MMO News

MMO News


Earth Eternal Relaunched into Open Beta

Posted: 09 Aug 2011 02:51 PM PDT

Outblaze and TurnOut Ventures announced the relaunch of open beta for Earth Eternal.  The game originally shut down in August of 2010 due to bankruptcy, however, the rights were sold.

The game offers 12 unique races and four character classes.  Skills from different classes can be learned, however, offering players a unique character development experience all their own.

Players who participate in the open beta will receive various in-game rewards.  Additionally, anyone that reaches level 30 during the beta will also receive an additional heroic reward.  All items will be given to the players after the beta ends.

earth-eternal-battle

Earth Eternal Gameplay Screenshot

Source:

Earth Eternal Begins Open Beta

Revamped free-to-play MMORPG invites players to explore a unique world

San Francisco , CA – August 9, 2011: Outblaze and TurnOut Ventures announced today that the free-to-play online game Earth Eternal is now in open beta and accepting all players. The beta will run for the next few weeks to let players explore the revamped massively multiplayer online role-playing game (MMORPG) while helping to identify any issues and bugs before launch. Visit www.eartheternal.com to play the beta of the revamped Earth Eternal.

Earth Eternal is a Free-to-Play 3D MMORPG set in the remains of Europe thousands of years after the fall of both humankind and technology. In a future torn by war and ancient magic, several sentient peoples have arisen to rule the planet. Players choose from 12 very different races, each with its own distinct history and lore. Characters begin as one of four classes, but can be customized with a unique multi-class skill system that provides complete player control over character development.

Players who participate in the Earth Eternal open beta will receive an in-game rewards package, which includes an exclusive Beta Beast banner, a Beta Beast helmet, and a boost to character experience gain. In addition, any character that reaches level 30 during open beta will also receive a surprise Heroic reward. All beta rewards will be automatically added to characters after the end of open beta.

Features of the new and improved Earth Eternal:

- An original 3D world based on Europe long after the fall of humankind

- Unique anime-inspired and non-traditional player races

- Free-to-play with full access to all content

- Hundreds of hours of quest-driven gameplay including dozens of challenging group dungeons

- Robust character advancement system, offering cross-class development (e.g., learn Knight abilities on your Druid)

- Unique skill-based growth ensures no two characters are the same

- Intense classic MMORPG gameplay and systems including guilds (Clans)

- Armor Refashioning allows players to assign stats to their favorite items (including cosmetic items)

- Unique lobby system allowing players to connect from and travel to anywhere in the game world

- Game content streams to player's  client with no need for a large client download and installation (download of a plug-in and lightweight client is required the first time the game is launched)

To play the open beta of Earth Eternal please visit www.eartheternal.com (Windows XP/Vista/7 required).

Aethereus Set to be Unveiled at Gamescom

Posted: 09 Aug 2011 02:27 PM PDT

ThreeGates has announced that their first MMORPG, Aethereus, will be revealed at Gamescom.  The game is set to feature four different classes, development of city-states, an arena creation system to allow players to compete in and the ability to design your own equipment and gear, among other features to be revealed.

Combat in the game will be physics based, emphasizing tactics and environmental interaction to overcome challenges players will face.  The developers compare the game to Diablo, Baldur’s Gate: Dark Alliance and Champions of Norrath.

aethereus_officergirl

Aethereus Concept Art

Source:

ThreeGates Announces Aethereus, Unique Online Co-Op PC Game

Aethereus Features 4-Player Infinite Replayability and Perpetual Glory

GOTLAND, SWEDEN – August 9, 2011 – ThreeGates, the recently announced studio focused on the creation of online multiplayer and Co-Op Games, today announced its first title, Aethereus, as it ramps up for the public unveiling at Gamescom.

"Aethereus is the first title to show what ThreeGates is looking to do with Co-Op games," said Don Geyer, CEO of ThreeGates. "With the Diablo, Baldur's Gate Dark Alliance and Champions of Norrath series setting the standard, there's a lot of interest in games that enable smaller groups of players to get together and have a really compelling game experience without being in a full MMO world. While a lot of the development community is moving to social games and free-to-play games, we know we've got a game that many gamers will appreciate!"

Aethereus Features
Join forces in online multiplayer cooperative expeditions as the Inventor, Astrographer, Officer or Animist and venture into the uncharted wilderness of Aethereus seeking fame, glory and untold riches. Invite your friends to your own customized Nexus city-state where they can buy, trade or build unique items only available in your specific area.
• Decorate your city-state with statues in the likeness of you or your friend's characters or the wild beasts of your arena.
• Challenge your friends to PvP or Co-op combat in your uniquely designed town Combat Arena.
• Partake in bold expeditions to capture extraordinary beasts that you can use to populate your Arena.
• Design and create a variety of arena combat scenarios using your library of beasts, traps and contraptions that will dazzle your friends, amaze the crowd and make your arena one of the sought after combat meeting grounds.
• Embark on a variety of procedurally generated expeditions with your friends discovering new lands and situations to overcome.
• Design and build new gear, weapons and inventions to solve the many challenges that await you in the world of Aethereus.
• Crafting and Materials system allows limitless customization
• Expedition system creates infinite replayability
• Physics-based combat system including traps, set-up weapons and interaction with environmental objects
• Four unique playable classes – warrior, animist, astrographer, inventor – play online multiplayer cooperative expeditions and venture into uncharted wilderness seeking fame, glory and untold riches

New Racing MMO Simraceway Announced

Posted: 09 Aug 2011 02:07 PM PDT

Ignite Game Technologies has introduced Simraceway, which is the company’s first MMO.  Simraceway will offer multiplayer auto racing and uses detailed, simulation-style driving physics for player skill to match by a person’s skill level.

