MMO Updates

MMO Updates


Alter-Ego: Spring has sprung

Posted: 11 Jun 2011 10:00 AM PDT

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It's been a heck of a week for DC Universe Online. Not only did the team show off the sweet new trailer for Update 4, cool new screenshots, and the drop of the StationPass subscription price, but we've also gotten a surprise late-week patch with Update 3 going live on Thursday rather than on Tuesday like other releases. The patch notes are incredibly long and well-detailed, offering a variety of things from new content to a heaping helping of bug fixes for existing content, powers, and more.

With the good in DC Universe Online, of course, comes the bad. Certain powers seem to be having issues, a PvP-flag bug allowing players to drop their PvP flags on PvP servers cropped up (as of this writing, this is reportedly fixed), and chat appears to once again be a cornucopia of frustrating issues. However, rather than dwell on the things that are starting to crop up (and because we're not going to have a solid picture of just what's shaken out of this patch just yet), I thought instead I'd offer an overview of the new spring-themed event for those who are curious as to just what's going on and why this one might well be the best holiday event yet.

Continue reading Alter-Ego: Spring has sprung

MassivelyAlter-Ego: Spring has sprung originally appeared on Massively on Sat, 11 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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WRUP: Remember when Nintendo sold consoles that just played neat games edition

Posted: 11 Jun 2011 08:00 AM PDT

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The Super Nintendo is a system I remember fondly. I didn't like it because it had motion sensitivity; I liked it because it had games like Super Metroid and Final Fantasy VI and The Legend of Zelda: A Link to the Past. Finding out that the next generation of Nintendo hardware essentially asks a player to strap an iPad to a controller and lug it around through various motion games is perplexing on some levels. Maybe I've reached critical gadget overload. I don't know.

Of course, it's rather apropos to be talking about E3 revelations in this week's WRUP, as we're talking about what we liked the most from E3 in addition to our usual discussion of weekend activities. Click on past the break to find out what the Massively staff will be up to over the next couple days, and let us know what you're going to be doing in the comments!

Continue reading WRUP: Remember when Nintendo sold consoles that just played neat games edition

MassivelyWRUP: Remember when Nintendo sold consoles that just played neat games edition originally appeared on Massively on Sat, 11 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What do you want from a pet class?

Posted: 11 Jun 2011 06:00 AM PDT

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It's a fact of life: If an MMO has a pet class, I'll be playing it. It's simply too alluring to avoid! I love the constant virtual companionship, the feeling that I'm "cheating" by tag-teaming mobs with a solo party of two, and the customization that pet classes bring. From Lord of the Rings Online's Lore-master to Anarchy Online's Meta-Physicist, pet classes suit me like a second skin.

So assuming that you have at least a passing interest in pet classes, what would you want from one? Maybe you'd like a pet to grow physically over time or to respond to a plethora of commands. Perhaps your playstyle skews more toward controlling a horde of minions at a go. Or do you like being able to hunt and tame your own unique beast from the wilds?

What would make the ideal pet class? What haven't we seen in MMOs yet that could make these classes even better?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What do you want from a pet class? originally appeared on Massively on Sat, 11 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Jagex announces RuneFest 2011

Posted: 10 Jun 2011 09:00 PM PDT

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If you'll be in the UK on the weekend of October 29th -- and you're a fan of RuneScape -- you might want to drop by Old Billingsgate in central London for the annual RuneFest fan celebration.

Jagex
is pulling out all the stops for the browser title's 10th anniversary bash, and attendees can look forward to event favorites like the Insider Sessions as well as the Golden Gnome Video Awards.

A Halloween after-party is also on the docket, as are plenty of opportunities to score swag and hob-knob with senior developers. Tickets aren't yet on sale, but you can keep up with RuneFest happenings and announcements via the official website and the dedicated forums.

MassivelyJagex announces RuneFest 2011 originally appeared on Massively on Fri, 10 Jun 2011 23:00:00 EST. Please see our terms for use of feeds.

