MMO News

MMO News


MMOHut Weekly Recap #66 Dec 25 – Divina, Black Prophecy, Eligium, & More

Posted: 25 Dec 2011 11:32 AM PST

MMO Weekly News #66 – Divina, Black Prophecy, Eligium, & More

Weekly MMO News summary for the week ended December 25 (Dec 19 – Dec 25). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Divina, Black Prophecy, Eligium, F1 Online, MapleStory, MLB Dugout heroes, WonderKing, Heroes in the Sky, Ragnarok Online, Fiesta Online, Dragona, Silkroad Online R (Silkroad R), and DragonSoul. Sad to see both WonderKing and MLB Dugout Heroes shut down – but Eligium looks exciting and is already in CBT. Plus Beanfun announced another new title – Divina. You can view all the individual news articles mention over at the MMOHut.com News section.

MMO Updates

MMO Updates


The Anvil of Crom: Greatest hits vol. 2011

Posted: 25 Dec 2011 09:00 AM PST

Filed under: , , , , , ,

The Anvil of Crom - angry man banner
By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping.

Saying that 2011 was a big year for Age of Conan probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the Unchained free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven Anvil of Crom issues from the past year.

Continue reading The Anvil of Crom: Greatest hits vol. 2011

MassivelyThe Anvil of Crom: Greatest hits vol. 2011 originally appeared on Massively on Sun, 25 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Global Chat: December 18-24, 2011

    Posted: 25 Dec 2011 07:00 AM PST

    Filed under: , , ,

    Leaderboard's Hybrid entry
    We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

    Merry Christmas, Massively readers! We're enjoying some time with our loved ones today here at Massively, and we hope you're doing the same. We've prepared a few things for you to read in your downtime today, though. One of them is this week's Global Chat, so follow along after the break for the best of what our readers had to say last week!

    Continue reading Global Chat: December 18-24, 2011

    MassivelyGlobal Chat: December 18-24, 2011 originally appeared on Massively on Sun, 25 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are you still on the gaming train today?

      Posted: 25 Dec 2011 05:00 AM PST

      Filed under: , , ,

      Heading for the metaphorical zone line.
      If you're in the US, today is probably the one day of the year when pretty much everyone gets to take time off and have a holiday. December 25th is acknowledged as a day of rest and relaxation with friends and family. Of course, it wouldn't be much of a holiday if you didn't get to do things you enjoyed... but for some of us, this is also a day when we take a break even from our sometimes stressful hobby of online games.

      So what about you? Obviously you're still on the browsing train for the day, but are you still planning on logging in and grinding out a few quests today? Or is this a day off all 'round? And please, feel free to let us know what you'll be up to for the day either way because we'd like to hope that all of our readers are having a happy day doing what they love. It's the season for that, after all.

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are you still on the gaming train today? originally appeared on Massively on Sun, 25 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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      On the twelfth day of giveaways, KingsIsle gave to me...

      Posted: 24 Dec 2011 05:00 PM PST

      Filed under: , , , ,

      Wizard101 Super Bundle
      On the twelfth day of giveaways, KingsIsle gave to me... twelve super bundles!
      On the eleventh day of giveaways, Funcom gave to me... eleven prize packages!
      On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items!
      On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
      On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
      On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
      On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
      On the fifth day of giveaways, Trion gave to me... five subscription codes!
      On the fourth day of giveaways, Nexon gave to me... four pet items!
      On the third day of giveaways, Wargaming.net gave to me... three premium years!
      On the second day of giveaways, BioWare gave to me... two warring factions!
      On the first day of giveaways, Turbine gave to me... a lifetime VIP!


      KingsIsle Entertainment is finishing off Massively's 12 Days of Giveaways with a bang by giving away 12 Super Bundles for Wizard101. What is a Super Bundle, you ask? It's a huge package of Wizard101 goodies, including everything listed in the image above plus 5,000 crowns to spend on whatever your heart desires.

      Ready to enter to win one of these? Just leave a comment here telling us why you love Wizard101 and what you'd do with your Super Bundle. Enter by the deadline of tomorrow, December 25th, at 8:00 p.m. EST, and don't forget to check the contest rules below for eligibility. Best of luck!