Many top racers are helping influence the game’s development, including recent Indianapolis 500 winner Dan Wheldon.  They will be lending their skills and knowledge to offer a challenge to players.  The game is slated for release in the fall.

They are currently accepting applications for beta testing.

simraceway_screenshot-31

Simraceway Gameplay Screenshot

Source:

IGNITE GAME TECHNOLOGIES ANNOUNCES NEW ONLINE RACING GAME – SIMRACEWAY™

Indianapolis 500 Champion Dan Wheldon, Along with Other World Class Racing Drivers, Help Shape the Realistic Quality of a New Online Racing Environment and will also Compete Live Against Everyday Users

SAN FRANCISCO, Calif. August 9, 2011 – Ignite Game Technologies ("Ignite"), an online gaming company focused on building a new form of auto racing game, today announced its online racing game – Simraceway™.  Focusing on live, person-to-person racing, the new game utilizes highly accurate, simulation grade driving physics, as well as proprietary middleware, for player skill quantification to match racers by skill level.

Some of motor racing's top drivers, including recent Indianapolis 500 champion Dan Wheldon, are helping to shape the game and will lend their head-to-head racing skills to compete against players in online races. The game will be available this fall for gaming and race fans of all skill levels but passionate racers can sign up now at www.simraceway.com to be informed of the release date and beta access.

Simraceway will leverage a client-server model similar to popular online games such as World of Warcraft™, and will contain current and historic licensed content from a variety of auto and racing brands including Bentley™, Bugatti™, Mitsubishi™ and Saleen™. The racing environment will be continually updated and contain street, fantasy and real world tracks – many of which will be laser scanned for millimeter accuracy of the racing surface. Simraceway screenshots are available here.

To further enhance the realism, Simraceway is also partnering with a number of racing series, teams, car manufacturers, and professional drivers, such as Dan Wheldon, each to be announced in the coming months.

"The core aim of the Simraceway online racing environment is simply to do online, live, multiplayer racing, really, really well," said Jonathan Haswell, founder of Ignite. "This racing environment will be much less about high detailed visual models and cinematic replays, like most current racing games, and much more about close, hard, door handle to door handle racing with live people who have been well matched by skill level, or against professional drivers like Dan. A critical design realization for us has been that it really doesn't matter how good, or not, you are, or actually what you're driving, if you're battling hard against other real drivers of similar skill level you're having fun and that's what we’re looking for here."

Commenting from Mid-Ohio where he's testing the 2012 IndyCar, Dan Wheldon, current Indianapolis 500 Champion, said of the announcement:

"I've always enjoyed my time in the simulators and since meeting Jonathan two years ago it was pretty obvious that Ignite was not looking to build just another racing game. So the opportunity to influence Simraceway’s physics directly was pretty appealing. Thus far it's been a fun project to be involved with but I'm really looking forward to getting into the meat of it later this month, when we do the physics model shakedown at Infineon. Of course the real fun will begin when I get to start racing against users live online!"

The Chosen Gameplay – First Look HD

Posted: 09 Aug 2011 12:25 PM PDT

To Learn More About the Game Check out our The Chosen Page.

The Chosen is a 3D fantasy MMORPG published by Snail Games – the same company behind Age of Armor, ShowUP, and Heroes of Gaia. Like many other Chinese MMORPGs, The Chosen is set during the three kingdoms period in Chinese History. The game has six playable classes which are also weapons – Blade, Sword, Bow, Fan, Spell and Flute. To learn more about The Chosen check out the official MMOHut The Chosen page which includes a detailed review, tons of screenshots, and additional videos.

Golfstar

Posted: 03 Oct 2010 01:01 AM PDT

Golfstar is a 3D golfing MMO. Create a custom avatar using a variety of clothing and accessories and play a few holes alone or with up to 30 other players. Golftstar has anime inspired character designs and allows simultaneous play, making multiplayer games much faster paced.

golfstar-preview

Publisher: Gamigo
Playerbase: Medium
Graphics: Medium Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: 975 MB

Pros: +All players can play simultaneously in multiplayer. +Variety of clothes and accessories available. +Up to 30 players per match. +Great interface

Cons: -Very Similar to other Golfing games. -Few playable characters. -Limited golf-course variety.


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Overview

Golfstar Overview

Golfstar is a Korean developed golfing MMO being published in North America and Europe by Gamigo. The game was developed by Com2uS and has anime styled characters. The golf courses and surrounding environments are well rendered. Golfstar supports multiplayer matches of up to 30 players, and allows them to all play at once. This speeds up gameplay tremendously and is an improvement over several older golfing games. Like other golfing MMOs, players can customize their avatars and explore persistent shopping areas. As players progress, they’ll be able to learn passive skills that improve their stamina and strength. Golfstar competes with games like Pangya, Shot Online, and Tiger Woods Online. Graphically speaking, Golfstar looks fantastic and is well worth checking out for those interesting in golfing games.

Golfstar Screenshots

Golfstar Featured Video

Click here to view the embedded video.