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CCP video blog talks EVE immersion, Incarna deployment

Posted: 10 Jun 2011 08:00 PM PDT

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As the clocks ticks down on EVE Online's long-awaited Incarna update, CCP is starting to roll out more PR to get fans in the mood (and to catch the eye of casual observers). The eight-year old title has long been considered one of the massive genre's premier sandboxes, but Incarna's deployment is adding a radical new dimension to the game that is taking time to both design and deploy.

A new video blog featuring EVE creative director Torfi Frans Olafsson and senior designer Craig Scott looks to fill fans in on what Incarna has to offer. It's all about immersion, according to Olafsson, who says that the new avatar-based sections of the game will give players a stronger sense of self and a deeper awareness of the game environment and the scale of New Eden. Olafsson also explains why CCP is taking its sweet time with Incarna's rollout and why it's chosen to do it in stages (the first of which is the captain's quarters update on June 21st). In a nutshell, the staggered deployment is due to the update's complexity as well as to the fact that it's being grafted onto a live service that cannot be taken down for extensive tweaks.

"To be honest, it's like changing the engine on a race car while it's doing 200 mph on a race track," he explains. Check out the full clip after the cut.

Continue reading CCP video blog talks EVE immersion, Incarna deployment

MassivelyCCP video blog talks EVE immersion, Incarna deployment originally appeared on Massively on Fri, 10 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

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Hellgate shows off its new Duel Areas

Posted: 10 Jun 2011 07:00 PM PDT

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No matter how bad the environmental conditions might be in Hellgate, that's no reason to eschew one of the time-honored traditions of MMOs everywhere: PvP. But the game's relaunch won't just be including the original PvP elements, and one of the newer additions has just been highlighted -- the Duel Areas. This new addition allows players to face off against one another on specially designed maps, complete with dynamic elements on each map to keep battles unique.

With four different maps to choose from and a number of pre-fight variables, the Duel Areas are limited at the moment by the fact that only deathmatch games are available within. Killing opponents will reward players with PvP experience, leading to valuable rewards for future PvP matches. Check out the video previews for two of the new arenas just after the break, something that should be enough to get Hellgate players excited as the game moves toward release.

Continue reading Hellgate shows off its new Duel Areas

MassivelyHellgate shows off its new Duel Areas originally appeared on Massively on Fri, 10 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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Wasteland Diaries: Choose your clan

Posted: 10 Jun 2011 06:00 PM PDT

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If you are playing Fallen Earth and you are not in a clan, you are doing it wrong. The importance of clan membership cannot be overstated. There are simply too many benefits to not find one that suits you. There is safety in numbers if you are a PvPer. It's nice to team up on that nasty boss with your PvE buddies. And roleplaying by yourself isn't roleplaying at all; it's just being weird. We need to interact with other people to get the most out of an MMO game. Hence: clans.

Finding a clan to join is easy. Finding the best clan for you is a bit more complicated. In order to make it a little bit easier for you to choose the clan that's best for you, I have compiled a list of Fallen Earth clans for you to check out. I've supplied their requirements, playstyle focus, and website when available -- some clans are more secretive than others (or maybe less formal). So click past the cut and start your search for your new BFFs.

Continue reading Wasteland Diaries: Choose your clan

MassivelyWasteland Diaries: Choose your clan originally appeared on Massively on Fri, 10 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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Richard Garriott talks cross-game platforms and leaving MMOs behind

Posted: 10 Jun 2011 05:00 PM PDT

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Even though Richard Garriott has moved on from the days of Ultima Online and the sadly defunct Tabula Rasa, it's hard not to pay some attention to the man behind what's frequently considered the first modern MMO. A recent interview with Gamasutra reveals that the man himself is no longer really invested in MMOs as a genre, however. According to him, "Even the kinds of games that you might think I would make, I don't generally play, because they're often just too much of a hassle to get into them."

The bulk of the interview is dedicated to discussing Garriott's social gaming company, Portalarium, and his plans to try to leverage games into a shared network similar to Steam rather than using Facebook's built-in integration. It's a look into the man's latest project, which should prove of interest to those still following him, even if he's no longer interested in MMOs as such.

