MMO Updates

MMO Updates


Rise and Shiny: Gemstone IV

Posted: 29 Apr 2012 10:00 AM PDT

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Gemstone IV screenshot with map
This article was a long time coming. Not only have I avoided taking a look at any sort of pure MUD for many years, but I meant to write this up last week but real life interrupted my plans. I just didn't think it was fair to write up a first impressions based on only a few hours of play. I was quite hesitant to take a deeper look at Gemstone IV mainly because I knew that the non-stop reading would surely create more migraines that might derail my work again. I was very worried, actually.

Luckily, the Gemstone IV client is customizable enough to allow me to create a "book-style" experience: black text on a white background. I don't think I'm alone in my inability to view bright, colored text on a dark background comfortably. If I were, popular websites would still look like they were from 1996. We've moved past ugly fonts and horrible color combinations.

Unfortunately it took me most of the time with Gemstone IV just to learn how to play, make the text comfortable to read, and understand what my character was supposed to be doing. Once I got comfortable, though, I honestly had one of the most enchanting times in a game yet.

Continue reading Rise and Shiny: Gemstone IV

MassivelyRise and Shiny: Gemstone IV originally appeared on Massively on Sun, 29 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of April 14th

    Posted: 29 Apr 2012 08:00 AM PDT

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    Previously On banner
    What a week it has been in Massively's world of streaming games! We have a little bit of something for all types of viewers. Hardcores, roleplayers, explorers, crafters and lazy-bums like yours truly: We have something for all of you. Be sure to bookmark our livestream schedule page so that you can always see the schedule ahead of time. It's much easier to plan your life around our videos if you know the schedule early. Invite your friends... we love to hear from new people in the chat room!

    This week, we had some EVE Online adventuring with Mike followed by his attempt at Drakensang Online, a browser-based action MMO. Adventure Mike took a spin in the way-back machine and streamed some EverQuest, and MJ scored some time in EverQuest II, a chunk of Vanguard, and Aion. She's been a very busy streamer! Lastly, I took a look at Gemstone IV, a fantastic MUD that almost brought tears to my eyes. Tears of frustration, but many tears of joy.

    Let's get to watching!

    Continue reading Previously on MV TV: The week of April 14th

    MassivelyPreviously on MV TV: The week of April 14th originally appeared on Massively on Sun, 29 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2 resumes digital sales, addresses denied accounts

      Posted: 29 Apr 2012 07:15 AM PDT

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      Guild Wars 2
      Beta weekends are no strangers to rocky and unexpected events, as Guild Wars 2 can now attest. While many players are currently testing the heck out of the game, some have been shut out due to an error code on their account while others have been unable to pre-purchase the game due to halted sales of the digital product. ArenaNet has addressed both of these issues to help players resolve the matters and get into the beta.

      The error code (9:4:5:1093:101) that some are getting signifies that the account is not flagged for the beta event. According to ArenaNet, this is either because the players used a pre-order instead of a pre-purchase code and accidentally received an invite email to the event or that a credit card was flagged during the pre-purchase order. In the case of the former, ArenaNet will honor the mistaken emails and allow all recipients into the remainder of the event.

      The studio also announced that it has increased capacity for the beta event and thus has begun selling digital standard and digital deluxe pre-purchases of Guild Wars 2 once more.

      MassivelyGuild Wars 2 resumes digital sales, addresses denied accounts originally appeared on Massively on Sun, 29 Apr 2012 09:15:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What do you forgive in a beta?

      Posted: 29 Apr 2012 06:00 AM PDT

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      Well, fighting the guy in the armor is a bit unfair, but I'm sure they'll fix it in time for release tomorrow.
      If you've logged into the Guild Wars 2 beta this weekend, you've gotten an experience that's very different from what the final game will look like. For starters, the final game will probably not have several hundred people clustering around every single event like rabid concert attendees at all hours. It's easy to forgive that as a fluke and a byproduct of the fact that this is the first time many players have gotten to play the game at all.

