MMORPG News

MMORPG News


Guild Wars 2: Beta Development Update

Posted: 21 Feb 2012 06:19 AM PST

Beta Development Update

Now that the first big Guild Wars 2 beta weekend has come and gone, the Guild Wars 2 team has a firm idea on where the development of the game needs to go from here. The official blog has been updated with several thoughts from the development team.

DOTA2: RTSGuru | Racism, Rationale and Resolutions

Posted: 21 Feb 2012 06:10 AM PST

RTSGuru | Racism, Rationale and Resolutions

In the first of a three part series, RTSGuru.com editors take a look at the racism present within the DOTA2 community, the rationale behind it and the possible solutions to the problem.

Guild Wars 2: Ascalon Catacombs - The Dungeon Experience

Posted: 20 Feb 2012 12:39 PM PST

Ascalon Catacombs - The Dungeon Experience

During this past weekend's limited press closed beta, we had the chance to check out one of the dungeons players will have the opportunity to play through. Check out what we thought of the Ascalon Catacombs and then leave us your thoughts in the comments.

Pockie Ninja: Announcing a Two Month Birthday Party

Posted: 21 Feb 2012 05:22 AM PST

Announcing a Two Month Birthday Party

The Pockie Ninja team is ready to pull out all the stops for a first birthday party that will last throughout the months of March and April.

World of Tanks: The Assistant Mobile App Launched

Posted: 21 Feb 2012 05:18 AM PST

The Assistant Mobile App Launched

Wargaming.net has announced the release of a new mobile app called The Assistant for World of Tanks that will allow players to access their statistics, their Global Rating, displays current progress, shows players' in-game currency balance, allows access to the latest site updates and give players the ability to send email or update social network status.

Rift: Headed to Southeast Asia

Posted: 21 Feb 2012 05:12 AM PST

Headed to Southeast Asia

Trion Worlds has inked a deal with Asiasoft to bring Rift to Indonesia, the Philippines, Singapore, Malaysia, Vietnam and Thailand. The new publishing agreement comes soon after the earlier announcement that CJ E&M Games and Shanda Games will bring Rift to Korea and China later this year.

Guild Wars 2: FREEdom!

Posted: 20 Feb 2012 07:36 AM PST

FREEdom!

A lot of talk swirls around MMOs and F2P, an endless debate of the merits or demerits of adopting such a system. In today's Guild Wars 2 column, we take a look at Guild Wars 2 and its adopted revenue model and why it is just right. Read on!

Star Wars: The Old Republic: Pokket On MMORPG's Steam Channel TONIGHT

Posted: 20 Feb 2012 01:41 PM PST

Pokket On MMORPG

Pokket will be live streaming Star Wars: The Old Republic on the MMORPG.com Live Stream channel beginning at 8:00 p.m. CST (9 EST, 7 MST, 6 PST). Join the conversation as she takes on SWTOR!

Guild Wars 2: Don't Miss Our Exclusive Beta Preview Videos

Posted: 20 Feb 2012 07:52 AM PST

Don

In case you haven't seen them pouring forth on our site, we have ELEVEN big videos from this past weekend's Guild Wars 2 beta preview. You can find them all on our Guild Wars 2 Video page.

Guild Wars 2: The Closed Beta Preview

Posted: 19 Feb 2012 04:50 AM PST

The Closed Beta Preview

ArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In our first feature, we give a general overview and our thoughts about Guild Wars 2 in a must-read editorial for all. Read on and then let us know what you think in the comments.

Guild Wars 2: The Good & Bad of Guild Wars 2

Posted: 19 Feb 2012 05:06 AM PST

The Good & Bad of Guild Wars 2

ArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In The List today, we take a look at both the awesome and the not-so-awesome things we discovered about Guild Wars 2. See what you think and then weigh in with your thoughts.

Guild Wars 2: The Starting Zones Preview

Posted: 19 Feb 2012 12:39 PM PST

The Starting Zones Preview

ArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! We take a look at the first place that players find themselves in when starting the game and offer our impressions. See what you think and then leave us a comment or two.

