MMORPG News

MMORPG News


Heroes Of Newerth: RTSGuru | Dissecting the Latest Patch

Posted: 01 Feb 2012 07:21 AM PST

The staff of RTSGuru.com has a comprehensive look at the latest patch deployed for Heroes of Newerth. Find out what works and what doesn't and then let the RTSG team know what you think!

World of Warcraft: Press Event for Mists of Pandaria in March

Posted: 01 Feb 2012 07:07 AM PST

The official World of Warcraft Twitter has been updated with the announcement that a press tour event for Mists of Pandaria will occur in mid-March and will yield tons of new information about the forthcoming expansion.

Allods Online: Game of Gods Launching February 15th

Posted: 01 Feb 2012 07:04 AM PST

gPotato and the Allods Online team have announced that the Game of Gods expansion will launch on February 15th. The expansion features tons of new features including 12v12 skirmishes and the new Dead City raid.

Star Wars: The Old Republic: Sith Juggernaut Player's Guide

Posted: 31 Jan 2012 09:55 AM PST

In the latest addition to our growing library of Star Wars: The Old Republic player's guides, we present the Sith Juggernaut, the advanced class for the Sith Warrior. Read on and become invincible!

General: MMO Growing Pains

Posted: 31 Jan 2012 09:45 AM PST

One of the thing that many of us realize is that the MMO-genre is a bit stale. Why is that when, at least according to our latest No Elves Allowed column, "the sky should have been the limit"? Find out and then let us know what you think!

General: MMO Hall of Fame Site Launches

Posted: 01 Feb 2012 05:26 AM PST

Fuzz Buzz Media has announced the MMO Hall of Fame and that the official site has launched. The MMO Hall of Fame will be recognizing the most influential MMOs of the past in a round of voting by "ten well-known people from the MMO industry".

Rift: Lite Version Launches

Posted: 01 Feb 2012 05:07 AM PST

Trion Worlds has announced a new program called Rift Lite. In the Lite version of the game, players can experience the game urestricted up to level 20. This new program also allows players with a Trion account to take advantage of today's deployment of the v1.7 Carnival of the Ascended patch.

General: Five Dead MMO Horses

Posted: 31 Jan 2012 08:27 AM PST

There are many things that we, as MMO gamers, feel very passionately about yet sometimes spend way too much time talking about, arguing fruitlessly. In The List today, we take a look at the top five horses we love to beat into oblivion. Check it out and then weigh in on the subject in the comments.

Global Agenda: FPSGuru.com | Booster Pack Give Away

Posted: 31 Jan 2012 02:07 PM PST

The FPSGuru.com team has partnered with Hi-Rez Studios to give away booster packs for Global Agenda in celebration of the game's second anniversary. Booster packs give players a leg up in experience, token rewards, credit rewards and end-of-map loot. Head to FPSGuru.com to grab yours NOW!

Anarchy Online: Monthly Update Letter Debuts

Posted: 31 Jan 2012 11:47 AM PST

The first in a series of monthly update letters has appeared on the Anarchy Online site. Fia "Lindelu" Tjernberg announces in her post that the graphics team will shortly be producing and publishing a new video to show off the new graphics engine and that new bug reporting forums have been created.

Drakensang Online: Publisher Bigpoint Scores 250M Registered Users

Posted: 31 Jan 2012 10:37 AM PST

Bigpoint has surpassed a huge milestone with the 250,000,000th registered user for its stable of games. The press release further states that over 250,000 new players register each and every day. Signature titles at Bigpoint include Battlestar Galactica Online, Drakensang Online, Dark Orbit, and Farmerama.

Dungeons & Dragons Online: Eberron Unlimited: Update 13 - The Prequel to Underdark

Posted: 31 Jan 2012 10:18 AM PST

Turbine and the Dungeons & Dragons Online team have put out the first information about Update 13: Web of Chaos. Web of Chaos is the prequel to the forthcoming expansion, Menace of the Underdark.

TERA: Playing Outside North America

Posted: 31 Jan 2012 08:09 AM PST

The TERA site has been updated with new information for players outside of North America and their ability to play on En Masse servers. According to the post, IPs from Asia, Africa, Russia, and the Middle East will be blocked due to "the vast majority of Internet traffic we see from these regions are from cyber-criminals relating to account theft, gold-farming and other hacking behavior."

General: Two Trends to Watch Closely

Posted: 30 Jan 2012 09:00 AM PST

While the controversial legislation embodied by both the SOPA and PIPA bills has largely been tabled for now, they are not dead by any stretch. In today's Free Zone, we take a look at two trends that all who are concerned with government intervention in the Internet need to keep an eye on. See what you think and then add your comments.

General gaming

General gaming


Rumored Discount on Vita's Digital Games Needs to be More Substantial

Posted: 31 Jan 2012 05:34 PM PST

Vita

One of the benefits of digital games from the publisher's side, at least in theory, is flexibility with pricing. With the cost of manufacturing and shipping physical games out of the way, it's also a cheaper method of distribution. Considering consumers aren't getting as much for their money -- no box, no manual, no ability to sell or let someone borrow a game -- it makes sense that digital games would be cheaper than their physical counterparts. That will be the case when shopping for Vita games in North America, though it would appear the discount we'll be enjoying is not nearly as much as it should be.

