MMO Updates

MMO Updates


Allods Online's Rise of the Gods patch now live

Posted: 15 Jul 2011 10:30 AM PDT

Filed under: , , , , , ,

It's patch day for Allods Online, and gPotato's free-to-play fantasy epic is sporting quite a few revisions. The Rise of the Gods release (version 2.0.04.49 if you're counting at home) includes new high-level zones, increased challenge via the third Astral layer (as well as some ship navigation tweaks), more vanity items, and a new reincarnation system.

This last bit caught our interest as it allows high-level Allods players to create a second character that shares all of the original character's item shop goodies. Both toons also have access to the same Astral ships, gold, and a few other trinkets according to gPotato's latest press release, and the mechanic offers a new spin on the traditional alt-creation pastime. Read all about it via the 2.0.04.49 patch notes.

MassivelyAllods Online's Rise of the Gods patch now live originally appeared on Massively on Fri, 15 Jul 2011 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Mythos set to break the speed barrier with its new update

Posted: 15 Jul 2011 10:00 AM PDT

Filed under: , , , , ,

Life in Hack-n-Slashville too slow for you these days? Well buckle up and keep your arms and legs inside of Mythos at all times -- the game is set to get a tad faster.

An upcoming content update for Mythos is set to include a new feature that encourages players to cut their way through dungeons at a record pace. Using the Dungeon Master feature, adventurers who beat dungeons and accomplish other challenges under a set time limit will be showered with gifts and glory.

If you choose to play in this mode, a timer will start the second you enter a dungeon and will go until you vanquish every foe in the place. If you make a new record or beat an old one -- you'll be competing against other players in this -- you'll get a nice package of rewards including in-game currency and rare items.

The update is set to increase the level cap and add more PvP content as well.

MassivelyMythos set to break the speed barrier with its new update originally appeared on Massively on Fri, 15 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

NCsoft turns the tables by giving awards to MMO journalists

Posted: 15 Jul 2011 09:30 AM PDT

Filed under: , , ,

First of all, we'd like to say that if we don't get the "Most Eminently Cheery Journalist" award, we may have to convert to the dark side and start throttling Jawas or something.

What's this all about? In order to raise money for GamesAid, a UK-based charity, NCsoft has decided to host the first Golden Chippies Awards to celebrate the best and brightest MMO journalists in the British Empire. These wink-wink, nudge-nudge awards will be handed out on Wednesday, July 20th, and are a lead-up to the real Develop Awards ceremony.

Among the awards are "GM Award for Appearing to Know More than the Developers" and the "Twink Award for the Strongest Introduction to MMO Journalism."

NCsoft's Cat Channon introduced the event with sentiment that we at Massively would like to echo: "MMO journalism is a labour of love for those involved. A niche but growing subset of traditional gaming media, these guys really are doing it through devotion to the genre."

MassivelyNCsoft turns the tables by giving awards to MMO journalists originally appeared on Massively on Fri, 15 Jul 2011 11:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EverQuest II Freeport and Beyond panel video released

Posted: 15 Jul 2011 09:00 AM PDT

Filed under: , , , , ,

Earlier this week our own Karen Bryan brought you the details on all the EverQuest II happenings from last week's Fan Faire 2011. Today, EQ2Wire has added some lengthy video coverage to the mix in the form of an hour-long recording of the initial EQII dev panel entitled Freeport and Beyond.

The proceedings are captained by producer Dave Georgeson, and the panel features more info than one news post can adequately cover. The highlights include Game Update 61 (to be launched in late August), the new dungeon creator functionality, itemization and AA revamps, the addition of AA functionality to the crafting game, the Age of Discovery expansion, and of course, the Freeport revamp. That's just the tip of the proverbial iceberg, so grab your favorite beverage and click past the cut to view the hour-long video.

MassivelyEverQuest II Freeport and Beyond panel video released originally appeared on Massively on Fri, 15 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Clone Wars Adventures' Update goes live -- the Producers discuss collaborative project

Posted: 15 Jul 2011 08:00 AM PDT

Filed under: , , ,

At Fan Faire last week, we brought news of the upcoming story-based update to Clone Wars Adventures, which will bridge the gap between Season Three and Season Four. That update goes live today, and we talked a bit more about the process at a round-table with Senior Producer Todd Carson, Game Designer Justin Dazet, and Dave Filoni, Supervising Producer for the TV show.