MassivelyRichard Garriott talks cross-game platforms and leaving MMOs behind originally appeared on Massively on Fri, 10 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Priority One podcast interviews Daniel Stahl

Posted: 10 Jun 2011 04:00 PM PDT

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Daniel Stahl, Executive Producer of Star Trek Online, sat down with the guys at Priority One podcast to answer some community-submitted questions and drop some exclusive news about upcoming content. While he also shares a little bit about his leadership style and some inner-workings of his team, he was unable to comment on anything about the Perfect World acquisition of Cryptic. But he answered plenty of other questions!

Are you interested in finding out when the new Enterprise-F will be making it into game? Have you dreamed of learning more about what happens with the Q Continuum? Are you wondering when more minigames are coming? Still upset you have so many Trianium rare samples that are not used for anything? You will definitely want to tune in get answers to these questions and many more!

Priority One is hosted by The Quantum Cafe, a "facebook-like" social network dedicated to STO players. The show comes out weekly, so make sure to tune in to listen to guest developers and to share community-submitted ideas and feedback.

MassivelyPriority One podcast interviews Daniel Stahl originally appeared on Massively on Fri, 10 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 152: Goodbye E3

Posted: 10 Jun 2011 03:00 PM PDT

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Massively Speaking Episode 152 returns this week as we wrap up E3 2011 by recording another unedited show just for you. This time, the piano player decided to take a break, and we're in a quiet room all to ourselves. Topics include RIFT's patch 1.3, Cryptic's Neverwinter and Rubi's impressions of SWTOR.

If you're in the Los Angeles area and would like to come hang out with us (and grab some free swag!), head on over to our Joystiq/Massively fan meet-up tonight! Everyone's invited, assuming you're 21 years or older!

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

Continue reading Massively Speaking Episode 152: Goodbye E3

MassivelyMassively Speaking Episode 152: Goodbye E3 originally appeared on Massively on Fri, 10 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Eat your heart out, Bluebeard

Posted: 10 Jun 2011 02:00 PM PDT

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Today's One Shots takes us from the intimidating to the lighthearted, thanks to Massively reader Xarrin:
Dynasty Warriors Online has an intriguing feature. While fighting on a battlefield vs. other players, neutral NPCs will occasionally pop up and challenge all of the combatants. Whoever can defeat this roaming vagabond will obtain his or her services as a skilled warrior fighting alongside you.

This gentleman, later named Pinkbeard, was by far the most interesting random-generated NPC in the game. With the appearance of an old man, voice of a 10-year-old, and namesake beard, he continues to frighten and confuse my opponents in matches.
Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots!

Next week on One Shots is guild week. It's time to show off your best group shot of you and your guildmates. Whether you're hanging out, enjoying guild housing, taking out a huge enemy, or throwing a party, grab a screenshot, send it in, and tell us about your guild!

MassivelyOne Shots: Eat your heart out, Bluebeard originally appeared on Massively on Fri, 10 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Guild Wars 2's Eric Flannum on promises, pets and purpose [Updated]

Posted: 10 Jun 2011 01:00 PM PDT

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"Think of the personal story in Guild Wars 2 as you would the 'main' storyline of a great single player RPG," ArenaNet's Eric Flannum said in an interview with GamerZine. Instead of rote MMO quests, this storyline will be full of significant, one-time choices that will have a huge impact on your character.

This is just one of the many promises that ArenaNet has made in regard to Guild Wars 2 as the studio strives to differentiate it from the rest of the fantasy pack. The interview covers the main features list of the game: the event system, the personal storyline, and the emphasis on exploration.

When pressed about in-game events and holidays, Flannum said that many Guild Wars holidays will be returning: "We haven't planned out exactly what we're doing yet, but we certainly plan to support all of our usual holiday events in Guild Wars 2. Since our event system is very robust I imagine we'll be able to do a lot more things than we were able to do in the first game."

He also said that the team is striving to "push the fun and collectability" of the mini-pets system over Guild Wars 2's predecessor. You can read the full interview at GamerZine.

