MMORPG Reviews

MMORPG Reviews


America arrives to Cultures Online

Posted: 03 Oct 2011 02:20 AM PDT

The brave Vikings and Asians of the browser strategy game Cultures Online are getting ready to discover a new continent with the release of it next expansion, called “Brawl For The Americas”. The Native Americans and the Maya are there as non-playable cultures to greet bold explorers in North and Central America. For the first [...]

Exclusive closed beta giveaway for War of the Immortals

Posted: 03 Oct 2011 01:33 AM PDT

Perfect World with FREE MMORPG and MMO Reviews, have started a Closed Beta Giveaway for War of the Immortals. War of the Immortals is Perfect World's latest chapter in the Immortals universe following its hit action-MMORPG, Battle of the Immortals. Built with Perfect World's latest Cube graphics engine, players can look forward to destructible, interactive [...]


General Gaming Article

General Gaming Article


Thousands of Hurt Locker P2P Lawsuit’s Dropped

Posted: 02 Oct 2011 01:31 PM PDT

Hurt LockerThe Hurt Locker is known in BitTorrent circles as more than just an Oscar winning blockbuster, but also the poster child for movie industry lawsuits. The maker of the film, Voltage Pictures, has been working alongside the U.S. Copyright Group to pursue over 24,583 IP address across almost a dozen ISP's. Up until recently the lawsuit has only been expanding, but now suddenly the folks over at TorrentFreak are reporting that all but 2,300 of the defendants are being dropped from the case.

A list of IP addresses being spared the wrath of the U.S. Copyright Group has been posted publically for all too see, but we suspect that after looking at how much work it was to track down the identities of that many individuals, they simply decided to hunker down and concentrate on a select few. 

The exact reasons for the change of course remains little more than speculation however, and we also still don't know how many of the defendants decided to settle out of court. It's also worth noting that the dropped cases are being done so without prejudice, so it's still possible for them to change their minds yet again. 

Playbook Price Cut, $300 Made Permanent — Too Little Too Late?

Posted: 02 Oct 2011 12:48 PM PDT

PlaybookLast weekend we noticed that RIM was experimenting with a $200 price cut in Canada, however, with the unveiling of the Amazon Fire the company has decided to not just move its discount across the border, but make it permanent. The 16GB entry level playbook now starts at only $299 for Wi-Fi only, and goes up by $100 increments when moving up to the 32GB, and 64GB configurations. 

Few will argue that the price cuts weren't necessary, but it makes us wonder, will it be enough? Without a rich content ecosystem its unlikely RIM will ever hit Amazon's $199 price point, especially when you consider it is estimated that the build cost of the Fire which is very similar to the Playbook, costs about $210 to build. To add to the pain, since Research in Motion doesn't sell direct to consumers, they need to charge slightly more so that the retailers get enough of a cut to make it worth stocking.

The only saving grace for the Playbook at this point is that the Kindle Fire, for now at least, is US only. That still gives RIM an opportunity to make a dent internationally with the Playbook and its QNX operating system, but will the price cut be enough? Let us know what you think in the comments below. 

Nokia Shedding 3,500 Jobs

Posted: 02 Oct 2011 12:33 PM PDT

NokiaNokia has bet its future on Windows Phone 7, but before CEO Steven Elop has a chance to prove that he isn't just jumping from one burning platform to the next, he still has several challenges to overcome. Chief among them is a massive workforce that up until now, the company has maintained despite quarter after quarter of market share losses. Analysts knew Nokia couldn't keep it up forever, and were not surprised to hear that the company is announcing over 3,500 layoff's that will target manufacturing, location and commerce, as well as administrative staff.

The changes are painful, yet necessary, and will turn Nokia into a "more dynamic, nimble and efficient challenger," CEO Stephen Elop said in a statement. In addition to the layoff's Nokia also announce it would be closing its factory in Cluj, Romania by the end of the year, likely as a result of productivity gains in its Asian facilities. Going forward, the company plans to concentrate its development efforts in Berlin, Boston and Chicago, while closing operations in Bonn, Germany, and Malvern USA.

