MMO News

MMO News


Black Prophecy Celebrates World Space Week

Posted: 04 Oct 2011 01:40 PM PDT

Black Prophecy, published by gamigo, has announced special features for space week, from October 4 to October 10.

Players will earn 25% more experience from missions and defeating enemies.  Players will also receive a discount on items in the shop.  Both features are expected to grow stronger to push into the game’s latest expansion.

gamigo also publishes King of Kings 3 and Cultures Online.

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Black Prophecy Gameplay Screenshot

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Black Prophecy Celebrates World Space Week

Hamburg, October 04, 2011 – World Space Week, taking place from October 4th through 10th, is the largest annual space event on earth. Since 1999, it has acted as both an important educational resource and inspirational tool that has led millions of people each year to better grasp how the world we live is constantly being shaped by what's beyond. In honor of this yearly celebration, the free-to-play space combat MMOG Black Prophecy will be conducting two special events that week.

The first event will offer players an increase of 25% XP for missions and enemy kills. The second will offer an additional 15% extra cash on all packet purchases worth €9.99 or more. Both events offer wonderful ways for players to build up their ships before conquering warzones in the newly released "Episode 2: Species War" expansion while reminding them about the many wonders of the galaxy – which is the reason for World Space Week.

Players can get a head start on the October 4th through 10th World Space Week XP and cash events by downloading Black Prophecy for free from www.blackprophecy.com.

The latest Black Prophecy expansion, "Episode 2:  Species War" was recently released. The trailer for it can be viewed here: http://youtu.be/c36iyzsfhd0.

Finally, players can keep up-to-date with the latest news, events and community ramblings at http://www.facebook.com/Black.Prophecy.MMOG.

With Your Destiny Announces October Events

Posted: 04 Oct 2011 01:31 PM PDT

With Your Destiny, published by T3Fun, released details on five events for the month of October.

The first is a team-based PVP encounter, with the winning side receiving valuable items and the losing  team still getting consolation prizes.  Players can also collect crystals from monsters for another event.  Players who spend money in the item shop will receive 20% of the funds returned.  If you follow the Twitter page for the game, you might have a chance to win double experience.  Finally, a Youtube video contest will be going on with trivia from their videos.

T3Fun also publishes Hellgate and AIKA Online (Global)

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With Your Destiny Gameplay Screenshot

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With Your Destiny Welcomes October With A Flurry of Events

Los Angeles, California – (October 3, 2011) T3Fun and WYD Global team is happy to announce not one, not two, but five wonderful events that will surely provide you lots of treats this October. Christmas is still months away but the contests and prizes this month will make you feel a very early Christmas spirit.

To start off is the much-awaited, "Red vs Blue: Match Awaited" Event! Enjoy fierce PVP battle as brave warriors from the Red Kingdom Akeronia fight against the honorable knights of the Blue Kingdom Hekalotia. The winning side will get valuable items like mounts while the defeated kingdom will still get consolation prizes for fighting until the very end.

Another event which is making a comeback is "Crystal Miners II." All you have to do is defeat enemy monsters and gather their crystals! Players who can collect a decent sum of crystals will be handsomely rewarded.

On the other hand, Nell, the premium item NPC, has decided to give back some of his fortune to his loyal patrons in his "Nell Gives Back" event. Players who will top-up and spend a minimum amount of Tcoins will get 20% of their spending back in kind. As an extra, Nell will also give upgrading materials for your armors and weapons.

The WYD team is not done yet! Players, old and new, are encouraged to follow the Twitter page of WYD Global. In "Follow Me, Party Me" event, you can ask the Community Manager to party you, and you can be one of the twenty winners who will join the CM in hunting with x2 experience! If that's not enough, the CM will also trade surprise items to all the lucky winners!

Last but not the least, WYD Global is also doing some video work. Simply subscribe at WYD Global's Youtube channel and participate in the "WYDeo Detectives" event. Test your detective skills as you answer questions that can be found on the video. Your hard work will definitely be rewarded with a lot of good prizes!

