Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Steam Mobile App Lets You Shop and Chat From Your Phone

Posted: 27 Jan 2012 06:09 AM PST

Steam Mobile

Valve has at long last released a Steam app mobile phones which brings with it much of Steam’s core functionality.

The app can be downloaded now for iOS and Android devices, but not everyone can make use of it just yet. With the app still in beta, Valve will be allowing gamers in as time goes on. In order to enroll for the beta, you’ll want to download the app, sign in with your Steam account, and then hope you’re selected.

Once you are allowed in (or you get in by virtue of the beta coming to a close), you’ll be able to do most of what you’d hope to with a Steam app: chat with friends, browse groups and profiles, check out screenshots and user-generated content, read Steam and gaming news, add games to your wishlist, and even buy games. The ability to make purchases is a particularly pleasant surprise; being able to buy games on the go means you never have to miss out on a Steam sale just because you’re away from the computer.

Based on my brief time spent playing around with the app on my iPhone 4S, it works every bit as well as you’d hope, and chatting in particular is quick and easy. Images can be somewhat slow to load and I see see no way to zoom in on screenshots, but the app is very responsive save for the occasional bit of slowdown that seems to resolve itself after a moment’s pause. There are some things that need work — the videos page is labeled “under construction” but does already allow you to view any that have been saved — like adding the ability to rearrange the items on your wishlist and trade items, but it’s still surprisingly feature-rich for a first release.

Steam Mobile

Valve talked about the possibility of Steam support on mobile platforms last year. “We do feel we’re late on mobile across many of Valve’s services,” Valve marketing VP Doug Lombardi said in May. “It is something we’re starting to look at now. People are starting to ask us for it. The more requests we receive, the more we feel the need to act on them.”

Fast forward to today. “The Steam app comes from many direct requests from our customers,” Valve president Gabe Newell said of the app’s release. “Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale – these are all features customers have requested. Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone.”

Steam Mobile

I’ve written before about how Electronic Arts’ Steam competitor, Origin, needs to differentiate itself from Steam. Mobile felt like a place for it to do it — Steam was limited to computers, and its community with it. Had EA gotten an Origin app like this on iOS and Android, that could have been at least one way for it to say, “Hey, look — we’re doing something they aren’t. If you want to talk to your gaming buddies, add them on Origin and you can talk to them from your phone.”

Instead Steam has beaten Origin to the punch once again. With Valve already making it clear it wants to make it easy to use Steam on your TV (a feature being prepared for launch), that’s another area where Origin can’t be first. Following the Wii U’s reveal last year, it was rumored that its open online platform would allow Origin to become the de facto online platform on the system. Given that any mobile offering is unlikely to top Steam’s (based on the lack of innovation we’ve seen from Origin on computers thus far), that could be one of the few ways left for EA to get a foothold against the competition.

Steam Mobile


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Alan Wake retail release coming to PC

Posted: 27 Jan 2012 06:08 AM PST

The boxed PC version of Remedy's action thriller doesn't have a release date just yet, but Nordic Games have announced that it will include both XBLA DLC packs 'The Signal' and 'The Writer'. Further details are said to be coming over the coming days and weeks.

"It goes without saying that we are very happy and proud to work together with some of the greatest talents and artists of the games industry", commented Lars Wingefors, CEO of Nordic Games. "We are really looking forward to the PC version of Alan Wake, especially as we are talking about a fantastic PC adaptation thereof, rather than a mere porting of the code," he added.

Visit www.alanwake.com if you need a refresher on what the game's all about and look out for more details on the release – and the promise of a proper adaptation of the code – in the coming weeks…

Alan Wake retail release coming to PC


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TGS: How Food Gives Life to Namco’s Game Music

Posted: 27 Jan 2012 01:28 AM PST

He might not look it at a glance, but Namco Sound Team member Go Shiina — best known for his work on Mr. Driller, Tales of Legendia, and Ace Combat — is obsessed with food. A slim man whose Cloud Strife-like mop of bleached hair adds several inches to his lanky height, Shiina says he looks to food to inspire his compositions.

As an example, he told me about his approach to writing the music for Gods Eater’s snow temple areas. For those dungeons, he spent time “researching” Taiwanese shaved ice desserts.

“Taiwanese shaved ice is different than Japanese shaved ice,” he says. “The Japanese version uses normal ice, so it has a sharp, stinging quality to it. In Taiwan, they use frozen condensed milk, so it feels softer and sweeter. And they add fruit to it, so it has a fuller texture and flavor.