Nobody likes to hear about job cuts, but Nokia likely had little choice in the wake of extremely light demand for its existing Symbian-based smartphones. It's possible Nokia might be able to ramp up a bit once they get going with Windows Phone 7, but without the need to develop its own OS, they can likely run indefinitely with less in-house engineering.

Amazon’s $199 Kindle Fire Estimated To Cost Around $209.63 To Build

Posted: 02 Oct 2011 11:36 AM PDT

Kindle FireAmazon's Kindle Fire could easily be considered one of the worst kept secrets in the tech industry. Almost every detail was known about the device prior to the announcement in New York last week except one, the price. Analysts were expecting it to land somewhere in the $200-$300 range, but were almost universally stunned when CEO Jeff Bazos announced they would be coming in at the low end of that estimate. At just $199 how much money is Amazon making per device? Well, according to iSuppli, they are actually losing about $10 per tablet.

The $10 loss per unit is based on an estimated build cost of $209.63, however that number alone doesn't tell the whole picture. The Kindle Fire represents a bit of a Trojan horse to households who already routinely buy goods and content from Amazon. Content purchased is locked into the Amazon ecosystem, and even the Fire itself comes bundled with Prime, a service designed around the notion of free shipping for physical goods.

If a Kindle Fire owner spends even slightly more on Amazon.com over the course of the year on physical items as a result of buying the Fire, Amazon wins big time. 

Kindle Fire Cost

MMO News

MMO News


MMOHut Weekly Recap #54 Oct 2 – League of Legends, City of Heroes, & More

Posted: 02 Oct 2011 11:26 AM PDT

MMO Weekly News #54 – League of Legends, City of Heroes, & More

Weekly MMO News summary for the week ended October 2 (Sept 26 – Oct 2). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: League of Legends, Windslayer 2, Eden Eternal, The Lord of the Rings Online, War of the Immortals, Brawl Busters, Rusty Hearts, Conquer Online, MapleStory, Combat Arms, Vindictus, GhostX, City of Heroes, and Dragon Nest. The biggest news this week is definitely the piece about Sony Online Entertainment making DC Universe Online free to play. You can view all the individual news articles mention over at the MMOHut.com News section.

MMO Updates

MMO Updates


APB Reloaded cracks down on cheaters

Posted: 02 Oct 2011 10:00 AM PDT

Filed under: , , , , ,

APB Reloaded title image
Cheating and exploiting are problems that plague all MMOs, and developers often go to great lengths to detect offenders. In a new APB Reloaded devblog, developer TechMech explains the company's latest and highly successful attempts to rid the game of cheaters. Three major hacks were targeted, and every account that had ever used the hacks was banned overnight. TechMech won't go into details about how exactly the hackers were observed, but says that a second anti-cheat patch is coming to wipe out any players who choose to continue hacking.

TechMech is considering offering a kind of amnesty to cheaters, stating that anyone who uninstalls all hacks and plays legitimately may be permitted to continue playing. Perhaps the most shocking statistic in the devblog was that almost 50% of the banned accounts were paid accounts, and some had over 1500 hours of gameplay on them. TechMech went on to estimate the revenue that the three main cheat makers had been generating as between $15,000 and $50,000 per month each, with users spending $30 per month on hacks.

MassivelyAPB Reloaded cracks down on cheaters originally appeared on Massively on Sun, 02 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: September 26-October 2, 2011

Posted: 02 Oct 2011 08:00 AM PDT

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Some Assembly Required
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

We're all about crafting and complaining in this week's Global Chat -- hopefully not at the same time, though. Follow along after the jump to see some of what our readers had to say this week, and pitch in on a conversation you may have missed!

Continue reading Global Chat: September 26-October 2, 2011

MassivelyGlobal Chat: September 26-October 2, 2011 originally appeared on Massively on Sun, 02 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Can you have too many options at character creation?

    Posted: 02 Oct 2011 06:00 AM PDT

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    I think I spent more time during my trial on this than playing the actual game.
    While Aion may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen sliders, hair styles, skin tones, eye spacers, and an overall breadth of options that could make some players boggle.

