General gaming

General gaming


The Essential 100, No. 66: Command & Conquer: Red Alert

Posted: 21 Aug 2012 06:46 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 66: Command & Conquer: Red Alert

Cover Story: Westwood Studios' classic RTS pushed an entire genre forward with Cold War kitsch.

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ommand & Conquer's roots run deep in PC gaming. It didn't come into being as the first real-time strategy game, but it was one of the first to really matter, neatly mixing easy-to-grasp point-and-click gameplay, full-motion video, and a sly sense of humor to become the one of genre's true megahits. Its follow-up, Command & Conquer: Red Alert, largely followed in its footsteps, but with a key difference -- Westwood Studios was ready to have some fun.

I still vividly remember that first time I heard about Red Alert. I was in an amusement park arcade playing Street Fighter III as a friend of mine breathlessly described Red Alert to one of our companions.

The Essential 100, No, 67: Ms. Pac-Man

Posted: 21 Aug 2012 05:12 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No, 67: Ms. Pac-Man

Cover Story: Proof that love comes in many forms.

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here are only a handful of games that I'll truly never forget. That's not to say that countless experiences won't stick with me; on the contrary, I have no doubt that my favorite games will stick with me until the day I die. But when I talk about never truly forgetting, I mean that the muscles in my body will forever be programmed to shift into the rhythm of that game on a moment's notice. At no point will I ever find myself asking, "Wait, what button do I use to jump?" Personally, the ultimate game that meets these criteria is Ms. Pac-Man.

Obviously, much of this has to do with the deliciously simplistic interface developed by the original Pac-Man and perfected by his better half. Moving the joystick to control your onscreen avatar was, and still is, an intuitive action for any and all generations of gamers. As much as I cherish recent experiences like Grim Fandango, Resident Evil 4, and Dark Souls, the fact remains that each title requires a mental and physical refresher after you've been away from the game for an extended period of time. Not so with Ms. Pac-Man.

The Essential 100, No. 68: Parappa the Rapper

Posted: 21 Aug 2012 03:31 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 68: Parappa the Rapper

Cover Story: If you want to know why Sony ruled the 32-bit generation, the proof is in the puppy.

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ans of the original PlayStation during its most productive years loved the system not just for AAA games like Metal Gear Solid, Gran Turismo, and Soul Reaver, but for wilder, weirder experiences that couldn't be had elsewhere. Thanks to Sony's dirt-cheap media format, publishers could take risks on properties that would have bankrupted them in cartridge form, and we Americans benefited from this newfound freedom with a steady stream of creative, offbeat games. In this midst of all this, Parappa the Rapper stood as the ultimate test as to how much purely Japanese video game strangeness a foreign audience would tolerate; after all, the game starred a hip-hop slinging puppy who often suffered from the uncontrollable urge to poop (as do we all, to be fair). And Sony planned to publish this themselves?

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The Essential 100, No. 69: Virtua Fighter

Posted: 21 Aug 2012 02:01 PM PDT

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The Essential 100, No. 69: Virtua Fighter

Cover Story: Sega's three-dimensional fighting series took the genre into the unknown.

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hen you look back at the list of games released in 1993, it's hard not to get wrapped up in a little tearful nostalgia. Secret of Mana, Doom, and Mortal Kombat 2 all lived on different hardware, but each title left a dent in their respective genres. The same can be said of Virtua Fighter, the first fighting game ever to pit players in a 3D polygonal arena.

It's important to note that 3D doesn't carry the same meaning today that it did in 1993. For the wistful gamer of yesteryear, the term indicated a game which used rendering techniques to compose a three-dimensional space using geometric shapes and not flat 2D sprites. Up until 1993, sprite-based graphics dominated the video game business. The one exception was Sega's Virtua Racing, an arcade based on formula one racing game released in 1992. As a successful proof of concept, Virtua Racing would lay a foundation for subsequent 3D polygonal games, and sparked a creative renaissance period for Sega's arcade business.

The Essential 100, No. 70: Deus Ex

Posted: 21 Aug 2012 11:05 AM PDT

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The Essential 100, No. 70: Deus Ex

Cover Story: A unprecedented journey into player agency and cyberpunk dystopia.

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oral dilemmas. Branching plot lines with multiple endings. Deep weapon and skill customization. With developers attempting to diversify and embolden gaming experiences, all of these things have become rather happenstance features for games of all genres. Modern titles like Borderlands, Crysis, Metal Gear Solid 4 and even open world titles like inFamous show how a number of genres, especially first person shooters, have ingested all these properties into their play experiences.

But such was not the case in June 2000 when the first Deus Ex released.

Injustice: Gods Amongst Us Aims to Deliver a Classy DC Fighter

Posted: 21 Aug 2012 09:44 AM PDT

Injustice: Gods Amongst Us is a pretty interesting title, and not just because it stars DC superheroes and villains -- often overlooked in the shadow of Marvel. The first thing I noticed about it is that the stages are definitely bigger than those of any other fighting game I've ever played. But NetherRealm Studios is not just working on size: the team is trying hard to make the arenas highly interactive, something that gives Injustice an unexpectedly unique vibe.

