General gaming

General gaming


Adventure Time: Hey Ice King! Delivers an Expectedly Strange Experience

Posted: 28 Aug 2012 05:15 PM PDT

WayForward has a made a name for themselves over the past few years by delivering titles that flow with the blood of retro gaming. Contra 4 and A Boy and His Blob are obvious examples of modern games that built upon the foundations of titles released during the 8-bit era. Even more recently was Aliens: Infestation, which explored the sci-fi staple through the guise of an adventure heavily inspired by the Metroid series. Strange inspiration, considering that Metroid itself drew heavily from the Alien film franchise, making it a sort of cyclical system of influence. A similar kind of paradox exists within the upcoming Adventure Time game set to hit both Nintendo handhelds this fall. And yes, it's full title is Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!

A quick crash-course for those unfamiliar with Pendleton Ward's amazing cartoon: Adventure Time is the simple story of a boy and his dog. Granted, Jake the dog is magical talking beast who can stretch like Mr. Fantastic and change sizes like Ant-Man, and Finn the human is living every kid's fantasy by actually residing in a world ripped straight out of a Dungeons & Dragons campaign. The two buds explore the Land of Ooo, which may or may not be a post-Apocalyptic America, and spend their time finding mathematical loot, saving algebraic princesses, and battling the evil Russian Ice King. If you're a fan of the show, then all of that made perfect sense to you. If not, I'm sorry for the string of nonsense that just spewed from my fingertips.

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So the story in Adventure Time: HIKWYSOG (yep, not actually going to be using that acronym again) revolves around exactly what the title suggests -- the Ice King, for some strange reason, steals Finn and Jake's garbage. Thus, the two of them embark on a quest to rescue their beloved trash. It's obviousl from the start that the development team at WayForward are huge fans of the show. Aside from the fact that they were watching Adventure Time DVDs and quoting along while I was demoing the game, the entire package is filled with characters, locations, items, and nods to the earlier seasons of the cartoon. Some of these even play with the hardware itself, as your bottom screen is occupied by BMO, the pair's talking handheld gaming system who acts as your map, inventory, status screen, and quest log.

Gaming Communities: At the Playground

Posted: 28 Aug 2012 03:19 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF AUGUST 27 | COMMUNITY IN GAMES

Gaming Communities: At the Playground

Cover Story: A look back at the rumors and personalities of our youth.

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he elementary school playground is a place where children gather during recess to partake in the unending bliss of childhood exuberance. Four-square is played, tetherballs are knocked back and forth, hundreds of different variations of tag unfold, and the day's video game rumors are laid out to be discussed. The children often gather at one spot in the playground, one that was perhaps not planned as a spot of meeting, but became one through the spontaneous order that arises from the chaos of school-aged children. Like a gathering of rabbis discussing the intricacies of the Torah, the kids will present to the group rumors and facts about the world of video gaming. Once the statements have been offered, murmurs of approval or disapproval will begin to bubble up from the brief silence. Or perhaps the somewhat level background noise of the playground will be pierced by the disbelieving "NUH UH!" of a heretic who refuses to believe that there's a world in Super Mario Bros. called Sky World, and in it Mario flies on a mushroom rocket.

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Diggs Nightcrawler Proves That Wonderbook isn't Just for Kids

Posted: 28 Aug 2012 01:42 PM PDT

When Sony introduced Wonderbook during E3, I wasn't impressed. Don't get me wrong; I immediately thought the concept was great, but as someone who's not at all interested in the Harry Potter universe, that Book of Spells live demo that never seemed to end just looked like an overproduced -- and very condescending -- version of those free iPhone games I would never bother downloading.

Relying on a popular IP to present Wonderbook to the public for the first time may have been a winning marketing move, even if the game itself looks very dull, but it doesn't show respect for a device that has been in the works for almost seven years now, and certainly has a lot more potential than that. Luckily, another Wonderbook title made its debut during Gamescom -- Diggs Nightcrawler -- and did a great job not only of showing more of what the device can do, but also of proving that Wonderbook can be an interesting experience for grownups and kids alike thanks to its possibilities for enhanced storytelling.

In Far Cry 3, Nothing is Ever Black Or White

Posted: 28 Aug 2012 12:54 PM PDT

The first-person shooter genre has always shared a complex love-hate relationship with the public. On one hand, first-person shooters come under frequently criticism for their repetitive plots, their banal violence, and all the other tropes that comprise their genetic make-up. On the other hand, they make money. For every person that calls out the unflinching "sameness" of the genre, 10 others are ready to line up in the cold for the next installment of Call of Duty.

Unsurprisingly, open-world FPS Far Cry 3's producer Dan Hay doesn't have a problem with FPS games. He likes them. He also thinks that they may well be a little purer than most games.

