MMO Updates

MMO Updates


WRUP: Do people still watch movies edition

Posted: 17 Sep 2011 08:00 AM PDT

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It took me about a week to go through the books.  Definitely worth it, and very much looking forward to the film.
One of the downsides to not being single is that I no longer have any reason to ask a woman if she would like to catch a movie with me at some point. This fact, coupled with my total absence of any regularly viewed television programs, means that I seriously have no idea if there are any movies coming out before The Hunger Games in March of next year. Are movies still a thing? Do people watch those? Or is the new thing just re-watching Avatar in slow-motion? Seriously, I'm totally clueless about this.

What I'm not totally clueless about is what the Massively staff is going to be doing over the weekend... because I read this week's WRUP. It doesn't include anyone watching movies, though -- just all of us chatting about what fictional game world we'd like to inhabit. So jump past the break to see what we'll be doing, and let us know your plans in the comments. And if it's at all possible, do let me know if movies are still a thing.

Continue reading WRUP: Do people still watch movies edition

MassivelyWRUP: Do people still watch movies edition originally appeared on Massively on Sat, 17 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What zone creeps you out?

Posted: 17 Sep 2011 06:00 AM PDT

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Mor Dhona is far creepier than it has any right to be.
In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in abundance, but the environment feels fairly sedate. Once you get into the higher levels, however, you start walking through regions that are less welcoming. Some of them just feel unreal and alien (Final Fantasy XI's Promyvion regions), while others are real environments pushed far beyond the breaking point (World of Warcraft's Shadowmoon Valley). Whatever the cause, though, there are definitely spaces in the game where you really don't want to own a house.

Every person's tolerance of creepy is going to be different, and for some people the opening of RIFT in the midst of a bleak and hopeless future is going to be creepy enough. But we're not going to tell you what the creepiest possible region of a game world is; you're going to tell us. So what in-game zone makes the hair stand up on the back of your neck, and why?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What zone creeps you out? originally appeared on Massively on Sat, 17 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

Posted: 16 Sep 2011 09:00 PM PDT

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Screenshot -- All Points Bulletin Reloaded
Enforcers and criminals better listen up, because it's time for another All Points Bulletin Reloaded blog post. This one focuses on the open beta "home stretch," as the post's title refers to it. With the game's patch 1.5.3 hot off the press, the team is gearing up for patches 1.5.4 through 1.5.7, which are the last planned patches prior to the game's official launch.

So what kind of issues have been spotted throughout the span of open beta, and what does the team hope to accomplish prior to the game's official release? Well, sit down and get comfy, because the team has put together quite a list, included after the jump.

Continue reading All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

MassivelyAll Points Bulletin Reloaded blog post focuses on the "home stretch" to launch originally appeared on Massively on Fri, 16 Sep 2011 23:00:00 EST. Please see our terms for use of feeds.

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Allods Online gets fabulous with Astral ship interior design

Posted: 16 Sep 2011 08:00 PM PDT

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Screenshot -- Allods Online
Ahoy there, Astral ship captains! Is your ship looking a little dull? Perhaps you'd like to go all Queer Eye on your captain's quarters. Well, now's your chance. Allods Online's patch 2.0.06 is en route to players, and it brings Astral ship owners the ability to customize the interiors of their vessels.

Perhaps you think that painting tasteless. Replace it with a Van Gogh! Tired of dirty Gibberlings tracking mud all over your expensive hardwood floors? Put down a rug. Then wrap them in it and throw it over the balcony. The possibilities are endless. The new decorations can be purchased with Ship Coupons, Collector's Coins, Special Coins, and gold. So get our your color wheels and get to coordinating. You wouldn't want your drapes to clash with the carpeting, would you?