“The snow areas in Gods Eater are full of Japanese-style temples, so I didn’t want to use Japanese shaved ice for inspiration. That would have been predictable and cheesy. Instead, I used a combination. When you’re in battle, the feel should be like Japanese ice — sharp and harsh. But outside of battle, when you’re just exploring, I wanted it to feel like Taiwanese ice: softer and less intense.”

Shiina most recently contributed the score for the Ace Combat trailer Namco played at Nintendo’s recent 3DS press conference. For that bombastic, film-like orchestral track, Shiina jokes that he used fast food as inspiration for that particular piece.

“I had to put it together in a hurry,” explains.

Stay tuned for our full profile on this prolific composer, which will explore further insights into the creative impact of food, spreadsheets, and Christina Ricci.


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Five Ways Skyward Sword Went Wrong

Posted: 26 Jan 2012 06:05 PM PST

Since its humble 8-bit beginnings, Nintendo’s Legend of Zelda series acted as the frontrunner for both game design and technology, offering well-crafted worlds much larger and content-heavy than its competitors. Just as Link’s debut proved the true potential of the NES, Ocarina of Time convinced the world that polygonal third-person gaming could be more than an ambitious-but-clumsy mess. Soon after Zelda’s monumental N64 installment, the series expanded its scope by playing with time travel (Majora’s Mask), and opening up an entire ocean of possibilities for young Link to explore (The Wind Waker); but from 2006′s Twilight Princess onwards, The Legend of Zelda swapped its once-daring nature for a more eager-to-please, conservative philosophy which proves irritating for those who’ve stuck with the series for more than two decades. Skyward Sword is the latest victim of Nintendo’s one-size-fits-all style of game design, and as a result, falls short of the potential possible from a studio overflowing with talent.

Skyward Sword is not a bad game, but a deeply frustrating one. Baby steps like user-dictated UI options, impeccable motion controls, and an evolution in dungeon design show that Nintendo may be on the right track in some respects, but the following flaws of Skyward Sword do their best to pin down this formerly free-roaming series.

Note for the spoiler sensitive: this article covers certain topics you may want to remain ignorant of until you finish the game.

Content Spread too Thin

Skyward Sword suffers from the same issues that plagued 2006′s Okami; the latter overcompensated for its Twilight Princess competition by delivering an oversized adventure that often dragged like a real Neverending Story. Nintendo’s latest Zelda exhibits the same insecurity, no doubt brought on by massive 2011 releases like Dark Souls and Skyrim; their advertising campaign even boasted this would be the biggest and boldest Zelda to date. But instead of providing a variety of content, Skyward Sword chooses to shamelessly recycle. Much of the game involves Link revisiting old areas under the thinnest of pretenses, where he undergoes tedious and unimaginative tasks like tracking down collections of hidden items and participating in a series of mandatory and increasingly dull time trials. And considering the fact that Skyward’s version of Hyrule contains only three distinct settings, the constant backtracking wears out its welcome far before you realize the entire game plays like a broken record. Skyward Sword has its share of amazing moments, but they’re hard to remember when separated by so much padding.

An Unchanging World

Compared to the most recent games in the Zelda series, Skyward Sword presents a remarkably static world. While Ocarina of Time, Majora’s Mask, and The Wind Waker each provide instruments capable of changing the weather, time, and other features of Link’s environment, Skyward’s harp offers nothing but a stupid-easy mini-game used to unlock a series of prescribed places. Past Zelda games empowered players by giving them the ability to shape the world, which is exactly why Skyward’s puzzles seem so uncreative in comparison — they’re mostly tied to the game’s motion-control input, rather than the inspired tools of Zeldas past. Even the series’ day/night cycle has been excised in Skyward Sword, replaced with a binary option (the equivalent of a virtual light switch) used to solve a handful of side-quests in a shockingly small number of locations. The former ability to tinker with so many elements of Hyrule gave this fictional world a certain sense of veracity; in comparison, Skyward Sword comes off as a look-but-don’t-touch Zelda museum.


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NCsoft files lawsuit to thwart TERA launch

Posted: 26 Jan 2012 06:05 PM PST

In a complaint filed in New York federal court on Jan. 9, South Korea-based NCsoft, which specializes in massively multiplayer online role-playing games, or MMORPGs, says it has brought similar claims against Bluehole and its ex-employees in Korea, but that Bluehole is now planning to release an English-language version of its game in the U.S.

NCsoft maintains that Bluehole and its U.S. subsidiary En Masse Entertainment Inc. were founded by a group of NCsoft employees who quit to go into business for themselves in the midst of creating a new game called Lineage 3.

