Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


ChangYou

Posted: 04 Apr 2012 08:23 AM PDT

59b51 changyou ChangYou
(Source) Most of the online gamers would have heard of ChangYou or played games under this company before. If you do not, go dig around its North America portal (link). One of the powerhouses in China alongside Tencent Games, Netease, Shanda Games, Giant Interactive and Perfect World, ChangYou managed to kick all its IPO listed opponents aside in the US stock market, NASDAQ. It is currently number 3 in the top 10 most profitable US-listed Chinese stocks list provided in the source above. The other 2 online gaming companies in the list would be Giant Interactive and Netease.

Changyou.com Limited (ADR) (NASDAQ:CYOU) is the 3rd most profitable stock in this segment of the market. Its net profit margin was 52.84% for the last 12 months. Its operating profit margin was 60.81% for the same period.

Giant Interactive Group Inc (ADR) (NYSE:GA) is the 7th most profitable stock in this segment of the market. Its net profit margin was 46.02% for the last 12 months. Its operating profit margin was 54.45% for the same period.

NetEase.com, Inc. (ADR) (NASDAQ:NTES) is the 8th most profitable stock in this segment of the market. Its net profit margin was 44.50% for the last 12 months. Its operating profit margin was 45.63% for the same period.

Personally, I feel that ChangYou’s current status in the English market is not doing really well, with a striking lack of different genres and choices in its games stable for players to choose from. All that is set to change in 2012, with the company looking towards web games and publishing 3rd party games as well, including DaVinci Online (link).

One of the reasons why the company’s stock is so profitable, I am guessing it is down to the mega-launch its latest title, Duke of Mount Deer Online, enjoyed over the past few months. Costing over USD 80 million to develop (link), the results so far seems very positive. I am not sure if the game will hit the English market, but read my small preview here (link)!

59b51 c1 ChangYou59b51 c2 ChangYou

Find similar article at: http://www.mmoculture.com/2011/10/changyou-striking-gold-in-us-stock.html

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Kinect Star Wars Review: Boldly Going Where Star Wars Didn’t Need to Go

Posted: 04 Apr 2012 03:50 AM PDT

See the child. Hear her beckon forth, surrounded by the carcasses of men harboring murderous intent. Men you ended. Their last breath whispering about the sweetness of a child, or the satisfaction of killing the interloper that you are. Save the child, who you thought was yourn, but she reveals herself to be Mei lost in the world of dust, not the daughter you left behind twelve months ago. The voice in your pocket sputters forth. The man named Henry asks, take her, take the lost child Mei, take her to the mall. Give her medicine left behind by those who never set foot in Haventown, those who drop foodstuffs and medicines from above and never look back. Not since The Event. The Event that scraped the loam off the earth and turned it into the dust that hugs and holds and kills all who wander within. The dust that chips and gnaws at your very stamina. The Event that dominates I Am Alive.

So you go, ever pressing on to find wife and child. Gone a year, but now you return, to climb and cobble and carry on. You cannot ignore Mei’s bleat for aid, but other survivors of the Event not so much as settle but subsist their meager existences in the dust covered Haventown. A man yearns cigarettes to pass on. Another man in an amusement park needs medicine to heal the leg that’s been crushed by another uncivilized man. Haventown also starves for supplies. Bottles of water, cans of fruit cocktail, a single inhaler, a handful of painkillers, these all turn into precious manna from heaven through scarcity. Give the emergency kit to the woman with the ankle sprain? What these bemoaning folk have to give, besides gratitude and perhaps a precious shotgun, is the Retry. Haventown harbors death by trial, not saves. It does not yield to the checkpoint that others call for. It takes away a Retry from your knapsack for every fall, stab, or shot you suffer. Deplete your store of Retries, and your journey resumes at the beginning of your current episode. A practice that leeches away minutes of your life. A practice that mocks you by depleting Retries and then flings you back to 45 minutes ago. What is worth more, the rat meat that can heal you, or the Retry that you get for giving rat meat to the gurgling man below? Every survivor, like the woman bound by handcuff to a bench, pleads for help while you mind debates.

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Latest SimCity Video Gets Technical

Posted: 03 Apr 2012 09:50 PM PDT

We're used to a few more explosions with our videos, but upcoming SimCity is looking to take things a little more seriously.

Which, of course, is the only way to run a successful city.