This is a first for both the MMO and the show, and they shared some insight into what went into the project. For highlights from the round-table, read below the cut!

Continue reading Clone Wars Adventures' Update goes live -- the Producers discuss collaborative project

MassivelyClone Wars Adventures' Update goes live -- the Producers discuss collaborative project originally appeared on Massively on Fri, 15 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Wargaming.net's World of Warplanes to share currency with World of Tanks

Posted: 15 Jul 2011 07:00 AM PDT

Filed under: , , , , ,

Whether you feel more comfortable on the ground or in the skies, Wargaming.net has you covered. The studio announced today some new details on the economic system for its upcoming title World of Warplanes. According to the press release, it will follow the model of its predecessor World of Tanks with gold, credits, and experience as the primary forms of currency.

With the addition of World of Warplanes to its stable, however, Wargaming.net plans to allow "global interaction" between the two titles. This means, in case you couldn't guess, that all of those different forms of currency will be shared between the two games. This, in turn, means that any player that has racked up an obscene amount of gold/credits/experience in World of Tanks can put their excess currencies toward their advancement in World of Warplanes. If you want to get a jump on the competition before World of Warplanes' launch, you can sign up for World of Tanks at the official site.

MassivelyWargaming.net's World of Warplanes to share currency with World of Tanks originally appeared on Massively on Fri, 15 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Daily Grind: Are MMOs your main hobby?

Posted: 15 Jul 2011 06:00 AM PDT

Filed under: , ,

This week is a big one for fantasy fans, as the fifth volume of George R. R. Martin's A Song of Ice and Fire cycle has finally arrived in bookstores (six years after its predecessor, no less). Since there's quite a bit of overlap between fans of fantasy literature and MMORPGs, and since most MMOs are fairly time-consuming, it's not too much of a stretch to imagine that a few of you may be seeing less of your favorite game than normal this week.

Whether you're making a long-awaited return to the world of Westeros, or you're feverishly turning the pages of the first four volumes in an effort to catch up, today's Daily Grind is all about budgeting your hobby time. Specifically, do you play MMOs at the expense of other hobbies or do you occasionally set the games aside?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are MMOs your main hobby? originally appeared on Massively on Fri, 15 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Prime: Battle for Dominus releases new game info, dev chat coming tomorrow

Posted: 14 Jul 2011 07:00 PM PDT

Filed under: , , , , ,

Yay, sci-fi MMO news! If that doesn't twirl your beanie, how about this: Three-faction sci-fi MMO news! Yes, Pitchblack Games has sent out a new press release, and we're here to tell you that it features some pretty spiffy stuff.

First up is a bunch of website updates for Prime: Battle for Dominus, including backstory and info on the game's 11 explorable worlds. Pitchblack has also put together a combat update, and juicy details include info on the game's death penalty, looting, targeting, and more.

Last but not least is the first official Prime dev chat, and the shindig is scheduled for this Friday, July 15th, at 3:00 p.m. EST. The chat will be available via live stream and will feature co-designers Warren Weems and John Kennison. Head to the official Prime website for more.

MassivelyPrime: Battle for Dominus releases new game info, dev chat coming tomorrow originally appeared on Massively on Thu, 14 Jul 2011 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The MMO Report: The no-class edition

Posted: 14 Jul 2011 06:30 PM PDT

Filed under: , , , , , ,

This week the MMO Report was shot at 12 o'clock Tyrian Standard Time, which most likely means that you were fast asleep or eating lunch. To help you catch up on what you may have missed, we will give you a quick overview of what Casey Schreiner had to say about this week's MMO news.

First off, the host extraordinaire mentions Massively by name when regarding the new hide-outs in the Champions Online. It appears he is most fond of the Mother's Basement venue. However, the Moon Base may have caught his eye, too. Secondly, Casey reaffirms his love for EVE Online, or not... maybe it is just his enthralling voice that keeps us glued to our computer monitors as he discusses the trailer that tells us why we should love EVE. Next, our intrepid host stealthily guides us through all the non-American names associated with the surreal MMO Glitch. Lastly, he breezes over the new The Secret World trailer before reaching into his glorious mail bag and pulling out some memes.