[Update: Tap Repeatedly also has a whopper of a GW2 interview up today, this one with Jon Peters and Jonathan Sharp!]

MassivelyGuild Wars 2's Eric Flannum on promises, pets and purpose [Updated] originally appeared on Massively on Fri, 10 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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Age of Conan game director talks Blood and Glory server rules

Posted: 10 Jun 2011 12:00 PM PDT

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Age of Conan's game director has penned a new developer diary at MMORPG.com. The subject is the new Blood and Glory server ruleset, and if you haven't been keeping up with Hyboria lately, suffice it to say that the initial announcement made a lot of waves last February due to its player looting and free-for-all components.

Craig Morrison's new post talks about how the desires of MMO veterans are often mutually exclusive with the industry-wide accessible design trend, and he goes on to outline Funcom's desire to give its displaced PvP fans something to sink their teeth into.

In terms of ruleset specifics, they include no transfers, no offline levels, no guards, no Shrines of Bori, limited player looting, and open PvP restored to White Sands and the Underhalls. PvP kills will also grant additional XP in comparison with the game's normal servers. Finally, Morrison says that Battlekeep rewards will be adjusted, though he gives no specifics as of yet. For additional coverage, check out our March 2011 Blood and Glory interview with Morrison as well as our server ruleset and sharding discussion.

MassivelyAge of Conan game director talks Blood and Glory server rules originally appeared on Massively on Fri, 10 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Spacetime Studios on the Legends franchise

Posted: 10 Jun 2011 11:00 AM PDT

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Blackstar has a new name to capitalize on the Legends brand -- it's now known as Star Legends: The Blackstar Chronicles. At this year's E3, we caught up with Spacetime Studios' Fernando Blanco to see how the revived project (as well as the company's hit Pocket Legends) is coming along.

Star Legends is only a month away from launch, and Spacetime hopes that the Pocket Legends fever will spread to its sci-fi brother. The name's been changed to communicate the studio's intent to provide an ongoing story rather than a one-shot experience. The game will launch with the first 20 levels of content, but Spacetime has grand plans to expand this much further.

Blanco gave us some of the backstory to the game: In the far future, humans are exploring the cosmos and have stumbled upon a resource-rich area. Corporations, as they are wont to do, have swooped in to exert their dominance but have come across hostile aliens in the process. War breaks out, invasions start popping up all over the place, and you're called in to clean up the mess -- and make a quick buck in the process.

Hit the jump to hear more about Star Legends' classes and gameplay!

Continue reading E3 2011: Spacetime Studios on the Legends franchise

MassivelyE3 2011: Spacetime Studios on the Legends franchise originally appeared on Massively on Fri, 10 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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MMO updates

MMO updates


E3 2011 - Brief look at 3 Asian online games

Posted: 10 Jun 2011 09:43 AM PDT


Well, there was a handful of Asian MMOs on display at E3 2011, but most of them are already translated into English versions. In this post, we take a look at 2 of the untranslated MMOs (other than XAOC) which are apparently trying to attract the attention of English publishers and one which is undergoing the translation phase.

Let us talk about the one due to hit the English market soon. Welcome to Duke of Mount Deer Online, China developer ChangYou's heavyweight title with millions poured into development and the first title to be mostly made in the company's new Korea studio. The game is based on famous Chinese wuxia novelist Louis Cha's work, so be prepared for some epic storyline. However, ChangYou did a twist to the game as well, adding some new elements in order to expand the limited world. The English teaser website can be found here, while you can read about the game in my previous posts.


Next will be Taiwanese developer Wayi Entertainment's MMORPG, Lord of Keys. The game is apparently an upgraded version of 81 Keys from the same company, but as a standalone game itself. The game's design is strangely close to Holic Online's. It is the game's second appearance at E3, having been showcased last year as well. I will most probably give the game a try and post some footage soon.


