General gaming

General gaming


OP-ED: Zynga Wise to Expand to Its Own Platform

Posted: 01 Mar 2012 02:29 PM PST

CityVille Zynga.com

Zynga today revealed plans for the Zynga Platform and Zynga.com, details of which we first learned about this past October. Put simply, Zynga's new website will grant players access to a number of games available on Facebook while providing additional features that could make playing much more pleasant.

Playing games on Zynga.com -- when it launches later this month CastleVille, Words With Friends, Zynga Poker, CityVille, and Hidden Chronicles will be playable -- will require a Facebook account and purchases will be made using Facebook Credits thanks to a deal Zynga has with Facebook running through 2015. That means Facebook isn't being abandoned as a home for Zynga games; this is merely an alternative (and a potentially more attractive one at that) for playing the company's games. Any progress you've made in CastleVille or any other game will be present when playing on the Zynga Platform as it is not a separate instance of the game being run on Zynga's website.

The 1UP Community on Mass Effect 2

Posted: 01 Mar 2012 02:21 PM PST

We've had plenty to say this week about Mass Effect 2 as we've dissected the game through blog posts, retrospectives, and critical analysis. But we're not the only ones who love the game and want to see how Commander Shepard's tale comes to an end -- you do, too. Today, we're highlighting your thoughts on BioWare's RPG smash.

Mass Effect 2 and the Advent of the Mainstream RPG

Posted: 01 Mar 2012 02:20 PM PST

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Mass Effect 2 and the Advent of the Mainstream RPG

BioWare completely changed the Mass Effect series with its second chapter... and by extension changed the entire genre.

By: Jeremy Parish March 1, 2012

In 1987, Nintendo developed Zelda II: The Adventure of Link, the sequel to the incredibly popular and wildly influential NES hit The Legend of Zelda. It was in many ways a dramatic departure from its predecessor: An action-oriented platformer built on the success of a quest-driven proto-RPG. Its determination to buck expectations resulted in a slightly uneven title which, in hindsight, is broadly regarded as the black sheep of the entire series.

Nearly a quarter of a century later, we had Mass Effect 2, which did something remarkably similar to Zelda's first sequel. A series that was in its first installment a numbers-driven RPG dressed in the trappings of a squad-based shooter has all but abandoned those RPG mechanics to become, unabashedly, a squad-based shooter. It's an uncannily deep shooter to be sure, but it represents a dramatic change of genre nevertheless. Yet the transformation of Mass Effect is much less obvious than Zelda's was; the advance of technology has made it easier to hide such substantial mechanical shifts. Zelda went from a top-down Adventure derivative to a side-scroller that seemed more akin to Dragon Buster or Castlevania with its emphasis on reflex-heavy conflict and a reliance on action concepts like lives. Meanwhile, aside from its streamlined HUD, Mass Effect 2 still looks like the same basic game its predecessor was. Underneath that surface, however, RPG-based dice rolls and randomness have been abandoned in favor of direct point-and-shoot action. And unlike Zelda, it's been met with nearly universal critical acclaim for so elegantly bucking expectations.

You can chalk that up to any number of factors -- changing tastes, maybe, or perhaps the fact that the original Mass Effect was a godawful hodgepodge of ill-fitting elements that mostly got by on sheer chutzpah and desperately needed reinvention -- but nevertheless it's interesting to consider that one of the most dramatically divergent video game sequels in recent memory earned its plaudits by stripping out many of the role-playing elements that made the first game so unique. Meanwhile, Final Fantasy XIII took largely the same approach to its design, yet it was incredibly divisive: A virtual line in the sand across which different schools of fans lob complaints and epithets at one another. Again, you can spin this however you choose -- FFXIII botched its attempt, possibly, or then again maybe its fans simply aren't as accepting of evolution -- but the fact of the matter is, the role-playing game is changing.

Mass Effect 2: Shepard vs. Einstein

Posted: 01 Mar 2012 02:20 PM PST

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Mass Effect 2: Shepard vs. Einstein

He can take on the Reapers, but what about the laws of physics?

