MMO Updates

MMO Updates


Join the fight to reclaim Atlantica Online

Posted: 10 Dec 2011 09:00 AM PST

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Atlantica Online
Atlantica Online has become a much more dangerous place to visit as of late, ever since a horde of monsters led by the evil Riederan invaded the place. But you won't let a little thing such as XP-filled loot piñatas keep you from fighting back, right? We didn't think so.

Starting tomorrow and continuing through January 8th, Atlantica Online players will rise to meet the challenge of these invaders during a massive in-game event. When Riederan's Invasion is triggered, players have a scant half-hour to slaughter 10,000 monsters per town before the town's defenses fail. The event is programmed to scale so that mobs will match the players' levels.

Participate in the event and precious rewards and buffs will drop into your lap. Bet that's the best news your lap's heard all day! To help players out with the invasion, Atlantica Online has introduced a new hero, the sorceress Mwindo. Mwindo can use her primal monsoon magic and staff to bring the pain to the baddies.

[Source: Nexon press release]

MassivelyJoin the fight to reclaim Atlantica Online originally appeared on Massively on Sat, 10 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Requiem for a galaxy edition

    Posted: 10 Dec 2011 07:00 AM PST

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    Picture by our own Larry Everett.
    It's going to be easy to miss it next week amidst launch news, but Star Wars Galaxies is shutting down. And so we say farewell to one of the greats of the genre, for whether or not the game was your cup of tea, it was unique. It was an ambitious project, aiming for all sorts of clever features and deserving no little credit for its many successes. We'll have more memorial pieces as the final shutdown approaches, but for now, let's just respect the sunset on a game that did a lot for the genre as a whole and provided so many players with so many memories.

    Of course, first and foremost, this is an installment of WRUP, and that means we're talking about what we're playing over the weekend. We're also talking, rather appropriately, about games that we regret not having time to play. So see what the Massively staff is up to after the break, and let us know what you'll be doing in the comments.

    Continue reading WRUP: Requiem for a galaxy edition

    MassivelyWRUP: Requiem for a galaxy edition originally appeared on Massively on Sat, 10 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you favor random quests?

      Posted: 10 Dec 2011 05:00 AM PST

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      Star Wars Galaxies
      One of Star Wars Galaxies' content quirks, borrowed heavily from Anarchy Online, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In SWG's prime, these quests were terribly annoying; no one really wants to spend all of his time leveling up by taking missions to destroy a gubbur lair over and over and over. Thank goodness for this new era of individual, scripted quests brought on by World of Warcraft, right?

      Well, not necessarily. More than once, I (and some our our forum-goers) have been irked at hand-written quests in WoW-esque games. They're usually trite and transparent, and the quest-givers rarely have good reason to entrust me with their tasks. We're still getting kill-10-rats quests -- we just have to click through a bunch of lame dialogue first.

      What do you think? Do you prefer pre-scripted, one-off, linear quests, or do you long for the simplicity and honesty of random quest generation?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you favor random quests? originally appeared on Massively on Sat, 10 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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        The Starlight Celebration approaches for Final Fantasy XI

        Posted: 09 Dec 2011 06:00 PM PST

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        A depiction of an Elvaan as something other than haughty and distant?  It's the end of the world!
        The end of the year quickly approaches, and if you're a veteran of Final Fantasy XI, you know that means it's time for the Starlight Celebration. The music changes in Jeuno, the snow falls, and players get to enjoy a bit of Christmas cheer in the game as well as out of it. And like most events, this one has a new wrinkle for its newest outing: it seems a handful of Goblins have decided to get involved in the celebration, taking some presents that weren't intended for them and leaving adventurers to recover the missing gifts.

        Missed a previous year? That's all right -- you can still obtain one of the many cozy furnishings or festive costume pieces through a variety of event merchants and packages scattered throughout Vana'diel. The event will start on the live servers on December 16th and run through December 31st, plenty of time for everyone in Final Fantasy XI to get a solid dose of some holiday cheer.