      Of course, for some players, that experience in beta is going to define their impression of the game all around. Similarly, some players are going to assume that a buggy beta will have a buggy launch, even if by the time launch rolls around, most of the bugs have been ruthlessly squashed. So what do you forgive in a beta? Do you turn a blind eye to the community or population issues? Do you grin and bear missing objectives or unclear quests? Or do you offer no respite to a game no matter how early in the testing you might be?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What do you forgive in a beta? originally appeared on Massively on Sun, 29 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Free Realms throws itself a nice big birthday bash

        Posted: 28 Apr 2012 06:00 PM PDT

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        This is useful for times when you're tempted to say that you'll eat your hat.
        MMO birthdays are the best celebrations. Instead of getting your favorite game a lot of presents to celebrate its age, most games give the players presents. So it is in Free Realms, which celebrates its third year of operation today with a number of events and rewards for players. The most basic rewards don't require any real effort on the part of players; just logging in today nets you a Birthday Cake hat, and you can enjoy triple Station Cash for the rest of the day.

        There's more to the party, however: The game's offering a number of daily quests to help Queen Valerian produce the best birthday party ever. There's also the dread monster Cakenstein, a beast assembled from... well, you can probably guess from the name. The extended events will be running until May 24th, but the Station Cash promotion and the hat are only for today. So if you're a fan of Free Realms, log in and start enjoying the festivities today!

        MassivelyFree Realms throws itself a nice big birthday bash originally appeared on Massively on Sat, 28 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Blindsided by FFXIV's patch 1.22

        Posted: 28 Apr 2012 04:00 PM PDT

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        The Mog Log header by A. Fienemann
        I had different plans for this week's column until I realized that Final Fantasy XIV's patch 1.22 had sneaked up on me like the monster in a slasher film, except instead of stabbing me and laughing, it just brought a bunch of new content, so the metaphor doesn't really work. I'm not sure exactly how I missed the patch's coming so quickly, but I'm happy to see it's finally on the live servers.

        Of course, in a lot of ways, this patch is smaller than its predecessors, though not in terms of content, obviously. No, it's a smaller patch by virtue of the fact that it's a pure content patch. New systems are in short supply, but new things to do are in abundance. It's a focus patch, in other words. Recent patches have vehemently focused on trimming up the mechanics and making sure that the game plays nicely with all sorts of content; this patch focuses instead on what you can do with all of your shiny abilities and classes and so forth. And aside from a couple of missed opportunities, it succeeds at that beautifully.

        Continue reading The Mog Log: Blindsided by FFXIV's patch 1.22

        MassivelyThe Mog Log: Blindsided by FFXIV's patch 1.22 originally appeared on Massively on Sat, 28 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: EQII's hidden gems for low-level explorers

          Posted: 28 Apr 2012 02:00 PM PDT

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          Forest Ruins
          One of the things I've enjoyed with the new EverQuest II update is how fun it is to get out there and explore the new zones. The Withered Lands has lots of nooks to check out, like the Holgresh caves up along the cliffs and the ruins just outside the Combine Foothold. As much as I like epic storylines and lofty challenges, sometimes it's fun to just mount up and scout out some really interesting locations.

          GU63, however, really doesn't offer any new content for lower-level players, and it's hard for someone under level 90 to get around the Withered Lands and Skyshrine safely. But one of the reasons there's not much new content at the lower levels is that past updates have added in so much already that there's almost too much to see and do. Queue up the Bud Light music, for in today's Tattered Notebook, we salute you, Mr. Low-Level Player. You tirelessly work through the Golden Path, but you deserve some cool hunting spots and gorgeous vistas. Below the cut are some of my favorites!

          Continue reading The Tattered Notebook: EQII's hidden gems for low-level explorers

          MassivelyThe Tattered Notebook: EQII's hidden gems for low-level explorers originally appeared on Massively on Sat, 28 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Is LotRO's questing system over the hill?

            Posted: 28 Apr 2012 12:00 PM PDT

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            LotRO
            There's a good chance you're not reading this column right now but instead are fully immersed in the weekend beta for Guild Wars 2: Guild Harder. That's OK. I won't hold it against you -- I may even be playing it as well. Oh, those ArenaNet folks. They make such lofty promises, don't they? They're going to rewrite MMOs as we know them and show us once and for all that we've been playing with Tinker Toys when we could have fully functional jetpacks and whatnot.

            I don't harbor any ill will against Guild Wars 2; in fact, I'm quite looking forward to it. But as everyone's focused on the game's excising of traditional questing as popularized by World of Warcraft, I thought it would be worth examining just how dated Lord of the Rings Online's questing system has become, if at all.

