MMO News

MMO News


End of Nations will be free-to-play

Posted: 11 Aug 2011 11:50 AM PDT

Trion Worlds – which publishes Rift – has announced that their second title, End of Nations, will be offered as a free-to-play MMO.

The game’s free-to-play model will let all players have full access to the game world and its battles, solo and co-op campaigns, and multi-player battles, with no time limits, level caps, or content restrictions. The game’s optional subscription will offer “extra value and convenience,” and the item store will offer convenience and customization items only – the new free-to-play FAQ reinforces that they do not want any player to be able to “pay to win.”

End of Nations is an MMORTS featuring 52 player team battles, special units, skills, and weapons, and boasts a AAA-production value. A collector’s edition box will be available at retail when the game launches.

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End of Nations Gameplay Screenshot

Source:

Trion Worlds to Unleash Massive Strategy Warfare Game End of NationsTM for Free
Highly Anticipated Premium Online RTS Will be Free-to-Play

REDWOOD SHORES, CA – AUG. 11, 2011 – Trion Worlds, the leading premium online game developer and publisher, has revealed today that its massive online real time strategy game, End of Nations™, will be a free-to-play game. The free-to-play model for End of Nations underscores Trion's commitment to its players to match premium games with their optimal business model.

"Being able to offer a premium game such as End of Nations for free sets us apart in this industry," said Dave Luehmann, the title’s Executive Producer and Vice President, 3rd Party Development for Trion Worlds. "At Trion, we strive to innovate online gaming while emphasizing the delivery of the best core gameplay experience available. Our decision to release End of Nations as a AAA free–to-play title is guided by these principles."

End of Nations is being developed with strategy gurus Petroglyph Games, the creative minds behind the original Command & Conquer.

Every End of Nations player will have full access to all the heart-stopping action-packed strategic gameplay that the game offers, including massive-scale battles of over 50 players, a huge persistent world, and customization options to make each army and unit unique. Gamers can play in the solo campaign or in co-op mode, as well as in "Conquer the World" multiplayer with battles up to 26 versus 26 for global control of the massive persistent game world. There's no time limit on access, and all players can play the game end to end for free.

For players looking for even more great End of Nations content, there will be a limited Collector's Edition available at retail, as well as a digital-only Collector's Edition online.  Players can also choose to pay an optional monthly subscription fee to receive extra value and convenience.

Mortal Online

Posted: 11 Aug 2011 11:01 AM PDT

Mortal Online is a first-person. Open-world, PVP-focused sandbox MMORPG that mimicks the style of games like The Elder Scrolls series, and seeks to bring back the sense of danger and freedom that came with early MMORPG titles such as Ultima Online.  With an open world and strict requirements for survival, Mortal Online aims to be a game for the most hardcore and dedicated.  Do you have what it takes to make it?

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Publisher: STAR VAULT
Playerbase: Low
Graphics: High
Type: MMORPG
EXP Rate: Low
PvP: Open
Filesize: 2.3GB

Pros: – Open world PVP, – Skill-based leveling system, – Focus on realism

Cons: - Confusing and difficult UI, – Poor tutorials, – Difficult gameplay and open PVP make for a low playerbase, – Limited character customization

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Overview

Mortal Online Overview

Mortal Online does not use a traditional leveling system, but instead utilizes a skill and attribute-based system similar to those used in games like The Elder Scrolls.  Players are able to learn skills from trainer NPCs, and then increase those skills by using them in-game.  Mortal Online does not have quests; NPCs exist purely for the purpose of tutorial, vending, and possibly murdering.  Everything in Mortal Online is capable of being killed by players at any time, including other players.

The stats in Mortal Online govern how much health one has, how fast they move, and how much stamina or mana they have, in addition to how much they can carry.  The maximum stat of any given character is determined by their race.