    All this, of course, pales next to games such as Champions Online and City of Heroes, which have even broader options. And sometimes you don't really want to fuss with the fine details of your arm length before playing the game; you just want to get in the game and start punching things. So is it possible to have too many options at character creation? Or is that like asking if you can have too much money?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Can you have too many options at character creation? originally appeared on Massively on Sun, 02 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Aeria releases Eden Eternal player housing video

      Posted: 01 Oct 2011 06:00 PM PDT

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      Eden Eternal - player housing
      Eden Eternal's feature list just got a bit longer, as Aeria Games has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release.

      The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts."

      Check out the housing video after the break, and head to the official Eden Eternal website to learn more about the game.

      [Source: Aeria Games press release]

      Continue reading Aeria releases Eden Eternal player housing video

      MassivelyAeria releases Eden Eternal player housing video originally appeared on Massively on Sat, 01 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Beauty of the beastmen

        Posted: 01 Oct 2011 04:00 PM PDT

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        Mog Log header illustration by A. Fienemann
        Well, it turned out to be a very good thing that I wasn't planning on talking about Final Fantasy XIV's patch 1.19 today, since it's not quite available just yet. That includes the absolutely enormous list of updates and changes to crafting, with several items apparently being yanked out of rotation altogether. Use up the ones you have and get ready to just vendor the rest, from the looks of it. Perhaps make some lumber ahead of time. At least your inventory woes should be somewhat diminished.

        But this week's plan wasn't to talk about the patch; it was to talk about beastmen once again. Regular readers will note that I've already spoken about beastmen once before, taking a look at the often fascinating societies of non-human creatures living outside of the major cities. (I'm using "human" as a blanket term here for hume, elvaan, tarutaru, etc.) Today, I want to look at this in a bit more depth. What exactly do both Final Fantasy XIV and Final Fantasy XI use the beastmen for in terms of storytelling? What makes them compelling and interesting?

        Continue reading The Mog Log: Beauty of the beastmen

        MassivelyThe Mog Log: Beauty of the beastmen originally appeared on Massively on Sat, 01 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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          So long and thanks for all the pics: One Shots favorites

          Posted: 01 Oct 2011 02:00 PM PDT

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          We bid a final farewell to One Shots yesterday, but we couldn't let almost four years and 1,500 reader-submitted screenshots go without a little nod to some of our favorites.

          First up, of course, is the first-ever One Shots entry. Liz Harper had this to say about the image:
          I wanted to start our daily screenshot feature on Massively off with something, well, massive. A memorable, recognizable, and important scene from MMO history... and while you may all argue with me about what makes this particular shot important, it was the first thing that came to mind. Here we see a group of City of Heroes players gathering at City Hall in Atlas Park to "salute the memory and inspiration that is Christopher Reeve on the 2nd anniversary of his death." It's rare to see an in-game event that brings players together for a cause other than slaying dragons and similar.
          Ready for more? Follow along after the jump for more of the best of One Shots!

          Continue reading So long and thanks for all the pics: One Shots favorites

          MassivelySo long and thanks for all the pics: One Shots favorites originally appeared on Massively on Sat, 01 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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            The Tattered Notebook: What if live servers go free-to-play?

            Posted: 01 Oct 2011 12:00 PM PDT

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            EQII gold chest
            For the past few weeks of The Tattered Notebook, I've explored EverQuest II's Extended server, Freeport, to see what gameplay is like on the other side of the wall that separates it from its subscription-based cousins. This week, I'm going to look at the scenario that all EQII players consider: making all servers free-to-play. It's a very complicated issue, and there are excellent arguments on both sides, but there are a few factors that tend to tip the scales.

            I don't have nearly enough space in this column to touch on every issue involving a free-to-play transition, so I'm going to focus on a few of the most important ones and give my thoughts on what would need to happen if EQII did indeed go free-to-play on all servers.

            Continue reading The Tattered Notebook: What if live servers go free-to-play?

