MMORPG News

MMORPG News


SMITE - Trials of King Hercules - TheHiveLeader

Posted: 17 Jun 2017 07:00 AM PDT

SMITE has gone MMO(ish)! In their newest Adventure, Trials of King Hercules, three players will co-op their way through NPC bosses because good ol' Herc told you to. It's up to TheHiveLeader to now make his way through these trials and hopefully live in the process.

EVE Online - #Evathon to Raise Funds for Charity All Weekend

Posted: 16 Jun 2017 01:19 PM PDT

A number of EVE Online streamers will be taking part in a 72-hour event to raise charity funds for both Able Gamers Foundation and The Angel Project. The event will be ongoing throughout the weekend and can be viewed on the EVEathon Twitch.tv channel.

- Warpportal to Play Host to Record of Lodoss War

Posted: 16 Jun 2017 11:04 AM PDT

Warpportal has sent word that its multi-game hub is now hosting Record of Lodoss War. The MMO is based on the "classic anime, novel and manga" with a number of classes and locations as well as dungeons and more.

- Lightseekers ? Is PlayFusion?s Toys to Life ARPG Any Good?

Posted: 16 Jun 2017 11:00 AM PDT

It seems like only a few months back that Lightseekers went to Kickstarter to build a new kind of Toys to Life Action RPG in the vein of Skylanders, but for mobile devices. Not only is there a Free to Play ARPG on iOS and Android, but there's also a fully-developer physical card battle game out in the wild too.

Neverwinter - Protector's Jubilee Begins June 20th, Runs Through June 27th

Posted: 16 Jun 2017 10:59 AM PDT

Neverwinter will be dusting off the party gear when Protector's Jubilee begins on June 20th. The annual event celebrates not having the city razed for yet another year! This year, the party will run through June 27th and will feature new quests, the "speech skirmish", and several new items in the Jubilee Shop including the Jubilee Unicorn, the Shadow Dragon Throne, a Traveling Entertainer and more.

Star Citizen - Around the Verse - Serialized Variables

Posted: 16 Jun 2017 09:40 AM PDT

Chris and Erin Roberts host this week's episode, which focuses on how serialized variables make networking a game of this size and scope possible. Plus, Los Angeles provides a studio update.

Breakaway - Alpha Testing & Beyond with Dave Verfaillie

Posted: 16 Jun 2017 09:30 AM PDT

Breakaway, the forthcoming team battle sport from Amazon Game Studios is getting set to enter a brand new phase of alpha testing. We caught up with Creative Director Dave Verfaillie to chat about the game's design, its recent feedback, and how things are changing for the next wave of public testing. Read on!

MMOGaming News

MMOGaming News


Battleborn: Should You Play It Free2Play

Posted:

Battleborn: Should You Play It Free2Play


I am currently away birthday and E3 at the same time yes! As for Battleborn, it has gone free2play sort of. Let's talk about that and it's it worth playing now?

How Monster Hunter World Affects Dauntless

Posted:

How Monster Hunter World Affects Dauntless


Monster Hunter World came as a surprise during the Sony presentation during this year's E3.. but after we picked our jaws up off the ground.. my next thought was, "How will this affect Dauntless?"

Bless Online - NA/EU Community Considering Options For English Release

Posted:

Bless Online - NA/EU Community Considering Options For English Release


The English community of Bless has been discussing and brainstorming several options in response to the recent news of Neowiz (developer) and Gamigo (publisher) mutually agreeing to cancel Bless's development and publication in North America and Europe.

Game Space

Game Space


IO Interactive Goes Indie, Keeps the Hitman IP

Posted: 16 Jun 2017 06:12 AM PDT

GameSpace.com
IO Interactive Goes Indie, Keeps the Hitman IP

IO Interactive has gone independent! Company leaders signed a deal with Square Enix to buy out management as well as to maintain control over the Hitman IP.

IO Interactive CEO’s letter

Company CEO Hakan Abrak  wrote a long letter on the official site. Here it is in its entirety:

In its 19 years of history, Io-Interactive has brought you original and exciting entertainment; from Mini Ninjas and Freedom Fighters to gaming's most notorious criminals Kane & Lynch and of course our beloved Agent 47. With our latest game, we have not only transformed Hitman, but also moved our entire studio into the AAA digital era. Our live product has disrupted the video game business and has received recognition and praise from press, community and our fans.

There are many tales of hope, dreams, hardship and joy within these walls. We have never strived for the expected or predictable. Instead, we are always in pursuit for what feels original and real. Our passion and determination has never been greater and so that is why we have decided it is not the time to stop as we have many more exciting and original tales to tell.

Therefore I am proud to announce today that IOI is now officially an independent studio. We have successfully concluded our negotiations with Square Enix and have agreed to a management buyout. Crucially, we will keep all of the rights to the Hitman IP.

Hitman’s Future

This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP – we're about to forge our own future and it's incredibly exciting. We are now open to opportunities with future collaborators and partners to help strengthen us as a studio and ensure that we can produce the best games possible for our community.

I would like to say a big and sincere thank you to all of our players, community, friends in the media and everyone else connected to the studio for the messages of support that we have received in the last few weeks. I would also like to thank Square Enix; it has been a great family to be a part of and we are proud of what we have achieved together in the last eight years. IOI started as an independent studio and we will now return to those roots with an extremely passionate and talented team.

We are counting on the continued support of all our players; simply by having fun with everything we've released so far for HITMAN – and we want to encourage more of you to try our game. We have more details to come on our plans for that next week.

IO Interactive Goes Indie, Keeps the Hitman IP
Suzie Ford

This posting includes an audio/video/photo media file: Download Now

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