Full Review

Golfstar Review

Golfstar Review

There are few sports that have as much international appeal as golf: the polite atmosphere, the calculated shots, and the athleticism required have inspired even video game players. In recent years, golf games have made their way into the online arena, hoping to capitalize on the multiplayer aspect of online gaming. One of these games, Golfstar, is published by gamigo. While similar to Shot Online, as well as other golf games like Pangya and Tiger Woods Online, Golfstar still has plenty to offer the online golf fanatic.

golfstar-fashion

Take Your Pick

Golfstar’s character creation is very limited: there are two male and two female stock characters, complete with a name, age, and biography, to choose from. These characters can be customized a little: each has two hair styles and a few hair colors, plus two faces, to choose from. Still, you’ll have the look of looking like one out of every four players, with the only distinguishing feature being the clothing you equip in-game. Fashion items also offer bonuses, however, so you still may end up looking pretty similar to the player you’re putting against.

golfstar-graphics

Teeing Off

While Golfstar aims for fair realism, the controls during play are relatively simple. Swings take place in two phases; the first has you hold down the space bar to fill your power meter and letting go when the power is to your liking, while the second phase has you tap the space bar within a small aiming reticule on the ball itself (the closer to the center of the ball, the better the shot). This mechanic works the same for both regular shots and putts, with putts showing their power meter on the green itself instead of as a swing bar.

There are a few additional controls as well. Using the mouse will let you aim left or right. Camera controls are also managed by the mouse, and three views, allowing you to focus on either the hole, the projected landing area, or the golfer, can be switched between with the keyboard. Golfers can also learn skills, which can be added to an action bar and used with standard 1-0 hotkeys for easy access. While these controls are easy to master for a beginner, the mouse controls are on a reverse axis, which may slip up a player from time to time.

golfstar-grass

How’s the Weather?

While the graphics and controls of Golfstar are softly realistic, the challenges facing golfers on the holes are not. Like Shot Online, Golfstar impressively takes into consideration all the factors affecting a golf game, from wind and slope, to weather and humidity. Every condition you come across on the course can and will affect your shot, making it important to take a full scan of your situation on each shot – an impressive feat sometimes, as each shot is limited by a time of 30 to 90 seconds.

golfstar-guilds

Get a Grip

Golfstar is not just a free-for-all golf game; equipment and player statistics play a major part. The game features a full set of fashion items for players to equip (purchased with both the game’s in-game currency and in the cash shop), many of which affect a player’s stats. Clubs are also a major necessity in game, as are various items that can help improve a player’s accuracy, power, stamina, or control.

As you play on courses, you gain experience and money. Experience will help you gain levels, which in turn grants you a few points that you can allocate between the four stats mentioned above. This is where players can really customize their experience, putting points in the stats that they are weakest at, as well as those they feel will give them an edge on the courses. Players also get to learn skills, special abilities that can be activated while on the course to help give their shots an edge.

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Get on the Course Already

There are only four courses available in Golfstar right now, and they all look generally similar to each other with the exception of White Cliff, which offers some beach-like obstacles and background noise. Thankfully, there are several game modes to make things more interesting. These modes are stroke (a standard golf match with the lowest score winning), match (head-to-head per hole, with one or two people per team), skins (where players bet per hole to win in-game currency), and both competition and team competition, which can feature up to 30 players golfing at the same time.

Not only does Golfstar allow a large number of players on the course at once, it also makes sure that golf play goes quickly by making all players play simultaneously. While this does give a little illusion that you’re playing alone, it also significantly speeds up the golf game – a usual problem for most golf MMOs. The game also supports guilds, and hosts a regular guild day every Friday in which guilds get boosted experience and rewards as they play on the greens.

Final Verdict: Good

Golfstar is one of the better golf games available online; it’s realistic, it’s fast, and it supports its community through in-game lobbies and guilds, helping make it feel like a little less of a lobby and more like a golfing community. However, the game also has a very limited amount of content, and follows the same style of equipment rules that many FPS games do – permanent equipment is almost nowhere to be found (even your starter set has a thirty day limit.) While you can earn money in game to pay for clubs, you’ll have to keep a close eye on your inventory to make sure you don’t go broke and lose out on valuable stats. If you’re looking for a more realistic golf game, this might be your best bet – just watch your pocketbook.

Videos

Golfstar Videos

Golfstar Gameplay Teaser Trailer

Click here to view the embedded video.

Links

Golfstar Links

Golfstar Official Site

System Requirements

Golfstar Requirements

Minimum Requirements:
OS: Windows XP / Vista / 7 / 2000
CPU: 1.0 GhZ Pentium 3 or Equivalent AMD processor
RAM: 512 MB Memory
HDD: 3 GB Free
Graphics Card: GeForce 5200 / Radeon 9200 or better

Recommended Specifications:
OS: Windows Vista / 7 / XP / 2000
CPU: 2 GHz Pentium 4 processor
RAM: 1 GB Memory
HDD: 5 GB Free
Graphics Card: GeForce 6600/ Radeon 9600

Iris Online

Posted: 17 Aug 2010 11:21 PM PDT

Iris Online is 3D fantasy MMORPG with a gypsy theme. Players can chose between three races and can explore the anime-inspired world of Arcana. Experience a unique environment centered on 22 tarot cards, including The Fool, The Chariot, and Wheel of Fortune.

iris-online-overview

Publisher: gPotato
Playerbase: Medium
Graphics: High Quality
Type: MMORPG
EXP Rate: Medium
PvP: Duels / Colosseum Matches
Filesize: ~ 2400 mb

Pros: +3 playable races, 6 starting classes. +Unique tarot card feature. +Transform into monsters using cards. +Themed instanced dungeons.