      Finally, please join us here at Massively in giving a warm thank-you to every developer and publisher who pitched in to make the 12 Days of Giveaways a huge success. Happy holidays!

      CONTEST FAQ OFFICIAL RULES

      MassivelyOn the twelfth day of giveaways, KingsIsle gave to me... originally appeared on Massively on Sat, 24 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Eye of the earthquake

        Posted: 24 Dec 2011 03:00 PM PST

        Filed under: , , , , , , ,

        The Mog Log header image by A. Fienemann
        This has not been a normal year. Not for me, certainly -- I certainly didn't expect back in January that I'd be facing a week without power later in the year -- but not for Final Fantasy XI or Final Fantasy XIV either. None of us was expecting both games to be shut down for a while in response to a horrible earthquake hitting Japan, for example. But barring something truly bizarre happening over the next week, the year is finally winding down to a close, so we can look back on what's taken place with analytical minds.

        Even without the earthquake, though, this hasn't been a usual year for either game. Admittedly, Final Fantasy XIV hasn't had a "usual" year to use as a baseline, but it was certainly a tumultuous one for players and developers. And Final Fantasy XI... well, it's had an unusual year more in terms of what didn't happen. Take a look past the break as I take a look down memory lane.

        Continue reading The Mog Log: Eye of the earthquake

        MassivelyThe Mog Log: Eye of the earthquake originally appeared on Massively on Sat, 24 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic to receive combat log parsing, other analysis features

          Posted: 24 Dec 2011 02:00 PM PST

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          Screenshot -- Star Wars: The Old Republic
          Were you wondering whether DPS meters are en route to your favorite galaxy far, far away? Players on the Star Wars: The Old Republic official forums have dug up a Fansite Summit Q&A session with the game's lead combat designer Georg Zoeller in which he suggested that some new features will be coming to the game post-launch for those who want to ensure they're getting the most out of their character builds. During the talk, Zoeller claimed that combat log parsing and other such performance analysis features were "very high on [BioWare's] priority list." For the full details, and to listen to the full session yourself, head on over to the SWTOR official forums.

          MassivelyStar Wars: The Old Republic to receive combat log parsing, other analysis features originally appeared on Massively on Sat, 24 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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          Captain's Log: Dilithium, attack ships, and lightsabers, oh my!

          Posted: 24 Dec 2011 01:00 PM PST

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          STO screenshot
          So much has happened with Star Trek Online since Massively's last column on the game! The Captain's Log's previous author, Brandon Felczer, accepted a position with Perfect World Entertainment (Cryptic Studios' parent company) and is now a community manager for Star Trek Online. We wish him the best in his future endeavors. And that makes me, Terilynn Shull, your new STO columnist!

          Since then, Cryptic's newest patch, A Call to Arms, was released to subscribers. The patch was really the preliminary push of the anticipated free-to-play model that Cryptic announced will occur on January 17th, 2012. To the dismay of many players, the patch did not contain any new mission content, and we've been told not to expect any new story-driven content until at least February of next year.

          However, A Call to Arms did include the nervously awaited single-currency economy, the highly anticipated duty officer system, and a revamped set of strategic task force (STF) missions, and it was soon followed by the controversial holiday event and "homage" to Star Wars: The Old Republic.

          Continue reading Captain's Log: Dilithium, attack ships, and lightsabers, oh my!

          MassivelyCaptain's Log: Dilithium, attack ships, and lightsabers, oh my! originally appeared on Massively on Sat, 24 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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            The Tattered Notebook: A wish list for EQII's 'phase two'

            Posted: 24 Dec 2011 11:00 AM PST

            Filed under: , , ,

            EQ2 Beastlord
            EverQuest II has had quite a year, but I was recently thinking about a comment that Executive Producer Dave "SmokeJumper" Georgeson made regarding the future of the game. In a recent interview, he discussed plans for "phase two," which is an ongoing list of things the team wants to do to improve the game but don't make it to live. With all of the new changes to the game, the team usually comes up with lots of extra ideas, and Georgeson said the focus going forward will be to knock out some of those ideas on the "phase two" list.

            I thought it would be fun to put together a list of things I'd like to see on the phase two list, and since it's the season for wish lists anyway, the timing is perfect. Read on for a look at a few things I'd like to see in EQII next year, and then share your ideas below!