For more information about With Your Destiny (WYD) and all its fun events, check the website at:

http://wyd.t3fun.com/index.asp.

MapleStory PvP Gameplay

Posted: 04 Oct 2011 01:20 PM PDT

To Learn More About the Game Check out our MapleStory Page.

MapleStory is a 2D side-scrolling fantasy action MMORPG with cartoony graphics published by Nexon – the same company behind Dragon Nest, Vindictus, Combat Arms, Mabinogi and several other free to play titles. The video above features some PvP gameplay which was introduced to MapleStory in early-mid 2011 in the “Chaos” update. To learn more about MapleStory check out the official MMOHut MapleStory page which includes a detailed review, tons of screenshots, and additional videos.

Golden Age Closed Beta Date Announced

Posted: 04 Oct 2011 01:19 PM PDT

Golden Age, published by Aeria Games, announced its closed beta will begin on October 19.

Golden Age offers a browser-base RTS experience with classic RPG elements added in.  Several closed beta contests have been announced:  level events, forum contests and a Facebook raffle.  Golden Age will not require any download to play.

Aeria Games also publishes Shaiya and Call of Gods.

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Golden Age Gameplay Screenshot

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Aeria Games Reveals Closed Beta Date for Golden Age

Exclusive Browser-Based RTS Title Begins Beta Testing on Oct. 19

SANTA CLARA, Calif.  – Oct. 4, 2011 – Aeria Games, a leading global publisher of free-to-play online games, today announced that Golden Age, its latest browser-based, real-time strategy (RTS) title, will begin closed beta testing on October 19, 2011.

Golden Age blends traditional browser-based RTS gameplay with role-playing game (RPG) features to deliver a beautifully-rendered, immersive experience, playable from any web browser. Golden Age allows players to interact in Sanctum City, the game's side-scrolling, RPG-style town. Work together or fight solo to conquer territories and expand your empire in strategic player-versus-player (PvP) and player-versus-environment (PvE) battles.

Aeria Games also announced a slew of events to take place during closed beta:

  • Level Contests – Players who achieve the highest level or rank for their sire, city, army and alliance during CB will win prizes.
  • Forum Events – Anyone can represent their faction and upload screenshots in the community forums during CB for a chance to win Aeria Points.
  • Facebook Raffle – Facebook users who "Like" the new Golden Age Facebook page can compete for prizes in the upcoming CB raffle.

Like all browser-based titles from Aeria Games, Golden Age is free to play will won't require a download. Interested players can sign up to participate in the closed beta testing phase here: http://goldenage.aeriagames.com.

Dungeon Fighter Online releases Act XIII Update

Posted: 04 Oct 2011 01:09 PM PDT

Dungeon Fighter Online, produced by Nexon, has released the Act XIII update, featuring a new dungeon, mentorship system and more.

The Altar of Infinity is the new dungeon, challenging players level 30-70 with several rounds of combat with new enemies in the mix.  Once a player has defeated the boss encounter, they have a chance to be given “The Chosen One” title every Friday.  Additionally, a mentorship program has been introduced, allowing high and low level characters a chance to team up for experience and gold boosts.  New skills and equipment will also be available.

Nexon also produces Dragon Nest and MapleStory.

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Dungeon Fighter Online Gameplay Screenshot

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Lucky Number XIII

Altar of Infinity, mentorship system and all new skills now available in Dungeon Fighter Online

The Altar of Infinity has opened up its gates in Arad this month during the Act XIII: Chaos Reigns Update in Dungeon Fighter Online. Nexon's arcade-style massively multiplayer online game now offers players the Altar of Infinity, a massive new dungeon featuring a number of new quests and monsters.

Players levels 30-70 can now explore the Altar of Infinity, which is Reaper Dreyfus' third structure in the Valley of Fallen Souls. While the new dungeon may be familiar to players who have battled through the Tower of the Dead and the Tower of Illusion, at the Altar of Infinity players  face 15 rounds of deranged beasts to test their body and spirit. Once players fight through the Altar they will ultimately face boss monster Chaos Agares. Any Dungeon Fighter who challenges the Altar of Infinity will have the chance to be selected by Chaos Agares to become the Chosen One, a title that will bestowed upon the anointed ones each Friday at  5 pm PT.