Mortal Online Screenshots

Mortal Online Featured Video

Full Review

Mortal Online Review

By B. Olivia

Mortal Online is one of those games that, because of the ambitious design and development, gets a lot of people exicted before release.  We might say "Finally, a game that makes sense!  A game that tries its best to copy reality!  A game that is truly realistic!  Oh, how much fun this will be!"  Such excitement is understandable; I’ve been guilty of it myself, from time to time.  The unfortunate reality of many games like this is that they tend to bite off more than they can chew, and while the goals are admirable, the end result of their labors too often wind up being disappointing to people who were ready to be hardcore advocates of the game.  Was my experience with Mortal Online eye-opening and unique?  Was I swept away?  Read on and find out.

Forget Everything!

That’s right, forget everything you think you know about online games!  This is the first thing I was instructed to do by Mortal Online upon logging in.  The game proudly proclaimed via tutorial pop-up that this experience would be like nothing I was used to, and that I could really do anything I want in this vast, incredible world.  Forge my own empire and become queen of the world?  Sure!  Tame giant bears?  Absolutely.  Chop down trees and build a house?  You bet.  Who wouldn’t be excited about this?  A true chance to be immersed in a game unlike any other, a reality existing parellel to our own.  Fascinating.

Creating my character was a delight.  I could choose from several different factions (hairy humans, elfy humans, human-humans, and half-breed humans), and within those factions I could choose my family tree(?) which determined the caps of my various statistics.  I made a nordic-looking woman and put all of my attribute points into constitution, which for some reason raised almost all of her stats (including movement speed).  I was then prompted to choose my starting location and get to having my grand, unprecedented adventure.

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What a Bunch of Horse #%$&!

After spending a few minutes wrestling the UI into submission (you have to press Z to interact with pop-ups on screen, since you’re locked into first-person, except sometimes you have to hold Z, but other times when you click on something the Z holding doesn’t work… fun), I got around to clumsily putting my harvesting skills onto my action bars.  The first thing I noticed was how pretty the game was.  Graphically speaking, Mortal Online is a feast – it’s just a shame everything it puts in front of you is so gritty and ugly.  Let’s go down a list of the things I saw within the first few minutes of playing:

1)      A horse peeing.

2)      A naked, mottled man’s penis.

3)      THE SUN.

I am not kidding around.  The horses in this game just love to let a big stream of frothy horse urine rip every few minutes or so.  I almost didn’t believe my eyes, but I admired their dedicated to realism – no game is truly complete without peeing horses.  It was shortly after this that I saw a naked man streak past me.  I decided to investigate, and fortunately, he decided to just chill out in a nearby longhouse, wherein I could have a long gander at his weird, polygonal man-junk.  It didn’t help that he was some kind of weird half-breed race, so he looked like he had warts and freckles all over him.  Yummy.  After this, I went back to exploring nature, and decided to look at the sky, only to be immediately blinded by the BRIGHT SHINING SUN.  Seriously, I don’t know how they did it, but staring at the sun in this game is almost as bad as staring at the real sun.  Don’t look at the sun in Mortal Online.  Okay?

Oh right, the gameplay.  We’ll get to that.

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Saga of the Rabbit-Catcher

I decided it was time to begin forging my empire, brick-by-brick.  Of course, every empire has humble beginnings, and I decided that mine would begin with killing and skinning a rabbit.  I found a rabbit, and chased the terrified creature through the woods for a good five minutes, desperately, pathetically hacking at the air, trying to kill it.  After finally giving up on this, I looked up to find myself lost in the woods, with a wolf nearby.  Of course, this would be like any other MMORPG, in which wolves are newbie-food, and thus easy prey for me!  I moved in to attack the wolf, only to be overwhelmed and torn apart.

Awesome.

Unable to catch rabbits, and unable to kill wolves, I rose again as a ghost to lament my short life.  A helpful pop-up came up on the screen, telling me that I was dead, and that to return to life I must find a priest, which would be marked by a pillar of light in the sky.  So, I set out to move towards the nearest pillar of light I could see.  I was able to watch other players less retarded than myself fight zombies and skeletons in a nearby graveyard.  I also saw a spider.  Being dead was rather nice, as I could move faster, and my jumping was less pathetic.  Unfortunately, the pillar of light I was moving towards was blocked by a mountain range.