Cons: -Limited inventory space. -Familiar gameplay and character progression. -Visual style may not appeal to some players.

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Overview

Iris Online Overview

Iris Online is a free-to-play MMORPZG developed by Eyasoft, the same studio behind Luna Online. Like Luna, Iris boasts a cute, anime-inspired visual style. But don’t let the graphics fool you, Iris Online is a full-feature MMORPG with a unique gypsy theme. Tarot cards effect much of the world, including the twenty-two instanced dungeons, each of which have a different theme based off one of the cards. Players can collect monster cards off almost any enemy in the game and use them to transform into those monsters. PvP battle zones pit up to fifteen players near the same level against each other. Players progress by gaining experience and skill points. The game has a variety of races and classes to choose from.

Human - Easily adaptable race that possess great strength and excels at technology.

Fighter - Fighters rely on brute strength and large weapons to deal heavy damage at melee range.

Mage - Arcane spellcasters who fight from a distance. They can buff allies, but are fragile in combat.

Hybrid - Half-human, half-animal. Hybrids have high strength and stamina, though their knowledge of magic is limited.

Warrior - Equipped with heavy armor, warriors are always at the forefront of battle where they can defend their allies.

Rogue - Shrewd combatants that rely on speed and cunning. Rogues exploit vulnerabilities in their opponents.

Elf - Elves are the oldest race in Arcana. They have unmatched knowledge and an affinity for nature

Ranger - Trackers and outdoorsmen. Rangers are masters of stealthy movement and the gun. They can also use daggers.

Shaman - Masters of fire, air, earth, and water magic. Shamans can summon elementals to aid them.

Iris Online Screenshots

Iris Online Featured Video

Click here to view the embedded video.

Full Review

Iris Online Review

By Erhan Altay

Most anime-themed fantasy MMORPGs tend to be very similar, but once in a while a game like Iris Online comes along and adds a new twist to the genre. Iris Online is developed by the Korean studio Eyasoft and published in North America on Gala-Net's gPotato portal. Eyasoft is behind a number of anime styled games including Luna Online and the recent Legend of Edda, but Iris Online is different from those titles. It has a 'Gypsy' theme, which means the world is filled with tarot cards, carnivals, and circus themed areas and instances. Behind the brightly colored visual style is an in-depth MMORPG with varied races, classes, PvP options, and other features.

iris-online-elf-ranger

Races of Arcana

Iris Online entered beta testing in the middle of October in 2010, and with a 2.4 gb client size, its a fairly large game. Each account has five character slots per server, which is almost enough to cover the six starting classes. There are three playable races to chose from: Human, Hybrid, and Elf. Each of these has two distinct classes available, for a grand total of six. There are a few face, hair, and hair color options, but appearance customization is very limited overall. The character models themselves look great. After character creation, the game prompts players with an option to take part in the tutorial. It's short, and explains some of the original features found later in the game. There's also a reward for completing it, so new players should run through it at least once.

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Sign Up for the Circus

The tutorial in Iris Online takes place in a circus-themed zone where players are introduced to a new aspect of gameplay in each room. The game supports both keyboard (W,A,S,D) and point-and-click controls which will please many gamers. Better still, the keyboard controls actually feel fluid. This is one of the few Asian developed free-to-play MMORPGs where I felt more comfortable using W,A,S,D over the mouse. Players can even jump by hitting the space bar, but this propels them far into the air and is rarely practical. After learning to move, the next quest explains a bit about the game's lore. Most gamers will skip past this, but just remember that the world is called Arcana, and the races had to work together to defeat some evil force long ago. Next, players can choose between three cat mounts. Mounts come in all shapes and sizes in Iris Online including giant cats, crabs, and so on. Newbies won't be able to keep their tutorial mount, it only serves to show them how to use one. The interface in Iris Online is simple, the map is opened by hitting 'M', the quest log opens with the 'L' key, and inventory with the 'I' key. The only major complaints with the interface are the limited inventory space of twenty-five slots that new players start with, and the inability to view maps beside the one a character is currently in.

iris-online-mushroom-monster

Fortune Telling

One major feature that distinguishes Iris Online from other free-to-play games is its Gypsy theme. Tarots cards, which are still used by fortune tellers today, have perhaps the most well known aspect of Gypsy culture. These cards, and especially the twenty-two major ones, play an important role in Iris Online. Each of the original twenty-two instanced dungeons in the game are based off one of the twenty-two major Tarot cards. Veteran gamers may have come across these cards before in other games like the Persona or Ultima series. They include cards like 'The Fool', 'Judgment', and 'The Emperor.' The order that a person draws these cards is supposed to reveal something about their fortune, but in Iris they play a role in weapon customization, crafting, and monster summoning. The tutorial explains most of these features, but its important to note that besides the twenty-two major tarot cards, there are fifty-six minor ones. On top of that, nearly every monster in the game (including raid bosses) have a chance of dropping cards. The cards monsters drop come in two forms: one type can be attached to equipment Ragnarok Online style, while the other kind is used to temporarily transform into the particular monster that dropped it. Each monster has a unique set of skills, and buffs. Cards are also used in crafting and can be combined with other items to create completely new items.