Jump past the cut to witness the full splendor of this week's MMO Report, and don't miss next week's Fan Faire edition that is all about SOE's event in Los Vegas.

Continue reading The MMO Report: The no-class edition

MassivelyThe MMO Report: The no-class edition originally appeared on Massively on Thu, 14 Jul 2011 20:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Final Fantasy XIV removing old penalties and adding a couple new ones

Posted: 14 Jul 2011 06:00 PM PDT

Filed under: , , , , ,

The Fatigue system was one of the most hated features of Final Fantasy XIV before the game had even hit release. Even though it was almost impossible to hit the mythical point where you started getting less experience, nobody liked the idea of having your gains cut when you were having fun. So there will be few tears shed when the entire system is removed in patch 1.18, which has already promised a number of sweeping changes to the game's functionality.

Of course, it's not all about making life easier for players, as both the death penalty and Return option are seeing their functionality tweaked. Previously, players would sometimes die and use Return to avoid an anima cost while still making a fast trip somewhere. As of the newest patch, using Return to revive will incur a small durability penalty, offset slightly by the improvement of the Raise spell. Final Fantasy XIV players can check the official release for details on the slight rearrangement of penalties, aimed at keeping gameplay more dynamic and active.

MassivelyFinal Fantasy XIV removing old penalties and adding a couple new ones originally appeared on Massively on Thu, 14 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Rusty Hearts reveals Frantz, releases new dev diary

Posted: 14 Jul 2011 05:30 PM PDT

Filed under: , , , , , , ,

Perfect World Entertainment is treating Rusty Hearts fans to a bevy of new information today, with the release of a new dev diary and some new information about Rusty Hearts character Frantz. Poor, poor Mr. Frantz. As if getting bitten by a vampire wasn't enough, his fiancée ended up in a tragic accident, forcing Frantz to turn her into a vampire as well in order to save her life. Unlike Frantz, who apparently had the willpower to only go half-vampire (you never go full-vampire), his fiancée seems not to have taken it quite so well and has disappeared, leaving Frantz desperately searching for her.

Next up is the new developer diary, which is short but sweet. In the video, Product Manager Mark Hill talks a bit about Rusty Hearts and what players can expect from it. None of the information revealed is terribly new, but there is some flashy gameplay footage, as well as some talk about the two of the game's characters who aren't half-vampires.

For some new pictures of Frantz, check out the gallery below, and then jump on past the cut for the full dev diary video. And remember, Rusty Hearts' closed beta gears up later this month, so head on over to the official site to sign up.

Continue reading Rusty Hearts reveals Frantz, releases new dev diary

MassivelyRusty Hearts reveals Frantz, releases new dev diary originally appeared on Massively on Thu, 14 Jul 2011 19:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

APB shoots down rumors of retail releases

Posted: 14 Jul 2011 05:00 PM PDT

Filed under: , , , , , ,

APB has not had an easy ride, launching and shutting down in record time. But the relaunch at the hands of GamersFirst has proven quite successful for the game, which gives rise to certain rumors. Case in point, the rumor that had swirled earlier today about the game seeing a retail re-release at the hands of IGS. It was certainly a nice rumor, but according to Rahul Sandil, it's nothing more than that.

In a statement released earlier today by Mr. Sandil, GamersFirst has been approached by a number of potential retail partners due to the runaway success of APB Reloaded. However, the company is still evaluating its options, and as a result they are not yet ready to announce any partnerships. Mr. Sandil also stressed that any retail partnership would not change the fact that the company is committed to free-to-play as a business model, which is doubtlessly good news for fans now enjoying the urban shooter free-for-all.

MassivelyAPB shoots down rumors of retail releases originally appeared on Massively on Thu, 14 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Behind the Mask: Welcome to my lair, do not touch my radio

Posted: 14 Jul 2011 04:00 PM PDT

Filed under: , , , , , , , ,

Hideouts are the one of the most anticipated features in Champions Online. Players have wanted their own personal space for a while, especially because City of Heroes has had supergroup bases for a very long time. Ever since Champions launched, players have wanted space to call their own. Most roleplayers have made do with private mission instances, but this was a tenuous situation at best.

