MMO Updates

MMO Updates


Black Prophecy community letter addresses known issues, item shop, and the future

Posted: 19 Sep 2011 10:00 AM PDT

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Screenshot -- Black Prophecy
Hold up just a minute there, space cowboy. Gamigo's Patrick Streppel has released a new community letter which addresses a few questions and grievances that have been raised by Black Prophecy players.

The letter first takes time to address some known issues with the game. Foremost of said issues is the acknowledgement that with the game's first major content update, many users began to experience large performance issues. Streppel states that fixing these issues is numero uno on the team's priority list, but that they "cannot promise immediate improvement" due to the fact that the source of the issue is "spread across several internal game systems."

Next up is the touchy subject of the item shop. Players have long decried the game's cash shop for being too expensive while simultaneously failing to give players an adequate description of what exactly they're spending their money on. In response, the team has lowered item prices and will proceed to alter item descriptions "in order to give [players] a clearer picture of what [they] are actually buying."

The letter then gives players a brief glimpse into the game's future. The next episode of the game features warzones, which are "a brand new PvP experience" allowing players to duke it out with the opposing faction for control of key territories. Conquering these warzones will grant players XP, rewards in the form of exclusive upgrade blueprints, and "greater individual and group powers" for the victorious faction.

For the full letter, which includes further details about the warzone system and more detailed discussions of the game's known issues, click on through the link below to the official forums.

MassivelyBlack Prophecy community letter addresses known issues, item shop, and the future originally appeared on Massively on Mon, 19 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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CCP announces EVE Fanfest 2012 dates

Posted: 19 Sep 2011 09:00 AM PDT

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EVE Online - fanfest drunkeness
CCP has just announced its plans for EVE Online's eighth annual Fanfest. The drunken buffoonery celebration will take place March 22nd through March 24th at the shiny new Harpa Concert Hall and Conference Center in Reykjavik, Iceland.

CCP Tyr has posted the details on EVE's official website, and there's a loose itinerary that includes a poker tournament, a battle of the bands, chessboxing, and hey, there might even be some EVE- and Dust 514-related presentations and assorted tomfoolery if things go according to plan.

Tyr says that further info -- including flight, accomodation, and access pass availability -- will be forthcoming as the event draws closer.

MassivelyCCP announces EVE Fanfest 2012 dates originally appeared on Massively on Mon, 19 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online

Posted: 19 Sep 2011 08:30 AM PDT

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DC Universe Online - Batman and Robin PvP
For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. Sony Online Entertainment recognizes this, and as a result, the company has just announced that DC Universe Online will be officially joining the freemium revolution toward the end of October.

The new business model will feature a familiar tiered access plan with three membership levels. The Free, Premium, and Legendary plans feature full access to the current game while offering different levels of "convenience and flexibility." Free players will be limited to two character slots, and new "downloadable game packs/updates, additional character slots, powers, and more" will be available for purchase via microtransactions.

Premium players, i.e., folks who have spent at least $5 US on the game (including former subscribers and in-game item purchasers), will receive additional character slots, inventory slots, and higher cash limits. Legendary players will take home "maximum features and benefits" including free DLC, more than 15 character slots, and more than 80 inventory slots, all for the regular $14.99 monthly fee. DCUO will also continue to be available on SOE's Station Pass (and subscribing to the monthly all-in-one service nets you Legendary status in DCUO as well as access to all of SOE's MMORPGs).

Finally, Massively sat down with SOE president John Smedley and producer Lorin Jameson to chat about the new model, and you can find that transcription after the break.

Continue reading Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online

MassivelyMassively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online originally appeared on Massively on Mon, 19 Sep 2011 10:30:00 EST. Please see our terms for use of feeds.

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Blizzard's Tom Chilton on World of Warcraft's patch 4.3 and beyond

Posted: 19 Sep 2011 08:00 AM PDT

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Screenshot -- World of Warcraft
It may be hard to believe, but World of Warcraft's Cataclysm expansion has been out for the better part of a year now. All the while, players have been on a long and arduous adventure to defend the lands of Azeroth from the nefarious Deathwing and his minions. In an interview with Blizzard's Tom Chilton, Joystiq brings to light some details on the dragon's imminent demise, as well as a few insights on what players can expect from WoW's patch 4.3: Dragon Soul.