iris-online-interface

Character Growth

Progression in Iris Online is fairly linear. Players gain experience by hunting and completing quests, but they also gain SXP (skill experience) independently of their base experience. When the SXP bar fills, players are rewarded with a skill point which can be distributed among the multple skill trees each class has. Each starting class has access to two or more weapon/spell types, and each is represented by its own skill tree. Rogues, for example, can use rifles or dual daggers. Shamans can specialize in divine or offensive magic. Fighters can specialize in two-handed swords, dual swords, or sword & shield skills. All classes have a passive skill tree which contains permanent boosts to health, damage output, or particular stats. It is possible to spread skill points across multiple specializations, but this is not recommended. Players can a free skill reset at level 30, when they can make their first job change, but must use a cash shop item if they mess up before or after that time. Base experience is a lot simpler. Players don't receive stat points as they level, they increase automatically and can be raised further with magic equipment and buffs. Besides skills, there is one extra layer of customization in the form of an elemental 'Force.' There are four forces to chose from: Helen (fire), Nero (water), Annes (wind), Dera (ground.) Why does Nero represent water? I'm not quite sure, but there are several translation quirks throughout the game and this may just be one of them.

iris-online-tarot-divination

Point A to Point B

Gameplay in Iris Online is heavily quest-based, and players are usually lead from one zone to the next in a linear path. New players start in the town of Terminus, which is in perpetual night and progress to hunting grounds that are at different times of the day. The assortment of quests should be familiar to MMORPG fans; kill quests, item gathering quests, and talk to NPC X quests. To auto-move to a location, players must bring up the map and click on a certain area. There's no quest objective to quest objective auto-navigation, which is actually a good thing since too much automation can make a game boring. Combat relies on actively using a variety of skills, as they usually have cool downs of a few seconds. Luckily, every class is equipped with an assortment of skills and mana regeneration is pretty high. Interestingly, spells and skills cost a percent of total mana, not just a set amount. This makes the MP recovery rate a very important stat for every class. The constant use of skills keeps combat exciting, and monsters in Iris Online start aggroing at an early level, which makes things more challenging. Early quests reward players with dozens of HP/MP potions, but these will run out eventually. There's no death penalty until level 10, and players are free to spawn right where they died. After level 10, death carries a small exp penalty, and resurrecting where you fell causes a debuff for several minutes.

iris-online-snowy-fur-bear

Carnival Games

Iris Online has many small features that help round it out as a full-feature MMORPG. These include an auction house, the ability to open personal shop stalls, and a title system. Titles are earned in a variety of ways, the most common being consuming tokens dropped by monsters. Titles effect the stats of a character when equipped, and can have both positive and negative effects. A title geared towards casters may increase magic damage and intelligence, but may decrease strength. Iris Online also has several PvP modes on top of the standard duel. Every so often, players are prompted on whether they want to participate in a capture the flag or team deathmatch event. If enough players within a certain level range agree, everyone who chose to participate is teleported to an instanced Colosseum field where two sides (each with up to eighteen players) duke it out. The game keeps track of PvP stats, including total kills, deaths, and also rewards points towards the player's currently chosen 'Force.' Besides large-scale PvP events, players can also group up to clear instanced dungeons scattered across the world.

iris-online-skill-tree

You've Come a Long Way

The visuals in Iris Online are very reminiscent of earlier anime-styled games, particularly Fiesta Online, Seal Online, and perhaps a bit of Rose Online thrown in. Being a newer game, it’s not much of a surprise that the graphics in Iris are better than those previous games. It’s a high quality title, and a slightly more mature alternative to Eyasoft's more chibi-oriented titles.

Final Verdict: Great

Iris Online may feel familiar at first glance, but it has a lot of depth and a unique theme. With three races and a large assortment of classes, Iris Online offers varied gameplay options but with a simple to understand progression system. Instanced dungeons, instanced PvP battlegrounds, and the multi-purpose card system all add up to make Iris Online a top-notch MMORPG. It doesn't breakthe mold enough to earn the top score, but it’s still a game well worth checking out.

Videos

Iris Online Videos

Iris Online Cinematic Trailer

Click here to view the embedded video.

Iris Online Gameplay Trailer

Click here to view the embedded video.

Iris Online Gameplay – First Look

Click here to view the embedded video.

Links

Iris Online Links

Iris Online Official Site

System Requirements

Iris Online Requirements

Minimum Requirements:
OS: Windows  XP / Vista / Windows 7
CPU: Intel Pentium 4 2.0 Ghz
RAM:  1 GB
HDD: 3 GB Free
Graphics Card: ATI Radeon 9500 / nVidia 5200 (128mb memory)

Recommended Specification:
OS: Windows Vista / 7
CPU: Intel Pentium 4 3.0 Ghz or better
RAM: 2 GB or more
HDD: 4 GB Free
Graphics Card: Geforce 6600 GT / 256 mb video memory or better

MMO Updates

MMO Updates


Hyperspace Beacon: Post-launch

Posted: 09 Aug 2011 10:00 AM PDT

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Hyperspace Beacon: Post-launch
Readers of this column have a lot of questions for me, and I do my best to answer all of them. However, the most frequent question I get is "what class are you playing?" followed by "which guild are you going to join?" Thankfully, I work from an office at home, and my time can be very dedicated to playing Star Wars: The Old Republic. Many of the websites and podcasts fall off after a game is launched because, hey, the producers of these bits of entertainment have a game to play now. Fortunately for you, I really want to give my readers something to look forward to once TOR actually launches. Unlike others who lack either the time or dedication to their fans, I am going to be stepping up my game after launch -- literally.