The Act XIII update also features a mentorship system which allows players to be both a Mentor (a high level character) and an Apprentice (a lower level character). By forming an Alliance, players can help each other's characters level up by battling through dungeons together as party-playing will grant both an EXP and gold bonus. A Mentor can have up to nine Apprentices under them, and after reaching the Alliance level ten, the Mentor and the Apprentice will receive rewards even when they are not party-playing with each other.

Dungeon Fighters will also be able to experience even more power with the 2nd Chronicle Sets, which are exceptional items that can be acquired through specific quests, NPC Dorothy, and from dungeons run on King's Road. Each character class will have an enhanced new set of items giving them the edge against evil and other Dungeon Fighters.

To learn more about Dungeon Fighter Online or to download and play for free, visit http://dungeonfighter.nexon.net.

You can also "like" DFO on Facebook at https://www.facebook.com/dungeonfighteronline

Bright Shadow Releases Halloween Expansion

Posted: 04 Oct 2011 01:05 PM PDT

Bright Shadow, published by Gamania, announced their Halloween-themed expansion for the month of October.

The expansion will enlarge the game world and add several new zones and dungeons to explore.  You will also be able to change into eight different classes with this expansion.  Level cap has been increased to 69 to facilitate the scope of this expansion.

Bright Shadow also implemented a mentor system, which allows higher level players to help lower levels with experience boosts to catch them up quickly.  More titles and capes are being made available with this release as well.

Gamania also produces Lucent Heart.

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Bright Shadow Gameplay Screenshot

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BRIGHT SHADOW GETS HALLOWEEN EXPANSION

LOADS OF NEW CONTENT TO EXPLORE + MENTOR AND APPRENTICE SYSTEM

Gamania Digital Entertainment Europe is happy to announce that it's popular free to play MMORPG Bright Shadow will get a long awaited Halloween expansion today. A new Mentor and Apprentice system will be a big help to new players and will reward veterans handsomely for their efforts in leveling up their pupils. Halloween starts early this year, so light your jack o’lantern and read on for more tricks and treats!

NEW CONTENT
The expansion will enlarge the current world by nearly twofold with many new areas and dungeons to explore. During your travels you will be able to fight new monsters such as goblins, vampires and mummies. When lucky you will be able to collect their spirits and 'imprint' them on collectible 'monster' cards which will enable you to spawn that defeated creature as an ally. Also you will be able to differentiate your character into 8 new classes when you have reached level 40. Furthermore, Bright Shadow will have numerous new quests to complete. Last but not least the level-cap will be raised from 39 to 69!

MENTOR & APPRENTICE SYSTEM
Mentors can help new players getting acquainted in the world of Luciena. When mentors and pupils fight together they exchange familiarity points, which in turn can be used to buy in-game titles and capes that can have a wide range of benefits and/or buffs. When both pupil and mentor are fighting together, both will earn an experience boost. The strenght of this boost depends on the rank of the mentor. The 5th (highest) rank can give a mentor 30% extra EXP for instance. The mentor attains his ranks through the levelling of his or her pupil. But there is more… mentors get access to exclusive mounts, such as the menacing Elemental Kirin and from rank 3, they will get the ability to teleport directly to their apprentice.

HALLOWEEN EXPANSION KEY FEATURES:
·         Over 50 new areas and dungeons to explore
·         8 new classes (Knight, Demon Slayer, Archer, Gunslinger, Mystic, Illusionist, Taoist, Exorcist)
·         Raised level cap (from 39 to 69)
·         Over 200 new monster cards to collect
·         1000+ new quests to complete
·         Mentor & Apprentice System
·         50+ elemental titles and capes to collect

Alan Lan, Product Manager for Gamania Europe said: "We have one of the most loyal and welcoming communities in the world and we are very excited to see how they will react to our Halloween expansion. We are especially looking forward to the Mentor & Apprentice system as it rewards both veterans as newcomers alike and will further strenghten the strong bonds that exist throughout our playerbase."