Chilton details the upcoming Transmogrification system, which allows players to customize the appearance of their gear by transferring one item's graphic to another. He also discusses the new Void Storage system, which grants increased storage space with the caveat that any item stored in the void will be stripped of all gems and enchantments.

The pièce de résistance of the whole affair is, of course, the final showdown with Deathwing himself. Players will have to traverse three separate five-man instances which will culminate in a huge battle which doesn't just feature Deathwing as the opponent; he's the battlefield as well.

But we don't want to give it all away, so head on over to Joystiq for the full, juicy interview.

MassivelyBlizzard's Tom Chilton on World of Warcraft's patch 4.3 and beyond originally appeared on Massively on Mon, 19 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: September 19-25, 2011

Posted: 19 Sep 2011 07:00 AM PDT

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Vanguard screenshot
MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule!

Continue reading MV Guide: September 19-25, 2011

MassivelyMV Guide: September 19-25, 2011 originally appeared on Massively on Mon, 19 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Should games cut us off? [Updated]

Posted: 19 Sep 2011 06:00 AM PDT

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Free Realms screenshot
Recently, Free Realms instituted a troubling feature for accounts belonging to minors. Parents began noticing that after they or their children played for three hours on an account flagged "minor," the interface announced that the player had entered "fatigue gaming time" and should log out to get some exercise for his health. Moreover, fatigue time reduced all in-game gains for the player by 50% and prevented him from completing quests and spinning the loot wheel.

Gamers erupted over what they saw as Sony Online Entertainment's attempt to intrude upon the parental domain, and the company has since rolled back this feature and stated it was "unintended." Still, other games have implemented similar features. What say you, Massively readers? Are you happy for games to nanny you (and your kids), or do you think they should mind their own business?

[Update: SOE contacted us to clarify that this feature is for the Chinese version only, as part of that government's Chinese Anti Indulgence System. It was accidentally included in the US version of the game briefly, hence the "unintended" statement. It's not in the US version of the game at this time.]

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Should games cut us off? [Updated] originally appeared on Massively on Mon, 19 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Long on snark

Posted: 18 Sep 2011 06:00 PM PDT

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Guild Wars 2 image
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

Fans of the Guild Wars 2 saga's shortest race were rewarded this week with five full days of love for the precocious Asura. ArenaNet supplied glimpses into the Asura's original Yoda-like design, their layer-cake art and architecture, their turbulent history, and their capital city (in video form). Finally, we were treated to a short story and an explanation for the Asura's ever-present, ever-amusing snark. Never be called a bookah again!

Check out this week's other top MMO stories and articles just past the break.

Continue reading Week in Review: Long on snark

MassivelyWeek in Review: Long on snark originally appeared on Massively on Sun, 18 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Too early to judge Incarna

Posted: 18 Sep 2011 04:00 PM PDT

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EVE Evolved title image
Amidst talk of EVE Online's upcoming nullsec revamp, the Council of Stellar Management voiced legitimate concerns that CCP may not be assigning enough development time to in-space EVE features. Last year, CCP Zulu revealed that of over 400 developers at CCP Games, 124 were assigned to EVE Online. Of those, a whopping 70 were assigned to develop EVE's new avatar-based Incarna feature, several others were assigned to core technologies going into Incarna, and only 22 were focused on developing in-space features.

Last week I looked into the issue of EVE's development time being reduced over the years, but it has been pointed out to me that I largely dismissed the development time that went into Incarna as if it weren't development on EVE. This is a common line of thought among current veteran players, who typically don't care about Incarna and want time to be spent on in-space features instead. Incarna has eaten up a significant amount of development time for very little tangible benefit, but is it too early to judge the efficacy of this massive addition to EVE?

In this week's EVE Evolved, I look at what the future may hold for Incarna and how the work invested so far may not become valuable to players until certain features hit.