We're almost humbled by EA and Maxis' approach to the way it's demoing its SimCity reboot – but honestly, it's probably the best way of doing it. SimCity fans don't care about fancy graphics or superlative descriptions – a by-the-numbers description of what is happening, what that means for SimCity and why that is important is what we want.

And the new implementation of SimCity's economic structure really seems to mix things up for the series – something we're very pleased about. Now there's mechanics pinning the system together, meaning each citizen is an actual 'agent' – going to work at the correct time, create products which are then passed on to the commercial district, which they can then go and spend their money on. It's like a depressingly tiny recreation of our lives.

We're going to stay positive about this one, and you should too.

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Skullgirls Emphasizes Jiggles (Not Juggles) in a Fighter Designed for Everyone

Posted: 03 Apr 2012 08:23 PM PDT

Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth.

The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird.

Find similar article at: http://www.1up.com/previews?cId=3185997

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Power Rangers Online (KR)

Posted: 03 Apr 2012 03:50 PM PDT

1088c pr Power Rangers Online (KR)

I am sure most of you would have read about Power Rangers Online through my previous posts (link), which caused quite a wave in the Toku fraternity. As a long-time Super Sentai and Kamen Rider fan myself till today, I wouldn’t have even remotely thought about having an online game based on the series. I mean, how could the game be pulled off since the single-player ones on consoles are virtually bad to the core? Korean studio Ironnos and publisher Ntreev apparently found the equation according to ThisIsGame.

A: It is a Dungeon Fighter online-styled Free to Play action MMO. The design of the game is primarily based on the 29th Super Sentai series in Japan, Mahou Sentai Magiranger. The new “Striker” system is added in the currently on-going Closed Beta 2.

A: The feedback is generally good, but of course there are negative ones saying the game is too childish, but found the game really fun after trying it out. The players in Closed Beta 1 are mainly people in their 20s and 30s, which is a good sign. The only main negative issue was the operational convenience of the game (controls, UI) which we improved and polished for Closed Beta 2.

 Power Rangers Online (KR)

A: Basically, it is a skill which allows players to summon Rangers from the other series to aid them in their fight. For Closed Beta 2, there will only be Gaoranger (Power Rangers Wild Force) available. More teams will be added in due time. We also added a 2nd combination skill, which requires players to be in-sync in terms of timing to pull it off.

 Power Rangers Online (KR)

A: We are having a hard time deciding how to present this feature to the players, and also which player to control the mecha. We will absolutely be releasing this feature, perhaps as a major content update after the game goes live.

A: As the core of Power Rangers is focused on 5 players, we will be designing new features based on this number of players. Being an online game, it will be hard for players to be really coordinated and react at the same time. Hence, the current combination skills will just require a simple activation from all 5 players without having everyone to do so at the same time. In the future, we might have other new features.

 Power Rangers Online (KR)

A: Power Rangers is very famous in Korea as well, and it is part of many people’s childhood and even popular among the kids nowadays. With Super Sentai running in Japan for so many years, there is actually a huge pool of content to be brought into an online game.

A: Magiranger was aired on cable TV in Korea back in 2000, and it was the most popular series here. Those people who are in their late 10s and early 20s have mostly watched the show. We thought of using a newer series, Engine Sentai Go-onger (Power Rangers RPM), but the fan base of Magiranger is much wider. The settings of Magiranger’s storyline corresponds to the current age as well, hence it was chosen.

 Power Rangers Online (KR)

A: Toei was hands-on during the process, and the company was very active. Although the whole duration of development slowed down, it can’t be a bad thing as Toei is the series’ creator who came up with all of the content.

A: It will go into public beta testing later this year in Korea.

Find similar article at: http://www.mmoculture.com/2012/04/power-rangers-online-kr-brief-interview.html

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Power Rangers Online (KR)

Posted: 03 Apr 2012 09:50 AM PDT

7d2bb pr Power Rangers Online (KR)

I am sure most of you would have read about Power Rangers Online through my previous posts (link), which caused quite a wave in the Toku fraternity. As a long-time Super Sentai and Kamen Rider fan myself till today, I wouldn’t have even remotely thought about having an online game based on the series. I mean, how could the game be pulled off since the single-player ones on consoles are virtually bad to the core? Korean studio Ironnos and publisher Ntreev apparently found the equation according to ThisIsGame.