To learn more about Bright Shadow and play the game for free, please visit www.brightshadowonline.com and follow us on Facebook: http://www.facebook.com/BrightShadowOfficial and Twitter: http://twitter.com/brightshadoweu for the latest news and gossip!

Uncharted Waters Online Celebrates 1st Birthday

Posted: 04 Oct 2011 11:32 AM PDT

Uncharted Waters Online, published by Netmarble, is celebrating one year since its release.

Daily item giveaways and boosts are prepared for the entire month of October.  Players logged in at exactly 8:00am on October 8 will receive a Premium Ticket.  Also, players above 500 fame who log in once a day for seven consecutive days will receive various rewards for the next three weeks, starting October 5.  You will also be able to win prizes by participating in a writing contest.

Netmarble also produces Mini Fighter Online.

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Uncharted Waters Online Gameplay Screenshot

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Nautical MMO Uncharted Waters Online Celebrates Its 1st Birthday

Rare items await those who log-in during UWO's celebratory events!

Sunnyvale, California – October 4, 2011 Historic nautical MMO Uncharted Waters OnlineTM (UWO) is elated to announce the arrival of its very first birthday! Having originally launched via the Netmarble Portal, UWO has continued to grow and has proudly achieved a strong community of avid adventurers. Today marks one year of exciting service, and with North American partner gPotato, UWO anticipates many sailing expeditions for years to come.

To show their appreciation to all UWO players who have traversed the high seas, the team has prepared daily item giveaways and boosts for the entire month of October!

  • Premium Ticket Blast – During this event, players will receive a Premium Ticket if they are logged-in to UWO on October 8 at 8:00 AM exactly. This quality item is an adventurer's chance at trying out a coveted sailing vessel or other valuable prizes.
  • Three Week Marathon Event – Players can receive daily items and boosts just by logging in!  During the week of October 5, those with a Fame above 500 will receive a different item each day if they log in for 7 days straight.  The following week players will automatically get 2X Skill Proficiency points, and 2X Fame points are available the week after that.
  • UWO Sailors Writing Contest – Throughout the month players can test their literary skills with the 'UWO Sailors Writing Contest'.  Players are encouraged to submit personal stories and thoughts about their exciting adventures in UWO. The bestpieces will be nominated to win one of 13 desirable prizes including exclusive ships such as the Modified Royal Frigate, the Custom Schooner, or the grand prize – a Custom La Royale.  Find out more information on our Official Forums.

Check out all the details about these birthday events and more on UWO's official websites:
Play via gPotato (http://uwo.gpotato.com/uwo/main.asp )
Play via Netmarble (http://global.netmarble.com/uwo/main.asp )

MMO Updates

MMO Updates


Mark Jacobs elaborates on departure from EA Mythic

Posted: 04 Oct 2011 10:30 AM PDT

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Mark Jacobs
It's been a couple years since Mark Jacobs abruptly left -- or perhaps was let go -- from EA Mythic, but curiosity around the split persists in the MMO industry. Yesterday, Jacobs opened up about the event that occurred after EA's acquisition of Mythic and BioWare.

Long story short, the merge brought about changes and Jacobs wasn't on board with it: "They made a decision on a direction they wanted to go and obviously, as we put out in our joint statement, that wasn't a direction that had a role for me, or at least the role that I wanted. It really is as simple as that. Or at least publicly. Whatever went on behind the scenes, whatever we talked about, I have no intention of sharing that."

Jacobs insists that EA has been kind to him in the subsequent years: "One thing I'll say publicly about EA, they have been very good in what they've said post-departure regarding me. Similarly I've been good about what I've said about them post departure."

He has since gone on to form a new company to create social and mobile games. In an ironic twist, Jacobs says that the idea for getting into the social gaming market took root while he was at Mythic, but he left before acting on that notion.

MassivelyMark Jacobs elaborates on departure from EA Mythic originally appeared on Massively on Tue, 04 Oct 2011 12:30:00 EST. Please see our terms for use of feeds.