It took me about ten minutes to find my way around this mountain range, and back in town, I struggled to locate the priest, who was not very well marked once I got closer to the pillar.  After resurrecting, I had about one quarter of my health, and no apparent way to restore it!  That’s alright.  You can just rest for a while and get HP back… right?

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WRONG!

I tried to rest.  There was a skill in my skill book that allowed me to sleep.  Using this skill, my screen went black, and the combat log frequently told me that I was recovering my strength.  Meanwhile, my HP bar remained static.  I also noticed that my "rest" skill was steadily going up as I rested.  That’s right, Mortal Online is so realistic, that people get better at resting the more they rest.  I can certainly appreciate that, given that compared to myself ten years ago, I am now a total pro when it comes to sleeping.  Any professional sleeper can tell you that practice makes perfect.

So, since I couldn’t get my HP up again, going after another wolf seemed pointless.  I decided to chop down a tree or mine a rock instead.  I went to the nearest tree, and tried to use my "harvest" skill, the same one the weird, poorly-translated NPC told me to use on trees to get wood.  It didn’t work.  I tried many other trees to no avail.  I tried… attacking the trees.  Nothing.  After running around a bit more, I finally gave up, and decided to leave Mortal Online to those far more dedicated than I.

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Final Verdict: Poor

Mortal Online is troubled by a clunky, glitchy UI, a sparse population, a terrible starting experience, and a frankly un-fun design, in my opinion.  If a PVP-centric, first-person glitchfest is up your alley, by all means, have a go at it.  As of July of 2011, the game is still buggy, and many features (such as housing, hunger, etc.) are not functional, or functioning improperly.  The game would be much better if it at least TRIED to make itself fun in the first hour of play, but the newbie experience is so confusing and half-assed, few people are going to have the patience to stick around – and people are what make an MMORPG work.

Screenshots

Mortal Online Screenshots

Videos

Mortal Online Videos

Teaser

http://www.youtube.com/watch?v=sisR0IrmQ8o

Links

Mortal Online Links

Mortal Online Official

System Requirements

Mortal Online Requirements

Minimum Requirements:
OS: Windows XP / Vista
CPU: Intel Pentium 4 3000 MHz / AMD Athlon 64 3000+
RAM: 1 GB
HDD: 4 GB Free
Graphics Card: GeForce 7600 / ATI Radeon Х1600

Recommended Specification:
OS: Windows XP / Vista / 7
CPU: Intel Core 2 Duo 3000 MHz / Intel Core Quad 2400 MHz / AMD Athlon 64 6400+ or better
RAM: 2 GB or more
HDD: 4 GB or more
Graphics Card: GeForce 8800 / ATI Radeon HD 4700 or better

Forsaken World releases Chains of Kleur

Posted: 10 Aug 2011 02:58 PM PDT

The Chains of Kleur update is now live for Forsaken World.

The update adds new events (Eternal Faith redesigned, Hunting Festival, and a new pet catching dungeon), level 3 guild bases, the ability to have pets assist with quests and events, mounted combat, and raises the level cap from 70 to 80. The star of the update is Kleur, a new ogre boss challenge.

As celebration of the content update, players who defeat the ogre will be entered for a chance to win a $300 valued statue of Kleur, Kleur transformation items, and mini-ogre Kleur pets.

Forsaken World is published by Perfect World Entertainment, which also publishes Rusty Hearts and Jade Dynasty.

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Forsaken World Gameplay Screenshot

Source:

FORSAKEN WORLD UNLEASHES ‘CHAINS OF KLUER’ CONTENT UPDATE TO PLAYERS

Defeat Kluer for a Chance to Own, Control or Become Him!