Continue reading EVE Evolved: Too early to judge Incarna

MassivelyEVE Evolved: Too early to judge Incarna originally appeared on Massively on Sun, 18 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Not exactly peaceful

Posted: 18 Sep 2011 02:00 PM PDT

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Our final One Shots image comes from Massively reader Indigostorm, who has a strong appreciation for the danger inherent in this RIFT starting zone:
One of the major things that brought me to RIFT was the stunning graphics. This is my favorite view of the starting zone -- what is a screenshot without a death rift?! It is also the background for my Twitter account.
That's it for starting zone week here on One Shots, and we're ready to take to the skies! Show us your favorite aerial image -- whether it be taken from the ground looking up or from atop a high-flying mount, we want to see! Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

MassivelyOne Shots: Not exactly peaceful originally appeared on Massively on Sun, 18 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: Crystal Saga

Posted: 18 Sep 2011 12:00 PM PDT

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Crystal Saga screenshot
There's a lot to be said for automation. Thanks to automated processes, our society hums along more nicely than it ever has. But should we include our playtime on the list of things we want to automate? Is it possible to enjoy something like an MMO if we really don't control it at all? If we assemble our army men and wind them up, is watching them go as much fun as controlling what they do?

Ah, such deep questions stemming from such a simple game. Crystal Saga is a browser-based, free-to-play, Flash-based MMORPG (there's a mouthful) that allows players to do a lot of things, including fully automate the grinding process. I can hear the potential comments already, so click past the cut and let me explain it more.

Continue reading Rise and Shiny recap: Crystal Saga

MassivelyRise and Shiny recap: Crystal Saga originally appeared on Massively on Sun, 18 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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Warhammer Online: Three years later

Posted: 18 Sep 2011 11:00 AM PDT

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WAR
To this day, I don't know what quite came over me when I decided to throw my chips into the blogging scene to cover Warhammer Online, eight months before the game launched. Like many of you, I had been a long-time reader of MMO blogs, but I was intimidated at trying my hand at joining in, perhaps elevating these writers to the status of legendary wordsmiths who penned unequaled prose in our lifetimes.

Or I just didn't want to be one of a thousand World of Warcraft bloggers who dominated the scene. Just a thought.

In any case, it was a terrific decision to do so on my part. I found that I had a passion not only for MMOs but for talking about them, and I loved connecting with other writers and readers and players, which happens with blogging. I've been asked from time to time if I regret picking Warhammer Online as the game that I latched onto for a couple of years, and I always say no -- no regrets. The game was fun, but the coverage was an unparalleled rollercoaster of anticipation, hype, fun, speculation, promise, disappointment, and above all, ideas. Wonderful, flawed, captivating ideas.

I haven't touched WAR since 2010, so perhaps I'm not the best source for the latest and greatest in the game. But what I do have to offer is a humble blogger's perspective on what went right, what went wrong, and why I'm ultimately happy that WAR came into being and is chugging along on today, its third anniversary.

Continue reading Warhammer Online: Three years later

MassivelyWarhammer Online: Three years later originally appeared on Massively on Sun, 18 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


DC Universe Online: Headed for Free to Play

Posted: 19 Sep 2011 08:16 AM PDT

According to a new article at IGN, Sony Online Entertainment has announced that DC Universe Online is headed for free to play status. The free iteration of DCUO will be available to both PS3 and PC players and will feature three levels of membership.

TERA: Say Aaaaah!

Posted: 18 Sep 2011 04:28 PM PDT

In the latest batch of screenshots from TERA, monsters look as if they're opening wide for a dental exam...only to have a large sword or axe used for an examination mirror. Check out the latest TERA screenshots in TERA: Say "Aaaaah!"

Rusty Hearts: Open Beta Impressions

Posted: 18 Sep 2011 04:12 PM PDT

MMORPG.com Managing Editor Bill Murphy has been spending some quality time in Perfect World Entertainment's Rusty Hearts. He's got a few thoughts to share as well as a terrific video of him takin' down an early boss in a manly smack down! Check it out and then leave us a few thoughts in the comments.

General: Hellbreed: Old School Rogue-like Action

Posted: 18 Sep 2011 04:41 PM PDT

Hellbreed is a game that is sure to appeal to fans of the Diablo and Baldur's Gate: Dark Alliance games with its point and click, hack'n'slash fun. MMORPG.com's Christina Gonzalez takes a look at the browser title and offers a few thoughts about Hellbreed. Keep reading and then leave a comment or two.

