General Gaming Article

General Gaming Article


Best Buy Releases the List of 50 Stores Being Closed Next Month

Posted: 15 Apr 2012 07:28 PM PDT

Best BuyBest Buy has been in the news quite a bit lately, and while some might argue any publicity is good publicity, I'm not sure even they would defend the latest coverage. First their CEO leaves amid a sea of controversy, and today they confirmed the list of 50 retail stores getting the axe.

Most of the stores on the list have secondary locations nearby, but it still isn't a great sign for the company's future. The vast majority of these closures are expected to be completed by May 12, but some variation is of course possible. It is also unknown if we will see any blowout sales to clear the shelves, or if inventory will simply be shifted to other locations.

Best Buy posted a $1.7 billion loss in Q4, and has been struggling with ways to reduce costs ever since. Is this the end of the big-box electronics era? Let us know what you think in the comments below.

List of Store Closures

Store Name

Address

City

State

Casa Grande

1004 N Promenade Pwy

Casa Grande

AZ

Lake Pleasant

10134 W Happy Valley Rd

Peoria

AZ

East Palo Alto

1751 E Bayshore Rd

East Palo Alto

CA

Westwood

10861 Weyburn Ave

Los Angeles

CA

Manteca

934 Perimeter Dr

Manteca

CA

Moreno Valley East

27220 Eucalyptus

Moreno Valley

CA

Ontario

4120 E 4th St

Ontario

CA

Pittsburg

4405 Century Blvd

Pittsburg

CA

Jamboree

2857 Park Ave

Tustin

CA

Arapahoe & Parker

15800 E Briarwood Cir

Aurora

CO

The Forum

9370 Dynasty Dr

Fort Myers

FL

Oldsmar

11655 W Hillsborough Ave

Tampa

FL

Fayetteville

128 Pavilion Pkwy

Fayetteville

GA

Loganville

4014 Atlanta Hwy

Loganville

GA

Addison

1038 N Rohlwing Rd

Addison

IL

87th & Dan Ryan

8900 S Lafayette Ave

Chicago

IL

Deerfield

200 S Waukegan Rd

Deerfield

IL

Matteson

4707 Lincoln Mall Dr

Matteson

IL

Mundelein

1100 N Rt 83

Mundelein

IL

West Dundee

979 W Main St

West Dundee

IL

Speedway

10500 Parallel Pkwy

Kansas City

KS

Back Bay

360 Newbury St

Boston

MA

Wareham

2421 Cranberry Hwy

Wareham

MA

Inner Harbor

600 E Pratt St

Baltimore

MD

Hunt Valley

118 Shawan Rd

Hunt Valley

MD

Biddeford

405 Mariner Way

Biddeford

ME

*Brooklyn Center

5925 Earle Brown Dr

Brooklyn Center

MN

*Edina

3200 Southdale Cir

Edina

MN

*Hutchinson

1350 Hwy 15 S

Hutchinson

MN

*Lakeville

18350 Orchard Trl

Lakeville

MN

Rochester South

4540 Maine Ave Se

Rochester

MN

*Rogers

20870 Rogers Dr

Rogers

MN

Ellisville

15678 Manchester Rd

Ellisville

MO

Monroe

3151 W Highway 74

Monroe

NC

Rocky Mount

1100 N Wesleyan Blvd

Rocky Mount

NC

Millard

12210 K Plz

Omaha

NE

East River Plaza

517 E 117th St

New York

NY

Steelyard Commons

3506 Steelyard Dr

Cleveland

OH

Salem Mall

5031 Salem Ave

Dayton

OH

Caguas

Las Americas Expry PR52 Zafiro

Caguas

PR

Middletown

890 W Main Rd

Middletown

RI

Hickory Hollow

5255 Hickory Hollow Pkwy

Antioch

TN

Techridge

12901 North I-35

Austin

TX

*Woodlake Parkway

6218 Woodglen

San Antonio

TX

Landmark Mall

5901 Stevenson Ave

Alexandria

VA

Cosner's Corner

9745 Jefferson Davis Hwy

Fredericksburg

VA

East Richmond

4410 S Laburnum Ave

Richmond

VA

Mill Plain

16611 Se Mill Plain Blvd

Vancouver

WA

* indicates stores notified March 29, 2012 of closure plans

Note: Two stores in Kansas City, MO (Metro North) and Scottsdale, AZ (Shea) permanently closed in February 2012.

Valve’s Mystery Hardware Project Revealed: Wearable Computing

Posted: 15 Apr 2012 01:13 PM PDT

HatValve is one of those companies you just can't help but admire. They are consumer first (almost to a fault), and course they also haven't sold themselves to EA and Activision. Anytime they set out to do something ambitious, they gather a lot of media attention. Rumors of a Steam hardware console have been circling for several weeks now, but it turns out their hardware ambitions are much more bizarre. Valve developer Michael Abrash admitted the company is looking to hire hardware designers to help advance a prototype in the field of "wearable computing".