Foster City, Calif. – August 10, 2011 – Perfect World Entertainment Inc., a wholly owned US subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), today launched the anticipated ‘Chains of Kluer’ content update for its western, fantasy MMORPG, Forsaken World. Players who bring down the legendary ogre Kluer will be automatically be entered for a chance to win a statue of Kluer worth $300. Other prizes that players can vie for in-game are transformation items to become Kluer as well as mini-ogre versions of Kluer as an in-game pet.

“Forsaken World Forsaken World has been one of our most successful games to date and with the new ‘Chains of Kluer’ content update, players will not only be able to take on the legendary Kluer himself, but also enter contests that include a one-of-a-kind Kluer statue, an in-game Kluer pet, and transformation item!,” said Clifton Chu, Product Manager for Forsaken World.” We look forward to continuing to support Forsaken World’s thriving community with exciting new content and like all of Perfect World’s games; players can look forward to high quality games that are truly free to play.”

Other features in the ‘Chains of Kluer’ content update include:

Ever-changing world – New events including the revamped Eternal Faith, a Hunting Festival, and an advance pet catching dungeon

Build up your guild base – Guilds can now unlock level 3 for their guild bases, which includes higher construction buildings and lower maintenance costs

Train up – The character level cap is now raised from 70 to 80 and players can now master even more jobs as they train themselves to be the best fighter

A pet’s journey – Free up your play time by having your pet help you do your daily quests and events

Faster kills with mounted combat – Take the fight to the next level with mounted combat as death comes swifter than ever in Eyrda

For official sweepstakes rules, terms and eligibility requirements, players can visit

http://www.perfectworld.com/blog/?p=296941

For more information about Forsaken World, please visit the official website at http://www.theforsakenworld.com or join the community at http://www.facebook.com/ForsakenWorld

Eden Eternal releases new class and more

Posted: 10 Aug 2011 12:45 PM PDT

Eden Eternal has launched a major update today, adding several major new features to the game, along with raising the level cap.

A new playable class, the Warlock, lets players use spells and summon a Behelder pet to assist them in battle. New areas include the Delphi Forest, Blackflame Peak, Sunset Desert, and Skyreach Jungle, along with many new quests and new 3- and 5-player dungeons.

The loyalty shop makes its debut, rewarding players points for playing the game which can be used in a special shop. Finally, Territory Wars is now live, letting players fight to defend or claim territory in PvP for a chance at rewards.

Eden Eternal is published by Aeria Games, which also publishes Grand Fantasia and Dream of Mirror Online.

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Eden Eternal Gameplay Screenshot

Source:

Aeria Games Releases Largest Eden Eternal Content Update

Level Cap Increase, New Class and New Player vs. Player "Territory War" System

SANTA CLARA, Calif.  – August 10, 2011Aeria Games, a leading global publisher of free-to-play online games, today released its largest content expansion patch for Eden Eternal. The new content expansion patch includes the introduction of the highly anticipated Warlock class, multiple new uncharted territories, the Loyalty Shop and the long-awaited Player vs. Player (PvP) "Territory War" system.

The expansion includes:

·        Level Cap Increase – With the raise in level cap, players will now be able to unlock the mystical and uncanny powers of the Warlock.

  • New Warlock Character Class – Warlocks practice the dark arts and specialize in spawning parasites on their targets then manipulating them with an array of spells.  Warlocks also have the ability to summon a pet Behelder to do their bidding.
  • Uncharted Regions and New Areas to Explore – The new expansion unlocks the much anticipated Delphi Forest and Blackflame Peak regions.  The Southwestern Continent also adds Sunset Desert and Skyreach Jungle for higher level players.
  • New Quests and Dungeons – Several new 3-player and 5-player will test even the strongest of guilds.
  • Loyalty Shop – Players will now be rewarded points through standard gameplay allowing them to purchase items normally only available for Aeria Points (AP).
  • PvP "Territory War" – The highly anticipated "Territory Wars" system puts guilds in a free-for-all brawl. This will consistently push the limits of teamwork, pushing players to work in a timely manner to either claim or defend the various territories.  With the success of each battle will come opportunities for various rewards on both the offensive and defensive side of the fight.