MassivelyAllods Online gets fabulous with Astral ship interior design originally appeared on Massively on Fri, 16 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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Final Fantasy XIV gearing up to celebrate its foundation

Posted: 16 Sep 2011 07:00 PM PDT

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It's kind of strange that the Maelstrom is far and away the most stylish of the companies.  You'd expect Ul'dah.
Another holiday is just around the corner for Final Fantasy XIV players, but this one is a bit different than the usual fantastic interpretations of real-world holidays. No, it's Foundation Day, a day celebrating the formation of the original Grand Companies of Eorzea nearly a thousand years ago, starting on a day that will be quite familiar to anyone who has been playing the game for... well, just about a year now. (Surely there's no need to spell that out.)

Starting on September 22nd and running until October 11th, the event will see recruitment officers for each of the companies stationed in the three cities, attempting to elicit more permanent membership from the adventurers running about. Exactly what the event will entail isn't yet known, but it's a safe bet that it will involve company seals and tie in to the upcoming expansions of the company system in patch 1.19. It also hints that we may see that patch on an obvious date, considering that the event will likely have to be patched in...

MassivelyFinal Fantasy XIV gearing up to celebrate its foundation originally appeared on Massively on Fri, 16 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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Betawatch: September 9-15, 2011

Posted: 16 Sep 2011 06:00 PM PDT

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Betawatch
Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

We've got a newcomer to Betawatch this week, thanks to Bigpoint Games. KULTAN: The World Beyond is a seafaring adventure that is now in open beta. Rusty Hearts has finished closed beta testing and moved to open beta as well. So if you didn't get a closed beta key, the doors are open!

Follow along after the jump for the latest Betawatch list.

Continue reading Betawatch: September 9-15, 2011

MassivelyBetawatch: September 9-15, 2011 originally appeared on Massively on Fri, 16 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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Wasteland Diaries: Scavenger's guide

Posted: 16 Sep 2011 05:30 PM PDT

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Killing White Crow
The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game.

I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

Continue reading Wasteland Diaries: Scavenger's guide

MassivelyWasteland Diaries: Scavenger's guide originally appeared on Massively on Fri, 16 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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Take a walk through the underground in City of Heroes

Posted: 16 Sep 2011 05:00 PM PDT

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Okay, I am absolutely certain that my keys were down that tunnel.  Unless I left them on the dresser.
City of Heroes players are currently getting to enjoy all of the improvements within City of Heroes Freedom prior to the change in business models, but there's more in the update. For example, there's the newest Incarnate Trial, which sends players deep beneath Praetoria to investigate the areas into which Hamidon is creeping despite Cole's best efforts. But this is a collision of more than just Hamidon and Praetoria: Statesman, Desdemona, and the Incarnates of Primal Earth are tied up in a search for Praetoria's Vanessa DeVore.

It can be a bit confusing at first glance, but the official site has just posted a guide to the lore and the process through the trial. Players will join up with Desdemona during the march through the tunnels, which culminates in a fight against one of the Seeds of Hamidon deep beneath the world's surface. Since players have the option to unlock the Alpha Slot or level the other Incarnate Slots via the trial, the guide should come in handy for players diving into the endgame options in the wake of Issue 21.

MassivelyTake a walk through the underground in City of Heroes originally appeared on Massively on Fri, 16 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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The Road to Mordor: Seven things to do in Ered Luin before you die

Posted: 16 Sep 2011 04:00 PM PDT

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LOTRO Ered Luin
As I moved on to my second starter zone in Lord of the Rings Online on my mission to complete every quest in every area of the game, I was in for a rude, if expected, awakening. In comparison to the Shire, LotRO's Ered Luin is lacking across the board. It's hard to imagine that the game's most eastern zone, which houses not one but two racial starting areas, could turn out to be a snoozefest, but I'll let the title of this article do the talking for me. I wanted to have 10 highlights of each zone for this series and could barely get to seven.

The problem here is multifold. In trying to cram both the Elves and Dwarves into a relatively small (if tall) zone, Turbine didn't allow for the space to develop either race's culture before throwing them together in the middle for an awkward social dance. The races aren't allowed to really establish their personalities, either, leaving the Elves to start shining in Rivendell and the Dwarves in Moria. Finally, many of the quests are so dull and forgettable as to prompt players to race through the area to escape to more interesting locales.