Last but not least, China publisher COG showcased its latest MMO, War of Glory. The company touted the game as a "2.8D MMO", which puzzled me to no ends. As stated in the press release, there are 4 realms, 2 races and 8 classes for users to experience and enjoy.There are two modes for realm war, one is Attack-Deffense Realm War, The war is initiated by the kings of two realms, and held on the filed of the defending realm. Personally, I will have to slaughter whichever English publisher which is going to pay and bring this game in.

E3 2011 - Videos Roundup Part 3

Posted: 10 Jun 2011 09:16 AM PDT


Wow, what a week it has been! This year's E3 had more online gaming videos than I could ever imagine! From Free to Play to Pay to Play and even the hybrid Freemiums are all being showcased at E3 2011. This will definitely be the final part of the videos roundup, so please do visit my E3 2011 YouTube playlist for all the videos seen on the internet. Without further a due, let's take a look at some of the selected trailers and footage.

Karok is coming to Vindictus! I am sure most players of the game already knew that, but have you played the character yet? Those lucky journalists who went to E3 did! While the footage is not as flashy as the ones churned out previously, players can still get a better look at how the character functions. The game website is @ http://vindictus.nexon.net/.


TERA will be one to play for me. Yes, there were negative news from the game's origin of Korea regarding the server merges, but that doesn't really stop TERA from being the first true open world action MMORPG. Old folks like me who have been playing online games for the past 12 years are just happy to see the game coming to English shores. The North American server can be found here while the European server here.


Blacklight Retribution could very well turn out to be Perfect World Entertainment's Joker card in their upcoming lineup. First online shooter for the company, check. Sci-fi theme with mecha, check. Customizable guns, check. Unreal Engine, check. Free to Play, check. Experienced developer in Zombie Studios, check. The last MMOFPS which got me interested was Genesis AD, will Blacklight Retribution top it? The game website is @ http://www.playblacklight.com/.

General gaming

General gaming


E3 2011: Star Wars: The Old Republic Notes From E3

Posted: 10 Jun 2011 11:49 PM PDT

Star Wars: The Old Republic's genre doesn't make it the greatest game to be demoing at an event like E3. It usually takes hours upon hours before one can even start to get a feeling for what an MMORPG can offer. Well, it was here at E3 and I played as a level 26 Imperial Agent for the short 20 minute hands-on demo. Here are a few thoughts from my brief time from the game:

  • The demo takes place on Tatooine in the Judland Wastes and my character has the capability to ride a speeder across the desert, giving me a very brief tour of how large this planet will be for the game. It seems like a single planet is roughly three times larger than some of the basic zones in World of Warcraft.
  • Even at level 26 there is still some rudimentary quest design in place. For this demo our group had to kill 20 Tuskan Raiders to fulfill one of the quests that was assigned to us before the demo began. Keep in mind, the demo was designed to give players a very brief and quick taste of the game so the next round of people could be shuffled in for their turn. I was never able to play the main quest due to my time limit with the game; I just kept killing Raiders instead.
  • Having killed so many Raiders it gave me a chance to play around the with Sniper's abilities, such as deployable cover. This is an ability that the Sniper has by default, allowing them to deploy a small shield and instantly be able to take cover behind it and dish out damage from relative safety -- until an enemy gets a little too close.
  • The Sniper class itself works best at range and relies on their companion to deal with enemies that may get too close. If that doesn't work, a simple grenade with some AOE damage will take care of any nearby foes.
  • Picking up a quest related item does not appear in your basic inventory. Instead you could find this item in the "quest tab." It's an idea that's good in theory but many of the other players (including me) couldn't find where the quest releated item went to -- it had to be activated in order to continue the quest. Having this tab flash when a quest related item is picked up can easily remedy this minor interface gripe.
  • I still don't want to play as a Jedi. Even though my time with the Sniper class was incredibly brief, I know I will enjoy playing as one of these agent classes instead of a Jedi or Sith. I feel more attached to characters that are not bound by a code or by ethics, but are designed to use tech and other weapons to gain an edge in a fight.

Other than the planet and the class there wasn't anything new here that we haven't explored in previous demos of the game. Hopefully we'll have a more in-depth hands-on session later in the year to give us a proper updated impression on the game's development in a galaxy far, far away.