"These individuals did not leave NCsoft empty-handed or with benign intent," the complaint alleges. "To the contrary, they made off with copious amounts of confidential and proprietary NCsoft information, computer software, hardware and artwork relating to Lineage 3."

"Their business plan was simple and audacious: create a competing product using the very work they had done while at NCsoft, launch it themselves to great fanfare and acclaim, and, in the process, deal a crippling blow to their former employer," the complaint said.

The former employees were convicted in Korea of stealing trade secrets from NCsoft in 2009, and the convictions were mostly upheld by an appellate court, according to the complaint.

NCsoft also lodged a civil complaint against the individuals and Bluehole in Korea in 2010. The company won damages and an injunction barring the individuals from using NCsoft’s proprietary information going forward. However, the damages award was overturned by an appellate court.

Appeals of both the criminal and civil cases are currently pending before Korea’s highest court.

Despite the litigation, Bluehole launched its game, Tera, in Korea last year, and has announced plans to release an English version in the U.S., the complaint alleges.

The current lawsuit claims that the U.S. version of Tera makes use of NCsoft’s trade secrets, including documents, source code, artwork and know-how related to the development on Lineage 3, and copyrighted works, including concept art created for Lineage 3.

It also asserts claims of breach of confidence, unfair competition and unjust enrichment.

The suit seeks temporary and permanent injunctions blocking the release of Tera in the U.S., as well as enhanced damages for Bluehole’s alleged misconduct.

Bluehole was not available for comment on Friday.

NCsoft is represented by Gene W. Lee, Jeanne C. Curtis and Peter J. Brody of Ropes Gray LLP.

Counsel information for the defendants was not immediately available.

The case is NCsoft Corp. et al. v. Bluehole Studio Inc. et al., case number 1:12-cv-00172, in the U.S. District Court for the District of New York.


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TERA Japan

Posted: 26 Jan 2012 01:26 PM PST


So, Tokyo Game Show 2011 is in full gear over the past few days, but there was only a handful of MMORPGs in the show. TERA Japan, which went into the commercial phase recently, was no doubt present to push for more players after its initial success. 2 different packages were available and given to visitors of the game’s booth, but I think there were some requirements before they can be gotten.


Both packages are basically the same, except that one of it has a 300-piece puzzle while the other has a Steelseries mouse with TERA’s game logo simply printed on it. Each package also has a code for a 3-day free trail period without the need to register for an actual account.


According to some bloggers, there is actually more merchandise given out! There is a series of badges, some picture cards with profiles of each race at the back, a mousepad and the already mentioned retail game packages. The badges and stuff were actually given out before at the official release press conference back in July, it seems there were spares! Awesome stuff!


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General gaming

General gaming


Four Ways Publishers Will Use Wii U's NFC

Posted: 27 Jan 2012 07:15 AM PST

Nintendo's newly-announced Near Field Communication (NFC) technology allows the Wii U controller to exchange wireless data with outside objects -- similar to last year's Skylanders: Spyro's Adventure game and figurines. Company president, Satoru Iwata, announced the device at an investors meeting, but gave little information as to how the company intends to utilize it. Developers may find creative uses for this tech, but we think it's likely that publishers will try to milk money out of consumers in the four ways below.

1) Micropayments

Iwata only gave one explicit example of how the NFC tech might be used, "micropayments." He didn't elaborate beyond that one word, but this probably means Wii point cards will no longer come with scratch codes. Instead, Nintendo will probably sell cards with NFC chips. Swipe it and points will be added to your Nintendo Network account.

Five Ways Skyward Sword Went Wrong

Posted: 26 Jan 2012 03:10 PM PST

Feature

Header

Five Ways Skyward Sword Went Wrong

How Nintendo's latest Zelda dropped what once made the series so legendary.

By: Bob Mackey January 26, 2012

Since its humble 8-bit beginnings, Nintendo's Legend of Zelda series acted as the frontrunner for both game design and technology, offering well-crafted worlds much larger and content-heavy than its competitors. Just as Link's debut proved the true potential of the NES, Ocarina of Time convinced the world that polygonal third-person gaming could be more than an ambitious-but-clumsy mess. Soon after Zelda's monumental N64 installment, the series expanded its scope by playing with time travel (Majora's Mask), and opening up an entire ocean of possibilities for young Link to explore (The Wind Waker); but from 2006's Twilight Princess onwards, The Legend of Zelda swapped its once-daring nature for a more eager-to-please, conservative philosophy which proves irritating for those who've stuck with the series for more than two decades. Skyward Sword is the latest victim of Nintendo's one-size-fits-all style of game design, and as a result, falls short of the potential possible from a studio overflowing with talent.