            Continue reading The Tattered Notebook: A wish list for EQII's 'phase two'

            MassivelyThe Tattered Notebook: A wish list for EQII's 'phase two' originally appeared on Massively on Sat, 24 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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              General gaming

              General gaming


              Nintendo Direct Event Scheduled for Next Week

              Posted: 24 Dec 2011 11:53 AM PST

              3DS special edition systems

              Much like it did in October, Nintendo has announced a Nintendo Direct broadcast with only a few days' notice.

              The official Nintendo Direct Ustream page has been updated with a date and time for its next broadcast. The event is set to take place in Japan on Tuesday and, like last time, it will be conducted in Japanese. For those in the United States who want to watch along, language barrier or not, the stream will start on Monday night at 10PM Eastern, 7PM Pacific.

              MMOGaming News

              MMOGaming News


              Merry Christmas from MMOsite

              Posted:

              Merry Christmas from MMOsite


              Merry Christmas and happy new year! Here we hope your holiday is great and your New Year a prosperous one.



              MMO News

              MMO News


              Dragona Gameplay – First Look HD

              Posted: 24 Dec 2011 04:20 PM PST

              To Learn More About the Game Check out our Dragona Page.

              [Page not up yet! will be up soon]
              Dragona is a 3D fantasy MMORPG published by GameClubb – the same company several games in the Phillipines including CrossFire, Twelve Sky 2, and several other titles. Dragona is one of their only “Global” games though. Global meaning the game has no IP restrictions / bans. The game features 8 playable classes (which are unfortunately gender locked) as well as a unique transformation system. The game launched into open beta on December 22, 2011. To learn more about Dragona check out the official MMOHut Dragona page which includes a detailed review, tons of screenshots, and additional videos.

              MMO Updates

              MMO Updates


              The Road to Mordor: Baggins of Bag End

              Posted: 24 Dec 2011 09:00 AM PST

              Filed under: , , , ,

              Bilbo Baggins
              It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North.

              While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us.

              I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!

              Continue reading The Road to Mordor: Baggins of Bag End

              MassivelyThe Road to Mordor: Baggins of Bag End originally appeared on Massively on Sat, 24 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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                WRUP: Happy Halloween edition

                Posted: 24 Dec 2011 07:00 AM PST

                Filed under: ,

                Seriously, have a merry Christmas.
                As we all know, tomorrow many of us celebrate a holiday. I can't be bothered to look up which one, so I'm just going to assume it's Halloween, the annual celebration of skeletons jumping out of people and days with all the blood. I think. Or maybe it's Festivus. The point is, there's some sort of holiday taking place, and it takes place tomorrow, and whatever it is we hope you have a happy one. Especially if it does happen to be Halloween.

                But now, it's time for what everyone has really been looking forward to this week: WRUP! Yes, it's the weekly rundown of what the Massively staff is up to over the weekend, and this week we're also talking about what we hope to get from a fat, bearded man who has enslaved some reindeer. So take a look past the break for our plans, and let us know what you'll be up to in the comments.

                Continue reading WRUP: Happy Halloween edition

                MassivelyWRUP: Happy Halloween edition originally appeared on Massively on Sat, 24 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: Does quest reward realism matter?

                Posted: 24 Dec 2011 05:00 AM PST

                Filed under: , , , , , ,

                LotRO screenshot
                While playing Star Wars: The Old Republic this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as SWTOR, you'd think the quest rewards would match the lore, right?

                Of course, BioWare's new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: Does quest reward realism matter? originally appeared on Massively on Sat, 24 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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                  BioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history'

                  Posted: 23 Dec 2011 06:15 PM PST

                  Filed under: , , , , ,

                  Star Wars: The Old Republic - Jedi on Taris
                  Star Wars: The Old Republic is officially a hit according to the latest BioWare press release. The lengthy blurb trumpets impressive first-week numbers including some 28 million in-game hours logged, as well as over 3.8 million characters created (nearly 1.1 million of which are Jedi Knights or Sith Warriors).

                  BioWare also highlights the fact that over one million players have registered to play TOR, and the company pats itself on the back by pointing to several glowing games media reviews and comparing the use of MMO voice-acting to the evolution experienced by the film industry with the transition from silent films to "talkies."

                  "Star Wars: The Old Republic stands as one of the greatest and most ambitious achievements in video game history," BioWare says.