It's not all a loss, of course. Some of the areas are quite scenic, and I do actually approve of the concept of setting up the conflict between Dwarves and Elves. If anything, the taste of ideas here almost begs for the area to be significantly expanded so that these concepts could be played out and the respective Elf and Dwarf habitations could be given more life.

In the end, I recommend that visiting travelers, adventurers, and treasure-hunters pack a light lunch and plan to get the following seven activities done in a half-day's span.

Continue reading The Road to Mordor: Seven things to do in Ered Luin before you die

MassivelyThe Road to Mordor: Seven things to do in Ered Luin before you die originally appeared on Massively on Fri, 16 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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Wargaming.net releases new World of Warplanes screens

Posted: 16 Sep 2011 03:00 PM PDT

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World of Warplanes - Me 109
The latest salvo in the battle between forthcoming free-to-play aviation MMOs has been fired by Wargaming.net. The company has released a fresh batch of screenshots detailing its new World of Warplanes title, which is the second in a trilogy of World War II-based action games that includes World of Tanks and World of Battleships.

The screenshots show a small cross section of classic aircraft slipping the surly bonds of earth and engaging in various maneuvers designed to fill enemies full of hot lead. Wargaming.net's press release says that "every plane will feature multiple variations of ammo types, engines, and other crucial modules," and players will be able to guide their pilot avatars through a virtual career that begins in 1930s biplanes and culminates in the cockpit of Korean War-era jets.

See the sights in the gallery below, and check out our exclusive interview with project manager Alexander Zezulin for more details on World of Warplanes' features and mechanics.

[Source: Wargaming.net press release]

MassivelyWargaming.net releases new World of Warplanes screens originally appeared on Massively on Fri, 16 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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BioWare devs talk SWTOR combat animations, answer PvP questions

Posted: 16 Sep 2011 02:30 PM PDT

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Star Wars The Old Republic - force choke
Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon.

The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise, How tells us all about The Old Republic's combat animation, and he even tosses in an interesting video clip that features different stages in the development of a Jedi force leap and a Republic trooper full auto firing animation.

How also gets into the challenges inherent in melding the lightsaber battles from the Star Wars films with the design limitations of an MMORPG. "Players do not enjoy having character control taken away from them because of an action or animation," How explains. "It was particularly challenging to develop animations that allowed for visually appealing combat while still allowing the players complete control over their characters." How successful were BioWare designers in this regard? That remains to be seen, but you can get a feel for their approach by reading How's blog.

Finally, this week's Community Q&A feature continues the combat focus, and lead PvP designer Gabe Amatangelo has the answers to a few burning questions from the TOR faithful.

MassivelyBioWare devs talk SWTOR combat animations, answer PvP questions originally appeared on Massively on Fri, 16 Sep 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: How do you get in there?

Posted: 16 Sep 2011 02:00 PM PDT

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Guild Wars
As we approach the end of starting zone week on One Shots, we have a Guild Wars screenshot from Kirana (not to be confused with Karana):
Pre-searing in Prophecies is a place I make sure to visit now and then for the sake of nostalgia. It's too bad we can't reach all the places we can see. Hey ArenaNet, can you get someone to unlock this big gate?
We're approaching the end of starting zone week, but we've still got room for a few more images. Show us a screenshot of your favorite starting zone -- add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

If you want to get a jump on next week, we'll be taking to the skies. One Shots will be all about aerial shots, whether they're taken from atop a high-flying mount or on the ground while you're viewing the action in the air. Send your image in and we'll show it off next week.

MassivelyOne Shots: How do you get in there? originally appeared on Massively on Fri, 16 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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Ree Soesbee wraps up Guild Wars 2's Asura Week

Posted: 16 Sep 2011 01:30 PM PDT

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Asura Art
The final day of Asura Week has arrived for Guild Wars 2 fans, and Game Designer Ree Soesbee takes the wheel with a mixed approach.