Ryzom: Worth a Second Look

Posted: 18 Sep 2011 04:53 PM PDT

Ryzom has been around since before the days of World of Warcraft and is, according to MMORPG.com's Ian Stolz, a game that might be worth a second look. This is particularly true for those pining for something that isn't "just another WoW clone". Check out why Ian thinks you should care about Ryzom and then let us know of your experiences in the comments.

General gaming

General gaming


TGS: So, What's the Most Worthless Game in Japan?

Posted: 18 Sep 2011 05:14 PM PDT

After spending an afternoon wandering the retro game shops and bars of Tokyo, one sad sight in particular stood out to us: The most unloved, unwanted game in Japan, as discovered at off-the-beaten-path Akihabara standard Friends.

MMORPG Reviews

MMORPG Reviews


Farmerama Oktoberfest

Posted: 19 Sep 2011 12:43 AM PDT

Join Oktoberfest in FARMERAMA from this September 23 to October 4. Play German games, collect pretzels or even win great Oktoberfest prizes. Have a barrel of fun and beer! Step 1. Follow us in Facebook: Step 2. Go create and account. Roll out the barrel: This year we're changing the game mechanics to make sure [...]

MMORPG Videos

MMORPG Videos


EverQuest: Everquest: Sarith, City of Tides

Posted: 16 Sep 2011 09:05 AM PDT

The Everquest team has sent out another zone preview for the upcoming Veil of Alaris expansion. This time the City of Tides, Sarith, is profiled.


General Gaming Article

General Gaming Article


Google Planning To Launch NFC Payments With Google Wallet Starting Tomorrow

Posted: 18 Sep 2011 06:52 PM PDT

Google WalletGoogle promised to release its new Google Wallet smartphone payment system before the end of the summer, and according to leaked documentation being sent around to Sprint employees, they will hit their self-imposed deadline with full 3 days to spare. According to a memo obtained by TechCrunch, Google Wallet will officially become available tomorrow, but only for Sprint customers using the NFC enabled Nexus S 4G.

The timing of the announcement lines up neatly with the start of the NFC World Congress which kicks off tomorrow in the French Riviera. Google isn't listed as attending the event, but their primary payment partner MasterCard is, and will likely to spill the remaining details during their keynote. 

Even with the launch of Google Wallet and NFC enabled devices, it's unlikely Nexus S 4G customers will find many uses for the feature just yet. Retailers don't want to invest in hardware to accept NFC because so few people have them, and so the cycle continues.  Verizon customers who are interested in hopping on the bandwagon likely won't have to wait long to join the party. NFC is expected to be included on the Nexus prime coming to the carrier sometime next month. 

leaked document

(Image Credit: TechCrunch)

HP Plans To Sell Remaining Touchpad’s To Themselves

Posted: 18 Sep 2011 06:24 PM PDT

TouchpadHP announced several weeks ago that it would receive a final batch of Touchpad's before finally ramping down operations, but with an estimated build cost of over $300 each, many wondered why they would even bother. Even if they had certain volume commitments to the fabrication companies, by the time HP boxes and ships these off to retailers, they would be even further in the hole. So why did HP do a final run of Touchpad's you ask? Looks like they plan to blow them out to employees.

HP's plans to sell of the tablets internally came via a leaked employee email, but unfortunately, didn't reveal what the PC giant would do if it had any remaining units following the employee offering. Sales to staff are expected to begin on September 28th, so if you're still hoping to get your hands on a dead end tablet, keep your eyes on hp.com over the next few weeks.

Rumor: Is Microsoft Taking Another Look At Yahoo?

Posted: 18 Sep 2011 11:43 AM PDT

YahooUnnamed sources from Business Insider are determined to keep the Microsoft / Yahoo merger rumors alive, and according to contacts close to Microsoft's MSN portal, consolidation is "definitely" in the air once again. When it comes to broad reaching content farms, MSN, Yahoo, and AOL pretty much have the market locked up at this point, and Yahoo's recent troubles have almost certainly made them a more tempting target.

According to SAI's source who asked to remain anonymous because "getting fired sucks", "Yahoo is a lot more interesting" than AOL. The recent and very public ousting of CEO Carol Bartz was an embarrassing move by the company's board, and shareholders that have seen their investments squandered over the past several years are no doubt jonesing for anything that would convince them there is light at the end of the tunnel.