E3 2011: Mass Effect 3 Shows us the Brutality of the Reapers

Posted: 10 Jun 2011 08:58 PM PDT

We were treated to a brief demo of Mass Effect 3 at E3 this week that showed off many of the elements EA displayed during their conference presentation. Mechanics such as moving from cover to cover, melee attacks, vertical level design, and a range of new movements for Shepard like leaping across gaps and traversing ledges were all on display. In addition to that we were treated to something that wasn't revealed until now: The beginning of the game.

Before the demo starts it's explained to us that Shepard is back on Earth trying to warn the world about the impending Reaper threat. Of course that means the Reapers decide to attack and Shepard is forced to spring into action. Throughout this segment we see Shepard paired with Captain Anderson as the two characters move through the erupting battlefield around them.

1UP's Best Games of E3 2011

Posted: 10 Jun 2011 07:55 PM PDT

Feature

1UP's Best Games of E3 2011
We pick the best games of this year's E3 show.

By 1UP Staff

Every year, the gaming press stuffs into auditoriums and demo rooms at E3 to see what fancy new things developers are cooking. And amongst all of the hype and fascination, we managed to pick out the best for our E3 awards below.

JUMP TO: Platform Awards | Genre Awards | Best 3D | Best Motion Control | Most Innovative | Best Trailer | Best of Show

Best E3 Game by Platform

BEST XBOX 360 GAME

Gears of War 3

Gears of War 3

Epic seems to be pulling out all of the stops this time around. The campaign mode looks to be a kitchen-sink affair, with multiple playable characters and set-pieces galore, and Hoard 2.0 just might be the biggest time-suck of 2011. The list of reasons to love this game is vast, but honestly, we just couldn't find it in our hearts to disappoint Ice-T.

RUNNERS-UP

BEST PS3 GAME

Uncharted 3

Uncharted 3

In 2009, Uncharted 2 delivered one of the most seamlessly cinematic gaming experiences ever. Two years later, Uncharted 3 is looking to top its predecessor in every way imaginable -- some of the sequences we saw, such as Drake making his way onto a cargo plane, look absolutely epic. In short, Uncharted 3 is the reason to own a PS3 in 2011.

RUNNERS-UP

E3 2011: Call of Duty: Modern Warfare 3 Spec Ops Survival Preview

Posted: 10 Jun 2011 07:52 PM PDT

Tina: As an avid, Modern Warfare gamer, I took a great liking to Spec Ops mode in Modern Warfare 2. And I'm glad to see it's returning in Modern Warfare 3. Activision showcased Survival mode, a brand new addition to the Modern Warfare series. Mike Nelson and I had the pleasure of witnessing, nay, engrossing ourselves in an experience that kept us asking, "wait, did that dog have C4 strapped to its back?"

Mike: I know right? It was this kind of absurd component but at the same time I get it. Since you kept surviving waves and waves in this mode, the enemy has to start trying just about everything it can to take you down. If it means strapping C4 on the back of a dog, well, I guess that's how it's going to go down. Perhaps if you kept surviving C4 would start dropping from the sky because there are an infinite number of rounds in this mode. So beyond the C4 being strapped on the back of dogs, what else stood out to you?

Former Infinity Ward Heads Working on a Sci-Fi Shooter

Posted: 10 Jun 2011 06:29 PM PDT

Call of Duty Modern Warfare 2

You might think Respawn Entertainment would be working on a game to directly compete with Call of Duty. After all, it was founded by Jason West and Vince Zampella, the two former heads of CoD developer Infinity Ward who were fired by Activision. They're accused of conspiring with a rival publisher to form a new studio, with litigation ongoing between the two sides.

Whether or not the two (and the many other former Infinity Ward staffers who left to join Respawn) want to create something that will directly compete with and best Call of Duty, with Electronic Arts serving as the publisher for Respawn's first game, there's not as much of a need for a military shooter -- EA has both Medal of Honor and Battlefield in the company's stable of franchises. EA Games president Frank Gibeau has indicated that Respawn's title will in reality be "more sci-fi oriented," meaning it will compete against the likes of Halo and Gears of War, not Call of Duty.