I have teased my post-launch plans a few times before, but I figured I should put it all down in writing. This way I have something to reference when the time comes, and I'm sure the readers here will hold me to my word. Most of all, Star Wars: The Old Republic will be an extraordinary experience for anyone who follows me. Hop past the break for the full details.

Continue reading Hyperspace Beacon: Post-launch

MassivelyHyperspace Beacon: Post-launch originally appeared on Massively on Tue, 09 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

Posted: 09 Aug 2011 09:00 AM PDT

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Shadowbane
I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance.

After last week's initial foray into our Shadowbane retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend Grimnir bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!

Continue reading The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

MassivelyThe Game Archaeologist uncovers Shadowbane: The battle-scarred blogger originally appeared on Massively on Tue, 09 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options

Posted: 09 Aug 2011 08:00 AM PDT

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There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes ready for your perusal.

Along with the requisite combat, skills, and recipe updates, the big news is the expansion of the game's fast travel mechanics. Players are now able to zip between certain LifeNet pod locations, with additional destinations becoming available as LifeNet's supplies are restocked. The fast travel system necessitates mission turn-ins at each pod location that a player wishes to use, and the mechanic also features level, chip, and knowledge requirements.

That's not all there is to 1.9.2, of course, and the update notes are pretty extensive. Head to the Fallen Earth dev blog to read new info on progress towns, mission updates, and a laundry list of other tweaks.

MassivelyFallen Earth 1.9.2 debuts tomorrow, expands fast travel options originally appeared on Massively on Tue, 09 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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SWTOR's Daniel Erickson: 'The mix of anticipation and fear is huge'

Posted: 09 Aug 2011 07:00 AM PDT

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Star Wars: The Old Republic
For most people, having the game you're working on break every pre-order record your parent company has ever seen would be enough to give you a breather and a sigh of relief. Not so with Star Wars: The Old Republic's Daniel Erickson, who admits to being on pins and needles nevertheless. Talking with Videogamer.com, Erickson says, "At least for myself, nothing short of shipping and actually being successful will alleviate that worry. I've watched this game grow since before day one and as with any creative project you pour your heart into, the mix of anticipation and fear is huge. We'll relax after the game is out, running beautifully and our fans are having a blast."

In the interview, Erickson used the opportunity to clear the air over a misquote concerning SWTOR "lasting decades," explain why he doesn't fully trust outside industry analysts, and talk about why the dev team stayed with the tried-and-true hotbar for combat.

Erickson also thinks that the subscription model isn't going anywhere, but will be applied mostly to "top tier" MMOs. "I expect to see a small group of games compete for the subscription dollar," he predicts, "and a larger group take on the F2P market with smaller, faster produced games that try to establish a core market then use the revenue streams created from that small market to improve and expand their game."

MassivelySWTOR's Daniel Erickson: 'The mix of anticipation and fear is huge' originally appeared on Massively on Tue, 09 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Which MMO has the hardest learning curve?

Posted: 09 Aug 2011 06:00 AM PDT

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Chalkboard demonstrating mathematical complexity
MMOs come in all shapes and sizes, and with new titles launching every other day, there's bound to be one out there that caters to just about every skill level imaginable. While many of these games boast similar mechanics, occasionally a dev team will stray from the norm and create a head-scratchingly complex title (or in some cases, a title that is deliberately user-unfriendly).

Games like EVE Online and Second Life are renowned for their learning curve and the amount of research necessary to play at a high level, and we're curious to hear about others you may have experienced.

For this edition of The Daily Grind, share your thoughts on MMO complexity, and whether the term entails mechanics, the UI, gameplay options, or some combination of all three. While you've got your thinking cap on, which MMO has the hardest learning curve?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Which MMO has the hardest learning curve? originally appeared on Massively on Tue, 09 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: So much beta information your head will explode

Posted: 08 Aug 2011 06:00 PM PDT

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Not So Massively header image with Diablo III's Tyrael
Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

Last week, I gave my first impressions of competitive multiplayer Facebook game Dungeon Overlord, and we had a chat with its creators about the future of the game. League of Legends announced some impressive figures, now boasting over 15 million registered accounts and a peak concurrency of 500,000 players. The big news stories of last week included Heroes of Newerth finally going free-to-play, and the controversial Diablo III cash auction house announcement.

In this week's Not So Massively, everyone seems to have beta-testing fever. Diablo III and FireFall both give us details of how to get involved in their upcoming closed betas, and Realm of the Titans launches its closed beta contests. Rise of Immortals also celebrates its upcoming support of NVidia's 3D Vision technology with a contest to win one of two massive 3D monitor and graphics card packages.

The latest Heroes of Newerth competitive tournament went live this week, pitting a massive 1024 teams against each other in a bid to win a slice of $5,000 US. League of Legends also announced the impending end of Season One and released a champion spotlight on Tryndamere following his massive overhaul.

Continue reading Not So Massively: So much beta information your head will explode

MassivelyNot So Massively: So much beta information your head will explode originally appeared on Massively on Mon, 08 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Drakensang Online open beta is live

Posted: 08 Aug 2011 05:00 PM PDT

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Drakensang Online - Screenshot
Bigpoint Games, makers of Battlestar Galactica Online and Lord of Ultima, announced today that its newest creation, Drakensang Online has entered open beta. The game puts players in the shoes of one of two classes -- the fearless Dragonknight or the arcane Spellweavers -- and sends them to battle against the fierce monsters of the Anderworld.