As for Microsoft, winning the battle for people's homepages might not sound like a big deal for most enthusiasts, but believe it or not it could make a huge different in the war on search. "It's not every day that you watch both of your competitors blow themselves up. It's like watching a train wreck."

"The portal space is challenged. Facebook is just absorbing more and more minutes – usage. That's having an effect on portals. The time shifting toward mobile is another factor weighing on portals. The problems AOL and Yahoo have are exacerbated by management."

Intel Announces Multi-Core Has Gone Mainstream

Posted: 18 Sep 2011 10:29 AM PDT

Multi-CoreIf you're a PC hipster who loves his quad core CPU we have bad news for you, Intel has officially declared that multi-core processors have gone mainstream. The announcement was made by Intel's chief technology officer Justin Rattner, to a captive audience at their annual Intel Developer Forum in San Francisco last week.

According to Rattner the end result of so much excess computing horsepower will be that the future of computing will be accelerated. "Since 2006 Intel and the IA developer community have worked in partnership to realize the potential of multi- and many-core computing, with accelerating impact beyond high-performance computing to solving a wide range of real-world computing problems on clients and servers," Rattner said during his Day 3 keynote. "What we have demonstrated today only scratches the surface of what will be possible with many-core and extreme scale computing systems in the future." 

We can only hope that this announcement will prompt developers to take a closer look at software development in the future, and put an even greater emphasis on making them multi-core aware. 

Battlefield 3 Team Releases an Xbox Gameplay Trailer Along With PC Comparison

Posted: 18 Sep 2011 10:01 AM PDT

Battlefield 3DICE has been pretty vocal about its support for the PC as a platform, and has proudly shown off code for its Windows version of Battlefield 3 whenever possible. This PC centric approach has led many to question why the console version is such a secret, and just how much visual definition will be sacrificed for users without proper PC gaming hardware. If you count yourself among the curious, wonder no longer my friends. DICE has not only released footage of the Xbox 360 version of Battlefield 3, but they were kind enough to post snippets of gameplay that was revealed recently in a PC trailer.

After taking a look at both videos side by side I was actually somewhat surprised. The PC version looks better, no contest, but it wasn't as dramatic as I had expected. When you consider that Sandy Bridge integrated graphics are quickly approaching the processing power of an Xbox 360 GPU, I wasn't expecting much from 6 year old console hardware. It's also worth noting however that the cloak of the night might be hiding more visual blemishes that would be more obvious in daytime missions, so we'll just have to wait and see.

Of course graphics are only one side of the story. With support for larger multiplayer matches, dedicated servers, and the inevitable mod's that are sure to follow, the PC version is the one we would recommend for anyone interested in picking this one up. 

What were your impressions of the 360 footage vs. the PC?

Xbox 360 Version

Xbox

PC Version

PC

MMO News

MMO News


MMOHut Weekly Recap #52 September 18 – Tribes, Bloodline Champions, & More

Posted: 18 Sep 2011 01:44 PM PDT

MMO Weekly News #52 – Tribes: Asend, Rusty Hearts, & More

Weekly MMO News summary for the week ended September 18 (Sept 12 – Sept 18). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Tribes: Ascend, Bloodline Champions, Cross fire, Hellgate, Allods Online, 4Story, World of Battleships, Rusty Hearts, and Kultan. You can view all the individual news articles mention over at the MMOHut.com News section.

League of Legends Gameplay Video #6?!

Posted: 18 Sep 2011 01:34 PM PDT

To Learn More About the Game, Check out our League of Legends Page.

League of Legends is a 3D multiplayer online battle arena MMO published by Riot Games. Gameplay wise it is remarkably similar to Warcraft III’s enormously popular custom game ‘Defense of the Ancients (DotA)’ as well as S2 Game’s Heroes of Newerth. Other free to play MOBA style games include Realm of the Titans, Avalon Heroes and Rise of Immortals. The video above is a short normal game played by me as “Singed”. I’ll try to post some ranked games in the future too. To learn more about League of Legends check out the official MMOHut League of Legends page, which includes a detailed review, tons of screenshots, and additional videos.

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