General gaming

General gaming


Halo 4: The Community Preview Debate, Part Two

Posted: 20 Apr 2012 12:57 PM PDT

1UP community member Ben Tate and I both love the Halo series enough that we thought it a good idea to double-team the recent Halo 4 information explosion that recently hit the Internet courtesy of Game informer. Today, Ben and I follow up on the first part of our discussion by breaking down multiplayer, the new cooperative mode called Spartan Ops, and Halo 4's impressive visual style.

Infinity

Ben: The desire to intertwine single player and multiplayer seems to be popular in games these days. I just don't think most players care if their multiplayer has a backstory or not, and that makes 343 Industries' goal of contextualizing Halo 4's multiplayer admirable but not essential.

If SimCity's Always-Online Requirement is Worth It, Why Not Let Gamers Decide?

Posted: 20 Apr 2012 11:09 AM PDT

SimCity

Those without a stable Internet connection needn't even bother read about the new SimCity. As announced last month, the game requires an Internet connection to play. And not just to launch; to play the game, even on your own, you'll need to be constantly connected to the Internet. This was said to be due to an emphasis on multiplayer and passive interactions with other players that happen as you play. We haven't heard a whole lot more about the specifics of how that will all work, though one of the game's developers has tried to justify the decision to make being online a precondition for playing.

"From the ground up it's been a multiplayer game," said Maxis producer Jason Haber in an interview with Eurogamer. "I'm not surprised we're getting some reaction like this. But I think once people see it in action -- and at E3 we're really looking forward to showing people multiplayer and how it works -- hopefully that will show them why it's such a great feature and it's totally worth having.

Skyrim Kinect Excels Through Subtlety

Posted: 20 Apr 2012 08:05 AM PDT

skyrim

If you're anything like me, hearing the word "Kinect" immediately brings to mind images of people embarrassing themselves as they foolishly pantomime various actions in the middle of their living rooms. Honestly, using theatrical gestures to control a video game has very little appeal to me. There are some obvious examples of experiences that benefited from the use of motion controls, including The Gunstringer and Fruit Ninja Kinect. These games succeeded on a design level by providing simple and immersive pleasures that quite frankly could not be replicated via a controller. Sadly, most Kinect titles end up transforming into frustration simulators (yes, we're looking at you, Kinect Star Wars). With the news that Bethesda was preparing to release a patch for Skyrim that weaves Kinect functionality into the game, many of us worried that we'd end up looking like jackasses as we played through one of 2011's finest titles. Thankfully, these fears were quickly squashed when we saw how refined and subtle the new non-traditional method of control is in Skyrim.

Bethesda was wise to forgo the obvious route of having players flail their arms like a Dovahkiin in a slap fight. You won't find yourself using your Kinect to swing a battle ax or target specific enemies in the the middle of a fracas. In fact, Skyrim doesn't even make use of the technology's camera function whatsoever, instead focusing on the use of voice commands to streamline the experience and help maintain a steady tempo to the game. You can assign specific arms to every class of weapon, allowing you to pull out out your favorite sword when you say, "sword," and equip your favorite bow when you say, "bow." This simple shortcut does an amazing job of maintaining the tempo and rhythm of the game in the middle of combat by not forcing you to navigate a series of menus as soon as you spot a tough enemy on the horizon.

MMORPG News

MMORPG News


General: Roleplayer's Redoubt Blogger, OddJob, Passes Away

Posted: 21 Apr 2012 06:19 AM PDT

Roleplayer

Fans of our user blogs will be sad to hear that Brian "OddJob" Rucker, the voice behind the Roleplayer's Redoubt here at MMORPG.com has passed away at the age of 48. There are few details available but we are stunned and saddened to hear of Brian's death.

TERA: Island of Dawn Trailer Released

Posted: 20 Apr 2012 02:36 PM PDT

Island of Dawn Trailer Released

The first time players log into TERA, they will find themselves on the Island of Dawn, a forbidding place to help fill in some of the lore behind the game. En Masse has released a new trailer showing players what they will be up against on the Isle of Dawn.