"In general we're going to continue to follow our rotation strategy of giving studios a full two-year cycle to get a game built and polished to maximum quality, but we're going to do it in a way that allows us to maximize technology investments like Frostbite 2, the online service models that we're doing... we're going to be able to trade team knowledge and increase the quality of the products year in, year out," he told CVG.

Booth Babes of E3 2011

Posted: 10 Jun 2011 06:02 PM PDT

BABES

Booth Babes of E3 2011

A gallery of this year's best E3 booth babes.

By 1UP Staff, 06/10/2011      

Page 1 of 56  

VIEW AS: SLIDESHOWLIST

Booth Babes of E3 2011

 

Wii U Could Have Been Better Explained, Iwata Admits

Posted: 10 Jun 2011 05:21 PM PDT

Wii U console

Following the announcement of the Wii U at E3 earlier this week, confusion began to spread among some. Was this a new console? Was it a new controller for Wii? Was it a standalone tablet device? This largely stemmed from the fact that Nintendo never showed the console itself (pictured above) during its media briefing, only releasing pictures of it on the Internet afterwards. While Nintendo doesn't consider it a "blunder," president Satoru Iwata does realize it would have been wise to show a picture of the system prior to demonstrating the controller.

"Because we put so much emphasis on the controller, there appeared to be some misunderstandings," he told the London Evening Standard. "We should have made more effort to explain how it works."

"We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller," he said. "The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."

Suspected PSN Hackers Arrested in Spain

Posted: 10 Jun 2011 04:18 PM PDT

Anonymous arrests

The Spanish police announced in a press release today that three Anonymous members in Spain have been arrested who are suspected of being involved with the April attack on the PlayStation Network. The breach resulted in the service going down for nearly a month and millions of users' personal data being compromised. Sony has said the attack could cost it in the neighborhood of $171 million.

One of the three had a server in his apartment believed to be involved with not only the PSN attack, but other attacks on banks, various countries' government websites, and more. Exact dates for when the arrests took place were not specified, only that they had taken place sometime after May 18. All three -- who resided in Barcelona, Alicante, and Almeria -- have been released without bail, according to the New York Times. Charges have yet to be filed, although the Times says they "were expected to be charged with forming an illegal association to attack public and corporate Web sites." A conviction could see each of them spend up to three years in jail.

It might seem like a sign of progress, though one expert believes this won't make any sort of impact on Anonymous. Bloomberg spoke with John D'Arcy from the University of Notre Dame who says the three "weren't anybody major" and that the seized server is "not a server anyone is going to miss." The Spanish police's Engish Twitter account claimed what it had done was "dismantle the #Anonymous hacker group in Spain." It referred to the three as "Anonymous leaders" in a subsequent tweet.

Top 10 Best Looking Games of E3 2011

Posted: 10 Jun 2011 04:14 PM PDT

Top 10 Best Looking Games of E3 2011

Check out our high-res gallery of the most impressive looking games of the show.

continued...

By 1UP Staff, 06/10/2011

E3 2011: Star Trek Co-op is Logical and Tactical

Posted: 10 Jun 2011 03:30 PM PDT

It's no secret that Star Trek video games have a very checkered past. There have been a few gems like Judgement Rites or Bridge Commander but these are diamonds in the rough. This new game -- known simply as Star Trek -- intends to bring a lot more of an action-focused approached, a genre that Trek hasn't been involved in since Elite Force II. At E3 this week we had a chance to see this proof of concept in action.

Seeing the game in action will no doubt conjure up memories of Mass Effect's shooting mechanics. The difference for Star Trek will be its ability to make a consistent co-op experience, one that allows you to play as either Kirk or Spock with the characters having their own unique approach to the battlefield. Kirk is designed as a very brash and bold character, designed to charge into action and appears to have the most firepower. Spock on the other hand will have more tech and stealth-related abilities like being able to put enemies in stasis.