Eden Eternal is an anime-style MMORPG released in June of 2011.  Like every title at Aeria Games, Eden Eternal is free to play and does not require a subscription fee. For more information on Eden Eternal, please visit http://edeneternal.aeriagames.com.

Brawl Busters Gameplay – First Look HD

Posted: 10 Aug 2011 12:40 PM PDT

To Learn More About the Game Check out our The Chosen Page.

Brawl Busters is a 3D third person MMO brawler game published by Rockhippo productions – the same company behind MicroVolts. The game used to be called “PlanB” but has since been renamed to “Brawl Busters” since being licensed by RockHippo. The game plays a bit like Rumble Fighter and Lost Saga. The game has five playable “characters” which helps to keep the game varied. To learn more about Brawl Busters check out the official MMOHut Brawl Busters page which includes a detailed review, tons of screenshots, and additional videos.

Future’s End announced for Ether Saga

Posted: 10 Aug 2011 12:16 PM PDT

Ether Saga Odyssey has announced that its next major update, Future’s End, will arrive on August 17.

The update will add a brand new area for players above level 106, in which players travel forward in time to the bleak future, where mortals are the prey of the monsters. Players here can participate in new quests, battle new monsters, and find new powerful equipment (including Dragon Lord and Genesis). A new Glyph system will let players enchant their gear, and outside Future’s End, new world bosses and adventurers will appear. Mogui will also gain new signets and skillls.

The game will offer double experience from August 10 until August 17 as part of a lead up to the launch of the patch.

Ether Saga is published by Perfect World Entertainment, which also publishes Forsaken World and Rusty Hearts.

Ether Saga Odyssey – Future’s End Screenshots:

Source:

Ether Saga Odyssey is excited to announce our upcoming content update: Future's End! This will be the first major update since the launch of Ether Saga Odyssey back in April.

Ether Saga Odyssey: Future's End

The age of mortals has drawn to an end. The once peaceful and enlightened lands of The Middle Kingdom lie in ruin, and the last remnants of its inhabitants tremble under the dominion of monstrous hordes. All is not lost, however, for in this time where mortals face extinction, a glimmer of hope lingers on the horizon. The ancestors of the now decimated civilizations of the world have travelled from ages long past to safeguard the future. In order to prevent this tragedy from ever occurring, they seek to learn what events lead to the demise of their world. As one of these brave warriors, the fate of future is in your hands.

Future's End refers to the brand new area where players will journey through time to a bleak future where the monsters rule and the mortals are hunted. Any player that is level 106 or above can speak with the Queen Zonis of Amaz to enter Future's End. Be warned, the monsters you'll be facing in Future's End are much stronger than anything that players have ever experienced!

The update will introduce some of the most powerful equipment the game has ever seen. The new Dragon Lord and Genesis equipment will be the most sought after equipment in the game. Players can use the new Glyph system to enchant the Dragon Lord and Genesis equipment to further increase their power.

The new update also brings many big changes to Ether Saga Odyssey outside of Future's End. Player's will discover new world bosses, such as the tyrannical Astral Overlord. Many of the new bosses can be found in the two new adventures: Twisted Moon and Sacred Hunt.

The Mogui race will updated with new skills and Signets. The new Mogui Signets will allow players to bolster their skills and adjust their base attributes to make them even stronger.

To celebrate the upcoming launch of Future's End, we will be holding a double EXP event for a week during 8/15 through 8/21. Future's End will launch on August 17th.

We hope to see everyone on the launch day of Future's End!

Double EXP Begins: Wednesday, August 10, 2011 (12AM PDT, 3AM EDT)

Double EXP Ends: Wednesday, August 17, 2011 (10PM PDT, 1AM EDT)

Ether Saga Odyssey: Future’s End – Wednesday, August 17, 2011 (after 10PM PDT maintenance)

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