Her look at the race combines hard facts with a short story about an Asura Krewe working through a dangerous task in its own devious and complicated fashion. The rest of the entry takes a deeper look at things we've learned about the Asura during the rest of this week: the political system, the various colleges, and the inner workings of Krewes.

This entry serves as a nice wrap-up to Asura Week, highlighting the core of who the Asura are: highly intelligent, driven little guys with a ruthless desire to be the best and brightest. Head over to the ArenaNet blog for the full story.

MassivelyRee Soesbee wraps up Guild Wars 2's Asura Week originally appeared on Massively on Fri, 16 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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Warhammer Online celebrates third anniversary with bonus XP, veteran goodies

Posted: 16 Sep 2011 01:00 PM PDT

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Warhammer Online - vanity pets
It's time to raise a glass to Warhammer Online, as Mythic's fantasy PvP title turns three on September 18th (time flies when you're WAAAGHing, we suppose).

What's on tap for the inevitable celebration? Bonus XP/RP, of course, and a whopping 10 days of it. Starting today, players can enjoy increased advancement potential and loot a few fireworks from the twitching carcasses of their foes. Also, three-year veterans are being recognized for their loyalty, as Mythic is gifting them with a Jack-O-Lantern vanity pet and an endless supply of both chaos black and blazing orange dyes.

Don't forget that the 1.4.4 patch was recently deployed, and the Wild Hunt event is currently ongoing. Finally, check in with Massively on Sunday for our three-year Warhammer Online retrospective.

MassivelyWarhammer Online celebrates third anniversary with bonus XP, veteran goodies originally appeared on Massively on Fri, 16 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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GodsWar Online takes the battle to a whole new level

Posted: 16 Sep 2011 12:00 PM PDT

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GodsWar Online
GodsWar Online is on the verge of another major content update, and it's never our wish at Massively that players be caught unaware, just in case you want to plan ahead and move laundry night to a different day or something.

The Grecian title will be throwing a gob -- which is made up of 10 goblets -- of additional features and content our way, including a level cap increase and a new storyline for players to enjoy. As the conflict between the three factions rises to an even higher level, elite warriors will be glad to get their hands on Class Suit III gear, not to mention to be able to upgrade said gear with collected medals.

GodsWar will be tweaking Wonderland somewhat, particularly in regard to tougher BOSS fights (although there will be new weaknesses that players can exploit). The update will also allow you to swap out your character's gender for a modest fee, just in case you choose poorly in the beginning or are discontented with your current anatomical features.

[Source: IGG press release]

MassivelyGodsWar Online takes the battle to a whole new level originally appeared on Massively on Fri, 16 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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Dark Age of Camelot takes players to school

Posted: 16 Sep 2011 11:30 AM PDT

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DAoC
Dark Age of Camelot's new website is already paying off in spades for players, as the developers are able to pass along a host of new information, concept art and previews for the populace. DAOC will be 10 years old as of next month and isn't slowing down. Exhibit A: The team is already hard at work on the 1.110 patch.

John Thronhill penned a dev diary about the patch this week; he focuses on the new Lesson Quests that will go hand-in-hand with the beginner experience. Lesson Quests are designed to help newbies get their footing in this complex setting, especially since the game continues to see a "large amount of returning and brand-new players" each month.

As players progress through Lesson Quests, they'll not only get a better understanding of how DAOC works but be rewarded with buff tokens, potions, and other nice goodies. As part of the quest chain, NPCs will demonstrate crowd control techniques and other RvR survival skills in the hopes that new players will be able to make a better contribution to the war. These tutorial quests can also be skipped if players already know the ropes.

Lesson Quests aren't the only new additions coming with 1.110, although Thornhill says we'll have to wait until another day to hear about the rest.