A: It is a Dungeon Fighter online-styled Free to Play action MMO. The design of the game is primarily based on the 29th Super Sentai series in Japan, Mahou Sentai Magiranger. The new “Striker” system is added in the currently on-going Closed Beta 2.

A: The feedback is generally good, but of course there are negative ones saying the game is too childish, but found the game really fun after trying it out. The players in Closed Beta 1 are mainly people in their 20s and 30s, which is a good sign. The only main negative issue was the operational convenience of the game (controls, UI) which we improved and polished for Closed Beta 2.

 Power Rangers Online (KR)

A: Basically, it is a skill which allows players to summon Rangers from the other series to aid them in their fight. For Closed Beta 2, there will only be Gaoranger (Power Rangers Wild Force) available. More teams will be added in due time. We also added a 2nd combination skill, which requires players to be in-sync in terms of timing to pull it off.

 Power Rangers Online (KR)

A: We are having a hard time deciding how to present this feature to the players, and also which player to control the mecha. We will absolutely be releasing this feature, perhaps as a major content update after the game goes live.

A: As the core of Power Rangers is focused on 5 players, we will be designing new features based on this number of players. Being an online game, it will be hard for players to be really coordinated and react at the same time. Hence, the current combination skills will just require a simple activation from all 5 players without having everyone to do so at the same time. In the future, we might have other new features.

 Power Rangers Online (KR)

A: Power Rangers is very famous in Korea as well, and it is part of many people’s childhood and even popular among the kids nowadays. With Super Sentai running in Japan for so many years, there is actually a huge pool of content to be brought into an online game.

A: Magiranger was aired on cable TV in Korea back in 2000, and it was the most popular series here. Those people who are in their late 10s and early 20s have mostly watched the show. We thought of using a newer series, Engine Sentai Go-onger (Power Rangers RPM), but the fan base of Magiranger is much wider. The settings of Magiranger’s storyline corresponds to the current age as well, hence it was chosen.

 Power Rangers Online (KR)

A: Toei was hands-on during the process, and the company was very active. Although the whole duration of development slowed down, it can’t be a bad thing as Toei is the series’ creator who came up with all of the content.

A: It will go into public beta testing later this year in Korea.

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Do As We Say, Not As We Toon

Posted: 03 Apr 2012 09:49 AM PDT

If you played video games in the ’80s and early ’90s, then you probably watched the tie-in cartoons that were broadcast at around the same time, God help you. At first glance, the marriage of video game heroes and Saturday morning still sounds like an idea that should, by all rights, completely rock. Alas, the reality stank. Those early video game cartoons weren’t just bad: some of them were arguably a bad influence.

It’s almost heartbreaking to watch the likes of Super Mario World, Mega Man, or Double Dragon as an adult, because you can still smell the cartoons’ wrecked potential. With a little effort, the storyboarders could have expanded on Mario’s universe, or given Billy Lee a multi-episode quest to rescue Marian. Unfortunately, the cartoons’ production companies weren’t interested in making anything except an animated game commercial that would hold fast to kids’ attention spans for half an hour, preferably without offending their parents. And in order to yark up the cartoons as cheaply and as quickly as possible, the show’s writers typically built an episode around ten-cent morals that would make a fortune cookie manufacturer blush and turn away.

Granted, kids can do worse than learn the lessons that these shows dished out, like “racism is bad” and “don’t smoke.” Problem is, said lessons were presented so carelessly that they blatantly contradicted their source material — or, occasionally, other episodes of the same show.

Never fight to injure, just stand there and let Abobo rearrange your anatomy (Double Dragon, 1993, DiC)

What comes to mind when you think of Double Dragon? If your answer is bare-fisted brawling accompanied by some of the best chiptunes ever composed, ding ding ding, you get a gold star. But the Double Dragon cartoon adds a few things to the game formula, including friendship, sportsmanship, and using weapons to do whatever it takes to avoid fighting enemies directly. Sure, you can fire a beam of energy to knock oil drums onto your opponents’ heads (since the barrels are obviously made of Styrofoam), but never, ever, let those blades nick flesh. And–what? Punching? Are you insane?

To be fair, martial arts dictates that you must never strike out in anger, only in self-defense, and maybe the show’s creators respected that ancient credo. On the other hand, martial arts also commands utter respect for the dojo, which includes performing a bow before leaving. But if you watch the video, Billy Lee doesn’t bother with custom. He just peels the hell out of his dojo on a motorcycle.