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Wurm's epic cluster coming October 28th

Posted: 04 Oct 2011 10:00 AM PDT

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Wurm Online - moon shot
Onetwofree's latest news blurb features some good news for fans of the the firm's long-running Wurm Online sandbox MMO. The game's new epic cluster is officially set to debut on October 28th, and lead developer Rolf Jansson is among those psyched about the launch date. "The epic code is something I've been working on for several years, and it feels really good to finally release it," he says.

Epic's aim is to "provide the players with a full circle of purpose and something really big to strive for," according to the Wurm website. The cluster features warring gods duking it out on the moon of Valrei, and players who complete missions (and multi-mission arcs called scenarios) will set dramatic events in motion.

What kinds of dramatic events? The release mentions terraforming events tied to volcanoes, as well as the chance for players to become demigods and possibly even full deities complete with their own religion and a stake in the celestial battle royale.

MassivelyWurm's epic cluster coming October 28th originally appeared on Massively on Tue, 04 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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New website provides online opt-out services for game EULAs

Posted: 04 Oct 2011 09:00 AM PDT

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GamersOptOut header text - opting out of class actions
If you're like most of us, you don't read the giant wall o' legalese that serves as a speed bump on the way to your favorite virtual world. A group of Redditors have, and they've set up a new website designed to assist gamers in opting out of the clause that prevents participation in potential class action lawsuits leveled against gaming service providers.

Apparently opting out requires that a physical letter be mailed to the gaming company in question, and GamersOptOut.com purports to do the tedious work for you (either for free or for a voluntary donation). The catch is that you'll need to provide personal information including your name, address, and game account name.

The website's creators page lists the online handles (as well as Xbox Live, PSN, and Twitter identities) of those responsible, but given the anonymous nature of the site and the privacy concerns raised by providing your personal info, we suggest you proceed with caution. Currently the website features an opt-out form for Sony's PlayStation network and Electronic Arts' new Origin digital delivery service.

MassivelyNew website provides online opt-out services for game EULAs originally appeared on Massively on Tue, 04 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth kickstarts its second anniversary live event a week late

Posted: 04 Oct 2011 08:00 AM PDT

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Fallen Earth
"At Fallen Earth? Our events are fashionable. We have fashionable events," the latest Fallen Earth blog begins. "How fashionable, you might ask? So fashionable that they arrive fashionably late."

When the servers go back up today with the new patch, Fallen Earth's second anniversary live event will be ready to go. The six factions are duking it out over New Flagstaff and looking to recruit all the clones they can in order to win the war. Players can sign up for PvP or PvE service in any of the sectors and do their part for the glory of their faction (and a nifty novelty item awarded for participation). The live event will occur on Wednesday the 5th at different times for European and North and South American players.

The patch contains a number of changes to the gathering and crafting systems in the game, and also puts in place the new cosmetic appearance system. Unfortunately for the fashionably conscious, you can look at the wardrobe but not touch -- until October 12th, that is. When Fallen Earth goes free-to-play on that date, GamersFirst will flip on the switch for the wardrobe and there will be much rejoicing.

MassivelyFallen Earth kickstarts its second anniversary live event a week late originally appeared on Massively on Tue, 04 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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Divine Souls is taking a time out

Posted: 04 Oct 2011 07:00 AM PDT

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Divine Souls Steam Ogre Boss
It's not you, it's them. Specifically, it's the development team behind Divine Souls. The game has been out for only a little while, but the team is apparently unhappy with the reception thus far, not to mention the game's bugs and other instabilities. So without any major notice, the game has been essentially put on hiatus, taking it offline so that the team can bring it back to the drawing board for more refinements and adjustments.

While the game has already been taken down, there's no decisive frame for when it will come back online, with the closure notice acknowledging that it may be some time before the bug fixes and refinements are complete. Players will receive a partial refund for any in-game currency purchase since the game's launch, with the amount refunded dependent on how close to the closure it was purchased. It's not an ending, just a pause, but it's still sad news for the game.

[Thanks to Paul for the tip!]