Skyward Sword is not a bad game, but a deeply frustrating one. Baby steps like user-dictated UI options, impeccable motion controls, and an evolution in dungeon design show that Nintendo may be on the right track in some respects, but the following flaws of Skyward Sword do their best to pin down this formerly free-roaming series.

Steam Mobile App Lets You Shop and Chat From Your Phone

Posted: 26 Jan 2012 01:50 PM PST

Steam Mobile

Valve has at long last released a Steam app mobile phones which brings with it much of Steam's core functionality.

The app can be downloaded now for iOS and Android devices, but not everyone can make use of it just yet. With the app still in beta, Valve will be allowing gamers in as time goes on. In order to enroll for the beta, you'll want to download the app, sign in with your Steam account, and then hope you're selected.

Resident Evil Revelations Offers the First Blockbuster 3DS Game

Posted: 26 Jan 2012 11:30 AM PST

We live in a world where the increased processing power of dedicated gaming portables can bring some of our wildest handheld video game fantasies to life; and in many ways the scope and scale of Resident Evil Revelations serves as proof of those ambitions. The goal seems simple enough: Take the blockbuster formula of RE and make it portable. But in the end the level of execution on that promise remains key, and the limitations of the format can undo the boldest attempt. While distilling any blockbuster franchise down to a portable experience seems like a daunting task (especially for Resident Evil), Revelations proves the idea's potential in this new age of handhelds; but it also brings to light some of the limitations inherent to the platform.

Adhering closely to the mold of Shinji Mikami's Resident Evil renaissance title RE4, Revelations follows the survival-action model of the past two console installments. The controls, perspective, and mechanics support the idea that Mikami's influential installment is the future of RE; but there are also indications of iteration and refinement present at the same time. The ability to move and shoot lifts a huge burden from the series; and one that's stood out prominently over the past few years. Hallelujah, right? Capcom finally delivers controls we've been waiting for in a RE game.

Netflix Ditches Plans for Game Rentals

Posted: 26 Jan 2012 11:24 AM PST

Netflix logo

Netflix bewildered nearly everyone last year when it announced it would separate its streaming and DVD-by-mail services into distinct brands. There was a piece of good news in all of it, and that was Netflix's intention to add game rentals to the newly revealed Qwikster. But between the negative backlash and confusion generated through this plan, which looked to be an attempt to move away from the DVD-by-mail business it made its name on, plans for Qwikster were dropped and the prospect of game rentals was called into question.

As a part of Netflix's Q4 earnings report conference call, CEO Reed Hastings stated there are "no plans" to begin offering videogames in addition to DVDs and Blu-rays, Engadget reports. It's an understandable decision as the company's mailing service is clearly in decline and its future lies with streaming content. So barring any interest in acquiring a company like OnLive or Gaikai (or developing its own technology) games and Netflix won't have anything to do with one another in the near future. And it's a very unlikely scenario to change as Netflix is faced with enough problems in acquiring streaming video content; it doesn't want to pay more money on a per-user basis in licensing fees but wants to continue growing its user base. Wedbush analyst Michael Pachter is among those who are skeptical such a scenario is possible.

The Witcher 2 Plays Best on The Xbox 360

Posted: 26 Jan 2012 10:00 AM PST

I hate to confess it, but I'm a bit of a PC snob. When given the choice, I'll often pick a shoddy console-to-PC port over an arguably superior 360/PS3 native version of a game. There's just something about knowing that I'm not playing the best looking version of a game. Need for Speed: Hot Pursuit, for example, played amazingly on consoles, but I couldn't resist the call of the incredibly minor graphical updates sported by the PC version -- even if all my friends played the game elsewhere; and make no mistake, the best parts of the game don't reveal themselves until you start challenging your friend's Autolog records.

I walked into a console demo for The Witcher 2 with these biases firmly intact -- only to find myself contemplating abandoning my current PC Witcher 2 playthrough in order to tackle it fresh on the 360. From the graphics to the controls, every change in the Witcher 2 came as a pleasant surprise.

MMORPG News

MMORPG News


TERA: En Masse Responds to NCSoft Lawsuit

Posted: 27 Jan 2012 06:45 AM PST

After originally stating that En Masse would refrain from commentary regarding the TERA lawsuit filed by NCSoft, Publishing Vice President Chris Lee has been quoted on the official forums summarily dismissing the allegations.