Reports of Best Buy stores getting Vita demo units in have surfaced in recent days. One NeoGAF member got to spend some hands-on time with the system ahead of its launch on February 22 and photographed a screen showing pre-orders for the digital versions of certain Vita games. Presumably these digital games Best Buy is offering would come in a form similar to Patapon 2's retail version where you're given a code to download the game from the PlayStation Store.

Review: Soulcalibur V Redefines Namco's Flagship Weapon-Based Fighter

Posted: 31 Jan 2012 05:06 PM PST

Like many, Soul Calibur grabbed my attention from the minute I bought a Sega Dreamcast. The flexible fighting system, the impressive 8-Way Run, and the accessibility of Namco's weapon-based fighter made it my game of choice for months after release. The hefty amount of single player content kept me busy for hours, and inviting friends over for versus play led to plenty of memorable victories and crushing defeats.

Since then the series has continued to enjoy a reputation as one of the most accessible fighting games ever created -- and Soulcalibur V continues to thrive on that same idea. But perhaps the series' most important contribution to the world of kickpunch games is the hefty amounts of depth layered within each installment. Sure, a button-mashing novice could... well... mash away at the controller and discover useful moves to win, but a hardcore player could take that knowledge one step further and perform a dizzying series of juggling combos that could crush the soul of any irreverent newbie.

Review: NeverDead Exemplifies Failure with Remarkable Success

Posted: 31 Jan 2012 04:45 PM PST

NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.

For those of you fortunate enough to not know, NeverDead is an action game built around the titular conceit that your character is immortal. As you hack and slash your way through hordes of undead creatures, you'll inevitably lose an arm, leg, or even your head. At this point, you're then tasked with roaming the chaotic battlefield in search for the missing appendages. Maintaining your limbs is a Sisyphean task, as even the slightest bit of damage ends up removing a handful of bodyparts. NeverDead isn't the first game to employ an immortality mechanic -- the Wario Land series has been handling this concept with creative grace for the past 20 years, and Planescape: Torment set the standard for "immortal protagonist" back in 1999. But for every way that Nintendo succeeds, NeverDead seems to fail.

Free-to-Play Everquest Highlights the Slow Death of Subscription MMOs

Posted: 31 Jan 2012 04:30 PM PST

Sony Online Entertainment announced today that the original Everquest would make the transition to a free-to-play system in March. Released in 1999, EQ was far from the first MMO, but the industry followed its model. It's hard to imagine World of Warcraft finding success without SOE's game preceding it. The game's transition marks the end of an era -- it's the death knell for MMOs as we've known them.

Everquest

Everquest's relatively small player base means the shift to free-to-play is more a sign of the times than an agent change in and of itself. Several high profile MMOs --including Everquest 2 -- have gone free-to-play past several months, but the original EQ isn't just another entry into the genre. It proved to the world that MMOs could become wildly profitable, and set off a game development gold rush that gave us everything from WoW to Star Wars: Galaxies. I don't mean to say that we'll never see a new MMO, but the free-to-play business model's ascension is complete. Don't expect to see another Star Wars: The Old Republic-sized launch anytime in the next five years.

OP-ED: Online Passes Aren't the Unfair Evil They're Made Out to Be

Posted: 31 Jan 2012 02:40 PM PST

EA Online Pass

In the past few days, two more games joined the long list of those using some sort of online pass. Since Electronic Arts introduced the concept in 2010 with Project $10, more and more publishers have adopted the practice of locking out certain features for those who purchase used games. Many feel it's unfair, but I'm not so sure that's really the case.

Many gamers consider online passes yet another way they're being shafted this generation. Like downloadable content, it's another scheme cooked up to maximize the amount of money squeezed out of each gamer, they would say, and in the case of DLC that has been true at times. I'm hardly in favor of publishers releasing incomplete games and expecting people to then pay for the rest of it later, and I was as annoyed as anyone when cheat codes started showing up on the Xbox Live Marketplace for a fee. But there is a difference between hoping to make some money off of the game you created and withholding a part of the game simply so it can be sold to players at an additional cost now that it's technically feasible to do so.

Resident Evil 6 Demo Shows Capcom Needs Dragon's Dogma to Succeed

Posted: 31 Jan 2012 12:25 PM PST

Capcom announced today that it plans to release Dragon's Dogma on May 22, and the package will include a download code for a Resident Evil 6 demo. Fans will be able to download the demo from Xbox Live on July 3, while PS3 owners will have to wait until September 4.

Other publishers have found that tying an anticipated demo or beta to an unanticipated game boosts sales of both. The original Zone of the Enders did quite well thanks to the on-disc inclusion of the Metal Gear Solid 2: Sons of Liberty demo. Access to Halo 3's beta came along with new copies of Crackdown -- helping it become a cult hit. Without early access, fans and critics alike would have overlooked both titles. There's little doubt that Capcom is hoping the same strategy will work with Dragon's Dogma. What's not obvious is how much Capcom needs this gambit to succeed.

Total Pageviews

statcounter

View My Stats