            MassivelyThe Tattered Notebook: What if live servers go free-to-play? originally appeared on Massively on Sat, 01 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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              MMO impressions from Eurogamer Expo 2011

              Posted: 01 Oct 2011 11:00 AM PDT

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              Eurogamer Expo
              Some of the industry's biggest names were at Eurogamer Expo last week, including BioWare, NCsoft and Trion Worlds. I was on the floor at the expo to get some hands-on experience with several upcoming MMOs and countless singleplayer games. Guild Wars 2 and Star Wars: The Old Republic stole the show, with hands-on gameplay sessions and in-depth developer talks. BioWare also made the bold move of announcing SWTOR's official release date during its talk at the convention. In addition to promoting the heck out of RIFT, Trion showed off upcoming MMORTS End of Nations with a hands-on demo and encouraged attendees to sign up to the End of Nations newsletter.

              RIFT and World of Tanks were both playable on the show floor for the entire weekend, but nothing new was being shown. Hack-and-slash adventure RPG Dark Souls and the beautifully zen Journey both demonstrated incredibly innovative multiplayer aspects that I'll likely cover in my weekly Not So Massively column, but neither falls neatly into the MMO box. OnLive had a spectacular showing at the expo, giving away free home consoles to every attendee and demonstrating the system's surprisingly lag-free gameplay on the floor. We discovered that although there are no MMOs in OnLive's current lineup, this isn't due to technical infeasibility, so we may yet see MMOs launched on the service.

              Skip past the cut for my in-depth hands-on impressions of Guild Wars 2, Star Wars: The Old Republic and End of Nations from Eurogamer Expo 2011.

              Continue reading MMO impressions from Eurogamer Expo 2011

              MassivelyMMO impressions from Eurogamer Expo 2011 originally appeared on Massively on Sat, 01 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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                MMOGaming News

                MMOGaming News


                Soul Master: Beginning Town and NPCs Introduction

                Posted:

                Soul Master: Beginning Town and NPCs Introduction


                Arario has recently published some info about the home of the Harmony race and storyline NPCs in its upcoming action MMORPG Soul Master. Let's take a close look.

                As Age of Wulin(CN) Near Beta, Chief Designer Gives Video Lessons

                Posted:

                As Age of Wulin(CN) Near Beta, Chief Designer Gives Video Lessons


                Good news for Chinese players! China-based Snail Game has confirmed that the beta test of Age of Wulin(CN) will be officially kicked off on Oct. 8. According to Snail Game, the test will be carried out in several cities of China and requires activation code, so any player would be lucky to experience this long-anticipated martial arts MMO in advance.

                Some Thoughts on DC Universe Online's Shift to F2P

                Posted:

                Some Thoughts on DC Universe Online's Shift to F2P


                Recently, Sony Online Entertainment has announced that DC Universe Online (DCUO), which was released at the beginning of the year, will be changed into a F2P game. In an exclusive interview, Executive Producer Lorin Jameson explained a lot why they chose to do that, but the main reason is that DCUO has few users, so it will adopt the free-to-play model.



                MMO News

                MMO News


                Earth Eternal Gameplay – First Look HD

                Posted: 01 Oct 2011 11:58 AM PDT

                To Learn More About the Game, Check out our Earth Eternal Page.

                Earth Eternal is a 3D fantasy MMORPG published by TurnOut Ventures. The game’s artstyle is very similar to games like Runes of Magic and Allods Online, except they’re distinctly “lower” quality – as the game was originally developed for the browser. The game originally launched in October, 2009 but shut down a year later in August, 2010. Since shutting down the game was taken over by a Japanese game studio and relaunched in English in July, 2011. To learn more about Earth Eternal check out the official MMOHut Earth Eternal page which includes a detailed review, tons of screenshots, and additional videos.

                MMO Updates

                MMO Updates


                Star Vault reveals more Mortal Online territorial control details

                Posted: 01 Oct 2011 10:00 AM PDT

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                Mortal Online - Nave map
                A couple weeks back we heard tell of Mortal Online's territorial control update. Today, Star Vault has elaborated on the new sandbox system via a news bulletin on the game's official website.

                It seems that the feature is still fairly early in the development process, as the site says that internal testing is still in full swing. External testing, by way of a specially selected focus group, is planned for next week.