MassivelyDark Age of Camelot takes players to school originally appeared on Massively on Fri, 16 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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Troy Online opens new battlefield, announces another big update

Posted: 16 Sep 2011 11:00 AM PDT

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Troy Online - combat
Significant changes are coming to Troy Online over the next few weeks, and a new press release from ALT1Games has the details. A "big scale update will include a balance optimization [...] and new content for higher level users on October 13th," according to the news blurb.

Prior to that, a new battlefield will open up and bring with it a number of tweaks relative to the existing battlefields. First and foremost, any player of any level can participate. The victors will receive a reward buff that affects their entire faction; conquering the battlefield involves holding the capture point for five minutes if you're on the attacking team. The defenders, on the other hand, have to stand their ground for 20 minutes.

ALT1 remains mum on the new October content for now, but the battlefield updates went live yesterday. We'll keep you updated with fresh information as it's released.

[Source: ALT1Games press release]

MassivelyTroy Online opens new battlefield, announces another big update originally appeared on Massively on Fri, 16 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


Guild Wars 2: Origins, Krewes and More in Lore Piece

Posted: 16 Sep 2011 01:11 PM PDT

The final installment of all things Asura has appeared on the official Guild Wars 2 blog. This time, the lore behind each of the unique aspects that make the Asura who they are is spotlighted.

Star Wars: The Old Republic: On Combat Animations

Posted: 16 Sep 2011 12:05 PM PDT

Principal Lead Animator Mark How has penned the latest in a series of developer diaries about various creative processes for Star Wars: The Old Republic. How writes about Combat Animations this time.

Warhammer Online: Age of Reckoning: Third Anniversary Celebration

Posted: 16 Sep 2011 10:43 AM PDT

Kai Schober has penned a new blog post on the Warhammer Online site laying out the celebratory activities and rewards for the game's third anniversary.

Troy Online: New Battlefield Incoming

Posted: 16 Sep 2011 09:30 AM PDT

The Troy Online team has announced that the next patch will contain a new PvP battlefield. The new battlefield will not have any level restrictions so players of all character levels can participate.

General: Unbound Gamer: Tokyo Game Show Wrap Report

Posted: 16 Sep 2011 09:23 AM PDT

Unbound Gamer, part of the MMORPG.com network, has a terrific wrap report from this week's Tokyo Games Show. There's a lot of interesting news, such as Chrono Trigger for the iOS, Final Fantasy Legends for the iOS and a whole lot more to check out. Head over to Unbound Gamer for more!

General gaming

General gaming


TGS: Why Project Draco Doesn't Support the Default 360 Controller

Posted: 16 Sep 2011 10:22 PM PDT

One of the most exciting games at this year's Tokyo Game Show has been Project Draco, an on-rails Kinect shooter that looks a lot like Panzer Dragoon, but with more colorful visuals and light RPG/dragon breeding aspects. That's no coincidence, since director Yukio Futatsugi (pictured, above left) and many of the other members of the development team Grounding Inc. used to work on the Panzer Dragoon series.

But I started to get a bit concerned when I heard the game would only work via Kinect controls, and not offer support for a regular 360 control pad. Another recent on-rails shooter, Child of Eden, managed to do both, so I figured I'd get Futatsugi's take. I mentioned to him that it didn't seem like there were things in the game that couldn't be done with a controller, to which he replied:

TGS: How Food Gives Life to Namco's Game Music

Posted: 16 Sep 2011 05:38 PM PDT

He might not look it at a glance, but Namco Sound Team member Go Shiina -- best known for his work on Mr. Driller, Tales of Legendia, and Ace Combat -- is obsessed with food. A slim man whose Cloud Strife-like mop of bleached hair adds several inches to his lanky height, Shiina says he looks to food to inspire his compositions.

As an example, he told me about his approach to writing the music for Gods Eater's snow temple areas. For those dungeons, he spent time "researching" Taiwanese shaved ice desserts.