Guild Wars 2: Concept Art Revealed for FB Milestones

Posted: 20 Apr 2012 02:18 PM PDT

Concept Art Revealed for FB Milestones

Arena.Net has introduced a new feature to its official Guild Wars 2 Facebook page to entice fans to "like" the page. Every 10,000 likes will see a new piece of Guild Wars 2 concept art revealed up to the 500k mark. The first piece has been posted and is gorgeous! At 470k, a load screen will be posted.

Dungeons & Dragons Online: 'Let's Play' Live Stream Coming Saturday Night

Posted: 20 Apr 2012 12:15 PM PDT

Our own Grakulen will be hosting a live stream event on Saturday night from 1:00-2:00 a.m. EDT (12:00 CDT, 11:00 MDT, 10:00 PDT). Join him in our MMORPG.com Live Stream Channel for some Dungeons & Dragons Online goodness.

Torchlight 2: Opening Cinematic Unleashed

Posted: 20 Apr 2012 11:24 AM PDT

Opening Cinematic Unleashed

Runic Games and Klei Entertainment have unleashed the opening cinematic trailer for Torchlight II. Called "New Heroes Will Arise", the trailer bridges the gap between the ending events of the original Torchlight and the upcoming Torchlight II. Enjoy!

Rift: War of the Wanton Maw

Posted: 20 Apr 2012 11:03 AM PDT

War of the Wanton Maw

It's a clear fact that the fun things in life only hang around for a short time before disappearing. It's a hard fact that Caedryn the Dwarf has discovered in his latest Chronicle of One Telaran. See what he's been up to in Rift and then leave us your thoughts in the comments.

Eternal Blade: Class Community Q&A -- Give Us Your Questions!

Posted: 20 Apr 2012 01:15 PM PDT

Class Community Q&A -- Give Us Your Questions!

MMORPG.com has partnered with gPotato to put on a community Q&A for their upcoming game, Eternal Blade. Unlike past community Q&As, however, this one has a bit of a twist!

General: RTSGuru.com | Illyriad Changes the Game

Posted: 20 Apr 2012 10:00 AM PDT

RTSGuru.com | Illyriad Changes the Game

RTSGuru.com editors have a new article detailing some of the big changes in store for Illyriad. Illyriad is making some major changes to the game including a new model for the way animals are generated in the world. Player impact will be vital. Check it out at RTSGuru.com.

Lineage 2: Live Stream Community Q&A -- Give Us Your Questions!

Posted: 20 Apr 2012 09:49 AM PDT

Live Stream Community Q&A -- Give Us Your Questions!

NCsoft and MMORPG.com have partnered up for a live stream interview on Lineage II on Friday, April 27 from 5-6PM EDT and we want to get you involved!

The Repopulation: New Bestiary Entry Published

Posted: 20 Apr 2012 09:13 AM PDT

New Bestiary Entry Published

The team behind The Repopulation has posted a new lore piece giving some background information about one of the members of the bestiary. Thiss time, the Setlang is profiled.

Dominus: Why Don’t They...

Posted: 18 Apr 2012 06:26 PM PDT

Why Don

There's a line in Robert Heinlein's last novel that reads "Any question that starts out 'why don't they--' the answer is always 'Money.'" And so begins our latest Developer Perspectives column. Intriguing, isn't it? Keep reading!

General: Four Tanks & a Healer Kickstarter Program

Posted: 20 Apr 2012 09:01 AM PDT

Four Tanks & a Healer Kickstarter Program

The Four Tanks & a Healer team has let us know that they have started a Kickstarter program to help fund the animated series. The official Kickstarter page has been launched and is ready for investors to come pouring in.

Diablo 3: Open Beta Stress Test This Weekend

Posted: 20 Apr 2012 08:33 AM PDT

Open Beta Stress Test This Weekend

Blizzard has announced that it will be conducting an open beta stress test for Diablo III beginning at 12:00 PDT today (Friday, April 20th) and running through Monday, April 23 at 10:00 PDT.

Ragnarok Online: iOS Version Launches in the EU

Posted: 20 Apr 2012 08:24 AM PDT

iOS Version Launches in the EU

Ragnarok: Violet, a single player version of Ragnarok Online, has officially launched for iOS devices in Europe.

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