Action-RPG fans will be familiar with Drakensang's formula of grouping up, finding bad things, and hitting them until they stop moving in hopes of getting some shiny new loot. For gamers on the go, however, Drakensang offers one distinct advantage: It runs in your browser. Anyone interested in giving this new game a test run can join the beta over at the official website.

MassivelyDrakensang Online open beta is live originally appeared on Massively on Mon, 08 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Firefall Faire burning a path to Final Fantasy XIV

Posted: 08 Aug 2011 04:30 PM PDT

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Promotional image for the Firefall Faire.
Final Fantasy XIV has just rolled out patch 1.18a, but that's not the only hot item for the game's players. The newest holiday event is just around the corner, celebrating the summer heat in extravagant fashion -- specifically, with a host of the series' recurring fire elementals, the bombs. The Firefall Faire is landing on Thursday, and bringing with it a chance for players to not just pick up swimsuits of many hues, but a custom wallpaper to commemorate the event.

Running through August 29th, the event will task players with extinguishing several Bombards by enraging them and luring them to their doom. Players who successfully complete the task will have access to a swimsuit, but further participation allows players to uncover more varieties of swimwear. Unlocking all of the possible colors will grant players access to a special wallpaper via the Lodestone, a nice way to commemorate the holiday's event. It's not another dungeon just yet, but it should keep the fire lit under FFXIV's players for the duration.

MassivelyFirefall Faire burning a path to Final Fantasy XIV originally appeared on Massively on Mon, 08 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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Wings Over Atreia: And 2.6 came to pass...

Posted: 08 Aug 2011 04:00 PM PDT

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Not as heralded as its companions that came before, Aion's patch 2.6 hit North American servers this past Wednesday. But just because it wasn't cool enough for its own name (like Assault on Balaurea or even Empyrean Calling) doesn't mean it is without some goodies of its own. Granted, the patch isn't an Atreia-shattering deluge of content, but as I have stated previously, adding small chunks of content more frequently is better for keeping players interested and engaged in the game. And besides, 2.6 is one step closer to 3.0!

This patch introduced a solo version of the Empyrean Crucible for your crucible-insignia-hording pleasure, a new auto-group feature, some UI changes, a new pet, skill tweaks, and other assorted tidbits. This past weekend I experienced as many aspects of the new patch as I could in order to bring you a peek at life after the patch.

Is Stormwing really easier to beat? Can you really get platinum medals from the pet? How challenging is the Challenge? For the answers to these and more, join me past the break.

Continue reading Wings Over Atreia: And 2.6 came to pass...

MassivelyWings Over Atreia: And 2.6 came to pass... originally appeared on Massively on Mon, 08 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Storybricks: Opening the Pandora's box of MMO design

Posted: 08 Aug 2011 03:00 PM PDT

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Storybricks pre-alpha
"I could make a better game than this!"

At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition.

Except that this may no longer be true. Enter Namaste Entertainment's Storybricks, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. Storybricks is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere.

At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.

Continue reading Storybricks: Opening the Pandora's box of MMO design

MassivelyStorybricks: Opening the Pandora's box of MMO design originally appeared on Massively on Mon, 08 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: Faction flags

Posted: 08 Aug 2011 02:30 PM PDT

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I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've probably taken a screenshot of it. Oddly enough, it's the action shots I usually don't try to capture. Don't get me wrong, I do enjoy capturing a good light show as my guild face-plants a boss, but the majority of my screenshots folder is overwhelmingly filled with persistent-world shots devoid of player characters.

Many of the factions in RoM have unique architecture and flags signifying their peoples. I've dug through the beast I call a screenshot folder and put together a visual trip through the many different ways factions choose to advertise. Did I say there were many? There are. I didn't include every last faction-flag I could find, but I've chosen from some of the more common ones -- and some of my favorites. As you'll see, there are some really great designs that help immerse you in RoM. I love these little attentions to detail that show the effort developers put into designing a world.

Continue reading Lost Pages of Taborea: Faction flags

MassivelyLost Pages of Taborea: Faction flags originally appeared on Massively on Mon, 08 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: Welcome to pop culture week!

Posted: 08 Aug 2011 02:00 PM PDT

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Guild Wars: Factions screenshot
Pop culture week kicks off here on One Shots with a submission from Massively reader Tanek.
While I like many of the references to pop culture I see in MMOs (Star Trek, Firefly, Oprah Winfrey), it is the slightly more obscure ones that stand out for me. Like one that can be found on the Jade Sea in Guild Wars: Factions. Zenos, a Luxon famous for his writings about his squad's adventures, had tragedy hit his last expedition.

As it is told by one of his crew: "On our last journey into the far reaches of the Big Green, Zenos' longtime partner and best friend, Bestenon, was unexpectedly eaten... completely devoured... by a mysterious monster of the unknown. And so we prepare for one more expedition, not for knowledge, or even for gold. No, Zenos seeks revenge against the monster, and we, his loyal crew, will join him"

It is, of course, the plot of the movie The Life Aquatic with Steve Zissou. As you continue the quest and gather up a squad for a new expedition to find the mysterious monster on the Jade Sea, each person you meet is another reference to a character in the movie. Here you see a screenshot of Zenos himself, planning his last, greatest adventure.
We're celebrating pop culture in our MMOs this week. Developers sneak references in all over games, whether it be via NPCs, quests, or items, and we want to see your favorites. Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week.