Weekend Deals: Portal for Free, Deus Ex, and Move

Posted: 16 Sep 2011 05:31 PM PDT

Portal

Steam has a huge number of games on sale right now, including some Star Wars titles (as does Direct2Drive). A lot of the Steam deals are from Paradox; Magicka for $4.99 is just one example, but the complete Paradox bundle -- normally priced at an insane $767.63 is just $99.99. Even with all of its contents on sale, you'd still be paying almost $400 for them individually. If you're looking for something that won't cost you a penny, Portal can be downloaded free of charge right now. It's not the longest game in the world, but it is first-rate.

Amazon continues to make waves with its move in the PC download space. It has set up a page -- located here -- where you can find fairly new PC game downloads for 20% off. Right now those titles include Deus Ex: Human Revolution, Dead Island, Tropico 4, and Warhammer 40,000: Space Marine. (If you're looking for Deus Ex on consoles, the 360 version is only $34.99, while the PS3 version is $44.95.) There's also a Deal of the Week page for downloadable titles which updates every Monday at midnight. The first deal was actually tailored to what was requested by Cheap Ass Gamer community members, which is pretty neat.

GameStop's ongoing PlayStation Move sale that I wrote about earlier this week is still in effect. You can pick up some extra Move controllers at 50% off or check out the SharpShooter (which I admit I really want) for a more reasonable price than usual.

World of Warcraft Official Magazine Shuts Down

Posted: 16 Sep 2011 04:36 PM PDT

World of Warcraft Official Magazine issue 1

Many magazines aren't able to make it in this day and age of print, and the latest in a long line to close down is World of Warcraft Official Magazine. After only five issues, the first of which came out early last year, the Future U.S. publication is shutting down for good.

"This has been a difficult decision to come to," reads an e-mail sent out to subscribers. "Although both Blizzard Entertainment and Future US are very proud of the magazines that we have created together, we have each decided to focus our efforts on other areas."

Current subscribers can visit the official website to request a refund. An FAQ on the site also provides a mailing address for requesting how.

Import Away: PlayStation Vita is Region Free

Posted: 16 Sep 2011 03:39 PM PDT

PlayStation Vita

Importing games from other countries won't be an issue with PlayStation Vita as the system is region free.

During E3, Sony executive Michael Denny indicated that was the case with Vita, though he qualified it by noting this was the case as far as he knew.

A more concrete answer was provided today by Sony Computer Entertainment's president of Worldwide Studios, Shuhei Yoshida. In response to a question sent to him on Twitter about Vita being region free, he stated, "Yes, it is."

TGS: Ni No Kuni Confirmed for North American Release

Posted: 16 Sep 2011 02:13 PM PDT

Ni No Kuni

How quickly things change. Not long after Jeremy was able to get some hands-on time with Level-5's new PlayStation 3 RPG -- which was still unconfirmed for a release outside of Japan at the time -- the company has since confirmed it is bringing the game over to North America.

The news was revealed by Level-5 president Akihiro Hino, who spoke during a Sony Computer Entertainment Asia press conference at the Tokyo Game Show, according to GameSpot. The game is scheduled for release on November 17 in Japan; in North America, it'll be out sometime in early 2012.

Ni No Kuni was originally released on DS in Japan last year. It received a 38/40 score from Famitsu at the time, and while the PS3 game isn't an especially deep RPG, it does introduce new content, alter the story, and look much, much prettier than the DS game.

More of the Weird World of Etsy Gaming

Posted: 16 Sep 2011 01:40 PM PDT

Feature

Header

More of the Weird World of Etsy Gaming

Join us as we once again experience the agony and the Etsy of weird homemade videogame crafts.

By: Matt Clark and Brian Kent September 16, 2011

A month ago, Brian Kent and Matt Clark ventured into the handmade world of crafty site Etsy.com in search of the finest in video game folk art. They failed. Miserably.

Well, they've gone back into the wild and returned with -- well, they've returned with a whole heaping load of weird crap that's at least marginally related to videogames. There's a Final Fantasy bear, a Pokémon bra -- you know, just normal crafts. Creative endeavors such as these are the cornerstone of the American dream, and will haunt your nightmares.