Each level can in fact be actively used to create spectacular custom combos, adding to the variety of the gameplay without taking anything from each fighter's traditional move-set and personal attacks, that seem in fact to rival the scope of the team's previous creation, last year's popular iteration of the Mortal Kombat series. The version of Injustice shown to the press at Gamescom didn't include the latest revealed character, Catwoman, but did a great job at explaining what you can do with two of the game's interactive backgrounds, the Batcave and Metropolis.

injustice

In most fighting games, being cornered is a disadvantage, but Injustice helps even the least skilled players get out of sticky situations with some interactive elements hidden in the backgrounds in order to keep a constant stream of action on-screen. For instance, Nightwing can bounce on a cab parked on the edge of Metropolis to leap back to the center of the stage. Different characters will use the same item in different ways; for example, Superman slams the same cab on the heads of his enemies with his superhuman strength for an improvised extra attack.

MMORPG News

MMORPG News


Lord of the Rings Online: Riders of Rohan Delayed

Posted: 22 Aug 2012 06:24 AM PDT

Riders of Rohan Delayed

According to Lord of the Rings Online Executive Producer Kate Paiz, the Riders of Rohan expansion will be delayed until October 15th to give the team time to address some issues and concerns brought up by players during the recent beta test. Riders of Rohan was scheduled for a mid-September release.

Guild Wars: Wayback Wednesday Tours Tyria

Posted: 21 Aug 2012 04:18 PM PDT

Wayback Wednesday Tours Tyria

In this week's Wayback Wednesday, Grakulen takes a tour around Guild Wars in preparation for this week's launch of Guild Wars 2. See how things are faring in Tyria and then leave us your thoughts in the comments.

TERA: The Argon Queen Update Goes Live

Posted: 22 Aug 2012 06:05 AM PDT

The Argon Queen Update Goes Live

En Masse Entertainment has announced that the TERA update, "The Argon Queen", is now live. The update brings a ton of new content on board as well as class changes, new items, battlegrounds, dungeons and more. En Masse has posted the official patch notes as well.

Guild Wars 2: Optimization & Performance Information

Posted: 22 Aug 2012 05:58 AM PDT

Optimization & Performance Information

The Guild Wars 2 blog has been updated with a new post from Bill Freist, part of ArenaNet's QA department. Freist's job in the post is to talk about how the team is working to ensure a smooth, stable experience by implementing back end changes and optimizations to the game engine.

The Secret World: Funcom Confirms Layoffs

Posted: 21 Aug 2012 03:42 PM PDT

Funcom Confirms Layoffs

GamesIndustry.biz is reporting that Funcom is the latest development studio to be hit with a round of layoffs. The "cost adjustment initiative" comes just over a month since the launch of The Secret World. Funcom is stating that the layoffs are "temporary" and only one of several cost-cutting initiatives.

General: State of Decay: Undead Labs' Game Finally Gets a Name

Posted: 21 Aug 2012 01:30 PM PDT

State of Decay: Undead Labs

Undead Labs has finally revealed the name of its zombie themed third person shooter. Called "State of Decay", is described by developers as an "open, sandbox world, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat." If that's not enough, the team has also released a new trailer for the single player game that will be the basis for the MMO shooter! Check it out!

PlanetSide 2: New Command Center Video Diary

Posted: 21 Aug 2012 01:09 PM PDT

New Command Center Video Diary

Sony Online Entertainment and the PlanetSide 2 team have released a new Command Center video. This time, the dev team talks about the recent ChinaJoy convention as well as checks in with Jonathan Weathers to see what exactly it is that he does. See what you think!

City of Heroes: Nature Affinity Power Set Debuts

Posted: 21 Aug 2012 11:56 AM PDT

Nature Affinity Power Set Debuts

Paragon Studios and the City of Heroes team have created a new developer diary focusing on the Nature Affinity Power Set. The set combines debuffs, holds and heals. Check it out!

End of Nations: Cooperatively Killing It

Posted: 21 Aug 2012 08:59 AM PDT

Cooperatively Killing It

During last week's Gamescom, Trion Worlds showed off End of Nations. In particular, we took note of the cooperative game feature called 'Full Boar'. See what we discovered and then leave your thoughts in the comments.

Diablo 3: Downtime Paves Way for 1.0.4 Patch

Posted: 21 Aug 2012 08:36 AM PDT

Downtime Paves Way for 1.0.4 Patch

Diablo III servers are currently down for maintenance and, when complete, will see the launch of the v1.0.4 patch bringing significant changes to the game. Included in the latest update is the new Paragon system that will provide level 60 players a significant endgame experience.

General: Modern PVP Sucks and Here's Why

Posted: 19 Aug 2012 05:22 PM PDT

Modern PVP Sucks and Here

Nothing says controversy like any discussion about player versus player game play. But, hey! We like controversy and want to on take today's version of PvP and the thought that it just might suck. See if you agree before letting us know what you think in the comments.

Hunter Blade: Play RaiderZ Instead

Posted: 21 Aug 2012 06:41 AM PDT

Play RaiderZ Instead

In our latest review, we take a look at Hunter Blade, an all-action MMO. We've put in lots of hours to bring a comprehensive look at the game to our readers. Find out our final conclusion and then let us know what you think in the comments.

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