Do Hideouts live up to the hype? What do they mean for roleplayers, or for the average player? Are they worth purchasing? After the jump, we'll cover the consequences related to hideouts and some of their implications in the CO roleplaying world.

Continue reading Behind the Mask: Welcome to my lair, do not touch my radio

MassivelyBehind the Mask: Welcome to my lair, do not touch my radio originally appeared on Massively on Thu, 14 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Guild Counsel: A chat with Linda "The Brasse" Carlson

Posted: 14 Jul 2011 03:00 PM PDT

Filed under: , , , ,

By night, she's the impeccably-dressed, bearded dwarf that MCs Fan Faires and never turns down a good pint of ale. But by day, she's the Community Relations Director for SOE, and she dons several different caps as part of her job with the company.

At Fan Faire, she took the time to speak with Massively about a variety of topics, including forum wars, social media, the future of SOE's Facebook games, and even a revamp of the popular Guide program in EQ and EQII.

Read below the cut for highlights from the interview.

Continue reading The Guild Counsel: A chat with Linda "The Brasse" Carlson

MassivelyThe Guild Counsel: A chat with Linda "The Brasse" Carlson originally appeared on Massively on Thu, 14 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

One Shots: Her interests include cooking, shopping, and stabbing

Posted: 14 Jul 2011 02:00 PM PDT

Filed under: , , , ,

Massively reader Yarr treats us to a gorgeous screenshot of one of his Aion characters for today's One Shots:
While I don't really have a main in Aion, this gal is one of my favorites. Although she defends her home as an Assassin, she spends most of her time cooking, or wheeling and dealing on the broker with a fair amount of price manipulation when the opportunity arises. Stealth, stabbing, sauces, and selling - that is what keeps her happy!
We've taken a look at all of your accessories over the past few weeks on One Shots: weapons, armor, mounts, and pets. But now it's time to turn the spotlight on the star of the show. We want to see you -- well, your character. Snap a screenshot of your favorite character in your favorite MMO. Let us know about him or her by sending the screenshot, your name, and some information about the character to oneshots@massively.com, and we'll feature it here on One Shots!

MassivelyOne Shots: Her interests include cooking, shopping, and stabbing originally appeared on Massively on Thu, 14 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EverQuest displays new screenshots for the Veil of Alaris expansion

Posted: 14 Jul 2011 01:30 PM PDT

Filed under: , , , ,

In March of 1999, the upstart studio Verant Interactive created a little game called EverQuest. Who knew that 11 years later we would still see growth from the spearhead MMO of the company now called Sony Online Entertainment? Last week at SOE Fan Faire, the developers announced that EverQuest will see its 18th expansion, Veil of Alaris, sometime in November of this year.

SOE promises to reveal more about this about this hidden continent of Norrath in the coming months, In a post on the official forums, the community manager reiterated that the level-cap increase and the guild-hall revamp will be added to the game with this expansion. However, the true reason behind the post was to show off the new screenshots from the land of Alaris.

Keep in mind that this game is 11 years old when you gaze at these screenshots of the deadly Resplendent Temple, mysterious Windsong Oratory Crypt, and beautiful Rubak Oseka in the gallery below.

MassivelyEverQuest displays new screenshots for the Veil of Alaris expansion originally appeared on Massively on Thu, 14 Jul 2011 15:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

RIFT's first State of the Game address floods players with news of the future [Updated]

Posted: 14 Jul 2011 01:00 PM PDT

Filed under: , , , ,

Trion Worlds has never been shy in talking about RIFT's upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its first State of the Game address, opening up about the title's history to date and both the near and far future of the team's plans.

It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the RIFT team and Scott Hartsman to clarify all of the exciting content, fixes and features mentioned in this address.

So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."