        MassivelyThe Starlight Celebration approaches for Final Fantasy XI originally appeared on Massively on Fri, 09 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: December 3 - 9, 2011

        Posted: 09 Dec 2011 05:00 PM PST

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        Betawatch
        This week in Betawatch, we learned that Dawntide will shuttering its beta to prep for yet another game-wide revamp, while both The Secret World and ArcheAge offered glimpses of fresh beta zones. APB: Reloaded graduates from the open beta list (again) as it heads into launch and lands on retail shelves. F2P Rosh Online likewise opened its doors officially (check out our first impressions!).

        Finally, we bid farewell to Star Wars: The Old Republic, whose beta test attracted a staggering two million testers. The game begins its preorder headstart next week.

        The full Betawatch roundup lies just beyond the break.

        Continue reading Betawatch: December 3 - 9, 2011

        MassivelyBetawatch: December 3 - 9, 2011 originally appeared on Massively on Fri, 09 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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          Lord of the Rings Online overhauling currencies into a single standard

          Posted: 09 Dec 2011 04:30 PM PST

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          Goats never worry about currencies.  Goats have it figured out, man.
          The great thing about token-based currencies, such as those found in Lord of the Rings Online, is that they allow players to acquire rewards based on steady progress rather than on the whims of a random drop. The awful thing is that you can wind up with huge vaults covered in several dozen different currency types, which is also found in Lord of the Rings Online. Fortunately, as the newest developer diary outlines, the currency is being consolidated down and shifted to a very straightforward system with just three reward types: Marks, Medallions, and Seals.

          Marks are being used in a manner functionally similar to Skirmish Marks at the moment, while Medallions take the place of higher-end dungeon content and Seals are the best of the best. Players will have most of their currencies automatically converted based on the currency type, although Superior Fourth Marks will need to be manually exchanged for Medallions or Seals at the player's discretion. Players will ultimately have an easier time getting the rewards they need in a straightforward fashion with this update, and that's to the benefit of everyone.

          MassivelyLord of the Rings Online overhauling currencies into a single standard originally appeared on Massively on Fri, 09 Dec 2011 19:30:00 EST. Please see our terms for use of feeds.

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          MMObility: Checking out 8Realms from Jagex

          Posted: 09 Dec 2011 04:00 PM PST

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          8Realms screenshot
          Jagex, maker of the very popular browser-based MMO RuneScape, has branched out into the world of the MMORTS. I call this a good thing, especially since I am such a fan of the genre. There are literally scores and scores of the strategy-based city builders out there. Many of them not only are similar to each other but offer nothing new, not even a slight twist in design. I have a few favorites like Illyriad, Golden Age, and Aloriah, so I was eager to jump into this new one, given that it is made by one of my favorite design studios.

          8realms seems to sport a unique design. Players are asked to build up their cities and advance through different ages, from ancient times all the way up to the modern day. A trailer on the front page of the official website shows a commander admiring his army of sword- and spearmen, until suddenly a modern-day jet fighter nukes them to smithereens. All I could think was, "Is this game balanced?"

          If you would like to join in on the fun along with me, you can join in VIP access by going to the official site and using the code MASSIVELY15 when prompted. Then come back and click past the cut to hear all about my experience!

          Continue reading MMObility: Checking out 8Realms from Jagex

          MassivelyMMObility: Checking out 8Realms from Jagex originally appeared on Massively on Fri, 09 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Crytek team lead Ury Zhilinsky joins Red 5 Studios

            Posted: 09 Dec 2011 03:30 PM PST

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            Firefall logo
            Red 5 Studios announced today that former Crytek lead, Ury Zhilinsky, has been hired by the studio as Senior Graphics Programmer. Ury brings over 10 years of industry experience to the Firefall developer and has worked on projects such as Crysis 2 and the ever-impressive CryENGINE3.

            Of the addition, Red 5 CEO Mark Kern said, "Ury's skill and experience make him an asset that any team would be happy to have, but it's his development philosophy that makes him a fit for the 'tribe'." Things seem to be looking up for Firefall, but we'll just have to wait and see how it turns out.