Find similar article at: http://www.1up.com/features/do-as-say-not-as-toon

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Review: Ratchet & Clank All 4 One is Not One 4 All Ratchet Fans

Posted: 03 Apr 2012 08:23 AM PDT

I honestly have no idea how I got through the first few video games I played during my childhood. I’m not just talking about the NES stuff from the mid-’80s, but games like the Smurfs for the Atari 2600. Assuming my memory is correct, there’s a random fence that, if you didn’t jump over in precisely the right way, meant instant game over. And somehow, I had put up with that damn instant death fence — again and again. I’m not sure whether I did so because I was a very perseverant child, or if I simply had nothing better to do than try-and-try-and-try again. Back then, video games for kids were simple, crude, and a bit on the cruel and unrelenting side.

Nowadays, kids games have dialed down the cruelty to the point where failure is not only not an option, but it’s not really even acknowledged. But even though they’ve become easier, they have not progressed much in terms of being less janky. It sort of makes sense for some Flash game on a NickJR or Disney XD website to look like it was made in some high schooler’s programming class, but when you see uninspired characters, repeated assets, and horrible glitches in a retail game meant for a home console, it’s downright disheartening. So it’s nice to see that while Sesame Street: Once Upon A Monster still adopts the lack-of-failure motif, it’s within a game that looks like people cared about its craft.


 Review: Ratchet & Clank All 4 One is Not One 4 All Ratchet Fans

Find similar article at: http://www.1up.com/reviews?cId=3185986

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Free for All: I got the Second Life inventory management blues

Posted: 04 Apr 2012 10:00 AM PDT

Filed under: , , , , , , , ,

Second Life screenshot
Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization really even needed? Well, yes it is, from what I have heard. Everyone is running in-world carrying endless pockets filled with everything possible, and that's going to cause some lag and effort on the server's part.

Also, I have an obsession with minimizing my life. I hate physical stuff. It takes up room, collects dust, and just sits there. Sure, I maintain all of my art if I can and some other important items like pictures and cute little knick-knacks, but otherwise, if I don't use it, it gets tossed, sold, or set on the curb for the junk-people to grab.

I feel the same way about Second Life. There's a mental burden that years of junk presses onto someone, digital representation or not. It's no wonder those people in that Hoarders show look so down; it's a hard life to lose the ability to throw anything away, ever.

I am making a stand, slowly. I am going to get this inventory under control by coming up with some ideas to help me along.

Continue reading Free for All: I got the Second Life inventory management blues

MassivelyFree for All: I got the Second Life inventory management blues originally appeared on Massively on Wed, 04 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    BioWare shows off SWTOR's customizable UI in new video

    Posted: 04 Apr 2012 09:30 AM PDT

    Filed under: , , , , ,

    Star Wars: The Old Republic - UI layout mode
    Custom user interfaces are an oft-requested feature in the MMOs that lack them at launch, and Star Wars: The Old Republic is adding the functionality in its 1.2 update.

    BioWare lead interface artist Michael Voigt walks us through the particulars of TOR's HUD in a new video just posted to the game's official website. Players will be pleased to note that both the placement and size of each UI element can be adjusted, and accessing the layout mode is as easy as clicking the plus button on the top left of your hotbar.

    BioWare has also included three pre-made layouts: the default mode, an extended quickbar setup, and a retro look that moves the target and map circle to the top of the screen (and the chat window to the bottom). Head past the break to watch the clip.

    Continue reading BioWare shows off SWTOR's customizable UI in new video

    MassivelyBioWare shows off SWTOR's customizable UI in new video originally appeared on Massively on Wed, 04 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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    Ensemble Online gears up for beta, launches Kickstarter drive

    Posted: 04 Apr 2012 09:00 AM PDT

    Filed under: , , , , , , ,

    Ensemble Online gameplay screen
    It's been nearly two years since we first heard of Ensemble Online, a browser-based MMO that combines elements from RPG and RTS titles. SemiFormal Studios is gearing up to launch Ensemble's beta testing phase, and the firm has taken to Kickstarter to help with funding.

    SemiFormal bills the game as "the world's first MMORTS," and the company says that it allows you to "tactically control territory, harvest resources, and build buildings anywhere on an expansive, real-time, never-ending map." The game doesn't limit where you can build, either, and there are no text-based battles (nor do you lose your progress when you log out).