MMORPG News

MMORPG News


General: Codemasters Servers Hacked

Posted: 10 Jun 2011 08:19 AM PDT

In another in a continuing series of hacker exploits, Codemasters has sent word that its servers have been breached. In "one of those emails you hate to receive", Codemasters acknowledged that its website, eStore and CodeM database have all been accessed.

Star Wars: The Old Republic: E3 2011: Demo Impressions

Posted: 10 Jun 2011 06:11 AM PDT

During E3 this past week, the EA booth was one of the most popular destination on the convention floor due to the presence of Star Wars: The Old Republic and its demo. MMORPG.com Industry Relations Manager Garrett Fuller had the opportunity to check out the demo so keep reading! Leave your thoughts in the comments.

General: Are We Asking Too Much of Our MMOs?

Posted: 09 Jun 2011 04:23 PM PDT

In this week's Player Perspectives column, Isabelle Parsley compares developing MMOs to making Thanksgiving dinner: A lot of work; folks wolfing it down in five minutes flat; dozing in the living room; and poor Mom left to clean up alone. Find out why Isabelle makes that comparison and then lend us your thoughts when finished.

MMOGaming News

MMOGaming News


E3 Photo Dumpage: Part Three

Posted:

And thus, another E3 draws to a close. Being my first, I can honestly say that it was worth being on my feet for 10 hours straight each day.

RIFT Mage Soul Build - AoE God of War

Posted:

For anyone that wants to feel like an AoE god, keep reading for a bit. First, I'm level 44 and have been here since beta. I play slowly due to time constraints but I know my class very well. I have all capped role slots so I test and play with just about every mage spec you can do. I have perfected the ultimate AoE mage now.

3 Fatal Factors to Trap TERA in a Worsening Situation

Posted:

TERA, one of the most anticipated online games in South Korea in the first half of 2011, is now trapped in a worsening situation. From the perspective of the current situation, the game has lost about 40% players, and is going to lose 1/3 earnings or so.

Kingdom Under Fire II Unveiled Test Plan with System Requirements

Posted:

Kingdom Under Fire II, the first Korean tactical action-packed MMORPG developed by Blueside, is scheduled to launch its first CBT in summer and enter OBT in winter. During an interview, the product director of Kingdom Under Fire II revealed some valuable info and made public the game's system requirements.

[E3 2011 ] Dragon Nest Video Clip Showcase!

Posted:

Dragon Nest Video Clip Showcase of E3 2011

We are Slaves..... Say no to IP BLOCK

Posted:

I am so sad..... I am a slave from mmos Machine, for second time... i help in CBT.... and when start OBT... IP BLOCK... What the helll..... Internet is free.... we need do something about this...

[Video] Sexy Booth Babes of E3 2011

Posted:

As we know, E3 (Electronic Entertainment Expo), a big yearly game feast in Los Angeles, USA. With no doubt, numerous striking games show up at this year's E3. Now, let's have a look at this year's Girls for E3 2011. Enjoy!

Zombie Studios Denounced Call Of Duty Elite as 'Sad', 'Weird', and 'Jerk'

Posted:

Now even Zombie Studios, the developer of Blacklight: Retribution, don't agree with the owner of Call Of Duty brand's voracious project.

[E3 2011] New SWTOR Dev Walkthrough Takes Players to Tatooine

Posted:

Today Bioware released a developer video of one of the quests on the planet Tatooine. Bioware's Director of Production, Austin Dickinson, walks you through the quest and gives some insight to what players can expect in SWTOR.

Hellgate First Impression

Posted:

Hellgate has been resurrected from the gates of hell to rejoin us once again, this time as a free to play game. The dissolved company Flagship Studios has now seen both of their games resurrected, by the same company no less. The first being Mythos, and now Hellgate, both of these games have been revived by t3fun, Redbana, and Hanbitsoft. But how does a game whose graphics felt dated back in 2007, hold up to other mmos now that we are in 2011? I never actually played this when it was first released, so this is a new experience for me as well.

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