            MassivelyCrytek team lead Ury Zhilinsky joins Red 5 Studios originally appeared on Massively on Fri, 09 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

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            APB: Reloaded unveils a boatload of new screenshots

            Posted: 09 Dec 2011 03:00 PM PST

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            Orange is still usually not among police uniform colors.  Sadly.
            Are you excited about the release of the APB: Reloaded retail box? Ambivalent about the release but fond of screenshots? Either way, there's a whole lot of new screenshots from the game to coincide with said release, showing off two of the new maps for the game's new Fight Club battle mode and new SWAT gear for Enforcer players who like to take down crime in style. And heavy armor, which seems practical.

            There's also a new revelation about the retail pack itself, as it seems that GamersFirst has sweetened the pot slightly. In addition to all of the bonuses listed in our post on the release yesterday, GamersFirst has confirmed that there are extra weapons in the package for those who purchase the pack within the first 30 days. So if you're curious about what you could do on the streets and have the $30 to check it out, now might be the time to do so.



            Gallery: APB Reloaded

            MassivelyAPB: Reloaded unveils a boatload of new screenshots originally appeared on Massively on Fri, 09 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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            BioWare releases Sith Inquisitor progression video, forums gather launch statistics [Updated]

            Posted: 09 Dec 2011 02:30 PM PST

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            Screenshot -- Star Wars: The Old Republic
            Star Wars: The Old Republic is just a matter of days from beginning its early start program, but BioWare is continuing the news drip right up to the last minute. Today, the studio released a new video detailing the progression of the wicked Sith Inquisitor. For a lovely display of Force Lightning and other neat Inquisitor tricks, click on past the cut for the full video.

            But first, we have some interesting launch-time statistics for you folks, courtesy of a massive thread over on the official SWTOR forums. In The Poll to end all Polls, over one million players have reported on the factions, races, and classes they plan to play at launch. Faction balance is surprisingly even, with a slight slant (53.82%) in favor of the Empire. Classes are almost evenly quartered (though the survey doesn't take advanced class into account). For the full statistics, click on over to Disdain Gaming.

            And one more thing! Don't forget that BioWare will be hosting launch events in New York City, Austin, TX, London, and Paris. So if you're nearby, head on over and join up with your fellow fans to celebrate the launch of The Old Republic.

            [Update: Continuing its deluge of Friday info, BioWare has also just released a forum post explaining why the Unify Color to Chestpiece system will not make it in for launch. But on a happier note, the SWTOR team just Tweeted that Guild HQ updates are coming Monday!]

            Continue reading BioWare releases Sith Inquisitor progression video, forums gather launch statistics [Updated]

            MassivelyBioWare releases Sith Inquisitor progression video, forums gather launch statistics [Updated] originally appeared on Massively on Fri, 09 Dec 2011 17:30:00 EST. Please see our terms for use of feeds.

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            Three Rings prepares to connect Puzzle Pirates' oceans

            Posted: 09 Dec 2011 02:00 PM PST

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            Puzzle Pirates - green-clad avatars
            Three Rings is making some interesting changes to its Puzzle Pirates MMO. A new post on the game's official forums outlines what's in store for the new year, and in a nutshell, players will be able to sail between many of the game's oceans (which, in regular MMO-speak, are actually the game's servers).

            "We've been working on a way to consolidate the game's oceans for quite some time now, and after much deliberation, we determined that the fairest way to go about this is to combine the geographies of two oceans on one server," Three Rings explains.

            The post hints at massive new explorable areas and also reassures players that their existing properties will be unaffected in spite of the mergers. There's a large FAQ in the thread as well, so head over to the Puzzle Pirates board for all the details.

