official Battlefield forums, many players are upset that EA- and DICE-operated servers have almost entirely disappeared. These servers were the only ones available prior to the rent-a-server option becoming available on consoles, and were to be complemented nicely by the new custom servers which allow for their owners to establish communities of sorts with rules, options, and admins they decide.

Unchained Blades Gives First-Person Dungeon Crawlers a Boost of Adrenaline

Posted: 10 May 2012 10:38 AM PDT

The title "Unchained Blades" doesn't sound like it belongs to a first-person dungeon crawler, though this misleading title may be intentional; XSEED's upcoming PSP/3DS eShop RPG offers much more attitude than the likes of similar games such as Etrian Odyssey. Where Atlus' own take on the genre has your party of wide-eyed warriors creeping through somber (and deadly) labyrinths, Unchained Blades adds significantly more personality by focusing on a protagonist who seeks nothing more than revenge via ass-kicking. The game throws you into the role of a former Dragon Emperor cursed to walk the Earth in human form after riling up a wish-granting goddess atop a lofty tower. And what plan could be smarter than immediately setting out to repeat your past mistakes? Essentially, the story follows a video game character retracing his steps from an unseen previous adventure, which I find deeply hilarious for some reason.

The game's unruly anime teen vibe may feel a bit immature, but UB's over-the-top antics don't amount to simple set dressing; they extend to the mechanics themselves for an RPG experience that adds some spice to the typically methodical process of mapping out each and every square of a dungeon -- and don't act like you're not compelled to do the same. A few of these ideas may seem ridiculous in the context of a Wizardry clone, but developer FuRyu (made up of Lunar and Grandia vets) has thrown together a memorable assortment of RPG systems that should impress dungeon crawlers who think they've seen it all.

Civilization V: Gods & Kings & an Antiseptic Approach to Religion

Posted: 10 May 2012 10:00 AM PDT

Religion and civilization have gone hand-in-hand throughout human history, with gods and their mouthpieces alternately hindering and inspiring humanity every step of the way. That's why Civilization V felt a bit off when it hit us about a year and a half ago and was missing a few things we'd come to take for granted in the previous iterations. Religion and its best buddy subterfuge were either absent or folded into the Piety branch of its social policy tree, with temples and whatnot contributing to the ever-more-broad "culture" statistic. Religion always existed in the background of Civ V, from cathedrals to a huge number of biblical verses doled out for researching everything from animal husbandry to frickin' laser beams, but it was no longer present as a distinct element of strategy. When it came to religion as a tactical tool, the relevant quote seemed to be, "God is dead."

Well, now we're getting a chance to make him in our own image. Faith is the new currency, and once we have enough we're given a Great Prophet. The first one we're graced with can found a pantheon, be that a war god that grants more faith when we win battles, a namby-pamby healing god that restores units that end a turn next to a friendly city, or a whole slew of other crazy stuff people are raring to fall on their knees in front of. Our second prophet can turn that half-assed belief into a true religion, tacking on tenets like tithing (if you're into accumulating more gold) or holy warriors (which grant the ability to purchase pre-industrial land units with faith). Followers passively pressure neighboring cities to join their particular theological club, but for a more direct approach we can send those prophets and missionaries to neighboring cities to directly convert the population. Nobody really likes that, so expect diplomatic repercussions, and prepare your own cities with inquisitors to keep the faith pure... or just fill the besandaled heretic with arrows when he starts down the palm-leaf-covered road to your own holy city. It's an act of war, sure, but at least the simulation isn't detailed enough to take martyrdom into account. That'd really make a mess of things.

MMORPG News

MMORPG News


Guild Wars 2: Mike O'Brien on the First Beta Event

Posted: 10 May 2012 02:46 PM PDT

Mike O

Arena.Net's Mike O'Brien has penned a new blog article featured on the Guild Wars 2 site. In it, O'Brien speaks about the first closed beta event in which "hundreds of thousands" of players took part. He discusses both the highs and lows of the event and gives a bit of insight into what the team has been doing since.

Spirit Tales: Open Beta Kicks Off

Posted: 10 May 2012 02:18 PM PDT

Open Beta Kicks Off

The Spirit Tales team has announced that the open beta for the game has officially kicked off complete with never-before-seen features and content as well as contests and give aways.