                What's that, you want to hear more about mechanics? Very well. Keeps act as a "starting point" for guilds in the territorial control system. Each keep awards control points (CP) that can be spent on towers and "various things." Keeps also feature an overseer NPC who provides extra protection, sells goods and features, and more. Finally there's the prominence system, which involves earning prominence points (PP) through various methods including PvP and PvE. There's more, of course, but we don't want to deprive you of a chance to visit the Mortal Online website, so off you go.

                MassivelyStar Vault reveals more Mortal Online territorial control details originally appeared on Massively on Sat, 01 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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                WRUP: Another year older edition

                Posted: 01 Oct 2011 08:00 AM PDT

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                And now, the header image from the first post I ever wrote, where I still have no idea what the heck this pose is for.
                I'm going to take a momentary break from my usual pictures of men with hats to talk about a subject near and dear to my heart. Namely, the fact that today is my mark for two years with Massively, and I'd like to think that's kind of special. (OK, technically the anniversary is tomorrow, but it's easier to just mark off the start of October.) Time to start another year, and I hope this one involves more dinosaurs. (Any, for instance.)

                But that's not what I'm here to talk about right now, neither anniversaries nor dinosaurs. No, I'm here to introduce another week's installment of WRUP, where the Massively staff members share their plans for the weekend as well as their thoughts about achievements and the junkiedom thereof. Jump on past the break for our plans, and let us know what you'll be up to over the weekend in the comment section!

                Continue reading WRUP: Another year older edition

                MassivelyWRUP: Another year older edition originally appeared on Massively on Sat, 01 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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                  The Daily Grind: Do you complain about games you don't play?

                  Posted: 01 Oct 2011 06:00 AM PDT

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                  This game is horrible and bad and a WoW clone and the worst thing ever, I can tell from the screenshots don't even talk to me if you disagree.
                  It seems like everyone has an opinion on big-name MMOs, even if the person with the opinion has never been past the starter areas. Whether you're discussing EverQuest or Star Trek Online, there's someone who has a long list of reasons about why the game is terrible. Of course, said complainers frequently don't play the game, sometimes because of the issues they like to raise -- but sometimes this leads to people complaining about bugs or bad systems that have been patched out months ago and are no longer an issue.

                  Sometimes, the complaints are simply "I didn't like how it was designed and it's not for me." Other times, the complaints are hate-filled rants that would fit nicely in a breakup letter for an ex-lover. But whether the complaints are valid or not, today we ask you if you complain about a game that you do not play. If so, which game, and how much did you play before you left? And if not, what springs to mind when you see people who do?

                  Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                  MassivelyThe Daily Grind: Do you complain about games you don't play? originally appeared on Massively on Sat, 01 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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                    Allods Online previews the Mausoleum of Sparks

                    Posted: 30 Sep 2011 08:00 PM PDT

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                    It's the epiphany tree!  Insofar as it should bring you an epiphany to not fight trees.
                    One of the most traditional challenges in video games is having players face off against waves and waves of enemies, testing endurance as well as reaction time. Allods Online is putting forth its own version of this challenge with the upcoming 2.0.6 patch via the Mausoleum of Sparks, and if you can't wait to face off against the gauntlet, the game's development team has put together a preview to help sate your appetite.

                    As explained in the preview, players won't be facing these waves unaided; health bonuses, regeneration bonuses, and other buffs obtainable from the machinery of the arena. However, the resources for upgrading the area are limited, so it'll take strategy to ensure that you can make it through all of the waves in store. There are also rewards for the groups that perform the best in the trial, all giving Allods Online players more incentive to take part in the new challenge.

                    MassivelyAllods Online previews the Mausoleum of Sparks originally appeared on Massively on Fri, 30 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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                    Fallen Earth's newest patch aimed at improving a life of crafting

                    Posted: 30 Sep 2011 07:00 PM PDT

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                    Craft zombies are scary at first, but when they catch you they just steal your random junk and try to use it to assemble an assault rifle.
                    Crafting has always been one of the major elements of Fallen Earth, and with good cause, really: you're in a post-apocalyptic wasteland and you can't just buy all your supplies down at the S-Mart. But that doesn't mean crafting is all roses and happy thoughts; some items are far rarer than necessary and others present in useless abundance. It's ripe for some revisions, and that's exactly what the game's newest patch, set for release on October 4th, is meant to address.