            MassivelyThree Rings prepares to connect Puzzle Pirates' oceans originally appeared on Massively on Fri, 09 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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            SOE makes EQII veteran rewards available to F2P players

            Posted: 09 Dec 2011 01:00 PM PST

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            EverQuest II - Mistmoore Estate veteran reward
            Sony Online Entertainment is pulling out all the stops when it comes to the courtship of EverQuest II's new free-to-play constituency. In a post on the game's official boards, producer Dave "Smokejumper" Georgeson has announced that both free and silver-level players are now eligible for the fantasy title's extensive veteran rewards program.

            Georgeson's post is short and to the point as he briefly outlines SOE's approach. "There are a lot more [payment] options available to folks, and it just doesn't make sense that a free or silver player shouldn't be able to accumulate veteran rewards," he explains. You can view both the announcement post and a feedback thread on the official EQII forums.

            MassivelySOE makes EQII veteran rewards available to F2P players originally appeared on Massively on Fri, 09 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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            Blizzard's Battle.net Balance boasts big business

            Posted: 09 Dec 2011 12:30 PM PST

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            Battle.net
            Choo choo -- the Blizzard Micotransactrain is leaving the station! Whether or not you're aboard with Blizzard's increasing fixation on monetizing all aspects of its games, this train is certainly picking up steam. Its next station is called Battle.net Balance, and with it comes a whole new paradigm for the Blizzard empire. (Many apologies for using the word "paradigm.")

            In effect, Battle.net Balance is a virtual wallet where players can purchase -- or "charge up" according to Blizzard's parlance -- points to then spend on items and services in World of Warcraft, Diablo III, and elsewhere. Diablo III players who earn Battle.net currency in-game can save those points through the service to spend later. The system can also be used to pay for WoW gametime.

            However, the system comes with an important caveat: Once you've converted real-world money into Battle.net Balance, there's no getting it back as cash. So if you've got plans to make a living playing Diablo III, you might want to think again (although "certain regions" will be able to cash out via PayPal).

            Battle.net Balance is heading our way in the near future, and if this affects your game, you might be interested to read the informative FAQ that goes into more detail.

            MassivelyBlizzard's Battle.net Balance boasts big business originally appeared on Massively on Fri, 09 Dec 2011 15:30:00 EST. Please see our terms for use of feeds.

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            Waaaghon Ho!: Warhammer Online merging servers following free transfers

            Posted: 09 Dec 2011 12:00 PM PST

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            WAR
            Saddle up, rough riders: It's time to head to more fertile lands! Starting next week, select Warhammer Online players will be given the option to transfer between servers for free. The decision is Mythic's attempt to merge underpopulated servers, and the company hopes that this move will drive up the action in RvR for previously quiet locations.

            Players on the Gorfang (North America) and Karak Azgal (Europe) will be able to move house to Badlands and Karak Norn, respectively, starting December 14th. Once this happens, Gorfang and Karak Azgal will be marked as "Legacy" servers, keeping new players from rolling on them, and then after three weeks, the two servers will be shut down completely. Any characters left on those servers will not be playable until they transfer to their new homes.

            Mythic is also paving the way for guilds to move wholesale to new servers, with more information about this coming next week.

            MassivelyWaaaghon Ho!: Warhammer Online merging servers following free transfers originally appeared on Massively on Fri, 09 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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            The Firing Line: Gravity-defying gameplay edition

            Posted: 09 Dec 2011 11:00 AM PST

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            The Firing Line
            Hullo shooter fans, and welcome back to Massively's weekly dose of pew pew news and views. The past seven days were quiet ones for three of the The Firing Line's "big four" MMO shooters, as newsmakers on the PlanetSide 2, Global Agenda, and Firefall dev teams were all silent.

            Thankfully there were a couple of cool DUST 514 tidbits to chew on, but before we get to those, I'd like to call your attention to some interesting Tribes: Ascend, APB: Reloaded, and CrimeCraft news that you may have missed.