MassivelyDivine Souls is taking a time out originally appeared on Massively on Tue, 04 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: How do you feel about AFK progression?

Posted: 04 Oct 2011 06:00 AM PDT

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Glitch
AFK progression is an accepted part of many MMOs these days. Crafting in Fallen Earth can be set up, started, and done while you're logged out. Come back after a certain amount of time and you've got a new vehicle and a load of XP. The newly-launched Glitch is another example -- you can learn your skills while you're doing other things in game, and learning continues while you're logged out.

There are various other methods set up by developers here and there for players to advance while they're afk and logged out. On one hand, it makes quite a bit of sense. If crafting a vehicle in Fallen Earth takes over a full calendar day, for example, it can seem a little unreasonable to expect a player to sit there and work on it the entire time. On the other hand, many players argue that it's unreasonable to reward players for not playing the game.

What do you think? Hit the comment button and let us know!

MassivelyThe Daily Grind: How do you feel about AFK progression? originally appeared on Massively on Tue, 04 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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    Final Fantasy XIV prepares a new company page in anticipation of tomorrow's patch

    Posted: 03 Oct 2011 07:00 PM PDT

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    I'm also fond of the Flames having a recruitment poster that looks like a poster for a kaiju film.  The Adders, on the other hand...
    Tomorrow will see the truly massive patch 1.19 go live for Final Fantasy XIV, bringing with it a plethora of updates and expansions to the game as well as a renewed focus on the Grand Companies of Eorzea. So it only makes sense that before the patch goes live, the official page for the companies has been updated in full. Rather than providing a single and somewhat disorganized list, the revamped page gives each of the companies a spot for in-universe updates and a new feature honoring the recent heroes of each company.

    Starting on October 6th, the page for each company will track the contributions of players on each server, displaying the names of those individuals showing exceptional dedication to the cause. Each page also features one of the national newspapers reporting on the activities of the company, promising more lore and connected updates for players to follow. It's not the patch itself, but the page should give Final Fantasy XIV players just one more thing to look forward to in the coming days.

    MassivelyFinal Fantasy XIV prepares a new company page in anticipation of tomorrow's patch originally appeared on Massively on Mon, 03 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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    Not So Massively: Eurogamer Expo 2011 edition

    Posted: 03 Oct 2011 06:00 PM PDT

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    Not So Massively title image
    Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

    It's been just over a week since Eurogamer Expo 2011, where countless upcoming and released games were demonstrated to attendees and made playable on the show floor. While some of them neatly fell into singleplayer or MMO categories, action adventure Dark Souls and the beautifully zen Journey sought to blur the line between those categories more than any game I've seen to date. Both are singleplayer games in which other players can seamlessly enter your world during play, a fascinating concept that I'm now dying to dig into.

    Red 5 resolved its dispute with Webzen this week, allowing Firefall to continue development unhindered by legal drama. Brawl Busters enters a new phase of closed beta, and we have a dump truck full of beta keys to give away. League of Legends reveals details of upcoming champions Xerath and The Nine Tail Fox, in addition to a new livestreaming site designed to collect money for gaming charity Child's Play. Rise of Immortals launched on Steam this week and released its first post-launch Immortal Trovoc, the Last Dragon. Finally, hints at a console version for Diablo III or console controls for the PC version have surfaced this week due to some cryptic forum responses by Blizzard staff.

    In this week's Not So Massively, I give some first impressions of Dark Souls and Journey from Eurogamer Expo 2011 and delve into all the latest news from games that aren't quite MMOs.

    Continue reading Not So Massively: Eurogamer Expo 2011 edition

    MassivelyNot So Massively: Eurogamer Expo 2011 edition originally appeared on Massively on Mon, 03 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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      Lost Pages of Taborea: Fixing the economy

      Posted: 03 Oct 2011 05:00 PM PDT

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      Runes of Magic screenshot
      I've got one more article concerning the current state of Runes of Magic's economy. To round out my trilogy, I'm taking a look at actual fixes to what could be seen as a broken mechanic. If the current inflation is indeed seen as something that is broken and could quickly damage the playability in RoM, then the fixes would likely be band-aids. It would take too long to rework an entire system filled with thousands of items, each affecting the other. The fix would also need to be implemented quickly. That puts some limitations on our speculations. What does the fix need to concentrate on?