                    Several recipes have been streamlined, with unnecessary parts removed from the equation to make a crafter's life easier. At the same time, craftable items are being removed from merchant inventories, encouraging players to seek out other players or assemble the items themselves. If you're feeling a bit leery of the changes, though, fret not -- you still have a couple of days left to stock up on materials.

                    MassivelyFallen Earth's newest patch aimed at improving a life of crafting originally appeared on Massively on Fri, 30 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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                    Betawatch: September 23-30, 2011

                    Posted: 30 Sep 2011 06:00 PM PDT

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                    Betawatch
                    Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

                    We've got plenty of launch news on this week's Betawatch. The Dawntide launch, originally scheduled to happen tomorrow, October 1st, has been delayed. No new date has been given, but we'll keep you posted when there's more information. Glitch, on the other hand, launched successfully earlier this week with an overwhelming number of players. If you want in this one, you might find there's a brief waiting period.

                    Dragon Nest left open beta for the land of launch as well, and BioWare announced the launch date for Star Wars: The Old Republic to an overwhelming chorus of "It's about time!" The game will launch in North America on December 20th of this year and December 22nd in Europe.

                    Finally, Digimon Masters Online jumps to our open beta list this week.

                    Follow along after the jump for the latest Betawatch list.

                    Continue reading Betawatch: September 23-30, 2011

                    MassivelyBetawatch: September 23-30, 2011 originally appeared on Massively on Fri, 30 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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                      Final Fantasy XIV releases notes for patch 1.19

                      Posted: 30 Sep 2011 05:30 PM PDT

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                      Magma axes - for when chopping things up without burning them at the same time just feels too wussy.
                      It's going to take another few days before Final Fantasy XIV drops the enormous patch 1.19 onto the live servers, but the patch notes have already been released. And most players will likely agree upon glancing at the extensive list of updates that the patch is well worth the wait. Several portions of the update have already been previewed, ranging from the crafting changes to the battle mechanic updates, but there's also a long list of improvements, additions, and other elements to look forward to.

                      More details are available regarding the many additions to the Grand Company system, including Company leves, new quests, and the details for obtaining a Company chocobo along with obtaining membership. There's also a listing of new items available, a rundown of the new materia system, and a variety of updates and improvements to stats, mechanics, and abilities. The patch is planned for release on Tuesday, October 4th, a date that the game's players will likely be awaiting with bated breath.

                      MassivelyFinal Fantasy XIV releases notes for patch 1.19 originally appeared on Massively on Fri, 30 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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                      Wasteland Diaries: Factions and you

                      Posted: 30 Sep 2011 05:00 PM PDT

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                      Sunset in Blockade
                      There was a time in Fallen Earth when the factions were more diverse. When I say diverse, I don't mean in ideology. I am talking about the game mechanics. These days, they are a bit more homogenized. Before everything was de-factionalized, your build would have a great bearing on which faction you chose. Sometimes, if you were a min-maxing PvPer like I am, you would wind up in a faction you didn't necessarily like. That was the main reason I didn't like the faction diversity. The ideology of the factions didn't appeal to me, but the factions' perks complemented my playstyle. I'll get into that a bit later in the post.

                      Another problem with the wide diversity between factions was the issue of balancing. It's hard enough to balance the three weapon classes, but once you have six different factions with six different sets of abilities, mutations, and capstones, it gets worse. I still see people asking in game about which faction is the pistols faction or which faction has access to Nano-manipulation. The short answer is all factions do. There is a misconception that your faction is still dependent on your build. It isn't. There are still a few artifacts of the old system lying around, but by and large, most of them are just minor annoyances. In this post I'll look at what is really important in choosing a faction in the new Fallen Earth.