            Continue reading The Firing Line: Gravity-defying gameplay edition

            MassivelyThe Firing Line: Gravity-defying gameplay edition originally appeared on Massively on Fri, 09 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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              Storyboard: From beyond the boundaries

              Posted: 09 Dec 2011 10:00 AM PST

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              The space between realities generally includes lizards.
              Every game world has a basic setting premise. Your character in Guild Wars can come from all over Tyria, but he certainly doesn't come from Alderaan. Even though your captain in Star Trek Online is proficient in unarmed combat, she cannot bend the Matrix to her will. And no matter how similar the settings might seem, when WildStar finally comes out, you will not be able to claim that your character used to smuggle cargo on a Firefly-class vessel out in the black.

              People do these things anyway. People gleefully import characters wholesale from other settings and expect it to be accepted that they come from another time and place, often bringing with them plenty of baggage. It's flagrant disregard for the rules of the setting and the game as it exists, and it's a hallmark of bad roleplaying...

              And yet it doesn't have to be. This is an element of fiction that's always been very popular, and in some games (such as most superheroic ones), the idea of slipping from one world to another doesn't seem that far-fetched. So let's talk about why it tends to be done and how you can actually do this without being obnoxious.

              Continue reading Storyboard: From beyond the boundaries

              MassivelyStoryboard: From beyond the boundaries originally appeared on Massively on Fri, 09 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                Metal Gear Solid 2: Gaming's Greatest Con Job

                Posted: 09 Dec 2011 09:14 PM PST

                Feature

                Header

                Metal Gear Solid 2: Gaming's Greatest Con Job

                Hideo Kojima played us all for suckers... and it was pretty cool.

                By: Jeremy Parish December 10, 2011

                It was one of the most striking moments in a series of intensely memorable trailers designed to build hype for Metal Gear Solid 2: Sons of Liberty. It lasted barely more than a split-second, but the potency of this single image struck fans with both promise and a desperate sense of mystery. Hero Solid Snake turned, weapon at the ready, and reacted with shock to the sight of a distinctive silhouette cast on the wall. The bulk and outline of the figure left no question in anyone's mind: This was Snake's defeated foe Vulcan Raven, come for revenge, or perhaps driven by less blatant motivations.

                The mystery, of course, is how Raven could reappear at all. He hadn't simply been defeated but killed outright. Metal Gear Solid had been a glorious comic book of a video game, all hyperbolic exclamations and costumed super-villains with silly names, which meant it adhered to the comic book tradition of death -- namely, that a character isn't truly dead until you see them die. Off-panel deaths never stick, which is why Liquid Snake had managed to eject from the fiery, low-altitude, yet decidedly offscreen wreck of his surplus Soviet helicopter to fight again.

                November NPDs: Xbox 360, Call of Duty, and Skyrim Come up Big

                Posted: 09 Dec 2011 03:05 PM PST

                Call of Duty Modern Warfare 3

                In what was a foregone conclusion, Call of Duty: Modern Warfare 3 was the top-selling game in the United States during the month of November. The NPD Group today released its report for the month of November, which tracks new, physical sales at retail. MW3's top spot was never in doubt, particularly after the game sold 6.5 million units in the United States and United Kingdom on launch day. First month sales of the game were up "about 7 percent" as compared with Black Ops.

                Coming in at number two was The Elder Scrolls V: Skyrim. Despite having its fair share of bugs, including some serious issues with lag on PS3 in particular, the NPD Group reports Skyrim is about 500,000 units away from matching lifetime sales of its predecessor, Oblivion. That's an incredible feat for the game to have accomplished in just over two weeks' time. (The reporting period for for November covers October 30 through November 26; Skyrim was released on November 11.)

                Review: The Adventures of Tintin is a Master Class in Failure

                Posted: 09 Dec 2011 02:46 PM PST

                The Adventures of Tintin: The Game is meant for kids; just make sure those kids are rabble-rousing hellspawn who deserve to be punished in cruel and unusual ways. Of course, this was to be expected -- no release of a high-profile adventure film is complete without a quick cash-grab of a video game. This turns out to be one of the few situations where Tintin completely delivers on exactly what you expected. The main story mode claims to follow the plot of the film, but the cut-scenes are so incomprehensible that it fails to spoil the plot whatsoever. From what I could piece together, you play as the titular journalist and his nautical comrade Captain Haddock. You spend time journeying through exotic locals and engaging in hijinks fit for a Eurasian buddy comedy. Think of it as a childish Indiana Jones with slightly fewer Nazis.