                  MassivelyBioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history' originally appeared on Massively on Fri, 23 Dec 2011 21:15:00 EST. Please see our terms for use of feeds.

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                  SOE releases Free Realms and EQII infographic

                  Posted: 23 Dec 2011 06:00 PM PST

                  Filed under: , , , , , ,

                  SOE logo
                  Sony Online Entertainment is trumpeting some virtual item statistics this holiday season, and the delivery mechanism is a good-size infographic that we've got for you after the cut. There are plenty of interesting nuggets to be found on the chart, such as the fact that SOE receives around 7,000 character name change requests on a daily basis.

                  Also of note is that mounts make up 23% of all virtual item sales in EverQuest II, and kids prefer to dress their characters as werewolves instead of vampires when it comes to Free Realms (but you knew that already, right?).

                  Head past the break for all the stats.

                  [Source: SOE press release]

                  Continue reading SOE releases Free Realms and EQII infographic

                  MassivelySOE releases Free Realms and EQII infographic originally appeared on Massively on Fri, 23 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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                    Betawatch: December 17 - 23, 2011

                    Posted: 23 Dec 2011 05:00 PM PST

                    Filed under: , , ,

                    Betawatch (Dominus screenshot)
                    You wouldn't think that the week of Star Wars: The Old Republic's launch would be the ideal time to announce a game beta, but apparently several games wanted to get the word out before holiday vacations got underway all the same. Both DUST 514 and PlanetSide 2 began accepting closed beta applications this week, although the former is open only to EVE Online subscribers to start with. DragonSoul, currently in open beta, has announced it will be launching in early 2012, while Dominus pushed its December closed beta off until the new year for optimization reasons. Finally, Dawntide has moved from our open beta list to our closed beta list as its servers have gone offline for the next few months while the team focuses on a game-wide revamp.

                    Enjoy the full Betawatch roundup past the cut.

                    Continue reading Betawatch: December 17 - 23, 2011

                    MassivelyBetawatch: December 17 - 23, 2011 originally appeared on Massively on Fri, 23 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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                      BioWare hints at new SWTOR content, tops one million players

                      Posted: 23 Dec 2011 04:15 PM PST

                      Filed under: , , , ,

                      Star Wars: The Old Republic - new boss
                      Star Wars: The Old Republic is less than a week old, and many players are already wondering if and when BioWare is going to add new content. Yes, there are some 50s on the servers already, and James Ohlen has penned a post on the game's official website that should excite those who have already rushed through the game's content.

                      For starters, January will bring a new flashpoint to the game as well as an expanded operation instance. The former "takes place on a brand new world and involves some pretty epic battles." The latter "takes the existing Karagga's palace scenario and more than triples it in size."

                      Ohlen says that's just the beginning, too, and BioWare plans on releasing similar new content with regularity. Finally, players concerned over the company's ability to add new story (and voiceover content) will want to check out writer Alexander Freed's post on the official forums. In a nutshell, he says not to worry, as BioWare does have voice actors under contract and can proceed with development without adding much time to the content creation process.

                      Finally, our sister site reports that TOR has topped one million registered players and over 28 million hours played!

                      [Thanks to Scratches for the tip!]

                      MassivelyBioWare hints at new SWTOR content, tops one million players originally appeared on Massively on Fri, 23 Dec 2011 19:15:00 EST. Please see our terms for use of feeds.

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                      On the eleventh day of giveaways, Funcom gave to me...

                      Posted: 23 Dec 2011 04:00 PM PST

                      Filed under: , , , ,

                      Age of Conan
                      On the eleventh day of giveaways, Funcom gave to me... eleven prize packages!
                      On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items!
                      On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
                      On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
                      On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
                      On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
                      On the fifth day of giveaways, Trion gave to me... five subscription codes!
                      On the fourth day of giveaways, Nexon gave to me... four pet items!
                      On the third day of giveaways, Wargaming.net gave to me... three premium years!
                      On the second day of giveaways, BioWare gave to me... two warring factions!
                      On the first day of giveaways, Turbine gave to me... a lifetime VIP
                      !