Nintendo Desk Organizer

TGS: Team Ninja's Hayashi Shows 8-Bit Ninja Gaiden Fan Bling

Posted: 16 Sep 2011 12:42 PM PDT

Just after stepping off stage from one of Koei Tecmo's many public presentations at this year's Tokyo Game Show, Team Ninja head Yosuke Hayashi stopped by to talk for a quick interview. Over the course of the chat, we talked about things like the Team Ninja/Tekken Project rivalry, and his team's use of hit effects in the debut Dead or Alive 5 footage despite Itagaki mocking Tekken for using those in the old days, but I'm going to assume you don't want to hear any of that and would rather just check out the above photo. (Or, we'll have the rest of the chat in another feature hitting the site soon.)

Hayashi says the neckwear was a gift from a fan, and he wore it at the show today to reference the return of NES Ninja Gaiden writer Masato Kato to the franchise, since Kato is back working on Ninja Gaiden 3. Kato is perhaps best known for writing SNES classic Chrono Trigger, and he's not the only NES throwback in NG3, since the new game also brings back movements like wall climbing from the old days.

TGS: Vita Getting an External Battery, Providing a Solution for its Short Battery Life

Posted: 16 Sep 2011 12:15 PM PDT

Vita rear touchpad

We had heard that the Vita's battery life wouldn't go beyond what was offered with the original PlayStation Portable way back in January. That was reiterated this week when Sony proclaimed the system offers about 3-5 hours of battery life when playing a game without Wi-Fi, 3G, or Bluetooth. For some, that's simply not long enough. Luckily, there is a solution, albeit one that will cost you some money.

Among the peripherals Sony plans to sell separate from the system -- like a charging station, cases, a screen protector, and so on -- is an external battery, SCEA boss Shuhei Yoshida told IGN.

"If you have not noticed we just announced the peripherals for PS Vita, as well, and one of the peripherals is the external batteries," he said, pointing out that this will allow you to extend the amount of time the system can be used without charging it. "So if you're flying from New York to San Francisco, or vice versa, you have no concerns if you have an additional external battery."

TGS: Don't Let That Resident Evil 6 Trailer Get You Excited

Posted: 16 Sep 2011 11:07 AM PDT


By now you may have seen the supposed teaser trailer above for Resident Evil 6. (The series is known as Biohazard in Japan.) Despite what's been said about its authenticity, it isn't real.

The footage supposedly came from a behind-closed-doors showing that Capcom held at the Tokyo Game Show. Kotaku was initially told by a Capcom Japan source that it was real. However, IGN editor Rich George has been told by multiple contacts within Capcom it isn't the real deal, and Eurogamer indicates the video was never shown during Capcom's event.

The trailer is fairly short and features some spooky (and good, in my opinion) music that seemed to suggest the series might be going back to its more horror-based roots. No gameplay is shown; a Biohazard 15-year anniversary logo is quickly flashed, followed by a Capcom logo and then several lines of text: "The world has seen all kinds of horror...," "Bio-organic weapons have taken over," and "And one place has the key to stop it all."

MMORPG Reviews

MMORPG Reviews


Vindictus exclusive CBT gameplay videos

Posted: 16 Sep 2011 08:00 AM PDT

We’ve been testing Vindictus closed beta test and want to share our experience with you all by sharing these HD videos showing gameplay, from solo to group dungeons.

Vindictus exclusive CBT character creation videos

Posted: 16 Sep 2011 07:54 AM PDT

We’ve been testing Vindictus closed beta test and want to share our experience with you all by sharing these HD videos showing a complete character creation process.

Hellgate Global reachs Tokyo this September

Posted: 16 Sep 2011 02:53 AM PDT

Hellgate Global's major expansion, Hellgate Tokyo, is releasing on September 22nd. As demons start to raze Tokyo, heroes from London decide to help them. This expansion features: New Storyline Hellgate Tokyo continues the story of the London Resurrection. Heroes will be able to continue mankind's fight for survival. Heroes start in Tokyo Base, and continue [...]

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