Tag Mode: Nintendo's Near-Miss Brush With Community

Posted: 28 Aug 2012 10:35 AM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF AUGUST 27 | COMMUNITY IN GAMES

Tag Mode: Nintendo's Near-Miss Brush With Community

Cover Story: Before Street Passing, Nintendo's DS family created silent bonds between gamers.

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hen Animal Crossing: Wild World arrived way back in 2005, I found myself completely hooked. I would spend an hour every day gathering fruit, running menial errands for my airheaded animal friends, arranging the garden just so, and occasionally ransacking the orchards of friends over wi-fi. And every day, I would head to work via train with my town's gate open, the little "communication" light on my Nintendo DS blinking dutifully in the hope that someone would be doing likewise. Surely, in a tech-oriented city like San Francisco, other people would be hooked on the latest big game for Nintendo's portable. (It seemed a surer bet back in the days when only guys with executive haircuts and shiny suits carried smartphones.)

Sadly, that blinking light lit up to indicate a tag only once in all the weeks I cast about for interaction. I opened my system eagerly, excited to see who out there I had anonymously corresponded with... only to discover it was our news editor at the time, Jane Pinckard, who (like me) went to work each day hoping to make the acquaintance of passing Animal Crossing addicts. Her trawling, as with my own efforts, only netted a nibble once, in the lobby of our office as the two of us arrived at work at the same time.

MMORPG News

MMORPG News


World of Warcraft: Massive Changes Arrive with v5.0.4 Patch

Posted: 27 Aug 2012 05:48 PM PDT

Massive Changes Arrive with  v5.0.4 Patch

The World of Warcraft v5.0.4 patch that brings most of the new features and systems online from the upcoming Mists of Pandaria expansion is now live. The update includes new class changes, a redesigned talent system, glyphs, account-wide mounts and achievements and much more.

Guild Wars 2: Miscellaneous GW2 Goodness

Posted: 28 Aug 2012 01:26 PM PDT

Miscellaneous GW2 Goodness

As part of our ongoing coverage of all things Guild Wars 2 on launch day, we have a pair of news bits of interest to some of our readers. The first is that the game is powered by Havok AI and Havok Physics. The second is that the official Brady game guide is out and published for today's launch.

RaiderZ: New Trailer Spotlights Ingen Free Port

Posted: 28 Aug 2012 11:34 AM PDT

New Trailer Spotlights Ingen Free Port

Perfect World Entertainment and the RaiderZ team have sent out a brand new video spotlighting one of the game's larger cities, Ingen Free Port. In Igen Free Port, players can check up on their housing, participate in crafting, check out the latest fashion at a tailor's shop and schmooze with other players. Check it out!

Guild Wars 2: One Million Sold, 400k Concurrent Users During Head Start

Posted: 28 Aug 2012 09:54 AM PDT

One Million Sold, 400k Concurrent Users During Head Start

ArenaNet and NCSoft have sent word of some astonishing statistics to greet today's release of Guild Wars 2. Over a million players prepaid for the game allowing them access to the 3-day head start program. Additionally, over 400,000 players were on GW2 servers concurrently over the course of the early start.

End of Nations: RTSGuru.com | Interview with Chris Lena

Posted: 28 Aug 2012 09:47 AM PDT

RTSGuru.com | Interview with Chris Lena

RTSGuru.com editors check in with End of Nations Senior Producer Chris Lena about game development, beta, and what else might be coming down the pipe for the game.

General: Xulu Universe: New Site Arrives

Posted: 28 Aug 2012 09:34 AM PDT

Xulu Universe: New Site Arrives

Xulu Entertainment has officially taken the wraps off of their new game. Called "Xulu Universe", the game is self-described as a place to create, share and play in high-end 3D games. Xulu Universe gives players and creators the tools with which to accomplish that.

The Secret World: 200k Sold, Funcom to Shift Focus for the Future

Posted: 28 Aug 2012 09:18 AM PDT

200k Sold, Funcom to Shift Focus for the Future

Funcom has released its Q2 2012 investors' presentation. The document indicates that The Secret World has sold only 200k units at the time of writing and that the company is reducing costs through layoffs and other money-saving measures. The report also looks to the future with a new focus on "system-focused games with a high degree of community and player interaction".

Guild Wars 2: Garrett's First Impressions

Posted: 28 Aug 2012 06:03 AM PDT

Garrett

With the three day head start behind us and the official release day finally arriving, we've got some impressions of Guild Wars 2 to share. See what you think and then add your comments to the discussion of the most keenly anticipated game of 2012.

General: Global F2P Gleanings

Posted: 27 Aug 2012 03:19 PM PDT

Global F2P Gleanings

One of the things we love to do around here is put our collective ear to the ground for all the news that might interest our readers and then give some thoughts about those stories. In our latest Free Zone column, we take a look at some of the most interesting tidbits we've picked up lately. Read on!

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