General: The Disgruntled Pony -- Burning Lasers in Your Face!

Posted: 10 May 2012 12:55 PM PDT

The Disgruntled Pony -- Burning Lasers in Your Face!

Our resident pony, DarkPony, is back with a new update to his Disgruntled Pony blog. In this latest entry, DarkPony focuses on EVE Online, detailing (in typical DP style) his adventures baiting pirates in the space-faring MMO.

General: Storybricks Enters Alpha Testing

Posted: 10 May 2012 10:57 AM PDT

Storybricks Enters Alpha Testing

Interested fans are invited to try out Storybricks during its current alpha phase of development with the web demo. It's a quick and simple process. Head to the official Storybricks link, wait for the Unity engine to load and you're off!

The Secret World: One Million Register for Closed Beta

Posted: 10 May 2012 08:28 AM PDT

One Million Register for Closed Beta

Funcom has announced that a million players have registered for closed beta access for The Secret World. The first closed beta event is slated to begin on May 11th and run through May 13th.

Allods Online: EU First Birthday Detailed

Posted: 10 May 2012 08:20 AM PDT

EU First Birthday Detailed

Gala-Net has laid out the plans for the EU Allods Online first anniversary celebration. Players will receive several anniversary gifts if registered to play Allods prior to May 11th.

Guild Wars 2: Stress Test Planned for Monday

Posted: 10 May 2012 08:10 AM PDT

Stress Test Planned for Monday

Arena.Net has announced that a Guild Wars 2 beta stress test will be conducted for a limited number of hours on Monday, May 14th from 11:00 a.m. PDT to 6:00 p.m. PDT. The goal of the test is to pack the servers with players to ensure stability.

Tribes: Ascend: What We Want in Tribes Universe

Posted: 09 May 2012 11:32 AM PDT

What We Want in Tribes Universe

Recently released, Tribes Ascend has scored big for fans of the shooter genre which gives pause for thought to we who are eagerly anticipating Tribes Universe, a much more MMO-ish sort of game. We've got a few thoughts about what we would like to see in Tribes Universe so keep reading!

MMOGaming News

MMOGaming News


Dragon Nest NA Launches Rumble in the Garden Update

Posted:

Dragon Nest NA Launches Rumble in the Garden Update


It has been long since mortals last set foot in the Spirit Garden, and now that this lost field has been rediscovered, it's up to the living to do what they do best: beat each other up!

Blade & Soul Screenshots: Cute Girl with Pink Hair

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Blade & Soul Screenshots: Cute Girl with Pink Hair


I got ten pieces of screenshots below, they are all about an adorable litte girl with pink hair. Undoubtedly, she is really cute, how do you feel?

WOW: You Will be Able to Group with Your Friends from Different Servers in Open World

Posted:

WOW: You Will be Able to Group with Your Friends from Different Servers in Open World


When you're in a zone that is set as a 'cross-realm zone' you'll notice that in addition to the players you'd ordinarily see from your realm, you'll also see players from other realms.

AION: v3.0 Update Feature Preview

Posted:

AION: v3.0 Update Feature Preview


Gameforge has released a new trailer about the EU version of Aion. This particular trailer shines the spotlight on the big changes coming with the v3.0 version of Aion including new high level zones and mounts. Check it out!

2012 China Game Business Conference to Launch

Posted:

2012 China Game Business Conference to Launch


As the largest domestic game business forum series with the most participants, tens of themes forums will be organized each year on the basis of the current status and hottest domains of China game industry to which guests from governmental authorities and global game enterprises will be invited with over 300 guest speakers and lecturers, attracting more than 3,000 professional audiences from the global game industry.

One Million Gamers Sign Up For The Secret World Beta

Posted:

One Million Gamers Sign Up For The Secret World Beta


It seems that gamers have high anticipation for The Secret World, the number of signups reaches one million now. In the first Beta Weekend, anyone who's pre-ordered the game can join the Templar secret society starting out in London and investigate the mysterious events that have occurred on Solomon Island.

C9 Final CBT Schedules and Class Video Guides

Posted:

C9 Final CBT Schedules and Class Video Guides


First, please allow me to share the updated schedules for the Final CBT and the Online Tournament announced by C9 GM. For those who participated in the Tournament Registration Test can experience Berserker without a beta key.