By: Ryan Winterhalter March 1, 2012

Science-fiction fans maintain a love/hate relationship with Albert Einstein. The German scientist demonstrated that the universe and its physical laws behave far more strangely than even the most fantastic stories would have predicted. At the same time, his insights revealed a much more ho-hum future for humanity than many would otherwise have envisioned. Einstein's Special Theory of Relativity, the traffic cop of the universe, will keep humanity quarantined to the immediate vicinity of our star and its eight planets. As if resigning humanity to our pleasant if somewhat dull galactic neighborhood wasn't bad enough, Einstein's laws present an even bigger challenge for Commander Shepard, who wants to save the other 100 billion stars in the galaxy from the Reapers. What would Mass Effect look like if it followed the laws of Special Relativity? Could Shepard and the Normandy battle back an invasion? Let's find out.

Light travels at around 186,000 miles per second in a vacuum, which sounds fast, but even at that speed the nearest star to Earth lies four years away. In some cases, the stars we see in the night sky with the unaided eye discharged their light two billion years before our sun began burning. In other words, space is really, really big and any fiction set in it, like Mass Effect, needs to invent a quicker method of travel. Though the games take great pains to explain away the tech behind the mass relays and the ship's faster-than-light engines, the fact remains that humans will never travel faster than light-speed, because nothing else in the universe can do it, either.

How Max Payne 3 Could Be 2012's Most Cinematic Shooter

Posted: 01 Mar 2012 09:00 AM PST

Most video game cut-scenes are pretty terrible; they tend to be static shots of two characters yammering at each other with occasional arm waves or somesuch. Rockstar games, especially the more recent ones, at least tried to emulate movies -- in that the camera moves around, or the characters actually pace around or engage each other during a conversation. While previous Max Payne installments featured comic panels as a storytelling device, the newest installment, Max Payne 3, opts for an interesting fusion of traditional in-game engine cut-scene and said comic panels.

It's a fusion because rather than use either cut-scenes or comic-panels-with-voiceover, these storytelling moments unfold as cut-scenes that get divided into panels. During an early sequence where Max discusses the kidnapping of Fabiana Branco (the wife of Max's new boss, Sao Paulo real estate mogul Rodrigo Branco), the conversation would unfold like a traditional cut-scene, but then the visuals would pause and undergo a quick color shift. That moment then gets locked into a panel on left side of the screen while the rest of the conversation continues forward uninterrupted before another pause, or color shift, or camera change gets locked into another panel. In addition to slicing and shifting a conversation from cinematic to on-screen comic page, the game also emphasizes key points by telegraphing words and sentences on the screen (which reminds me of the way Tony Scott played with subtitle usage and placement in his movie Man on Fire). It all results in a distinct visual style that hasn't been explored very much (the closest analog I can think of is the Ultimate Spider-Man game, and that was much more cartoony and resembled traditional comic art), and makes what would be a normal cut-scene stand out as something

Journey Review: The Most Exciting Nature Walk You'll Ever Go On

Posted: 01 Mar 2012 09:00 AM PST

At its simplest level, Journey is a game about walking. You start in a desert, controlling a character without a name or a backstory or even knowing if you're human. Your only objective comes from the camera angle pointing towards a mountain in the distance.

So you walk up a small hill and start to learn this is how it's going to work. The game isn't going to tell you anything. It's going to give you a vague sense of direction and let you go there when you're ready. There's no challenge. You move slowly. And your only abilities are to jump and shout, or whatever you call it when your character emits a sonar bubble to interact with the world.

MMOGaming News

MMOGaming News


Marvel Super Hero Squad Online Unveiled Entire Cast of Voice Actors

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Marvel Super Hero Squad Online Unveiled Entire Cast of Voice Actors


Gazillion Entertainment and Marvel Entertainment announce today that the entire cast of characters, current and upcoming, in Marvel Super Hero Squad Online will have voice.

C9 Equip Item Suffix Organization

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C9 Equip Item Suffix Organization


C9 presents a vast gaming world by means of quests and instances, and supports 1 vs. 1 duels and multiplayer combats in order for players to enjoy carefree PvP.

Community Discussion - Life is Like a Box of DoTA 2

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Community Discussion - Life is Like a Box of DoTA 2


A short video promoted The Defense. As far as I know The Defense is a competitive DoTA 2 competition and Tobi Wan will be commentating yet again. This would've been better for Valentines day xD I'm sure a lot of people would want a box of DoTA 2 (with a beta key inside).

WoW: Dev Watercooler – Mists of Pandaria Stat Changes

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WoW: Dev Watercooler – Mists of Pandaria Stat Changes


Our recent talent calculator changes led to some players asking questions about how character and item stats were changing, because some spell and talent tooltips suggest that changes are coming.