Continue reading RIFT's first State of the Game address floods players with news of the future [Updated]

MassivelyRIFT's first State of the Game address floods players with news of the future [Updated] originally appeared on Massively on Thu, 14 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Dragon Oath offering real-world prizes for virtual contest

Posted: 14 Jul 2011 12:30 PM PDT

Filed under: , ,

The folks at ChangYou are introducing a new contest for their Dragon Oath players, and it's one that virtual pet fans are going to love. The contest is called "Pump up Your Pet," and it gives every entrant a free white fox pet along with a chance to win a Nintendo 3DS, a Tt eSports prize package, or one of three Amazon gift cards.

To enter, you'll need to have a Dragon Oath character of level 10 or above, and "like" the Dragon Oath Facebook page. Click the "promotions" tab on the Facebook page to receive a code to add the pet to your account, and then the real fun begins!

Your task is to level your new pet as much as you can by 1:00 p.m. EST on July 28th. When the deadline arrives, take a screenshot of your character and pet and send it to contests.dragonoath@gmail.com along with your character, account name, and the entry code you received to get your white fox pet. The top 10 players with the highest leveled White Foxes will be put in a raffle to win one of the prizes, and ChangYou will announce the winners on August 26th.

Best of luck to all who enter!

MassivelyDragon Oath offering real-world prizes for virtual contest originally appeared on Massively on Thu, 14 Jul 2011 14:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

NCsoft announces Aion patch 2.6

Posted: 14 Jul 2011 12:00 PM PDT

Filed under: , , , ,

NCSoft has announced that Aion will be seeing its newest content update early next month. Patch 2.6 will be hitting the test servers on July 28th for a short trial-by-fire before being released on the live servers on August 3rd.

What will this patch entail, exactly? For starters, solo players will be treated to some new content in the form of the Crucible Challenge, which is a solo version of the Empyrean Crucible instance, now with a bonus round! A few instances are seeing some difficulty adjustments (namely Dark Poeta, Empyrean Crucible, and Beshmundir Temple), while these instances and more will be updated with an auto party-matching system. New conditioning stones will allow players to enhance their gear even further, and a new pet -- the Runaway Poppy -- will give its owners a chance at some extra Platinum Medals. And lastly, to whet your appetites while you wait for more information, we have a few new screenshots from the patch that can be seen in the gallery below!

MassivelyNCsoft announces Aion patch 2.6 originally appeared on Massively on Thu, 14 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Firefall's Mark Kern changes the perception of free-to-play

Posted: 14 Jul 2011 11:30 AM PDT

Filed under: , , ,

The third-person shooter Firefall has questioned nearly everything about what it means to be an MMO. In fact, CEO Mark Kern has mentioned to us at PAX East 2011 that the term MMO is not in the development vocabulary of his game: "If people want to call us an MMO, that's great. We aren't going to call ourselves an MMO, because we want you to think fresh thoughts along with us." These "fresh thoughts" extend not only to the game design, but they also extend to the game's subscription model.

As a former team lead from Blizzard, one would think that Kern would totally support the monthly subscription model shared by Blizzard's flagship MMO, World of Warcraft. In the beginning, Kern admits that he was. He tells to the Escapist, "We felt that with a AAA quality game, a subscription was still the way to go. I was pretty skeptical of free-to-play five years ago."

However, with the change in US economy and watching the success of F2P MMOs in other countries like China, the CEO changed his tune. "What I found surprised me; free-to-play wasn't just a successful model, it was an incredibly profitable one," Kern explains in the Escapist article. As the perception of F2P is changing in western culture, perhaps we will see more and more triple-A games beginning their life as free-to-play.

The full interview with Firefall's Mark Kern can be found on the Escapist website. Let us know what you think of F2P for triple-A games in the comments below.

MassivelyFirefall's Mark Kern changes the perception of free-to-play originally appeared on Massively on Thu, 14 Jul 2011 13:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Kitsu Saga closing down

Posted: 14 Jul 2011 11:00 AM PDT

Filed under: , , , ,

It's never a fun day when an MMO gives up the ghost, and unfortunately today marks just such an occasion for Kitsu Saga. Aeria Games is shutting down the game for good, and a somber announcement on the official website marks the beginning of the end.

"This was a very difficult decision for us and has only been made after much deliberation. We'd like to thank those who played Kitsu Saga and especially those who stuck with it through the more difficult times," the news blurb states.