    If that's piqued your interest, head to the official site to learn more about the game, and don't forget to check out the Ensemble Kickstarter page to contribute.

    MassivelyEnsemble Online gears up for beta, launches Kickstarter drive originally appeared on Massively on Wed, 04 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Entropia Universe player drops $2.5 million on virtual land deeds

    Posted: 04 Apr 2012 08:30 AM PDT

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    Entropia Universe - beach on planet Calypso
    Entropia Universe is in the news again, and yes it's due to a huge real-money transaction initiated by one of the game's players. MindArk says that a single investor bought $2.5 million USD worth of land lot deeds on Calypso, which is one of the game's oldest planetary zones. Entropia's citizenship system originally launched last December with almost 60,000 land deeds up for grabs. The mechanic allows for revenue sharing among citizens, and the annual return on investments is hovering around 27%.

    In a nutshell, the system allows players to amass weekly profits directly from the game after an initial investment of $100 for a single land deed. Investment opportunities are open to anyone with an Entropia avatar, and MinkArk also reports that the game features over one million registered accounts and over $400 million in annual user-to-user transactions.

    [Source: MinkArk press release]

    MassivelyEntropia Universe player drops $2.5 million on virtual land deeds originally appeared on Massively on Wed, 04 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Aion opens a new server, eliminates subs, and reactivates accounts today

      Posted: 04 Apr 2012 08:00 AM PDT

      Filed under: , , , , ,

      Aion screenshot
      Today is a big day for players anticipating next week's launch of Aion:Ascension and the title's conversion to free-to-play. Once server maintenance is completed, players will have a new server, subscriptions will be K.O.ed, and the doors will reopen for inactive accounts.

      Starting today, players will be able to log into the new Kahrun server to create characters and reserve names; however, actual play will not be possible until the launch on April 11th. Catering to the Central Time Zone, all sieges, arena timers, and the like will be based on CST.

      All accounts are also changing from subscriptions to the Truly Free model, eliminating all billing. Still have a month, three months, or even a year of time left? In compensation, NCsoft is crediting players by converting all remaining game time to NCoin at a ratio of 40 NCoin per remaining day. Don't panic if you don't see the credit immediately; it might take a couple days to process everything.

      On top of all this, all inactive accounts in good standing are reactivating today to give Daevas a chance to prepare for 3.0. So dust off those wings and jump back in!

      MassivelyAion opens a new server, eliminates subs, and reactivates accounts today originally appeared on Massively on Wed, 04 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East

      Posted: 04 Apr 2012 07:00 AM PDT

      Filed under: , , , , , , ,

      SMITE
      With the excitement and craziness of PAX East just a couple days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. Hi-Rez Studios is no different, as the company hopes that attendees will check out its booth for exclusive demos of its upcoming Tribes: Ascend and SMITE.

      Players who visit booth 962 can check out a new preview release build of Tribes: Ascend before the game launches later this month. The demo contains a new game mode, Capture & Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 Tribes map revamped for modern times: Raindance.

      Hi-Rez's other PAX East offering is its MOBA SMITE, which is in closed alpha testing. Here attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob.

      [Source: Hi-Rez press release]

      MassivelyHi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East originally appeared on Massively on Wed, 04 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's on your MMO bucket list?

        Posted: 04 Apr 2012 06:00 AM PDT

        Filed under: , , ,

        Bucket List
        Along with Pay It Forward, The Bucket List is a film that has a great central idea wrapped in a schmaltzy, emotionally manipulative story that I care for not at all. Still, it seems like many people love the idea of creating and accomplishing a "bucket list" (as in, things to do before you kick the bucket), so why not apply that to gaming?

        What would you like to achieve in MMOs before your game is over? Are there games you want play that you've never tried before? Do you always wish you could be part of a successful endgame raid, just once? Are you hanging in there until that MMO you've anticipated for years finally releases? Would you like to find true love among a million avatars?

        Put it down on paper and then let us know: What's on your MMO bucket list?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's on your MMO bucket list? originally appeared on Massively on Wed, 04 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Hyperspace Beacon: Breaking the bank

          Posted: 03 Apr 2012 06:00 PM PDT

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          Hyperspace Beacon: Breaking the bank
          Originally, when I set out to cover the guild bank, I wasn't expecting there to be so much information to parse. After all, a guild bank is just a bank, right? Wrong. So let me give a quick introduction to those of you just catching on to Update 1.2 for Star Wars: The Old Republic.