GamesCom 2012: Advance Ticket Sales Starts

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GamesCom 2012: Advance Ticket Sales Starts


Preparations for gamescom 2012 from 15-19 August are already underway. Right at the start of the new year, Koelnmesse is announcing alterations to and the bringing forward of advance tickets sales.

Heroes & Generals: New Dev Videolog Gives You a Closer Look

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Heroes & Generals: New Dev Videolog Gives You a Closer Look


This videolog is the fourth in a series of videos, which takes gamers behind the scenes for a closer look at the development of Reto-Moto's upcoming Massive Online Strategic Shooter: Heroes & Generals.

Digimon Masters Carnival Event and New Digimon Arrives

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Digimon Masters Carnival Event and New Digimon Arrives


The Digimon Carnival has now begun with the celebration continuing through Mar 20th. The magic acts continue with a double experience bonus during the weekdays, and a triple boost on the weekends.

5 Challenging Events to Surprise Mythos Global Players in March

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5 Challenging Events to Surprise Mythos Global Players in March


After one month of successful open beta testing, Hanbitsoft and T3Fun are going to give Mythos Global players a month full of events and challenges with plenty of opportunities to win prizes.

World of Warplanes Global Alpha Strikes Hits 100,000 Signups

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World of Warplanes Global Alpha Strikes Hits 100,000 Signups


Wargaming.net announced today that its highly anticipated flight combat MMO World of Warplanes secured 100,000 invite requests for the game's global alpha stage worldwide.

CCP and Nexon to Bring EVE Online to Japan on March 28

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CCP and Nexon to Bring EVE Online to Japan on March 28


CCP Games and Nexon announced today that they will launch the much-anticipated localized Japanese version of CCP's massively multiplayer science-fiction game, EVE Online, on March 28 (March 29, Tokyo time).

Review for C9 Global VIP Test: Concept Art

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Review for C9 Global VIP Test: Concept Art


C9 Seal concept art from C9WEBZEN facebook page, Which one do you find the best ? Don't forget to leave a comment, enjoy!

Free-to-play Pandora Saga Lands on Steam PC Gaming Digital Marketplace

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Free-to-play Pandora Saga Lands on Steam PC Gaming Digital Marketplace


ATLUS ONLINE, a division of ATLUS dedicated to massively online gaming and entertainment, today announced its arrival on Steam, PC gaming's leading digital marketplace, with the Steam launch of Pandora Saga, ATLUS ONLINE's premiere free-to-play massively multiplayer online roleplaying game.

Gigantes Nest Immorality Sets Showcase

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Gigantes Nest Immorality Sets Showcase


Gigantes Nest Immorality Sets Showcase

Atlus Online to Asume Cntrol of Shin Megami Tensei: Imagine in North America

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Atlus Online to Asume Cntrol of Shin Megami Tensei: Imagine in North America


ATLUS ONLINE to assume control of Shin Megami Tensei: Imagine, a f2p MMORPG set in the acclaimed Shin Megami tensei universe, this April; all existing accounts to be migrated, loyalty events planned to reward current players.

C9 Warrior PvP Guide(for all Classes)

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C9 Warrior PvP Guide(for all Classes)


In C9, melee classes are not bad. But compared with other classes, melee classes should be more careful and concentrated in combat, and it's hard for players become a master.

Aion Has Released a New Elyos and Asmodian Trailer

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Aion Has Released a New Elyos and Asmodian Trailer


Aion Free to play has released two new trailers, centered in the game races, the Elyos and the Asmodians.

The Lord of The Rings Online Update6: Shores of the Great River Available Now

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The Lord of The Rings Online Update6: Shores of the Great River Available Now


Warner Bros. Interactive Entertainment is pleased to announce further details of an upcomming update to The Lord of the Ring Online.

WEBZEN: Takes One Step Closer to C9's Official Launch

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WEBZEN: Takes One Step Closer to C9's Official Launch


The first VIP Test for WEBZEN's 'C9' (Continent of the Ninth Seal) has successfully finished. It means that we takes one step closer to its official launch.

F2: Floating Fortress to Postpone Its 1st Closed Beta Test

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F2: Floating Fortress to Postpone Its 1st Closed Beta Test


South Korea-based Gala Lab announced that F2: Floating Fortress, the sequel for FlyFF, is going to postpone its first closed beta test. The game is scheduled to have a 6-day test, beginning from Feb. 29 to March 5 but now it is delayed to a later unknown date.

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