      The problem seems boil down to the excess amounts of gold that can be hoarded -- hundreds and hundreds of millions can be saved up. It's also possible for high-level, well-geared players to accumulate gold rather quickly. In this week's Lost Pages of Taborea, I want to take a look at gold sinks (including one Frogster is testing), gold-caps, and some other ways to tame the economy.

      Continue reading Lost Pages of Taborea: Fixing the economy

      MassivelyLost Pages of Taborea: Fixing the economy originally appeared on Massively on Mon, 03 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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        City of Heroes thinks you deserve a facepalm emote

        Posted: 03 Oct 2011 04:30 PM PDT

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        Facepalm!
        If you've been enjoying City of Heroes' recent F2P conversion, then you're probably aware of the one great truth of the superhero genre: Customization is everything. You can never have too many costume pieces, auras, capes, and emotes. Perhaps that's why Paragon Studios is giving away 10,000 /facepalm emote codes as part of its ongoing series of Facebook contests. The contest is open to large parts of North American and Europe for the duration of October, and all you have to do is subject yourself to the wilds of Facebook and click a "like" button or two to get your exclusive emote.

        What are you waiting for? The plebes of Atlas Park await your well-placed /facepalm.

        MassivelyCity of Heroes thinks you deserve a facepalm emote originally appeared on Massively on Mon, 03 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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        Prime releases web-based guild creation tool

        Posted: 03 Oct 2011 04:00 PM PDT

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        Prime Battle for Dominus - some statue thing with aliens
        It's been rather quiet at the Prime Battle for Dominus camp lately, and aside from last week's guest appearance by Warren Weems and John Kenison on our Massively Speaking podcast, we haven't heard any new info about the sci-fi title in some time.

        Happily, Pitchblack Games has just sent out a press release revealing the availability of a guild creation tool for its three-faction PvP game. The tool requires an account on the Prime website, and players may search for an existing guild or create their own. The creation process results in a unique section of the Prime site and also reserves the guild name in the game itself.

        [Source: Pitchblack Games press release]

        MassivelyPrime releases web-based guild creation tool originally appeared on Massively on Mon, 03 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Flameseeker Chronicles: Round two - Fight!

          Posted: 03 Oct 2011 03:00 PM PDT

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          Soar Honorclaw
          Winds of Change part two has arrived to Guild Wars, and there was definitely much rejoicing. I've been looking forward to this content for a while now for many different reasons. Many of you probably know I dived in headfirst with a nice-sized audience with a livestream event an hour after the update arrived, and let me tell you: There's nothing like stumbling through unfamiliar high-level content with a few hundred people watching. Including some of the people who created that content.

          That's right, ArenaNet team members John Stumme, Andrew Patrick, John Foreman, and Joe Kimmes joined the livestream chat room. They watched the livestream, offered tips, talked Winds of Change with the viewers, and answered questions. I want to take a moment to extend my thanks to these guys. They were incredibly gracious and wound up staying in chat for not only the entire livestream event but over an hour afterwards as well. I think everyone attending really appreciated that they took those hours from their busy schedules for this.

          What about the rest of Winds of Change? Follow along after the jump and let's talk!

          Continue reading Flameseeker Chronicles: Round two - Fight!

          MassivelyFlameseeker Chronicles: Round two - Fight! originally appeared on Massively on Mon, 03 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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            Wings Over Atreia: Immersion 101

            Posted: 03 Oct 2011 02:00 PM PDT

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            Wings Over Atreia header image
            This week's course: What were they thinking?!?

            Maybe it was running smack into the garish sugary confection amid the beauty of Pandaemonium. No. Honestly, it was a combination of many things that finally exploded my synapses; the sight of that gaudy cake that made me whip my head around looking for little Hansel and Gretel was just the catalyst. I may be missing something, but I just don't quite understand why a game -- one that obviously put a lot of effort into not only making a visually stunning world but interweaving lore throughout the entire experience -- would toss in such jarring breaks of immersion.