          SWTOR's Update 1.2: Legacy introduces a boatload of content and other useful changes to the game. From the Legacy system itself, which rewards different types of solo gameplay, to additional story elements, such as a new PvP warzone and 16-man operation on the new planet of Denova, this game update attempts to show the subscribers that the monthly fee actually gets them something.

          Many of the new additions to the game have been described as systems that should have been in at launch but for whatever reason had to be shelved for a later date. Some gaming media personalities believe that BioWare is hanging a lot of hope on this patch, labeling it "the Jesus Patch." And the guild bank is intended as a key feature of that patch. Thanks to Yll of the Test Guild on the public test server, I learned first-hand what the guild banks have to offer.

          Continue reading Hyperspace Beacon: Breaking the bank

          MassivelyHyperspace Beacon: Breaking the bank originally appeared on Massively on Tue, 03 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Bring your pals to The Old Republic with a newly extended Friends Trial

            Posted: 03 Apr 2012 04:00 PM PDT

            Filed under: , ,

            Screenshot -- Star Wars: The Old Republic
            The galaxy can be a big, cold, and lonely place, and BioWare knows it. That's why the studio has decided to increase the number of friends that players can invite to join them in Star Wars: The Old Republic courtesy of a seven-day free trial. Whereas before players were only able to invite a paltry three friends at a time, now burgeoning social butterflies can drag up to 25 of their friends into The Old Republic.

            It's worth noting, of course, that the free trial period does come with some limitations. Friends invited for the free trial will only be able to progress to level 15, and trial characters can play only "on their Origin World, Capital World, at the Fleet, [in] a Warzone, and in their first Flashpoint." But if you've got some friends who are on the fence about subscribing to the game, those seven days just might be enough to get them hooked. So get out there, rally your friends, and get to conquering the galaxy.

            MassivelyBring your pals to The Old Republic with a newly extended Friends Trial originally appeared on Massively on Tue, 03 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Soapbox: Casual is as casual does

            Posted: 03 Apr 2012 03:00 PM PDT

            Filed under: , , ,

            Just a casual raid.  Of roleplayers.
            Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

            It's time to put an overused MMO term to bed, and by "put to bed," I of course mean that it should be executed with great prejudice. Actually, there are lots of terms that I'd like to see retired permanently. "Toon" can go, for instance, as can "mob" for single enemies. And people have really worn out "nerf" beyond belief. But those are all issues of personal preference.

            No, the term I'm talking about is "casual." As in "casual player," a creature as rare and mythical as the Loch Ness monster. Also like the Loch Ness monster, it doesn't actually exist. In the case of the latter, it exists only through a handful of doctored photos and a lot of people who really want to see a pleisiosaur in Scotland; in the case of the former, it's a strawman concept that no longer has any purpose in our collective lexicon.

            Continue reading The Soapbox: Casual is as casual does

            MassivelyThe Soapbox: Casual is as casual does originally appeared on Massively on Tue, 03 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Report: 64% of Chinese gamers spend money on online games

              Posted: 03 Apr 2012 02:00 PM PDT

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              Chinese gamer
              Gaming in China is serious business, especially once you consider that a strong majority of players dish out money to support their habit every month. Analyst group Niko Partners polled 500 Chinese gamers and found that 64% of them dropped money on online titles monthly, including many free-to-play and MMO games. Considering that China has 180 million players and a $5.8 billion gaming market, the country continues to be watched closely as a major economic force in the online realm.

              And while MMOs still account for a good portion of the income, they've lost some ground to other types of games, according to Niko Partners Managing Partner Lisa Cosmas Hanson. "Online games revenues are now more distributed among various platforms and genres than they have been in past years, when MMORPGs compiled the vast majority of domestic revenue," she said.

              Other interesting details from this report include the news that players are spending less time per week on games and that one in 10 players in the country is over 40 years of age.