Microvolts: Knox Pow Wow Update Deployed

Posted: 27 Jan 2012 06:17 AM PST

The MicroVolts team has successfully deployed the latest content update. Called the Knox Pow Wow update, the patch give players the opportunity to collect more parts for hip-hop action figure, Knox.

Star Wars: The Old Republic: Voice Acting Ups and Downs

Posted: 26 Jan 2012 09:23 AM PST

One of the most discussed features in Star Wars: The Old Republic is the voice over quest dialogs. Not only is the main storyline quest arc voiced, so are ALL quests. Today we discuss the pros and cons of the voice acting in SWTOR. See what you think and then leave your ideas on the subject in our comments.

Rusty Hearts: Requiem Update Brings New Character

Posted: 27 Jan 2012 05:51 AM PST

Rusty Hearts players will want to check into the game now that the Requiem update has been deployed. The new patch brings a new playable character on board. The update also includes new equipment and crafting materials, eight player raids, new training for weapons and skills and more. Lastly, Franz continues his journey to find his lost love.

General: Blacklight Retribution Dev Diary: Heavy Weapons

Posted: 27 Jan 2012 05:44 AM PST

Nothing says "speak softly and carry a big stick" better than a heavy weapon in any game. That guy won't soon forget being hit by a shoulder cannon, will he? In the latest developer diary, the Blacklight Retribution team discusses heavy weapons in the upcoming game. Enjoy!

EVE Online: Fanfest Community Events Detailed

Posted: 27 Jan 2012 05:24 AM PST

A new EVE Online blog post has popped up on the official site that lays out the details for the community events the team has planned for this year's FanFest.

General: Lord of the Rings LEGO Figures Incoming!

Posted: 27 Jan 2012 05:14 AM PST

Geek fans everywhere REJOICE! Your prayers have been answered in the form of recently spotted Lord of the Rings LEGO figures that will be unleashed on the world soon. Gizmodo spotted these bad boys at London's Toy Fair.

PlanetSide 2: Nanite Systems Vehicles

Posted: 27 Jan 2012 05:04 AM PST

The PlanetSide 2 team got together to create and publish a brand new video podcast that shines the spotlight on Nanite Systems Vehicles. Matt Higby talked with Game Designer Kevin Moyer and Senior Art Director Tramell Isaac about vehicles including the Sunderer, the Lightening, the Liberator, and the Galaxy. Enjoy!

General: Content Locusts Killed My MMO

Posted: 26 Jan 2012 09:36 AM PST

It used to be that hitting the level cap in an MMO was something that took months, if not years, to actually accomplish. These days, however, it's more a function of hours. After hitting the top, what is there to do? In today's Player Perspectives, we take a look at what we call "content locusts", those who greedily devour content rather than enjoy it. See what you think!

General: The MMO Report: DDO & No Blizzcon 2012

Posted: 27 Jan 2012 04:59 AM PST

Speaking through a (manly) veil of tears, Casey Schreiner discusses the lack of a Blizzcon this year and about Dungeons & Dragons Online's journey into the Underdark in this week's MMO Report. As always a witty look at the week's MMO news. Check it out!

Diablo 3: Companion & Reforging Scrolls Removed

Posted: 26 Jan 2012 10:19 AM PST

The Diablo III blog has been updated with a short post indicating that both Companion and Reforging scrolls have been removed from the beta version of the game. According to the team, the systems were underdeveloped and can be reworked into something cool.

Xsyon Earth 2012: Prelude: The Grand Cart Race Event Announced

Posted: 26 Jan 2012 09:19 AM PST

Xsyon devs have announced a new event that will shine the spotlight on the just-introduced cart system. Called the Grand Cart Race Event, players will either use a cart of their own creation or a borrowed one for those still lacking the materials needed to construct a cart. At the start of the event, players will be transported to the start for a grand cart racing spectacle on a GM created course.

General: Kingdoms of Amalur: Reckoning - Roundtable Discussion

Posted: 25 Jan 2012 11:56 PM PST

We recently sat down with the fine folks behind Kingdoms of Amalur: Reckoning to discuss the upcoming singleplayer RPG. Read on for all the juicy details!

Luvinia Online: Wedding System to Be Added

Posted: 26 Jan 2012 08:50 AM PST

With the approach of Valentine's Day, we are always reminded of the importance of love in our MMOs. With that in mind, the Luvinia Online team has announced that a new wedding system will be released just in time for Valentine's Day. The team also announced the impending in-game nuptials for a pair of popular GMs, Refresh and Mokobonbon. The pair will be chronicling their thoughts about the event on Facebook and Twitter.

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