The timing of the admission is somewhat coincidental considering how recently Google took the wraps off of Project Glass. Google's project aims to bring heads up displays to the masses, while Valve goals? Nobody knows. My Guess? I'm thinking it's a hat that wires directly into the brain, and stimulates the nerves responsible for micro-transaction impulse control.

In the same blog post Abrash  describes how he first came to work at Valve, and his background which involves a stint a Microsoft, Intel, and even ID where he coauthored Quake. During his time at Intel, Abrash worked on the now defunct Intel graphics project known as Larrabee. He also includes details on how to contact him if you're interested in the hardware position, and encourages anyone who's got the skills and motivation to shoot him an email.

Anyone else have a guess as to what Valve means by Wearable Computing? Let us know in the comments below.

Seagate CEO Explains Why Flash Won’t Replace Magnetic Hard Drives Anytime Soon

Posted: 15 Apr 2012 12:28 PM PDT

SeagateSolid state drives don't just "sort of" speed up your boot drive, the difference is literally night and day. Anyone who has spent any amount of time with a machine equipped with one will tell you it's hard to go back to using a mechanical drive, but that doesn't have Seagate worried. Forbes had an opportunity to sit down with CEO Steve Luczo this week, and he makes a pretty compelling argument as to why the mechanical hard drive industry has nothing to fear from SSD to makers, at least for now.

According to Luczo, the notion that solid state storage will take over is absurd, and smaller capacity SSD drives are doing little more than shifting the burden for archiving elsewhere. That could be an external hard drive, or even a cloud server. In fact, if every flash memory plant in the world were to max out their production capacity, they would barely be able to achieve 25% of the storage shipped by mechanical hard drive vendors last year. That number in case you are interested is in the neighborhood of 400 exabytes.  

With storage requirements growing by over 40 percent a year, solid state drive makers have their work cut out for them if they ever hope to catch up. SSD's of course also have to find a way to address the problem of long term reliability as capacities increase. Of course we are paraphrasing a bit, so here it is in his own words:

"Our industry shipped 100 exabytes of data five years ago, 400 exabytes in 2011, and we'll probably ship a zettabyte sometime between 2015 and 2016. A zettabyte is equal to all the data that's been digitized from 1957 through 2010. Everything, however you want to think of it, cards, tapes, PCs, mainframes, client/server, minicomputers – one zettabyte. And we're going to ship that in one year. So whatever the architecture is, pads, phones, notebooks, ultrabooks, real notebooks, PCs, servers, clouds, one year, a zettabyte – that's all going to be on rotating mass storage."

Head on over to Forbes if you want to check out the full seven-page interview.

EVGA Announces Two Signature Series GTX 680’s

Posted: 15 Apr 2012 11:58 AM PDT

EVGAA couple of weeks ago EVGA rolled out one of the most generous hardware warranties we've seen, and if that's been enough to propel them into your own personal NVidia OEM of choice, then get your wallets ready. The company has officially introduced new Kepler hardware, the GeForce GTX 680 SC Signature and GeForce GTX 680 SC Signature+.

The Signature+ card features a 5 phase PWM design, 8-pin and 6-pin PCIe power connections (as opposed to stock models with just a pair of 6-pin plugs), and of course an overclocking bump. EVGA will push the signature+ base clock up by 78 Mhz , and 92 Mhz on the boost clock. The 2GB of on board GDDR5 will also see a 200 Mhz bump by default. 

Both cards will feature 1536 CUDE Cores, a 256-bit memory interface, and all the other standard features such as PCI-E 3.0, SLI, and 3D vision support. The four display outputs consist of two DVI, one HDMI and a single DisplayPort. 

We haven't spotted these for sale just yet, however the Signature card will carry an MSRP of $529.99, while the Signature+ costs $549.99. 

(Image Credit TechPowerUp)

MMO Updates

MMO Updates


Rise and Shiny: Stronghold Kingdoms

Posted: 15 Apr 2012 10:00 AM PDT

Filed under: , , , , , , , , , , , , , ,

Stronghold Kingdoms screenshot
There are certain designs in the MMORTS genre that have frankly started to burn me out. I was a bit worried that I had reached my tolerance point and would not be able to stomach another city-builder until I had put some time between me and my latest preview or first impressions. It's an amazing genre, and as I have argued before, it's more MMO than most MMOs. As in many genres, successful design is copied. The ironic thing is that all of these copies often dilute the market, making it worse on everyone. As much as I love the genre, I am a bit sick of running into the same design, stereotypical settings, and mechanics. Of course, we cannot take these copies and paint the whole genre with a terrible brush; if we did that, all of MMOdom would be in trouble. Still, I'm sick of it.

Luckily Firefly Worlds, maker of Stronghold Kingdoms, has a very persistent "PR ninja" who made a point to poke at me on Twitter. Usually, we funnel all PR contact to our lead editors for organization purposes, but hey, I can't resist a nice voice and a lovely looking game... and I have a high tolerance for fun people.