            There is no denying (even the hating haters agree) that Aion is an extremely beautiful and detailed world; the team even rolled out a graphics upgrade to enhance it. The developers have also obviously spent time developing lore for the players to experience: The campaign quests give personal cutscenes sharing this lore. This implies, at least to me, that the devs want you to immerse yourself and envelop yourself in their world. So why in the Seraphim Lords' names would they toss in things that not only break the suspension of disbelief but yank players out of it so forcefully that they are left dizzy and disoriented?

            Join the class beyond the break for Wings over Atreia's look at immersion, why it is important, and what destroys it in our favorite game, Aion. (BTW -- the cake is not a lie!)

            Continue reading Wings Over Atreia: Immersion 101

            MassivelyWings Over Atreia: Immersion 101 originally appeared on Massively on Mon, 03 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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              Darkfall update talks camera, physics improvements

              Posted: 03 Oct 2011 01:00 PM PDT

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              Darkfall - plate armor
              What's up in the lands of Agon recently? Quite a lot if the latest Darkfall dev update is any indication. The lengthy wall o' text touches on current development tasks including the possibility of an improved third-person camera, momentum mechanics, and ragdoll physics for the game's animations.

              Starter areas are also getting a makeover, and Aventurine producer Tasos Flambouras says that new and more powerful guard towers will deter newbie ganking without creating full-blown safe zones. Additionally, there's a bit more explanation regarding the ongoing siege and clan tweaks, and the devs continue to work on Darkfall's new armor specialization mechanics.

              Unfortunately there's still no word on either character wipes or a timeline for Darkfall 2.0's release, but there is quite a bit of other info available to peruse on the game's official site.

              MassivelyDarkfall update talks camera, physics improvements originally appeared on Massively on Mon, 03 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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              Hellgate is cursed... in a good way

              Posted: 03 Oct 2011 12:00 PM PDT

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              Hellgate Tokyo
              Just when we thought we'd be stuck in London forever, Hellgate Global took us across the world to the ravaged vista of Tokyo late last month. To celebrate the good times and charred corpses all across virtual Japan, the resurrected MMOFPS is bringing a set of new challenges for players to overcome.

              For those who scoff at curses and camping out on top of primitive burial grounds, Hellgate dares you to activate your Curse of Dawn mode and attempt to take out Imhotep and Anaksunamun. Those who do so will be on the receiving end of rewards beyond imagination. Also, in-game currency.

              Other challenges heading into the game include a guild battle system, and the return of Boss Time Attack. It's not all work and no play, as players will enjoy bonus supplies, free gifts at specific levels, and XP boosts. For a limited time champion monsters will drop lucky coupons, which can then be exchanged for rare items. These will only be in the game until the end October 15th, as luck can only last for so long.

              [Source: T3 Entertainment press release]

              MassivelyHellgate is cursed... in a good way originally appeared on Massively on Mon, 03 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                BioWare founders: We make the decisions, not EA

                Posted: 03 Oct 2011 11:00 AM PDT

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                BioWare co-founders
                BioWare has a message for critical fans who blame the company's perceived inadequacies on its corporate overlords at Electronic Arts. "I always chuckle because we are EA, we're BioWare -- we're both, and we still have huge autonomy in terms of what we do," co-founder Greg Zeschuk recently told Eurogamer.

                Zeschuk and partner Ray Muzyka cover a lot of ground during the sit-down, and the docs indicate that they still play BioWare's games despite delegating day-to-day development duties to various project leads. "Most of our games, before we ship them, we finish them several times. The Old Republic, we're probably at that level or higher, in terms of hours," Zeschuk says.

                Times have changed though, as both men acknowledge that today's BioWare is not the same company that made Neverwinter Nights or MDK2. "Way, way back, years ago, we didn't even consider those [commercial elements], we just made stuff," Zeschuk explains.

                MassivelyBioWare founders: We make the decisions, not EA originally appeared on Massively on Mon, 03 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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