MassivelyOne Shots: Welcome to pop culture week! originally appeared on Massively on Mon, 08 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Guild Wars 2 Sylvari Week begins

Posted: 08 Aug 2011 01:30 PM PDT

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Guild Wars 2 sylvari
Guild Wars 2 fans can stop mashing the F5 keys: Sylvari week has arrived. The highly anticipated event begins with a blog post from ArenaNet artist Kristen Perry. She addresses her specialty of anatomy and clothing design in a lighthearted, pun-filled fashion: "There's one big root to the design direction of the Sylvari that I hold most dear: It all must stem from anatomy."

The blog post includes 10 images, all of which are much more than just fluff to fill out the words. It's the first look at the redesigned Sylvari race since ArenaNet announced a redesign in 2010. Check out the new design and Kristen's information over at the ArenaNet blog.

MassivelyGuild Wars 2 Sylvari Week begins originally appeared on Massively on Mon, 08 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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New Firefall hands-on coming to Gamescom and PAX

Posted: 08 Aug 2011 01:00 PM PDT

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Firefall
Those heading to Gamescom and PAX Prime later this month have a treat on waiting for them: a hot new demo of Firefall, the free-to-play persistent world shooter. Red 5 Studios is gracing both conventions with a hands-on experience to let players see if it lives up to the growing hype.

The Gamescom crowd can expect to enjoy the full demo and some intense coop events, while PAXers will get to see additional multiplayer maps as Firefall debuts its open-world experience.

Not heading to either convention? Red 5 hopes you don't give up hope, and invites you to sign up for the Firefall beta program, which is currently in the friends and family stage but is set to expand significantly after PAX. Firefall is slated to launch this December, which is not a minute too soon to those anticipating this title.

Enough talk -- it's time for action! Hit the jump to check out the awesome new trailer showcasing Firefall's gorgeous cel-shaded look, crazy action scenarios, and glowy glider wings.

Continue reading New Firefall hands-on coming to Gamescom and PAX

MassivelyNew Firefall hands-on coming to Gamescom and PAX originally appeared on Massively on Mon, 08 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Get crafty with Dungeons and Dragons Online's Update 11: Secrets of the Artificers

Posted: 08 Aug 2011 12:30 PM PDT

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Dungeons and Dragons Online - House Cannith Concept Art
Change is coming to Eberron this September as Turbine gears up for Dungeons and Dragons Online's Update 11, Secrets of the Artificers. This update is sure to excite fans of Eberron's magic-tech setting, as it introduces the oft-requested Artificer class to the game. The Artificer is best thought of as a cross between a Rogue and a Wizard or Sorcerer, though unlike any of those classes, the bulk of an Artificer's power tends to stem from the magical items (and, in the case of Eberron, mechanical pets) he creates.

As if a new class wasn't enough, Secrets of of the Artificer also brings a new enclave for House Cannith, the House of the Artificers, as well as new dungeon and raid content teased only by the statement, "Born in war, forged in fury, Stormreach faces its most terrible foe yet." So, Cthulhu then? Ahem, anyway. Lastly, the update will introduce new crafting levels, allowing players to progress to crafting level 150 as well as the ability to craft Draconic Runestones, which are a new class of magical weapon available to all classes. For a small preview of some items and locations coming with Update 11, check the gallery below.

MassivelyGet crafty with Dungeons and Dragons Online's Update 11: Secrets of the Artificers originally appeared on Massively on Mon, 08 Aug 2011 14:30:00 EST. Please see our terms for use of feeds.

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Carbine Studios dev blog details usability testing

Posted: 08 Aug 2011 12:00 PM PDT

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Carbine Studios concept art
Though we still have absolutely no idea what exactly Carbine Studios' next project is, that's not going to stop the studio from talking to us about it. Carbine's Senior Producer, Eric DeMilt, has released a dev diary regarding the ongoing development of the studio's super-secret project.

In particular, the diary details usability testing. Players are able to test the game in a testing lab on-site, where the devs are able to watch players as they play in order to gauge their reactions to certain content. Players also are asked to complete a short survey afterward, which provides Carbine with a wealth of valuable information regarding difficulty, user-friendliness, and the overall quality of the game. Mr. DeMilt's full blog post can be read over at Carbine Studios' official site.

MassivelyCarbine Studios dev blog details usability testing originally appeared on Massively on Mon, 08 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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World of Warplanes classes and website announced, first screenshots glimpsed

Posted: 08 Aug 2011 11:30 AM PDT

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Wargaming.net has taken the wraps off its World of Warplanes web presence, and the accompanying press release reveals a bit more about the upcoming World War II-based MMORPG. The blurb refers to the game as a "flight combat action" MMO, conspicuously avoiding the flight sim phrase and indicating that the aviation title will follow in the footsteps of its ground-based World of Tanks counterpart.

The press info also says that World of Warplanes will feature three warplane classes: single-engine light fighters, heavy fighters with "deadly straight attacks," and strafing aircraft for ground assaults.

The new site also features the first in-game screenshots, and you can look forward to Massively's exclusive in-depth interview with Wargaming.net later this month as the title is revealed at Gamescom.

MassivelyWorld of Warplanes classes and website announced, first screenshots glimpsed originally appeared on Massively on Mon, 08 Aug 2011 13:30:00 EST. Please see our terms for use of feeds.

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