                      Continue reading Wasteland Diaries: Factions and you

                      MassivelyWasteland Diaries: Factions and you originally appeared on Massively on Fri, 30 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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                        Storyboard: Mistakes I know I was making

                        Posted: 30 Sep 2011 04:00 PM PDT

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                        Having a header image I need to whip up fresh every week is probably among those mistakes.
                        When I write this column, I talk a lot about what works within the context of roleplaying. I make suggestions, declare certain things as being bad ideas, and otherwise make a point of speaking as someone who knows what he is doing. This is not unfounded; I've been playing MMOs for eight years and roleplaying for fifteen, so I at least have some benefit of experience to work with. But a lot of the conclusions I've reached and the ideas that I've formed have been the result of trying something, failing, and learning from the experience.

                        Today, I'm going to look back to three characters whom I played, characters I was excited about, characters who absolutely failed to work. Beyond just that, however, I want to talk about why they failed to work and what I might have done to overcome their innate problems and make them fun to play after all. These are points I've touched on before, definitely, but it never hurts to fit these things into an actual context.

                        Continue reading Storyboard: Mistakes I know I was making

                        MassivelyStoryboard: Mistakes I know I was making originally appeared on Massively on Fri, 30 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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                          Star Trek Online dev blog introduces new mission journal

                          Posted: 30 Sep 2011 03:00 PM PDT

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                          Star Trek Online - mission journal
                          The big news around Star Trek Online of late has been the game's free-to-play conversion. Today's new dev blog contains nary a mention of business models, though, and instead focuses on quality-of-life improvements like the new front page of the game's mission journal.

                          Executive producer Stephen D'Angelo does the honors with a lengthy look at a new update that has just been deployed to STO's Tribble test server. "One piece of feedback we frequently received from Star Trek Online players is that it was often hard [...] to answer the question 'what do I do next,'" D'Angelo explains.

                          The solution is a multifaceted UI tweak that puts a lot more info at the player's fingertips. You can read all about it, and check out a screenshot, at the official STO website.

                          MassivelyStar Trek Online dev blog introduces new mission journal originally appeared on Massively on Fri, 30 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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                          One Shots: Final contribution

                          Posted: 30 Sep 2011 02:00 PM PDT

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                          Star Wars Galaxies
                          Our last reader submission for One Shots comes from Xarrin, Massively reader and Star Wars Galaxies fan:
                          I'm pulling this screenshot out of some forgotten folders to commemorate One Shots' passing. This is Ockom, my favorite Star Wars Galaxies character, standing outside of his newly purchased and placed home on Naboo.

                          Although there were other homes in the vicinity, the neighbors who never failed to show up were wandering fambaas like this one. Thanks for running One Shots as long as you have, guys. It's been a joy.
                          We'll be wrapping things up tomorrow with a final look at One Shots -- we'll feature some of the best submissions from the past four years, so watch for that and thank you all for your screenshots!

                          MassivelyOne Shots: Final contribution originally appeared on Massively on Fri, 30 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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                            The Road to Mordor: A week in Dunland

                            Posted: 30 Sep 2011 01:30 PM PDT

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                            Road to Mordor
                            Dunland: savage land of strife, tradition, and body paint. As I stood at its borders, my heel slightly sinking into the soft mud of the river shore, I could hardly believe I was there. The grass blew gently in the breeze, and for a moment it was easy to fool myself into thinking that all was right with Middle-earth, that my journey could be over. The moment passed, and I hefted my staff and walked resolutely toward the first village I saw.

                            It's been almost a year since we first heard that, yes, we were going to take the Hobbits to Isengard (and Dwarves, Men and Elves, for that matter). It's been a long time coming, and now that it's here, it's a lot to absorb. I purposefully didn't spend a lot of time in the beta so as to not be spoiled; I wanted to savor Lord of the Rings Online: Rise of Isengard from start to finish. I wasn't going to be concerned with racing to the new level cap or attempting to devour all of the content in a couple of days.

                            With that mindset in place, I've been vastly enjoying Rise of Isengard these past few days -- more than I thought I would, to be honest -- and I wanted to document this first week in Dunland in today's Road to Mordor.

                            Continue reading The Road to Mordor: A week in Dunland

                            MassivelyThe Road to Mordor: A week in Dunland originally appeared on Massively on Fri, 30 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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