              MassivelyReport: 64% of Chinese gamers spend money on online games originally appeared on Massively on Tue, 03 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Spirit Tales open beta goes live April 25th; cuteness levels critical

              Posted: 03 Apr 2012 01:30 PM PDT

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              WHO'SH A GOOD DOGGY-MAGE-THING? YOU ARE! YESH YOU ARE!
              Over the past couple of weeks, we've gotten a few glimpses of KoramGame's upcoming free-to-play MMO, Spirit Tales, but so far the game has been closed off to all but select closed beta testers. Thankfully for those who have been waiting patiently to get their hands on the game, KoramGame has announced that the title (with all of its precious chibi goodness) will be bouncing into open beta on April 25th.

              To celebrate the occasion, the studio has announced that it will be giving away over $2000 in prizes to players who sign up for the game's open beta. The prizes run the gamut from in-game items to a snazzy NVidia GeForce GTX 560 video card. If you can brace yourself against the sheer concentrated cute that the game has on display, it may be worth your while to head over to the giveaway site and sign up for yourself.

              [Source: KoramGame press release]

              MassivelySpirit Tales open beta goes live April 25th; cuteness levels critical originally appeared on Massively on Tue, 03 Apr 2012 15:30:00 EST. Please see our terms for use of feeds.

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              Flameseeker Chronicles: What's your golden carrot?

              Posted: 03 Apr 2012 01:00 PM PDT

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              Guild Wars 2: Electric Boogaloo
              On the Sunday of the most recent beta weekend for Guild Wars 2, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of dungeons before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous amount of XP available (you spend more time killing fewer things), which makes sense if you're a developer trying to discourage players from entering a dungeon they have no intention of completing in order to farm experience, but it left us wondering whether we'd feel compelled to participate in explorable mode dungeons as we progressed through the game. The point of the matter is, unless you're well and truly enamored of the armor attainable through a specific dungeon's tokens, there might not be much empirical motivation to get through a repeatable dungeon. This stood out to me because so much of the game's reward structure is so clear and well-designed.

              Although I'll certainly never make the claim that the game will please everyone, or even that ArenaNet's fine folks are trying to please everyone, it is evident that they're building in support for a wide variety of play and reward styles.

              Continue reading Flameseeker Chronicles: What's your golden carrot?

              MassivelyFlameseeker Chronicles: What's your golden carrot? originally appeared on Massively on Tue, 03 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Captain's Log Supplemental: Klingon Awareness Week and First Contact Day

                Posted: 03 Apr 2012 12:30 PM PDT

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                Image
                In the midst of writing up the wonderful interviews I had with members of Cryptic Studios' Star Trek Online development team, I saw that the game's April calendar was posted and contained some interesting new events. This was the sign that it was all right for me to discuss the new Klingon mission that is set to be released on Thursday, April 5th! So today, I will lightly touch upon my experience with testing the mission in this column. I don't expect to be delivering spoilers, so everyone will be able to experience it for himself when it debuts.

                In releasing the new mission, Cryptic decided to take advantage of a community-based effort called Klingon Awareness Week (KAW) and set the release date to occur right in the middle of the event. This week also sees the return of First Contact Day events for the Federation side, which will showcase its own unique rewards. Let's dig in to each of these great events!

                Continue reading Captain's Log Supplemental: Klingon Awareness Week and First Contact Day

                MassivelyCaptain's Log Supplemental: Klingon Awareness Week and First Contact Day originally appeared on Massively on Tue, 03 Apr 2012 14:30:00 EST. Please see our terms for use of feeds.

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                  En Masse shares new TERA argon lore, screens

                  Posted: 03 Apr 2012 12:00 PM PDT

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                  TERA - argon
                  If you've been tooling around in En Masse Entertainment's infrequent TERA closed beta weekends, you might have caught a glimpse of the game's fearsome argons. If you haven't, well, suffice it to say that the argons are Arborea's big nasties, and in terms of lore, all of the world's races are banding together to fight the argon threat.

                  While we're on the subject of lore, we've got some more of it for you today courtesy of En Masse's latest press dump. You'll find plenty of backstory on the argons after the break, and you can also see some fresh screenshots in our gallery below.

                  Continue reading En Masse shares new TERA argon lore, screens

                  MassivelyEn Masse shares new TERA argon lore, screens originally appeared on Massively on Tue, 03 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    The Game Archaeologist: Bio break!

                    Posted: 03 Apr 2012 11:00 AM PDT

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                    Anarchy Online
                    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days?

                    I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April.

                    On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

                    Continue reading The Game Archaeologist: Bio break!

                    MassivelyThe Game Archaeologist: Bio break! originally appeared on Massively on Tue, 03 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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