Continue reading Rise and Shiny: Stronghold Kingdoms

MassivelyRise and Shiny: Stronghold Kingdoms originally appeared on Massively on Sun, 15 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of April 7th

    Posted: 15 Apr 2012 08:00 AM PDT

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    Previously On banner
    Oh hey, guys and gals, did you know that it was just Friday the 13th? Yes, it was. Don't worry; you'll have nothing but good luck on this week's recap of livestream goodness. If you missed a stream that you really wanted to see, or if you've never tuned in to check out what we do, head on over to our Twitch.tv page and keep an eye out. Be sure to bookmark the livestream guide as well so you can keep up with the current schedule. We have a lot of variety in our line-up, so it's always good to check back!

    This week we had some great stuff! MJ has been streaming like her life depends on it lately, first jumping into EverQuest II, then spending some time in Vanguard: Saga of Heroes. She had to pay some attention Aion, of course, and there, she showed off some player housing and took a trip on an airlink. Mike was back in EVE Online avoiding death-rays and spacemen and later found himself dead in RIFT... again. The Mists of Pandaria have tempted Richie once again, and thankfully our cameras were there to capture it. Meanwhile, I spent some time boating in Second Life and gave a first look at Stronghold Kingdoms.

    Just look at that lineup, will you? We're proud! Now click past the cut and get to viewing!

    Continue reading Previously on MV TV: The week of April 7th

    MassivelyPreviously on MV TV: The week of April 7th originally appeared on Massively on Sun, 15 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What was the best patch ever?

      Posted: 15 Apr 2012 06:00 AM PDT

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      To boldly go where several patches have gone before in other games!
      There are three responses to every patch released by every game, no matter what the patch does or doesn't contain. There will be people who decry the patch as something horrible, those who act indifferent, and those who enthusiastically gush about how wonderful it is. But there are some patches that stand out as being real game-changers, from Star Trek Online's enormous Season patches to the various content-and-system upgrades doled out regularly for World of Warcraft.

      If you've been playing long enough, you can reflect on the patch history for your favorite game. What was the best patch that you can think of in terms of its individual impact? Was it one of the major overhauls introduced to Final Fantasy XIV? One of the story updates for Lord of the Rings Online? Or some of the large epilogues added to Guild Wars? What has your nod as the best patch ever, and why?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What was the best patch ever? originally appeared on Massively on Sun, 15 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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        PlaneShift releases patch 0.5.9

        Posted: 14 Apr 2012 04:00 PM PDT

        Filed under: , , , ,

        Still a better-looking game than the original EverQuest, and a better love story than Twilight.
        Ever played an MMORPG and thought that you could do a better job making it than the developers? PlaneShift is more or less completely built around that idea. It's an open-source, community-developed game that's still not at full "release" status but does allow players and developers alike plenty of participation in the process. While the development cycle is slow by necessity, the game has just recently released its 0.5.9 patch, bringing with it a large variety of improvements and refinements for the engine and the game itself.

        The game's art has received several sweeping overhauls; the biggest changes have been aimed at the game's engine in the form of fixing bugs and improving support for a variety of graphics cards. There are also updates to the game's AI scripting, allowing NPCs to act in a more organic and unified fashion. If you're an old hand at the game, the patch is no doubt worth checking out -- and if you've never heard of it, perhaps this is enough to pique your interest.

        MassivelyPlaneShift releases patch 0.5.9 originally appeared on Massively on Sat, 14 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Ain't what she used to be

        Posted: 14 Apr 2012 02:00 PM PDT

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        The Mog Log header by A. Fienemann
        Final Fantasy XIV has changed a lot since launch. That's kind of the thing you say about every game, but usually you can see most of the telltale signs of where the game had been. That's not quite the case with the huge, sweeping changes that Eorzea has undergone. You can see some of the comparisons, but a lot of mechanics have been widely overhauled and altered so that it barely even feels like the same game.

        This, of course, is not stuff you catch as a casual observer. Heck, there are things I don't notice because I'm knee-deep in Final Fantasy XIV and have gotten more accustomed to the changed version over the new version. So I thought this would be a good week to try taking a step back and looking at all of the things that have changed in the game since launch... or at least the major points that you might not have caught.

        Continue reading The Mog Log: Ain't what she used to be

        MassivelyThe Mog Log: Ain't what she used to be originally appeared on Massively on Sat, 14 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar

          Posted: 14 Apr 2012 12:00 PM PDT

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          Withered Lands Giant
          For those gamers who have been patiently waiting to hear about GU63, the past few weeks have been a treat. We've shown off a few trailers on Massively, the official site has hosted a couple of team interviews, and even the SOE Twitch TV channel has been focused on EverQuest II. In fact, the recent webcast was the second part of a featured series on the update, and this one took a closer look Skyshrine and also answered a few fan questions. EQII Producer Holly "Windstalker" Longdale, Lead Designer Akil "Lyndro" Hooper, and SOE Executive Producer Dave "SmokeJumper" Georgeson sat down to preview what's coming to a server near you. In this week's Tattered Notebook, we'll look at the highlights and analyze what it means to both new players and old. Read on for the skinny!

          Continue reading The Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar

          MassivelyThe Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar originally appeared on Massively on Sat, 14 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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