Guild Wars 2: PVP and World vs. World Preview

Posted: 19 Feb 2012 02:51 PM PST

PVP and World vs. World Preview

ArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In this feature, we take a look at the awesomeness that Guild Wars 2 PvP is slated to be. See what you think, then leave us a comment or two!

Rift: St. Valentine’s Day

Posted: 17 Feb 2012 09:36 AM PST

St. Valentine

The past week's Valentine's Day celebration was packed with activity and excitement with Trion going for the world record for most in-game marriages in 24-hours. In today's Chronicles of One Teleran, we take a look back at those momentous events. Check it out!

General gaming

General gaming


Syndicate Review: Starbreeze's Latest Excels at Co-Op But Falters in Single-player

Posted: 21 Feb 2012 12:20 AM PST

I actually don't think remakes are an inherently terrible thing. In between the flood of Footloose and Arthur remakes are gems like The Departed or The Thing. At the very least, I no longer bristle at the idea of a remake, whether movie or video game; I prefer to actually check them out and judge each one on its own merits. After all, the last time games saw a revamp/revival of a long-dormant property resulted in the excellent Deus Ex: Human Revolution. And Syndicate has a lot going for it: The cyberpunk aesthetics mesh well with its literal take on corporate warfare, and such factors work in tune with a first-person shooter. And it's from one of the more inventive developers of first-person games, Starbreeze Studios.

Yet, I finally play Syndicate, and my heart sinks a bit. It opens in a generic urban environment where the artists demonstrate a grievous overreliance on bloom lighting. I encounter foes who studied at the "rush straight for the player" school of design. At some point, the cramped corridors and generic aesthetics mean that I actually find myself going back the way I came in an apartment complex... only then to encounter a first-person jumping puzzle. This beginning is a far cry from The Chronicles of Riddick's inventive and neck-breaking dream sequence or the lovingly over-the-top chase of The Darkness.

Rejuvenated 3DS Could Provide a Home For Mid-Tier Games

Posted: 20 Feb 2012 01:45 PM PST

3DS

In what can only be described as a remarkable turnaround, the 3DS has gone from struggling badly enough that it necessitated a steep price drop to breaking a record by reaching 5 million units sold in Japan faster than any other platform. It took 52 weeks to reach that milestone, compared with 56 weeks for the original DS and 58 weeks for the Game Boy Advance before it.

It wasn't all that long ago that much of the talk about 3DS centered about how it was a doomed platform, one destined for failure because it was designed for a market that no longer exists in the size it once did. There were legitimate concerns to be voiced, as platforms like the iPhone and iPad have arguably taken a bite out of the handheld gaming market, but pronouncements of the platform's death before it could even reach the holiday shopping season or see the release of its first big games (Super Mario 3D Land, Mario Kart 7, and Monster Hunter 3G) were clearly premature. Reaching 5 million units sold in Japan is no guarantee the system will continue to sell this well moving forward; it is, however, an encouraging sign for Nintendo, Sony, and third-party developers to see there is demand for portable gaming systems provided the price is right and desirable software is available.

Alan Wake's American Nightmare Review: Good Shooting Paired With a Sloppy Story

Posted: 20 Feb 2012 09:12 AM PST

There's a moment in Alan Wake's American Nightmare where the eponymous protagonist attempts to explain the whole situation -- the presence of The Taken, his doppelganger Mr. Scratch, and a crazy new plot element introduced in this downloadable installment -- to a scientist. Said scientist subsequently dismisses Alan as completely nuts, even in the face of the insanity surrounding them. It's a comical moment both in that it's an amusing bit of dialogue and that it also somewhat reflects just how bizarre and convoluted the premise of Alan Wake is in the first place.

Much like last year's inFamous: Festival of Blood, American Nightmare occupies the "stand-alone downloadable expansion thing" category. Like Festival, its premise hinges on the main character's sidekick. Festival had Zeke tell a tall tale about Cole turning into a vampire in order to get a woman to come home with him, whereas Nightmare starts with Alan's former agent Barry Wheeler falling asleep in a motel while the camera zooms in on the episode of Night Springs (the Twilight Zone analog in Alan's universe) playing in the background. Nightmare puts Alan inside that episode of Night Springs, and it sees him investigating the Arizona town and helping three damsels-in-distress, all while pursuing Mr. Scratch.

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