Blade & Soul 3rd Closed Beta Test Feature

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Blade & Soul 3rd Closed Beta Test Feature


Blade and Soul 3rd Closed Beta Test Info Compilation! Everything about Blade & Soul 3rd CBT here!

ArenaNet Improving Guild Wars 2's Server Capacity for Even Greater Flood of Players

Posted:

ArenaNet Improving Guild Wars 2's Server Capacity for Even Greater Flood of Players


Mike O'Brien, president of ArenaNet, just talked about Guild Wars 2's beta. He briefly summarized the first public beta which was of course a success.

War of the Immortals: Lost Omen Expansion Released

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War of the Immortals: Lost Omen Expansion Released


Perfect World Entertainment released War of the Immortals: Lost Omen, the first expansion to the game, including a plethora of content, such as the new Harbinger class.

Valve Announces The International Dota 2 Championships 2012

Posted:

Valve Announces The International Dota 2 Championships 2012


The International Dota 2 Championships was launched last year in Cologne, Germany during Gamescom with 16 of the most elite Dota teams competing in a group stage. This year, Valve announced the tournament would move to Benaroya Hall in Seattle, WA during the PAX Prime event, August 31 - September 2, 2012 and be broadcast in multiple languages, free of charge again.

WoW Competition: The Dragon Soul Challenge

Posted:

WoW Competition: The Dragon Soul Challenge


Hot on the heels of the recent live raid race between Vodka and Method, Athene is back with a bigger, more-ambitious new challenge: bring together four guilds from around the world in a race against each other (and the clock) to see which guild can complete the Dragon Soul Heroic raid first.

Surprise at 10th Anniversary of ChinaJoy, Five New Exhibition Halls Come into Service

Posted:

Surprise at 10th Anniversary of ChinaJoy, Five New Exhibition Halls Come into Service


To better meet the activity needs for players during ChinaJoy and provide perfect exhibition environment for participating companies, the 10th ChinaJoy will be held in the new N Series Hall of Shanghai New International Expo Center, of which the differences from the previous Halls lie in its larger area and first utilization of faint illumination, indicating more booths and exhibitions featuring special light effects in the halls of the 10th ChinaJoy.

War of the Immortals New Expansion Lost Omen Trailer

Posted:

War of the Immortals New Expansion Lost Omen Trailer


"The Lost Omen expansion takes large- scale PvP to a new level. By retooling the team matchmaking system, three teams of up to 180 players each can go toe-to-toe on a single battle arena." Thang Phan, Product Manager, Perfect World Entertainment. "Allowing up to 540 players in an arena at a single time is unprecedented and we think players will truly experience war like no other."

WoW 5.0 Beta: Armor Now Shows When Druid in Cat Form

Posted:

WoW 5.0 Beta: Armor Now Shows When Druid in Cat Form


Druid cat forms now have an armor. Here are the Alliance and Horde version. Check them out below!

Spirit Tales Open Beta Kicks Off

Posted:

Spirit Tales Open Beta Kicks Off


KoramGame Ltd today announced that open beta for Spirit Tales is now live. Epically Cute, Massively Fun, and Full of Prizes

WoW 5.0: Cross-Realm Zones Coming to Beta

Posted:

WoW 5.0: Cross-Realm Zones Coming to Beta


In the World of Warcraft: Mists of Pandaria beta, we're introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from.

How BioWare Can Stop SWTOR's Bleeding

Posted:

How BioWare Can Stop SWTOR's Bleeding


SWTOR did surge to around 1.7 million players, but recent numbers indicate that it lost over 400,000 of them last month. Current tallies put SWTOR population at just 1.3 million—not too shabby when compared with other MMOs, but still a far cry from what EA and BioWare had been hoping for. 1.3 million players.

Blade & Soul 3rd CBT Topped 300000 Players with Summoner Well Received

Posted:

Blade & Soul 3rd CBT Topped 300000 Players with Summoner Well Received


Korean Blade and Soul will hold its third CBT from May 9 to May 22, lasting for two weeks. This is its final CBT before the coming OBT.

World of Warcraft Finally Stops Losing Players

Posted:

World of Warcraft Finally Stops Losing Players


Blizzard just updated the latest status of the game's subscription numbers and according to Michael Morhaime, WOW has stopped losing players, with its player numbers stabilizing at 10.2 million by the end of March.

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