            In an era of dynamic events, public quests, full voice-over, and other techniques designed to get us away from the text box questing model, will LotRO hold its ground against these fads or is it truly becoming a relic of the past? Let's dig in!

            Continue reading The Road to Mordor: Is LotRO's questing system over the hill?

            MassivelyThe Road to Mordor: Is LotRO's questing system over the hill? originally appeared on Massively on Sat, 28 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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              General gaming

              General gaming


              Kirby's 20th Anniversary Could Potentially Begin Nintendo's Criterion Collection

              Posted: 28 Apr 2012 04:57 PM PDT

              We've seemed to scream ourselves hoarse on how some company should take the initiative in developing a sort of Criterion Collection for video games. There's nothing quite like having a physical object that wholly celebrates a title, a series, or the artists themselves. Valve has shown some spark in this area through the spectacular inclusion of commentaries in games like Half-Life 2 and Portal, but this idea still deserves to be taken further. It's going to take a company with a rich, stories history; a company whose fan-base who its past and is keen on its preservation. A company like, say, Nintendo.

              kirbyTo be perfectly honest, Nintendo completely botched Mario's 25th Anniversary. As Jeremy pointed out in last year's lamentation, Super Mario Bros. deserved better. Arguably the most influential game of all time, it deserved to have the vaults opened wide for fans to have access to every bit of content related to the original title. After consuming the disc, we should've been left utterly full, yet definitively satiated. But that's not the route Nintendo decided to take -- instead, we got a disc with a rom of Super Mario All-Stars for the SNES, a flimsy book sprinkled with pull quotes, and a CD containing a shamefully bare selection of tracks. In essence, Nintendo celebrated the 25th anniversary of their iconic mascot by making a quick buck. And while this left us undeniably disappointed, hope remains.

              Kirby is turning 20 this year, and at the most recent Nintendo Direct press conference, Satoru Iwata announced that they will be celebrating this milestone by releasing a retail disc for the Wii that includes undisclosed Kirby goodness. Outside of promising a variety of "fan-favorite" Kirby titles, Nintendo has left the rest of the details to our hopes and fears. This could be Nintendo's chance at historical preservation redemption. They could right all of the wrongs from Super Mario All-Stars Wii by giving us a fully comprehensive look at Kirby's past, present, and future.

              MMOGaming News

              MMOGaming News


              Upcoming MMOs in May 2012

              Posted:

              Upcoming MMOs in May 2012


              After 5 cb tests, now we finally got TERA this month. Is it a mmo worth paying to play? I observed some fansites and sub reddit community and they are not that active than they were even in Open Beta. What's your opinion? On the other hand, how about The Secret World? It seems great at first but now I'm not that sure it's a good game for playing.

              Continue reading Upcoming MMOs in May 2012.

              A Year of RIFT - Second Impressions

              Posted:

              A Year of RIFT - Second Impressions


              RIFT, the massively multiplayer online game packed with dynamic world events and a constantly shifting universe, launched on March 1, 2011. Since then, the game has seen countless upgrades, tweaks, modifications, content patches and evolutions, thanks in large part to its passionate community and the active involvement of Trion Worlds. In short, the RIFT we played in 2011 is not the RIFT we're playing now.

              RaiderZ(KR) OBT Version Revealed, Dinner and Performing Systems Added

              Posted:

              RaiderZ(KR) OBT Version Revealed, Dinner and Performing Systems Added


              According to the information gathered, RaierZ will kick off its OBT at the first half of this year, and it's about to unveil the core contents continuously in the future four weeks.

              World of Tanks Review

              Posted:

              World of Tanks Review


              So, you fancy yourself a hardcore gamer, and you're looking for a challenge. Somehow, you've made it here to a review of World of Tanks.

              Continue reading World of Tanks Review.

              Pathfinder Online: Interesting Ways to Develop Sanbox PvE Content

              Posted:

              Pathfinder Online: Interesting Ways to Develop Sanbox PvE Content


              Pathfinder Online's 11th development blog, delving some of the PvE experience, has been updated recently. The development blog represents the current state of our game design and is subject to change based on testing, further design and community feedback.

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