                      We're almost finished with our 12 Days of Giveaways, but Funcom is making sure we approach the end in style with a series of prize packages guaranteed to excite both Age of Conan and Bloodline Champions fans. We have five gift packs each containing one year of premium account status for Age of Conan, a Bloodline Champions starter edition, and one thousand Funcom points. Five more packages contain a Bloodline Champions starter edition and one thousand Funcom points, while our final prize is a Titan edition of Bloodline Champions.

                      Ready to enter? Read the contest rules for eligibility, then leave a comment letting us know why you love Funcom's games and should be one of our winners. The deadline is tomorrow, December 24th, at 7:00 p.m. EST, so be sure to enter before then. Good luck!

                      CONTEST FAQ OFFICIAL RULES

                      MassivelyOn the eleventh day of giveaways, Funcom gave to me... originally appeared on Massively on Fri, 23 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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                        Storyboard: The gatekeepers of story

                        Posted: 23 Dec 2011 03:00 PM PST

                        Filed under: , , , ,

                        Storyboard
                        There's a notion floating around the MMO mindspace, one that you've no doubt heard over and over again, especially in light of the recent heartbreaking closure of Star Wars Galaxies. It's the idea that creating a capital-S story in an MMO is by definition a flawed enterprise. According to this argument, the whole point of an MMO and the point of good roleplaying is to create a story that's unique to the players. Real memorable stories should come from players, not from developers.

                        I could just write "no" here and be finished, but instead I've gone into full-on rant mode on this one. About a year ago, I wrote up a piece explaining that players are not individually storytellers, not even if you're roleplaying. That extends further, though -- a group of roleplayers does not suddenly become a storyteller, like a version of Devastator that's made up of literature majors. This isn't right, and it's doing a great disservice to the things that roleplaying actually does well.

                        Continue reading Storyboard: The gatekeepers of story

                        MassivelyStoryboard: The gatekeepers of story originally appeared on Massively on Fri, 23 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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                          YNK Interactive giving gifts for the holidays!

                          Posted: 23 Dec 2011 01:00 PM PST

                          Filed under: , , ,

                          Snow Kruger
                          As we approach the end of 2011, the crew at YNK Interactive is offering up some festive items to help Massively readers ring in the new year. YNK Interactive is the developer and publisher behind both ROHAN: Blood Feud and SEAL Online, and we've got some gift packs for players of both games.

                          For ROHAN: Blood Feud, the gift package includes a Snow Kruger mount for players level 30 and up, a Harmony Seal that grants a three-hour 400% XP boost to your entire party, and Celebration Glasses that give a bonus to STR, DEX, and INT. Pick up your code on our giveaway page, make sure you have a ROHAN account, then enter your code in the Gamer Code box of ROHAN's redemption page. Log into ROHAN and retrieve your items from your mail inventory.

                          TO THE GIVEAWAY
                          SEAL Online players have some great items as well. The set includes three potions, each giving a bonus to defense, dexterity, or evasion. You'll also find a golden chest key that unlocks chests in the Monster Survival Dungeon. Pick up your code on our giveaway page, then redeem it using the Gamer Code section of SEAL Online's redemption page. Log into SEAL Online and you'll find your new items in your cash bank.

                          TO THE GIVEAWAY

                          Enjoy both giveaways, and thanks to YNK Interactive!

                          MassivelyYNK Interactive giving gifts for the holidays! originally appeared on Massively on Fri, 23 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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                            The Emperor is stuck in a queue? BioWare shall redouble its efforts!

                            Posted: 23 Dec 2011 12:00 PM PST

                            Filed under: , , ,

                            SWTOR
                            Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the BioWare live team has been struggling to keep up with demand for Star Wars: The Old Republic access -- but the team may be getting closer to winning the war on wait time.

                            BioWare's Greg Zeschuk stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to SWTOR:
                            We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week.
                            The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.

                            MassivelyThe Emperor is stuck in a queue? BioWare shall redouble its efforts! originally appeared on Massively on Fri, 23 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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                            MMObility: Simplifying design for the mobile market

                            Posted: 23 Dec 2011 11:00 AM PST

                            Filed under: , , , , , , ,

                            Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spacetime Studios have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens.

                            Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get lost in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed."

                            I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!

                            Continue reading MMObility: Simplifying design for the mobile market

                            MassivelyMMObility: Simplifying design for the mobile market originally appeared on Massively on Fri, 23 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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