Aeria also offers up a bit of info regarding AP Spender compensation, and the long and short of it is that refunds may take a while to process due to the large number pending (Aeria estimates seven to 10 business days after July 14th). Head to the official Kitsu Saga website for the details.

MassivelyKitsu Saga closing down originally appeared on Massively on Thu, 14 Jul 2011 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MMO updates

MMO updates


Rusty Hearts - Core mechanics introduction

Posted: 15 Jul 2011 06:37 AM PDT


Today, Perfect World Entertainment Released the first Rusty Hearts Developer Diary to the public. The video combines intense combat scenes, beautiful cel-shaded art style, as well as details about the core gameplay and interesting character identities to give players insight on which character they'd like to play as, the pros and cons of using a keyboard or controller, and more. Rusty Hearts is going into Closed Beta in 2 weeks' time, so head on to the official website (http://rustyhearts.perfectworld.com/) to get a key now!

Ragnarok II - 2nd Closed Beta begins with glitches

Posted: 14 Jul 2011 09:41 PM PDT


Despite having played for a few minutes in Closed Beta 1, I decided to skip the second as I am convinced Gravity will not fix the various instabilities and bugs found. True enough, the 2nd Closed Beta began with several glitches according to various foreign media. On the first day, majority of the players were unable to log into the game, which is done through the game's website. On the second day, created characters were either being deleted, undetected or going into "invisible" mode. A lengthy emergency maintenance was carried out, but apparently did not fix many errors. Gravity hence decided to close the game early that day.


The official statement by Gravity, as usual, is that there were too many players (open to all Gravity members) hence causing the login server to be unstable. For the characters going missing, they claimed to have grasp the root of the problem. Ragnarok II's 2nd Closed Beta will end a few days later on the 17th.

Red Duck Inc. - A look into the developer of A.V.A

Posted: 14 Jul 2011 08:12 AM PDT


Have you played Alliance of Valiant Arms (A.V.A), one of the hottest English online shooter since last year? If you have not, you should give it a try! Published by Ijji (official website), Alliance of Valiant Arms is one of the few MMOFPS I really enjoyed through my years of gaming. So, in this post, we will be taking a look at the game's developer. Red Duck Inc. and its headquarters in Korea. The company's other game will be Metro Conflict: Presto, also an online shooter as well. Pictures sourced from Korea's top gaming website, This Is Game.


↑ Red Duck's building in Korea. Metro Conflict: Presto's artwork can be seen reflected on the windows.
↑ Rows of working cubicles. Notice how they are slanted at a certain 120 degrees angle.
↑ Taking a look inside the cubicles.
↑ Red Duck's CEO (in red) walking around talking to staff.
↑ The music and audio room where sounds for Red Duck's games are created.
↑ Have a private phone call? Talk in one of these specially made compartments for privacy!
↑ One of the conference rooms, the Pac-Man room.
↑ One of the conference rooms, the Bubble Bobble room.
↑ One of the conference rooms, the Space Invaders room. There are various other rooms named after popular games.
↑ The Green Hill room, where conferences are held while seated on the ground.
↑ The Japanese-styled Tatami conference room.
↑ The Forest room. There is some kind of positive air reaction system stalled in in here which I couldn't quite translate.
↑ Cafe serving employees and guests.
↑ It seems the in0house cafe is from a popular coffee chain.
↑ Looking towards the relaxation area of the building.
↑ Yes, there is an in-house hairdresser cum beautician.
↑ A massage room! What?!
↑ Female employees' resting room. Much bigger compared to the guys' as there are lesser females.
↑ Male employees' resting bunk.
↑ Shower and rest room located at the male bunk.
↑ Art Director for Metro Conflict: Presto.
↑ The "leader" of the female employees in Red Duck.
↑ The CEO is finally free to take a picture.
↑ Red Duck Inc. will continue to develop the best FPS games for the online gaming market.

For those who doubted my post months ago about AsiaSoft publishing Alliance of Valiant Arms (A.V.A) for the South East Asia (SEA) market, have a look at the map below and judge for yourself!

Total Pageviews

statcounter

View My Stats