                The game puts players through a handful of scenarios that repeat themselves over the course of the longest two and a half hours you'll ever spend. Discovering each of the five game types feels akin to Dante Alighieri experiencing new circles of suffering. The opening chapter gets billed as an "adventure" segment where you wander down the static corridors of a bazaar until the game seems to arbitrarily cut to a cinematic that signals your completion. The game's loose definition of the word "adventure" becomes indicative of the other surprises it has in store for the player throughout the duration.

                Put the "Punk" in Cyberpunk with 1UP's Deus Ex Webcomic Game

                Posted: 09 Dec 2011 01:42 PM PST

                Feature


                Bastion Getting Free DLC; Chrome Version Now Available

                Posted: 09 Dec 2011 12:35 PM PST

                Bastion Stranger's Dream DLC

                Bastion is among the best downloadable games of the year. If you haven't already played it on Xbox Live Arcade or PC, or you just want to play it again, you can do so right in your browser, of all places.

                Provided you use Google Chrome and your computer meets the system requirements (1.7GHz dual core processor, 2GB RAM, 512MB graphics card) you'll be able to grab the game from the Chrome Web Store and start playing it almost immediately. You'll need to preload 40MB in files but are then free to play it just as if it were the PC version, complete with some additions (like No-Sweat mode) coming to other versions soon.

                S.T.A.L.K.E.R. Developer GSC Shut Down

                Posted: 09 Dec 2011 11:16 AM PST

                STALKER Clear Sky

                Ukrainian developer GSC Game World has reportedly been shut down today by its founder and CEO, Sergei Grigorovich.

                Word of the studio's closure was first reported by a Ukrainian news website, but no reason for the move was given. The company was founded in 1995 and has developed a number of games, the best known of which being its most recent work, the S.T.A.L.K.E.R. first-person shooter series. It was currently in the midst of developing S.T.A.L.K.E.R. 2, the fourth game in the series after Shadow of Chernobyl, Clear Sky, and Call of Pripyat.

                Miyamoto Tries to Dispel Notion That He is Retiring

                Posted: 09 Dec 2011 10:28 AM PST

                Shigeru Miyamoto

                Following an interview published on Wednesday evening where Shigeru Miyamoto suggested he was planning to leave his current position at Nintendo for one where he could work on smaller, more personal projects, Nintendo was quick to deny this was the case. It's understandable why it would do this -- Nintendo's waning stock price took an immediate hit on the stock markets both here and in Japan out of fear the company would lose its creative leader and the man who created Mario, Zelda, and Donkey Kong.

                In an attempt to further dispel the notion that he is retiring, he has been interviewed again, this time by the Wall Street Journal. He described how Nintendo is working to ensure his influence will be felt even after he has left the company -- but don't mistake that for him being on the verge of leaving, as he says he is healthy and doesn't have any imminent plans to leave.

                MMORPG News

                MMORPG News


                Star Legends: Chromebook PC Give Away

                Posted: 09 Dec 2011 11:58 AM PST

                Spacetime Studios is giving a Chromebook PC away to one lucky winner who logs into their account this weekend. Players will need to log into either Pocket Legends or Star Legends via Chrome between Friday, December 9th and midnight on Sunday, December 11th to be eligible.

                EVE Online: CCP Fleet Mobilizing Christmas Caravan

                Posted: 09 Dec 2011 09:28 AM PST

                Don't hesitate! The CCP fleet is mobilizing to escort valuable goods and CCP devs to the annual holiday party. EVE Online players might want to check the valuable intel that's being disseminated on the official forums and then ATTACK!

                ArcheAge: Pretend It's YOU Logging In

                Posted: 09 Dec 2011 08:49 AM PST

                The ArcheAge team has filmed the log in video that players participating in the Korean closed beta see. Use your imagination and pretend it's YOU! Enjoy!

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